2D ENGINE ( pics and apk attached ) - Android Apps and Games

Hi guys,
Been reading xda for and now guess is my time to post something. For about two month I've been working on a 2d engine and now it is very close to being finished.
Before releasing the engine itself, I wanted to post a demo here to see that you think about its performance, etc.
In demo you can
- throw bombs by pressing and dragging your aim from the red "X".
- pause by pressing the "search" button.
- open menu with the "menu" button, choose timer or impact bombs.
The engine itself extends a SurfaceView, so to start using it, you'll just need to initialize it and setContentView.
Code:
RoboLogicView roboLogicView = new RoboLogicView(this);
setContentView(roboLogicView);
And to add actors, you'll just need to put a PNG drawing, along with an XML file describing its physical parametrs, into the assets folder and add it to the engine with just one line of code.
Code:
Actor tree = roboLogicView.createActor("tree", 13, 19 );
As for speed and performance, a reasonable size "level" give me 35+ FPS on my Nexus S.
Let me know what you think!
P.S.
At first I wanted to call it RoboLogic, but now I see that someone already has something under that name in the appstroe. Maybe you could suggest something better?

RobertM2 said:
Hi guys,
...
At first I wanted to call it RoboLogic, but now I see that someone already has something under that name in the appstroe. Maybe you could suggest something better?
Click to expand...
Click to collapse
Looks really great. I only get 27 frames average on my HTC OneX so there's some place for improvement .
I'm no game-dev for now but i plan to teach my self some of this stuff in the future. Perhaps you or your engine can help

mikep1993 said:
Looks really great. I only get 27 frames average on my HTC OneX so there's some place for improvement .
I'm no game-dev for now but i plan to teach my self some of this stuff in the future. Perhaps you or your engine can help
Click to expand...
Click to collapse
Sure, the engine's gonna be out in about a week, so hurry up.
And nope, there's no place for improvement, it already is squeezing everything it can out of the phone it can be made faster only by having less objects in the scene, yet 27 is pretty good anyway. Anything above 18, i guess, looks smooth.

RobertM2 said:
Sure, the engine's gonna be out in about a week, so hurry up.
And nope, there's no place for improvement, it already is squeezing everything it can out of the phone it can be made faster only by having less objects in the scene, yet 27 is pretty good anyway. Anything above 18, i guess, looks smooth.
Click to expand...
Click to collapse
Yeah it was very smooth so no problem . I would really like to find out how to make a simple game . I've ideas, but i am to stupid to use the most engines ^^
So i've done some simple Plain Java + Android Apps...

Thanks for sharing.

Hi guys,
Made a major update, you see some screens here attached and find the demo at google play, search for "ABox Engine Demo" ( can't post links here ).
Thanks!

Interesting. I will give it a try

Edit: uploaded JAR files, you can get them... can't post a link here. aboxengine[dot][com]

Related

(Sticky?) ROM List -- Complete (and editable!) database of all builds.

