[APP][2.3+]Particles Fountain 3D - Android Apps and Games

Hi !
I just published on the play store my first android app :
play.google.com/store/apps/details?id=com.valxp.particles
(it's my first post so I can't post links :crying
It's a 3D particle engine that uses all the power of your phone.
It runs a thread per CPU core and is developed in C++ using the android NDK.
It's not a really usefull app for now. It just moves depending on the music your phone is currently playing, so you can use it as a audio vizualiser.
At the beginning you can select the amount of particles, on my galaxy SII I can run smoothly 80,000 particles and 150,000 on my nexus 7.
I recommend you to keep the particle size under 2. After that it becomes ugly
Motion blur adds some speed effect, but it may be heavy for low-end phones so you can disable it if needed.
It's really battery consuming, but I limit the framerate of the engine at 60 FPS and android limit the GPU at 60 FPS too. So if you use a lower amount of particles, the battery consumption will be lower.
Tell me if you like it or not. If you have ideas, advices, insults... :cyclops:
It's my first post on XDA despite the fact that I have been here for a few years, I never felt like I could be usefull, so I hope I can now
English is not my native language, so don't hesitate to tell me if I did some grammar fails.
Enjoy ! (And comment )
EDIT : Added screenshot as attachment

screenshot

play.google.com/store/apps/details?id=com.valxp.particles
Replying to make a link.

