I setup Daggerfall with mouse set to physical and have tried both relative and absolute and in game mouse look turned on, the problem is that i can only turn about 90 degree from left to right. When the android cursor hits the edge of the screen i can no longer turn. Any suggestions on how to fix this would be much appreciated.
you are not alone...
Babalonis said:
I setup Daggerfall with mouse set to physical and have tried both relative and absolute and in game mouse look turned on, the problem is that i can only turn about 90 degree from left to right. When the android cursor hits the edge of the screen i can no longer turn. Any suggestions on how to fix this would be much appreciated.
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I have the same issue with my nexus7 and I think that most other devices will have it too... Obviously, this problem isn't specific just for daggerfall - since the android mouse pointer won't leave the screen, you can't turn in any 3D game (or scroll in strategy games... etc.).
To my knowledge, there is no way to disable android mouse pointer and I have read that google forbids apps to disable it too. I use a simple workaround which is to set the mouse pointer speed in android settings to minimum - than the mouse in dosbox moves a lot faster that the android mouse.
It won't solve the problem completely, but it makes the games playable - you still need to be careful not to hit the edge of the screen with android mouse pointer, but you can turn about 720 degrees in one direction before that happends (than you just move the cursor back to the center of the screen and continue playing...)
Unfortunately, I think that the only way to get rid of the android mouse pointer completely is to flash a custom rom which doesn't have mouse support built in at all (but of course than you couldn't use the mouse anymore - except for gaming in dosbox...)
it is ok
karyk said:
I have the same issue with my nexus7 and I think that most other devices will have it too... Obviously, this problem isn't specific just for daggerfall - since the android mouse pointer won't leave the screen, you can't turn in any 3D game (or scroll in strategy games... etc.).
To my knowledge, there is no way to disable android mouse pointer and I have read that google forbids apps to disable it too. I use a simple workaround which is to set the mouse pointer speed in android settings to minimum - than the mouse in dosbox moves a lot faster that the android mouse.
It won't solve the problem completely, but it makes the games playable - you still need to be careful not to hit the edge of the screen with android mouse pointer, but you can turn about 720 degrees in one direction before that happends (than you just move the cursor back to the center of the screen and continue playing...)
Unfortunately, I think that the only way to get rid of the android mouse pointer completely is to flash a custom rom which doesn't have mouse support built in at all (but of course than you couldn't use the mouse anymore - except for gaming in dosbox...)
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Click to collapse
You are correct in that the Android OS does not expose any API's to disable the Android mouse pointer. This becomes a problem in some games, because the Android mouse pointer will not go past the screen edges, thus disabling scrolling when you are using an external mouse (ie. bluetooth mouse or touchpad on the TF101).
There are four possible work-arounds built into dosbox turbo:
1. Screen Scaling Reduction + Absolute Mouse Mode (w/Hardware mouse):
In the settings menu, try reducing the screen scaling to less than 100% (ie. 90 or 95%). This will leave a small black border around the screen. When dosbox Turbo detects that the Android Mouse pointer has entered this black border, it should then emulate the mouse at the 'edge' of the screen. This special work-around will only work in "absolute" mouse mode, as there is no easy way to emulate such behavior in relative mode.
2. Analog GamePad mouse Emulation (w/Hardware Gamepad)
In DosBox Turbo 2.1.7+ analog sticks on gamepads are automapped to mouse and joystick control. So if you plug a Logitech, XBOX, or other supported gamepad into your TF101, the right stick will control the mouse movement, while the left stick will control the joystick.
3. Virtual On-Screen Mouse Emulation (w/Virtual Joystick)
If you go to the setting Virtual Joystick -> Use Joystick as Mouse, then when you enable to virtual onscreen joystick, it will then control the on screen mouse.
4. Touchscreen Mouse (w/Touchscreen)
The final work-around is to go back to the default touchscreen mouse. Using the above screen scale reduction trick + absolute mode will allow for scrolling in games that work with absolute mouse mode. Relative mouse mode is not affected by the scrolling issue.