COMPLETE BUILD DATABASE GOOGLE DOC
Several months ago, SimonNWalker assembled a ROM database (http://www.simonwalkerphotos.com/android/android_build_information.asp) full of details of just about every build cooked up. The problem is, users can't edit it, and thus, one person is stuck tracking every single ROM -- many of which are updated daily.
So, I've decided to put together a spreadsheet -- fittingly, a Google Doc -- that can be edited like a wiki. The obvious advantage to this Doc is that it's so easily editable -- just click the link, fill in a cell, and the spreadsheet will automatically save. This can be used by developers (so they won't have to constantly answer "Does this build have the HTC Dialer?", "Does Bluetooth work?", etc.), and by those looking to help out the Android community.
If developers start putting this link in their threads, those who use their builds will probably update the Doc themselves. Essentially, this can turn out to be the best way to keep track of the dozens of ROMs scattered about the community. I understand that it has its limitations -- the inability to sort by data field, for example -- but it seems to be the best and easiest way to keep things organized.
I don't have time to fill in the entire spreadsheet, but I got it started with a sample. If you guys want to get to work filling in the rest, we can have a complete, comprehensive database within days/hours!
PLEASE, only include information that is accurate and truthful. And if you see a cell with incorrect information (perhaps something that was absent in one build, and added in recent updates), feel free to fix it!
Here's the link: http://spreadsheets.google.com/ccc?key=tAs2qa3xlveMKSI2BLcUI7g
Read-only, printer-friendly, old-browser-friendly page: http://spreadsheets.google.com/pub?key=tAs2qa3xlveMKSI2BLcUI7g&output=html
How to add a new ROM:
Find the type of build (Hero, Ion, etc.) that the ROM belongs to. Right-click on the letter of the last column within that build family. For example, If I wanted to add a Hero ROM (and let's say that the last Hero ROM was in the E column), I would right-click "E" (top of page), and click "Insert 1 left". This will get you a new column to work with.
How to add a new Base OS/build (Hero, Ion, etc.)
Follow the steps above ("How to add a New ROM"), and make two or three columns.
You should now have a current build with some actual columns, and two or three blank ones. Click the Base OS cell (it should be highlighted in a background color already; Hero, for example, is green), and unmerge the cells by clicking the "Break Apart" button (third from the right; left of the formula and wrap text buttons). This will give you individual cells.
At this point, highlight the three/four/however many cells of the original build (let's say, Hero), and click that same button to merge just those. Then, highlight the two or three new cells, and merge those separately. Give it a new color, and you should be done.
It's definitely more confusing to explain than to just do; you should be able to figure it out once you get to the spreadsheet. If anyone wants to expand on/rewrite this tutorial, please do so, and I'll paste it up here.
INSERTING COMMENTS:
I've inserted a sample comment in cell B4 (T-Mobile US OTA/Developer) as a sample. It's represented as a small colored square in the top-right corner of that cell. If you hover over it, a comment window will appear.
Comments can be useful for disputed information, questions/concerns, etc. For example, if you believe a cell to have incorrect information -- but aren't certain enough to change it yourself -- just add a comment asking someone to verify. If you see a resolved comment/issue, please delete it by deleting all of the text within the comment popup window.
(Space saved in case needed later)
PS: Like a wiki, revision history is available (File > Revision History). So, if someone feels the need to vandalize the spreadsheet, it can probably be recovered by reverting to an older version. And of course, it couldn't hurt to backup the Doc on your computer every once in a while!
cyrowski assembled it? Didn't SimonNWalker do it? Great idea however. Im beginning to edit!
Good call. wiki = good.
alritewhadeva said:
cyrowski assembled it? Didn't SimonNWalker do it? Great idea however. Im beginning to edit!
Click to expand...
Click to collapse
Oh, you're right. I scrolled down on his page, saw cryowski, and just went with that. Fixed it now; thanks!
jay652 said:
Oh, you're right. I scrolled down on his page, saw cryowski, and just went with that. Fixed it now; thanks!
Click to expand...
Click to collapse
no problem! Just finished filled in JAC and most of cyrowski's hero build. You mind adding cupcake builds? Don't want to mess up the layout you built
alritewhadeva said:
no problem! Just finished filled in JAC and most of cyrowski's hero build. You mind adding cupcake builds? Don't want to mess up the layout you built
Click to expand...
Click to collapse
Sure, I added an ADP section to get you started. I also put two little tutorial blurbs at this top of this thread; explaining how to add a new ROM and a new base OS (which you were requesting). That way, if you want to add one on your own, you'll know how. Let me know if you need me to clarify anything; it was a little difficult to explain, but not that difficult to actually execute.
alritewhadeva said:
Im beginning to edit!
Click to expand...
Click to collapse
Lord help us
Shouldn't 1.5 be first (left side)cause the G1 is based off of that?? the others are ported
Mikey1022 said:
Shouldn't 1.5 be first (left side)cause the G1 is based off of that?? the others are ported
Click to expand...
Click to collapse
I agree! 1.5 should be first.
What a great idea. I've deleted two idiotic cells already!
badass!!
f
sd
wddglr said:
I agree! 1.5 should be first.
Click to expand...
Click to collapse
I've rearranged it so that ADP comes before Hero. I suppose I should move Ion too, but maybe I'll leave that for someone else.
The beauty of the spreadsheet is that if you think something should be changed, you can change it!
Of course, that could be a bad thing, too...
jay652 said:
I've rearranged it so that ADP comes before Hero. I suppose I should move Ion too, but maybe I'll leave that for someone else.
The beauty of the spreadsheet is that if you think something should be changed, you can change it!
Of course, that could be a bad thing, too...
Click to expand...
Click to collapse
what about MyTouchski?
ccyrowski said:
what about MyTouchski?
Click to expand...
Click to collapse
Haha, like I said, go ahead and add it. Developers editing their own ROM entries will likely be the most reliable.
love it..great idea.
added to informative thread list
added t-mobile cupcake
Great idea!
Great Idea!!
I always found it difficult to find the info I wanted on builds. I am just too lazy to do anything about it! Kudos to you sir. This forum is really going places...too bad we are all still sitting behind our laptop screens! I will hop on there and check it out shortly...see if i can put my two cents in anywhere. I have probably tried everyones build so maybe I can help. Keep up the great work DEVs!
Would any mods be in favor of stickying this? It doesn't really require much discussion, so it's likely to slip down the pages, but it really should be visible for everyone to see. Adding it to the informative thread list is defintiely a good start, but keeping it in plain sight on the main page might stop (at least some) people from asking if ROM X has app Y or feature Z every other post.
Any thoughts?

