Related
Ok here it is, Super E based off of the 2.1 AOSP/Cyanogen source.
I recommend a full wipe!
If you are going to post a problem...have a logcat!
Click to expand...
Click to collapse
REQUIRES DANGER SPLGet It Here
If you dont have the DangerSPL
1.Flash Radio First -Follow instructions reboot
2.Flash SPL - Follow instructions reboot
3.Flash my rom
If you have the DangerSPL already
1. Flash my rom
Click to expand...
Click to collapse
v1.0.3
DOWNLOAD HERE
---------------------------------------------------------------------
Click to expand...
Click to collapse
If you like Super "E"...
Buy me some Rum!
http://bit.ly/5kSmOd
Click to expand...
Click to collapse
CHANGELOG
v1.0.3
-------------
*Fixed all known issues- this is now stable.
*I am done working on this ROM, currently I am working to build a AOSP ROM and then incorporate different features one by one, that way I learn a lot more. So stay tuned, I will have all the usual speed improvements seen on SuperD and SuperE, but will be a fresh build. Enjoy and thanks for all the support.
v1.0.2
-------------
*Power Widget Alignment Fixed
*EliotStocker's Music Mod added
*Maximum Memory Limits Increased
*CPU Frequency tweaks
*More speed tweaks - You will be averaging around 2.50 MFLOPS
*Other ****
v1.0.1
-------------
*Based off of Latest cyanogen source
*Kernel Debugging off
*Full Ext 2,3,4 support
*Full Compcache and Swap controls via SpareParts
*24 mb Compcache default
*Kernel tweaks
*Everything Zipaligned an optd
*Stable Base-Everything Works cept what is Broken in Cyanogen
- More to come Enjoy this for now
v1.0
-------------
*bbuchacher kernel 2.29.6
*Overclocked to 528mhz
*I/O Deadline Scheduler added and this is set to default instead of Anticipatory
*Kernel Debugging disabed
*added Ext 2, 3 and 4 support
*All apps compiled from source (cept gapps)
*All apps zipaligned and optd
*other stuff
-------------
-------------
Credits coming later tonight or tomorrow - I want to go to the bar now
flashing now (so what you only need to know if there are any problems)
sorry jus had to put that lol
I can't wait to try this new one. I'll report the result later.
Thanks, man.
I love all your Super D builds. I will try this one if there are some major differences between yours and Kings Eclair build
I'm interested in the speed and stability of the rom, and also, could someone report back whether the network location works? Thanks.
Trying this right now .
wow..downloading now and getting ready to wipe and repartition...
supports EXT4 ?! woot!
Question: This Has Root?
Does the wifi work yet?
sambick said:
Does the wifi work yet?
Click to expand...
Click to collapse
what does it say in features?!?
Without video drivers is unusable for me... But i like Super D, i try this ROM too.
Awesome, gonna flash it right now
going to give this a whirl, but ill probably just nandroid back to the awesome SuperD 1.6 build.
Thanks!
good job
Jedipottsy said:
going to give this a whirl, but ill probably just nandroid back to the awesome SuperD 1.6 build.
Thanks!
Click to expand...
Click to collapse
love the SuperD 1.6 build
I'm back at 1.6.6, Super E is too slow for me...
Seens fast, but autorotate nor working in MT3g, check it in settings and wiped in recovery, still not working
wipe?
@Ben do you recomend a full wipe if I`m coming to super D 1.6.6?
Facebook Account Sync
Facebook account sync is not working for me. Using a G1
Hi,
Yesterday I installed marcellusbe's rom for my Galaxy i5800 and everything's running smooth with it, except some games (Cut the rope, Angry Birds, ...): the background is white, some objects aren't visible, ...
I started searching for it and Chainfire3D should be able to solve this. I'm very new at this and adjusting settings (Reduce texture quality / unroll textures / ...) or installing plugins doesn't seem to work for me.
Is there another way to solve this or am I just doing something wrong?
Thanks in advance.
Marcel's latest alpha8 release does not have samsung's gpu drivers and is working with tom3q's openfimg which is still in development and some features are yet to be implemented. So some of the games contains white textures..chainfire 3d indeed makes some improvents but until all the openfimg features are implemented you can expect white textures in several games and apps..
Do check out the development thread for openfimg and its updates.
You can try installing the Beta EGL driver with CF3D (don't worry about the warning, cause it worked for me), and also, overclock to 1000mhz!
J.Purungrit said:
You can try installing the Beta EGL driver with CF3D (don't worry about the warning, cause it worked for me), and also, overclock to 1000mhz!
