Shadowgun Deadzone full tegra 3 effects on all devices! - HTC Sensation

So I was digging inside the app data and I found out that just like in dead trigger we can use the exploit in shadowgun deadzone.
To get full tegra 3 effects do the following steps
1.Using a root explorer navigate to data/data/com.madfingergames.deadzone/shared_prefs/com.madfingergames.deadzone.xml
2.In the xml file edit <int name=”UnityGraphicsQuality” value=”3″ /> to <int name=”UnityGraphicsQuality” value=”4″ /> and <int name=”OptionsGraphicDetail” value=”3″ /> to <int name=”******Options.GraphicDetail” value=”4″ />
3.Delete the backed up xml
4.Change permissions to read only untick middle row.
5.Launch the game and enjoy

Can someone confirm it working?
I'll wait till the weekend with 1.4.0 release of Viper and try myself. :victory:

Well I'm on Bruce's ics rom performance gov. To Max 1400.
Graphics r still lagging with stock settings ...
Sent from my HTC Sensation using Tapatalk 2

bstylz911 said:
Well I'm on Bruce's ics rom performance gov. To Max 1400.
Graphics r still lagging with stock settings ...
Sent from my HTC Sensation using Tapatalk 2
Click to expand...
Click to collapse
The huge lags are eliminated in the new update 30 fps stable on ultra high

My fps is not lagging at all it's flickering though, and it's quite annoying to look at.

If you are on a cm10 Rom you might need to goto developer options in settings and check disable hw overlays to stop flickering.

Tried this with ViperS 1.4.0, [email protected], noGPU_OC.
Didn't even needed to change the xml file - just changed to ultra high and it changed itself to 4.
Experienced some lags, but playable.

Related

[ICS Roms] Image compression

Is there any way to make the Sense ICS camera compress images less? None of my images ever seem to top 2MB, even if they're taken in broad daylight in a setting with lots of different colors. Fiddling around with build.prop does nothing
Have you tried fiddling with media_profiles.xml instead?
All the settings in there seem to be geared towards video quality
It's for both video and still pics.
Either way, be careful with it because I have been playing around with it and have managed to make the camera freeze upon taking a shot.
FYI, these changes used to be enough to remove image processing, at least in my experience on Gingerbread ROMs. However it doesn't seem to work for me now on ICS (though feel free to test and report your findings).
1 - changing this,
<!ATTLIST ImageEncoding quality (90|80|70|60|50|40) #REQUIRED>
to
<!ATTLIST ImageEncoding quality (100|80|70|60|50|40) #REQUIRED>
(or just adding 100 in front of 90, either way).
2 - changing these lines (which appear twice),
<ImageEncoding quality="90" />
<ImageEncoding quality="80" />
<ImageEncoding quality="70" />
<ImageDecoding memCap="20000000" />
to
<ImageEncoding quality="100" />
<ImageEncoding quality="100" />
<ImageEncoding quality="100" />
<ImageDecoding memCap="500000000" />
anyone figure this out?
ToL9a said:
It's for both video and still pics.
Either way, be careful with it because I have been playing around with it and have managed to make the camera freeze upon taking a shot.
FYI, these changes used to be enough to remove image processing, at least in my experience on Gingerbread ROMs. However it doesn't seem to work for me now on ICS (though feel free to test and report your findings).
1 - changing this,
<!ATTLIST ImageEncoding quality (90|80|70|60|50|40) #REQUIRED>
to
<!ATTLIST ImageEncoding quality (100|80|70|60|50|40) #REQUIRED>
(or just adding 100 in front of 90, either way).
2 - changing these lines (which appear twice),
<ImageEncoding quality="90" />
<ImageEncoding quality="80" />
<ImageEncoding quality="70" />
<ImageDecoding memCap="500000000" />
to
<ImageEncoding quality="100" />
<ImageEncoding quality="100" />
<ImageEncoding quality="100" />
<ImageDecoding memCap="500000000" />
Click to expand...
Click to collapse
Worked! Many thanks! I had been struggling with this issue all weekend.
How about uploading the files you changed?
tibere86 said:
Worked! Many thanks! I had been struggling with this issue all weekend.
Click to expand...
Click to collapse
Which ROM are you running?
I tried on the Ultimite ICS ROM and it caused the camera to crash. I will try on Virtuous Inquisition soon.
bonesy said:
How about uploading the files you changed?
Click to expand...
Click to collapse
Come on, it's a matter of editing ONE file for a total of 9 small changes, it's not going to take much longer to make the changes yourself than it is to download the file, make a back-up of the original, move it in place of the original and set file permissions.
Just tried with Virtuous, no good.
Some indoor, low light shots work but when taking outdoor shots it crashes the camera.
----
Wrong post.
---+
Im not on about for me, ive done it and did so as soon as i read the post.Im on about newbies that dont have a clue
I made the changes but with 99 as max quality.
Doesn't seem to crash but the image quality isn't as good as i used to have with the AmazeCamera mod
Will continy to experiment
AleyKsi said:
I made the changes but with 99 as max quality.
Doesn't seem to crash but the image quality isn't as good as i used to have with the AmazeCamera mod
Will continy to experiment
Click to expand...
Click to collapse
I tried this and while there's an improvement, it still isn't as good as the mod I had on gingerbread
setting it to 99 also makes it still periodically crash for me, but I can get some pictures off
kristofpetho claims lossless compression on photos with his ICS ROM here,
http://forum.xda-developers.com/showthread.php?t=1350492
95 seems to be stable... Still experimenting.
I've also decompiled HTCCamera.apk and tried to increase bitrate, but with no succes.
billobob said:
I tried this and while there's an improvement, it still isn't as good as the mod I had on gingerbread
setting it to 99 also makes it still periodically crash for me, but I can get some pictures off
Click to expand...
Click to collapse
hey whats the mod you used for gingerbread?
guys did anyone extract the AOSP camera and modify it?
walkinhotdog said:
hey whats the mod you used for gingerbread?
Click to expand...
Click to collapse
It's most likely this one,
http://forum.xda-developers.com/showthread.php?t=1188310
Quality on this is fantastic, but make sure you pick the right one for your ROM.
krogoth said:
95 seems to be stable... Still experimenting.
I've also decompiled HTCCamera.apk and tried to increase bitrate, but with no succes.
Click to expand...
Click to collapse
I've changed bitrate under 0x780 to 18mb. As result camera is recording at 14mbps but there is no video when I'm trying to play it.
Anyone with some camera modding exp?
krogoth said:
I've changed bitrate under 0x780 to 18mb. As result camera is recording at 14mbps but there is no video when I'm trying to play it.
Anyone with some camera modding exp?
Click to expand...
Click to collapse
try contacting cdtdroid or baadnews, they pulled out the amaze camera mod with improved bitrates. maybe contacting a kernel dev would help too, dunno if they can do much w/o the leaked kernel source but it's worth a try

[TWEAK][04.NOV][NEAR Project Butter Implementation for all ICS ROMS][Beta1]

