[App] PowerLines for Android – Help Electricians Untangle Tangled Power Lines - Android Apps and Games

Glosculptor released a new game called PowerLines and invite you to try it out.
In PowerLines, the player is on a mission to restore electricity in the city. All power lines became tangled and messy after the hurricane, causing a power outage in all houses. The goal of the player is to untangle tangled lines. In completing hundreds of head-scratching levels, gamers will test their logical thinking and get a dose of adrenaline because they will have to get the job done in a limited time.
When you start the game, you see tangled power lines, with each level this confusion is becoming more difficult. To restore electricity, the player untangles tangled lines by moving the houses around the screen. Occasionally, you will come across obstacles that hinder you from getting your job done. To remove them, the player is given a limited number of bulldozers, so you need to think twice before you use them.
PowerLines ver. 1.1 is available for free from the Android Marketplace:
market.android.com/details?id=com.glosculptor.powerlines
Video review of the game:

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[Game][Under Development] Cellulon: Attack of the Virii

I've been holding off on posting about this here until now because there was nothing really ready to be shown off anywhere outside my buzz account. Well, it's still nowhere near ready for prime time(it's not even really a game yet and crashes horribly on the Droid) but I think I have enough to at least show off where I am in development.
Without further ado, this is Cellulon: Attack of the Virii. It will be a 2-d platformer with 3d elements(the models and such will be in 3d, just no 3d movement) for the android platform. The idea is that you play as a citizen of Cellulon, a civilization of single celled creatures. The planet is attacked by an alien race called the Virii, basically a race of viruses who are bent on taking over. You work your way through stages trying to stop the Virii and save your planet. I'm planning on having upgrades where you can pick up pieces of RNA and drop them in a representation of the nucleus that will be in the lower right corner, and allow you to various new things like floating upwards, shooting needles, climb walls, etc.
I'll also likely release a level builder where 3rd parties can create and distribute their own custom levels.
Anyway, this is still under heavy production(nowhere near test ready) but I'll throw up some screenshots here(to be updated time to time) of where I am currently. The first screenshot here is of the game so far running on my Nexus One, and the second is a screenshot of the PC-side level creator running in ubuntu.
Just put up a video with my progress as of today(now has a bit better of a model for the cell with better animations and better collision detection): http://www.youtube.com/watch?v=Gb8XQVHH_Rc
This is still very early in the development stages, only has two levels, and no enemies. Nevertheless, it's a fairly difficult level and is bug free enough to let everyone play with it. The controls are pretty straight forward. Hold phone in landscape mode, tilt left to go left and right to go right. Press trackball or menu to jump(dpad center on the droid). Try to reach the far right side of the level to win(it will pop up a little banner saying "You Win!". Fall to your death and you lose. Either will require you to press back to quit and restart the level to continue playing(from the beginning).
Update: Now has a 3rd level featuring enemies. Getting hit 3 times by the enemies will result in a loss. Kill the enemies by slamming down onto them, by jumping over one and then swiping down on the screen. Getting hit or hitting an enemy will make you bounce off of it.
Also, everyone let me know what you think.
I really like the level builder idea, especially if its robust and easy to use...looks promising.
It's viruses, not virii. You've got your Latin wrong.
I've put up another video at http://www.youtube.com/watch?v=jBsCsPbgiII.
For this one, I used a screen capture program for Android, which is unfortunately very slow(thus the really slow refresh rate). Nevertheless, I'm hoping this can give somewhat of a representation of what my new refraction effect looks like. I'm quite proud of it, and plan for the main character to look very close to what's shown in the video(depending on the background, of course)
Lookin' good man. Kind of reminds me of a cross between master blaster and sonic the hedgehog 3 (when you'd get the water bubble and bounce around). lol
Hate to bump my own thread, but I have a fairly good reason. I have put up a test version of the game(it's still in really early development and is just one level with no bad guys) for everyone to play with. Read the first post to see details on controls/errata. Enjoy!
grainysand said:
It's viruses, not virii. You've got your Latin wrong.
Click to expand...
Click to collapse
Actually he said they were a race of viruses called the Virii
New version is up. It's bug free as far as I can tell now.
Another new version up. Now has a menu structure and better jumping.
i always knew u were upto something great lol, great work man
i just played it, and i must say im awaiting the final release,
Great work!
did you use any tutorials you found online, or just playing around with the samples in the sdk?
cool game
did you use any tutorials you found online, or just playing around with the samples in the sdk?
cool game btw
Click to expand...
Click to collapse
Just played around with it and followed sdk examples. Not really any good tutorials on es 2.0
-------------------------------------
Sent via the XDA Tapatalk App
yeah thats what I was finding also. I decided to learn how to make android apps before I go into games, maybe it will help me understand better.
New update up. Now has a 3rd level with a new addition: enemies.
nice haha. we need more platformers for android

