Related
Just a small quick and dirty app that let you change some of the GTA3 default settings.
Original settings are backed up to (GTA3 Folder)/files/GTA3/gta3.gtsettingslauncher.set. If the app completely fails or you want to use the original settings after uninstalling the app, just copy this file back to (...)/gta3.set.
When your gta3.set is missing, please start the game and go to the display options. Change some settings and then hit "restore defaults". Then try again and start the settings app.
If there is still no settings file, get one from this forum (e.g. http://forum.xda-developers.com/showpost.php?p=20950484&postcount=29) or google. After launching the game with the downloaded settings file go to the in-game display settings an click "restore defaults". That should fix some problems with screen width and height.
Available Settings:
Shadows: On/Off
Lighting: On/Off
Resolution: High/Low
Rendering Distance: 18 Steps
Blur: On/Off *
* Blur is not working for me. The setting is always disabled when starting the game. Maybe it is working on other devices (Tegra?).
Currently only tested on I9100 with GTA3 German. Please let me know if it is working or not.
Changes:
2012/01/03 - v1.4:
catch more exceptions
changed launcher, it now hopefully will find the target more often
2012/01/02 - v1.3:
added another external_sd path (now searching in "/mnt/sdcard/external_sd/Android/data/", "/mnt/sdcard/Android/data/", "/mnt/sdcard/external_sd/data/" for package)
2011/12/31 - v1.2:
added launcher icon
added blur setting (which might have no effect)
changed namespace - please uninstall the old version manually. I used an example package found on the internet as skeleton and forgot to change it, sry
2011/12/29 - v1.1:
added external_sd to search path
Make sure to download the LATEST version.
Thankyou excellent work dev,works great.
My device is zte skate
And at 900Mhz on Atomic 2.5 rom,
Chainfire reduce texture size and quality,
With this app you have created,
It is running good now.
I just get instant force close when trying to run this. I was looking to try the lower resolution for performance increase.
I'm using a rooted vibrant (t959), with a custom 2.2 rom
kxlling said:
I just get instant force close when trying to run this. I was looking to try the lower resolution for performance increase.
I'm using a rooted vibrant (t959), with a custom 2.2 rom
Click to expand...
Click to collapse
Can you please post the full path to the original gta3.set? I think the path can't be found.
hacksteak25 said:
Can you please post the full path to the original gta3.set? I think the path can't be found.
Click to expand...
Click to collapse
http://i2.photobucket.com/albums/y8/kxlling/2011-12-29_130706.png
The path is in that screen shot.
Added "external_sd" to search path. Please try again with the new version.
+ 1
Works great now, thanks for the fix. Almost lag free now. Thanks!
thanks for sharing, i hope this is worked on my device
Works perfect on the HTC Desire HD! Thank you! :>
Sent from my loved HTC Desire [email protected] <3
Works perfect on my Sensation! Thank you!
I've attached two screenshots. One with defaultsettings and one with tweaked settings.
I get forced close also on zte blade (orange san fran)
But the game runs any ideas?
arnookie said:
I get forced close also on zte blade (orange san fran)
But the game runs any ideas?
Click to expand...
Click to collapse
When does it crash? Right after starting the settings app or when you try to "Save and Start"?
Can you please also post the path to your gta3.set? Maybe it is a path problem again.
Awesome!
Work perfectly on Xperia play!
It crashes just after starting app.
I fixed it I had to download and copy the file called gta3.set into the correct folder as no file of that name was in the data folder. After I did that the patcher worked fine. :O)
Seems some phones don't create the gta3.set file. Maybe you could include one with the patch or make it auto generate one for people like me. Thanks for the patch. ;0)
Awesome app. I was wondering though, is it possible to integrate more features/mods in the app?
Theres a post on the main page of xda showing mods, also another thread in this same section for gta mods like lamborghini/audi/VW cars, coca cola machines, better texture packs, etc. That would be crazy if you can add those features so we have a all in one mod app for the gta game and can apply them without much messing around. Hopefully that would even help more people add more content to make the game experience even better.
This worked great on my Asus Transformer!
I was surprised to find out the default settings were set so low. Even on my Tegra 2 device. It looks SO much better now.