I'm having an issue while using DOSBox:
I can't play shooters like BLOOD etc. using the right analog stick of the Samsung Gamepad for Android (GP-EI20) which is connected via Bluetooth to my Galaxy Note 3.
Everything else works but the right analog stick is just not being recognized (simply as if there wouldn't be one).
I'd like to use the right analog stick for mouse strafing but don't know how to solve / configure this.
Any suggestions?
Related
I have one of those Android HDMI TV sticks (A variant of CX-01, to be exact.) running 4.0.4, successfully rooted and hacked up to my liking. There is one thing I would like it to do, which, in my case, is the reason to own it in the first place: I need a very portable presentation device, which I could plug into anything with a HDMI socket and play a presentation. (As a side note, it boots whenever it gets power supplied, so you can use it as a very hidden cheap web server - it's smaller than a Raspberry Pi.)
There is a problem with this usage, however. The device comes with a 2.4 GHz wireless accelerometer-based mouse with a few buttons, which is it's only input device, connected over USB OTG. (Replacing it with something else would be very much not cost-effective) That mouse is only usable because when it is connected, ICS displays a mouse pointer on screen, otherwise, navigation would be way too cumbersome. I have replaced the stock mouse pointer with a smaller one by replacing the png image in framework-res.apk, and it's good enough. Using Hide Bar, I was able to hide the status bar (the wireless mouse has back and home buttons) so I get the full screen for my presentation.
During the presentation itself, I need an input device to move between individual slides and otherwise trigger execution, buttons on the wireless mouse work, or can be reassigned in various ways. However, I need the mouse pointer to invisible during that, as the motion sensitive wireless mouse would make it move constantly while I'm talking with the mouse in my hand.
There is apparently no way to temporarily disable the accelerometer in the mouse itself, while it has a power button that disables it entirely, it turns off everything, including the buttons, and pressing the buttons enables the mouse again.
This means I need a software means to temporarily hide or disable the mouse pointer. (I can obviously permanently hide it by replacing the pointer with a transparent PNG. That would make it very hard to control the device, because the only button it has to trigger a control actually simulates a left click, so it's out.) Extensive googling failed to provide an answer -- most of the time people who get a mouse pointer they don't want seem to eventually give up and pick a HID device which does not produce it instead. As far as I can see, there can only be two ways to do it:
Somehow get the OS to think it has no mouse HID device, or that it's not moving.
Somehow force the mouse pointer to stick to a corner of the screen and keep it there while it's not needed.
Unfortunately I could find no clear sources on either method. I'm not above some hacking and programming to get it done, but I would appreciate an advice on what to look for.
Hi there,
I have a problem with Dosbox turbo and a Bluetooth mouse (trying The Settlers 2):
- for once I have two mouse cursors, once the ingame cursor and the system mouse cursor. Any way to change that?
- second, if I change the mouse sensitivy in the Dosbox settings it has no effect on the game whatsoever...
Any ideas?
-Zeppelin- said:
Hi there,
I have a problem with Dosbox turbo and a Bluetooth mouse (trying The Settlers 2):
- for once I have two mouse cursors, once the ingame cursor and the system mouse cursor. Any way to change that?
- second, if I change the mouse sensitivy in the Dosbox settings it has no effect on the game whatsoever...
Any ideas?
Click to expand...
Click to collapse
1. There is no way to get rid of the System Mouse cursor. Its not something allowed by Google, and you'll have to root your device and install a custom ROM if you want to get rid of it.
2. Sensitivity settings will only take affect if you are in Relative Mouse mode. Sounds like you are using Absolute.
I'd recommend upgrading to the new 2.0.x release of DosBox Turbo that just came out. Far and away the best DOS emulator for Android!
AW: Dosbox Turbo with Bluetooth mouse
I have 2.0...
Sensitivity to 18, but it seems as fast as 50...
So I found out that my new Galaxy S3 supports USB-OTG, and gamepads. Well I just so happened to have an old Xbox (original, not 360) controller lying around, so I cut off the xbox connector off the end of the cable, and replaced it with a USB cable (so very easy). It works, sort of. The buttons and dpad all work fine, but getting the analog sticks and triggers needs help from 3rd-party drivers/software.
