how to edit AndroidManifest.xml on installed app? - General Questions and Answers

I have a play store installed application running on my samsung admire (android 3.2.6 GB) and i need to edit the AndroidManifest.xml associated with it.
Can I do this and how?

up

you should be able to copy the file to your sd or storage, transfer it to your pc, then edit it. just use reverse order to replace it and make sure the permissions are correct.
i would change the name of the original file to .bak before replacing the new one, encase something doesnt work right and you need to revert.
obviously root would be needed to get and replace the file.

Go here, read and use simply => Android Development and Hacking > Android Software Development > [UTIL][Feb 02 2013] Apktool v1.5.2 - a tool for reverse engineering apk files
It's really helpfull
Good luck

Problem Solved
Bring it on ! That App will rename it for you!

Related

[Q] Why do I get a bootloop when I try to add a new button background to framework-re

(I'm new at this, any help, or even wild guesses, would be appreciated)
I'm using Daneshm90's (very awesome) APK Manager to mess around with my framework-res.apk file. I've sucessfully reskinned some pngs and changed some xml files and stuff like that.
Why does the following cause a bootloop?
1) Decompile Framework-res.apk
2) Make a copy of res\drawable\btn_default_small.xml and rename it btn_default_small2.xml
3) Change the background of something to android:background="@drawable/btn_default_small2"
4) Compile\flash to phone etc, watch it bootloop
I can edit existing files just fine, but whenever I try to add and use a new file everything grinds to a halt, even if its just a copy of a working 'stock' file. What am I missing? Is there a list of files somewhere I need to add my new xml file to? Should I be building from source instead of using apk manager?

[Q] How to edit .xml files within and .apk

Im not trying to re-engineer an app, but I simply want to check out an apk to look at the placement of a certain line of code. When i open up the files within the apk though, i get a bunch of nonsense. How do I edit the files within the apk...i know theres a way, or else we wouldnt have custom roms.
Apktool (or some wrapper like Apk Manager). It's quite outdated, so you won't be able to decode some newer apks though.
Brut.all said:
Apktool (or some wrapper like Apk Manager). It's quite outdated, so you won't be able to decode some newer apks though.
Click to expand...
Click to collapse
gahh, i was hoping there would be an easier way than that xP...I experimented with apktool, but it wasnt recognizing the .apk i was typing in...i just suck with command prompt stuff
....thanks anyway though
schwartzman93 said:
gahh, i was hoping there would be an easier way than that xP...I experimented with apktool, but it wasnt recognizing the .apk i was typing in...i just suck with command prompt stuff
Click to expand...
Click to collapse
Brut.all also mentioned APK Manager in his post which is a script wrapper for his apktool that automates much of the process. It's available at the link I gave for both Windows and Linux. All you should need to do is run the script, place your apk in the appropriate folder created by the script, have the script decompile your apk, then you can find the decoded xml file(s) of interest.
thanks guys
i was having a bit of trouble with apk mananger, i couldnt get it to do anything with this one app, i would tell it an action and it just closed the script
EDIT: I figured it out
Hi guys, i'm using APK Manager and i was able to change the xml without having any trouble by decompressing the apk. I'm wondering what i need to do in order to resign the APK. I have already tried to compress the apk and then sign it, but streight away after I installed the apk i got in boot looping.
The file i'm talking about is the framework-res.apk
Any suggestion?
Thanks in advance.
Edit/
Solved.
Basically i was trying to sign framework-res.apk, instead i have found the solution in this forum that actually worked fine for me:
Code:
1. Place your original "framework-res.apk" into "\place-apk-here-for-modding\" folder
2. Run "script.bat"
3. Set Project (22) and choose the "framework-res.apk" (1)
4. Decompile (9)
5. Place or overwrite new Xmls and PNGs in "\projects\framework-res.apk\res\drawable or drawable-hdpi"
5. Recompile (11)
6. Answer "Yes" when it asks wheter it is system file
7. Answer "Yes" when it asks "would you like to copy over any additional files...?"
8. Script is paused => (don't press a key)
9. Go to the "keep" folder (it's in the same folder than "script.bat")
10. In this "Keep" Folder,
- delete "resources.arsc" file
- delete originals "stat_sys_battery.xml" and "stat_sys_battery_charge.xml" from the "keep\res\drawable" folder
- delete all originals PNGs that were meant to be edited
11. Go back to "script.bat" and press a key to let him finish the job
12. Your new "framework-res.apk" has been created in the "\place-apk-here-for-modding\" folder. It's called "unsignedframework-res.apk".. but he's not working yet.
13. Unzip all the content of the "unsignedframework-res.apk". You should have 5 objects (3 folders, 2 files).
14. Zip these files with Winrar/Winzip (whatever) but you must choose "No compression" method to zip it.
15. Rename this zip into "framework-res.apk".
15. Put it into an update.zip and it should be OK to flash trough the recovery mode.
Thanks anyway!

