So im working on dropdown toggles for non at&t firm and there is a lack of info on the subject will anyone with any tutorials pm me or post it here? Im close but not there yet....
Sent from my MB865 using XDA
daavvis said:
So im working on dropdown toggles for non at&t firm and there is a lack of info on the subject will anyone with any tutorials pm me or post it here? Im close but not there yet....
Click to expand...
Click to collapse
I just took a screenshot of your sig just in case. LoL
Man, i went at this for a few hours today with the indian rom.. it's a bunch of mis-matched ids between the quickpanel smali files and the public.xml - and a couple other xmls edits are needed too.
I think you gotta add the strings.xml lines and the drawable-hdpi icons, then recompile - that will generate the resource ids in the public.xml. Then decompile the new unsignedSystemUI to get those public.xml ids and change them accordingly in the 8 or so quickpanel smalis, changing like 8 or 10 ids in each one..
I went through all of them and recompiled. But after my status bar forced close, I re-decompiled it and the ids were mismatched again... I messed up a step or two somewhere - who knows.
I'll get back to it again sometime, but good luck in the meantime..
Just remember to delete the classes.dex from the keep folder for the smali edits to stick, and the resources.arsc of course for the values xml edits and others..
That's my half-assed tutorial...
Sent from my mind using XDA
Man, i went at this for a few hours today with the indian rom.. it's a bunch of mis-matched ids between the quickpanel smali files and the public.xml - and a couple other xmls edits are needed too.
I think you gotta add the strings.xml lines and the drawable-hdpi icons, then recompile - that will generate the resource ids in the public.xml. Then decompile the new unsignedSystemUI to get those public.xml ids and change them accordingly in the 8 or so quickpanel smalis, changing like 8 or 10 ids in each one..
I went through all of them and recompiled. But after my status bar forced close, I re-decompiled it and the ids were mismatched again... I messed up a step or two somewhere - who knows.
I'll get back to it again sometime, but good luck in the meantime..
Just remember to delete the classes.dex from the keep folder for the smali edits to stick, and the resources.arsc of course for the values xml edits and others..
That's my half-assed tutorial...
Sent from my mind using XDA
Click to expand...
Click to collapse
Yeah i spent hours changing id's then when i compiled it told me it was skipping the quickpannel folder cause it was unrecognised.... ill be back at it today...
And if u think india firm is bad whip open the asia firm.... the numbers are even further off and theres a whole extra folder in the values folder
........i feel like asking jim about this would be like asking the pres to tie your laces hahaha .........
Grrrrr mot and att
Sent from my MB865 using XDA
Related
im running steelh and i have the blue epic style battery. how can i get the battery percentage into that without using different icons? i tired the online kitchen but my phone is stuck in a bootloop.
anybody? the kitchen just gives me errors.
ive used the online kitchen before with no issues, but id like to know how to this manually.
Sent from my panty-dropper.
ericwgarza1 said:
ive used the online kitchen before with no issues, but id like to know how to this manually.
Sent from my panty-dropper.
Click to expand...
Click to collapse
i cannot get it to work no matter what i do. can any dev help out here? i want the blue epic style battery with percentage. aside from the png's what files do you need to get this working on a sense rom? all of this hassle is making me want to go back to cm6, at least on that we can use the settings to accomplish alot of things we cannot on sense roms.
can you add the battery percentage mod into a rom that doesn't by default come with it? i heard about needing a modded services.jar file? or do i have to go with a different rom here for what i need? the online kitchen will simply not work for me.
The battery mods are accomplished by editing xmls and pngs in framework-res.apk
SteelH said:
The battery mods are accomplished by editing xmls and pngs in framework-res.apk
Click to expand...
Click to collapse
i have the png's but i have no clue how to mod xml files. im pretty good at Frankensteining themes together but for the life of me i cannot get this to work.
A couple of things: are you using a deodexed or odexed rom? Are you trying to add the circle battery to your existing theme or are you just trying to add the battery period?
I made a "dummy" flash file a while back that "prepped" odex roms before flashing the battery percentage mods.
You can also decompile the framework you want and transfer over the pngs and xmls for the battery mod into your existing framework.
Decompiling would be the best route as you would have to recompile it with the new xmls added to the resource list.