Thanks for this - works great on my Desire Hd and Haipad M7S - draw distance on low means I can have the effects on and it runs fine on the Desire!
where should i paste this file?anywhere in my sdcard?anyone?plss..
edit: got it work..thanks OP.. ^^
Added a launcher icon and the blur setting. Bluring is not working on my i9100 (it is just disabled by the game while launching), but maybe it will work on other chipsets.
Download is appended to first post.
Hi !
Here is my current progress on porting Final Burn Alpha on our android devices. There's still some work to do (see todo list next). Most games seems to work, including CPS1, CPS2, CPS3, NEOGEO, PGM and all other supported FBA platforms except consoles. It run great on my Galaxy Note n7000, with a lower device it will maybe not run at fullspeed.
FBA support multiple systems, including Cave, Neo Geo, Sega System 16 (and similar), System 18, CPS-1, CPS-2, CPS-3, X-Board, Y-Board, Toaplan, Taito, Psikyo 68EC020 based hardware and misc boards. This project is released under the FBA licence, and android source code is hosted on github.
I hope you'll enjoy, thanks for the support.
Credits:
- aFBA use games description from http://caesar.logiqx.com/
- aFBA use awesome "mamu" games icon: http://icons.mameworld.info/
1.0
First Beta online !
Still a lot of work to do (see todo list next)
Should be compatible since android 2.2 (froyo, api 8), but only tested on ICS and Jelly Bean (4.0+)
1.1
fix layout orientation change on rom detail view
found a better approach for icons and screenshots handling
improved sound output
improved speed
1.2
fix emulator crash on start for device before 4.0 (froyo, gingerbread)
hardware input capability added (in game menu)
hardware input menu navigation capability added
fixed emulator sleep/pause
fix a bug when returning to rom list with changed orientation (tablet's)
fix inner stick size for any screen size
1.3
fixed vertical games orientation
emulator menu is now an ActionBar
fixed custom hardware inputs mapping in emulator menu
added disable vibration in emulator menu
added basic frameskip option in emulator menu
added service and reset switch in emulator menu
added ability to delete save states
added download previews screenshot's in emulator menu
canceling the screenshot's download will prevent the download dialog to appear on next launch
improved rom list search
many few fix..
1.4
updated to latest fba (0.2.97.28)
aFBA and libafba is now one package
added on screen joystick configuration (position and scale)
added 7z compression support
added scale 2x option
added compatibility list (menu -> CompatList)
added roms listing filters (WIP, only year and system)
added x86 cpu compatibility
fix screenshots loading time
fix scanline orientation for vertical games
fix vibration enable/disable
1.5
fix stick bug after input edit
1.6
fix some non working cps2 games
fix start and select buttons not reseted on screen orientation changes
improved "double back key" code to exit the application
2.0
updated to latest fba (version 029734)
big improvement in rendering code (2x faster)
add immersive mode (>=kitkat)
add 4:3 fit screen effect (cps1,2..)
little improvements in audio (still not perfect)
fix data download (screenshots)
2.2
target android 5.1.1 sdk
fix some crash on android > 5.x
0.2.97.35-1
updated to 0.2.97.35
audio quality improvement
fix 3/4 buttons cps2 games
improve double back to exit
update minSdk to 9
TODO
remove too invasive "airpush" adds -> done in 1.4
add compatibility list -> done in 1.4
launch roms with shortcuts from launcher
improve hardware controls
remove navigation bar -> done in 2.0
horizontal scan lines for vertical games -> done in 1.4
custom on screen stick configuration (default and per game) -> done in 1.4
improve joystick vertical layout -> done in 1.4
fix layout orientation change on rom detail view -> done in 1.1
find a better approach to data extraction (screenshots, icons) -> done in 1.1
fix controls for vertical games -> done in 1.3
fix sleep -> done in 1.2
ability to delete save states -> done in 1.3
improve sound output -> done in 1.1
hardware controls -> done in 1.2
Some screens:
Download aFBA on the Android Market
Video updated
Sent from my GT-N7000 using xda app-developers app
this is the greatest thing i've seen on android in a long time. Can't wait to try it out.
Cpasjuste said:
Hi !
