I found this game and been playing it for awhile. It was on the Iphone but it has a android port. So you can run around and kill all the Iphone people (LOL). Anyways you can use my referral code to get 1000 gold after you do the tutorial. Anyways its simple but fun.
Use Code lunnf
Also, if you want 1,000 gold here is what you do:
When you first begin the game, hit the Menu button and then tap "Profile." In the Profile page, tap the red button in the upper right hand corner and then "Enter Referral Code." Type in "lmali" without the quotes. This is my referral code. If you do not want to use mine just scroll to the section below. You'll get 1,000 Gold once you complete the tutorial. Be sure to enter the code in right away. After the tutorial is done, you won't be able to enter it in anymore.
Thanks ill try
Dont you have to pay real money to play that game.
No money required to play.
This game is BS, you need "food" to do things like level and the only way to get food is to buy it WITH REAL MONEY or recruit other people. Its fun for a day or two but quickly gets frustrating when you realize you are going to either have to pay, recruit others, or stop playing.
the guy must get some kind of bonus for refferals, thus he is spamming his code here and there. I've heard this game requires real money to play, but the guys just playing you about you dont need to.
Well I mean technically its not a scam, or at least its a scam hidden inside of a seemingly well meaning game. The problem is that in the game there are 2 major items to collect, food and gold. The gold is obvious, and you get it from many types of kills or actions but the food you cannot get without paying or recruiting another player. This is where they get you.
Currently I have spent about 2 hours adventuring and am at the point of leveling for the first time but I cannot level and get my skill point until I pay 80 food and I only have 77. If I want to continue playing I will either have to recruit someone else, buy food with real money, or sell something for food on the games market which is purely player driven so there are no default prices on basic items, just whatever people want to change.
Either way it has great potential but I think the publishers are the scam artists using this system to force players to recruit or spend money, either way the sole purpose of the game is to profit the devs.
@brandenk
I am one of the developers/publishers of Parallel Kingdom and I would like to respond to several of your statements.
"the food you cannot get without paying or recruiting another player. This is where they get you." - You can easily acquire Food in any of the trade posts in any city in the Parallel Kingdom world. There is absolutely no need to buy Food for cash to be successful in the game, you can trade and get any amount you want.
"I think the publishers are the scam artists using this system to force players to recruit or spend money" - The business model behind Parallel Kingdom is no different than any other "free to play" MMO. In our minds, at least our game allows people to try it out before they spend any money. We give them 300 free Food with their new character (it costs 80 to level so that is more than enough for 3 levels). And this model allows players to do a little more work in the game collecting resources so they can trade with other players that prefer to spend more money on the game.
"the sole purpose of the game is to profit the devs" - As much as I would like to say that I make games solely for the love of seeing people enjoy them, I still need to feed my family. We have been developing this game for over 2 years. The game is on the third version (Age of Emergence) which just debuted in November 2009. This is the first version that even had a way for us to make any kind of money on the game. The first two versions (the first year and a half of the game's life) had no way for players to spend money even if they wanted to. I'm sorry but eventually a company has to get some revenue or it simply can't support itself or its games any more.
If you are serious about this game then I would suggest a few things since I have worked for a few game companies in the past. One game I would as a solid free/paid model game is Free Realms by Sony.
First you need a store with set prices that is not player controlled. Sell basic things like lvl 1 weapons and armor, boots, gloves, all that stuff for set prices and allow players to buy or sell. This would help first time players get into the game more quickly because it would be reliable and familiar. Giving the player control is key instead of having them rely on other players.
Turn the store into an auction house. This is where all prices are controlled by the player. This way players can craft items, upgrade, and sell them to other players interested in special items. Keeping the noob market and hardcore market separate helps a lot in keeping both spectrum of players happy.
Give us a screen that shows equipped items and not all the items we currently possess. Using the items list to figure out what you are wearing is annoying.
If I kill a deer I should get food! Food is not something you should be charging players for. Going off of what you said I would think people "pay for" this game because of 2 reasons. Either they are the total noob and want some help or they are a l33t haxor. So going off that assumption it would seem like good things to charge for would be special weapons and armor or rare crafting items that can lead to better weapons/armor than you can build or find in the game.