Related

[APP] [LWP] Smoke Play beta

Hi all,
My second app is up on the marketplace:
https://market.android.com/details?id=ph.android.smokeLWP
It's a fluid solver driven live wallpaper and stand-alone app.
The effect is a simple but satisfying dynamic smoke.
Youtube video to follow tomorrow.
I would really appreciate your feedback and feature requests!
Cheers,
-=JK=-
My sgs2 is smoking!
Impressions are good, although with a blank initial screen, thought something was wrong until I touched it...(Duh I know).
A wee bit pixilated but understand the universal performance issue, which would slow most devices dramatically If at a higher resolution.
It reminds me of a app called Fleya, which is on the market, if you are not familiar with it, check it out.
But this is a great start, and being a fan of fluid / smoke dynamic simulations, this is a keeper
Will be following this.
Well done and thanks.
Regards
With reference to the "Fleya" app for reference.
www.appbrain.com/app/fleya/fixedpointcode.fleya
Cheers
Thanks buzzboy.
Yeah, I am also a fan of fleya!
I've got quite a lot to add to Smoke Play to get it to where I want it. I've been messing around with some settings and superficial stuff for about a week so I thought it just needs to get out there.
My ideas for features are:
a settings activity where you can up the detail and iterations on the fluid solver for more powerful phones
expose all the smoke (or fluid) properties to be customisable
define some cool pre-sets
coloured smoke that mixes (have this working on my laptop)
continuous auto-sources of smoke
objects (draw shapes) in the path of the smoke
calculated objects field from the homescreen icons (smoke collides with your icons)
an auto-config activity which scales the detail up or down to optimise quality on all phones
maybe put an ad in the settings activity
I'm not sure what order I'll do things in. I think some sort of settings screen will be up next.
I'm keen to hear other ideas too!
Cheers,
-=JK=-
Just made an update, check it out!
Added features:
- smoothed the input
- added multitouch
- added a settings screen to make the level of detail user configurable
The "medium" level of detail is about right for my SGS ... so you can judge the right setting for your phone.
Cheers,
-=JK=-
Another update:
- tweaked the settings for the different levels of detail smoke
- fixed a memory usage bug (will keep an eye on this, difficult to reproduce)
Cheers,
-=JK=-
Nice, runs at very high on my DHD, nice work.
Sent from HydrOG3N MOD DHD.
Technology Evolves, Android Evolves.
HydrOG3N is THE Revolution.
Real smooth on my echo, nice work
This is very entertaining. I am looking forward to the features you want to implement.
How about accelerometer detection so the smoke rises accordingly, depending on how the phone is being held.
I wallpaper works in the preview mode but will not apply to homescreen. One suggestion I can think of is being able to change the background image. It would be awesome to be able to have a weed background with dynamic smoke
Sent from my Hero CDMA using XDA App
This wallpaper is amazing. The only thing it really needs is a certain amount of smoke as a sort of baseline so that I don't have a blank phone every time I wake it up. It is pretty nifty that the screen comes alive the first time you touch it though..
Nice!
Working great on my SGS running on High detail. Very nice work!
Hope to see implementation of accelerometer and colors.
Thanks for the feedback everyone, great to hear!
I wanted to make more updates, but I've been a bit tight for time recently. Some of the feedback I've had is that it looks pixelated so I've been unsuccessfully trying to work on a simple shader to smooth the rendering. I may not be able to make this work, but I'd like to. For those interested, the fluid sim uses C code via the NDK so this may be complicating things for me ... also shaders will not work below Android 2.2 which adds complication.
Colour is definitely coming, I have this working with a simple RGB colours in my test code. I want a nice way to choose colours in the settings screen. Any suggestions around this would be cool.
Accelerometer detection will come, but this will be slightly more tricky than colour and may take me a little time.
A constant source of some smoke (so there is something always on the screen) will be a later addition.
I haven't looked at transparency over a background image yet.
Cheers,
-=JK=-
i love this man its very nice. the updates you want to do are sounding great too! one thing i do want to add is an idea for it. maybe when you get the constant smoke source try having so your touches dont always produce smoke but can just twirl it and influence it. like have a setting where you can turn on constant smoke and then play with it. But its great so far keep up the work!
Hi Guys,
Got an update out! (finally)
This one includes:
- a bug fix of a known issue in OpenGL which was causing a crash when switching between the app and the wallpaper every now and then
- a smoothing renderer. This takes the edges off the pixelated look which was the main feedback I was getting.
I went down and back several paths to try and smooth the rendering. I'm fairly happy with it. The levels of detail for the fluid simulation are the same as before, but it divides each cell into 4 and does a sort of subtle bloom effect prior to the gl rendering calls.
Hope this improves the look and feel for people.
I looked at porting to OpenGL ES 2.0 (from 1.0), but it was just too difficult for what I was doing. If anyone knows a good tutorial to do this I may look into it in the future. I think the shader effects available in 2.0 would further improve / customise the visuals.
Cheers,
-=JK=-
PS - next up: accelerometer (then coloured smoke / constant sources)
New version out today!
Accelerometer detection for the smoke rising added.
Also slightly improved the rendering performance.
Finally got around to filming it too, here's a video:
http://www.youtube.com/watch?v=8xdLceg474k
Cheers,
-=JK=-
Version 1.8 up on the market.
Added continuous source mode: smoke is continuously added to the middle of the screen, swipe to push it around with forces.
Added simple colour: cycles through RGB when you touch the screen.
Next up: background image, colour picker.
Cheers,
-=JK=-
Thanks for sharing.
As an FYI, the smoke is pixelated on my Archos 70 :
I'm using the latest market version with "smooth rendering" enabled.
Hi jknut,
I'm sorry it's pixelated on your device.
You can try upping the smoke level of detail in the options.
Unfortunately, this will increase the number of calculations per frame and may slow it down to a crawl.
There's not a lot I can do about this ... the algorithm is implemented in C via the NDK so it's not going to get much faster. I have implemented a fixed point version which gave a slight speed increase but unacceptable precision for the effect.
Even on my Core i5 laptop I can easily make it grind to a halt on a detail setting not much more than the "are you feeling lucky" one.
Cheers,
-=JK=-
PS - more features to follow, just swamped with work right now
Version 1.9!
Hi all,
New version just released.
Features added:
- colour picker, so you can choose your own colours
- background images you can pick
Check out the new youtube video demonstrating here:
http://www.youtube.com/watch?v=Ip5wahetEEA&feature=youtu.be
Android Market link:
https://market.android.com/details?id=ph.android.smokeLWP
Facebook link for the app:
http://www.facebook.com/pages/Smoke-Play/181185655317341
As ever, comments welcome.
I have a next feature in mind, but not sure it is possible yet
Cheers,
-=JK=-

Adjust GTA Settings Easy (APP)

