Related
Haven't tried it yet, but grab it quick... emulates 0.37b5 ROM list. Yes, it supports Xperia Play buttons.
https://market.android.com/details?id=com.seleuco.mame4all&feature=search_result
Project page: http://code.google.com/p/imame4all/
Nice find. Testing romset now
I prefer this to jrioni, it has a better user interface.
Games run at good speed, just as good as jrioni, and I find the sound better in this.
Still no save states that I can see though.
Posting for tiger kings emulator to own them all. Mame needs save states to be functional imho. I play for 5 minutes at a time at work and can't progress in games without save states.
The good thing about this emulator is that it saves all your high scores. with Jromi you have to manually save and load your high scores.
My Metal Slugs and CPS2 games dont seem to work though.
dsswoosh said:
I prefer this to jrioni, it has a better user interface.
Games run at good speed, just as good as jrioni, and I find the sound better in this.
Still no save states that I can see though.
Posting for tiger kings emulator to own them all. Mame needs save states to be functional imho. I play for 5 minutes at a time at work and can't progress in games without save states.
Click to expand...
Click to collapse
They are *arcade* games. They're only meant to be played for 5 minutes at a time. Only purpose for savestates is if you are cheating your way through a game with infinite quarters.
zerojay said:
They are *arcade* games. They're only meant to be played for 5 minutes at a time.
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Click to collapse
Totally disagree with this.
Some games take 30+ minutes to beat and complete. Some are even longer taking 1 hour+ to beat.
You forget that this is a mobile device. Which means you are playing games on the move.
People playing on trains, aeorplanes, cars, 10 minute work breaks, sitting at the bus stop, sitting on the toilet (yea i do this ), etc etc etc
You want to continue your game, but at a later date.
zerojay said:
Only purpose for savestates is if you are cheating your way through a game with infinite quarters.
Click to expand...
Click to collapse
This sentence makes zero sense if you sit to think about it.
"Infinite Quarters" are there whether you have save states or not
Completing metal slugs, alien vs predator, final fight, street fighter, strider, rampage, ghould n ghosts, heck LOADS of games take ALOT longer than 5 minutes.
If you played ghould n ghosts for 5 minutes at a time, you would forever be playing the first level.
What is the point in that?
Yes, it is inconclusive, save states ARE needed.
However i have some unfortunate news, MAME4ALL will NEVER have save states, since it is based on a version of MAME that doesnt have them either.
Our only hope is to see what magic Tiger King can produce.
Anyway, no disrespect to Jrioni, i was one of the people that loved and bought his version of Mame.
I support him ALL the way.
But this version of Mame i prefer, the UI is superior to Jrioni. And since it is free, there is no need to purchase Jrioni anymore.
Anyone who wants to play Mame games, this is now the best version.
Glad I held off from buying Jrioni now. Was waiting for save states.
This seems better, though without save states as well.
...and to say Save States are not needed on a mobile device is well...I'm not going to get into it again...but its pretty stupid.
Red_Kop said:
Glad I held off from buying Jrioni now. Was waiting for save states.
This seems better, though without save states as well.
...and to say Save States are not needed on a mobile device is well...I'm not going to get into it again...but its pretty stupid.
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Click to collapse
does Mame4droid support dip switches?
reason why i ask its pointless playing mame games for me on medium setting, i like to crank the difficulty up on games, otherwise no challenge !
harlzden said:
does Mame4droid support dip switches?
reason why i ask its pointless playing mame games for me on medium setting, i like to crank the difficulty up on games, otherwise no challenge !
Click to expand...
Click to collapse
No it doesnt.
Which is quite annoying because i cant change the analog sensitivity for games like Paperboy, which is unplayable on Mame4Droid because he steers to the left all the time.
Jrioni's graphics seem to be a bit better too. Mame4droid is a bit blockier.
Sound and speed works best on Mame4Droid though. And Mame4Droid is far more user friendly in setting up screen sizes etc.
mame4droid support dip switches u can enable it during in games by pressing select+start at the same time will bring up the menu, only the bad side is the graphic blockier but enable smooth graphic the games lag if it can fixed this then this is the best emu u can get for play.
Does the APP comes with roms or do you have to download them if so from where?! does the app run well on the sony play?
Teku
squall12 said:
mame4droid support dip switches u can enable it during in games by pressing select+start at the same time will bring up the menu, only the bad side is the graphic blockier but enable smooth graphic the games lag if it can fixed this then this is the best emu u can get for play.