HELP with Decompiling APK (using APKTOOL)

I've looked around for some good tutorials on decompiling APKs using APKTool but haven't been able to get a few questions answered. Hoping someone can guide me with this process a bit since I'm really new at it.
A few things first: I am running CM 7.1 on a Droid Incredible (orig) and I'm also on Windows, not Linux. I'm looking to make some changes to the code of an APK and have APKtool downloaded. Questions I have so far are:
1) Do I need to use the CM 7.1 framework-res.apk file for any decompiling / /recompiling work on this 3rd party APK? Or can I do all the work without it? No one seems to have a clear answer on that and I'm not sure exactly what the framework-res.apk is for exactly.
2) After I decompile an APK and make code changes to a SMALI file, is there anything I need to do special before running the compile command?
3) After I have a newly compiled APK, what do I need to do to make this work on my phone? If I do nothing, the overall file size of the compiled APK seems much smaller than the original one that I decompiled so it seems like something is wrong. Plus it won't install. I saw one video where the newly compiled APK is renamed to .ZIP and the contents are put into the ORIGINAL APK (also renamed to .zip), overwriting all the original contents. Is this required?
4) I've also read that APKs need to be signed to install on Android. Is this correct? I found "SignApk" online which seems like it just asks you to rename your APK to app.apk and it does the signing by running a .BAT file. Is that all I have to do before installing the APK on my phone?
Would really appreciate any help on this. Or if there's a great tutorial out there on doing this, I'd be happy to read through.
Thanks for any help in advance!
I want to know these too! Hope someone helps

Walkman Z port to stock and custom roms

hi
here z port to x10!
all apps are working except media player and photo app(don't no y? still working on it)
make a backup before trying.
http://www.mediafire.com/download.php?hv9s6epc64vwsb6
Hi!! this seems to be a good choice for my x10....
Do I hace to install it as a custom rom?? from xrecovery?? I'm with Unlock Booloader so I suppose I need the stock kernel.... Sorry for my english, Still learning it
Using:
v7 X10S rom
DoomKernel
aiit guys, this is a file i compiled from the needed stuff from the rom in this thread http://forum.xda-developers.com/showthread.php?t=1671574
Should work on CM7 roms. Problem is its not a signed zip (bcs idk how to), so you guys have to copy paste and change permissions yourselves.
another thing is that you need to cross check your build.prop with the one inside. There are a few lines that need to be copied... im not sure what yours is missing so Crosscheck and try to change most stuff to sony.
If you are using linux (ubuntu/fedora) (well with nautilus) just download SSHDroid from the market. turn it on and crtl+L in nautilus type in the link (eg.sftp://[email protected]) then it will ask for password which by default is "admin"
after that you can basically copy your files into the system folder.
(you can also select the files choose properties and under permissions tab edit your perms. ) good luck! enjoy your working gallery
everything works and not work like in the thread i linked above
Download
http://www.mediafire.com/?64l50wul7waiho5
You should use logcat to see which lib is required for each app.
tryantar said:
aiit guys, this is a file i compiled from the needed stuff from the rom in this thread http://forum.xda-developers.com/showthread.php?t=1671574
Should work on CM7 roms. Problem is its not a signed zip (bcs idk how to), so you guys have to copy paste and change permissions yourselves.
another thing is that you need to cross check your build.prop with the one inside. There are a few lines that need to be copied... im not sure what yours is missing so Crosscheck and try to change most stuff to sony.
If you are using linux (ubuntu/fedora) (well with nautilus) just download SSHDroid from the market. turn it on and crtl+L in nautilus type in the link (eg.sftp://[email protected]) then it will ask for password which by default is "admin"
after that you can basically copy your files into the system folder.
(you can also select the files choose properties and under permissions tab edit your perms. ) good luck! enjoy your working gallery
everything works and not work like in the thread i linked above
Download
http://www.mediafire.com/?64l50wul7waiho5
Click to expand...
Click to collapse
Good work, thank you, but I want to know if it possible to make a xRecovery zip ?
Its possible just not by me... i have no idea how that works @[email protected] tho i just selected a few of the stuff needed by you guys