[APP][4.0.3+] 100% Ghost - game for ANDROID

Hello,
We would like to share with you our very first game made with Unity, it's called 100% Ghost.
This game is about memorizing wall layout and then trying to guide the Ghost to the target point, which is the banana peel, without touching the walls. If you collide with the wall ghost looses some energy, if you run out of energy the game is over. The moment you start guiding the ghost the lights go out and you can't see the walls anymore.
Maps are randomly generated and their difficulty increase with every level.
This all may sound very easy but in fact it is more diffucult than You may think =)
There are two versions of the game avialable on Goole Play Store, limited free version and full paid version.

For those, who love game combinations

Do you love a dynamic game puzzles? "Three in row" games are a kind of oldest puzzle ones. It's hundreds such games on the Google play market. Try enter "Diamond" or "Jewel" search word in the search edit box. You will see dozens of games as a result. Each one has an amazing special effects. A huge part of it does not require any thinking. Just make a moves and level will be passed. And many people love it. But it's not interesting for those, who prefers a logical tasks. The are some aspects of a puzzle game to be interested.
1. A player must have a several way of the next move. But it may causes confusing if possible moves are too much.
2. A game must provides a way to return to the previous position. It can be save \ load or back move function.
3. The variety of special game figures raises interest to a game. Classic "three in row" game does not attract players at present. It may be the most interest to get an extra move in a game.
4. A game position could be calculated some steps ahead. A game will lose thinking matter if player can't imagine a game position after next 2-3 moves.
The author is followed this principles in the free Android game "Diamond combinations".
Game brief
The game consist of 8х8 square game board and 8x4 square incoming diamonds area over it. Each level begin with some glassed diamonds. To pass level you need explode all glassed diamonds. Level is over when all glasses is broken or move limit is expired. The glass is trying to be restored in the cell of breaking. A player need to break glasses in series to prevent glass restoring. He has to prepare a move sequence to do that.
Many variant of the next move
The 8х8 game board provide enough count of possible moves. The situation of any available move is very very seldom.
A possibility to return to previous game position
This feature is not available in the most part of existent "three in row" games. The author didn't find any of it with save \ load or back move function. A player won't revert to previous position if wrong move has been done. Also he won't start level from the last game position. This functions add some comfort in the "Diamond combinations" game.
Special figures
Special figures were designed for more move variants. It expands classic tree-in-row opportunities. There are game figures listed below.
- A Gun can explode any glass or diamond on the game board.
- A Star can explode all diamonds with a color of the chosen diamond.
- A Lightening can add lightening to any non glassed diamond.
- A Brush can repaint any non glassed diamond to a color of the selected diamond.
- A Snowflake can freeze glassed diamonds. So glass restoring process will be stopped on Snowflake's life count moves.
Special figures have own lives. This means a figure can be used life count ones. Life count can be increased by exchanging figure with lightening or other figure.
Combination preparing
The incoming diamonds area is designed to stay some steps ahead. A player can see what 4 diamonds will fall next in columns. Also it's very easy to combine in the game with back move function. To pass a game level a player has to construct sequence of moves. Otherwise glasses will be recreated very fast.
At addition the game is lightweight. So, there is any delay while playing.
A game can be found on Google play market by the "Diamond combinations" search phrase.

