Related
Does anyone else experience on their TF an obvious slow down in overall performance when using a live wallpaper? The only time I don't experience the lag is when I am in an already third-party application BUT when I use the homescreen controls like settings and app switching...that lags. Stock browser performance is worse too.
It seems that the only live wallpapers that don't cause any obvious slow down are the ASUS offered ice cube in water and halo spiral.
Any ideas as to why?
I have downloaded live wallpapers that were specifically made for HC including the GT's for Touchwiz (http://forum.xda-developers.com/showthread.php?t=1169061) and others on the market and they just slow everything down.
Well, not many are actually optimized for tablets. But beyond that, you have to remember it is rendering something at 1280x800 continuously, besides the launcher. So it will eat away at some performance no matter what.
The only one I've found that doesn't have much performance decrease is Light Grid. That one runs pretty great on my TF without slowing things down much. I have it set to cycle large black, gray, and white squares.
Makes sense, and thanks about light grid, I will try that out!
I tried the androidify live wallpaper, and although it is kind of lame, it works great too.
I use my beach hd no lag for me
don't forget to bring a towel!
zillah1985 said:
Does anyone else experience on their TF an obvious slow down in overall performance when using a live wallpaper? The only time I don't experience the lag is when I am in an already third-party application BUT when I use the homescreen controls like settings and app switching...that lags. Stock browser performance is worse too.
It seems that the only live wallpapers that don't cause any obvious slow down are the ASUS offered ice cube in water and halo spiral.
Any ideas as to why?
I have downloaded live wallpapers that were specifically made for HC including the GT's for Touchwiz (http://forum.xda-developers.com/showthread.php?t=1169061) and others on the market and they just slow everything down.
Click to expand...
Click to collapse
The ones that were updated are the featured LWP.. Ive collected 148 in the past 5 months with maybe 10 of those that cause lag.
SwampWater is my favorite. I emailed the developer who just got a tablet and found interest in developing again ...I emailed thanking him and saying its awesome looking. He recently added colors and more bugs.
SwampWater
Text clock Pro
Symphony of colors
Stars pro
Seeds of life (sperm) lol
Rolling Cat ($2.99) Nothing special i just wanted the cat
Prismatic
Rays of light
Pretty wallpapers (uses 2 layers to choose from).2 Animations and 1 color
PolarClock Live wallpaper
Particle storm
Nightfall Live wallpaper (payed)
Photile Pro
Light Grid Pro (one of the best IMO)
Light Grid Holiday Theme
Nexus Revamped Pro
Moon Phase (free or Payed)
Jump gate (payed)
IBM Watson Avatar Pro (the one that has scrolling words in the preview pic)
The ones I listed are 1$ and some are free or have a trial version
Anything from developer XLLUSION, JASON ALLEN and KITTEHFACE SOFTWARE
The only one from Jason Allen that doesnt work is a Panda sitting in a cup (to new he hasn't upgraded the code yet).
The Bamboo and Panda does work perfectly .
There ares to many to list, those are the ones that work perfectly.. Your best bet is explore the developers other LWP apps. if 1 works, he has most likely updated the rest.
Most the LWP on the list have multiple that work on Tablets , for example Rays of Light. If you select the developer other apps, his other LWP appear I did not not add to the list. From Rays of light you could get 5 or 6 more that work.. Im very picky on live wallpapers. I dont buy just anything..
Hi all,
My second app is up on the marketplace:
https://market.android.com/details?id=ph.android.smokeLWP
It's a fluid solver driven live wallpaper and stand-alone app.
The effect is a simple but satisfying dynamic smoke.
Youtube video to follow tomorrow.
I would really appreciate your feedback and feature requests!
Cheers,
-=JK=-
My sgs2 is smoking!
Impressions are good, although with a blank initial screen, thought something was wrong until I touched it...(Duh I know).
A wee bit pixilated but understand the universal performance issue, which would slow most devices dramatically If at a higher resolution.
It reminds me of a app called Fleya, which is on the market, if you are not familiar with it, check it out.
But this is a great start, and being a fan of fluid / smoke dynamic simulations, this is a keeper
Will be following this.
Well done and thanks.
Regards
With reference to the "Fleya" app for reference.
www.appbrain.com/app/fleya/fixedpointcode.fleya
Cheers
Thanks buzzboy.
Yeah, I am also a fan of fleya!
