[Q] APK Manager 4.9 / LOG = Lost was unexpected at this time - General Questions and Answers

This is my first post as an XDA member. I apologize in advance for any thing I may miss in communication. I also appreciate every thing about this website and the people in it, being that now there are endless opportunities paved for modifying my cell phone.
I install java and jdk, also the adt bundle, and apk manager and had everything up and running perfectly. I even went through and changed the logo of an app, and the name of the app through the projects folder, after decompiling apk. then successfully recompiled the app, signed it, put it on my phone and it runs great.
However, I tried to decompile an another apk at a later time, and it errored. Then afterward the apk manager no longer worked properly. It will open up, I can select option 22, then select whatever I have put in the modded folder, but whenever I try to decompile or extract the apk, the apk manger automatically closes. I have tried uninstalling all java, and adt bundle and apk manager, and going through and redo all the pat variales. Still same result.
Here is the log:
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------java version "1.7.0_10"
Java(TM) SE Runtime Environment (build 1.7.0_10-b18)
Java HotSpot(TM) 64-Bit Server VM (build 23.6-b04, mixed mode)
Lost was unexpected at this time.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Here are my variables:
Variable Name: Variable Value:
ADB C:\AndroidSDK\adt-bundle-windows-x86_64\adt-bundle-windows-x86_64\sdk\platform-tools\adb
Path ;C:\Program Files\Java\jre7\bin
;C:\Program Files\Java\jdk1.7.0_10\bin
;C:\AndroidSDK
;C:\AndroidSDK\adt-bundle-windows-x86_64\adt-bundle-windows-x86_64\sdk\platform- tools
;C:\AndroidSDK\adt-bundle-windows-x86_64\adt-bundle-windows-x86_64\sdk\tools
;C:\Program Files (x86)\Java\jre7\bin
_______________________________________________________________________________________________________
My brain is racked, I have searched everywhere and no solution revealed to me, hence the post. Thank you in advance.

Related

[Help!] Compiling an Android APK on Windows using Eclipse

I recently worked on a theme for some home alternative apps but when I tried to compile it in Eclipse, things seemed to be missing (for example Keytool and Jarsigner) which are not in my SDK directory anywhere.
I was able to get the theme to work by using the APK from someone else's, replacing the images with mine and signing using the Autosign tool downloaded from XDA but I was unable to change the name of the app in the Manifest.
So my question is, is there a way to compile in Windows at all? Reading the guide on the developers.android page didn't answer anything for me.
Also, would there be anyone willing to walk me through that? If not, just knowing if its possible is enough for me.
Windows 7 64-bit
im on windows 7 64 and I can compile my apps without any problem. right click on the folder of your app -> android tools -> export as signed / unsigned (which ever you prefer)
The "keytool" and "jarsigner" programs are in the JDK, which you'll need to get from Oracle (formerly known as Sun). Set the JAVA_HOME environment variable to the JDK directory; in my case, C:\Program Files\Java\jdk1.6.0_18, and add the JDK's bin path--in my case, C:\Program Files\Java\jdk1.6.0_18\bin--to your PATH environment variable. You may need to logoff/logon or reboot for everything to settle out. If you get the latest JDK, the paths should end in _20 instead of _18.
jarsigner is not needed in eclipse as eclipse will sign and zipalign the apk for you.
File | Export
Choose Android | Export Android Application
Create a new keystore via the tool and it will automatically sign and zipalign creating a nice new apk for you

[Q] Problem with avd, and emulator

Hi!
I have a problem.
I'm just started working with SDK Manager, and Eclipse.
I made an AVD, but every time, I'm want to use it, even in the Sdk Manager, even in the Eclipse (by Run something as an android project), I got the same error.
emulator: ERROR: no search paths found in this AVD's configuration.
Weird, the AVD's config.ini file is malformed. Try re-creating it.
What could be the problem?
I done everything just like as it writted down in the android developers.
Thank you!