Either way like I said in my first response, I have played this game well over 2 hours so there is something there, but there is a lot of room for improvement before this is going to be my go-to-game while I am mobile.
Yes I get a bonus from refering people. You can play and get your gear up without needing food. You can buy food from other players. Its not all bad. Not saying this game will rock your socks off but you can still play it without buying food and get most of the features of it.
It is interesting at first but yeah, you have to spend 'real' money to get supplies hire people for instance. Uninstalled.
Just wanted to mention that a ton of new content has been added...
New Monsters
New Skills
New Weapons
New Pets
And a New Dungeon (Dragon's Lair!)
Would love to hear some feedback about the new stuff. Thanks!
I've started playing two days ago and it's OK but it's not worth it. Food is too expensive, and the game is not good enough to pay that much for it.
I'm sorry but market is full of free games more addictive than this one.
Gilby3000 said:
@brandenk
------
"the food you cannot get without paying or recruiting another player. This is where they get you." - You can easily acquire Food in any of the trade posts in any city in the Parallel Kingdom world. There is absolutely no need to buy Food for cash to be successful in the game, you can trade and get any amount you want.
Click to expand...
Click to collapse
This is assuming somebody is willing to spend real money on Food and then turn around and sell it for gold or whatever.
THIS NEVER HAPPENS, so he was correct your HAVE to buy food with real money to progress further in the game.
I have been playing this game for over a month now. I am @ level 19 and I haven't paid any real money on this game. I get all of my food from sales of items I collect in this game and a couple referalls. There is a kind of price regulation in the game set by the players. For example, for 1 food you pay 100 gold. There are people who do nothing but sell food at the trade posts in the game. Also, ask around on the help chat to find out what certain items are worth either in food or gold. I recently sold 150 wood on the game for 8000gold and 75 food. If you do want to start playing this game, I would suggest you talk to people in help chat. Also look for my name, Lunacyinc, in the help chat, and ask me any questions you have. I would be happy to help. And one last thing, don't believe the promises about free gold or weapons from referal codes or bonus codes. These "bonus" codes do not exist. Its all just a scam for those people to get more food.
if someone finish tutorial, please write my referral code:ivcuz
I've been playing this game for almost 900 days now. I literally started on day one when both this game and android were both brand new. I've quit for months at a time but always get drawn back. I've helped to implement features, test things, make suggestions, and lead a few of the biggest groups to ever exist in the game.
This said I'd like to mention that I've never paid a penny on parallel kingdom, or PK as many call it. It's a great game that has more social aspects to succeeding than most games do. If you can't master the social aspect of help, friends, and territory it won't matter how much money you spend... you won't get far. If you can then you've found the real value in PK.
I'm also not posting my referral code because firstly I don't roll like that and secondly i don't need any food or to spend money on the game to be successful at it.
In game name is Caern if you need any help getting started.
I've played this game for about 30 days now and haven't spent a single dime.
You can trade for food at reasonable rates through the trade posts and it isn't that hard to get gold to trade for food. If you use your food wisely like the tutorial tells you to do, you will not need to trade for food until you are about level 10 or so.
At that point you will have either found a good hunting spot where you can make good gold/hour or you will find good resources from NPCs that you can sell in the trade post for food/gold.
Sometimes it seems a little tedious, but it is fun.
Gilby3000 said:
@brandenk
I am one of the developers/publishers of Parallel Kingdom and I would like to respond to several of your statements.
"the food you cannot get without paying or recruiting another player. This is where they get you." - You can easily acquire Food in any of the trade posts in any city in the Parallel Kingdom world. There is absolutely no need to buy Food for cash to be successful in the game, you can trade and get any amount you want.
"I think the publishers are the scam artists using this system to force players to recruit or spend money" - The business model behind Parallel Kingdom is no different than any other "free to play" MMO. In our minds, at least our game allows people to try it out before they spend any money. We give them 300 free Food with their new character (it costs 80 to level so that is more than enough for 3 levels). And this model allows players to do a little more work in the game collecting resources so they can trade with other players that prefer to spend more money on the game.