IMPORTANT
After a month of testing in several roms, I decide to release the beta version!
It's almost same as the alpha version, but with several changes!
See the changelog!
Atention!
This is not the real project butter introduced in Android Jelly Bean!
This is just compilation of tweaks!
All tested buy me, one buy one!
Click to expand...
Click to collapse
MUST READ THIS FIRST
It is logical that adreno_config.txt is only for all those devices, which have the adreno graphics and qualcom cpu.
But down in the attachments you will find Project-Butter-for-ICS_v1.0 -Without_Adreno-Config-alpha2.zip,
This is for all other devices which doesn't have Qualcom CPU, and Adreno Graphic.
For those who doesn't know what is project butter please first watch this video: Project Butter
The code is for developers only, to implement it into there roms.
Down in the attachment will be the zip file for every regular user, if want to try it!
Files that I tweak are:
build.prop
adreno_config.txt
egl.cfg
libGLES_android.so
Some of this tweaks are well know for the Devs, but, as I could see checking all of the current known ICS roms for DS, are not!
Click to expand...
Click to collapse
Down below I'll explain all of the tweaks!
build.prop
Code:
#Grpahics & performances tweaks
com.qc.hardware=true
debug.sf.hw = 1
debug.composition.type=gpu
debug.enabletr = true
debug.qctwa.preservebuf = 1
debug.egl.hw=1
debug.egl.profiler=1
debug.performance.tuning=1
debug.gr.swapinterval=1
dev.pm.dyn_samplingrate=1
persist.sampling_profiler=0
persist.sys.NV_FPSLIMIT=60
persist.sys.ui.hw=1
persist.sys.use_16bpp_alpha=1
persist.sys.use_dithering=1
persist.sys.ui.hw=1
ro.max.fling_velocity=12000
ro.min.fling_velocity=8000
ro.sf.compbypass.enable=1
windowsmgr.max_events_per_sec=250
#Media quality improvements
media.stagefright.enable-player=true
media.stagefright.enable-meta=true
media.stagefright.enable-scan=true
media.stagefright.enable-http=true
media.stagefright.enable-record=true
ro.media.enc.jpeg.quality=100
ro.media.dec.jpeg.memcap=8000000
ro.media.enc.hprof.vid.bps=8000000
ro.media.enc.hprof.vid.fps=75
video.accelerate.hw=1
#Dalvik tweaks
dalvik.gc.type=precise
dalvik.vm.heapstartsize=5m
dalvik.vm.dexopt-data-only=1
dalvik.vm.verify_bytecode=false
dalvik.vm.jniopts=forcecopy
dalvik.vm.dexopt-flags=m=v,o=y
dalvik.vm.execution-mode=int:jit
#Other Performance Tweaks
ENFORCE_PROCESS_LIMIT=false
persist.android.strictmode=0
persist.service.lgospd.enable=0
persist.service.pcsync.enable=0
ro.min_pointer_dur=1
ro.telephony.call_ring.delay=0
ro.sec.proximity.delay=0
ro.HOME_APP_ADJ=1
adreno_config.txt
Code:
Use hardware-assisted binning.
from [COLOR="DarkRed"]binning=sw[/COLOR] to [COLOR="DarkRed"]binning=hw[/COLOR]
[COLOR="Navy"][SIZE="4"]Updated[/SIZE][/COLOR]
Use 2D hardware BLTs.
from [COLOR="DarkRed"]2D.HwBlt=0[/COLOR] to [COLOR="DarkRed"]2D.HwBlt=1[/COLOR]
Enable tiled textures. Tiled textures are faster to render, but slower to load.
from [COLOR="DarkRed"]textureTiling=0[/COLOR] to [COLOR="DarkRed"]textureTiling=1[/COLOR]
Playing with the egl.cfg could cause boot loop on some devices !
egl.cfg
Code:
remove the line:
0 0 android
libGLES_android.so
Code:
mv /system//lib/egl/libGLES_android.so /system/lib/egl/libGLES_android.so.bak
EDIT:
For testing purposes only
I activate the MultiSampling Antialiasing (MSAA) in adreno_config.txt
Аttention
MSAA may slowdown a bit the GUI due to exchange of the graphics performance!
Code:
Specify the multisampling antialiasing smoothing strategy.
from [COLOR="DarkRed"]MSAASmoothing=Normal[/COLOR] to [COLOR="DarkRed"]MSAASmoothing=High[/COLOR].
Specify the allocation strategy for multisampling antialiasing buffers.
from [COLOR="DarkRed"]MSAABufferAllocation=on_demand[/COLOR] to [COLOR="DarkRed"]MSAABufferAllocation=always[/COLOR]
Force the MSAA antialiasing mode to the value in MSAAMode.
from [COLOR="DarkRed"]forceMSAAMode=0[/COLOR] to [COLOR="DarkRed"]forceMSAAMode=1[/COLOR]
Specifiy the antialiasing mode to use if forceMSAAMode is enabled.
from [COLOR="DarkRed"]MSAAMode=0[/COLOR] to [COLOR="DarkRed"]MSAAMode=2[/COLOR]
Maybe go a little too far with the antialiasing mode, but you can choose between 0 = default, 1 = 2x antialiasing, and 2 = 4x antialiasing
You can find the zip down in attachment!
Simply put in your sdcard, and flash it via any recovery!
CHANGELOG:
Code:
[COLOR="Silver"]Fixing buildprop.sh script.
Now it'll make all changings in build.prop correctly!
[SIZE="4"]build.prop[/SIZE]
Setting windowsmgr.max_events_per_sec to reasonable 250 = SingleCore max
[B][SIZE="4"]adreno_config.txt[/SIZE][/B]
Activating 2D Settings
Activating tiled textures[/COLOR]
[COLOR="Black"][SIZE="4"][FONT="Arial Black"][B]build.prop tweaks[/B][/FONT][/SIZE][/COLOR]
debug.composition.type=gpu
persist.sys.NV_FPSLIMIT=60
dev.pm.dyn_samplingrate=1
persist.sys.use_dithering=1
New update released,
IMPORTANT
