Dev needs help getting Speaker Boost working - Galaxy Note GT-N7000 Themes and Apps

I have mixed reviews from Galaxy Note users about my free Speaker Boost app (source code is here). The app is supposed to boost media volume (in the usual way, by using the Equalizer API). Most reviewers say it doesn't work, but one says it works.
I'd like to get to the bottom of this. To that end, I'm posting here. If anybody wants to try it (heeding all the warnings; if you use Speaker Boost at too loud a setting, you can bust a speaker--three or four reviews, for other devices, testify to this; my feeling is that it's safer for voice than music), I would appreciate reports.
If it works for some but not all people, maybe we can try to figure out what the differences are. If it works for nobody, I have another idea how to get it working, but I'll need help from users.

Working for me, Criskelo v8 & Speedmod Kernel 3-6 just incase it matters.

Is there anybody it doesn't work for?

It does not work on the Stock Music Player since it has its own equalizer presets but works on other players on ICS and I assume it will do the same on Gingerbread. The increase in sound is not that loud but this little boost is definitely nice.
Most sound boosting apps do not work on the stock music player. You should probably mention it on the description to avoid getting bad reviews.

Final5k said:
It does not work on the Stock Music Player since it has its own equalizer presets but works on other players on ICS and I assume it will do the same on Gingerbread. The increase in sound is not that loud but this little boost is definitely nice.
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Hey, you're right. On my Epic 4G Touch with 2.3.6, it also doesn't work in the stock music player (well, actually, I don't use Speaker Boost myself, but instead I use Earpiece, which has some additional functions, but it does the audio boost the same way). I've never used the stock music player before, actually (I never listen to music; I use sound boost for movies and audiobooks). Thanks for the hint that the stock music player's equalizer is overriding this. I think that at on some devices I can override the stock music player's equalizer by grabbing the session ID of the music player audio session from the log, and attaching an equalizer to it with higher priority than the music player's equalizer. I will experiment with that when I have some time.

Related

[Q] Graphic Equalizer for Captivate (or Android in general)

has anyone found a graphic equalizer for android that works on all audio output through the headphone jack? I had audio booster on my tilt 2 and i loved it. I've looked around and can't find anything but media players with EQ's. i guess this is a popular topic, but i hadn't seen a post on xda yet. thanks in advance
yes try mixzing in the apps market it has a ten band eq
i looked at that one, its a media player. so it only affects the sound files its playing. i'm looking for a graphic equalizer for the phone itself, that affects all sound files being played. thanks for the response though

PowerAmp [HELP]!