I've got quite a lot to add to Smoke Play to get it to where I want it. I've been messing around with some settings and superficial stuff for about a week so I thought it just needs to get out there.
My ideas for features are:
a settings activity where you can up the detail and iterations on the fluid solver for more powerful phones
expose all the smoke (or fluid) properties to be customisable
define some cool pre-sets
coloured smoke that mixes (have this working on my laptop)
continuous auto-sources of smoke
objects (draw shapes) in the path of the smoke
calculated objects field from the homescreen icons (smoke collides with your icons)
an auto-config activity which scales the detail up or down to optimise quality on all phones
maybe put an ad in the settings activity
I'm not sure what order I'll do things in. I think some sort of settings screen will be up next.
I'm keen to hear other ideas too!
Cheers,
-=JK=-
Just made an update, check it out!
Added features:
- smoothed the input
- added multitouch
- added a settings screen to make the level of detail user configurable
The "medium" level of detail is about right for my SGS ... so you can judge the right setting for your phone.
Cheers,
-=JK=-
Another update:
- tweaked the settings for the different levels of detail smoke
- fixed a memory usage bug (will keep an eye on this, difficult to reproduce)
Cheers,
-=JK=-
Nice, runs at very high on my DHD, nice work.
Sent from HydrOG3N MOD DHD.
Technology Evolves, Android Evolves.
HydrOG3N is THE Revolution.
Real smooth on my echo, nice work
This is very entertaining. I am looking forward to the features you want to implement.
How about accelerometer detection so the smoke rises accordingly, depending on how the phone is being held.
I wallpaper works in the preview mode but will not apply to homescreen. One suggestion I can think of is being able to change the background image. It would be awesome to be able to have a weed background with dynamic smoke
Sent from my Hero CDMA using XDA App
This wallpaper is amazing. The only thing it really needs is a certain amount of smoke as a sort of baseline so that I don't have a blank phone every time I wake it up. It is pretty nifty that the screen comes alive the first time you touch it though..
Nice!
Working great on my SGS running on High detail. Very nice work!
Hope to see implementation of accelerometer and colors.
Thanks for the feedback everyone, great to hear!
I wanted to make more updates, but I've been a bit tight for time recently. Some of the feedback I've had is that it looks pixelated so I've been unsuccessfully trying to work on a simple shader to smooth the rendering. I may not be able to make this work, but I'd like to. For those interested, the fluid sim uses C code via the NDK so this may be complicating things for me ... also shaders will not work below Android 2.2 which adds complication.
Colour is definitely coming, I have this working with a simple RGB colours in my test code. I want a nice way to choose colours in the settings screen. Any suggestions around this would be cool.
Accelerometer detection will come, but this will be slightly more tricky than colour and may take me a little time.
A constant source of some smoke (so there is something always on the screen) will be a later addition.
I haven't looked at transparency over a background image yet.
Cheers,
-=JK=-
i love this man its very nice. the updates you want to do are sounding great too! one thing i do want to add is an idea for it. maybe when you get the constant smoke source try having so your touches dont always produce smoke but can just twirl it and influence it. like have a setting where you can turn on constant smoke and then play with it. But its great so far keep up the work!
Hi Guys,
Got an update out! (finally)
This one includes:
- a bug fix of a known issue in OpenGL which was causing a crash when switching between the app and the wallpaper every now and then
- a smoothing renderer. This takes the edges off the pixelated look which was the main feedback I was getting.
I went down and back several paths to try and smooth the rendering. I'm fairly happy with it. The levels of detail for the fluid simulation are the same as before, but it divides each cell into 4 and does a sort of subtle bloom effect prior to the gl rendering calls.
Hope this improves the look and feel for people.
I looked at porting to OpenGL ES 2.0 (from 1.0), but it was just too difficult for what I was doing. If anyone knows a good tutorial to do this I may look into it in the future. I think the shader effects available in 2.0 would further improve / customise the visuals.
Cheers,
-=JK=-
PS - next up: accelerometer (then coloured smoke / constant sources)
New version out today!
Accelerometer detection for the smoke rising added.
Also slightly improved the rendering performance.
Finally got around to filming it too, here's a video:
http://www.youtube.com/watch?v=8xdLceg474k
Cheers,
-=JK=-
Version 1.8 up on the market.
Added continuous source mode: smoke is continuously added to the middle of the screen, swipe to push it around with forces.
Added simple colour: cycles through RGB when you touch the screen.
Next up: background image, colour picker.