Specifically, the issues I'm having are:
- There is absolutely no deadzone whatsoever in the Android OS gamepad drivers, so unless the game itself implements a dead zone, this makes mapping axes to functions very difficult. For example, the game Shadowgun: Deadzone, has gamepad support built in, but it requires that you map each individual button and axis; there are no premade configurations. So this means I have to manually map the left analog stick to move, and the right one to look, by tapping on the function, and then moving the appropriate stick. But the problem is that the moment I tap on a function to map it, it is instantly mapped to the trigger axis, because of how noisy/sensitive the trigger axis is, and the fact that there is no deadzone. There is no way around this. It is simply impossible to map any of the axes/buttons because of the lack of a deadzone.
- Some games, however, do come with premade gamepad configurations, so that I don't have to map each function individually. The problem is, these games usually don't allow any custom mapping, and they almost always get the axes wrong. For example, the game Dead Trigger will let you use your gamepad right away, without any options or configuration required. The game maps the left analog stick to move, just fine, but it maps up/down look to up/down on the right stick, and left/right look to the triggers?! And worse yet, the triggers are one combined axis, so this means that I am constantly spinning around in circles like a retarded chicken on a merry-go-round, unless I press and hold both triggers.
So what I need is an app that can A) Force a dead zone on the gamepad, and B) Re-map one axis to another axis.
Anyone know of any Android apps that can do this?
Oh, and they have to work on a non-rooted device, because my S3 is still under warranty, and even though I know I can just unroot it if I need to send it back, I'm still afraid that I might break it while rooted and be unable to unroot it because it is broken.
Thanks for any help!
Did you find a solution to this Problem? I'm having the same issue when using the Ouya Controller with another Android Device.
The mini pc taking more and more market share.
Also, should we not make Android to adapt to these new machines? or at least provide an application or a driver which allows to take into account the use of android (applications and games) with the use of a mouse and a keyboard.
For now it's just considered by some applications in their own operation
I just bought a MiniPC (Pipo X7S is WIN10 & Android 4.4) and I realize that many games can not be used for lack of not being able to manage multitouch with a simple pc mouse (BT or not).
Could not we create an HID driver that would handle multitouch as follows?
- Left Button to click
- Right button and mouse movement for rotation
- Middle button and mouse movement to emulate the gyroscope
- Playing with WheelMouse to zoom.
OR
CTRL + movement for rotation
Alt + Movement for gyro
Ctrl and "+" to zoom
CTRL and "-" to zoom back
Hello XDA community!
I've done brief google-fu trying to work around issue I have found myself struggling with with nothing to show for it so I come to ask experts because surely, this being such a fundamental problem someone must've already tackled it, right?
So my problem is, I try to use my Android device (in this case POCO X3 NFC, but considering getting Android tablet specifically for this purpose if there is a workaround to issue I'm about to describe since my iPad is nothing more than expensive paper weight it seems) as a client device to access remote desktop and use BT mouse and keyboard to go along with it. Everything is sorta kinda working... except it doesn't as soon as you get to interact with it. ESC and few other keys prioritise Android shortcuts over application, same with right mouse button. I don't think I need to explain why right mouse button closing remote desktop app (Parsec and Moonlight) and booting me back to app launcher instead of opening the context menu on remote desktop is a MAJOR problem. I've found TeamViewer to work alrightish, it catches mouse clicks and button inputs and prevent app from closing itself... if it only wasn't a steaming pile of dog**** to work on - obviously desire here is to keep using VASTLY superior remote desktop experience that either Parsec or Moonlight provides with the benefit of using BT mouse and keyboard.
Is there ANY way that Android system button shortcuts could be completely disabled? I don't want my F-keys to adjust volume... Nor do I want my ESC key or mouse right click boot me back into app launcher...
Also, as a bonus if there's a way to significantly decrease mouse cursor sensitivity it would be greatly appreciated because holy **** moving mouse 1 inch on a desk on lowest setting Android allows for would scroll through several dozen screens worth of content...
I've found this to be a problem on iOS as well but unlike iOS being left at Apple's mercy I kinda expect Android to be more maliable by end-user.
Any takers?