I recently noticed that I cannot move any apps to my SDCard using App2SD. The normal option to move them is simply there. After some reading it seems this is true for all Samsung phones. I'm not sure why they removed this feature but I was wondering if there is a SuperUser app or a version of CyanogenMod which allows this.
Note: I realize that moving apps to external is not recommended because internal is faster.
However when some of my games take up to 1 GB it would be nice to send them to my 32GB external instead of completely fill up my internal 16GB. Currently I only have 4GB remaining internally.
Related
Nexus S have a lot of storage for the apps plus it shares internal memory any way, so is there point to move apps to SD?
Does it make apps to run slower if they moved to SD?
Some of the apps installs to SD by default, should I move them back to phone?
Thanks.
as a general rule, it's more beneficial to install apps that can run properly from SD to SD during installation
this saves internal memory space
it doesn't really affect performance
the original concept of App 2 SD was for the older phones that had very little internal storage memory
AllGamer said:
as a general rule, it's more beneficial to install apps that can run properly from SD to SD during installation
this saves internal memory space
it doesn't really affect performance
the original concept of App 2 SD was for the older phones that had very little internal storage memory
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I totally disagree with the general rule part.
I think it's pointless to bother moving something to the /sdcard on a Nexus S (Galaxy S, Vibrant, Captivate, etc) unless you're running out of internal ROM space for apps. Even with 130+ apps (many of them larger ones like co-pilot, 3D games, etc), I never have gone above 500mb used for apps on either my Galaxy S or Nexus S.
I won't say I can't imagine ever needing more than a gig, but it doesn't seem likely in the near future.
There's also a downside to using apps2sd when you're not out of space on the internal memory: you're giving up limited sdcard space for media storage like music and movies. Granted not much, but without an external sdcard, our Nexus S is even more limited in that regard. On my Galaxy S I had almost 28 gigs of stuff on the two cards (int and ext sdcard)...YMMV.
Everyone's usage patterns are different, so there's no right/wrong answer here.
Hey, I just got a 16gb Verizon s3 and rooted, unlocked boot loader, installed liquid smooth v2 jellybean rom, and I installed maybe 20 apps I always run with on my phone and then tried side loading swype and flash player but my phone is saying there's not enough memory and I need to clear some space. The intended phone shows the I've used maybe 500mb of my 12gb internal capacity and I went to try to move the downloaded apps to the sdcard to see if that might help, but I don't even see an option in settings>apps to move the apps to the sdcard. Used to be a toggle switch to move to SD or back to phone if you wanted a widget to stay on internal memory.
Anyway, I've been googling and trying to figure this out and I can't. Before I rooted and flashed I had all of these apps on my internal storage with no low memory warnings. Can anyone explain why the entire 12gb internal memory is not available to me for apps? And how do you move apps to sd on the s3? I saw in rom brower that my real sd is actually called sd ext and the folder called sdcard doesnt seem attached to my physical sdcard at all but maybe part of the rom's memory? I don't want to always have to move apps to sdext if its even possible, I want the 12gb available to me, not only 500mb of it, and the option to move to SD would be nice for some games and apps but I also want to be able to keep certain apps on phone's internal memory.
Thanks for any help with this!!
Is the card actually full? AFAIK GS3 is kind of weird -- the internal memory will be partitioned such that you'll see the "user" partition as /sdcard, and everything gets saved here, including apps and nandroids. In Settings -> Storage, if you click the internal "sd", it should bring up a sorted list of what's using the most space.
Personally, I'm trying to figure out if there's a good way to utilize an external sd card.
ponyboy82 said:
Is the card actually full? AFAIK GS3 is kind of weird -- the internal memory will be partitioned such that you'll see the "user" partition as /sdcard, and everything gets saved here, including apps and nandroids. In Settings -> Storage, if you click the internal "sd", it should bring up a sorted list of what's using the most space.
Personally, I'm trying to figure out if there's a good way to utilize an external sd card.
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I tried uploading screens on op on my phone but when clicking choose file to upload nothing happened. On my phone in settings it says I have 11.54 of 12.05gb internal memory available and 17.35 of 29.71gb sdcard memory available.
I'm on this ROM: liquid-jb-v2.0-rc5 .. its 4.1.2
I have always liked liquids ROMs (and spjesters) but I might give cm10 a try later when I'm around WiFi and redownload all my apps and then try side loading again and see if I get same low memory error
Still not sure what the deal is with liquids rom but I switched to paranoid android jb rom and no problems with internal memory so far. I've used over a gb of memory on apps from market and sideloaded and really like the way the settings are laid out in 2 columns. only real problem with I've noticed is that for some reason Swype won't autospace in the stock jb rom so I switched to using opera for now
Hey Guys -
I purchased a Shield about a month ago and love it! I think I have more fun experimenting with it than playing games. Unfortunatly, the Shield doesn't come with a large amount of storage built in. Fortunately, though, there is a micro sd slot (as opposed to my HTC One which doesn't have one ) I got a good deal at New Egg for a 64gb card and got it. After receiving, I inserted it then installed NextApp SDFix so that KitKat could write to it. Since doing so, it's worked very well and can tell no speed difference for apps residing on the Shield vs the SD Card.
Having a 64gb card and not much internal storage, I'm in the habit of installing apps and if above 100mb, opening settings / apps, browsing to the app, then choosing to "Move to SD Card." I've done this for all apps over 100mb and even some smaller ones. Below are the specs for my Shield followed by the issue I'm having...