Cheers,
-=JK=-
Thanks for sharing.
As an FYI, the smoke is pixelated on my Archos 70 :
I'm using the latest market version with "smooth rendering" enabled.
Hi jknut,
I'm sorry it's pixelated on your device.
You can try upping the smoke level of detail in the options.
Unfortunately, this will increase the number of calculations per frame and may slow it down to a crawl.
There's not a lot I can do about this ... the algorithm is implemented in C via the NDK so it's not going to get much faster. I have implemented a fixed point version which gave a slight speed increase but unacceptable precision for the effect.
Even on my Core i5 laptop I can easily make it grind to a halt on a detail setting not much more than the "are you feeling lucky" one.
Cheers,
-=JK=-
PS - more features to follow, just swamped with work right now
Version 1.9!
Hi all,
New version just released.
Features added:
- colour picker, so you can choose your own colours
- background images you can pick
Check out the new youtube video demonstrating here:
http://www.youtube.com/watch?v=Ip5wahetEEA&feature=youtu.be
Android Market link:
https://market.android.com/details?id=ph.android.smokeLWP
Facebook link for the app:
http://www.facebook.com/pages/Smoke-Play/181185655317341
As ever, comments welcome.
I have a next feature in mind, but not sure it is possible yet
Cheers,
-=JK=-
For those interested:
http://forum.xda-developers.com/showthread.php?t=1399258
http://www.droidgamers.com/index.ph...ics-in-grand-theft-auto-iii-with-a-few-tweaks
http://www.androidnext.de/howto/gta-3-bessere-grafik-dank-fan-patch/
Among the listed improvements, I saw steam rise from the vents where your first safe house is located when this this was added (not sure it was there before though).
This will also affect the resolution which won't change much, just the button layout which you can also adjust in the option menu.
I've also encountered slowdowns during cutscenes and a bit of stutter but nothing major.
Also when I installed this, I had no original .set file located in the folder. So I just dragged it there anyway.
Lag Fix
A user gave me an advice on how to combat the lag when adding the file above or lagginess in general:
"When you have successfully installed the game. Plug your phone to the computer go in to the "audio" folder. Here you have to arange the files from biggest to smallest. Then delete all the files from "CHAT.nfx" down to "END.nfx". It's a totall of 11 files. What this does is that it delete all the radio channels but all the sound FX in the game will stay the same. I have tried it out and after I did it the game runs smoothly".
Car Mods
original article by XDA
http://www.xda-developers.com/android/gta-iii-android-mods-and-tutorials/
Enjoy! All credit goes to listed site and users!
erm tegra 2 users already get all those effects dont we ? I would much rather have a frame rate fix. I expected the game to atleast run at a constant 30fps on our hardware. I constantly notice the slowdowns... i guess maybe pc games have spoiled me but has anyone else been annoyed by it.
ps. i think first update in market renders this mod pointless
No we don't. Its still version 1.1. Try it first.!
Sent from my SGH-T959 using Tapatalk
looks like its working because I see lighting effects on cars and streetlights now. It doesn't look like the buildings have all the lighting effects as in the screenshot, but I have nothing to compare it to really. Thanks for the tip, very easy to do.
Only one problem though, when you're watching a cutscene or looking at the map the skip button is in the middle of the screen. No big deal though.
That's weird then, i definitely have all the effects pictured in the comparisons (flares from lights, rain, smoke etc.) I'm not sure what version you guys/i am using but i will post some pics tonight. Maybe this explains my poor 20-30fps performance.
I'm currently using the market version. Supposedly it's been ripped from the xpleria play.
maybe try go to options to restore controllers to default? iirc mine wasnt at the middle of the screen. I hope later there are some ways to improve the graphic texture, that would be nice
Looks better but new .set file messed up my on screen controls
midnightmach said:
Looks better but new .set file messed up my on screen controls
Click to expand...
Click to collapse
You can rearrange it on the controls settings.
I have GTA from the market and updated it yesterday - i tried this file, but did not notice any significant (I say it was the same) improvement over the standard .set file (only controls were messed up).
The game looks amazing with the file. Maybe you just didnt make note of what it looked like prior, cause mine looks way, way better.
Tried again - still nothing - and just in case I went through some comparison shots - rain effects, headlights and lightning effects were there for me even with the standard file... maybe I'm missing something.