Can someone tell me why in PowerAmp there is a 'Folders' button and 'Library' button.
I'm pretty confused by the interface and the app itself and how to use the folders/library and which is for what and how it should be used.
All my songs I put on the phone appear in the 'Folders' menu, but none of those songs appear in the 'Library' which really seems to be more of a sensible place for them to appear because the Library has all songs, artists, playlists etc and seems to be the normal area for the app to store its music.
I have no idea how to get the music in there which is where I want it.
When I am playing a song it shows the artist and title and below it a folder path location? But why? It's like a path of where it is on the phone's SD card and the path of where it was on the computer. I don't need this information in the player view.
Also, I have to have my volume on max to hear anything decently despite being told PowerAmp helps the issue of the low media volume with the default audio player. (Sennheiser CX870s). Anyone know why/how to get the volume working more 'normally'? (Desire HD)
Any tips are appreciated.
Any other good music player app suggestions are appreciated.
Never encountered this with the default music player (where the audio is not loud enough).
I use the full version of Power Amp (no difference from trial) and it works great for me because I find the stock music player sorely lacking, leaving a lot to be desired.
You could try messing with the equalizer, I don't have my phone on my person at the moment so my advice isn't as solid as I'd like...
Have you tried another music player such as DoubleTwist?
(look up on market place; i can't post links yet )
I use a pair of $50 Sony MDR EX85LP earbuds, they're great for the price and on my Droid X they are plenty loud for my tastes, could it possibly be the earbuds or specific piece of music you are listening to?
If what I mentioned doesn't help my last piece of advice would be to try and find some sort of digital amp that would amplify your music, or an actual pocket amp.
Sorry I forgot to say the volume issues is regarding the HTC Desire HD.
Thanks mithikx I'll check out DoubleTwist.
Anyone else who can answer my OP questions, that would be great
PowerAMP has both features for, well, convenience. A lot of people who're really into their music like to organise it themselves, with a folder structure of their choosing - eg. they might have it separated by genres, or by what mood the music reminds them of, or what place they like to play the music in. The 'Folders' tab gives you the same actual folder structure as is on the SD card, I find it quite handy myself, it makes a lot more sense to me because I can specify the structure any way I choose, much easier than making playlists.
The library, on the other hand, is just like PowerAMP tells you when you first tab to it - it's the default Android media library, and is managed by Android, not PowerAMP. It's the traditional media player structure, and sounds like that's what works best for you. If files aren't showing up in the library, you need to get the default Sense media player (Assuming you're on a stock DHD build) to scan that music, because in theory it shouldn't be showing up in the Sense player if it's not in the PowerAMP library. Try restarting the phone, unmounting/remounting the SD card, or downloading a widget that lets you trigger a media scan.
As for the volume, have you tried boosting the 'pre-amp' in the PowerAMP equalizer? The only other media player I'd recommend would be Winamp, don't like DoubleTwist myself.
Hope this helps.
Hi
I really do like powerAmp a lot. Specially the folder option, since I can play the music in the exactly order I put in the memory without needing to create a playlist. I tried the trial version an I was about to buy it , but then I found the SRS enhancement option on the default HTC Desire HD player and I really like how the music sounds with that option.
Does somebody know if this feature is or would be available on a future version of poweramp? Are these SRS enhancement and the other option Dolby mobile just digital equialization settings that maybe can be reproduce on the poweramp amplifier, or there is something more that is done by hardware or only possible to be done by HTC?
eperez said:
Hi
I really do like powerAmp a lot. Specially the folder option, since I can play the music in the exactly order I put in the memory without needing to create a playlist. I tried the trial version an I was about to buy it , but then I found the SRS enhancement option on the default HTC Desire HD player and I really like how the music sounds with that option.
Does somebody know if this feature is or would be available on a future version of poweramp? Are these SRS enhancement and the other option Dolby mobile just digital equialization settings that maybe can be reproduce on the poweramp amplifier, or there is something more that is done by hardware or only possible to be done by HTC?
Click to expand...
Click to collapse
I don't see it happening honestly. SRS Labs licenses their technologies, which would make PowerAMP more expensive than it already is. You can probably mess around with the EQ to make the sound similar to SRS I bet.

[Q] Android music player with replaygain?