I would/could help but I won't flash anything on my evo right now since I currently have it hooked up to debug an app. Just send me the framework file from your phone and the battery mod you want and I can take a look at them and hopefully recompile it for you.
lovethyEVO said:
A couple of things: are you using a deodexed or odexed rom? Are you trying to add the circle battery to your existing theme or are you just trying to add the battery period?
I made a "dummy" flash file a while back that "prepped" odex roms before flashing the battery percentage mods.
You can also decompile the framework you want and transfer over the pngs and xmls for the battery mod into your existing framework.
Decompiling would be the best route as you would have to recompile it with the new xmls added to the resource list.
I would/could help but I won't flash anything on my evo right now since I currently have it hooked up to debug an app. Just send me the framework file from your phone and the battery mod you want and I can take a look at them and hopefully recompile it for you.
Click to expand...
Click to collapse
its the steelh deodexed rom. i have alot of themes going on and i do not want to loose them. i just want the battery with the percentage in it. ive attached what you may need, thank you.
I'll take a look at them now.
Give me some time.
lovethyEVO said:
I'll take a look at them now.
Give me some time.
Click to expand...
Click to collapse
thanks for taking the time!
Found a clue about the problem.
The online kitchen I believe has a disclaimer about .9pngs in the framework.
Basically if some .9s are not edited correctly it can cause an error in the decompile/compile process.
The framework you gave me throws an error when trying to compile. I have seen this error many times before and it always results in the changed files (xml and pngs) not being inserted into the newly compiled framework.
I decompiled/compiled three times, same error and the changed files were not inserted into the compiled apk.
Your problem lies in the framework and the tools ability to properly process the .9s.
Also, the epic zip you gave me does not have any xml files to tell the framework what png to display and it has 80 more pngs for the battery charge animation.
This is not something I want to spend more time on right now but the info I'm giving will hopefully get you in the right direction.
I think the two .xmls that needs to be edited are:
stat_sys_battery.xml
stat_sys_battery_charge.xml
Decompile a framework-res that already has the mod included and you should get an idea of what to do.
Someoneplease let me know if I'm wrong. Thanks!
ericwgarza1 said:
I think the two .xmls that needs to be edited are:
stat_sys_battery.xml
stat_sys_battery_charge.xml
Decompile a framework-res that already has the mod included and you should get an idea of what to do.
Someoneplease let me know if I'm wrong. Thanks!
Click to expand...
Click to collapse
There are actually 3 xmls needed for the battery mod.
The op stated he has a theme going and he doesn't want to lose it. The only way to incorporate the battery mod and keep his theme is to add the battery to his existing framework.
As I explained above, .9s are special pngs and if they are not edited correctly will cause the decompile/compile tool to throw an error. Themers will edit .9s and although they will show properly on the phone the tool used to decompile/compile the apks will notice if the .9s are incorrect.
What the online kitchen does and what I did manually are the same thing and more than likely with the same tools. The epic pngs the op supplied did not have any xmls and so im surprised the online kitchen was able to produce an apk.
If I spent more time on it I could probably figure it out but I am already occupied with another time consuming task.
What is the other .xml named?
I'd like to personally (for learning purposes) add the battery percentage to a stock framework-res.apk manually. Thanks!
Try this. I give no guarantees at all since I manually inserted the xmls and pngs. Also since there are 80 more pngs for the charge animation there's no way of telling how it will look.
lovethyEVO said:
There are actually 3 xmls needed for the battery mod.
The op stated he has a theme going and he doesn't want to lose it. The only way to incorporate the battery mod and keep his theme is to add the battery to his existing framework.
As I explained above, .9s are special pngs and if they are not edited correctly will cause the decompile/compile tool to throw an error. Themers will edit .9s and although they will show properly on the phone the tool used to decompile/compile the apks will notice if the .9s are incorrect.
What the online kitchen does and what I did manually are the same thing and more than likely with the same tools. The epic pngs the op supplied did not have any xmls and so im surprised the online kitchen was able to produce an apk.
If I spent more time on it I could probably figure it out but I am already occupied with another time consuming task.
Click to expand...
Click to collapse
Good explanation thank you. I think I have the similar problem I unzipped my framework and changed my battery and it worked. The only problem is I can only use the six charging animations. A little research last night and I realized I needed to edit the xml. Decompiling my framework would not work and I think your explanation helps me understand why.
ericwgarza1 said:
What is the other .xml named?