[Game] Endless Food - saves lives

About me:
Hello!
My name is Ilya.
And I apologize in advance for my bad English.
I am the creator, programmer and designer in my small studio: Thevisioline
Throughout my life I have been helping many people: from simple advice, to great actions. I always liked to help people. But, for obvious reasons, I can not help anyone who addresses me. But one day I had an idea: almost everyone has smartphones, so why not help a large number of people with this help at the same time?
I had knowledge in programming and founded a studio to create applications on the phone - it was not a problem. But what is the studio without its own product? At this point, I decided to approach this topic from the other side: a mixture of the game and the application in one small game. So my studio appeared, and with it my first project: Endless Food.
Game description:
Every day for two months I worked on Endless Food. And even now, five months after the release of the game, work continues on it.
Let me tell you more about my game: Endless Food is a mixture of game and application. The main task was to make a game that would be useful and interesting.
So what can Endless Food help people? Can it, for example, give a second life or give immortality?
It certainly can not give immortality, but in emergency situations it can help, and often, it can save a life for you or someone around you. My first creation is able to train people in such necessary skills as Reaction. Incidentally, the game helps you to think through your moves in advance and make a decision instantly.
When you first start the game does not give you a path by which you can develop the necessary skills. It is just a tool for gaining knowledge. The game gives you only an opportunity, but how you use it, start playing and improving your skills, or you'll delete, you decide only yourself.
The user who just started the game, first of all sees how the hamburger tries to escape from the fork, moving on the plates. In appearance, mindless occupation, but do not rush to make hasty conclusions. To score more than 20 points at the very beginning will be problematic enough and only by training the necessary skills, the player will begin to correctly evaluate all his actions and possibilities, and only after that the user will be able to gain more and more points. But, despite the first successes, in order to develop these skills at the proper level, it is necessary to play this game for at least 15 minutes a day for 2-3 weeks. After this period, the player will restore these vital skills.
There are two modes in the game: Classic and Back and Forth. Each of the modes is responsible for training different skills:
- Classic - suitable for those users who feel that the reaction they have at the proper level. In this mode, the player controls the speed of the hamburger: slows the hamburger or accelerates, thereby using not only the reaction, but also the speed of decision making and the speed of thinking about the consequences. In order to gain in this mode as many points as possible, you need to think through each step.
- Back and Forth - will be more useful to beginners. This, so to speak, the first step in restoring the required level of reaction. In this mode, the hamburger and fork move in the same direction at the same speed, but at any moment the plug can change its direction. The task of the player is to have time to click on the screen, thereby changing their direction.
Endless Food will be useful not only for the younger generation, but also for a more adult audience. Because a person is over 40 years old, care begins to deteriorate, he becomes more diffused and does not have such a quick reaction as in his youth. But, after a very short period of play for 2-3 weeks, even an adult will begin to feel better.
You probably wonder where the calculations came from, if you need to play at least 15 minutes a day for 2-3 weeks? From the moment of development to the release of the game, we conducted many tests on different groups of people, in order to determine the optimal time for training. The game was tested on 50 users from different age categories. 44 of which showed an impressive result. For the remaining 6, we increased the playing time to 20 minutes per day, and after 2 weeks they showed a much better result, although it did not reach the previous 44 users, but it proved that our game can help people of all ages.
The graphics also made a special approach: our goal was to make the graphics simultaneously stylish and pleasant, to attract both young and older audiences. Therefore, we chose the approach to use low polygonal graphics, thus the game became less demanding to the power of the phone, but the graphics remained at a decent level. On the main screen and during the game, it was decided to use as few distracting elements as possible, thereby completely immersing the user in the game.
The game also has a table of records, thereby giving the player to compare their successes with the successes of other users of Endless Food.
The game is free, but the game has unobtrusive advertising, which is necessary for further research in this direction and creating more games.
Addition:
Endless Food is the first, but by no means the last, mixture of the game and the application, in the meaning of which is the help to people. New projects are already being prepared that can help a person in all sorts of life situations.
I want to help as many people as possible using games in their devices. Telephones now have almost everyone, but not everyone can find the necessary information in it. With our games, all the vital information the user can acquire and train through the phone.
To understand if such an approach is necessary for people, we need to get as many downloads and, as a result, feedback. Once in the top on xda-developers, we can quickly get a large number of reviews and complete the game, if necessary. After that, I will immediately start creating new projects and will be able to help even more people.
I plan to gather a team of like-minded people with whom we can do more large-scale projects aimed at helping people. At this stage of development, I need to get into the top xda-developers, after which Endless Food will immediately receive a lot of downloads and reviews! I'm sure that this type of games will become more useful for users every day.
Once again, I apologize for my English.
Thank you in advance and thank you for your time.
Best wishes to you!
Thevisioline
Download: t(dot)co/2zPlbh0fmB