The Battle For Wesnoth (open Source Iphone and PC game)

wesnoth.repositoryhosting.com/trac/wesnoth_wesnoth/[/url]
wesnoth.org
Possible port for Android? That would be amazing.
bump ....
it think its possible, but certainly we need proffesional.
arcadejumpers said:
wesnoth.repositoryhosting.com/trac/wesnoth_wesnoth/[/url]
wesnoth.org
Possible port for Android? That would be amazing.
Click to expand...
Click to collapse
This would be fantastic!
They posted that they were looking for developers, but I don't think they found anyone. Anyway here's the link: http://forum.wesnoth.org/viewtopic.php?f=6&t=18607
Maybe somebody gets interested!
janfsd said:
They posted that they were looking for developers, but I don't think they found anyone. Anyway here's the link: *link*
Maybe somebody gets interested!
Click to expand...
Click to collapse
That post is much too old. Also, Android is much more beyond "Java Developers". Instead of making a recreation, we could directly port this. Anyone interested in doing this yet?
BUMP! Hope I'm not being annoying by reviving this thread! but
maybe this is a bit late - hope not too late.
i saw the discussion on how to port the code.
i can tell you, you dont need to port most of the code at all. projects i looked into which run on multiple platforms make themselfs a lib - like libwesnoth.so - which features all the wesnoth c/c++ functions - the java implementation is more like a gui wrapper then, which mostly calls the library functions.
so you can maintain one codebase, which makes about 95% of the code - and the java code perhaps 5%. dont forget, underneath of the java gui which the user sees lives a full linux userland, which a 2.6 kernel with most of the common used libs.
if you wanna take a look, what is inside, download for example cyanogen 6.1 which is based on google aosp sources. inside the zip you find the system folder, which contains files you find in the root of a usual system. for investigation, look inside this .zip file: http://mirror.teamdouche.net/get/bravo/ ... signed.zip
hope this info helps a bit.
Click to expand...
Click to collapse
Just a little quote from the link! I just want a wesnoth port so badly. I'd gladly pay for the game.
Used to play this game on my nokia n810 lot of fun please someone!

