[Q]Am I missing something? bootanimation jpegs not work after editing? - General Questions and Answers

EDIT!!! F*&% photoshop defaults to background again when I save! This is ****ting me to tears.
EDIT: Just had a read of this articleabout photoshop background layer being saved by default after reading this guy's thread here
Short answer is that Layer 1 is an arbitrary assigned value to any layer above the background. Layer 0 is what your image needs to be so simply renaming the default value of 1 to 0 works AFAIK. I will be testing this in a couple of minutes.
Will leave the rest as a reference for everyone else. They may learn from my stupidity. I did use the search button though it just took searching and searching till I found that guys thread above that had something specific that applied to my situation.
Hi,
I have am a confident at Android, I have build ROMs and I have a great deal of knowledge and for some reason the most simplest thing stumps me and that is getting bootanimations to work. I understand how they work and I know its not the frame rate or anything like that it has to be something to do with my export settings? Can someone here point me in the right direction?
I will give you a scenario here and why I have mentioned the above. I can get an existing boot animation that is 100% functioning and working and then I might edit the images, say for instance I am changing the colours. I don't change their size or physical dimensions in any way shape or form (they will even play in the preview emulator perfectly), I flash them to the device and nothing? Blank screen on boot up. It completed the boot and opens the OS, but for teh duration of the boot sequence when there is usually a boot animation working it shows completely blank?
Surely it has to do with my export settings? I'm competent with use of GIMP and Photoshop, I have GIMP 2.8 the latest and PS CS6.
Can someone with some knowhow here PLEASE help me with supply "secret settings" for their export of images?
I read somewhere that the images need to be reindexed? I don't know how to do this? I have edited other PNGs that are non-bootanimation PNGS and I knew I had to uncheck indexing and check the box for R,G,B and that allowed me to edit the image.....but if I check the box for an boot animation image (set to R, G, B) back to indexed; when I close the image and re-open it again its back as a R, G, B image? WTF?
I have heard somewhere they need to be 24bit? I have NFI what that means or where to change it? My version of photoshop only has listings for 8bit, 16bit and 32bit?
Yes my kernel allows for bootanimations. Yes a boot animation was working on my phone!
I can change nothing except the colour of the images; package them in the same location in the zip; Test on the previewer for Windows; load it to the phone -> nothing!
EDIT: YES Permissions are set correctly. I can even change back to the boot animation that I changed the colour and it works perfectly

I read now 8 bits per channel. And there is 3 being that they are RGB, which makes them 24bit anyway? WTF is wrong. I fail hard if I can't get a boot animation working LOL.

Jarmezrocks said:
I read now 8 bits per channel. And there is 3 being that they are RGB, which makes them 24bit anyway? WTF is wrong. I fail hard if I can't get a boot animation working LOL.
Click to expand...
Click to collapse
you should upload here that bootanimation.zip file