If you get any scroling problems,
try changing debug.gr.swapinterval=0 to debug.gr.swapinterval=1
This will force the GPU rendering device to wait for the previews frame to be finished before pushing the next frame!
The framerate will be decreased, but you'll get more fluid graphic animations!
ATTENTION
This is a standalone flash zip
I tried to activate vsync clock.
But it is likely this tweak does not change anything!
I simply activate vsync_clk in the kernel, but this depends on how the developer compiling the kernel you are using!
Tested with several ICS roms with Sense 3.6-4 / A, and amidabuddha tweaked kernel 8.0.
Strange, but any kernel abouve v8.0 doesn't change anything in the performances!
vSync_Activator reuploaded!
Anyway!
I've attached some print screen!
Sources:
Tweaking Adreno Config
Tims-evo-v-4g-tweaks-3-800-in-quadrant
Build.prop tweaks for all!!!
Build-prop-performance-tweaks
totiadrenalin said:
Reservet
Click to expand...
Click to collapse
Most look good...but somehow doubt this 1 only...
windowsmgr.max_events_per_sec=1000...
thought it should around 120 to 150 for single core processor
flashed on miui v4 official, but no change on build.prop
hboot 7.00 s-off
slurpdroid said:
flashed on miui v4 official, but no change on build.prop
hboot 7.00 s-off
Click to expand...
Click to collapse
Try to push it manually and set permissions.
on fallout v5
i have flashed the zip file.
1) The file " /system/lib/egl/libGLES_android.so" has not been properly renamed in "/system/lib/egl/libGLES_android.so.back ".
2) the line "0 0 android" has been properly removed
3) the build.prop has not been properly edited
thank you!
edit: s-off hboot 7.xx
Ok!
I'll try to fix problems!
Is v1.0-alpha1 different to the one posted here?
old.splatterhand said:
Is v1.0-alpha1 different to the one posted here?
Click to expand...
Click to collapse
Project-Butter-for-ICS+MultiSampling Antialiasing (MSAA)_v1.0-alpha1.zip and this one are not!
Because of the MSAA activated in the Project-Butter-for-ICS+MultiSampling Antialiasing (MSAA)_v1.0-alpha1.zip.
But Project-Butter-for-ICS_v1.0-alpha1.zip and this one
are almost the same!
Except the fixes in updater-script and buildprop.sh.
And that this is a official, with explanation on every tweak, and changes!
Is this the same as the one you've posted in virtuous thread? I've tried it but notice no difference.. can this be installed in virtuous rom? what changes are we expecting here? thank you
maybe this will help you..... http://forum.xda-developers.com/showthread.php?t=1855722
Dreamtheater2003 said:
Is this the same as the one you've posted in virtuous thread?
Click to expand...
Click to collapse
The answer of that is written directly above your question.
I've flashed the tweaks (with msaa) on a very stripped down stock ics using apex launcher and amidabuddhas Kernel, and it does seem buuuttery smooth
Sent from my HTC Desire S using xda app-developers app
will this works for
http://forum.xda-developers.com/showthread.php?t=1567715
I've flashed both alpha 1 and alpha 2, but it crashed my whole rom. I've to reinstall rom after installation.
when I start rom after flashing this zip files, I got blank screen all the time.
If flashed the Alpha 2 witho MSAA. I think the App Drawer is much smoother than without the "patch". At the home screens I´ve noticed no really improvements.
I using Nexx´s Cyanogemod 9 with the Apex launcher.
v1.0alpha2 no MSAA didnt work well with IceColdSandwich v8.5... firstly I thought it didnt boot because the screen stays black... but when plugged on cable and run adb logcat it shows it works... so I tried to switch the screen on with power button but nothing happend... on second push it instantly showed crt off animation and of course screen turned off... I am going to try alpha2 with MSAA...
edit: the same symptoms with 1.0 alpha 2 + MSAA as well...
No problems here with Alpha2 & MSAA. Seems a little bit smooth.
Thank You, works pretty good :good: on Xperia arc S, i Must Mount /systen before installation
Maybe I'll Include to One of My ROM's ( if u allow)
Sent from my LT18i using xda app-developers app
Thanks, now scrolling is smoother than on iPhone
Sent from my HTC Desire S using xda app-developers app
jader13254 said:
Thank You, works pretty good :good: on Xperia arc S, i Must Mount /systen before installation
Maybe I'll Include to One of My ROM's ( if u allow)
Sent from my LT18i using xda app-developers app
Click to expand...
Click to collapse
I put the code with reason.
Anyway. I just put together Tweaks.
And I don't say that this is a real project butter.
Because to port the real project butter, some build.prop, and adreno_config.txt tweaks are not enough.
first we will need to activate the triple frame buffer in the gpu drivers. Triple frame buffers
Also we need to activate vsync.
That's wy i name this thread near Project butter