[Q] Need Help Making Kifno Tweaks an App

So I'm planning on putting this on the android market and I really don't know much about java. Yes I have a lot of free time to learn it but I'm trying to get this done faster than it takes me to learn the java language (not to say that I'm not going to learn the language any way ). I am looking for a partner/team to help me make it an app on the android market. There will be a free version of the application (for xda users of course) and a paid version so that us as a team can make a profit for all our hard work. I my vision for the app is to make it completely universal for all of android. I have the files and tweaks all set already set so that I can have tweaks for ALL of android OS's because I've been holding on to these for a while waiting to see if I could learn java fast enough to do it alone. The specifics of my vision are to make seperate sections in the UI of the app so that the user can choose a category and apply tweaks according to that category. If you are interested in helping me make this an app for all of android phones then please let me know here or through pm. Also we will be splitting the profits equally. So if there are 5 of us we split it 5 ways, 3 of us split it 3 ways and so on and so on. Also I plan on only charging $0.50 - $1.00 for the app. I don't think that is too bad of a price. Can't wait to get this show on the road because I've been holding back on so much and releasing it with the app (which will be huge as is) will be so much more awesome
Can't wait to get to work with the team.
- Kifno
Dude you could've just hit me up on gtalk! I'll give you all the info and let you gitter done on your own. Nobody should be making anything off the work you put in to this!
my signature is better than yours
Okay we'll chat on gtalk later And once I do get it in apk format and on the market, I'm going to give you a big donation for helping me do this
Lol I don't do donations bro. This is fun. Once you start getting paid for it, it's not fun anymore! The whole idea behind xda (as I understand it) is to share information and have fun with what we do. That's why I've been defending your work since day one. I can tell how much fun you have doing this. I'll help as much as I can bro. Just make sure you come with me to the evo 3d when it drops!
my signature is better than yours
abadasstanker69 said:
Lol I don't do donations bro. This is fun. Once you start getting paid for it, it's not fun anymore! The whole idea behind xda (as I understand it) is to share information and have fun with what we do. That's why I've been defending your work since day one. I can tell how much fun you have doing this. I'll help as much as I can bro. Just make sure you come with me to the evo 3d when it drops!
my signature is better than yours
Click to expand...
Click to collapse
That's a great attitude brother, +1. And,
My MOS is better than yours.....(Scouts Out)
Suck it.....LOL
abadasstanker69 said:
Lol I don't do donations bro. This is fun. Once you start getting paid for it, it's not fun anymore! The whole idea behind xda (as I understand it) is to share information and have fun with what we do. That's why I've been defending your work since day one. I can tell how much fun you have doing this. I'll help as much as I can bro. Just make sure you come with me to the evo 3d when it drops!
my signature is better than yours
Click to expand...
Click to collapse
I was planning on the Epic 4G (mostly because I don't have the funds to get the Evo 3D). But I'll just stay on the HeroC longer until I have enough to get it so that I can be in the same sub-forum as you buddy And time to get started I'll email you right now if you are not online on gmail. And yes I have A LOT of fun developing. I get a huge smile on my face whenever I do something even better for our herocs
kifno said:
So I'm planning on putting this on the android market and I really don't know much about java. Yes I have a lot of free time to learn it but I'm trying to get this done faster than it takes me to learn the java language (not to say that I'm not going to learn the language any way ). I am looking for a partner/team to help me make it an app on the android market. There will be a free version of the application (for xda users of course) and a paid version so that us as a team can make a profit for all our hard work. I my vision for the app is to make it completely universal for all of android. I have the files and tweaks all set already set so that I can have tweaks for ALL of android OS's because I've been holding on to these for a while waiting to see if I could learn java fast enough to do it alone. The specifics of my vision are to make seperate sections in the UI of the app so that the user can choose a category and apply tweaks according to that category. If you are interested in helping me make this an app for all of android phones then please let me know here or through pm. Also we will be splitting the profits equally. So if there are 5 of us we split it 5 ways, 3 of us split it 3 ways and so on and so on. Also I plan on only charging $0.50 - $1.00 for the app. I don't think that is too bad of a price. Can't wait to get this show on the road because I've been holding back on so much and releasing it with the app (which will be huge as is) will be so much more awesome
Can't wait to get to work with the team.
- Kifno
Click to expand...
Click to collapse