Related

Boot animations

IF ANY ONE HAS SOME OR HAS AN IDEA OF ONE PLEASE POST. WHAT I'M LOOKING FOR IS A BLACK BACKGROUND WITH RED HTC LETTERS THEN TO THE INCREDIBLE EYE CAMERA THING... BUT I HAVE NO IDEA ON HOW TO MAKE BOOTS
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Sent via the XDA Tapatalk App
You might of have caps lock on by accident, just keep a look out for that (some people can get bent out of shape about it... not me though, because I am looking for some sort of specs/guide for boot animations). So far I've only seen boot animations ported from other phones, which while cool, there is something special about making exactly what you want.
There is a lack of info out there (I believe), because this really isn't something meant for end-users (compared to creating backgrounds or ringtones). Feel free to PM me if you have info on creating custom boot animations (we need to celebrate the rooting of our beloved Incredible =p).
DeeBG said:
You might of have caps lock on by accident, just keep a look out for that (some people can get bent out of shape about it... not me though, because I am looking for some sort of specs/guide for boot animations). So far I've only seen boot animations ported from other phones, which while cool, there is something special about making exactly what you want.
There is a lack of info out there (I believe), because this really isn't something meant for end-users (compared to creating backgrounds or ringtones). Feel free to PM me if you have info on creating custom boot animations (we need to celebrate the rooting of our beloved Incredible =p).
Click to expand...
Click to collapse
There is loads on info on this stuff. You just have to search. Below is an example desc.txt file. This describes how to construct your desc.txt file and what everything does.
#example desc.txt
Code:
480 800 15
p 1 0 android
p 1 5 end
p 0 0 loop
The first line is Width, Height and Frame Rate respectively. The width and height do not need to be the size of your screen in case your frmaes are an odd size. The remaining lines describe your folders that contain the animations and what to do with them. Each remaining line begins with the letter 'p' as a separator. The first digit after the 'p' defines how many times to play through the animation. A zero (0) in that position will cause that animation to loop indefinitely until the boot process is complete. The second digit defines how many frames to pause before moving on to the next line or animation. The time elapsed is defined by your frame rate and the number of frames paused. For example, if your frame rate is 15 and you choose to pause for 30 frames, the time elapsed will be two (2) seconds. The last element in the line is the folder name to pull the animation from.
The pictures in your folders are the individual frames for your animation. They can be either .JPG or .PNG file types. If your finished product ends up being too large, you can usually reduce the size by converting the frames to .JPG format. The only other requirement is the file names must follow a sequential number sequence incrementing from start to finish.
If you wish to add sound to your animation, it should sync to your storyboard. The sound will start playing immediately after the boot animation starts and will play to either it ends or the phone finishes booting. The audio will not loop unless it is looped in the audio file itself. The audio file name must be named android_audio.mp3 for it to be recognized. The only other requirement is that one of your folders MUST be named 'android'.
It is important to note that when creating a boot animation, the finished product must be placed in a zip file named bootanimation.zip (with the exception of the audio file). However, when doing this always select the 'store' method for compression so the data is NOT compressed. If you mess up, you will know by the blank, black screen you see while booting.
Both the bootanimation.zip and android_audio.mp3 need to be pushed or copied to /data/local/ for the system animation to be overridden.
If you have pushed a boot animation previously do you need to remove it? If so what are the commands for adb. Thanks for the instructions they were very clear for us noobs..
Sent from my ADR6300 using the XDA mobile application powered by Tapatalk
No you can just overwrite with the new one.
Sent from my HTC Incredible using Tapatalk
I used these two threads to get my new animation. The second one over at AndroidForums has a ton to choose from. Just gotta look through the pages.
http://forum.xda-developers.com/showthread.php?t=682860&highlight=boot+animation
http://androidforums.com/htc-incredible/70040-incredible-boot-animation.html
This is the one I currently use:
http://www.youtube.com/watch?v=9SnsXKFvGQs
very thanks

Timescape themes (Update for 2.1)