My nVidia Shield Specs
- OS: Android KitKat 4.4.2
- Kernel: 3.4.10-g73896af
- Build: KOT49H.01.00.17394.0077 (latest public release)
- sdcard0 (Internal) - 11.32gb used / 1.40gb free
- sdcard1 (SD Card) - 45.28gb used / 12.96gb free
- Software Modifications
- Rooted
- Xposed Installer 2.6.1 + 3-4 modules (basically GUI mods - nothing hardcore)
My Issue
Even though I've moved all 100mb+ apps to sd card, have no media, or other files on internal storage; I don't have enough room to install large apps anymore. I have plently of room on my sd card which is where I'd move it to post install, but first must install it before I can move it. Below are full details for the issue I've found after investigating.
If there's a method to have Shield install apps directly to sd card by default, it may work. I've found solutions online - but - my fear is that trying to do this workaround may mess up any existing symlinking or other things. Details for what I'm talking about are below...
Issue Detailed
When I choose to move apps to the SD Card, I do see space around what the app takes up freed from my internal storage as I should. However, I've verified that all 100mb+ apps have been moved (30+gb worth); but my internal storage shows only 1.40gb available! I understand that moving an app probably doesn't move all of the app's files, but I'd think at least the bulk of them.
When I started to investigate the file system, I found files which should be on the SD Card which seemed to be located on the internal storage. Is this due to symlinking? Even though reported as such, I know it's not possible as the total size of these files exceeded what internal could hold. Do these actions give a false-positive for how much free space I actually do have internally?
Example: When I got the properties of root/Android/obb/ on sdcard0 (internal storage) it showed it's size to be 26.0gb. Internal storage is half that!
To investigate, I installed a couple of apps to show disk usage. I bought Disk & Storage Analyzer (root) and let it run. It was able to show space stats for internal & sd separately - but - seemed to not to be able to tell the correct place individual files were coming from.
Overall
Sorry if I got carried away with description - I'm just frustrated. If you understand how my scenario was designed to work and perhaps what my options are (if any), I'd appreciate it.
Thanks for your help and time! Ben
If I'm not mistaking, moving a super large app to SD card only moves a very little fraction of the app data. For example, it only moves %4 of GTA San Andreas, which is absolute bs. I don't know exactly why, it may be a kitkat issue. I haven't tried moving an app to SD on jb since I went to kitkat as soon as I got my shield a while back.
Sent from my SHIELD using XDA Free mobile app
Kite-G said:
If I'm not mistaking, moving a super large app to SD card only moves a very little fraction of the app data. For example, it only moves %4 of GTA San Andreas, which is absolute bs. I don't know exactly why, it may be a kitkat issue. I haven't tried moving an app to SD on jb since I went to kitkat as soon as I got my shield a while back.
Sent from my SHIELD using XDA Free mobile app
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Thanks for the reply, but don't believe that's the case. It's seemingly moving a lot of the data as once i "move" an app, it shows free space back on the OEM storage again as free which may then be used to install other apps to this internal storage.
After additional research, I have a question which may resolve this. As mentioned above, after I received the SD card and inserted it, I installed an app which allowed KitKat to have additional rights to the card that jellybean previously had. Since then, I've found out that it seems as if with the Shield specifically, moving installed apps/games to the SD card is a native feature where this 3rd party app isn't required. The post I read this on said this still occurred using KitKat, too.
Current Question
So - could it be that this 3rd party app is causing the issues? I installed the app before attempting to move an installed game so don't know if it works. Does anyone else know?
I wouldn't mind uninstalling the 3rd party "workaround" app, but don't want to loose a bunch of data in the process.
Your thoughts? Thanks!
*note i have lte version with 8gb mircosd, on vanilla 4.4.3 with temp root*
i'm trying to install hearthstone, the game takes like, 1.8gb or something
well, i have enough for it to install, then i cleared alot of stuff, and moved all the app that i could onto sd in setting
after everything, i have ~500mb left
problem is, i can't update it, i think you need like, 1 gb (or maybe even the entire game's space, 1.8) for it to update
hell, i couldnt even update chrome with like 300mb of space left over
i'm noticing that moving the app to sd there's is virtually not much saved space, plus i've created alot of dup data on the sd card
the linking between the two is piss poor
is there anyway to force the entire app to go on the sd card? my previous phone could do that (samsung exhibit 2: had only <2gb internal memory and i moved entire apps to the sd card)
I have a gold tmobile LG g5 that I just got second hand. Not rooted or modified in any way, and I have a Samsung micro sd 32gb class 10. Normally you can go to storage, format, and format as internal, but here it just says format as portable. And I can't move apps to it. Is this normal
If you're still following this thread, Most apps (due to the way they're written) won't run from the SD card, so the developers turn that option off (so that they don't have to answer all the "how come your app stopped working after I moved it to my SD card?" questions). Besides, you don't move the app, you move small pieces of it, and there's a link left in internal storage pointing to each piece. Many times that results in the links taking up more total space than the app, so you actually lose storage space.
Adoptable storage (using the SD card as internal storage) was actually developed for those little 8GB phones. (After loading the OS, the recovery partition and the download partition, there's not much space left for apps.) I've been running a 32GB phone for over 4 years now, I'm a software develop, a software junky and I help people with app problems [so I install a lot of apps just to see what the problem is, then I forget to uninstall them] and at the moment, I have 20.88GB available in internal storage - Of course I don't keep a lot of 6GB movies on the phone, but if you do, you can store over 40 full-length movies on one 256GB card - and that's what should be on the SD card - videos, music, documents, etc - anything that's not an app [oe widget, which is the same thing]).