Click to expand...
Click to collapse
beta EGL? Where/how?/link?/app/?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sent from Galaxy
Hercolubus Rom v2.0
powered by
Latest g3mod kernel by Arakmar-07.04.2012.zip
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you install chainfire3D , inside the "install cf3d driver option" you will find the Beta EGL driver..
prabhuthelegend said:
When you install chainfire3D , inside the "install cf3d driver option" you will find the Beta EGL driver..
Click to expand...
Click to collapse
lol
....i obviously have them installed..i thought it's sth new
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sent from Galaxy
Hercolubus Rom v2.0
powered by
Latest g3mod kernel by Arakmar-07.04.2012.zip
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thanks for your reactions
I installed the beta EGL driver and it isn't working with and without the texture settings. I guess I'll just wait till there is a newer version of this rom? But in some demonstrating movies you can see cut the rope working...
Sent from my GT-I5800 using XDA
Yeah..you should also check the updates for Openfimg drivers as its is is our primary graphics driver and helps to resolve the white texture problems..
Here is the link :
http://forum.xda-developers.com/showthread.php?t=1104222
ReMi- said:
Hi,
Yesterday I installed marcellusbe's rom for my Galaxy i5800 and everything's running smooth with it, except some games (Cut the rope, Angry Birds, ...): the background is white, some objects aren't visible, ...
I started searching for it and Chainfire3D should be able to solve this. I'm very new at this and adjusting settings (Reduce texture quality / unroll textures / ...) or installing plugins doesn't seem to work for me.
Is there another way to solve this or am I just doing something wrong?
Thanks in advance.
Click to expand...
Click to collapse
Download and install the drivers in chainfire3D(unzip them in the root of your sd card )
Then select unroll textures and choose the PowerVR plugin and you are good to go......
These settings work for me for nfs shift and gangsta wch...
Sent from my GT-I5800 using xda premium
1. Download version of game 1.0.8 for Adreno
2. Download cash by Wi-Fi
3. Install Chainfire3D and plugins for ® Chainfire3D
4. Open Chainfire3D and choose pre installed app Asphalt 6, choose QUALCOMM plugin, otherwise textures will be green.
4. Start your game.
Tested by me on last hashcode rom, no FC during play game. Seems should work with all CM9 rooms based on hashcode kernel.
artur0588 said:
1. Download version of game 1.0.8 for Adreno
2. Download cash by Wi-Fi
3. Install Chainfire3D and plugins for ® Chainfire3D
4. Open Chainfire3D and choose pre installed app Asphalt 6, choose QUALCOMM plugin, otherwise textures will be green.
4. Start your game.
Tested by me on last hashcode rom, no FC during play game. Seems should work with all CM9 rooms based on hashcode kernel.
Click to expand...
Click to collapse
Thanks for the post. Couple of questions if I may:
1. Does this have to be version 1.0.8? I think the latest on Play Store is 1.3.3.
2. For Chainfire3D, are you using the free version or the paid one?
Thanks.
Aesrys said:
Thanks for the post. Couple of questions if I may:
1. Does this have to be version 1.0.8? I think the latest on Play Store is 1.3.3.
2. For Chainfire3D, are you using the free version or the paid one?
Thanks.
Click to expand...
Click to collapse
I am not sure for v1.3.3 from play store since I tested on 1.0.8 the one which for Adreno GPU. Chainfire3D should be paid version, just don't know if free version support plugins.
artur0588 said:
I am not sure for v1.3.3 from play store since I tested on 1.0.8 the one which for Adreno GPU. Chainfire3D should be paid version, just don't know if free version support plugins.
Click to expand...
Click to collapse
I think the free version does support plugins, but they become global, not app specific.
Do you have a link for the version you tested? I have the paid 1.3.3 version from the Play Store, so I'd be curious if you version worked differently.
Thanks.
Aesrys said:
I think the free version does support plugins, but they become global, not app specific.
Do you have a link for the version you tested? I have the paid 1.3.3 version from the Play Store, so I'd be curious if you version worked differently.
Thanks.
Click to expand...
Click to collapse
MOD EDIT: Warez are not tolerated on XDA-Developers.com
I have paid version asphalt 6 and paid chainfire from market, after licence check just quit the game... Always
GT-I9000 / MIUI v4 / Tapatalk 2
Iced666 said:
I have paid version asphalt 6 and paid chainfire from market, after licence check just quit the game... Always
GT-I9000 / MIUI v4 / Tapatalk 2
Click to expand...