Click to expand...
Click to collapse
Yes!
Dip switches work.
This is hands down the best Mame emulator for Android. The only thing that can top this is save states or support for newer ROM sets.
Guy above. Don't ask for roms here. They are easily findable with any search engine.
for the roms to work with this Emulator what file type do the roms need to be?
It tells you on the market download page
dsswoosh said:
No it doesnt.
Which is quite annoying because i cant change the analog sensitivity for games like Paperboy, which is unplayable on Mame4Droid because he steers to the left all the time.
Jrioni's graphics seem to be a bit better too. Mame4droid is a bit blockier.
Sound and speed works best on Mame4Droid though. And Mame4Droid is far more user friendly in setting up screen sizes etc.
Click to expand...
Click to collapse
I must be doing something wrong because even though sound is a bit better than Jrioni's, this emus is much slower, almost unplayable. So I will stick to Jrioni.
rugalb said:
I must be doing something wrong because even though sound is a bit better than Jrioni's, this emus is much slower, almost unplayable. So I will stick to Jrioni.
Click to expand...
Click to collapse
What games are you seeing that are slower?
For instance Three Wonders, and Mortal Kombat 2 does not work. On a second attempt I uninstalled it and downloaded from Market and works fine now.
FYI Three Wonders works perfectly in Tiger Arcade 2.20
I'm trying to put this on my ATT Captivate and I can not get the games to show up on the program. I know that I have the right versions of the games. After installing the program, I checked the SD card to see if a ROMs folder was created. There wasn't any so I created a ROMs/Mame4all/roms folder which didn't help. I tried to move the program to the SD card, but I couldn't see the folder when I put the card in a reader. What am I doing wrong?
Never mind. It was on the phone. I was able to see the folder after plugging the phone directly into the computer.
Ok guys i hate to bother you with this again.
But I keep reading posts where people talk about how awesome FF VII, VIII and IX run on their android phones with FPSE but i cant for the life of me get either one of them to work good enough to be playable.
I got the latest version of FPSE and ive tried different settings, overclocking, different ISOs and all that good stuff, but I have yet to find the right settings to make the games work well enough for me to want to play them xD
Of course i can get them to run, but either the sound is just plain bad, or the menu is invisible while fighting, or the resolution is just really crappy.
No matter what i do the quality of the FF games is really bad on FPSE.
I am really sorry to bring this up again, but if anyone is getting good results with FPSE please share some of your knowledge with me
Not fpse, PSXperia.
forum.xda-developers.com/showthread.php?t=1201532
Works on 2.3.3 only
This will make ff7 run to perfection
forum.xda-developers.com/showthread.php?t=1220541
Confirmed working for me
This post was brought to you by:
xperia play, xda app, gingerbread and SwiftKey x
just wondering, how does PSXperia handle games with multiple discs?
No idea what to do, I've read that on the PSP, you had to merge the discs into one .ISO, but again, no idea how I go about doing that... bleh
Aw man I had hoped there would be a way to improve FPSE's performance. Im really enjoying the new CyanogenMod. Works like a charm.
So only way atm to actually play PSX Games is to go back to 2.3.3 stock and figure out how to work PSXperia right?
yap.
As for multidisk,just extract the save file folder in sd/android/data/sony.ps.ncxa_70001 (Disk 1) and put it somewhere safe,then put in Disk2 data file,and put the safe file in there.It should work the same
If your using Cynanogen7 then maybe you can download PsPocket?
uhm where could i download pspocket? oO and what exactly would that do for me?
I'm assuming cm7 doesn't have It, so you can use it as an alt to fpse
Sent from my R800i using XDA App
I use FPSE to play Final Fantasy 7 and 9 perfectly fine...
Default settings except for the spu sound syc enabled in audio.
speedyink said:
I use FPSE to play Final Fantasy 7 and 9 perfectly fine...
Default settings except for the spu sound syc enabled in audio.
Click to expand...
Click to collapse
Same here. SAME SPECIFIC two games also: i played through 1/2 of FF7, and 3/4 of FF9....both were extremely playabale! Maybe a stutter here or there....but still had an awesome time playing them
I found it works better if you leave all video settings default, Don't use any of the frameskip options... Video had a higher fps for me this way. For better sound, enable it under Audio settings and make sure the .cue file for each game is in same folder as the .img/.bin files for that game. Hope this helps
Err ok ill have to give it another try. Thanks for the tips guys.