[UTILITY][10-8-2012] APK Manager for Mac OS X, Intel only, v3.0

So almost everyone here should be pretty familiar with android, and that means you've probably heard of (and maybe even used yourself) the windows tool APK Manager by fellow XDA member Daneshm90.
Early last year I started to port the windows 4.9 version to mac using the outdated linux script for a base. And I had some early success at the time with simply using macports to install sox, optipng, etc. And then my computer crashed (double drive failure in July, 2011) and I gave up for the time being. Recently though I was excited to find that someone else tried to do the same thing, XDA member MAD Industries released a very basic port for mac.
Sadly though, a quick diff of his script and the outdated linux version shows that it was still woefully behind the windows version. And so I started working (once again) on my own port of APK Manager for Mac OS X, with my goal to not only bring this current to the windows feature set, but exceed it in many ways.
I've built in 32/64-bit architecture checking, and compiled and include the required missing binaries to re-enable optimizing png images and ogg files. I'm also including a .terminal file for easily configuring the default display, and a copy of my NEW favorite fixed-width font, Bitstream Vera Sans Mono.
And now some notes, and requests:
PLEASE note: this is currently INTEL only, but it supports both 32-bit and 64-bit all-in-one with architecture checking built-in to the script.
PLEASE note: if your computer is running OS X 10.7.X, "Lion" then it does not include a java runtime by default, please download it here first: http://support.apple.com/kb/DL1421
PLEASE note: due to the length of some of the strings used in the menus, etc., in order to not need to scroll your terminal window, you must adjust your default columns and rows settings. You can set this automatically by using the include "JocelynCustom.terminal" file, and you can also find simple instructions to set this yourself in the README.txt
PLEASE read the included readme for installation and very basic (for right now) usage instructions. I welcome any and all feedback on improvements for the readme file.
PLEASE report any and all bugs or generally wonky behavior, preferrably by posting here in this thread, or by posting a comment back on my blog.
LASTLY, please if you re-post this anywhere else, including blogs, other forums, etc. I would greatly appreciate if you would at least give me credit, and link back to my blog (http://girlintroverted.wordpress.com/) or at the very least, link back here to this post.
WHEN UPGRADING, DO NOT COPY OVER THE CONTENTS OF THE "other" directory or the root directory unless you absolutely know what you're doing.
IMPORTANT: Please see the second post in this thread for update notes, issues, concerns, etc. thanks
Download apk manager v2.2.5 here: http://www.mediafire.com/?o4idx4en9ldnwx4
Download migration tool v1.4 here: http://www.mediafire.com/?hbhftv9195tk86t
v3.0 BETA INFORMATION
May 11, 2012 - beta version of v3.0 is online now on github, if you want to help test it, I suggest backing up your old apk_manager directory entirely, and then going here, and reading the simple install instructions:
https://github.com/jocelynmallon/apkmanager
The basic install is pretty simple though: open terminal, cd into whatever directory you want the apkmanager folder to be created in, and run:
cd into whatever directory you want the apkmanager folder to be created in, and run:
Code:
git clone git://github.com/jocelynmallon/apkmanager.git
launch APKManager.app and follow all the instructions.
Also, git is utterly retarded when it comes to the OSX 'icon' resource files (for custom folder icons) so by default, the folder icon isn't included with 3.0+, but you can download it and apply it yourself still. Link is on the wiki here:
https://github.com/jocelynmallon/apkmanager/wiki/Basic-Information
and thank you very much to anyone that helps test this!
Cheers everyone
IMPORTANT!
5-11-2012 - v3.0 BETA notes
Some notes about the new v3.0 beta released today.
First, please backup your entire old apk_manager directory before you install/clone the 3.0 git repo. My OCD got the better of me when it came to releasing 3.0, and I ended up trashing my entire git repo/history (from v1.0-2.2.5) and starting a new history when I was ~90% through the 3.0 dev process. Because of that, your old directory will cause problems, DO NOT CLONE/INSTALL 3.0b into your old 1.X/2.X directory.