Click to collapse
I never got a normal market version of the app to work correctly. However, I went ahead and bought A6 HD from Gameloft. I choose Google Nexus for the device, since that's what most of the ICS ROMs mimic. It's been working without an issue for me.
XPERIA ADRENO 200 optimization...
Why? because only tested in Mobile's with Adreno200
I'm Use this in XPERIA x8 2 years ago...here
I'm update some configs for Xperia E
so this work...
What does it do?
The configuration file consists of multiple options, each which do their very own unique 'tweaking' to the way the GPU performs.
The purpose of this is to optimize the performance of adreno libraries.
Giving a fluency device using HW
Optimized for Play games and faster responsivines...Like TouchScreen response
and playing games without delays or lag.
Code:
Optimized for JellyBean Devices..
Added some tweaking
Requeriments:
CWM
Rooted device
init.d support Tutorial HERE --> Tutorial to add init.d support
How to install?
download zip and cpy into Sd card
Reboot device and enter into CWM/TWRP
search zip and flash with CWM
Reboot and Enjoy!
PHP:
changelog:
* Disabled MSSAA
* Force shader direct updates
* Use 2D hardware BLTs
* Disabled VMem Allocation Error Stresser.
* MSAAMode not forced and not buffered. increase performance
* MultiSampling Antialiasing (MSAA)(some features disabled)
* Disabled GPU blit BLT
* Disabled Dynamic textures.
* Tiled textures are faster to render, but slower to load.(disabled)
* Disable GPU/CPU sync on timestamp after SwapBuffers. This will force concurrent CPU/GPU rendering, overriding synchronous swaps.
Download
XPerience_Boost_PERF_for_Adreno200_devices_like_xperiax8_E.zip - 174.79 KB
If you use my mod optimization in your custom rom please give me CREDITS
Special thnks to
NobodyAtall for the first commit of adreno configs
my testers
-- ChinitaLn
-- Jose Hidalgo
-- Alex Mendoza
Qualcomm for Adreno libs and samples.
Me...
@gavster26 for init.d support tutorial for those devices
TeamMex said:
XPERIA ADRENO 200 optimization...
Why? because only tested in Mobile's with Adreno200
I'm Use this in XPERIA x8 2 years ago...here
I'm update some configs for Xperia E
so this work...
What does it do?
The configuration file consists of multiple options, each which do their very own unique 'tweaking' to the way the GPU performs.
The purpose of this is to optimize the performance of adreno libraries.
Giving a fluency device using HW
Optimized for Play games and faster responsivines...Like TouchScreen response
and playing games without delays or lag.
Code:
Optimized for JellyBean Devices..
Added some tweaking
Requeriments:
CWM
Rooted device
init.d support
PHP:
changelog:
* Disabled MSSAA
* Force shader direct updates
* Use 2D hardware BLTs
* Disabled VMem Allocation Error Stresser.
* MSAAMode not forced and not buffered. increase performance
* MultiSampling Antialiasing (MSAA)(some features disabled)
* Disabled GPU blit BLT
* Disabled Dynamic textures.
* Tiled textures are faster to render, but slower to load.(disabled)
* Disable GPU/CPU sync on timestamp after SwapBuffers. This will force concurrent CPU/GPU rendering, overriding synchronous swaps.
Download
XPerience_Boost_PERF_for_Adreno200_devices_like_xperiax8_E.zip - 174.79 KB
source::
GitHub
Special thnks to
NobodyAtall for the first commit of adreno configs
my testers
-- ChinitaLn
-- Jose Hidalgo
-- Alex Mendoza
Qualcomm for Adreno libs and samples.
Me...
Click to expand...
Click to collapse
@TeamMex Will this work For ICS on XE?
UltraGamerHD said:
@TeamMex Will this work For ICS on XE?
Click to expand...
Click to collapse
XPERIA E have ICS?
yep work on ICS
but you can try and report any issue
TeamMex said:
XPERIA E have ICS?
yep work on ICS
but you can try and report any issue
Click to expand...
Click to collapse
It does have ICS.
@TeamMex The Xperia E dual has ICS, but if we flash the FTF on the Xperia E single, it works.
BTW, awesome! I'll try it out right now!
UPDATE: Definitely feels faster - thanks! I'll try a few games just to make sure.
umm...link to a init.d supported by xE pls? or is it a rom pre-installed thing?
and some instructions wud be nice
flash zip with cwm ,,,then?
how to init.d?