[MOD] Hack Samsung MultiWindow Framework

Lennyuk said:
So it seems that only certain apps work with multi-screen and it is not just samsung apps.
Here I plan (with your help) to create a difinitive list of all apps that will work.
I have already noticed that some apps allow themselves to be splitscreened even when they do not appear in that list e.g. official twitter app.
Some apps you will find when you press the edit button, you can then drag them to the main list, or remove ones you do not use.
Samsung Apps
- ChatON
- Email
- Gallery
- Internet
- Messaging
- S-Note
- Video Player
Google Apps
- Chrome
- Gmail
- Maps
- Talk
- Youtube
Third Party Apps
- Facebook
- Official Twitter app
- Polaris (Viewer)
Note: you will need to be using Samsung stock keyboard to benefit from typing when on multi-screen mode, otherwise your keyboard will cover the entire bottom screen.
Click to expand...
Click to collapse
Here is all the info until now. Few days i go i received my new device N7100
Hello,
¡I just found some a nice surprise!
looking at running services, finally found that com.sec.android.app.FlashBarService its how control what app get listed in our whilelist apps to keep it on multiwindows.
XML info its saved at: /data/data/com.sec.android.app.FlashBarService\shared_prefs/flash_bar_list.xml
Code:
<?xml version='1.0' encoding='utf-8' standalone='yes' ?>
<map>
<int name="com.sec.chaton.HomeActivity" value="1" />
<int name="com.google.android.apps.chrome.Main" value="2" />
<int name="com.android.email.activity.Welcome" value="3" />
<int name="com.sec.android.gallery3d.app.Gallery" value="4" />
<int name="com.facebook.katana.LoginActivity" value="5" />
<int name="com.google.android.gm.ConversationListActivityGmail" value="6" />
<int name="com.google.android.talk.SigningInActivity" value="7" />
<int name="com.android.browser.BrowserActivity" value="8" />
<int name="com.google.android.maps.MapsActivity" value="9" />
<int name="com.android.mms.ui.ConversationComposer" value="10" />
<int name="com.twitter.android.StartActivity" value="11" />
<int name="com.infraware.filemanager.FmFileTreeListActivity" value="12" />
<int name="com.sec.android.app.videoplayer.activity.MainTab" value="13" />
<int name="com.google.android.youtube.app.honeycomb.Shell$HomeActivity" value="14" />
<int name="NUM_APP_IN_FILE" value="15" />
<boolean name="FILE_SAVE" value="true" />
</map>
After deoxing flashbarservice and jar it ive got the clear sources! Thats whats im going to share here!
Our interesting right now its allow to give new apps in the whitelist, i tried to manage a few things, like dont allow write, not autosave, and adding by myself my some of this functions in FlashBarInfo.java must to be retouched.
I need some sleep maybe tomorrow finally i can bypass the filters!
Regards,
Kasha
Nice job
Today im back at home, after the missrate searching over the frameservice from the multiwindow, everytime cfg files are changed, instead no write permission or whatever so i think that we have more troubles doing on this part.
Searching for a while a found the first idea. Look at the SystemUI & framework!
SystemUI/com\android\systemui\multiwindow is our folder.
MultiWindowControlPanel.java
MultiWindowListPanel.java
MultiWindowReflector.java
RunningTasksLoader$1$1.java
RunningTasksLoader$1.java
RunningTasksLoader.java
SplitPanelView$1.java
SplitPanelView$2.java
SplitPanelView$3.java
SplitPanelView$4.java
SplitPanelView.java
Utilities.java
Click to expand...
Click to collapse
res\layout\status_bar_multi_window_arrange.xml
res\layout\status_bar_multi_window_list.xml
Click to expand...
Click to collapse
I found some interesting info about how the system reads and class our apps.
As I said on the previous thread in the general section:
After looking around a bit, I have collected enough info about this.
If I ever get a note 2 (which I'm thinking about), I am sure I can give the user the ability to add apps to the multiwindow bar. But only if .
Anyway, I honestly wish good luck to everyone trying this .
PS. has anyone tried adding a package name into the string array, inside arrays.xml?
for example, the package name of skype, add it in the bottom, install skype and see if it appears. (It should)
Click to expand...
Click to collapse
Man I wish I could help, but I don't even have my Note 2 yet, or well the knowledge of how to do it. I wish y'all the best of luck, I know this hack for multi-window will blow up once it's finally released in the US, Canada, etc. Thanks for the time.
adding apps to the list is as easy as adding a new package name to the arrays.xml in framework-res.apk
Paul o'Brien (Modaco) posted a pic on twitter yesterday as proof of concept, he had plume and a game, subway surfers, running in multi-screen.
What we really need now is to think of the best way to handle this so that we can easily have all the apps people would want in the list:
1) one way would be to make a list of apps people use and build one giant xml list, this is not ideal but would work.
2) another way would be to have some sort of app to rebuild the xml file based on your installed apps at that time
3) the best way will be to remove the check itself completely, or point the check somewhere else so we can make a local list say on the sd card.
I hope so bad, that someone can manage it. Would be awesome and it doesn't seem to be much complicated.
Well I did just toy with the idea of making a quick dirty VRTheme update.zip to change the xml file to a new list of pre-defined items.
Then I remembered that the xml we need to edit is in /res/values/arrays.xml
VRTheme cannot update /values/ files as the apk needs to be decompiled and recompiled to edit these, no one has come up with a way to do this via an update-script yet.
So that quick fix is out the window.
Lennyuk said:
Well I did just toy with the idea of making a quick dirty VRTheme update.zip to change the xml file to a new list of pre-defined items.
Then I remembered that the xml we need to edit is in /res/values/arrays.xml
VRTheme cannot update /values/ files as the apk needs to be decompiled and recompiled to edit these, no one has come up with a way to do this via an update-script yet.
So that quick fix is out the window.
Click to expand...
Click to collapse
i dont know about VRTHEME, but in alliance ROM using ROm customizer app, one can flash the theme with *.xml files as well
I'm reading this thread and I can't wait to dive into dalvik and try to hack this.
Tonight I am getting my note 2, and I hope to learn lots by exploring this hack.
Have messed around with XMLs and decompile/recompile, also some dalvik but not much.
Paul O'Brien has managed to allow all apps to be shown, not sure what he has done yet to allow this, he said its not finished so we won't know for sure until he is happy with it and releases it, but is certainly a positive start.
grgsiocl said:
i dont know about VRTHEME, but in alliance ROM using ROm customizer app, one can flash the theme with *.xml files as well
Click to expand...
Click to collapse
APK's generally have lots of xml files, some are editable and visible if you just open the apk up as if it was a .zip, these can be changed by the methods there are availiable to do via update.zip (VRTheme or people who have since copied this idea).
some of them are hidden until you decompile the app these are generally the files in /values/.
In the case here the xml we want to edit is in /values/ so there is no existing way an update.zip could edit these.
Hi guys.I will try and help.dont have anytime on my hands these days..very slow internet as my dorms use wireless connection.I have stopped a few other mods on the Note II for about a week now including a rom i was going to upload..
Tonight i will sit down and have a look at whats given in this thread and i can try and update the list with the most popular apps around,and maybe compile a simple app in C++ that can simply add apps to the xml list without you having to open it .well will see.
I have made a new framework-res.apk with a handful of apps that I use (no games, not much point).
I will make it into an update.zip and upload it soon.
this is not a perfect fix as obviously you will only have the apps I added to the list but it might keep some of you going until we get a real fix
Look out for some pretty major news from Modaco later about this split-screen feature too
Lennyuk said:
Look out for some pretty major news from Modaco later about this split-screen feature too
Click to expand...
Click to collapse
Where can we follow modaco?
My mod is here - http://forum.xda-developers.com/showthread.php?t=1939780
You can follow modaco at Modaco.com or on twitter @paulobrien and @modaco
Lennyuk said:
I have made a new framework-res.apk with a handful of apps that I use (no games, not much point).
I will make it into an update.zip and upload it soon.
this is not a perfect fix as obviously you will only have the apps I added to the list but it might keep some of you going until we get a real fix
Click to expand...
Click to collapse
Hope its got xda app most used here probably ...thx
Sent from my GT-N7100 using xda premium
stesteste said:
Hope its got xda app most used here probably ...thx
Sent from my GT-N7100 using xda premium
Click to expand...
Click to collapse
sorry, I forgot about that, I added tapatalk but not xda's version