For 2.1 themes see post #17 on page 2: http://forum.xda-developers.com/showpost.php?p=9049613&postcount=17
I decided to open a thread to share the knowledge I have collected on timescape themes. This also partially applies to mediascape and up until now has been split between these two threads:
http://forum.xda-developers.com/showthread.php?t=737778&page=46
http://forum.xda-developers.com/showthread.php?t=765686 Please read this!
I thought it would be better to combine this into one thread that will be easier to find. If anyone disagrees then please post with reasons and alternatives. I will update this first post as we figure out more tweeks etc. (hopefully it will need a big rework soon because SE finally gets us 2.1 )
Before I start, thanks to Chewitt for finding the acet files, and for inspiring me to start messing with the look of my x10 with his Dark10 themes.
Timescape (and mediascape) do not store all of their images in the .apk resources. Oh no, that would just be too logical, and we are talking about Sony Ericsson here
The timescape theme .apk resources do contain some of the images used (e.g. the trash can and app drawer handles), and the actual Timescape .apk has the resources for the tile images etc. I'm not going to go into this as there is enough content about modifying these sorts of resources here. What I will go into is where the timescape background, wave animation, pagination slider colours and the tile alpha blending and default colours.
1. The background: This is stored in an .acet file (see the first of the above posts). This is an file that basically just contains a samll header and then rgb information (or sometimes argb, this is specified in the header which I haven't got 100% sussed yet). The background images are in the assets/ts folder in the theme .apk and are called ts_bg_app.acet and ts_bg_home.acet for the application and timescape home respectively. These can be modified with acetConverter.exe. You can load an image and export an acet file or you can go the other way. TS uses acet backgrounds without an alpha channel so leave the alpha checkbox unticked when creating them (it might work with alpha... never tried...).
2. The Tiles: I'm pretty sure the alpha blend images for the tiles are found in the system/usr/semc/seee/files folder (alpha_tile.acet and alpha_tile_fade*.acet) but I haven't modified these yet. As an aside the background for the first page of mediascape is here too. More important is the default background for a tile. This file, ts_tile_empty.acet, is a single pixel file found in the assets/ts folder for each theme. This specifies the solid colour to be used as a background for the alpha overlay on empty tiles.
3. Animation files: Wave and Pagination. This is all stored in three .afx java animation files in the themes assets/ts folder (ts_bg_wave.afx, pagination_glow.afx and pagination_area.afx). pagination_area is the square around the selected item in the scroll menu at the bottom (or the top if TS is the home page) and pagination_glow defines the lines at the top and bottom of this area. I haven't got these files fully sussed either, at the moment I'm restricted to doing some awful byte replacement to change the color (I can also change the wave pitch, but it doesn't look any good). I have attached an exe to generate these files (SetTimescapeAnimationColor.exe). Click on the white square to choose a base color and use the buttons to generate whichever of the files you want. If anyone knows how to edit these files properly please let me know, I come from a c# and c++ background and don't really know what I'm doing with java...
Thats pretty much it. Just sort out 6 files, update the png resources (the thumbnails for the theme selection are in the Timescape.apk resources folder) and you're done.
Note: I have had problems when I modified the wrong bytes in the afx files. Basically, after selecting the theme timescape just crashed. If you replace the theme file it still won't start, you need to clear the application data to get it running again. Along the same lines, after modifying a theme you need to reselect it from the themes menu as the files are cached.
Please let me know if I missed anything.
Update: I have attached the source code for the animation color tool. Please keep in mind that this was just a bit of code quickly thrown together so we can modify the animation color, I don't usually write code that looks like that
The project is a C# project from visual studio 2010 but the meat of it is in MainForm.cs so just open that if you use a different language/dev environment.
Here is the code from one of the buttons. Resources.pagination_glow is a byte array from an embedded resource (pagination_glow.afx).
Code:
string r = string.Format("{0:000}", (int)(((double)colorPanel.BackColor.R / 255.0) * 100));
string g = string.Format("{0:000}", (int)(((double)colorPanel.BackColor.G / 255.0) * 100));
string b = string.Format("{0:000}", (int)(((double)colorPanel.BackColor.B / 255.0) * 100));
byte[] bytes = new byte[Resources.pagination_glow.Length];
Array.Copy(Resources.pagination_glow, bytes, Resources.pagination_glow.Length);
bytes[949] = (byte)r[0];
bytes[950] = (byte)'.';
bytes[951] = (byte)r[1];
bytes[952] = (byte)r[2];
bytes[953] = (byte)',';
bytes[954] = (byte)g[0];
bytes[955] = (byte)'.';
bytes[956] = (byte)g[1];
bytes[957] = (byte)g[2];
bytes[958] = (byte)',';
bytes[959] = (byte)b[0];
bytes[960] = (byte)'.';
bytes[961] = (byte)b[1];
bytes[962] = (byte)b[2];
bytes[963] = (byte)',';
using (FileStream stream = new FileStream(saveDialog.FileName, FileMode.Create))
{
stream.Write(bytes, 0, bytes.Length);
}
What is important to note is that the embedded afx resources came from the orange theme, the other themes will require different offsets for the byte modification. I'm not sure why the different themes have different code here, I haven't looked closely at the wave animation code for each theme so there may only be a difference there, or there could just be one more space here and there in the preceeding lines or four spaces instead of a single byte tab ('\t')...
Anyway, the next step is to try and modify the number of bytes in the code and see if it still works, on my first few tests timescape just crashed so I thought that the number of bytes of clear-text code may be stored in the header. I'm not so sure now as I think I may have just been having problems while mixing the use of the .Net stream classes for reading an writing. I'll check this out though.
If we can modify the code however we want then I just need to learn a bit more java