Good work :fingers-crossed: i think your mod + custom rom = powerfull rom .
XperiaEss said:
umm...link to a init.d supported by xE pls? or is it a rom pre-installed thing?
and some instructions wud be nice
flash zip with cwm ,,,then?
how to init.d?
Click to expand...
Click to collapse
CWM is obviously, if it says CWM requirements
to add init.d support you need search init.d enabler you can use pimp.my rom from market
some testers say this can flash with flash gordon http://forum.xda-developers.com/showthread.php?t=2250555
(lockedBootloaders)
cheers.
tiestobunio said:
Good work :fingers-crossed: i think your mod + custom rom = powerfull rom .
Click to expand...
Click to collapse
yep bro
great work
I wanna try this on CM11
Hopefully, it will somewhat negate the problem of the new libchromium webview so we don't have to use the old libwebcore.
Even if it doesn't should give a nice performance increase.
joebonrichie said:
great work
I wanna try this on CM11
Hopefully, it will somewhat negate the problem of the new libchromium webview so we don't have to use the old libwebcore.
Even if it doesn't should give a nice performance increase.
Click to expand...
Click to collapse
I builded Kitkat for xperia E and you can use Libchromium webview without any problem.
Only need changes on Atheros library, Media-caf and other changes,
But i dont have this device so im working more slow :/
Send from My NExus 7 using my XPerience-NXT ROM android 4.4.2 with my own kernel XPerience 14
TeamMex said:
I builded Kitkat for xperia E and you can use Libchromium webview without any problem.
Only need changes on Atheros library, Media-caf and other changes,
But i dont have this device so im working more slow :/
Send from My NExus 7 using my XPerience-NXT ROM android 4.4.2 with my own kernel XPerience 14
Click to expand...
Click to collapse
on tipo/J the new webview is very slow. Older EGL blobs seem to have trouble running it.
NSDCars5 said:
@TeamMex The Xperia E dual has ICS, but if we flash the FTF on the Xperia E single, it works.
BTW, awesome! I'll try it out right now!
UPDATE: Definitely feels faster - thanks! I'll try a few games just to make sure.
Click to expand...
Click to collapse
@NSDCars5 Were you on ICS or Jelly Bean?
UltraGamerHD said:
@NSDCars5 Were you on ICS or Jelly Bean?
Click to expand...
Click to collapse
CM10 - the usual combo (hsr0's kernel, jjm34's ROM).
will it work on miro running cm10??
Will this work on tipo with ics, since it has adreno 200 also
Sent from my ST21i using Tapatalk
MSAA?
I didn't know our phones-hell, even Android-had AA.
So awesome yet so sad.
sent from my Xperia E (C1504) using xda Premium
HIT THE THANKS BUTTON IF I WAS OF ANY HELP
blackdroid.bd said:
will it work on miro running cm10??
Click to expand...
Click to collapse
Why don't you just make a backup and flash it to see?
Hasn't anyone a sense of adventure here anymore?
It works on JLO but I don't feel any difference with or without that tweak
CtrlAltDelIrl said:
Why don't you just make a backup and flash it to see?
Hasn't anyone a sense of adventure here anymore?
Click to expand...
Click to collapse
Sense of adventure... LOL.
Anybody tested on ICS? I don't have ICS right now, but plan on flashing it soon.
Code:
/* * Your warranty is now void. *
* I am not responsible for bricked devices, dead SD cards,
* thermonuclear war, or you getting fired because the alarm app failed. Please *
* do some research if you have any concerns about features included in this MOD*
* before flashing it! YOU are choosing to make these modifications, and if *
* you point the finger at me for messing up your device, I will laugh at you. *
*/
Most of users have problem when device ram goes low. SystemUI restarts and then LockScreen appear. At system default systemUI is not forced to stay in ram.
This can do in services.jar with backsmali manager,but that must to edit in every single rom, I just edited script, and temporary fix this problem.
This zip works on all ram from 2.3+ to 5.0+
Also this script speed up device.
As I said this is temporary fix, and systemUI can restarts sometimes.
please feedback if you have any issue...don't pm me
Ram management
How to install:
Download zip from downloads
Go to recovery
Wipe cache (don't need, but just in case)
Wipe dalvik-cache (don't need, but just in case)
Flash ZIP
Changelog:
Version 1.0 (Initial release) (16.11.2014)
I use @slaid480's Fly-on mod Alpha3, clean up zip and change some parameters.
Zip contains:
Fly-on engine
Zipalign
Ram_manager
(etc.)