I couldn't wait anymore to share my current progress on porting Final Burn Alpha on our android devices since it's now in a good shape.
There's still some work to do: improve audio quality, fix a CPS1 state saving bug, add portait controller for vertical games and a few more things.
Else most games seems to work, including CPS1, CPS2, CPS3, NEOGEO, PGM and all other supported FBA platforms except consoles. It run at fullspeed with no frameskip on my Galaxy Note n7000, with a lower device it won't run fullspeed i guess. As my other emulators, a free full version will be uploaded here very soon !
So here is a (long) video preview, if you don't mind looking at a looser playing
Edit: the video is currently being rotated by youtube, come back later to not have to rotate your head
Click to expand...
Click to collapse
When will it come out??? Finally!!! Thanks!!
Gesendet von meinem GT-I9100 mit Tapatalk 2
If all goes well this week end . (without the bug fixes)
Sent from my GT-N7000 using xda app-developers app
Cpasjuste said:
If all goes well this week end . (without the bug fixes)
Sent from my GT-N7000 using xda app-developers app
Click to expand...
Click to collapse
Yessss. Thanks!!! Will you post the apk in this thread?
Gesendet von meinem GT-I9100 mit Tapatalk 2
iamnotkurtcobain said:
Yessss. Thanks!!! Will you post the apk in this thread?
Gesendet von meinem GT-I9100 mit Tapatalk 2
Click to expand...
Click to collapse
Yep !
Please upload the apk at this state! . Can't wait. Need to plax Marvel vs Capcom!! Lol
Gesendet von meinem GT-I9100 mit Tapatalk 2
Excellent, can't wait to try this out.
Thank you.
I'll try to do my best to release a beta tomorrow.
Sent from my GT-N7000 using xda app-developers app
Hope you'll upload the beta today
Gesendet von meinem GT-I9100 mit Tapatalk 2
I'm sorry i won't be able to release it today, i do not have the time. I'll do my best for next week!
No worries, would rather it be ready when it's ready.
A few questions
As it's going to be a few days for the beta, I just had a few questions:
1. What kind of video options are there? Can filtering be turned off, can pixel aspect ratio be forced, and is there integer-based scaling (x2, x3, x4 etc.) available? I like a non-filtered, pixel aspect, 2x scaled image, as can be had in MAME4Droid Reloaded.
2. Is aFBA based on Yoyofr's iFBA on iOS?
3. Does this use the most recent FBA core, and are all arcade drivers working, such as Sega scalers and Raizing/Psikyo?
Thanks.
Just add a scanline option, and I'll buy this right now
Sent from my SPH-D710 using xda app-developers app
trickytrees said:
As it's going to be a few days for the beta, I just had a few questions:
1. What kind of video options are there? Can filtering be turned off, can pixel aspect ratio be forced, and is there integer-based scaling (x2, x3, x4 etc.) available? I like a non-filtered, pixel aspect, 2x scaled image, as can be had in MAME4Droid Reloaded.
2. Is aFBA based on Yoyofr's iFBA on iOS?
3. Does this use the most recent FBA core, and are all arcade drivers working, such as Sega scalers and Raizing/Psikyo?
Thanks.
Click to expand...
Click to collapse
Hi,
For speed concern there's no software scaler used, instead the emulator surface view is scaled. This allow any scaling with almost no speed decrease. Currently only no scale, fit (aspect ratio preserved) and full screen (stretched) are implemented but a 2x option could be added.
aFBA is not based on iFBA by yoyo, I started from scratch and so it use latest FBA sources/core. Tough some sound routine where inspired by the OpenPandora port (thanks again to Dave ).
I did not find a a driver which is not working for now (except consoles one of course) but not sure I tried raizing/psikyo. I'll let you now or you'll figure it yourself very soon
For the filters, same as scaling: no software filtering used, the trick used is like mame additional filters, a 4*4 pixels tiled image.
Hope this answer your questions
See you,
Cpasjuste.
Sent from my Nexus 7 using xda app-developers app
acme64 said:
Just add a scanline option, and I'll buy this right now
Sent from my SPH-D710 using xda app-developers app
Click to expand...
Click to collapse
You won't have to pay for it except if you want to donate!