Hey guys XDA added an article for those looking to add additional cars.
http://www.xda-developers.com/android/gta-iii-android-mods-and-tutorials/
Hey FYI, XDA member hacksteak25 made an app for changing the graphics settings in GTA III. It worked great on my TF.
You can grab it here:
http://forum.xda-developers.com/showthread.php?t=1417810
I got another one!
This RAM manager app makes GTA run like a dream, especially with all effects turned up:
http://forum.xda-developers.com/showthread.php?t=1305060
GTA for Android sure is turning out to be something great. It has me thinking of all the possibilities for PC game ports. I know it's probably a pipe dream, but my mind keeps circling back to Half Life 2 .
Thanks Phil. Finely, modding a game to add content, not to cracking it to make it work. Hats off to Rockstar.
GTA Mobile Modding Site
Hey all, there is now an entire website dedicated to modding the mobile version of GTA.
http://gta3mobilemodding.de.vu/
It's pretty light on content as of now, but it just went up 2 days ago.
Enjoy .
It's been a rollercoaster of a ride but it's here: The Orbitals Live Wallpaper.
Orbitals LWP is the second spin-off from my original Target Live Wallpaper app.
Orbitals introduces a windows 8 style loading bubbles along with standard and knotted orbits (inspired by the Trefoil knot).
The color schemes are mostly tech/oss inspired and include Ubuntu, XDA, Slashdot and more.
The color scheme, trail length and speed of the orbitals will vary randomly and changed after every touch with a cool spin-in-and-out transition.
Let me know what you thought out even better let every one know by rating in the Google Play Store or donating.
So get cracking and check out the video, the source code and the app itself in the market (or have a look at my other work).
Thanks all.
I haven't forgotten
Hey all,
Just touching base to say I haven't forgotten you... but i have been very distracted
I got a bit distracted by the Ubuntu App Showdown, but I'm back onto Android now.
I've made some progress here with a spin out animation added. This week hopefully I'll get around to a "stop at 12" animation where the circles complete the circuit they are on and then bunch up at the top, I also need to restrict which animations are used for which orbits as some don't work with all animations now and finally the guys at FDroid also had a couple of suggestions I want to add code side.
Cheers,
Ben.
Looks really cool, personally im not a fan of things following my finger unless its doing it in a subtle way but that's just me. other then that it's a really cool design and im sure others will love it
Uploading version 2 now
Hi all,
Just uploaded v2 of Orbitals LWP.
So it should go live on the Play Store any moment now.
I've only added one new transition but I've also cleaned up how they work and combine so the next one should not be as difficult to add ... but I'll be working on ADBassist for a while, so it may be some time before I add another..
Until then enjoy v2 with zoom in and zoom out (and various other minor fixes).
Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
I would like to have some opinions about Flicky Circles. Have you tried? Is there "missing" something in the game and would make it more playable for you?
Very nice, really polished and a great interface. Fun game idea. The text in the help screen/intro could use some polish.
"Each player starts with an equal amount of circles representing their moves."
"Each circle gives the player a point when it reaches their colored zone. If 2 congruent circles are landed, the player gets a bonus point"
"Reach the colored space and flick away towards the opponents circles to defeat the opponent."
"Player captures the opponent's circle if it lands in their starting area. The circle becomes smaller."
"Lock button freezes circles in place for one round. It can only be used once per game."
Feel free to tweak those for brevity if you need to.
Also, on the game pause screen, the text doesn't change colors when you tap it like it does on the main menu. This kind of has a jarring effect because you can't tell if it detected your touch or not.
Thank you for helping me with words. I will update these things including pause screen UI in the next version.
Downloaded
This looks like a fun game. Just downloaded it. I'll take it for a spin this weekend and give you my feedback
Lookout flags it as adware
I've just installed it and Lookout pop's up a message "Flicky Circles" is adware
See attached screenshot
EDIT: it also gives this detail:-
APP REPORT
CLASSIFICATION: Adware.Android.Rev.Mob.a
This app may contain the RevMob ad network. It may create push notification ads that appear in your notification bar. It may not be clear to you that this application is creating these ads. It also may send personally identifying information, such as your email or IMSI, to RevMob’s servers.
Hi fangthorn, I don't use Lookout, so thanks for detailed explanation. I'll remove revmob from Flicky Circles within 24hours.
I had a quick go at lunchtime. I can see this being very addictive
Apart from the popup ad it's a fun game :good:
Looking nice
Games looking nice, but not able to play in my defy.