Sword Art online integral factor! pretty ugly name for a game! but it' blow your mind

Sword Art Online: Integral Factor for Android and iOS – Guide
Sword Art Online novels and anime series became a mega-hit due to its premise. You are trapped inside a video game, and the only way out is to finish the game. Kinda like the new Jumanji movie.
Sword Art Online Integral Factor for Android and iOS is based on the same Franchise, and we have very high hopes for it.
Sword Art Online had other games built around it, however, Bandai Namco has taken a different approach with this one.
What’s different?
Instead of playing as one of well know popular characters of the franchise, you will be playing as one of the many anonymous players trapped inside the game.
The story it tells is the same that fans would already know, yet in Sword Art Online Integral Factor, it is told from different point of view, which the fans will find very refreshing.
In the game, you come across well know characters such as Kirito, Asuna, and others. However, if you want to make it to the end and beat the game, you will need a guide.
That is what this article is about ?
Let’s get to it!!
Starting with the controls
Ok, there is not much to talk about the controls. These are the basic controls you will find in any third person perspective game.
The virtual thumbstick is on the bottom left of the screen, and to look around you just need to tap and drag anywhere on the screen.
Pinch zoom in-and-out is also available.
The Combat buttons are on the bottom right and the minimap is on the top right. To expand the map you can tap on it. And you obviously need to the map to reach your next quest.
The Hamburger icon will give you a popup menu which is made to seem like the character is accessing the in-game menu, which is pretty cool. Here you can check your status, quest info, and even find your friends.
The in-game communication bar is at the bottom, which gives players three options. Say, Party and Tell.
“Say” is for chatting with anyone available, “Party” is for chatting with people you are grouped with, and “Tell” is for sending a private message.
It’s time to fight!
The combat in Sword Art Online: Integral Factor is very simple but very clever. And we like that a lot.
The big button on the bottom right corner is for attacks. It is very simple to use, you just walk to an enemy and attack.
By holding down the button, you can continuously attack.
The four buttons surrounding the main attack button are for sword skills. And as you guessed it, you have to earn these special attacks.
Using them strategically will inflict more damage on your enemies, and after using an attack there is a cool down period before you can use it again.
The “Switch” button on top of the skills buttons, is the most powerful skill available to you. The “Switch meter” fills up as you do damage to your enemies, and once it is full, the icon will start to flash.
Same as the other skills, you can wait for the right moment to unleash this power for maximum effect.
The orange weapon icon helps you switch between weapons. This is something you need to do as your weapon of choice will depend on the type of enemy.
You need to identify the vulnerabilities of your enemy and choose your weapons accordingly.
Tip-
For instance, if all the skills in your current weapon are cooling down, you can switch to the next weapon where all the skills of that weapon will be available to use.
You will not need to use these tactics in earlier stages however, this will be really useful when it comes to boss fights later on.
The “Dash” button is also very useful to avoid attacks.
mod edit - link added
https://play.google.com/store/apps/details?id=com.bandainamcoent.saoifww&hl=en
im playing this game .
Developers Never Watched The Show?
I ask because this story takes place during the death trap phase of SAO. Leefa is a character that appears during the main story, but she was never in SAO, or at least not when players got trapped struggling to survive in real life through the game. Also, ALO didn’t exist yet. ALO did not start until after SAO was won and the surviving players escaped. Seeing a character like her with references to ALO literally pulls you out of the story since it breaks the story. Leefa said she just started too, which means, in the game’s story, she entered the game after the death risks were announced when no one else was allowed to enter or start the game. And lastly, all SAO avatars were altered to look like their real selves, so she violates the setting once again. So we have a character who never existed there coming from another game that doesn’t exist yet in a way that wasn’t even possible to enter SAO while not even looking like she should. Umm..this suggests whoever allowed this or created the game doesn’t know much about it. It would have to be an alternate universe where time travel is possible but that violates the story in dozens of other ways, like we wouldn’t be in the same story from the anime or manga.

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