Sent from my Nexus 7 using xda app-developers app
Cpasjuste said:
Hi,
For speed concern there's no software scaler used, instead the emulator surface view is scaled. This allow any scaling with almost no speed decrease. Currently only no scale, fit (aspect ratio preserved) and full screen (stretched) are implemented but a 2x option could be added.
Click to expand...
Click to collapse
Thanks, nearest multiple scaling would be good please. Are video options per-game or global? I use an Xperia Play which is always used in horizontal aspect, so for horizontal games I prefer 'nearest multiple' scaling, but for vertical games I prefer 'fit (keep aspect ratio)' scaling. It would be nice if this could be handled automatically as in MAME4Droid, which I guess works by switching to 'fit' if 'nearest multiple' overlaps the screen size. Hope that makes sense!
Cpasjuste said:
aFBA is not based on iFBA by yoyo, I started from scratch and so it use latest FBA sources/core. Tough some sound routine where inspired by the OpenPandora port (thanks again to Dave ).
I did not find a a driver which is not working for now (except consoles one of course) but not sure I tried raizing/psikyo. I'll let you now or you'll figure it yourself very soon
Click to expand...
Click to collapse
No worries, I'll do plenty of testing and let you know
Cpasjuste said:
For the filters, same as scaling: no software filtering used, the trick used is like mame additional filters, a 4*4 pixels tiled image.
Click to expand...
Click to collapse
Does this mean no bilinear filtering, so no smooth/blurry image? Hope so, because I like to see pixels
Also, is there an option to switch between 'standard' and 'pixel aspect' screen ratios, as in MAME?
Thanks for answering my questions.
A beta gets closer!
Sent from my Nexus 7 using xda app-developers app
:good:
Before my Asus tf700 Infinity, I owned a Samsung Galaxy Tab. I purchased some programs and games for it, and all was well until it was stolen. The problem? Now I've downloaded and used those same apps on my tf700 Infinity, and the orientation is off by ninety degrees on quite a few. It has to do with Android's API and Honeycomb, and how the default base orientation is set in the framework policy. Before tablets, the default orientation for the Android API was portrait, but tablets made landscape defaults a possible better default. Apps not written to accommodate this would have the sensors read 90 degrees skewed for landscape default devices (like my tf700), because the sensor data is being read from landscape (regardless of orientation), but interpreted as portrait by the app. Even though my Galaxy Tab was a tablet, it's default orientation was portrait, so there was no 90 degre skew. I have read enough to know that it's possible to change the Android system default value, but it has to be changed in the framework . . . No easy task, especially if the rom is ODEXed.
So . . . anyone have any advice or fix so my paid apps aren't wasted money? I don't think emailing every single developer is the key, when I could modify a single system value to fix the problem for all apps. Thanks in advance, any help is appreciated.
Doesnt ever gyro-based app/game have a recalibration setting? Have you tried that?
Send From My Samsung Galaxy S3 Using Tapatalk 2
GrayHat137 said:
So . . . anyone have any advice or fix so my paid apps aren't wasted money?
Click to expand...
Click to collapse
You could try Ultimate Rotation Control. It can have an individual setting for each application (Forced Portrait/Forced Landscape/Forced Auto).
ShadowLea said:
Doesnt ever gyro-based app/game have a recalibration setting? Have you tried that?
Send From My Samsung Galaxy S3 Using Tapatalk 2
Click to expand...
Click to collapse
The problem is that the data the app is getting is from the sensors is rotated 90 degrees. For example, if the app assumes the tilt data it is getting is from the left and right: tilt left, go left. On my tablet, it's default boot state is landscape, so if the app is asking for the sensor info the wrong way (a deprecated way - from before the Honeycomb API), it's getting the tilt axis from the top and bottom, so: tilt up, go left. I can calibrate, but I still have to tilt up to go left.
Sounds like badly programmed apps to me. Have you tried asking the devs to update based on the correct APIs?
HeartWare42 said:
You could try Ultimate Rotation Control[/URL]. It can have an individual setting for each application (Forced Portrait/Forced Landscape/Forced Auto).
Click to expand...