The code for the wave animation is in the comments at the bottom of MainForm.cs. Here is the line with the characters being modified in bold:
fcolor.rgb = vec3(1.0, 0.91, 0.72) * ambientRatio + vec3(1.0, 0.516, 0.0) * specularRatio;
LOL this is just lazy lol, Thanks for the guide i will get the other 3 i need for Dark10 sorted on sunday.
this all sounds awesome =)
May I suggest posting the source code to your .exe files? that way others can pitch in and help improve the tools, too. slap on the GPL for a decent licence and it should be no problem
ttxdragon said:
this all sounds awesome =)
May I suggest posting the source code to your .exe files? that way others can pitch in and help improve the tools, too. slap on the GPL for a decent licence and it should be no problem
Click to expand...
Click to collapse
Good idea I have just updated the first post. I have only added the animation tool source as the .acet converter is just a direct color translation except for the header which is post in the acet thread linked in the first post.
I can post this code as well if anyone is really interested, but it will have to wait until I am back at work on the 14th, or until the VPN starts working again
VPN's up - posted the rest of the source.
calum.. just got a new charger today lol so back on track.. although some reason i cant seem to get my colour to change at al? ive rebooted, tried task managers n al but no luck..
Edit: ignore that.. managed to get it working! like an idiot i forgot to add the code at the top for mount/remount lol.. feel like a blonde
Has anyone got an original version of ms_bg_background_home_icn.acet?
Being the genius that I am, I tried to edit it without backing it up first.
I tried to convert a png image to an acet file using that acet converter but ended up with a background with a similar issue to what's in this post. Will read through all the posts tomorrow and try again.
Hey buddy any more progress with this project?
Sorry, on the road at the moment. I'll be back onto this next week.
@Mobzter: glad you got it sorted.
@Sixpence: you may have exported the image with the alpha channel. Make sure the alpha option is off for the timescape and mediascape backgrounds. I'll add complete backups to the first post next week
heres a backup of that file
_calum_ said:
@Sixpence: you may have exported the image with the alpha channel. Make sure the alpha option is off for the timescape and mediascape backgrounds. I'll add complete backups to the first post next week
Click to expand...
Click to collapse
Ah, yeh, I think that's what I did. I'll try again and see how I go. Cheers!
Thanks for backup Mobz!
EDIT: Sweet, that worked!
I just thought I'd post a link to my dark Timescape theme here.
Timescape (Dark)
If anyone else has got any modified timescape themes please post them (including the modified framework and thumbnail images). It would be nice if we didn't just all modify the Indigo them (as I did above) as if we use neutral images for the default contacts etc. then we can easily change between the different themes.
Any interest
Just a bump to see if anyone is interested in doing anything with the Timescape animation except changing the color.
If they are then I might get back into modifying the .afx files, otherwise I'll probably just move on....
I don't actually use it that much and now I've got rid of the blue I'm sorta happy, but it might be kinda cool if we can add our own animations to replace the wave...
How about the mediascape animation? I wanna make it melt into the next screen. Do u think that's doable?
How can i chnge theme for x10i
Sent from my X10i using XDA App
gavriel18 said:
How about the mediascape animation? I wanna make it melt into the next screen. Do u think that's doable?
Click to expand...
Click to collapse
Do you mean instead of the spline/fade animation when you hit the 'more' button? I think a melting animation would be pretty ambitious and probably only doable if the fade is actually part of the animation. I'll see if I can get an editor slapped together so we can just modify the afx code directly. I'll have a look at the mediascape animation files once I've got that done...
xian08 said:
How can i chnge theme for x10i
Click to expand...
Click to collapse
Sorry, I need a bit more information here. Where exactly are you stuck? Do you just want to install a different theme that you have from one of the x10 themes in another forum, or do you want to create you own?
That's exactly what I was thinking, a melt to a fade into the next screen.
I'm trying to understand how it works but i don't have enough spare time right now.
OK, 2.1 is here and the file formats for timescape themes have changed...
First off, the apk names have changed. They are now named like this:
TimescapeLargeUITheme[ThemeName].apk (e.g. TimescapeLargeUIThemeSakura)
The .acet files are now .uxraw files. The file header and content has also changed: the header is now 8 bytes, that can be split into 4 16bit integers. The first two I'm not sure about, (second one always seems to be 8...) but the 3rd and 4th are width and height respectively. After the header we still have the color info, but it seems that alpha is always included. The bytes are in the order R G B A (the alpha is now the 4th byte instead of the first).
I have attached the new converter and source.
Edit: I originally wrote an incorrect value for the first byte in the header (20 instead of 0x20... oops ) this resulted in a black background...
The afx files have also changed to uxsh. There seems to be a bit more in these files but the animation code is still in plain text. I'm working on an editor, and will update this post when it's done.
2.1 or 1.6 ?
Is this for 2.1 or 1.6 ?
Looks a silly question... But, am little cautious and more excited to see this on my 2.1update1.
Thx for such a great work.
_calum_ said:
OK, 2.1 is here and the file formats for timescape themes have changed...
Click to expand...
Click to collapse
mitalbr said:
Is this for 2.1 or 1.6 ?
Click to expand...
Click to collapse
2.1 (I had also changed the thread title to make this clearer )
_calum_ said:
2.1 (I had also changed the thread title to make this clearer )
Click to expand...
Click to collapse
I was just adb'ed the file system and I found I have following files...
TimescapeLargeUI.apk
TimescapeLargeUIThemeBlue.apk
TimescapeLargeUIThemeGreen.apk
TimescapeLargeUIThemeIndigo.apk
TimescapeLargeUIThemeOrange.apk
TimescapeLargeUIThemeSakura.apk
TimescapePluginManager.apk
I couldn't locate...
Timescape.apk
TimescapeThemeIndigo.apk

