[GAME][2.1+] Power the Bulbs - Android Apps and Games

Yesterday I released my logic game "Power the Bulbs". You need to connect the power supply to the bulbs and light them. Mix colors to match not standard bulbs. Just touch the wire and it will rotate.
Hope you will like it.
play.google.com/store/apps/details?id=pl.mr03.ptb

update
I updated the game with more levels and enhanced graphics, now it should look a lil bit better.

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Gametel bluetooth game controller now available in US. [pic plus review]

The Gametel controller is now available on Amazon.com. I got mine in the mail today. Here's a quick review.
It came with no battery charge, so I had to plug it in to test it out. I was using a USB cable plugged into my computer. At first it only showed a red light to indicate charging, but then a green light came on shortly afterward. This is supposed to indicate that it's on but not paired. I tried pairing with the device using the Gametel software from the market, but it would not work. Turns out you can't use the controller while it's plugged into a computer. As soon as I unplugged it it turned off, and when I turned it back on it paired fine. I tested it again while plugged in and it still wouldn't connect to the phone. No big deal, but it's a minor hassle. It might work fine when plugged into an outlet. It supposedly has a 9 hour battery life, so just keep it charged and this issue should never bother you.
Despite the One X's huge size it fits fine, even with a TPU case. The TPU case has the added benefit of keeping the controller arm from pressing the down volume button. The software has a feature to disable the volume keys because of this potential issue, but it's nice that I didn't need to use it. It says it can provide volume control using the device itself, but I'm not sure how that would work, since all the physical buttons are mapped to SNES buttons for my purposes. You could always slide the phone a little bit to the left and it wouldn't hit the volume key. The phone would be off center, but it wouldn't be too bad.
The controller acts as a virtual keyboard. As part of the software setup it installs an input method in your keyboard settings. As soon as you launch the software it prompts you to change to its input method, which is handy. Then you can launch your favorite emulator and map the keys is uses to the emulator's buttons.
I initially had problems with the default keys that the controller was emitting. I'm used to an SNES button layout, so I will call the buttons X (top), Y (left), B (bottom), A (right). For some crazy reason the A button was emitting the Android "Back" button by default. This was mappable in Snes9x EX, but pressing it still performed the "Back" action which prompted you to quit the game. The B button was emitting the "DPAD Center", which worked, but was an odd choice. It's even stranger because none of the preset key configs in the Gametel software's Advanced Settings have this setup. If this happens to anyone else, just load the Android Gamepad preset and it will work fine. However, it reverses X & Y and A & B from what I'm used to, so I made my own preset named SNES. That way when I configure Snes9x the purpose of the button matches up with the key being emitted.
As for the controller's buttons and D-pad, they are OK. The buttons are great, but the D-pad makes you move diagonally a little too easily. If anyone is familiar with the Xbox 360 D-pad, it's the same sort of problem, but not as bad. Maybe with more time I'll get used to the feel of exactly where to press to avoid moving diagonally. Part of the problem is the D-pad is circular instead of cross-shaped. It's hard for your thumb to feel exactly where the cardinal directions are. This isn't the entire problem, though, because the 360 controller has clearly raised cardinal directions and it still sucks really bad. Thankfully it's not nearly that bad with this D-pad. Pretty much anything is better than on-screen controls.
That actually looks pretty cool.
I don't game enough to need this and touchscreen controls don't bother me enough, but thanks for the review!
As it turns out, the D-pad is really ****ty. This is most noticeable in games with movement in both directions, like Secret of Mana. Zelda wasn't so bad because you move kind of slow and you can adjust your thumb position if you notice yourself moving diagonally by accident. However, in Secret of Mana you fly across the screen, and moving diagonally by accident for a second can really put you off course. In a game like Super Mario World you don't really notice the problem.
I might have to try an iControlPad. I just really liked the Gametel's single-piece design and spring-loaded arm.
Sixaxis controller app and ps3 controller.. All you'll ever need
Sent from my One X using xda app-developers app

[APP][2.3.3+] Lights Out + 1.0

Hello community
today i want to present my 2nd app that called Lights Out+.
Here you can download: http://play.google.com/store/apps/details?id=com.codedigitals.lightsoutlite
Here is a description:
It is bright. To bright. This glaring light hurts in the eyes. But what could you do about it? If you turn one off, somewhere else another goes on. Only you can manage to put an end to this vicious circle and bring light into the darkness!
No, it conquers the darkness and the light must be eliminated. Here in LightsOut by CodeDigitals the lights in all fields must be switched off in order to win. The question is whether you can deal with this task in fewer strokes than your friends (and enemies). Evidence your genius and master all the levels of this tricky game.
TUTORIAL
Tap on a field, to turn the lights of the surrounding fields (above, below, right and left of the tapped field) on or off. The tapped field also is turned on or off. A field where the light is on, appears purple. In contrast, switched-off fields are dark. All 5 levels there will be added a new color, which means that a field is purple first, after the first tap it will turn into blue and finally it will turned off. According to this principle, it goes on every 5 levels. The goal of this game is to switch off the lights of all the fields. Are all the lights off of a playing field, it goes to the next level.
I liked it. I left a review on the play store, keep it up! :good:

[Free]DotsCascade

How long can you last in Dots Cascade ? Focus is key to achieving a high score.Hold or release the screen to shift to either a green or red and matching the incoming balls. Challenge the impossible.
Playstore Link: goo.gl/hK36UL

[Free][Game][4.0+] Blackout

Made my first Android game! It's a puzzle game called Blackout.
Here's the Play store link:
https://play.google.com/store/apps/details?id=com.psigames.blackout&hl=en
Objective of the game is to turn all of the tiles off. It's based on the old board game Lights Out. Lots of screenshots on the Play store posting. Currently there are square tiles and triangle tiles, and red modes for both. With the square tiles, the tile you tap, plus the tiles immediately beside, above and below it, will shift from on (white) to off (black) or off to on depending on what they initially were. In the triangle mode, the tiles beside the one you tap, plus the one facing the vertical flat end of the triangle (not the tip), will shift. And lastly, in the red modes, the tiles will shift from black to white, white to red, and red to black. It can be extremely tough, especially the red triangle mode.
For now, all of the levels are unlocked, and the game does not require any permissions to install. More shapes will be added in the future!

Question Arduino programming + joystick + bulbs

Hello everyone I was required to build my first Arduino game and I still do not control well will be happy for your help
1. Light a random position in both the directions and diagonals represented by two bulbs
That is, if for example: both the right and the top light are on - move diagonally to the right and up and turn both off
And after 20 times of correct moves turn off the lights and let the game end

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