"the sole purpose of the game is to profit the devs" - As much as I would like to say that I make games solely for the love of seeing people enjoy them, I still need to feed my family. We have been developing this game for over 2 years. The game is on the third version (Age of Emergence) which just debuted in November 2009. This is the first version that even had a way for us to make any kind of money on the game. The first two versions (the first year and a half of the game's life) had no way for players to spend money even if they wanted to. I'm sorry but eventually a company has to get some revenue or it simply can't support itself or its games any more.
Click to expand...
Click to collapse
Hey! This post is from rinzii!(aslo a pk dev). Tell the central guys to fix the acct. iwillkill. ive recived a tip from her that acct is glitched. Please look into this. Thanks.
Parallel kingdom as of october 14th 2014 4:50pm
everyone here is wrong except for gilby a dev of parallel kingdom.
HERE IS A DESCRIPTION ON THIS SUBJECT AS OF 2014
parallel kingdom IS NOT MADE FOR THE DEVS TO SCAM
ITS NOT THEIR FAULTS IF YOUR A LAZY @SS WHO DOESNT WANT TO WORK ON GETTING 20000 GOLD TO BUY 80 FOOD gold prices for food were actually way lower than that for 80 food
I STARTED IN 2012 WITH NO MENTOR FOR HELP. I ASKED OTHERS AND GOT FOOD ON MY OWN WITOUT USING ANY OF MY UNITED STATES DOLLARS
you never defame this game,its company,and its devs.
you start out with 300 food and are restricted from using it on anything but leveling
GILBY i support as this game is GOOD not scamming
anyone who sees this and wants to speak with me email me at
[email protected]
or
[email protected]
I posted this in the nexus one apps topic but it should probably go here
V 1.0 of the Zombie Survival Handbook is now out, and I would love feedback. If you don't want to spend the 0.99, I would still appreciate thoughts as to what type of things you would want in this sort of app.
Current items that aren't found in normal zed apps:
Excerpts from the army survival guide for survival on the go in a variety of climates
Cultural overview of zeds myths from different parts of the world
Historical overview of how our modern zombie was shaped over the last 100 years
One of the suggestions was a review of modern zed literature + movies, and here are some of my favorites at least that you may not have seen
The original REC (quarantine)- was amazing.
FIDO was very well done.
Dance of the dead was low budget but fun to watch.
and I've heard good things about ' Dead Set' but haven't seen it yet- 6 episode 'what if' in which the big brother house is assaulted by zombies. (They're cut off from the world so don't realize z-day is here)
Well, seeing as we haven't had any zombie attacks yet, I have no real input...
I will test it though, could be a good read just in case.
A barcode to scan in OP would be nice.
Anyway, trying it out
I thought dead set was pretty good, not my favorite, but certainly better then a lot of the other zombie movies that are around.
If there some sort of guarantee?? If I spend 99 cents and end up being a Zed I'm going to want my $$ back or the equivalent in brains depending on how Im feeling.
With the android market you always have 24 hours to cancel after your *first* purchase for a full refund.
If it's longer than that and you feel like I truly put out crap, I'll do whatever I can to help you. I suggest going with the 24 hour route since I feel at the very least I am responsive.
Any relation to the book The Zombie Survial Guide by Max Brooks? If so, I'd gladly give up my $0.99
The only relation is in the general theme.
Brooks did a good job but created a backstory for his type of zombie with the fictional Solanum virus. It also assumes the role of a world which has already had outbreaks particular to his class of zombie.
This app goes with a more generalized focus on survival, also using portion of the army survival guide for wilderness survival for its 'on the run' section. I.E.- Finding food in a desert environment, or avoiding heat casualties / frostbite related injuries in a desert/arctic environment respectively.
The cultural overview is something I'm always looking out for, zombie like creatures and references throughout history. I've received some feedback but would love it if more people emailed with little tidbits
Hello fellow Developers, I am currently developing a TD game for WP7 and would like to ask you what kind of features you expect form such game the most? We're still at a point , where we can add some features so we are curious what non-obvious features( for the genere) we could add
a cheat mode! theres nothing like haveing an infinite amount of money to bulid whatever you like and stack it up against never ending waves enemy units that get larger and more numerious to see how long you can last
i like to see stff blow up
Challenge modes, where you replay the level but it's harder in some way, are a great way to add replayability to a game without substantially increasing the development cost. A few examples of challenge modes for a TD:
Not allowed to build tower <X>.