OK sorry guys, but I'm having some issues xD I can't figure out why the sound isn't working on any of my ff games its like all the effect sounds are bugged. Like when you find an item or so it's just a single beep instead of the whole sound... I'm using .img files.
Anyone got similar problems?
Sent from my R800i using XDA App
speedyink said:
I use FPSE to play Final Fantasy 7 and 9 perfectly fine...
Default settings except for the spu sound syc enabled in audio.
Click to expand...
Click to collapse
^^^^^^^^^^
Hmm my game-files seem to be faulty then, cause the sound is unbearable xD.
The emulator work great but the graphic not good as it should be
I changed all the setting to the highest but steel no change
I tried psx4droid but its cruse when i load rom
The solution:
Update to the last Fpse version, then download this plugin:
http://perso.numericable.fr/schtruck/libopenglplugin.so
To load opengl plugin, just run FPse into softmode, then go to MISC menu and into the bottom choose Load OpenGL plugin,
Quit Fpse and restart to Apply change.
Source:
http://www.fpsece.net/forum2/viewtopic.php?p=24904#p24904
Its PlayStation one. Its pixelated. Some PC emulators add a blurring effect but the game should be the same.
LTE EX Galaxy Nexus CM9
Asus Transformer Revolver
Try update fpse. Version 0.11.1 support opengl plugin and graphic is much better.
Wysłane z mojego LT15i za pomocą Tapatalk
kulitom said:
Try update fpse. Version 0.11.1 support opengl plugin and graphic is much better.
Wysłane z mojego LT15i za pomocą Tapatalk
Click to expand...
Click to collapse
Thank you!!
i updated and now the graphic are perfect , just like on the computer
Thanks again!
what did you change besides updating from the market? I updated to the 1/9/12 (Version 11.9) and its still pixelated.
has anyone else notice a slight lag in most games?
I have a lower powered single core device (xperia play) and it runs 100% perfect on everything I throw at it, no lag, zero frameskip just absolutely perfect.
playing the same games on my dual core tegra2 device and it's laggy as hell sometimes. (final fantasy games)
I notice that if I remove the "frame limiter" it flys... like 100fps almost unplayably fast... tried several different custom roms + stock... nothing helps
Anyone have a fix for this? Can someone post their settings for system & video etc if they have theirs running good? is there a magic plug-in I'm missing or something?
I know this device is capable of running this 100% 60+fps zero frame skip... it's either a setting I'm missing or a bug somewhere.
kxs783kms said:
what did you change besides updating from the market? I updated to the 1/9/12 (Version 11.9) and its still pixelated.
Click to expand...
Click to collapse
Download this plugin:
http://perso.numericable.fr/schtruck/libopenglplugin.so
And to load opengl plugin, just run FPse into softmode, then go to MISC menu and into the bottom choose Load OpenGL plugin,
Quit Fpse and restart to Apply change.
johnsongrantr said:
has anyone else notice a slight lag in most games?
I have a lower powered single core device (xperia play) and it runs 100% perfect on everything I throw at it, no lag, zero frameskip just absolutely perfect.
playing the same games on my dual core tegra2 device and it's laggy as hell sometimes. (final fantasy games)
I notice that if I remove the "frame limiter" it flys... like 100fps almost unplayably fast... tried several different custom roms + stock... nothing helps
Anyone have a fix for this? Can someone post their settings for system & video etc if they have theirs running good? is there a magic plug-in I'm missing or something?
I know this device is capable of running this 100% 60+fps zero frame skip... it's either a setting I'm missing or a bug somewhere.
Click to expand...
Click to collapse
I didn't notice this problem ,which version you have?
try to update to the last version
FPse 0.11.4:
Fixed Touch screen immediate crash
Fixed frameskip in gpu soft mode.
the last one is FPse 0.11.7
i9apps said:
Download this plugin:
http://perso.numericable.fr/schtruck/libopenglplugin.so
And to load opengl plugin, just run FPse into softmode, then go to MISC menu and into the bottom choose Load OpenGL plugin,
Quit Fpse and restart to Apply change.
I didn't notice this problem ,which version you have?
try to update to the last version
FPse 0.11.4:
Fixed Touch screen immediate crash
Fixed frameskip in gpu soft mode.
the last one is FPse 0.11.7
Click to expand...