Second, for those comfortable with the command line that really want to help test APK Manager, there are four 'hidden' menu options in most menus (main menu, debug/settings menu, auto-updates menu, signing menu, clean menu) that turn on a variety of debugging options.
96) turns on 'trace mode' (set -x) for the entire script, once the main loop starts. This will make the script basically unusable for people, please only use this if you can reproduce a bug, and are saving the entire terminal output to submit an issue/error log.
97) turns on 'verbose mode' (set -v) for the entire script, once the main loop starts. This will cause some display issues, but the script will remain mostly usable.
98) turns on 'error mode' (set -e) for the entire script, once the main loop starts. This basically causes the script to exit if any condition/test/command fails. Not really useful on its own, but very useful in combination with option 96 or 97.
99) turns on a very (and I do mean VERY) simple debug information display between main apk manager header and most menus. This shows the current PID, the last exit/return code (Currently non-functional) and the last directory change.
So, if you can reproduce any bugs, please close apk manager, and delete your log.txt. Then open APK Manager again, and on the main menu, choose option 98, then next choose option 96. Then reproduce the bug, and copy/paste the entire terminal output into a log on pastebin.com, gist, etc., and send it to me. And of course, if you feel confident debugging and fixing it yourself, then fork the apkmanager repo, and send me a pull request with your changes.
4-14-2012 IMPORTANT!
An update to the issue below. This has been resolved in version 2.1 of APK Manager, and should not present any issues moving forward. However, because the old user settings and private keys were stored locally, inside the apk_manager directory, in order to save these before upgrading, I've created a migration utility/script, that needs to be run before you upgrade.
The link to this migration utility is in the original post in this thread, and the tool is also included in the APK Manager disk image starting with versions 2.1.1.
To run this tool:
mount the "Migration Utility.dmg"
Copy Migrate.app to your old root apk_manager directory.
Copy Migrate.sh to your old apk_manager/other directory.
From your old root apk_manager directory, run Migrate.app
Verify that the script completed without any errors
OPTIONAL - for those paranoid, you can double check that it worked manually. Execute the following commands in a terminal:
Code:
cd $HOME
ls -la | grep .apkmanager
cd .apkmanager
ls -la
4-13-2012 IMPORTANT!
AFFECTS all versions of apk manager prior to v2.1 (forthcoming release as of 4/13/2012.)
If you use any advanced signing functionality, you must backup your existing private key(s) and keystore(s) before upgrading to a new version of APK Manager.
Forthcoming version 2.1 will have a separate, automated, one-time backup & upgrade script to run, and all future versions will have automatic backup of key(s) and keystore(s) built in.
By default they get created and saved in the apk_manager/other/.keystores directory. This is a hidden directory by default. You can do one of several different things to unhide/view this directory, and backup your keystore(s).
I'm outlining one simple method here.
Enable 'show hidden files' in Finder. From a terminal copy and paste the following two lines:
Code:
defaults write com.apple.finder AppleShowAllFiles TRUE
killall Finder
Finder will restart after those two lines, browse to your apk_manager/other directory and make sure you see the .keystores folder (it should be dimmed compared to regular folders.)
Copy this folder and all contents somewhere safe (desktop, user home directory, user backup folder, dropbox, etc.)
Proceed with your upgrade (usually just delete the old apk_manager folder and copy over the new one, you might need to manually move project folders, etc. too)
Copy/Paste your saved .keystores directory into your new apk_manager/other folder
Test advanced signing functionality to ensure everything still works.
Once you've verified everything is working, run the following code to turn off viewing all files/folders in finder:
Code:
defaults write com.apple.finder AppleShowAllFiles FALSE
killall Finder
CHANGELOG
10-8-2012
fixed a couple bugs that were introduced with some changes to homebrew and pngcrush
updated smali.jar and baksmali.jar to version 1.4.0