This was posted somewhere else on XDA but i thought i would bring it here because a lot of people want this on the Xperia play.
You can do all of these manually but this application makes it as simple as yes or no.
Available Settings
Shadows: On/Off
Lighting: On/Off
Resolution: High/Low
Rendering Distance: 18 Steps
Blur: On/Off
How to Install (DONT NEED ROOT)
- Download And Install, done.
Orignal Thread
Awesome
from tapatalk on xperia play.
Superb app, works perfectly! Thanks very much
Am I missing something here? When i run GTA III on my X-Play, it occasionally lags, when I add these settings, it lags even more? Nothing is running in the background, just the game? Am I the only one?
Also, is there any way to change the on foot controls to 'X to run' 'Square to Jump' etc. Don't mind the driving controls, but since I'm so used to all the other GTA's, the on foot controls always confuse me. I'm talking about the hardware controls, not the touch screen controls. Thanks.
Because enabling the.lights etc add more things the game has to render but makes the game.look better. I put the rendering down to 4 with lights enabled and it runs fine.
Sent from my R800i using XDA App
f2k8 you're right. I don't know how others' Xperias handle this, but my Play can barely render 15 frames per second (my guess) when playing on normal settings. I've tried this app, and it works, but then the game ran like 2-3 frames per second, really horrible. Could not finish one mission with that, had to revert back to default.
I should add that I am not using any tweaks and my phone is not rooted or overclocked and ****, I am simple not a friend of this stuff.
i have a overclock to 2ghz and the game run smooth!!!

Fifa 12 Modded Gameplay!I know this is late,but still better than never! ;)

I was and i still am a Fifa fan,so i made this mod back in the Xperia PLAY days!I ported it to my S3(and hopefully it'll work on other devices too,need feedback!) and after some testing i can say it works fine on the S3!So i chose to release it to the community. Happy gaming guys!
P.S. I don't think i'll be updating this because it's a finished work from the past so no issues here.
But....i think LOD(level of detail) values could take a bit more tweaking.
Original thread here.
http://forum.xda-developers.com/showthread.php?t=1642386
Hey there guys!
I got furstrated about low shots in fifa 12 and overall gameplay so i edited ai.ini file and made it more my style!I just wanted to share this with our community and hopefully i wish it'll make your gameplay better!
If you like my work please hit thanks button!
Features
1.Hopefully increased shot accuracy a bit!
2.Adjusted lob shot values!
3.Adjusted lob through values!
4.Messed around a bit with more files and tuned some values and made graphics quite more smoother and beatiful than before!(for example enabled rain and flash effects)
5.Also i disabled the time consuming intro!
6.Finally i *THINK* i disabled the 30fps cap!
7.Faster Gameplay!We all knew it was kinda slow...
8.Ball has a bit more weight!It makes bounces more realistic and shots better!
9.Goalie reactes faster but sees the ball in closer range!That makes GK saves a lot more spectacular and makes the game mory joyful!
10.Shots are now speedier!Ball velocity is increased!No more weak shots!!
11.Ball has more spin now!The ball curves better in shots and also free kicks are wayyy better now!You can score from more distance now(if you are good of course) and goals are more spectacular!
And to end the features list
12.Shots are faster!Shooting time between power up and shots is lower,no more waiting time after pressing the shot button!!
For me it's much better now!
P.S.Sometimes shots from close range have less acuracy than shots from far!Dunno why...if anyone can help it'll be great!Credits will fully be given of course!
That's all i've done yet!
Hope you like my work!!
Please leave feedback or if you want edit the file with your own values and test them in practice mode!
Installation:
Gameplay:
Extract the gameplay.zip, file and put it in Android\data\com.ea.game.fifa12\ini\na or Android\data\com.ea.game.fifa12_row\ini\na
Graphics:
Extract the graphics.zip, file and put it in Android\data\com.ea.game.fifa12\ini\na
or Android\data\com.ea.game.fifa12_row\ini\na
Extract the graphics2.zip, file and put it in Android\data\com.ea.game.fifa12\data\cmn or Android\data\com.ea.game.fifa12_row\data\cmn
BE SURE TO BACKUP PREVIOUS FILES JUST IN CASE
Cheers!
George
Can you edit team lineups, add sumer transfers, and make so-called Fifa 13?
STrider90 said:
Can you edit team lineups, add sumer transfers, and make so-called Fifa 13?
Click to expand...
Click to collapse
I don't think that the files and editors for Fifa 13 PC version will work on the mobile one too so i can't do much about that really...
I suppose this month Fifa 13 will be released.