[ROM][4.3][CM10.2][UNOFFICIAL]LG Optimus One Family CM10.2

CyanogenMod for LG MSM7x27 Devices (P500, P505, P506, and P509)
CyanogenMod 10.2 is here for the LG Optimus One Family!!
cyanogen said:
CyanogenMod 10.2 is a free, community built distribution of Android 4.3 (Jelly Bean) which greatly extends the capabilities of your phone.
Code:
#include
/*
* Your warranty is now void.
*
* I am not responsible for bricked devices, dead SD cards,
* thermonuclear war, or you getting fired because the alarm app failed. Please
* do some research if you have any concerns about features included in this ROM
* before flashing it! YOU are choosing to make these modifications, and if
* you point the finger at me for messing up your device, I will laugh at you.
*/
Click to expand...
Click to collapse
A very special thanks to AndroidMeda (hephappy) for all his hard work on this ROM. Thanks!
Google Apps are not included in this ROM. Use my shrinked package or another one for best results.
What works (as of September 4):
Camera
Video recording
Panorama
Video playback (LQ and HQ)
WiFi
3G
Hardware lights
Display
All accelometers
Google Apps
Most Project Butter related enhancements
All native apps
Most audio
Airplane Mode
Screen off and on animations
Lockscreen animations
Most CM10.2 features
What doesn't work (as of September 4):
Any ARMv7 features
Google Now (sorry, it's never going to work)
Speakerphone
Bluetooth
Wi-Fi tether (no workarounds with Google Play Apps)
Call hold
VGA Video Recording (lags at around 18 FPS)
Sceenshots:
Upload some and send me links!
Basebands:
LG Optimus One (P500): V20
LG Phoenix (P505): V20
LG Thrive (P506): V11
LG Optimus T (P509): V11
Downloads:
All ROM downloads are available at our Jenkins: http://jenkins.androidarmv6.org/job/android
Google Apps:
Google Apps (For Mini/MDPI Devices) -- Preferred Download
Changelog:
September 4, 2013:
Initial Release
Fixed GSM
Fixed SD card mounting
Implemented a new init.d system
:crying:
Amazing!
:good:
Its beautiful..
Enviado desde mi Nexus 4 usando Tapatalk 4
WooW Great, now iam ready to taste Jellybean4.30. Downloading....
rahulsby said:
WooW Great, now iam ready to taste Jellybean4.30. Downloading....
Click to expand...
Click to collapse
Waiting for your Mini Gapps for Android 4.3 . TIA
EDIT:
Here is the link of full Gapps for CM 10.2.x, Android 4.3:
http://goo.im/gapps/gapps-jb-20130813-signed.zip
This is FANTASTIC !!!
Anyone tried the 1st build yet ??
Trying now, and works fine.
Gapps not installed
Will report soon
Sent from my LG-P500 using xda app-developers app
Finally new dedicated thread.
Tested this last build (05.09.2013 5:51:35).
As written before rom is a bit laggy.
But only for first time. After a pair reboots it's going very fast.
Internet connection for Wi-Fi / GSM appears with huge delay.
On 10.1 all normal, so it's no router problem.
Noticed that zRam option in Performance settings went back.
Also fixed on-line Voice Search and WhatsApp notification sound
Bug summation:
– no loudspeaker
– Bluetooth wont off
– Wi-Fi tether broken again, even Google Play apps
– no indication of transmitting / receiving data on Wi-Fi and cell network icons (small arrows)
– long connecting to internet after boot
– no option for enable navigation panel
– Mounts2SD wont work in easy way. Link2SD fine.
Old:
– Wi-Fi battery drain
– dark camera
Bonoboo said:
Finally new dedicated thread.
Tested this last build (05.09.2013 5:51:35).
As written before rom is a bit laggy.
But only for first time. After a pair reboots it seems going normal.
Internet connection for Wi-Fi appears with huge delay.
On 10.1 all normal, so it's no router problem.
Noticed that zRam option in Performance settings went back.
Bug summation:
– no option to enable navigation panel
– no loudspeaker
– Bluetooth wont off
– Wi-Fi tether broken again (just writes "Error")
Old:
– Wi-Fi battery drain
– dark camera
Click to expand...
Click to collapse
Firstly, thanks to FPChaim.
Just add code: qemu.hw.mainkeys=0 in build.prop, reboot and navigation buttons is there. No need to use physical button. Then, go to Settings>Interface to configure navigation button.
Hi, Friends, I installed CM 10.2, it is smooth.
Anyone wanna Super trimmed Android 4.3 Gapp with Mini LatinIME(english) (Only 11.3MB)
gapps-jb-4.3-Sep-05-rahulsby
with updated playstore. :highfive:
xu3sno said:
Firstly, thanks to FPChaim.
Just add code: qemu.hw.mainkeys=0 in build.prop, reboot and navigation buttons is there. No need to use physical button. Then, go to Settings>Interface to configure navigation button.
Click to expand...
Click to collapse
or try this:
http://forum.xda-developers.com/showthread.php?t=1330150
rahulsby said:
Hi, Friends, I installed CM 10.2, it is smooth.
Anyone wanna Super trimmed Android 4.3 Gapp with Mini LatinIME(english) gapps-mini-jb-4.3-Sep05-13.zip (18.4MB)
with updated playstore. :highfive:
Click to expand...
Click to collapse
Not working 11.8 mb only at mediafire
Sent from my LG-P500 using xda app-developers app
xu3sno said:
Firstly, thanks to FPChaim.
Just add code: qemu.hw.mainkeys=0 in build.prop, reboot and navigation buttons is there.
Click to expand...
Click to collapse
rishabh22 said:
or try this:
http://forum.xda-developers.com/showthread.php?t=1330150
Click to expand...
Click to collapse
Guys, thanks, your advices would be helpful for other users.
I just noticed, that option gone from Settings for some reason and will be nice to get it back.
Maybe it's aftermath of reorganization settings by CM team, don't know.
---------------------------
Now SWAP supports natively.
Please, explain, how it activates?
Automatically when will be found swap-partition on sdcard?
SWAP will need a third party app to work, such as Mounts2SD
It's pretty decent, but I have to say I'm sticking with CM10.1 for now. All the features aren't ported yet and CM10.1 is a hell of a ton faster.
Sent from my iPod touch using Tapatalk
look at the file in system\etc\media_profiles.xml It handle Default camera light exposer, image quality, video quality. look at the code,
HTML:
<MediaSettings>
<!-- Each camcorder profile defines a set of predefined configuration parameters -->
<CamcorderProfiles cameraId="0">
<EncoderProfile quality="high" fileFormat="mp4" duration="60">
<Video codec="h264"
bitRate="1500000"
width="320"
height="240"
frameRate="15" />
<Audio codec="aac"
bitRate="128000"
sampleRate="44100"
channels="2" />
</EncoderProfile>
See this code
codec="h264"
bitRate="1500000"
width="320"
height="240"
frameRate="15"
Our Video camera have only 320X240 resolution and "15" frameRate. i hope that our great dev solve VGA video recording issue :good:
rahulsby said:
look at the file in system\etc\media_profiles.xml It handle Default camera light exposer, image quality, video quality. look at the code,
HTML:
<MediaSettings>
<!-- Each camcorder profile defines a set of predefined configuration parameters -->
<CamcorderProfiles cameraId="0">
<EncoderProfile quality="high" fileFormat="mp4" duration="60">
<Video codec="h264"
bitRate="1500000"
width="320"
height="240"
frameRate="15" />
<Audio codec="aac"
bitRate="128000"
sampleRate="44100"
channels="2" />
</EncoderProfile>
See this code
codec="h264"
bitRate="1500000"
width="320"
height="240"
frameRate="15"
Our Video camera have only 320X240 resolution and "15" frameRate. i hope that our great dev solve VGA video recording issue :good:
Click to expand...
Click to collapse
I'll see what I can do.
Sent from my iPod touch using Tapatalk
Bonoboo said:
Now SWAP supports natively.
Please, explain, how it activates?
Automatically when will be found swap-partition on sdcard?
Click to expand...
Click to collapse
If the kernel support swap natively, and you have swap partition in your sdcard, then AFAIK swap on automagically during system booting. Please correct me If I'm wrong.
In linux environment, swap partition should be listed on /etc/fstab something like:
/dev/sda4 swap swap defaults 0 0
You may refer swap in android:
http://forum.xda-developers.com/showthread.php?t=1445543
http://forum.xda-developers.com/showthread.php?t=1659231
dreamaddict said:
Not working 11.8 mb only at mediafire
Sent from my LG-P500 using xda app-developers app
Click to expand...
Click to collapse
Sorry That's uploading error
This is my Super trimmed Gapp android 4.3 gapps-jb-4.3-Sep-05-rahulsby.zip
Zip have only 11.3 MB with trimmed LatinIME.apk (english) :good:

increase graphics in NFS no limits

I have just downloaded NFS no limits in my yuphoria
But I am getting less graphic quality
I saw the gameplay on YouTube it was having more details n better effects
So how to manually increase graphics (I have rooted my device)
I have saw a tweak for real racing 3 where some files needed to be replaced
So what for NFS no limits?
Please help me out
Thanx in advanc!
(-vinner-) said:
I have just downloaded NFS no limits in my yuphoria
But I am getting less graphic quality
I saw the gameplay on YouTube it was having more details n better effects
So how to manually increase graphics (I have rooted my device)
I have saw a tweak for real racing 3 where some files needed to be replaced
So what for NFS no limits?
Please help me out
Thanx in advanc!
Click to expand...
Click to collapse
Maybe look into overclocking/maximizing cpu speed?
Please could u tell me how to do it in yuphoria?
(-vinner-) said:
Please could u tell me how to do it in yuphoria?
Click to expand...
Click to collapse
1. Go to Settings>About tablet and tap Build number 7 times untill it says you are a developer.
2. Then tap Developer options (you may have to restart Settings app to see it)
3. Fill in the check next to Force 4x MSAA (somwehre at the bottom, it is there, just find it)
4. Restart your phone.
5. Play the game.
You can goto device\android\data\com.ea.game.nfs14_row\files\var\graphicsSettings.json and edit it to manually override the game settings. I do it and run it on high settings on my GTI9500
D400 said:
You can goto device\android\data\com.ea.game.nfs14_row\files\var\graphicsSettings.json and edit it to manually override the game settings. I do it and run it on high settings on my GTI9500
Click to expand...
Click to collapse
How to edit and what values to change to feel the diffrence
i think u must have to see *GL tool* by chainfire just google it.
Sent from my SM-G7102 using Tapatalk
3bdooooo said:
How to edit and what values to change to feel the diffrence
Click to expand...
Click to collapse
You can use simply notepad on your pc to edit that file and copy it in the device game directory OR can use any .json editor to edit the values in the device itself.
First of all, make sure that you change the override to "true" from "false". I use settings which are as follows:
{"override":true,"TIER_GLOBAL_HALF_TEXTURES":true,"TIER_GLOBAL_TEXTURE_MAXSIZE":1024,"TIER_GLOBAL_ANISOTROPIC_TARGET_HIGH":4,"TIER_GLOBAL_ANISOTROPIC_TARGET_LOW":4,"TIER_ENVIRONMENT_FOG":true,"TIER_ENVIRONMENT_ROADSPECULAR":true,"TIER_ENVIRONMENT_FULLCORONAS":true,"TIER_ENVIRONMENT_POSTLIGHTS":true,"TIER_ENVIRONMENT_ROADSHADER_DETAIL_LEVEL":4,"TIER_ENVIRONMENT_ROADDETAILMAP":true,"TIER_ENVIRONMENT_REFLECTION_TYPE":2,"TIER_ENVIORNMENT_SHADOWINREFLECTION":true,"TIER_ENVIRONMENT_REFLECTION_RESOLUTION":254,"TIER_ENVIRONMENT_COLLIDABLES_IN_REFLECTION":true,"TIER_ENVIRONMENT_FRESNEL_BRIGHTENING":true,"TIER_ENVIRONMENT_NORMALMAPS":false,"TIER_ENVIRONMENT_SKIDS":true,"TIER_ENVIRONMENT_RAINENABLED":true,"TIER_ENVIRONMENT_MAXDISTANCE":400,"TIER_ENVIRONMENT_LOD0_DISTANCE":100,"TIER_LIGHTING_DYNAMIC":true,"TIER_LIGHTING_SH":true,"TIER_LIGHTING_NITRO":true,"TIER_LIGHTING_NITRO_ENEMY":true,"TIER_LIGHTING_HEADLIGHTS":true,"TIER_CAR_FLAT":false,"TIER_CAR_ENABLEFOG":true,"TIER_CAR_DAMAGE_SCRATCHES":true,"TIER_CAR_NORMALMAPS":false,"TIER_CAR_WHEELBLUR":true,"TIER_CAR_DECAL_HIRES":false,"TIER_CAR_MERGEREARWHEELS":false,"TIER_CAR_LIGHTS_TRAILS":true,"TIER_CAR_CLEARCOAT":false,"TIER_CAR_MAXDISTANCE":100,"TIER_CAR_HIGHEST_LOD":1,"TIER_CAR_SHADER_DETAIL_LEVEL":4,"TIER_SOUND_AIENGINE":true,"TIER_SOUND_REVERBPRESETS":false,"TIER_SOUND_ROADBLOCK_SIRENS":true,"TIER_SOUND_48KHZ_OUTPUT":false,"TIER_EFFECTS_TRAFFIC":true,"TIER_EFFECTS_PARTICLES_HIGHQUALITY":true,"TIER_POSTFX_BUFFERSCALE":100,"TIER_POSTFX_BUFFERSCALE_EVENT":80,"TIER_POSTFX_BUFFERSCALE_ALLOWHALVE":false,"TIER_POSTFX_DYNAMIC_VINYLMAP":true,"TIER_POSTFX_COLORCORRECTION":false,"TIER_POSTFX_HYPERSPACE":true,"TIER_POSTFX_DOF":true,"TIER_POSTFX_DIRTYLENS":true,"TIER_POSTFX_RAINLENS":true,"TIER_HIGHEND_PROJECTED_HEADLIGHT_TEXTURE":true,"TIER_HIGHEND_SUBTRACTIVE_SH_LIGHT":true,"TIER_HIGHEND_DOF_AND_HYPERSPACE":true,"TIER_HIGHEND_POINT_LIGHTS":0,"TIER_HIGHEND_SHADOW_TYPE":0,"TIER_HIGHEND_RAINDROP_SHADER":true,"TIER_HIGHEND_SCREEN_RAIN_REFRACTION":true,"TIER_POSTFX_INTERMEDIARY_SIZE":30,"TIER_OCCLUSION_QUERY_DISABLE":false,"TIER_LENSFLARE_DETAIL_LEVEL":4,"TIER_LENSFLARE_MASTER_SCALE":50,"TIER_COLLIDABLES_DETAIL_LEVEL":4,"TIER_COLLIDABLES_MAXDISTANCE":150,"TIER_SHADER_COMPILE_CLEARCACHE":false,"TIER_USE_BINARY_SHADER_CACHE":false,"TIER_ENVIRONMENT_RELFECTION_SIMPLESHADERLOD":true,"TIER_ENVIRONMENT_COLLIDABLES":true,"TIER_CAR_PER_VERTEX_REFLECTION":true,"TIER_CAR_PER_VERTEX_BRDF":true,"TIER_CAR_EFFECTS_SHADER_QUALITY":4,"TIER_ENVIRONMENT_NO_WINDOW_REFLECTION":false,"TIER_ENVIRONMENT_FAST_WET_ROAD":true,"TIER_POSTFX_FXAA":0,"TIER_ENVIRONMENT_DISABLE_WET_ROAD":false,"TIER_ENVIRONMENT_FAST_SPECULAR":true,"TIER_ENVIRONMENT_VERTEX_FOG":true,"TIER_ENVIRONMENT_FAST_RAIN":true,"TIER_FORCE_1X_UI":false,"TIER_NATIVE_BUFFER_WIDTH_LIMIT":1136}
I have come to this settings after a few hrs of testing the game on a couple of different settings.
If you have a high end and better device than Galaxy s4 then you can even set the "TIER_ENVIRONMENT_REFLECTION_TYPE" values greater than 2(Max value is 4 so don't use more than that).The game lags when i set it greater than 2.
Also, i've kept"TIER_POSTFX_COLORCORRECTION" at "false" because the gpu on my device powervr sgx544mp is not able to handle it even with exynos octacore cpu(extremly slow framerate on setting it to"true").
Keep "TIER_GLOBAL_TEXTURE_MAXSIZE" & "TIER_NATIVE_BUFFER_WIDTH_LIMIT" values to what is already set by default in your game's graphics settings.
MOST IMPORTANTLY the 'TIER_HIGHEND_POINT_LIGHTS" & "TIER_HIGHEND_SHADOW_TYPE" values are set to "0" because the game becomes unresponsive when loading the cars when the values are set at any values between "1" to "4" (happened in my device".
Rest of the options are pretty clear in itslef.Just cross check the options which i've listed specifically so that the game does not suffer extremely slow framerates or freeze.