Click to collapse
I had hoped it would override the default framework, but apps were still polling the sensors wrong no matter which orientation they were displayed in. The sensor data was rotating the same amount as the app, but the original sensor data was still originally off by 90%.
Thanks for the tip; Ultimate Rotation Control is a good app that solved another issue I had, just not this one.
sbdags said:
Sounds like badly programmed apps to me. Have you tried asking the devs to update based on the correct APIs?
Click to expand...
Click to collapse
Yes, that's the consensus. Some I've asked, others are no longer in active development (nostalgia for holding onto these apps). I stumbled upon a web hit while googling for answers, the solution was about changing a simple setting in the android framework, but I'm a not experienced with ADB, and things like ODEXing and DeODEXing are nerve-wracking while I learn and experiment.
Also, thanks for coming sbdags. Running Xenogenesis since late April, fantastic job! :good:
GrayHat137 said:
Yes, that's the consensus. Some I've asked, others are no longer in active development (nostalgia for holding onto these apps). I stumbled upon a web hit while googling for answers, the solution was about changing a simple setting in the android framework, but I'm a not experienced with ADB, and things like ODEXing and DeODEXing are nerve-wracking while I learn and experiment.
Also, thanks for coming sbdags. Running Xenogenesis since late April, fantastic job! :good:
Click to expand...
Click to collapse
Which part of the framework do you need to change?
sbdags said:
Which part of the framework do you need to change?
Click to expand...
Click to collapse
Navigate to the androidpolicy\com\android\internal\policy\impl folder and open PhoneWindowManager.smali in your favorite text editor (Notepad++ is my favorite)
Search for the method "rotationfororientation"
(Picture of code here)
Make note of the variables (v#) for portrait and landscape (in my case portrait is v5)
Scroll to the end of the method and you should find something like:
"move v2, v5" (make sure it's the last move command before the end of the method)
Change the second variable (in this case v5) to whatever orientation you wish to be default. In my case I have set portrait as the default orientation.
Click to expand...
Click to collapse
There are other steps, but this is the only variable changed. I can't post links yet, and I didn't want to copy all of the text there, but that's it. The attached picture is the picture of the code.
Eureka!
GrayHat137 said:
There are other steps, but this is the only variable changed. I can't post links yet, and I didn't want to copy all of the text there, but that's it. The attached picture is the picture of the code.
Click to expand...
Click to collapse
Dear friends,
As I was also facing the same problem in my Ubislate 7C+(EDGE) tab by DATAWIND. While reading your post an idea struck to my mind. With the help of Root Browser app I navigated to /system/build.prop, opened it in text editor and in "ADDITIONAL_BUILD_PROPERTIES" changed the value of "ro.sf.hwrotation=270" 270 to 180 saved it and rebooted the tablet. Yes! the problem was solved but it created a new problem that the orientation of animation while boot and camera orientation has changed now but in order to rectify it I pulled bootanimation.zip to my computer and after unzipping it changed the orientation of animation files from portrait to landscape. Changed the orientation in 'desc.txt' from 480 800 to 800 400 and zipped both without any compression. Pushed it back to /system/media and changed the permission, user,group to original one with the help of root browser. Then for camera orientation with the help of root browser I navigated to /system/etc/camera.cfg opened it in RB text editor and changed camera orientation from 90 to 0, saved it and rebooted my tablet and now all the games using gsensor tilt are working fine.
Thanks,:good:
rotation gyro off
I had the same problemen, i resolved it by going to setting, location and then status (only GPS) then i started GPS tools , just waited a min or so . now everthing is oké again.
I hope thuis helps you
Hello everybody, and before all, sory for my english
The main objetive of this thread is to provide a guide to increase performance on high density screen GPU bound devices, for example, the nexus 10.
The last year android devices start shiping with very high definition screens, but without the necesary GPU muscle to make them work good.
Since I was a PC gamer, I know the terrible impact of high definition on the gaming performance, and, on this screen size, this is a useless impact, since the extra resolution are practicaly unperceptible.
The past week I spend a lot of time trying to change my device's resolution (a nexus 7) and with kernel modding, it is posible, but don't are great since I only play 1/3 of the devices usage, and the 1280x800 resolution are great for chat, browsing (or posting on the forum ).