boot animations - should I use png or jpg what's a better decision ?

this is more of a technical question for performance reasons.
.jpg's in my experience can be optimized to be a much smaller file size than a .png.
Granted the quality of the image might suffer a little, but the question here is why would anyone choose .png as their boot animation format since there is no benefit in using the transparency information. Or is there?
Secondly... does the android system somehow process a png animation faster/ smoother than a jpg animation? logic would say no, since the jpg file size is smaller , hence the system can load each frame much faster...yes / no?
One of the biggest issues i have in putting in the effort of making a kick ass boot animation is the loading times due to the large file sequence that it might require...effectively making boot up times logically longer since on top of loading up your system, it also has to load up your boot animation. I find that to be kind of foolish, and defeating the purpose of a boot animation if you know what I mean. Jpg with its optimization options make them a little more ideal for long animations but i want to see what you have to say about all this.
tsakali said:
this is more of a technical question for performance reasons.
.jpg's in my experience can be optimized to be a much smaller file size than a .png.
Granted the quality of the image might suffer a little, but the question here is why would anyone choose .png as their boot animation format since there is no benefit in using the transparency information. Or is there?
Secondly... does the android system somehow process a png animation faster/ smoother than a jpg animation? logic would say no, since the jpg file size is smaller , hence the system can load each frame much faster...yes / no?
One of the biggest issues i have in putting in the effort of making a kick ass boot animation is the loading times due to the large file sequence that it might require...effectively making boot up times logically longer since on top of loading up your system, it also has to load up your boot animation. I find that to be kind of foolish, and defeating the purpose of a boot animation if you know what I mean. Jpg with its optimization options make them a little more ideal for long animations but i want to see what you have to say about all this.
Click to expand...
Click to collapse
There are quite a few posts out there in this section explaining why pngs over jpg. Look them up, will explain why png format was choose for android. My two cents on this...if the bootanimation is so big that it makes you think about alternate formats...then it probably needs revisited. You wont believe how much you can optimze your file with a combination of lesser images and a different fps in the desc.txt.
k will look them up, but i didn't find anything on this actual subject matter.
I am already aware of the points you mentioned and I am already utilizing them to the best of my knowledge, this is just another point of optimization i want to look into.
theidlemonk said:
There are quite a few posts out there in this section explaining why pngs over jpg. Look them up, will explain why png format was choose for android. My two cents on this...if the bootanimation is so big that it makes you think about alternate formats...then it probably needs revisited. You wont believe how much you can optimze your file with a combination of lesser images and a different fps in the desc.txt.
Click to expand...
Click to collapse
Quite a few? I can't find any. If you would be so kind to share a link

[Q] Issues with boot animations (need a themer's advice)