One more thing to be noted is that same method can be used to lower the values and get excellent framerates(for low end devices).There's absolutely no need of gltools for this game... hope this helps
D400 said:
You can use simply notepad on your pc to edit that file and copy it in the device game directory OR can use any .json editor to edit the values in the device itself.
First of all, make sure that you change the override to "true" from "false". I use settings which are as follows:
{"override":true,"TIER_GLOBAL_HALF_TEXTURES":true,"TIER_GLOBAL_TEXTURE_MAXSIZE":1024,"TIER_GLOBAL_ANISOTROPIC_TARGET_HIGH":4,"TIER_GLOBAL_ANISOTROPIC_TARGET_LOW":4,"TIER_ENVIRONMENT_FOG":true,"TIER_ENVIRONMENT_ROADSPECULAR":true,"TIER_ENVIRONMENT_FULLCORONAS":true,"TIER_ENVIRONMENT_POSTLIGHTS":true,"TIER_ENVIRONMENT_ROADSHADER_DETAIL_LEVEL":4,"TIER_ENVIRONMENT_ROADDETAILMAP":true,"TIER_ENVIRONMENT_REFLECTION_TYPE":2,"TIER_ENVIORNMENT_SHADOWINREFLECTION":true,"TIER_ENVIRONMENT_REFLECTION_RESOLUTION":254,"TIER_ENVIRONMENT_COLLIDABLES_IN_REFLECTION":true,"TIER_ENVIRONMENT_FRESNEL_BRIGHTENING":true,"TIER_ENVIRONMENT_NORMALMAPS":false,"TIER_ENVIRONMENT_SKIDS":true,"TIER_ENVIRONMENT_RAINENABLED":true,"TIER_ENVIRONMENT_MAXDISTANCE":400,"TIER_ENVIRONMENT_LOD0_DISTANCE":100,"TIER_LIGHTING_DYNAMIC":true,"TIER_LIGHTING_SH":true,"TIER_LIGHTING_NITRO":true,"TIER_LIGHTING_NITRO_ENEMY":true,"TIER_LIGHTING_HEADLIGHTS":true,"TIER_CAR_FLAT":false,"TIER_CAR_ENABLEFOG":true,"TIER_CAR_DAMAGE_SCRATCHES":true,"TIER_CAR_NORMALMAPS":false,"TIER_CAR_WHEELBLUR":true,"TIER_CAR_DECAL_HIRES":false,"TIER_CAR_MERGEREARWHEELS":false,"TIER_CAR_LIGHTS_TRAILS":true,"TIER_CAR_CLEARCOAT":false,"TIER_CAR_MAXDISTANCE":100,"TIER_CAR_HIGHEST_LOD":1,"TIER_CAR_SHADER_DETAIL_LEVEL":4,"TIER_SOUND_AIENGINE":true,"TIER_SOUND_REVERBPRESETS":false,"TIER_SOUND_ROADBLOCK_SIRENS":true,"TIER_SOUND_48KHZ_OUTPUT":false,"TIER_EFFECTS_TRAFFIC":true,"TIER_EFFECTS_PARTICLES_HIGHQUALITY":true,"TIER_POSTFX_BUFFERSCALE":100,"TIER_POSTFX_BUFFERSCALE_EVENT":80,"TIER_POSTFX_BUFFERSCALE_ALLOWHALVE":false,"TIER_POSTFX_DYNAMIC_VINYLMAP":true,"TIER_POSTFX_COLORCORRECTION":false,"TIER_POSTFX_HYPERSPACE":true,"TIER_POSTFX_DOF":true,"TIER_POSTFX_DIRTYLENS":true,"TIER_POSTFX_RAINLENS":true,"TIER_HIGHEND_PROJECTED_HEADLIGHT_TEXTURE":true,"TIER_HIGHEND_SUBTRACTIVE_SH_LIGHT":true,"TIER_HIGHEND_DOF_AND_HYPERSPACE":true,"TIER_HIGHEND_POINT_LIGHTS":0,"TIER_HIGHEND_SHADOW_TYPE":0,"TIER_HIGHEND_RAINDROP_SHADER":true,"TIER_HIGHEND_SCREEN_RAIN_REFRACTION":true,"TIER_POSTFX_INTERMEDIARY_SIZE":30,"TIER_OCCLUSION_QUERY_DISABLE":false,"TIER_LENSFLARE_DETAIL_LEVEL":4,"TIER_LENSFLARE_MASTER_SCALE":50,"TIER_COLLIDABLES_DETAIL_LEVEL":4,"TIER_COLLIDABLES_MAXDISTANCE":150,"TIER_SHADER_COMPILE_CLEARCACHE":false,"TIER_USE_BINARY_SHADER_CACHE":false,"TIER_ENVIRONMENT_RELFECTION_SIMPLESHADERLOD":true,"TIER_ENVIRONMENT_COLLIDABLES":true,"TIER_CAR_PER_VERTEX_REFLECTION":true,"TIER_CAR_PER_VERTEX_BRDF":true,"TIER_CAR_EFFECTS_SHADER_QUALITY":4,"TIER_ENVIRONMENT_NO_WINDOW_REFLECTION":false,"TIER_ENVIRONMENT_FAST_WET_ROAD":true,"TIER_POSTFX_FXAA":0,"TIER_ENVIRONMENT_DISABLE_WET_ROAD":false,"TIER_ENVIRONMENT_FAST_SPECULAR":true,"TIER_ENVIRONMENT_VERTEX_FOG":true,"TIER_ENVIRONMENT_FAST_RAIN":true,"TIER_FORCE_1X_UI":false,"TIER_NATIVE_BUFFER_WIDTH_LIMIT":1136}
I have come to this settings after a few hrs of testing the game on a couple of different settings.
If you have a high end and better device than Galaxy s4 then you can even set the "TIER_ENVIRONMENT_REFLECTION_TYPE" values greater than 2(Max value is 4 so don't use more than that).The game lags when i set it greater than 2.
Also, i've kept"TIER_POSTFX_COLORCORRECTION" at "false" because the gpu on my device powervr sgx544mp is not able to handle it even with exynos octacore cpu(extremly slow framerate on setting it to"true").
Keep "TIER_GLOBAL_TEXTURE_MAXSIZE" & "TIER_NATIVE_BUFFER_WIDTH_LIMIT" values to what is already set by default in your game's graphics settings.
MOST IMPORTANTLY the 'TIER_HIGHEND_POINT_LIGHTS" & "TIER_HIGHEND_SHADOW_TYPE" values are set to "0" because the game becomes unresponsive when loading the cars when the values are set at any values between "1" to "4" (happened in my device".
Rest of the options are pretty clear in itslef.Just cross check the options which i've listed specifically so that the game does not suffer extremely slow framerates or freeze.
One more thing to be noted is that same method can be used to lower the values and get excellent framerates(for low end devices).There's absolutely no need of gltools for this game... hope this helps
Click to expand...
Click to collapse
I need increase resolution its looks like not full resolution in 720p screen phone.. iam using moto g2 I need the resolution like nfs mw is there any way to increase it???? Or it is the maximum value? ??
jaswinprakash said:
I need increase resolution its looks like not full resolution in 720p screen phone.. iam using moto g2 I need the resolution like nfs mw is there any way to increase it???? Or it is the maximum value? ??
Click to expand...
Click to collapse
Try increasing "TIER_NATIVE_BUFFER_WIDTH_LIMIT" value to 2048.
Additionally, try setting "FXAA" to 4 .
Restart your device and play the game.
Hope this helps
I can't show my screenshot yet as i've got to go past 10 posts for that before XD
(-vinner-) said:
I have just downloaded NFS no limits in my yuphoria
But I am getting less graphic quality
I saw the gameplay on YouTube it was having more details n better effects
So how to manually increase graphics (I have rooted my device)
I have saw a tweak for real racing 3 where some files needed to be replaced
So what for NFS no limits?
Please help me out
Thanx in advanc!
Click to expand...
Click to collapse
If your device is rooted you can try this app ( I personally used it and loved ) :
☣ CHAINFIRE 3D
With this app you can control the game textures, graphics detail, and other parameters to improve the gaming experience, and remove the lags.
( NOTE - The app has been removed from playstore)