My defy is running JB 4.1.2 (Quarx), when I open game menu screen will come and when I press single or double player again it s return to main menu with different color, is this problem with rom r .................
Thanks
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
I downloade it just for giggles, but i really like it.
Its simple and addictive. And the 2 Player mode on one device is
cool. i´ll play it with a friend the next days and see how they like it.
Good Job! Hope for more cool thing to come!
Great job!:good:
game play is very good, a little fast i think but very good!
improving sound tracks would be nice and if possible adding some effects like Menu sound effect in OLO
Looking nice
hgoran said:
Hi navin, I don't understand exactly what kind of problem you have? Can you play Flicky Circles? Colors are supposed to change each play.
graylowes, thank you for your feedback.
Click to expand...
Click to collapse
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
navinshark said:
Hi, thanks for reply, actually I am not able play game, when I clicked on single or double player it will take to blank screen after few seconds again it's returning to game menu. Even I tried in my Nexus 7 (Not rooted) but same thing is happening.
Thanks
Click to expand...
Click to collapse
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
B!GBOY & strainhunter thank you for your words. I appreciate it.
Currently no plan for sound fx. But in the near future, I will try to add some levels where you can build some flicking skills. I hope players will like it.
Flicky Circles
hgoran said:
Hi, I tested it on Nexus 7 and it works fine. Never had a problem like that. Please send me a clip on PM, from app start to the end (back to menu) so I can take a look into it. Thank you.
Hi, Thanks, I have sent an email to ur gmail ID with enclosed video clip, which u have provided in play store.
Please check.
Thanks.
Click to expand...
Click to collapse
My favorite game right now
I find this wonderful game to be so easy, fun, yet still has some strategy to it to keep your mind going. Bite sized games, but I keep going back again and again and again. Fantastic job! Five stars! Thank you, very much.
hgoran said:
Hi guys,
I have released a game called Flicky Circles. Flicky Circles is simple, fast and thinkful android game to play with your friends or against a computer. Originally inspired by OLO. Flicky Circles is free in a small size apk. Give it a try. Any suggestions will be appreciated. Thank you for your support!
About:
Each player starts with 6 circles in 3 different sizes. Circle gets smaller each time it lands on player's starting point (white color). Goal is to flick your circles into same colored ending zone and achieve more points than opponent. With two or more same sized circles, player gets a bonus point...
Supported:
- any resolution from 320x480 - 1080x1920
- android 2.3 and higher.
More details on google play:
https://play.google.com/store/apps/details?id=com.goranhorvat.flickycircles
FB fan page:
https://www.facebook.com/FlickyCircles
I hope you will like it.
Click to expand...
Click to collapse
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Surfinette said:
Hi Harvey!
I'm a big big fan of OLO on iPad... and I was really missing this game on Android (and OLO devs clearly state they are not planning to dev their game for the android platform...), so I'm very very happy that you are here developping FlickyCircles... Very promising game, thank you
:good::good::good::good::good:
Just a a few questions:
1) could you add an online play mode? (hopefully not through facebook)
2) can you list all the differences vs OLO in terms of rules and counting points? (in particular coming from OLO, I'm a bit confused about captures (when and how))
3) I hate facebook (yes, I'm quite old fashion...) ... any other way to store and share high scores?
Keep the great work )
Click to expand...
Click to collapse
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
thanks
Thanks for sharing
hgoran said:
I'm glad you like my game.
1. Not yet, but I'll spend some time in the future and try to implement it.
2. Please visit help in the game. All rules are listed there, except maybe that lives of the circles depends on their sizes. So therefore, the smallest circle can't get any smaller and you loose it if it lands on the white zone.
3. Currently no. I made sharing with facebook just for fun. If I want to add other sharing options, game would become much larger (in KB)...
But I'm thinking of having online scores inside Flicky Circles, if that's what you prefer?
Thank you Surfinette and ghostinrags!
Click to expand...
Click to collapse
Thank you for your answer.
I had edited my previous post, just before you answered me, so you may have missed my EDIT part... see below
EDIT____________________________________
Ok, I've tested further and I don't like too much your capture method because:
1) the smallest circles can't be captured (thus limiting some strategic moves)
2) we end up playing with small circles only, which is also limiting because the small ones are much less powerful
I prefer the OLO capture method where all circles are not shrunk when captured but each circles can only be captured twice (circle that can no more be captured are flickering for a brief moment). Could you maybe offer this different capture method as an option?
Click to expand...
Click to collapse