Finally I find a great program that allow me to temporary change the display resolution of my device, and with the free version I was allowed to change resolution to 720x450, and on gaming performance, that was a GREAT performance updrade, even, with the wuality sacrifice (and on a 7 inch display, this wasn't a great lose.
In order to do that, I need to disable soft keys, since they bug A LOT with the resolution change, and to use a custom launcher because the default launcher bug too (go launcher ex is my favourite and the only one I test).
So, I leave a guide on how to prepare your device to use this mod to increase gaming performance, and to provide help to everyone who want it.
First of all, you NEED to be rooted.
Now, start with the device preparing.
Wee need a soft keys replacement, I recomend this one, work great and are really simple to customize.
https://play.google.com/store/apps/details?id=jun.ace.piecontrol
Now, you need to remove the soft keys in order to gain extra screen space and to protect yourself from potential bugs on the user interface.
To do that, you need to edit your build.prop with an editor or manually with a text editor and add this line.
qemu.hw.mainkeys=1
Now, on the next boot your device have the soft keys disabled.
To protect the status bar from being bugged, we need to change the lcd density of our display in order to allow a phone status bar (the phablet one bug on low resolution displays, and on tablets without sofkeys, we need a status bar.
To do that, we need to edit from the build.prop editor the "ro.sf.lcd_density" parameter and set it to something above 214 (nexus 7 have 213 and it enable the phablet interface, and on 214 it enable a full phone interface, but with small icons and more work space, you need to test and find the most usefull dpi for your device)
Now, we need to install the "magic app", and start testing resolutions and trying to find the most confortable for us, I have the paid version and use on the nexus 7 (16:10 or 8:5) 480x768 since it allow GREAT performance improvement and a good image quality for my screen size.
https://play.google.com/store/apps/details?id=com.nomone.resolution_changer
One example of a game that work GREAT with this trick is N.O.V.A. 3, on the tegra 3 plataform it is almost inplayable, and with the trick, on my nexus 7, it looks like this.
So, start testing this, and post your results, configs and devices.
Help us resolving the screen resolution fragmentation on devices!
And mods, please, help the post with a good language correction XD
Edit: Changed the APK link, to a new one, the new app have onscreen buttons to fix the navbar problems, so, pie controls are no longer needed, I leave the link here onlfy for people to know another alternative, thx for NoMone Devs!
i am planning to buy a 7 or 8" android with high resolution and was a bit worried about gaming performance because of the high resolution.. can you post a video of the performance gain plz?
Whoa! I might give this a go when I get home. Good Job.
i am interested for feedbacks in other heavy games like modern combat 4
this!
what android device and other mobile devices lacks.
there's no setting to set the resolution!
people out there always suggest me to change the dpi, but hell no!
"dpi" is not physical resolution, it just changing icon and other ui element to small or big.
this terms confuse many people.
they think DPI is the screen resolution.
and.... i just cannot understand the hype,
many vendors put high res 1080p on 5" device?
what the heck!? is it necessary?
what's next? ultra 4K res on 4" screen?
come on.. it's unnecesary and waste of battery.
gpu works hard to get the job done in that resolution. especially gaming.
thank you for sharing this trick for us.
google should consider to put resolution changer on the next android.
and android vendor should realize put hi-res on small screen is just plain dumb.
-----
Sent from Android device
i will try this thank you. . .:good:
It's hard to take a video without a camera, but to give youman example, on 500x800 asphalt 7 give me 60fps on the shangai track, with my 800x1280 default resolution, I have 20fps aprox with a lot of fluctutations, it's a great app, and with GMD hide buttons, is almost perfect.
Antara33 said:
It's hard to take a video without a camera, but to give youman example, on 500x800 asphalt 7 give me 60fps on the shangai track, with my 800x1280 default resolution, I have 20fps aprox with a lot of fluctutations, it's a great app, and with GMD hide buttons, is almost perfect.
Click to expand...
Click to collapse
ah that indeed seems to be very nice! i have tried it on my htc desire not it does not work nothing changed
yeahman45 said:
ah that indeed seems to be very nice! i have tried it on my htc desire not it does not work nothing changed
Click to expand...