fixed a few various typos
updated the built-in pngout downloader to download the newest version (May 30, 2012)
changed the "view changelog" option on the debug menu to use "git log" if you used homebrew & git to install
added the ability to forcibly reset the "home" directory by holding the command/apple key when launching APKManager.app
removed all the little "b/beta" tags I could find since this seems good enough for a "real" 3.0 release finally
4-28-2012
v2.2.5 uploaded! - Fixed "adb log" function. I have no idea how or when I broke this, but it was yet another boneheaded mistake.
4-28-2012
v2.2.4 uploaded! - Fixed a bug in the "batch sign with private key" option that would cause the signing process to fail if the key and keystore password weren't identical.
4-24-2012
v2.2.3 uploaded! - I'm retarded and somehow failed to include zipalign in every release. Fixed.
Added zipalign path information to debug/binary info screen.
Replaced all instances/uses of 'which' with 'command -v' instead.
Fixed an obscure bug that could cause infinite loop in the function to check and set png optimization tool.
4-20-2012
v2.2.2 uploaded! - Updated 32-bit optipng to v0.7.1 (Somehow I forgot to update the 32-bit binary when I last updated the 64-bit version)
Minor changes to the way debug/binary version info is scraped and displayed. I personally think this new method is cleaner, and more consistent.
Fixed bug in binary display screen (debug menu, option 2) whereby pressing "any key" did not actually close the screen and return to debug menu.
Updated other/Migrate.sh to dynamically pull the APKManager version banner from whichever other/Script.sh version is present, when its run. This should mean the end of unnecessary updates to Migration Utility.dmg, purely to bump the APK Manager version information.
4-17-2012
v2.2.1 uploaded! - Updated pngcrush to 1.7.27 (yep, that's it, lol)
4-16-2012
v2.2 uploaded! - Integrated color scheme selection into one single script, and removed the separate 'black text on light backgrounds' script file since its no longer needed.
Added new option to the "Clean" menu to reset/change color scheme.
Fixed a few obscure bugs with the apktool selection menu.
Added the actual apktool jar file in use to the debug menu information.
Changed the way the default apktool.jar symlink is created in order to prevent APK Manager from ever linking 'mod' versions by default.
Added a new custom icon for the apk_manager folder (CC by-nc-sa) Jocelyn Mallon, 2012
4-15-2012
v2.1.2 uploaded! - Fixed a bug causing decompile/compile errors due to old framework files not being deleted when changing apktool versions.
Added 2 new apktool versions, an upgraded 1.4.2 version, and 1.4.3 ICS Mod. For most instances, 1.4.3 is still the best option to use.
4-14-2012
v2.1.1 uploaded! - Fix brain-dead mistake regarding user settings & private key migration.
Packaged "Migration Utility.dmg" with APK Manager for easier upgrading from previous versions.
4-14-2012
v2.1 uploaded! - Migrated user settings and private keys to new location ($HOME/.apkmanager) to ensure preservation when upgrading.
Bumped copyright/CC info in various files to 2012
4-12-2012
v2.0.1 uploaded! - Quick hotfix for directory check/creation for advanced signing options.
4-12-2012
v2.0 uploaded! - Re-packaged into a DMG (mac disk image) file to alleviate potential unzip/setup errors.
Updated a lot of the various binaries to latest versions (adb, sox, optipng, pngcrush, etc.)
Added a new option to view java source, this has a lot of potential issues/caveats so please read the CHANGELOG.txt for more information.
Re-worked and (hopefully) simplified debug menu for the millionth time.
Added Chocolat.app to list of text editors/viewers http://chocolatapp.com/
Lots of stuff I probably missed, please read README.txt and CHANGELOG.txt for full details.
10-18-2011
v1.2.1 uploaded! - Mostly bugfixes for a few really stupid bugs I introduced in 1.2. If you had problems running APK Manager because of "missing programs" or "not in PATH" errors (from a clean install) it was my crappy coding skills, and it should be fixed now.
I honestly don't think I added any new features, just bug fixes and code cleanups.
10-10-2011
v1.2 uploaded! - Added another png tool option, pngout. Unfortunately, due to the licensing restrictions, it is illegal to redistribute the actual pngout binary, so instead, APK Manager will download and install the binary upon first attempted use of pngout. This means that if you never use pngout, it will never be downloaded.