I'd like to personally (for learning purposes) add the battery percentage to a stock framework-res.apk manually. Thanks!
Click to expand...
Click to collapse
maybe public.xml
So I'm making some edits to the framework-res.apk, adding new graphics files. When I compile them, APK Manager is not assigning identities to the files within public.xml.
How do I assign these identities? Looks like they're in hex....
Sent from my little black box using XDA App
This Rom is awesome!!! Been 4 days without a charge!!
Sent from my PC36100 using XDA App
kbizzle said:
This Rom is awesome!!! Been 4 days without a charge!!
Sent from my PC36100 using XDA App
Click to expand...
Click to collapse
Yea, it's pretty sweet. Thanks OP.
BTW, is there a Themes forum I could ask for help in? I really want to theme this ROM.
kbizzle said:
This Rom is awesome!!! Been 4 days without a charge!!
Sent from my PC36100 using XDA App
Click to expand...
Click to collapse
roflmao !!!! !
sirmx said:
Yea, it's pretty sweet. Thanks OP.
BTW, is there a Themes forum I could ask for help in? I really want to theme this ROM.
Click to expand...
Click to collapse
I heard the theme forum is for questions about this Rom. I suggest putting your theme in the "general" forum.
Sent from my PC36100 using XDA App
MadDogMaddux said:
So I'm making some edits to the framework-res.apk, adding new graphics files. When I compile them, APK Manager is not assigning identities to the files within public.xml.
How do I assign these identities? Looks like they're in hex....
Sent from my little black box using XDA App
Click to expand...
Click to collapse
The way I do it is I think about what I'm gong to post and if there is a question mark anywhere in there I don't post it in the development section. The whole site is supposed to be for devs so there is no need to seek out this section to ask question.
Since I've spent a good portion of my day so far messing with that dmnd framework-res.apk I guess I'll share what I've found...
http://forum.xda-developers.com/showpost.php?p=7380557&postcount=68
Brut.all said:
Don't do that! I think I should explain the purpose of public.xml file in the project wiki, because many people are confused. Note that you don't need this file when you build an apk from sources and apktool building mechanisms are very similar, so guess what: you could remove this file from decoded application and apktool will rebuild it without any problems. I had a reason why to generate public.xml - it's a feature, not a bug! ;-)
Well, the reason is: there may be references to resources in the application code. If resources ids will change after build, then code will reference different resources than in original apk. public.xml file gives us sureness that resources will get same ids after build - it's the only one reason to use this file. And you want to manually modify these ids ;-)
Adding or removing new resources is somewhat tricky. Yeah, I should write about that in the wiki.
You could remove any line from public.xml (even making a "hole" in the ids) at any moment, but you must be sure, that resource isn't referenced in the code.
There is never much sense in modifying ids in public.xml, because then modified lines lose their purpose.
If you want to add new resources, e.g. drawables and use them in the XML files - you don't have to change anything in the public.xml file.
If you want to add new resources and use them in your code, then you have to add them into public.xml, because you need to reference them somehow. Or you could use Resources.getIdentifier() method, but this is ugly.
And now the most tricky part: if you want to remove some resources, you have to remove info about them from public.xml as well. So first you have to be sure that they aren't referenced in the code. But there is also this "hole" problem, so:
If these resources are at the end of ids stack, then there is no problem.
If resources are near the end of ids stack and you are sure, that all resources after them aren't referenced in the code as well, then you could just remove them all. Actually you have did virtually the same, cause after modifying ids you made these lines totally useless, you broke them, so you could just remove them.
If you want to remove some resources, but add same or greater quantity of new ones (of the same type), then there is no problem - new resources will automatically fill in "holes" in ids. You don't have to add them to public.xml .
If none of above conditions are met, then you have holes and you have to fill them by something. But you don't have to add "useless .pngs" - just add:
Code:
<item type="drawable" name="DUMMY1" />
<item type="drawable" name="DUMMY2" />
<item type="drawable" name="DUMMY3" />
...
Like above, you don't have to add these resources to the public.xml .
Ufff... that's all
Click to expand...
Click to collapse
Also see...
http://forum.xda-developers.com/showthread.php?t=671883
Thanks for not being a douche, Xhausx!