Click to collapse
i've experienced the slowdowns from when I got my transformer shortly after it came out... From what I'm reading what I'm seeing is normal for the transformer. I was running the version before this and also running the newest verison in the market, small change but the issue is still there.
people seem pleased to see 50-60 fps on games like FF7, I guess I'm a little too picky... especially when I know it can do better... and I've *seen* it do better.
That video plug-in gives that buttery smoothness I am expecting to see but is very glitchy in the games I tried. Graphical errors and anomolies everywhere. Looks nice though when it's not messing up.
I might hit up the author of the program to see if he can look at it.
remove the frame limiter on fpse and load up FF7 and print framecount and play a bit, very smooth but way too fast i'm seeing 100-120fps, put the frame limit back on and it drops to "60fps" but stutters and lags like it's dropping below 30fps. specifically in fights etc and parts with high polygon count.
I'm sure it's a glitch somewhere.
I use both an Xperia Play and a Motorolla Razr, and when playing any of the three games I'm going for (Grandia, Xenogears, Suikoden II) the sides are corrupted with part of the onscreen art, but more importantly many of the video screens are completely whited out. Not necessarily FMV, but nonplayable story elements.
Anyway, if anyone has any ideas, I'd really like to try the openGL routine.
also having issues with FF7. tried a bunch of different settings but cant get it to my liking. Its perfect when your running around the 1st reactor but when you get in a random fight everything slows. The music, frame rate; everything. OR its faster than normal on the map then when getting in a random fight its STUPID fast. so fast that the white hand cursor that selects things is solid ( should be blinking) lol. I kinda gave up on it, too annoying to play either way.
I played xenogears for several hours. it's playable. the graphics are smooth. some cut scenes are laggy, but overall is fine. hope they fix it for ff7 battle menu.
Does anyone know what version of opengl the plugin for fpse is??
I heard someone say its 1.1 or something but for most phones running emulators wouldnt they have opengl es 2.0 natively like our tf's ?? Would make sense to have the most used and native version as the plugin wouldnt it?
I dont know all i know is its pretty as hell!! but crap fps atm Hope an update to the emu or plugin will help
Sent from my tf running krakd warped an twisted 1544mhz Blades kernel
I have version 0.11.14 and lastest opengl plugin. But when I use opengl plugin after quit and open FPSE again it crash. I wondering how to run FPSE in "softmode"?
I use FPSE in my Samsung Galaxy S2 run in ICS 4.0.3 leak XXLPH.
OpenGL plugin is amazing graphic improvement but I have no more fps, now I have fpm (frames per minut)
New version is out: FPse 0.11.40
here are the changes:
- Fixed sound! really perfect now! especially if you set SPUSYNC from audio menu
- Added OpenGL-ES 2.0 blitter mode as default software. Very fast and smooth, and bilinear filtered!
if you want old software mode, just go to MISC menu and select Old Software drawing then restart FPse.
- Updated openGL plugin with fixes and support for Rockchip GPU.
- Fixed Start menu of GT1 in soft mode
Download here if you like: https://play.google.com/store/apps/details?id=com.emulator.fpse
Legend Of Legaia
Hi..
i dunno if this thread is still alive or active, but, i just want to know what is the best settings for FPSE to obtain he best graphics without suffering lagginess. i am playing Legend Of Legaia on my stock Nexus 7 2012 and when i use the OpenGL plugin, yes, there is a graphics improvement. Vahn's hair is not soo messed up and pixellated..but when i get into fight scenes the game stutters and lags esp when using arts (attacks) with my characters and kinda framerate drops..but when i don't use openGL, framerate is alright but graphics are cappy..legend of legaia does still look cool on PS1..but i never imagined it still has a low quality graphics when used in emulators. haha
I'll maintain this thread so long as there's interest. In order for an emulator to be listed here, it needs to meet the following criteria
-must be able to open the app with the OFFICIAL Nexus Player gamepad (NPGP)
-must be able to exit the app with the official NPGP
-Must be able to configure all in-app options, to include gamepad button assignments, with the NPGP.
-Must be installable from the Nexus Player (waivable if installable from Play Store on PC)
-Must have a leanback launcher shortcut
Basically, if the emulator requires root, ADB, third party peripherals (for use or configuration), sideloading, etc., it won't be on this list.