Click to collapse
Yes, on the HTC Desire 480x800 display, you need to set it to something lower that it, for example, 360x600, it increase the gaming performance, this trick work great on high res display like the nexus 7 or nexus 10 displays for example, try to reduce the resoution to something that retain the original aspect ratio and be lower that 480x800, 360x600 or 240x400 make a grat change, but im not sure about image quality on this device...
Antara33 said:
Yes, on the HTC Desire 480x800 display, you need to set it to something lower that it, for example, 360x600, it increase the gaming performance, this trick work great on high res display like the nexus 7 or nexus 10 displays for example, try to reduce the resoution to something that retain the original aspect ratio and be lower that 480x800, 360x600 or 240x400 make a grat change, but im not sure about image quality on this device...
Click to expand...
Click to collapse
ok thx i have tried to set it to 360x640 on the free version.. but nothing happens.. it just say "Display scaler free has been granted root superuser permissions" and nothing happens
Mh, maybe this is a device specific issue, have you posted a review or sended the autor an feedback email about it?
Antara33 said:
Hello everybody, and before all, sory for my english
The main objetive of this thread is to provide a guide to increase performance on high density screen GPU bound devices, for example, the nexus 10.
The last year android devices start shiping with very high definition screens, but without the necesary GPU muscle to make them work good.
Since I was a PC gamer, I know the terrible impact of high definition on the gaming performance, and, on this screen size, this is a useless impact, since the extra resolution are practicaly unperceptible.
The past week I spend a lot of time trying to change my device's resolution (a nexus 7) and with kernel modding, it is posible, but don't are great since I only play 1/3 of the devices usage, and the 1280x800 resolution are great for chat, browsing (or posting on the forum ).
Finally I find a great program that allow me to temporary change the display resolution of my device, and with the free version I was allowed to change resolution to 720x450, and on gaming performance, that was a GREAT performance updrade, even, with the wuality sacrifice (and on a 7 inch display, this wasn't a great lose.
In order to do that, I need to disable soft keys, since they bug A LOT with the resolution change, and to use a custom launcher because the default launcher bug too (go launcher ex is my favourite and the only one I test).
So, I leave a guide on how to prepare your device to use this mod to increase gaming performance, and to provide help to everyone who want it.
First of all, you NEED to be rooted.
Now, start with the device preparing.
Wee need a soft keys replacement, I recomend this one, work great and are really simple to customize.
https://play.google.com/store/apps/details?id=jun.ace.piecontrol
Now, you need to remove the soft keys in order to gain extra screen space and to protect yourself from potential bugs on the user interface.
To do that, you need to edit your build.prop with an editor or manually with a text editor and add this line.
qemu.hw.mainkeys=1
Now, on the next boot your device have the soft keys disabled.
To protect the status bar from being bugged, we need to change the lcd density of our display in order to allow a phone status bar (the phablet one bug on low resolution displays, and on tablets without sofkeys, we need a status bar.
To do that, we need to edit from the build.prop editor the "ro.sf.lcd_density" parameter and set it to something above 214 (nexus 7 have 213 and it enable the phablet interface, and on 214 it enable a full phone interface, but with small icons and more work space, you need to test and find the most usefull dpi for your device)
Now, we need to install the "magic app", and start testing resolutions and trying to find the most confortable for us, I have the paid version and use on the nexus 7 (16:10 or 8:5) 480x768 since it allow GREAT performance improvement and a good image quality for my screen size.
https://play.google.com/store/apps/details?id=com.nexter.miniscalerfree
One example of a game that work GREAT with this trick is N.O.V.A. 3, on the tegra 3 plataform it is almost inplayable, and with the trick, on my nexus 7, it looks like this.
So, start testing this, and post your results, configs and devices.
Help us resolving the screen resolution fragmentation on devices!
And mods, please, help the post with a good language correction XD
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Hey I bought the app and it works fine i tried most of the resolutions and even a custom one but it seems that no resolution lower than my physical one will go full screen i always get black borders do you get this too?
thanks a8 soc
I tried tweaking my resolution to a higher one yet nothing happens on my Alcatel OneTouch T10. Any fix on this?