Sent from my little black box using XDA App
I saw this in an article on droid-life: Here
Original Thread: Animated status bar pulldown for GB roms
Hope this could help some devs/themers get this going for us EVO users
The Author of this is: Alastrionia
Youtube Demo
MODS: If this should not be here, please remove, and my sincere apologizes.
Animated status bar pulldown for GB roms
First off this should work with all GB based roms that use systemui.apk
there may be subtle differences but the basics should be the same all around.
after much trial and error and ripping what little hair I have left out
success was mine and it's time to share this with everyone
and it's so simple that you'll love how fast you can integrate this into ROM's / themes / whatever your heart desires
1. take your systemui.apk and decompile it
2. navigate to layout folder
3. grab "status_bar_tracking.xml" and open it up in your editor
(now for the fun)
4. to the first line - "com.android.systemui.statusbar.TrackingView" add this ""android:background="@drawable/...anim.xml""
<com.android.systemui.statusbar.TrackingView android:background="@drawable/...anim.xml...>
5. after saving that, navigate back into the drawable folder and add your animation.xml file there
5a. next navigate into the drawable/hdpi folder and add your animated images
6. also in the drawable/hdpi folder find and open up the shade_bg.png with your editor and make it 100% transparent
7. now it's time to recompile your apk , following all the usual directions with that
8. enjoy your newly created systemui.apk with a pretty animated background. new and fresh and unlike anything before
that's it. done deal. it's super easy and fast and breathes life into true customization.
I used the stat_sys_upload.xml from the framework-res.apk as my base
all I had to do was change the timing and change the image names.
also you'll notice above - don't copy it word for word on the xml.
I did the "..." meaning whatever you decide to name your file.
I'll try to throw up a video shortly of my success with this so everyone can see it.
Click to expand...
Click to collapse
You lost me at "decompile"
SantinoInc said:
You lost me at "decompile"
Click to expand...
Click to collapse
I think by that he means to open the systemui.apk
I used 7zip to open a cm7 nightly just now and it's located in the system/app folder. Inside the .apk theres:
res (folder)
AndroidManifest.xml
classes.dex
resources.arsc
Inside the res folder:
anim (folder)
drawable (folder)
drawable-hdpi (folder)
layout (folder)
xml (folder)
Hopefully some themers can get some pretty nice/cool things done with this.
No you would have to decompile the apk with a apk decompiler..Unzipping it will not work.Thats just for replacing images.
1 Aw3s0m3 M0d!!
i'll help people if they're having trouble. probably won't do this personally.
and yeah, to see .xml files correctly, you need an apk decompiler.
Nice find! Will definitely try this.
forgive me if im not reading this right.... is this for aosp of sense?
What will they think of next
Evolutionmods said:
forgive me if im not reading this right.... is this for aosp of sense?
Click to expand...
Click to collapse
I believe this is for AOSP but reading through the entire thread someone says "this also works on the com.htc.resources.apk for sense ROMs."
Subbed and Definitely Interested!
More demos with different animations are starting to appear. This is looking really awesome.
http://www.youtube.com/watch?v=gf7lFsAkxFA
http://www.youtube.com/watch?v=vte37qjSiEc
Oh yeah. I got big plans for this one. Cant wait to get some time to sit down and code it. It really is as simple as stated.
It's not just for gingerbread. I shot this with my crappy 5 year old digicam.
Another demo:
http://www.youtube.com/watch?v=HAHoKJ2N0Xw
Has anyone given this a go on the EVO yet??
Yeah, I got it working...Needs some tweaking. I tried it with a 24 frame boot animation.. very laggy. I suspect that a 8-15 frame animation would do well
blassilando said:
Another demo:
http://www.youtube.com/watch?v=HAHoKJ2N0Xw
Has anyone given this a go on the EVO yet??
Click to expand...
Click to collapse
The vid I posted above yours is on an evo.
Would either of you mind posting your xml so i could use it as a reference? Not totally clear on that part of it. Thanks.
http://www.dropbox.com/referrals/NTEyOTE1MzA3OQ
http://www.youtube.com/watch?v=HEKsfTiaif0
Ill gladly be a testbot for anyone working on this for our evos
would be nice to get a zip we can flash. so everyone including us noobs can get this mod.
thanks for the info great job
I really didn't like that wooden calendar and it's colors, so I changed it a little bit.
There is only one color that I couldn't find. (picture number 2)
Special Thanks to biopsin for helping me to build this,
and thanks to cheatman for looking in to it.