[Q] Pushing modified framework-res.apk?

Hi, I'm trying to modify /system/framework/framework-res.apk (on the stock Samsung Oreo ROM), more exactly config_locationProviderPackageNames in res/values/arrays.xml so that I can add org.microg.nlp as location provider. I've used the latest apktool (2.3.4) to unpack and repack the apk. I'm replacing it from TWRP and I checked that it has the same owner and rights. And after rebooting the device never finishes booting up (stuck at Samsung logo and blue led).
If I boot back to recovery and put back the original framework-res.apk the system boots fine.
What else do I need to do to make it accept the modified framework?
hey
Are you ONLY modifying the apk?
I would say there is a lot of things to check. It could be that the apk is being rejected by your handling of it. Compare both versions by 7zip lz4 without extracting. Try and use the best tools during the process.
Also more than likely you're conflicting with a service or permission that a perfect apk can't fix.
Have you tried a search in your ROM to see if any files might be associated with the result you want?
Stuff like...
com.android.location.provider.jar
com.android.location.provider.odex
com.android.location.provider.xml
Try doing all the work from your phone without any windows apps. FX explorer and symlink the apk.
Now that everything I said was probably wrong, someone else can tell you how. I'd try fx and symlink, though. It may just align the planets for you
I'm only modifying one XML resource file, but I don't know what else apktool is doing to the apk.
I'm replacing the original framework-res.apk from TWRP, by cat-ing the modified apk over the original, and I've double checked that the ownership and permissions are unchanged.
I guess I can try using another unpack/repack tool and see if it turns out any better, but I've been told that apktool is as good as it gets.
Perhaps it's because the ROM expects the apk to be signed with a certain key? I don't suppose that the key used by Samsung is available somewhere inside the ROM is it?
​
wirespot said:
I'm only modifying one XML resource file, but I don't know what else apktool is doing to the apk.
I'm replacing the original framework-res.apk from TWRP, by cat-ing the modified apk over the original, and I've double checked that the ownership and permissions are unchanged.
I guess I can try using another unpack/repack tool and see if it turns out any better, but I've been told that apktool is as good as it gets.
Perhaps it's because the ROM expects the apk to be signed with a certain key? I don't suppose that the key used by Samsung is available somewhere inside the ROM is it?
Click to expand...
Click to collapse
@wirespot - Did you ever solve the problem you described in this thread?
Not really. My last attempt was to use Runtime Resource Overlays (RROs) to override certain framework values in order to allow org.microg.nlp to run side by side with Google's service.
I will provide them below but it ultimately didn't work. The RRO apk was installed correctly, I could access the NLP settings in the system settings but the main app still could not detect or connect to the service and none of the apps that use location would work.
If anybody else wants to build or use the RRO apk I'm attaching the relevant files as well as the apk. Please note that the built apk only has "org.microg.nlp" as service in arrays.xml (but I provide an arrays.xml with all three services).
apktool.yml is provided as txt file because it wouldn't let me upload it otherwise, remove the .txt. It's used if you build the package with apktool. Remember that you'll also have to generate your own certificate and sign the package in order to install it.
Also some links that may help:
https://forum.xda-developers.com/t/guide-how-to-make-gsis-overlay-file-for-your-phone.3878974/
https://github.com/ReinhardStrauch/framework-res-overlay-sample
https://android.stackexchange.com/questions/110927/how-to-mount-system-rewritable-or-read-only-rw-ro
https://source.android.com/devices/architecture/rros#configuring-overlays
https://source.android.com/devices/automotive/hmi/car_ui/appendix
https://source.android.com/devices/automotive/hmi/car_ui/rro#step_6_dump_the_idmap
https://dzone.com/articles/customizing-android-devices-using-the-runtime-reso