Super Touch App- Reduce Lag and make you touch screen smooth.

I did not make this app, I'm just helping a China Developer to post on XDA.
Super smooth on Android touch screen, avoid content not-follow-up problems.
1. Magnificent screen sliding respond, easy sliding on screen and no longer delay.
2. Incredibly smooth on zooming web pages or images as well as any operations needing to zoom.
3. Sliding to all directions is unbelievably quick and smooth.
4. Unbelievably quick and smooth lists rolling.
5. Much faster launching and loading Apps.
6. Speedy and accurate typing experience.
7. Much rapid on playing all sorts of games.
8. The first power-saving optimization app that does not affecting phones’ performance.
Super Touch allows you to experience unprecedented smooth smart phones.
Main functions:
One of this App’s main functions is to allow Android devices sliding much quicker and smoother, which will solve the problem of slow drag.
Sliding, dragging and zooming are far smoother; content follows up your fingertip; switching columns is also a lot quicker.
Lists rolling is extraordinarily speedier and smoother, typing is incredibly easier.
There is also a very practical power-saving optimization function, which doesn’t sacrifice the performance of the phone.
Important Instruction:
720P resolution is recommended a level of 600-1314
1080P resolution is recommended a level of 1520-3998
2K resolution with Qualcomm’s GPU is recommend a level of 5186-6998
2K resolution, non- Qualcomm GPU is recommended a level of 600-1520 ( For example, Samsung S6 and Series Edge )
2K or 4K resolution with Qualcomm GPU both can use level 9998.
The above information is only reference; please adjust to the most appropriate level for specific phones.
1. Higher the GPU ability is, the smoother it will be within a higher level, relatively, a high level with a poor GPU is less effective.
2. After launching touch optimization and being enabled, it can work without running in background (about 1 minute to take effect, depend on CPU’s performance)
3. Do not switch off auto start-up, every time rebooting system requires a auto optimization permission.
There will be a small portion of extra power consumption while enabling the optimization system, and after power consumption will go back to normal.
Advanced function is a smooth level of 300 – 9998, it can be open to use when a phone reaches the standard.
No Root permission needed for all functions.
Sliding optimization will be disabled for some devices while charging, (system controls the effect when it disables) It will be notified of the optimization system disabled while charging.
YouTube : https://www.youtube.com/watch?v=sEGYF_SE7SU
Download link : https://play.google.com/store/apps/details?id=com.lucky.one
Screenshots
Reserved
5. Create a thread or post a message only once.
As a large forum, we don't need unnecessary clutter. You're free to edit your message as you like, so if you do not receive an answer, revisit your message and see if you can describe your problem better. Not everyone is online at the same time so it might take a while before you receive an answer. (Also refer to Rule 16)
Thread closed

Game Booster. wow

Firstly I don't game at all.
Long story short flicked all my chosen apps in game booster (custom option) to HIGHER PERFORMANCE.
Wtf did I not do this before!
I'm clearly very late to the Party
Up until now I had only customised my chosen apps to 1440/120hz, thinking that would be suffice to experience the 120Hz panel in all its glory - but I was wrong!
Now having flicked all options to top notch (CPU now 2.36ghz) the device is incredibly that much more responsive and faster.... I mean visibly a difference.
An initial quirk with scrolling & pinchZoom particularly in Chrome has now been mostly resolved with this Higher Performance selected.
The above won't come as a surprise to most of you I suspect, however this was worthy of expressing nonetheless - as these settings can easily have been overlooked.
I'm coming from a 5 year stint with Sony, where such CPU configurations out of the box were not present on Sony - so this Razer Game Booster feature is very very nice to have indeed.
As you'd have probably gathered yourselves I'm sure... The highest CPU frequency is the GLUE that really brings that 1440/120Hz magic to real light :good:
I'm now far more content with the feel & feedback of the screen & device - given that this (120Hz) is what sets the device apart from the rest.
i just set my phones resolution and screen refresh rate to max ive not even looked at the boost feature. Ive just gone and flicked the 3 way toggle in the Game Booster app from Custom Mode (default no customisation) to Performance Mode- says i loose 1h battery life which isnt a huge deal with our 4000mah battery as its already a decent battery that one hour i dont care about.
Lets see how this beast of a phone runs now!

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