Completely re-worked the adblog.txt function, now completely automated, and, with much clearer instructions.
Added two additional text editor/log viewer options: sublime text 2, and vico. Just like all the rest, they both require command line support to be installed in order to function.
Cleaned up adb shell, ddms, and draw9patch options so that they all now automatically close the new tabs that they open, and when necessary, will kill and re-start adb.
1.2 might be the last release. I had fun learning how to write shell script for this, but the overwhelming lack of interest in this project has already started to make it no fun for me. And well, its already basically good enough for everyday use, there's just not much else to keep adding.
10-8-2011
v1.1 uploaded! Please see Changelog.txt for full details.
switched some code back to a "portable" syntax and changed back to /bin/sh env in case users have a login shell other than bash set.
cleaned up and re-arranged debug menu again, it should be a lot less cluttered, and easier to use overall now.
fixed a few bugs in the startup check, hopefully nobody ever encountered them, they were pretty embarrassing, lol.
added option to choose between optipng and pngcrush for png optimization functions, and the setting is persistent between launches of APK Manager.
Good work man. Let me know if you'd like to collaborate or borrow ideas. I wrote Android-Utility and it is currently on v1.0.2 and development is active.
Tommy
Android-Utility Linky
tommytomatoe said:
Good work man. Let me know if you'd like to collaborate or borrow ideas. I wrote Android-Utility and it is currently on v1.0.2 and development is active.
Tommy
Android-Utility Linky
Click to expand...
Click to collapse
Hi Tommy,
Thanks for the compliment and the offer to work together. I'm not really sure how much else I'm going to add, but I did take a nod from your tool and add the option to choose between optipng and pngcrush. Mostly I added that just because optipng hasn't been updated in forever, and pngcrush just had an update last month.
So I compiled both 32-bit and 64-bit specific binaries of the newest pngcrush (v1.7.17) and included them with v1.1 of APK Manager.
Anyway, your tool is pretty amazing, I'm rather intimidated by how many features you have, lol.
Thanks again, cheers
s0niqu3 said:
Hi Tommy,
Thanks for the compliment and the offer to work together. I'm not really sure how much else I'm going to add, but I did take a nod from your tool and add the option to choose between optipng and pngcrush. Mostly I added that just because optipng hasn't been updated in forever, and pngcrush just had an update last month.
So I compiled both 32-bit and 64-bit specific binaries of the newest pngcrush (v1.7.17) and included them with v1.1 of APK Manager.
Anyway, your tool is pretty amazing, I'm rather intimidated by how many features you have, lol.
Thanks again, cheers
Click to expand...
Click to collapse
Back at you man. Yeah last week I went crazy. I went from version 1.0.2 to version 1.0.7 in three days. There's always something new that can be added.
Don't be intimidated! AU and apkmanager each have their places. I aimed to create a tool that encompasses everything to do with Android while apk manager focuses on modifying apks. Surprisingly however while I wrote the tool for mac users, I've had mote Linux users for au. But the mac community needed some love and attention, and now it has two tools to choose from
tapatalk signature here. lovely.
version 1.2 released, this might be the last release, I can't think of anything else to add really, and well, nobody really cares either, lol.
great work
1.2.1 uploaded with a few bugfixes, please re-download, and I'm really sorry I didn't catch them sooner until someone messaged me today.
Wow, this is amazing! So glad I don't need to boot into WinXP just to use apkmanager. I just downloaded the newest version, followed all instructions, and everything is working perfectly. Thanks for including all the extras such as terminal settings. Great for semi-noobs like myself.
Can't wait to try this tool out. Thanks for all the hard work in putting it together.
this not working anymore? Says applet version unsupported
Nhialor said:
this not working anymore? Says applet version unsupported
Click to expand...
Click to collapse
Yes same here
Hey,