If you want to try it, just download the zip file and flash it via recovery.
Does anyone know why I can't change those colors?
Hey guy,
I'm sorry but I can't help you. But i like your app. Please don't give up!
odysseus84 said:
Hey guy,
I'm sorry but I can't help you. But i like your app. Please don't give up!
Click to expand...
Click to collapse
I'm trying, but I haven't found a way to edit that xml. I don't have any problem
with other xmls but this one... I don't know what's wrong.
Looks like some great work there mate. As for your odd xml file problem, I'm not sure there's much you can do. I've had problems like that with a couple of apk's and I've never found a reliable fix. Sorry
Decompile the apk using apktool or apkmanager .... n den edit the xml....n compile agn
Sent from my GT-P1000 using XDA Premium App
agc93 said:
Looks like some great work there mate. As for your odd xml file problem, I'm not sure there's much you can do. I've had problems like that with a couple of apk's and I've never found a reliable fix. Sorry
Click to expand...
Click to collapse
Yeah, I've had this problem before with a framework.
Thats a nice theme. The wooden calendar wasnt really bad, but your theme makes it really nice!
I realy like your theme. The contacts.apk and the phone.apk are "woody ugly" too. Would you theme theese apps too?
Can you post your said XML alone as an attachment (the already modified and original)? I'd like to take a look at it.
As some resources (files in the /res folder) are shared between apps through the framework, changing anything shared might result in an inconsistency and FC the app.
A workaround might be to completely decompile the framework as a dependency and modify it there. It would result in a more dramatic change, but it would cross over to other apps such as the contacts, dialer and calendar simultaneously.
PS: this also applies to the browser, email app, contacts and so on, depending on what you change.
cheatman said:
completely decompile the framework as a dependency and modify it there.
Click to expand...
Click to collapse
but How?
by using what software?
I face similar issue and tried with apktool and apkmanager with no hope.
Would u give me a hand?
odysseus84 said:
I realy like your theme. The contacts.apk and the phone.apk are "woody ugly" too. Would you theme theese apps too?
Click to expand...
Click to collapse
I've already woked on both of them, you can find them in Themes and Apps section.
cheatman said:
Can you post your said XML alone as an attachment (the already modified and original)? I'd like to take a look at it.
As some resources (files in the /res folder) are shared between apps through the framework, changing anything shared might result in an inconsistency and FC the app.
A workaround might be to completely decompile the framework as a dependency and modify it there. It would result in a more dramatic change, but it would cross over to other apps such as the contacts, dialer and calendar simultaneously.
PS: this also applies to the browser, email app, contacts and so on, depending on what you change.
Click to expand...
Click to collapse
So there are lots of things that should be checked.
I uploded the xml here. There are 3 colors in this xml and I can't change any of
them. The xml is in layout folder and there is another xml with the same name in
layout-land folder. I've tried working on this one as well but the result is the
same as the other one.
Anyway, thanks for looking in to it, mate.
sohrab1985 said:
I've already woked on both of them, you can find them in Themes and Apps section.
Click to expand...
Click to collapse
Yes, i know that. They are nice but they don't look as good as the calendar (cause blue). Maybe you can change the colours to a few dark colours like your calendar (it's perfect for Meizu's Dark Theme)
What ever is come... thanks for your work
Sent from my GT-P1000 using Tapatalk
odysseus84 said:
Yes, i know that. They are nice but they don't look as good as the calendar (cause blue). Maybe you can change the colours to a few dark colours like your calendar (it's perfect for Meizu's Dark Theme)
What ever is come... thanks for your work
Sent from my GT-P1000 using Tapatalk
Click to expand...
Click to collapse
I see what I can do.
Ok, in the XML I can see you have three variations of brown/orange. Judging by the colors, I suspect this is the default XML, before editing it.
The colors are #ffbe801d, #ffede3c2 and #ff503200. What values are you trying to set instead of these? What I mean is, how EXACTLY are you replacing the actual text in the XML:
#ffbe801d becomes: ???
#ffede3c2 becomes: ???
#ff503200 becomes: ???
This is important as the color representation is not the basic HEX code encountered in regular web dev (for example). It's a 16-bit hex representation with alpha. The first two elements (ff) stand for 100% opacity.