Are you going to continue to use my code (and others' code) in your app? I'm only asking because just yesterday, I asked pretty much the same question you just asked today-- we're working on essentially the same project, however, I developed all of my code from scratch. If my battery tweak is going to be used commercially, I'd like to have some say in it-- and I'm pretty much in the same boat you are from a java development perspective. It could be a major coincidence, but it just made the same request in the board and it got me wondering what was up.
collin_ph said:
Are you going to continue to use my code (and others' code) in your app? I'm only asking because just yesterday, I asked pretty much the same question you just asked today-- we're working on essentially the same project, however, I developed all of my code from scratch. If my battery tweak is going to be used commercially, I'd like to have some say in it-- and I'm pretty much in the same boat you are from a java development perspective. It could be a major coincidence, but it just made the same request in the board and it got me wondering what was up.
Click to expand...
Click to collapse
The only code I used from other's was your code that determined the power source ( i have another 2 other methods of finding the power source if you don't want me to use your code). I developed all of my tweaks from scratch too as of i think v1.2 when I kicked out all other's tweaks that I just copied, pasted, and credited them. I wanted this to be my own work (besides the fact that i used your power source detecting code). But if you want you and I could team up on the app if you'd like. I used your power source code to make a setcpu replacement. Only thing is, is that I never studied user interfaces in bash scripting so i don't know how to give the user a choice as to what value they'd like certain profiles to be. I see you know how to do that in your script. I was going to look at how you did it and just remix it for my script but i'm going to come up with my own menu from scratch but this menu will be the app's menu and not a bash script menu and it won't be like yours, this is all kifno . But yeah other than your power source detecting code, which is pretty much the simplest way to find power source I just couldn't see it in root explorer when I didn't have access to a computer with adb shell for a while:
Code:
power=` cat /sys/class/power_source/battery/charging_source `
this is all kifno's work that i spent hours testing the new values and of the tweaks i came up with.
EDIT: also i've been talking about making this into an app for a long time so yeah it is just a coincidence. I just decided that I wouldn't be able to do it alone because I don't have the knowledge to do so alone....right now
EDIT 2: Also if you don't want me to use your power source detecting code I have another simple method of doing so, it just doesn't show usb charging. This is what I will use if you don't want me using your code that you use.
Code:
power_source=` cat /sys/class/power_supply/battery/status `
Then I will just revamp my tweak so that is is optimial for charging and not charging rather than optimal tweaks for usb charging, ac charging, and battery power. So no biggie if you don't want me to use your code because I had many other ways of determing it as well. also if you'd like to team up with me and my team of people who are going to help make my script an app i'd be glad to join forces to make one AWESOME app that will potentially be a MUST HAVE for the heroc. collin_ph batt tweak + kifno tweaks = YOUR HERO HAS JUST GAINED SUPER POWERS!!!!!
kifno said:
The only code I used from other's was your code that determined the power source ( i have another 2 other methods of finding the power source if you don't want me to use your code).
But yeah other than your power source detecting code, which is pretty much the simplest way to find power source I just couldn't see it in root explorer when I didn't have access to a computer with adb shell for a while:
Code:
power=` cat /sys/class/power_source/battery/charging_source `
this is all kifno's work that i spent hours testing the new values and of the tweaks i came up with.
Click to expand...
Click to collapse
You're... you're really serious? You're completely ignoring the fact that you so sloppily copied his code that you ended up leaving his name in the source?
You also copied verbatim the files from [MOD]Custom DNS Servers (etc/ppp/ip-down and etc/ppp/ip-up).
You even copied the etc/init.d/20userinit file from the collin_ph zip. The one that has NOTHING to do with the code you're using. The one that's an OUTDATED copy of the one that already comes with CyanogenMod. Did you realize that by overwriting the one in CM7 with yours, you have effectively REMOVED a feature from CyanogenMod? Between version 6 and 7, this file was updated to support user init scripts both in /sd-ext AND /data. But you wouldn't have included this file if you had ANY idea what it was really doing.
I'm still trying to figure out why you even copied it. There isn't a single thing in your script or collin_ph's script that depends on using it. But it's an obvious indication that you copied more than you would like to admit. And now you say you want to make this into a for-profit app? That's just plain insulting to the nature of XDA.
jasonmaloney said:
You're... you're really serious? You're completely ignoring the fact that you so sloppily copied his code that you ended up leaving his name in the source?