Sorry, I'm pretty much stopped doing any work on android, but if you can describe the error in more detail, I'll look into it and try and fix the problem.
Sorry about that.
s0niqu3 said:
Hey,
Sorry, I'm pretty much stopped doing any work on android, but if you can describe the error in more detail, I'll look into it and try and fix the problem.
Sorry about that.
Click to expand...
Click to collapse
OK cool.
So it's not possible to start the setup file, because it's unsupported and starting the apk manager directly is also not possible because it has to be in the root directory
Gesendet von meinem Desire S mit Tapatalk
Kolo39 said:
OK cool.
So it's not possible to start the setup file, because it's unsupported and starting the apk manager directly is also not possible because it has to be in the root directory
Gesendet von meinem Desire S mit Tapatalk
Click to expand...
Click to collapse
Hi again,
Ok, so first, you can set the root directory manually if you open up the APKManager.command file with a text editor.
Look for the following:
Code:
# Set path to use this script in .command mode
# ENTER the POSIX path to your root APK Manager
# Directory between the quotation marks
MAINDIR=""
and inside the MAINDIR="" paste the full path to your apk_manager directory
for example, mine looks like:
Code:
MAINDIR="/Volumes/LappyHD/Android/apk_manager"
then you need to manually make the entire directory executable, so open a terminal window, and type:
Code:
chmod -R ug+x /Volumes/LappyHD/Android/apk_manager
But replace the path with the correct path for your setup (the same one you used in the .command file.)
Of course, that's not the solution for everyone, and I'd like to figure out why the setup script isn't working. I tried the setup script myself today on 10.7.3, x86_64 and it still works fine for me, so can you post some information about your mac, version information, java version installed, etc.?
sorry again about this, but hopefully I can get this fixed asap.
cheers,
s0niqu3 said:
Hi again,
Ok, so first, you can set the root directory manually if you open up the APKManager.command file with a text editor.
Look for the following:
Code:
# Set path to use this script in .command mode
# ENTER the POSIX path to your root APK Manager
# Directory between the quotation marks
MAINDIR=""
and inside the MAINDIR="" paste the full path to your apk_manager directory
for example, mine looks like:
Code:
MAINDIR="/Volumes/LappyHD/Android/apk_manager"
then you need to manually make the entire directory executable, so open a terminal window, and type:
Code:
chmod -R ug+x /Volumes/LappyHD/Android/apk_manager
But replace the path with the correct path for your setup (the same one you used in the .command file.)
Of course, that's not the solution for everyone, and I'd like to figure out why the setup script isn't working. I tried the setup script myself today on 10.7.3, x86_64 and it still works fine for me, so can you post some information about your mac, version information, java version installed, etc.?
sorry again about this, but hopefully I can get this fixed asap.
cheers,
Click to expand...
Click to collapse
I try this in the next days
My Mac Book Pro end 2011 has all updates installed (Lion 10.7.3)
---------- Post added at 05:17 PM ---------- Previous post was at 05:07 PM ----------
Ahh okay I fixed it!!!
The Unarchiver was not able to extract all files from the zip. So files doesn't work. But by using OSX Unarchiver everything works
Thanks a lot for this port!!
Kolo39 said:
I try this in the next days
My Mac Book Pro end 2011 has all updates installed (Lion 10.7.3)
---------- Post added at 05:17 PM ---------- Previous post was at 05:07 PM ----------
Ahh okay I fixed it!!!
The Unarchiver was not able to extract all files from the zip. So files doesn't work. But by using OSX Unarchiver everything works
Thanks a lot for this port!!
Click to expand...
Click to collapse
Hi again,
I'm glad you got it figured out. I think I'll start packaging it as a DMG file instead of a zip, and just made a custom background image to explain about copying the apk_manager folder somewhere.
I've also been working on updating it a little bit the past couple days, and will have a new version soon.
Cheers!
Uploaded version 2.0 update!
This adds a couple new features, some bug fixes, and re-packages the entire thing in a disk image, to hopefully alleviate those unzip/setup errors.
Please see OP for download link, and second post for changelog.
OP update with v2.0.1, hotfix for advanced signing options, please download the newest version.