Hey guys, I have been creating some custom boot animations, and particularly the one located in my signature (revolver 4 boot animation) has some quirkiness to it..
It seems to want to stop playing on a certain image (around 57 of 69 images, something like that). I have checked;
My desc.txt file (all is in order and even swapped out some known-working files as a test, only modifying the resolution/fps line)
The image names and sizes (no numbers skipped/duplicated, no anomalies, all images around the same size of 47KB, all filenames are 5 characters, all PNG format)
I even copied the part0 folder and renamed it part1 and added a part1 line to the desc.txt file to allow it to change to try and get it to loop, it will loop the first 'part0' folder (even playing the images that are usually cut off) but as soon as it reaches part1, it hits the 57th (or whichever file it is) and goes blank..
I am using VIM to edit text and 7zip to pack the files, though that would seem to be OK since if either one was a problem the animation wouldn't play to begin with..the file is in my signature if anyone wants to play around with it and help me out. I can't seem to figure out what the main problem is- so the compromise is either have part1 folder, and/or loop the part0 a few times (haven't even tried but suspect it will go blank on first repeated loop), or have part1 added, add a part 2, etc. to allow it to loop (or just add another 'p1 0 part0' in the desc.txt). And btw, I have tried;
Code:
800 700 20
p0 0 part0
It won't play but once, even though the first 0 is by all accounts supposed to make it loop indefinitely..so, I'm at a loss.
Any help would be greatly appreciated.
I am having a pretty big problem with bootanimations as well but mine will not even run once. Super frustrating. Even when i take a working boot animation and swap out the photos with the same resolution it does not work.
There is something funny about bootanimations- I think you have to use the store function, so that it isn't compressed. Also, maybe the old fashion zip would be compatible- 7zip might not be? Isn't that a windows thing?
gee one said:
There is something funny about bootanimations- I think you have to use the store function, so that it isn't compressed. Also, maybe the old fashion zip would be compatible- 7zip might not be? Isn't that a windows thing?
Click to expand...
Click to collapse
Using WinRar and Store... Probably something to do with the depth of the pictures or the encoding on them
The red flags are flying- It has the same first letters as windows and it's not open source.
Try taking a working bootanimation and re-arranging/re-numbering the images. If it works, then it's your images. If it doesn't, go open source.
gee one said:
The red flags are flying- It has the same first letters as windows and it's not open source.
Try taking a working bootanimation and re-arranging/re-numbering the images. If it works, then it's your images. If it doesn't, go open source.
Click to expand...
Click to collapse
i got it i forgot to flatten my images in photoshop. i feel a little stupid
This is the first issue I've had with it..t may be that I converted the mages from an animated GIF into several frames and then n photoshop saved them as PNGs, but I have other animations that I have created that run fine;
You do need a unix-friendly notepad, like notepad++ or VIM, and yes I pack the files so that they are simply stored; like I said, they play, they just don't finish the animation cycle..and I have heard that there is a limit to how many files can be in a folder, but that it was well-above 70..I have 69..so should not be an issue. Anyone tried my boot animation? It still plays and looks cool, but doesn't loop like it should.
Hey luna this might help its the desc file i used to finally get mine working
Code:
1280 800 20
p1 0 part0
p0 0 part1
mrevankyle said:
Hey luna this might help its the desc file i used to finally get mine working
Code:
1280 800 20
p1 0 part0
p0 0 part1
Click to expand...
Click to collapse
The code means;
1280 800 20
This is resolution (w x h) and the fps (how many images cycle per second)
p1 0 part0
p1= play once (p5 would be play 5x, p0 is play indefinitely), 0 = 0ms delay between initiation and first image and part0 is the folder for the images..
My problem is this; my image files are 800 x 700 and play at 29fps, so first line is obvious- 800 700 29
second line is p0 0 part0, where the image is supposed to run indefinitely. It does not though. It runs once if I use 'p1 0 part0', but does not play all the way through. Yet if the desc file were not right at all, it wouldn't play it would be blank. So I have the desc file compiled, properly otherwise the image in part0 would not even play..the problem is the images do not fully cycle..I appreciate your help but it seems I know more about these files than you do (no offense mate)..I need to figure out why the settings do not run indefinitely until boot, and does not even finish the animation completely..but plays and then goes blank halfway through it...
But when I put a duplicate folder, part1, with the same animation images, and add 'p0 0 part1' to the desc file, the FIRST animation WILL play all the way through, then the second one crashes it..
Android is funny about some things, folder hierarchy, capitalization and folder name structure, file size and compression ratio, etc..I can't seem to figure out why one of my animation images seems to crash the animation altogether..halfway through.
you probobly do know more than me about it as this is the first boot animation i have worked on. Bud i did know what everything in the code meant. And i have looked at quite a few boot animaions in the last few days. It seems to me that the standard workaround is that if you put only the first frame in part 0 with "p1 0 part0" then everything else in part1 with "p0 0 part1" it may fix it.
mrevankyle said:
you probobly do know more than me about it as this is the first boot animation i have worked on. Bud i did know what everything in the code meant. And i have looked at quite a few boot animaions in the last few days. It seems to me that the standard workaround is that if you put only the first frame in part 0 with "p1 0 part0" then everything else in part1 with "p0 0 part1" it may fix it.
Click to expand...
Click to collapse
Good idea...I am going to give it a shot, one thing I have not tried yet is splitting the part0 folder up into multiple folders, I have some doubts that will work but at this point it is worth trying I'll let you know if it solves the issue.
EDIT:
Nope...couldn't even get that one to play at all..and now for some reason my desc.txt file isn't working, I even created one from scratch in VIM and it would not work..blanks screen now. WTF..this should not be this tricky..
png software
could anyone tell me what software I can use to convert a gif animation into a series of png files. I have tried a few freeware converters but not had any luck, or even better a program that can convert any video file into a series of png's so I can skip the gif altogether?