KIFNO: I wasn't trying to hide the fact that I did use his code. What's to hide? I have nothing to lie about.
You also copied verbatim the files from [MOD]Custom DNS Servers (etc/ppp/ip-down and etc/ppp/ip-up).
KIFNO: Those actually don't work lol. I just left them there from when I was using those in my personal v1.5 test builds. Would you like me to show you dated screenshots of all the test builds I have? That doesn't work. But I know another simple method to use custom dns servers on the heroc that will be in the app. So this is again, nothing to hide and actually if you look at the tweak I added my way of using the dns server in the 98kiftweaks file
You even copied the etc/init.d/20userinit file from the collin_ph zip. The one that has NOTHING to do with the code you're using. The one that's an OUTDATED copy of the one that already comes with CyanogenMod. Did you realize that by overwriting the one in CM7 with yours, you have effectively REMOVED a feature from CyanogenMod? Between version 6 and 7, this file was updated to support user init scripts both in /sd-ext AND /data. But you wouldn't have included this file if you had ANY idea what it was really doing.
KIFNO: I do know what I'm doing JM. You just don't THINK I know what I'm doing. And to be honest you do know somethings I don't know at times and I commend you on catching me on my mistakes at times I don't catch them before you do. But "hiding" evidence that I used other's work isn't something I need to be caught on because I tell people when I'm using another's work. So what's to hide when I'm being honest. And again v1.5 stable wasn't cleanly put together. And like I said nothing to hide I said I used some of collin_ph's stuff like a 100x in the kifno script thread if you were reading my post when I was releasing those TERRIBLE versions of v1.3-v1.5 test. So yeah nothing to hide and I know that already JM. Like I said v1.5 stable was sloppily thrown together and I didn't clean it up because I got so excited about releasing my kifCPU which I finally got to work. And that 20userinit file is something that again I knew didn't work/was useless for my script.
I'm still trying to figure out why you even copied it. There isn't a single thing in your script or collin_ph's script that depends on using it. But it's an obvious indication that you copied more than you would like to admit. And now you say you want to make this into a for-profit app? That's just plain insulting to the nature of XDA.
KIFNO: Jason, jason, jason. When I copied it, I never meant to use it When I opened collin_ph's script merged my v1.5 test folders with his folders and deleted what all I didn't need from his script's zip. Or at least I thougth I did because I left the 20userinit file in there. Also I have nothing to hide, in fact I'm typing up a documentation of what all my tweaks do right now! And also when describing something I used that I got from another person (collin_ph's power source bash code line which I posted above which I gave an example of one of my alternatives) I am crediting them and explaining what it does in their script and why I am using it for my script. And okay since using another's power source code is insulting since I want to make this a freeware/for-profit app, I just will go about doing all the things I needed from others (collin_ph's power source) my own way with the many backup methods of getting it done by getting rid of EVERY thing i've bored from other's and using my alternative methods of doing so for a certain tweak I have's purpose. Oh and jason, I have a question, kind of off subject but I've been urging to know, where did you learn java? I know where you learned about android (many documentations of the operating system because I notice you know a lot about what file does what in the system and how files connect to others).
Click to expand...
Click to collapse
Red the bold "kifno" text that is in red inside the quote.
Oh and the kifno method only way of doing things aka v1.6 will be released tomorrow along with the documentation that explains in my opinion/to my knowledge of what my tweaks are doing. And every other version I have that is online (because they contain other's way of doing things that i used for my tweaks purpose) will be deleted from the internet. I dont' want to insult xda. I'm just trying to help our heros be better
But back on topic though I have 1 person that has offered to help me in the process of making this an app. If any other's want to help me that'd be awesome.
And also if you do offer to help me i have a lot of files to send you that has everything i've been holding back from the script that i wanted to wait to release in the app version (so that everyone can really see true awesome-ness/why i love our hero )
and here we go again same **** different day
kifno said:
Red the bold "kifno" text that is in red inside the quote.
Click to expand...
Click to collapse
You just keep changing your story over and over again. You didn't add the line to credit collin_ph until after I pointed out his name in the script. And earlier in this thread, you said all you copied from him was one line of text, but now you say you merged the two together? You're insulting our intelligence.
And then you say the DNS stuff doesn't work and was left in? Just because your copying-and-pasting didn't work doesn't mean you didn't copy it.
Closing thread until I get word from Senior.