[how to] Develop on Windows RT: A C# Scratchpad

Steps:
(Yes, you need Jailbreak first.)
Download CsBox.zip from this thread.
Unzip the CsBox folder to your user's folder (in my case it's C:\Users\ssaaxx\Desktop\Scripts\)
Get Notepad++ and run it (from the App porting thread)
In Notepad++, Create and save a C# code snippet (A sample code snippet can be found in TestCSharp.cs.txt attachment)
In Notepad++, click "Run" menu --> "Run..." --> Input following text and run (or you can save it as a command shortcut if you want to)
C:\Users\ssaaxx\Desktop\Scripts\CsBox\RunCsSnippet.bat "$(FULL_CURRENT_PATH)"​
There you go!
* Do use the right folder path for you.
------------------
How does it work?
Windows RT ships with a CSharp compiler (csc.exe), except it's not working by default because of missing some referenced dlls.
So I commented out the missing references from the rsp file, and it worked.
After this it's just some basic scripting and Notepad++ integration.
-----------------
Edit: fixed a bug. thanks Calebsem.
Edit: Hide compiler output when compiling succeeds.
cool!
Very cool little hack! I've been looking forward to a way to program C# on the Surface!
Just to demonstrate what this "scratchpad" is capable of, I'll update this reply with some handy scripts:
1. Script to enable Adobe Flash for specified website / domain: EnableFlash.zip
...
* Download the zip and unzip the cs file. Load it in Notepad++ and run.
ssaaxx said:
Steps:
How does it work?
Windows RT ships with a CSharp compiler (csc.exe), except it's not working by default because of missing some referenced dlls.
So I commented out the missing references from the rsp file, and it worked.
After this it's just some basic scripting and Notepad++ integration.
Click to expand...
Click to collapse
Thanks for the cool utility and guide! I was able to work it out to compile a multi-file .NET project. One snag that I hit in the endeavor was about the resources. ResGen.exe does not come on the RT version of Windows. I used my desktop to compile the various resources and then stuff them into the directory tree. At last, the program I re-built was completed and launched well. It consists of an exe and two dll files. All's well for that experiment. Unsure if I can make the time to do a clean room build of ResGen.exe for ARM.
I'm surprised this topic didn't get as many posts as it did. Found this thread through a youtube video, and this has got to be one of the best kept secrets for code development on the RT. A quick replacement of the csc.rsp file after toying with permissions, and adding the csc.exe to my PATH basically allows command-line C# building.
Wondering if the missing DLLs actually appear on different versions of RT. Not that these specific namespaces are something I regularly use, but it would be nice not to have to comment things out this way.
ssaaxx said:
Steps:
(Yes, you need Jailbreak first.)
Download CsBox.zip from this thread.
Unzip the CsBox folder to your user's folder (in my case it's C:\Users\ssaaxx\Desktop\Scripts\)
Get Notepad++ and run it (from the App porting thread)
In Notepad++, Create and save a C# code snippet (A sample code snippet can be found in TestCSharp.cs.txt attachment)
In Notepad++, click "Run" menu --> "Run..." --> Input following text and run (or you can save it as a command shortcut if you want to)
C:\Users\ssaaxx\Desktop\Scripts\CsBox\RunCsSnippet.bat "$(FULL_CURRENT_PATH)"​
There you go!
* Do use the right folder path for you.
------------------
How does it work?
Windows RT ships with a CSharp compiler (csc.exe), except it's not working by default because of missing some referenced dlls.
So I commented out the missing references from the rsp file, and it worked.
After this it's just some basic scripting and Notepad++ integration.
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Edit: fixed a bug. thanks Calebsem.
Edit: Hide compiler output when compiling succeeds.
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Click to collapse
i dont work, he says "WARNING CS2008 NO ORIGINAL FILE SPECIFICATED"
i post an image (sorry but is in italian)

[Q] android.bat Opens SDK Manager, SDK Manager.exe Does Not.

I've been trying to fix this for the last 48 hours, and it is driving me insane. There are a few other threads on xda about this, but they didn't fix my problem.
My SDK Manager.exe flashes a cmd screen and closes in less than a second.
After much searching, I finally managed to get my SDK Manager to open after adjusting android.bat, and running android.bat as administrator.
But, SDK Manager.exe was not able to find android.bat so I copied it into the android-sdk folder.
SDK Manager.exe is now able to find android.bat, but it is still briefly flashing cmd and then closing.
My PATH variable has my jdk java.exe directory as the first entry, and I have restarted and reinstalled several times.
What is causing this? Why am I able to open the manager from android.bat, but not from the executable?
I am trying to configure Eclipse to use the SDK Manager, but obviously I cannot because the executable refuses to open.
Eclipse is also telling me that adb.exe is missing, and upon checking platforms I have confirmed this. I assume adb.exe will be installed from the SDK Manager?
Thanks in advance for the help.
Edit: After thinking about it, I think the issue may be with the permissions of android.bat. It must be run as administrator in order to work, otherwise if opened regularly it will say "Access is denied".
Is it possible to change this? Looking in the properties of android.bat, I have adjusted my account to have full control. This has not affected the issue, though.

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