No tower upgrades (or not past a given level).
No selling towers.
Enemies have 10% more health.
Enemies move 10% faster.
Enemies give 10% less money (or towers and upgrades cost more).
When an enemy dies, it heals the ones around it (favors single-target high-damage attacks vs. splash or attrition).
When an enemy takes damage, it instead takes half that much damage and other adgacent enemies take the rest (favors splash).
Enemies move slower but are far more tough.
Enemies move much faster but are weak.
Enemies regenerate health slowly.
More enemies per wave (with or without the usual extra money from more kills).
Waves come closer together, possibly as a continuous stream.
Strengthen one tower type (possibly not the obvious one to use on a level) and weaken the rest.
Force people to buy upgraded towers (i.e. you build level 2 towers, at the full combined cost, instead of lev1 at the basic cost).
Run the overall game faster (force the player to think and react quicker).
Money slowly drains when not being used.
You start with less money.
You start with a few pre-built towers, but very little (or no) money.
Give no money for kills within a wave until the whole wave is dead (or reaches the exit).
Have enemies that reach the exit cost the player some money.
Towers build and upgrade slower.
Most of these are pretty easy to implement, code-wise. They could be done individually or in combos. There could be extra perks for completing them (for example, you might get more points if there's a leaderboard or something). You can eaither add pre-designed challenges for each level, or allow players to select their own challenges. Challanges don't even have to actually be harder, just different. In fact, some of the things I've suggested would be perfectly reasonable core game mechanics, helping to separate your TD game from the rest.
The game is called dead man cross. Basicly in this game. you use fps mode to hunt zombies, and they turn into cards which you can use to battle. The cards looks amazing. And it does not require money to be good at this game. rare cards can be obtain in various of ways. what you can get with real money. you can get it free too. just need to be a little patient. Enough talking, just join me with the game.
Oh, and use my invite code: 935ITLH You will get rare cards as reward, so will i
Try team fortress 2. Its good and free.
This is my first foray into developing an application and it has proved to be a very strenuous undertaking, as I have singled handedly developed the game whilst working full time and undertaking a 4 year degree. Marketing an application, as a single individual, on just above minimum wage, is very difficult. Whilst occasionally stories do emerge of young developers making large returns from creative development, the vast majority of mobile phone applications which populate app stores are crafted by large development teams with huge marketing and advertising budgets. Many are even leveraged at a loss for the first few years.
In the face of such dwarfing competition, I am attempting to be creative in seeking publicity for my app. As the app was only created by myself on a shoestring, it is not a worldbeater, but I genuinely believe it is a good product with potential, which was affirmed by the very positive reaction I have received when testing it. I hope you don't see this as spam, as your feedback would be very warmly received.
EURO 2016 CHALLENGE
Price: FREE
Google Play: play.google.com/store/apps/details?id=com.sef.euro
Description The Euros have arrived. The hopes and dreams of each country fall on their team. Mastermind your country to the crown of Euro 2016 victory.
Your country has drawn their last match and need a victory in the final group game to progress. Each day, waiting for match-day. Why wait? Take control of your country's fate on EURO 2016 CHALLENGE. Featuring all 32 European teams and accurate group fixtures, EURO 2016 CHALLENGE is the most authentic and addictive football/soccer game for this summers tournament
The timeless, worldwide game of kickups has entertained football crazy adults and children for decades. Simple yet addictive game play mimics the sport, leaving you always returning to make that one last keepy uppy. Use your finger to control the ball and keep it in the air. Use the 5 different power-ups to your advantage to steal one more kickup. Progress through the group stages, round of 16, quarter finals, semis and final on route to tournament glory.
HIGH SCORE MODE: Be the enemy of all your friends and see just how long you can keep the ball up when the pace pick ups. Gloat about your incredible footballing ability by sharing on Facebook and twitter. Put the time in on the training ground to rise to the top of the on-line leader boards and gain the coveted platinum achievement.
Main Features:
* Play as all of the 32 teams in Euro 2016 with accurate group stages and fixtures
* Addictive yet simple game play is accessible to young and old
*Share your kick up records with friends and family on Facebook and Twitter and attempt to rise the on-line leader board of football mad players,
EURO 2016 CHALLENGE
Be sure to review us and look out for future games.