[GAME][3.0+] Peppy's Adventure

Hi all!
Peppy's Adventure is an action puzzle adventure game that I developed on my free time during the last 4 months. I really designed the game like the game I always wanted to play on my phone and tablet.
It's also my first game and as I am currently looking for feedback on every aspect of the game (game design, level design, gameplay, etc.) from as many people as possible, it's completely free.
Please give it a try and comment. Many thanks in advance.
Lionel
keezay said:
Looks fun! Will try.
Click to expand...
Click to collapse
Thank you man, tell me what you think about it
mobile_lover_89 said:
This game is fun. My son loves to play it. Hope you success with it!
Click to expand...
Click to collapse
Thanks ! good to know kids love it, may I ask you how old is he ?
I just added a gameplay video:
v1r said:
Now this is my kind of game!
good work
Click to expand...
Click to collapse
Thanks
The hardest choice I had to make was the way to control the character (Peppy). I finally choose to do it with double (redundant) D-Pad controllers, what do you think about it ?
lionelanton said:
Thanks
The hardest choice I had to make was the way to control the character (Peppy). I finally choose to do it with double (redundant) D-Pad controllers, what do you think about it ?
Click to expand...
Click to collapse
i personally like it
it makes for faster runs when you get the hang of it
only problem i had with the game was finding the sound options lol
took me a minute or two to realise there was a > button
Ok, I'm writing "make the options buttons > and < larger" in my TODO file ^^
I'm also thinking about posting walkthrough videos because I have been told that the game is a little too much difficult sometimes (it's something hard to notice when you are the developer I guess).
lionelanton said:
Ok, I'm writing "make the options buttons > and < larger" in my TODO file ^^
I'm also thinking about posting walkthrough videos because I have been told that the game is a little too much difficult sometimes (it's something hard to notice when you are the developer I guess).
Click to expand...
Click to collapse
Yeah some hints would be nice
v1r said:
Yeah some hints would be nice
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Click to collapse
You're right, hints might be better than a complete walkthrough. I will think about how to do that the best way.. if you have an idea I'm also interested
lionelanton said:
Thanks!
Don't hesitate to tell me if there is a level you think is too difficult (or too easy)
Click to expand...
Click to collapse
Cant quite figure out expert level 6
v1r said:
Cant quite figure out expert level 6
Click to expand...
Click to collapse
would you like to have a hint ? (I'm asking before spoiling )
spoiler:
you need to eat the waterlily flower which is at the bottom left first, and the one above it last
lionelanton said:
would you like to have a hint ? (I'm asking before spoiling )
spoiler:
you need to eat the waterlily flower which is at the bottom left first, and the one above it last
Click to expand...
Click to collapse
Thanks! that was way easier than i imagined
v1r said:
Thanks! that was way easier than i imagined
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Click to collapse
You're welcome
I just updated the game:
- removed all permissions needed
- added FLAG_KEEP_SCREEN_ON to keep the device's screen on while the game is active
I will deal with the (<) and (>) buttons in the options tomorrow
Still thinking about a way to integrate hints in the game (maybe where to start and finish but this is not applicable to all levels because there many ways to finish) and also when should the game propose the hints (when the user is stuck on a level for one day for example?)
lionelanton said:
You're welcome
I just updated the game:
- removed all permissions needed
- added FLAG_KEEP_SCREEN_ON to keep the device's screen on while the game is active
I will deal with the (<) and (>) buttons in the options tomorrow
Still thinking about a way to integrate hints in the game (maybe where to start and finish but this is not applicable to all levels because there many ways to finish) and also when should the game propose the hints (when the user is stuck on a level for one day for example?)
Click to expand...
Click to collapse
Hints should be available after a number of failed attempts i think
not sure how to propose the hints as you say
gonna update now!
---------- Post added at 12:37 AM ---------- Previous post was at 12:32 AM ----------
v1r said:
Hints should be available after a number of failed attempts i think
not sure how to propose the hints as you say
gonna update now!
Click to expand...
Click to collapse
just thought of a way
draw the path in the level (the path you intended)
not all the way though but just a little to get people started
v1r said:
Hints should be available after a number of failed attempts i think
not sure how to propose the hints as you say
gonna update now!
---------- Post added at 12:37 AM ---------- Previous post was at 12:32 AM ----------
just thought of a way
draw the path in the level (the path you intended)
not all the way though but just a little to get people started
Click to expand...
Click to collapse
I agree on the number of failed attempts but not sure about drawing the path (even the beginning of it) it might be tricky because time is also in the equation, on some levels foxes need to be at the right location at the right time. Maybe some checkpoints which fade out with time or something like that could be a way to show path and time
Anyway thank you for the suggestion, it helps me think
Did you manage to reach the second world (with the snow and ice) ?
I'm wondering if I should add some sort of facebook, twitter or google+ integration (even if this is the kind of things I never use in games)
what's your opinion ?
Thank you guys!
I'm currently working on optimizing the game for slower devices. Did anyone experimented low frame rates on their phone/tablet ? if so what is your device ? thanks
Hey guys
I just added 45 new levels
- 30 in an adventure designed for beginners
- 15 in another adventure for hardcore gamers
I uploaded walkthrough videos , they will be accessible from the game pause menu when you try at least 10 times to pass a level without success.
Be sure to update when the next version is up on Google play in the next hours