NES:
NES.emu ($3.99)
Open the Play Store on your Nexus Player, and scroll up to search. Type or speak "Nintendo" or "emulator" and this will be one of the options that comes up. Alternatively, you can purchased and push install from the web-based Play Store. Open installation and first run, you should go to the settings and configure the gamepad for in-game actions (specifically, to exit the app).
SNES:
Snes9x EX+ (FREE)
Same as above (same developer and menu system).
I'd advise using the SNES emu first (as it's free) to learn how his menu/control setup works, then move on to his other paid emulators. You can see his other emulators at this page here - https://play.google.com/store/apps/developer?id=Robert Broglia&hl=en
Alternatively, you can open the Play Store on the Nexus Player, scroll up to search, and type/speak "emulator." Pretty much all of those are his. As I purchase his other emulators I'll add them to the above list when confirmed. If others wants to try them and report back, I'll also update the list based on that. If you find other emulators that meet the above criteria, please share.
Won't they get removed from the store soon? Emulators are banned quickly on Google Play, aren't they?
Magnesus said:
Won't they get removed from the store soon? Emulators are banned quickly on Google Play, aren't they?
Click to expand...
Click to collapse
Most emulators on Google Play have been there for years. Nesoid and the other emulators made by that developer were removed for a specific violation. Here's a good article on the subject.
http://www.androidpolice.com/2011/0...nded-are-emulators-soon-to-be-banned-content/
Also, I'm going to go out on limb here. It's normally bad form to distribute links of ROM distribution website (and I won't post it here unless a moderator explicitly tells me that it's ok). However, there's one website that is actually legal (and as such, don't expect to find the best games here). Basically, the ESA has set up a way of protecting the rights of gaming companies and their work, while also offering some ROMs to gamers. Read more on the ESA here:
http://www.theesa.com/ (NOTE: Not a ROM distribution site)
Due to this, one website is completely ESA compliant and has, at the request of Nintendo (and other parties) intentionally set up dead links that will usually be at or near the top of Google results. If you search for a specific ROM on a Nintendo platform, and you click on the link for this specific website, all you get is a link that says "This page has been removed due to copyrights." What few ROMs are available on this website are legally freely distributed. Have at it.
The only problem I have with console emulators has always been the controller lag. This has been true even on my gaming PCs. Playing Super Mario 3 for example, on my SNES (bought one just for this game - lol) it's smooth and does what I expect it to. On my PCs, ADT-1, etc., there's always a minor lag that's just enough to throw timing off.
Mame for the most part on the PC has worked very well for fighting games. Chankast with MvsC2 was damn smooth for me. I'd love to see Android get to this level of emulation.
Mi|enko said:
The only problem I have with console emulators has always been the controller lag. This has been true even on my gaming PCs. Playing Super Mario 3 for example, on my SNES (bought one just for this game - lol) it's smooth and does what I expect it to. On my PCs, ADT-1, etc., there's always a minor lag that's just enough to throw timing off.
Mame for the most part on the PC has worked very well for fighting games. Chankast with MvsC2 was damn smooth for me. I'd love to see Android get to this level of emulation.
Click to expand...
Click to collapse
There are two types of lag that you'll have to deal with here: system timing and input lag.
System timing - Each emulator developer takes their own approach to this. For the SNES, for example, SNES9X and ZSNES took two different approaches. ZSNES made the system timing more consistent, while SNES9X attempts to emulate the system timing of the SNES to a fault. As a result, playing a game on SNES9X will more closely mirror the actual SNES than ZSNES will. Basically, if you're playing a game that requires timing, you'll have to completely relearn your timing on ZSNES, whereas SNES9X will require less (if any) adjustment.
As for Sega 8/16-bit systems and the 32X, you should ONLY be using Kega Fusion on the desktop. This emulator is made by the same guy who has been hired by Sega numerous times to help them port their "Ages" collections to various platforms. He has inside knowledge of the hardware which is why his emulation is so spot on. There should be no noticeable difference in timing between an actual SMS/Genesis/SegaCD/32X and Kega Fusion. Unfortunately, the emulators available for Android aren't based on Fusion.