Haven't found one yet and hoping someone could give an answer here.
I know PowerAMP has it on a roadmap. Rockbox is supposedly working on an app. Haven't found something that works.
Appreciate your help.
Something that works....
Mp3Gain for the PC. Simply add entire music collection, set level, run job and then copy to phone.
And the kludgy solution it is :/
Thx.
MP3Gain
Hi,
that is a possible workaround but no solution for people with a big database and sense of quality since reencoding means loss of quality and time.
I'm looking for a media player with Replaygain as well.
Ah, I would like this too!
measel said:
that is a possible workaround but no solution for people with a big database and sense of quality since reencoding means loss of quality and time.
Click to expand...
Click to collapse
MP3Gain is only lossy in extreme cases, as it merely alters global gain, which is a parameter of the mp3 format. It also adds tags with info, so changes can be undone.
But yes, it's just a workaround and pretty annoying. A player with ReplayGain is needed - hopefully one that can kill the retarded inbuilt compression of many handsets.
mp3gain is a workaround just in cases in which all your collection is in mp3.
As ogg vorbis gives a better quality at same file size, most of my collection is in this format.
Just tried the latest build of rockbox, at
http://audio-life.co.uk/apps/rockbox_android/
Worked for my nexus s, and tried it does support replaygain!
The interface is really kludgy though.
poweramp seems to support replaygain now!
Motorola Defy CM72120121, german Froyo base
measel said:
poweramp seems to support replaygain now!
Motorola Defy CM72120121, german Froyo base
Click to expand...
Click to collapse
It is having this issue though:
http://forum.powerampapp.com/index....otificationtextringtone-and-playing-poweramp/
Just to clear up a misconception that seems to have arisen in the thread. Using MP3Gain is not at all detrimental to quality. It doesn't alter the music track at all but instead adds replaygain data to a tag.
There's no 'lossy' to it at all. As for 'kludgy'... in-app, on the fly replaygain will be shockingly bad in comparison to the MP3Gain method.
i just read about mp3gain and there are two methods. one of then does alter the mp3-file but losslessly! and it even creates tags to undo that process. but that only works for mp3. which really is an outdated format.
DirkGently said:
Just to clear up a misconception that seems to have arisen in the thread. Using MP3Gain is not at all detrimental to quality. It doesn't alter the music track at all but instead adds replaygain data to a tag.
There's no 'lossy' to it at all. As for 'kludgy'... in-app, on the fly replaygain will be shockingly bad in comparison to the MP3Gain method.
Click to expand...
Click to collapse
I know this is an old thread, but after doing many months of researching, I would not advise using mp3gain, that is of course unless you're sure you want to permanently modify your mp3 files. The "lossless" method does not just simply write tags in the files. It does do that, but that's not all it does. All it writes to the tag is the UNDO information. What happens if you bork your APE metadata and you want to undo it? You're screwed.
Anyway, I'm reviving this thread because I've been struggling in all the years I've had an android device to find a suitable music solution.
Currently, the music player I use that supports ReplayGain is DeaDBeeF. And it's free. Unfortunately, it doesn't load album art correctly. The dev said months and months ago that he was working on it, but I haven't seen any updates. It now has a holo themed UI, but it's not the most attractive, though It's not necessarily ugly (imo).
Winamp supports RG, but only if you pay for the PRO version.
There were other free players on the market that supposedly support RG, but a couple of them had the exact same description while coming from different developers. Seemed shady to me. And most of them looked fairly ugly. The only one I tried had some weird option for controlling the strength of the RG. That seemed odd to me, as the value for RG itself determines the dB. So I had to question whether it was really using the RG values, or doing something kludgy with it.
I wonder how hard RG support is to actually code. If a small, simple player like DB has it built in for free, surely we can add it to Apollo?
measel said:
Hi,
that is a possible workaround but no solution for people with a big database and sense of quality since reencoding means loss of quality and time.
I'm looking for a media player with Replaygain as well.
Click to expand...
Click to collapse
Even, 8 thousand sounds is time consuming with this. I have done each artist separately so far with what I got but to keep doing this because a player does not have same volume option on it, and especially 2 out of 3 players does not have this option, is stupid. Especially paid for the apps, and the devs do not even want to bother to add it. Actually, I only asked BlackPlayer dev to add it, and they won't even bother.
They rather spend more time on customizing looks, than adding audio features. It is a freaking audio player ffs. The 3 players I have paid for are Poweramp, Stellio, and BlackPlayer. Currently, using Stellio because the audio is comparable to Poweramp, but not using Poweramp because I was so called patiently waiting for v3 beta, but max is taking forever.
I love the look of Stellio and also the audio set to preset bass&treble is just awesome sounding on the builtin equalizer. With my Samsung Galaxy J3 Luna Pro, I got the media volume limiter set to where it is max volume without going more louder and hurting my ears, which is another nice feature, but the ones that are loud enough maxed are great sounding, until the lower tracks start, and they are not so great at lower volume.
That is why I am after this going to email Stellio dev and ask about adding replaygain or something like Spotify has in settings, under options for enabling same volume for all tracks or songs.
I was going to suggest jetAudio Plus and foobar2000 but don't bother. Those apps are too unstable.
There are a lot of Android players with ReplayGain support:
Omnia, GoneMad, Vanilla Music, foobar2000 Mobile, AIMP, Vinyl Music Player, Pulsar, Oto Music, Poweramp, Neutron Player, PlayerPro, jetAudio, MediaMonkey, FiiO Music, and probably a few more that I don't know of.
All of them can use per-album ReplayGain, those which don't have an option for it in the settings automatically choose it over per-track ReplayGain.
All but jetAudio, MediaMonkey and FiiO Music allow you to reduce loudness for tracks without ReplayGain metadata.
GuestX00320 said:
That is why I am after this going to email Stellio dev and ask about adding replaygain or something like Spotify has in settings, under options for enabling same volume for all tracks or songs.
Click to expand...
Click to collapse
I don't think you want what Spotify has in its settings, it ruins audio quality for many songs by raising their volume with the help of dyamic compression.
Because volume levels on Spotify are already quite similar the option is not that useful anyway. That's because Spotify, before reencoding, already does some normalizing. From what I've read they probably set the peaks of all albums to -2dB, then lower the loudness of all albums with a loudness above -14 LUFS to a loudness of -14 LUFS, which means only tracks with huge dynamic range should have non-optimal loudness relative to the other tracks.
I would leave that option off unless you're in a very noisy environment.