My first app - Improvements

Hello xdadevelopers-community,
About me:
I'm a "android learner" and my made first (in play-store released) app.
I made this project, to see how the whole process about an app - release works.
Not only the coding, also the other things after the pure programming.
So I tried to keep the programming as low as possible. But complex enough to learn a lot about android.
That mean the very basics (Activitys, Fragments, Intents,...) and little bit deeper things (Animations, AsyncTasks, inline Layoutchanges and presentation, GooglePlayServices, etc.).
It was a very interesting process to final publication. I learned about AndroidDevConsole, PlayStore-Entries, Logo and Picture-resultions, how ads work(AdMob), beta testing and much more.
The result was an very very dump app, but as I said, its not for sucess or similar.
About my post:
The app was released months ago, but then I get private problems and must stoped working at this part of my hobby.
Finally i want to bring this experience to an end.
I'm now at a point where I think, this app is in her final form.
So the last step is the criticism from way better developers.
(I wish i can post the link to the app here, but i don't have the permisions to do that. You can find it, if you go to the PlayStore and search for pright.superuser.tabtheright)
It would be very nice, if someone could sacrifice his time for a short look over it and give me his/her opinion about it.
I don't need a review, i know the "mechanics" are very bad.
But if you find:
unexpected crashes
app problems (something seems to work not right or shown right)
scale problems (i only had 2 devices for testing)
other problems..
Or if you had hints, critics or opinions about:
presentation
PlayStore-entry
other improvements..
..I would be very grateful to be pointed out and learn about how to make it better.
Thanks for youre time.
Ray
PS:It's my first post in this forum, so if it's in the false section, please give me a hint or move it into the right.
hey Guys,
I developed a wallpaper app which has nice wallpapers .
Its called Stock Photos Free(Wallpapers).
check it out on Play store.

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