Version 1.1 (18.11.2014)
Added loopy_smoothness_tweak
Added script to fix permissions
Added kill media server
Changed parameters of virtual memory
Changed renice values
Version 1.2 (19.11.2014)
Changed swappiness to 45 from 40 in release before
Bulletproofes systemUI to avoid OOM kill.
Deleted fly-on engine
Deleted setrenice the best is kernel defaults.
Changed name in /data for log files (from fly-on to Tweaks)
Version 1.3
Fixed updater-script
Change some little parameters
Version 1.3.1
Fixed logs
Version 1.4 (20.11.2014)
PLAMBY VERSION
Used some scripts from SPB project
Version 1.5 (21.11.2014)
For this version I used @Plamb1r SPB and do a little changes.
This is "the biggest" update for now. Added a lot of stuff.
systemUI renice value changed from -17 to -20
-Please test this new values
echo "50" >> /proc/sys/vm/swappiness;
echo "22" >> /proc/sys/vm/dirty_ratio;
echo "70" >> /proc/sys/vm/vfs_cache_pressure;
echo "4" >> /proc/sys/vm/dirty_background_ratio;
Version 1.6 (24.11.2014)
Changed values of minfree (better ram management)
Version 2.0
Fixed permissions in init.d
Fixed script
Added tweaks for adreno
Version 2.1
Delete some rubish.
Ui is added in ram as in CM11.
Updated tweaks.
Version 2.2 (15.01.2015)
Name changed to SystemUI_restart_FIX+Device_speed_up.
Updated tweaks.
Changed some build.prop lines.
Version 2.3 (18.01.2015)
Fixed problems from older version
Added new zipalign tweak
Added logs into /data (for now only for DNS and zipalign)
Added some missing files
Version 2.3.1 (19.01.2015)
Fixed status0 in CWM
DOWNLOADS:
Google Drive
DON'T FLASH, NEED TO FIX
Disable CPU rendering & Enable full GPU rendering (TEST)
This work only with Adreno200
I do some research and found that the device work better if you disable CPU rendering.
I edited egl.cfg,and make flashable zip.
Introduction:
The UI of android keeps improving as updates from the android team keep flowing in. There has been a massive improvement in the aesthetics and looks of the system UI from the ancient Eclair till Jelly Bean. With improving UI and better graphics the system keeps becoming an resource hog. All android smartphones these days come with a separate GPU to satisfy the graphics rendering needs of the apps these days. However the GPU doesn’t exactly help in rendering of the system UI that means the load falls of the CPU to render the system UI and other system framework.
so here is a Mod that will disable CPU rendering and enable full GPU rendering,which will let you enjoy the true power of your adreno200!
This will decrease your battery life from 10% to 15%
Improvements:
-Improved performance.
-Blazing speed.
-Better sound quality.
-Improved responsiveness.
-Smoother UI experience.
-Some apps(bloatware) that earlier ran slow like Facebook will turn snappy.
-Free up CPU for other tasks.
requirements:
-Rooted device
-CWM installed
How to install:
1-Download the file from MEGA
2-boot to recovery mod.
3-Make a nandroid backup just in case.
4-install zip from sdcard.
5-choose Zip from sdcard and choose the file.
6-Reboot your device!
Changelogs
GPU_RENDERING V1.0 [don't flash]
Added libs for adreno200
GPU_RENDERING V1.5 (16.01.2015) [don't flash]
Added little changes in build.prop
GPU_RENDERING{Universal}
Deleted all trash from zip file, and make it universal for all Adreno200 devices.
GPU_RENDERING V2.0 -SOON-
Planed to pun the latest adreno drivers.
And little changes
DOWNLOADS:
MEGA
Credits:
@slaid480
@Plamb1r
@Paget96
Good job bro
Sent from my Lenovo S860 using Tapatalk
Links updated, check first post
@mustatir
New update
New Update 2.2
-check first post-
Paget96 said:
New Update 2.2
-check first post-
Click to expand...
Click to collapse
Hi, grat jog bro...:good:
I have decided to test it in my Samsung Galxy Mini Pop Plus (GT-5570i) with Adreno 200, Ginger Cerecilla ROM (GB 2.3.6).
As I flash the GPU zip, I see some errors:
- The boot animation from Cerecilla is not shown in screen. I can hear the sound, but not the video
- The gallery app in ROM does not work any more
- Sygic does not start up
Still testing, but I do not understand this kind of erros. Is it for being GB, or for the ROM, or for the Kernel?