Hit thanks if you found this useful!
Peace ✌
D400 said:
Try increasing "TIER_NATIVE_BUFFER_WIDTH_LIMIT" value to 2048.
Additionally, try setting "FXAA" to 4 .
Restart your device and play the game.
Hope this helps
I can't show my screenshot yet as i've got to go past 10 posts for that before XD
Click to expand...
Click to collapse
Anyway not increased I think its a phone issue..
I have another question I used version 1.0.48 on i9100 (mali) there is no graphicssetting.jason in data file of nfs ,only a file is last run or something. ..
Is that due to old version? ??
I used version 1.1.7 in adreno. Also there is 300 mb data file in adreno.. is that a gpu issue or something related that???
If updated the version for mali can I get graphicssetting.jason file in data folder of nfs????
Sent from my GT-I9100 using Tapatalk
jaswinprakash said:
Anyway not increased I think its a phone issue..
I have another question I used version 1.0.48 on i9100 (mali) there is no graphicssetting.jason in data file of nfs ,only a file is last run or something. ..
Is that due to old version? ??
I used version 1.1.7 in adreno. Also there is 300 mb data file in adreno.. is that a gpu issue or something related that???
If updated the version for mali can I get graphicssetting.jason file in data folder of nfs????
Sent from my GT-I9100 using Tapatalk
Click to expand...
Click to collapse
Yes, that is due to 1.0.48 being an older version, so when you'll update it that file would be there.
As for adreno i'm not sure because i haven't seen the files for it yet (lack of availabilty of adreno device XD :x )
D400 said:
Yes, that is due to 1.0.48 being an older version, so when you'll update it that file would be there.
As for adreno i'm not sure because i haven't seen the files for it yet (lack of availabilty of adreno device XD :x )
Click to expand...
Click to collapse
Ok. I will test it soon...
Sent from my GT-I9100 using Tapatalk
jaswinprakash said:
Ok. I will test it soon...
Sent from my GT-I9100 using Tapatalk
Click to expand...
Click to collapse
Well the file is with version 1.1.7
And I need to know what values suitable for dual core 1.2ghz exynos4 processor? ??
I only need car with medium effect and environment with mediu. Texture now it is very low I tried to high it but too much lag occurred. ..
Suggest me correct value just for glowing car and nice environment
Every time I tried it sometime lag or not sometimes...
don't need high end light or head light ...
Sent from my GT-I9100 using Tapatalk
Settings for Moto X 2013
Hi everyone, can someone tell me which settings should i not modify for a Moto X? Thanks in advance
All of that is useless. All changes I made are overwritten each time I run the game. And details are low. F**ck them.
Not working on marshmallow moto g turbo
Sent from my MotoG3-TE using Tapatalk
Hei guys. Can u help me? Every time i try to change graphics settings, the game ressets them...i cant make them stay
have modified the file for maximum detail in a tablet samsung tab 4 tested and proven walks like going 80 to 60 fps.
{"override":true,"TIER_GLOBAL_HALF_TEXTURES":false,"TIER_GLOBAL_TEXTURE_MAXSIZE":2080,"TIER_GLOBAL_ANISOTROPIC_TARGET_HIGH":-1,"TIER_GLOBAL_ANISOTROPIC_TARGET_LOW":0,"TIER_ENVIRONMENT_FOG":true,"TIER_ENVIRONMENT_ROADSPECULAR":true,"TIER_ENVIRONMENT_FULLCORONAS":false,"TIER_ENVIRONMENT_POSTLIGHTS":true,"TIER_ENVIRONMENT_ROADSHADER_DETAIL_LEVEL":2,"TIER_ENVIRONMENT_ROADDETAILMAP":true,"TIER_ENVIRONMENT_REFLECTION_TYPE":2,"TIER_ENVIORNMENT_SHADOWINREFLECTION":false,"TIER_ENVIRONMENT_REFLECTION_RESOLUTION":554,"TIER_ENVIRONMENT_COLLIDABLES_IN_REFLECTION":false,"TIER_ENVIRONMENT_FRESNEL_BRIGHTENING":false,"TIER_ENVIRONMENT_NORMALMAPS":false,"TIER_ENVIRONMENT_SKIDS":false,"TIER_ENVIRONMENT_RAINENABLED":true,"TIER_ENVIRONMENT_MAXDISTANCE":400,"TIER_ENVIRONMENT_LOD0_DISTANCE":80,"TIER_LIGHTING_DYNAMIC":false,"TIER_LIGHTING_SH":true,"TIER_LIGHTING_NITRO":true,"TIER_LIGHTING_NITRO_ENEMY":false,"TIER_LIGHTING_HEADLIGHTS":true,"TIER_CAR_FLAT":false,"TIER_CAR_ENABLEFOG":false,"TIER_CAR_DAMAGE_SCRATCHES":false,"TIER_CAR_NORMALMAPS":false,"TIER_CAR_WHEELBLUR":true,"TIER_CAR_DECAL_HIRES":false,"TIER_CAR_MERGEREARWHEELS":false,"TIER_CAR_LIGHTS_TRAILS":true,"TIER_CAR_CLEARCOAT":false,"TIER_CAR_MAXDISTANCE":100,"TIER_CAR_HIGHEST_LOD":1,"TIER_CAR_SHADER_DETAIL_LEVEL":2,"TIER_SOUND_AIENGINE":true,"TIER_SOUND_REVERBPRESETS":false,"TIER_SOUND_ROADBLOCK_SIRENS":true,"TIER_SOUND_48KHZ_OUTPUT":false,"TIER_EFFECTS_TRAFFIC":true,"TIER_EFFECTS_PARTICLES_HIGHQUALITY":true,"TIER_POSTFX_BUFFERSCALE":100,"TIER_POSTFX_BUFFERSCALE_EVENT":85,"TIER_POSTFX_BUFFERSCALE_ALLOWHALVE":false,"TIER_POSTFX_DYNAMIC_VINYLMAP":true,"TIER_POSTFX_COLORCORRECTION":false,"TIER_POSTFX_HYPERSPACE":false,"TIER_POSTFX_DOF":false,"TIER_POSTFX_DIRTYLENS":false,"TIER_POSTFX_RAINLENS":true,"TIER_HIGHEND_PROJECTED_HEADLIGHT_TEXTURE":false,"TIER_HIGHEND_SUBTRACTIVE_SH_LIGHT":false,"TIER_HIGHEND_DOF_AND_HYPERSPACE":false,"TIER_HIGHEND_POINT_LIGHTS":0,"TIER_HIGHEND_SHADOW_TYPE":0,"TIER_HIGHEND_RAINDROP_SHADER":true,"TIER_HIGHEND_SCREEN_RAIN_REFRACTION":true,"TIER_POSTFX_INTERMEDIARY_SIZE":30,"TIER_OCCLUSION_QUERY_DISABLE":true,"TIER_LENSFLARE_DETAIL_LEVEL":0,"TIER_LENSFLARE_MASTER_SCALE":90,"TIER_COLLIDABLES_DETAIL_LEVEL":1,"TIER_COLLIDABLES_MAXDISTANCE":100,"TIER_SHADER_COMPILE_CLEARCACHE":false,"TIER_USE_BINARY_SHADER_CACHE":true,"TIER_ENVIRONMENT_RELFECTION_SIMPLESHADERLOD":true,"TIER_ENVIRONMENT_COLLIDABLES":false,"TIER_CAR_PER_VERTEX_REFLECTION":true,"TIER_CAR_PER_VERTEX_BRDF":true,"TIER_CAR_EFFECTS_SHADER_QUALITY":1,"TIER_ENVIRONMENT_NO_WINDOW_REFLECTION":false,"TIER_ENVIRONMENT_FAST_WET_ROAD":true,"TIER_POSTFX_FXAA":3,"TIER_ENVIRONMENT_DISABLE_WET_ROAD":false,"TIER_ENVIRONMENT_FAST_SPECULAR":true,"TIER_ENVIRONMENT_VERTEX_FOG":false,"TIER_ENVIRONMENT_FAST_RAIN":false,"TIER_FORCE_1X_UI":false,"TIER_NATIVE_BUFFER_WIDTH_LIMIT":1524}
i68.tinypic.com/2w4zr43.jpg
i64.tinypic.com/qyvazc.png
i66.tinypic.com/50icf7.png
copy and paste in your nagevador
The screens are only helpful
my device is a samsung galaxy tab 4 SM-T530 with Adreno..

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