Sory for the lazy responce, I have so much time working and other personal things I read on the store that the apk only make the new resolution use the full screen on 4.2+ so if you are on 4.1-, you have it with black borders, sory, but I cant do anything for this :/
is there any way after change resolution for fix buttom touch key(it doesnt work physical touch key)? or any idea where is touch key config file or something like that related in root?
THUNDERASS said:
is there any way after change resolution for fix buttom touch key(it doesnt work physical touch key)? or any idea where is touch key config file or something like that related in root?
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I don't know, I suppose, android mao this keys as a touchscreen surface or something like that, the most easybway is using gmd hide softkeys and with it, trigger a softkeys quick navbar and play with this, I am using Paranoidandroid right now and with the pie controls I fix all my problems, and on smanager I created 2 scripts to execute the commands to change resolution, one for the 500x800 for gaming and the other to 1280x800, the default resolution of the nexus 7.
Try it and leave me a comment with your experience.
Antara33 said:
I don't know, I suppose, android mao this keys as a touchscreen surface or something like that, the most easybway is using gmd hide softkeys and with it, trigger a softkeys quick navbar and play with this, I am using Paranoidandroid right now and with the pie controls I fix all my problems, and on smanager I created 2 scripts to execute the commands to change resolution, one for the 500x800 for gaming and the other to 1280x800, the default resolution of the nexus 7.
Try it and leave me a comment with your experience.
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Thanls for your reply.i have mtk quad core 6589T 1.5 ghz device with powervr 544MP1 and 1 gb ram . My screen is 1080p. i think gpu cant handle this resolution sometimes occur wierd lag and some highend games cant playable.After change resolution to 720p and 320 dpi everything perfect games performance increase %80-100 even memory consumption decreasing.(100mb).i am using with pie control but i want to using continiusly 720p i think after change resulotion touch key coordinates change over screen size.if i found that responsible cfg file or something maybe i can handle this.i am still searching..
THUNDERASS said:
Thanls for your reply.i have mtk quad core 6589T 1.5 ghz device with powervr 544MP1 and 1 gb ram . My screen is 1080p. i think gpu cant handle this resolution sometimes occur wierd lag and some highend games cant playable.After change resolution to 720p and 320 dpi everything perfect games performance increase %80-100 even memory consumption decreasing.(100mb).i am using with pie control but i want to using continiusly 720p i think after change resulotion touch key coordinates change over screen size.if i found that responsible cfg file or something maybe i can handle this.i am still searching..
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Click to collapse
For me, the way to go is sticking with default res for everything except gaming, as I say, I have two scripts on 2 widgets on my main screen, one with the commands
su
wm size 500x800
And the other with the commands
su
wm size reset
on jely bean 4.3 this commands set the override resolution of the screen.
on android 4.2.x the wm have to be replaced with am.
The app launch this terminal commands and override our resolution, but since I cant buy the app because of credit card and legal issues on argentina, I made my own scripts with smanager and swidgets . Quick on the fly change, and "letz rack!"
i am using this fantastic program on my thl w8s to scale resolution from 1080p to 720p during games and the speedup is fantastic...i set tasker to autolaunch the app when i click on the game icon, and once finished the game just click on fixes/reset resolution to bring everything back to 1080p . this program is great and the only one i have found...let's hope the developer doesn't abandon it and keeps making it better....and with a better integration in tasker maybe
HI,
This is for an AndroidTV based system but thought I'd start with a wider audience to improve chances (AndroidTV not having a huge pickup right now)
What I'm trying to do is find a way to create shortcuts to apps using say the F keys so that I can launch directly into the app using what Logitech call an Activity on the remote. A customisable macro that turns on and sets up a defined set of hardware.
I have found some apps that have this functionality though they are focused on improving the use of external keyboards and so don't display an on-screen keyboard in the OS which while not a total show stopper it does reduce the family acceptance factor.
https://play.google.com/store/apps/details?id=innerlife.keyboard.multilanguagekeymapredefiner - Works on AndroidTV but has been updated for 3 years
https://play.google.com/store/apps/details?id=com.apedroid.hwkeyboardhelper - I've contacted the Dev but while there is a thread on XDA neither the app or it has been updated for a year, and I can see my ask to add in an OSK does somewhat go against its stated use case
Any other suggestions , please ?