Input lag - All monitors/HDTVs have a degree of input lag. If you're gaming at 60fps, you want input lag to be <16.67ms, or 1 frame. This ensure that your button response is never more than 1 frame off. NOTE: This has NOTHING to do with pixel response time advertised by LCD manufacturers. Do NOT confuse these two specs. Here's a database of PC monitors and their associated input lag - http://www.displaylag.com/display-database/
HDTVs have an inherently high input lag due to all of the processing that they attempt to do. If you're going to game on these HDTVs, you want to disable as much as possible by using any built-in game mode that the HDTV has. For example, I use a Samsung L46A650. I bought this HDTV in 2008 because, at the time, it had the best input lag control. To date, no HDTV has bested it, so I'm keeping it until it dies. If I use HDMI input 2, set the source to 1080p (possible with Xbox 360, not with PS3), and set it at PC mode, it acts as a PC monitor. Input lag is <16.67 ms in this mode. For other inputs, enabling game mode has an input lag of 16.67ms to 33.33ms (1-2 frames). VGA (Dreamcast) is <16.67ms. If you dare use standard or movie mode, input lag is 3-4 frames. And if you have component hookups (like my PS2) and forget to enable game mode, it's a horrid 4-6 frames worth of delay. Here's an AVS thread on it - http://www.avsforum.com/forum/166-l...-results-your-lcd-display-here-reference.html
Bottom line is that you can greatly reduce the timing issues that you're having by ensuring that you're using the optimal emulator, and properly configuring your display.
^Thanks for all the detail man! I'm using a Samsung TV as well and had been using game mode for my ADT-1 input. Switching it from Game to PC, I saw a significant improvement in the input lag; however, I do see occasional screen hiccups (just a quick flash while navigating). The SNES games (Mario 3 in this case, for comparative purposes) plays almost flawless and as smooth as my SNES. Not perfect, but a helluva lot better than in game mode. It's comparable to my PC at this point, from the quick 10 minutes of testing I did.
Mi|enko said:
^Thanks for all the detail man! I'm using a Samsung TV as well and had been using game mode for my ADT-1 input. Switching it from Game to PC, I saw a significant improvement in the input lag; however, I do see occasional screen hiccups (just a quick flash while navigating). The SNES games (Mario 3 in this case, for comparative purposes) plays almost flawless and as smooth as my SNES. Not perfect, but a helluva lot better than in game mode. It's comparable to my PC at this point, from the quick 10 minutes of testing I did.
Click to expand...
Click to collapse
I'm glad that you found it useful. I want to clarify something from my prior post that I was misleading on.
There are essentially 3 classes of "modern" emulators for the SNES, and there are many that fall in around or between these classes. For this example, I'm going to refer to Higan (formerly BSNES), SNES9X, and ZSNES.
Emulation is tricky. The more accurate you attempt to be, the higher the system specs that you need. Due to this, Higan stands alone as the most accurate emulator. It won't do any graphics filters. It won't speed up games. If a game had a scene with horrendous slowdown on a physical SNES, it will have the same horrendous slowdown on this emulator in the same spot. If you want to perfectly emulate an SNES, don't care about modernizing the graphics, and have the specs to run it (quad-core 3ghz+ Intel Core series CPU), then go for Higan. Note: There's no equivalent for Android, nor could there be at this point.
At the opposite end of the spectrum is ZNES (and there are far worse emulators, but I'm picking on them). Like all emulators not named Higan, this program takes shortcuts to mimic functionality. More shortcuts means better speed and lower system requirements, but also more compatibility issues. Try playing Earthworm Jim 2 and you won't hear most of the sound effects.
SNES9X is a compromise. It is far more accurate than ZSNES and therefore has higher system requirements. It takes more of a 95/5 approach. It won't have the accuracy as Higan, but it also won't have the slowdown found in Starefox to the degree that a real SNES or Higan would. It also allows you to enhance the graphics with filters and such. It's also ported to damn near every platform (including the Android TV app mentioned in the OP). It won't be exactly like playing on an actual SNES, but it will be closer than most emulators while offering enhancements, and consistency across multiple platforms.
I have installed these emulators and these are superb.
The GBA is one of the easier systems to emulate and yet it becomes crazy hot when I play games on it. I get the CPU lag message and get the option to 'boost' it in Advanced Task Manager.
What options are there so that maybe emulation doesn't make the phone run at peak all the time?
I use John's GBA emulator to play GBA games and I never experienced overheating and lag.
https://play.google.com/store/apps/details?id=com.johnemulators.johngba
Okay cool, have you played games for long sessions though? I only noticed once I really got back into Advance Wars 2.