Bootanimation

Is there any way to make a bootanimation landscape and with sound ? I have tried and tried to figure it out and can't get it to do either. Well in lollipop at least. I did have cloudy with a bootanimation but not landscape and it had sound. I am completely stumped. I have a certain theme I am doing with my device and to have the boot animation to be landscape and with sound would complete my project. Any help would be greatly appreciated.
★2SHAYNEZ★
shayneflashindaily said:
Is there any way to make a bootanimation landscape and with sound ? I have tried and tried to figure it out and can't get it to do either. Well in lollipop at least. I did have cloudy with a bootanimation but not landscape and it had sound. I am completely stumped. I have a certain theme I am doing with my device and to have the boot animation to be landscape and with sound would complete my project. Any help would be greatly appreciated.
★2SHAYNEZ★
Click to expand...
Click to collapse
I can't recall if I've installed a custom boot anim in L yet... I think I have. I hope I get your question.
But just create the animation content (foreground) rotated 90 degrees (landscape for the foreground), leaving the background OEM (height and width). It should run perfectly.
The sound file is a separate sound file (ogg)
JeffDC said:
I can't recall if I've installed a custom boot anim in L yet... I think I have. I hope I get your question.
But just create the animation content (foreground) rotated 90 degrees (landscape for the foreground), leaving the background OEM (height and width). It should run perfectly.
The sound file is a separate sound file (ogg)
Click to expand...
Click to collapse
How do you rotate it ? Do you do it within the zip ?
★2SHAYNEZ★
Effectively you are creating an animated 'gif', in a manner. If I take Photoshop as the example:
check out this as an example.
http://www.online-tech-tips.com/computer-tips/create-animated-gifs-images-using-photoshop-cs6/ or an editor of your choice.
and this guys tutorial
http://forums.androidcentral.com/ac...ions-collection-tutorial-updated-10-19-a.html
You will create you background at the resolution (1080 W x 1920 H shutdown animation, boot animation full HD 1440 W x 2560 H are common resolutions for the G3) you wish for the animation, say solid black or what ever.
If you fully create your own, you will first set up the resolution and make your background color, then rotate the base image. Then create layers for each frame/cell of your animation. As you already rotated you base image to landscape, your layers will also be in landscape. Then copy each cell into a layer.
Create the animation, save each frame out as a jpg, create the desc.txt file, and zip it up, install (renaming your OEM animation to save them, and set permissions 644.
Following the guys tutorial, you can download animations, and deconstruct them, using parts as you wish.
Good luck.
I'm making my own Mortal kombat bootamimation from new game coming out. I have it full screen with a boot animation tool I found but can get poweron.ogg to play sound upon boot on lollipop candy5 ... Placed it in system/media/audio/ui but it is a no go.... With so7nd it would be soooo sick.
But I'll check out the links you gave me so maybe I get get it I'm landscaped instead of this full screen portrait cause it does look a little wonky
★2SHAYNEZ★

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