Low freq. distortion with Sense Music Player

Has anyone noticed low frequency distortion when playing MP3s (and perhaps other audio formats) in the Sense Music Player? It's subtle, but definitely there. It's more noticeable in music with lots of bass. I know it's the Sense Music Player's fault because PowerAMP sounds just fine playing the exact same MP3s. Since SRS WOW can only be enabled in the Sense Music Player, that's the one I want to use. PowerAMP's equalizer, despite what people may say, is garbage. Aside from the low frequency distortion, the Sense Music Player sounds way better than PowerAMP when SRS is enabled.
The distortion I'm talking about doesn't seem to interfere much with the actual music quality. It's just an annoying, low-pitched popping noise that you can hear in the background so to speak. I hear the sound regardless of whether SRS is enabled or not. The equalizer can be on or off too. It's even there when listening to music via Bluetooth A2DP. I have several high quality headphones and the distortion effect is present in all of them.
I've tried several different ROMs and kernels (including the stock) and the issue has been present in all of them. Has anyone had the same experience? To be clear, I'm not looking for advice on what to use besides the Sense Music Player to avoid this issue. I've tried them all and they're all garbage. The Sense Music Player with SRS WOW enabled is the closest thing to my HD2 with the SRS WOW HD software audio driver. The HD2 (running WinMo 6.5.3) sounds better than any portable music player I've ever heard. You have to know what equalizer settings to use in the SRS control panel for the type of music you're listening to, of course. I just want to see if others can confirm my findings. Any help would be appreciated. Thank you.
I find the sense player to be almost worthless, particularly in dock mode. Is suggest go.do.g another player.
Sent from my ADR6400L using XDA App
funkybside said:
I find the sense player to be almost worthless, particularly in dock mode. Is suggest go.do.g another player.
Sent from my ADR6400L using XDA App
Click to expand...
Click to collapse
You must not have read my entire post. I specifically said that I'm not looking for someone to recommend using another music player. I am concerned about the sound quality. I know of no other music player that can take advantage of SRS WOW capabilities of this phone. Aside from the distortion I described, the sound quality of the Sense player is better than anything else available.
I have noticed weird pops too when I'm using Pandora
my Tbolt is bone stock

which android music player have a best sound quality?

hi all
i have a question
which android music player have a best sound quality?
which is the closest to audiophile sound?
poweramp sounds very natural if you ask me, but a bit noisy in idle. flac support and eq feature makes it even sweeter, worth the 5$ easily.
moto defy + akg k370
Most of them use system libraries starting from decoding input file to output, so there should be no difference in sound quality regardless of which is used. One of the notable exceptions from this rule is PowerAMP (no link to Android Market thanks to XDA rules, I'm to much of a n00b to post a link).
I don't believe you can reproduce anything even remotely close to audiophile sound on poor DACs which devices produced up-to-date have.
I really really wish Bose would get into the cell phone game. They need to start redesigning the internal audio systems for these smartphones asap! It has to be able to be done.
Try "RockBox for android" true best SQ for android
astron1985 said:
hi all
i have a question
which android music player have a best sound quality?
which is the closest to audiophile sound?
Click to expand...
Click to collapse
TTPod all the way. The best music player I have used yet.
Remember to hit the thanks button if I helped! It only takes a second!

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