https://dzone.com/articles/android-solution-install-parse-1
https://stackoverflow.com/questions...s-not-recognized-internal-or-external-command
https://github.com/lineageos4microg/android_prebuilts_prebuiltapks/issues/22
wirespot said:
I guess I can try using another unpack/repack tool and see if it turns out any better, but I've been told that apktool is as good as it gets.
Click to expand...
Click to collapse
For decompiling and building Android Oreo, I prefer version 2.3.1 of APKTool to other versions of APKTools.
wirespot said:
I'm only modifying one XML resource file, but I don't know what else apktool is doing to the apk.
...
Perhaps it's because the ROM expects the apk to be signed with a certain key? I don't suppose that the key used by Samsung is available somewhere inside the ROM is it?
Click to expand...
Click to collapse
wirespot said:
Hi, I'm trying to modify /system/framework/framework-res.apk (on the stock Samsung Oreo ROM), more exactly config_locationProviderPackageNames in res/values/arrays.xml so that I can add org.microg.nlp as location provider.
What else do I need to do to make it accept the modified framework?
Click to expand...
Click to collapse
I have not tried modifying framework-res.apk of a Samsung Android Oreo nor have I particularly tried the location services mod you are attempting (though I might get around to trying it someday) and do not know if it is valid to to accomplish what you want with it, but believe that the process should be similar to modding the file on LG Android Oreo. I shall try to guide you to how to prepare a framework-res.apk that is proper.
To answer your question about expecting a certain key. The answer to that is that that is usually the case. The signing scheme checks on system apps; however is usually not as thorough as non-system apps. framework-res.apk is also special in that it is not a running app and is instead used as a cache of system resources and system meta information. In the past, before Android Oreo, a rebuilt framework-res.apk may be made to work simply by including original signature files (META-INF) and corresponding AndroidManfest.xml file from the original framework-res.apk into the rebuilt fraemwork-res.apk file. The system would evaluate these files, and pass a check for valid platform signature. With Android Oreo, it appears that there is an additional check that was not present in the past; my best guess is that the system is checking for the V2 signing scheme signing block within the V2 Signing Scheme APK file structure. The check does not, however, thoroughly validate the signing block information.
Your mod seems rather simple and, given your previous posts, would only involve a modification to framework-res.apk "resources.arsc" member file (which contains the compiled "res/values/arrays.xml" file). If the rebuilt "resources.arsc" can be used to update ("Update" is an actual ZIP archive operation) the original framework-res.apk's member file, the updated framework-res.apk should work (and remained zip-aligned if originally zip-aligned), so long as the packed file size of the updated member file is less than or equal to the packed size of the original member file, plus up to 4 bytes depending on proximity to the next member file data if original framework-res.apk is zip-aligned as expected. If the packed modified member file(s) are larger, the original APK file structure would likely not be preserved, and a different method might have to be used. Also note that 7-Zip is not reasonable software to use for this, despite it being included with many tools on XDA to modify APK files; the software has had a history of rearranging unnecessarily zip file table entries when a change is made to an archive. Use a different tool that does not do this, such as WinRAR (I have tested version 5.61).
For normal apps, one may not copy over "resources.arsc" or resources from two different app builds and have things work correctly when the app runs; one would also need to make corresponding changes in the *.dex APK member files. framework-res.apk, not being an app the runs, has no corresponding *.dex files, and one need not worry about corrupting the relationship between the *.dex files and the resource files because none exists to corrupt.

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