C.
cheatman said:
Ok, in the XML I can see you have three variations of brown/orange. Judging by the colors, I suspect this is the default XML, before editing it.
The colors are #ffbe801d, #ffede3c2 and #ff503200. What values are you trying to set instead of these? What I mean is, how EXACTLY are you replacing the actual text in the XML:
#ffbe801d becomes: ???
#ffede3c2 becomes: ???
#ff503200 becomes: ???
This is important as the color representation is not the basic HEX code encountered in regular web dev (for example). It's a 16-bit hex representation with alpha. The first two elements (ff) stand for 100% opacity.
C.
Click to expand...
Click to collapse
Yeah, that's right, this is the default xml.
I edit the xml same as other xmls which I edit without any problem, I just open
the xml in a text file and change the value I want to edit and then I save it and
after that I compile it with Apk Manager.
I just want to change them to something like gray, for example I want to change
#ffbe801d to #ff787878 and #ffede3c2 to #ffbcbcbc. It dosen't matter if they
are not exactly these colors, like I said before I just want to make them gray
For the third one, I don't think it changes those two colors that I want to change.
Btw, thanks for helping.
Well, I've looked into it and I can:
1. Fully Decompile the APK. It doesn't need any shared resources from external packages.
2. Edit the XMLs accordingly. I have also seen that you were very thorough in your theme creation process.
It's all good apparently, however, I am unable to recompile everything back. The APK tool reports some missing resources. For some reason, there is a dependency that is not satisfied, although the package decompiles correctly (I have never seen a similar package before).
I'll have to scour some Google documentation before I'll come up with a relevant result, so it may take a while. I'm not gonna let it fly, though. The entire process should be plain smooth and must be doable anyway.
Hi
I have no issues bulding the calendar. If u send me your edited files i can try build it for you..also chech if apktool is up to date, using older ver. will hand out errors..
Edit
Tested these colors
#ffbe801d becomes: ff6090bf
#ffede3c2 becomes: ff9198b1
#ff503200 becomes: ff001d50
ref. : http://www.color-hex.com/
and it builded ok
Sent from my GT-P1000 using XDA Premium App
cheatman said:
Well, I've looked into it and I can:
1. Fully Decompile the APK. It doesn't need any shared resources from external packages.
2. Edit the XMLs accordingly. I have also seen that you were very thorough in your theme creation process.
It's all good apparently, however, I am unable to recompile everything back. The APK tool reports some missing resources. For some reason, there is a dependency that is not satisfied, although the package decompiles correctly (I have never seen a similar package before).
I'll have to scour some Google documentation before I'll come up with a relevant result, so it may take a while. I'm not gonna let it fly, though. The entire process should be plain smooth and must be doable anyway.
Click to expand...
Click to collapse
I'm sorry for putting you throurgh all of this, it's not really a big deal, mate.
Hey guys, question is kind of simple. I've been editing my frame work and system apks. Last night I finally figured out how to properly decompile the apks so the apktool creates the .yml file. What my question is, ive edited the framework apk and added more png files to it then edited the xml files except public. What is the easiest way to set the hex ids for the png files? I read recompiling would do it but I didn't have time to try it. Would that work or is there another way?
Sent from my htc evo
Just adding pngs cannot add hex ids to public.xml while recompiling
The pngs should be registered first
e.g: If I want to add 1% battery mod then I will register those pngs in status_battery.xml and then add the pngs and then hex ids are addded automatically.
Anyways what are you trying to do?
Burned from my laser torch using pencil cells
Theming my phone using uot kitchen files from a bunch of different mods on there, so basically I downloaded all the kitchen files I liked then took out the images from each I wanted and combined them into one. After that I also edited my own version of headphones using adobe ps and created a fully working and smooth sync animation. Ive already edited the drawable.xml file and added the animation xmls to the appropriate folders. The only thing I need left is do I have to manually add the hex ids in the value folder or does the recompile do that for me?
Sent from my htc evo
Ok so I figured out how to properly theme but for some reason the animations for wifi in range and sync aren't working. This it's what I did from looking at someone elses mod on uot. Created the xml files and placed them into the res/drawable folder. Added the png files to drawable-hpdi folder and changed the original wifi_in range name to a zero at the end. For sync_anim0, made that a 1. So now the xml files I created reflect the png names starting with those two. Is there anything else I need to do?
Sent from my PC36100 using xda premium