Please, some feedback
-
haplox said:
Hi, grat jog bro...:good:
I have decided to test it in my Samsung Galxy Mini Pop Plus (GT-5570i) with Adreno 200, Ginger Cerecilla ROM (GB 2.3.6).
As I flash the GPU zip, I see some errors:
- The boot animation from Cerecilla is not shown in screen. I can hear the sound, but not the video
- The gallery app in ROM does not work any more
- Sygic does not start up
Still testing, but I do not understand this kind of erros. Is it for being GB, or for the ROM, or for the Kernel?
Please, some feedback
-
Click to expand...
Click to collapse
Do you make backup???
If you make, restore it.
I will make fix. Be there in 15 mins.
But first restore your device.
Thanks for feedback.
EDIT:
Look at first post.
Flash GPU_RENDERING_UNIVERSAL.
Paget96 said:
EDIT:
Look at first post.
Flash GPU_RENDERING_UNIVERSAL.
Click to expand...
Click to collapse
What do you mean...
Do not worry, I have my nandroid backup always ready :laugh::good:
haplox said:
What do you mean...
Do not worry, I have my nandroid backup always ready :laugh::good:
Click to expand...
Click to collapse
Go to MEGA download folder and download it
So Wil this help the LG g2 with lollipop
Paget96 said:
Go to MEGA download folder and download it
Click to expand...
Click to collapse
Just the same . I will try it in the future. No w I have not many time for this.
Thanks a lot
luv2increase said:
So Wil this help the LG g2 with lollipop
Click to expand...
Click to collapse
Nobody try it on lollipop, you can be first. an give us feedback.
Make backup first.
All tweaks in systemUI fix + device speed up can use on all roms, I think 90% that that will work. Try and give feedback
Thanks in advice.
haplox said:
Just the same . I will try it in the future. No w I have not many time for this.
Thanks a lot
Click to expand...
Click to collapse
You download this???
https://mega.co.nz/#!JFM1GZwJ!rlA5jK0yIhOSC0g-1o8K5AZbqzLLqwWOhrw8lmglXsM
Paget96 said:
You download this???
https://mega.co.nz/#!JFM1GZwJ!rlA5jK0yIhOSC0g-1o8K5AZbqzLLqwWOhrw8lmglXsM
Click to expand...
Click to collapse
Yes, jus that one. I do not know it the zip is OK. Inside there is only one file (egl.cfg) that point to adreno200 lib, but... by defect my ROM has not that lib in the egl folder (only android and hgl libs) For you file to work, the file libGLES_adreno200.so must be in the folder, and not all the roms have it. I will try later the trick, but for now I am involved in other projests.
I will feed back you as I can.
haplox said:
Yes, jus that one. I do not know it the zip is OK. Inside there is only one file (egl.cfg) that point to adreno200 lib, but... by defect my ROM has not that lib in the egl folder (only android and hgl libs) For you file to work, the file libGLES_adreno200.so must be in the folder, and not all the roms have it. I will try later the trick, but for now I am involved in other projests.
I will feed back you as I can.
Click to expand...
Click to collapse
Hmm I think that must to be there. My old galaxy mini have this, galaxy ace have it too, now Lg L7 have that file too.
Maybe is something change in rom that you use.
Thanks for testing.
I'm waiting for feedback.
Just put this on my og Note i717 with kk and the systemui crash on boot is gone and YouTube is now playing at 720p. Great so far. Will update if any issues. Thanks Paget96! Good work
Sent from my Android powered coffee coaster.
thanks.
is this work on Xperia TX with Adreno 225 ?
sleepingturtle said:
Just put this on my og Note i717 with kk and the systemui crash on boot is gone and YouTube is now playing at 720p. Great so far. Will update if any issues. Thanks Paget96! Good work
Sent from my Android powered coffee coaster.
Click to expand...
Click to collapse
Which zip you flash???
SystemUI restart+device speedUP rg gpu rendering?
I will fix it
Thanks for testing and feedback.
EDIT:
Updated.
Please test and give feedback.
Paget96
will downloading and tried soon on my galaxy ace with cm11
New Update 2.3
------------------------
Full GPU rendering is now TEST version
-check first post-
Thanks for testing
Give feedback @pumpkins12
Download the latest
pumpkins12 said:
will downloading and tried soon on my galaxy ace with cm11
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Don't try gpu rendering on Ace, you will get bootloop.
When I have Ace I try everything to enable it.
Please don't flash full gpu rendering.
Thanks for testing
Paget96