[TOOL][CWM] Boot Animation CWM Package Creator [Updated 2012-03-19] - Samsung Galaxy S (4G Model)

This tool is designed for the Samsung Galaxy S 4G ONLY.
I am not responsible for any damage caused by this tool. I don't see how it could happen, but who knows...
This tool will allow you to upload your bootanimation.zip and it will send you back a CWM-flashable zip file to flash.
Requirements
Samsung Galaxy S 4G
CWM Recovery (tested on 3.x and 5.x)
A kernel that supports custom boot animations.
Frozen Yogurt: Here
Gingerbread: Here
Notes
A QR Code will be generated that you can scan with Barcode Scanner (or equivalent) and download your zip file directly to your phone.
Maximum number of characters for the zip filename is 20.
Uploaded file must be named bootanimation.zip.
Maximum file size for bootanimation.zip is 10mb.
Your chosen filename will have a Unix-style timestamp attached to prevent duplicate names.
Your download url will remain valid for one (1) day.
Source Code
The source code is written in PHP and is available on my GitHub. If you want to try it yourself, your web server's PHP installation must have the Zip PECL extension installed.
Link: http://bootanim.crackpot.co
I moved the script to a new home at http://bootanim.crackpot.co, along with changed the GitHub project name to "bootanim". Everything should function normally.

Package Download: undefined
Failed to move uploaded bootanimation.zip file.
Tested and I get the above error message.
Tried again 12:25 pm still get same error

There is another one that I use.

Racing19969 said:
Package Download: undefined
Failed to move uploaded bootanimation.zip file.
Tested and I get the above error message.
Tried again 12:25 pm still get same error
Click to expand...
Click to collapse
What browser are you using?

I think I corrected the issue. I think it was an issue with my PHP config only allowed 2mb uploads max.
Version 1.1 is live now with A LOT of updates.

For reasons I can't quite explain even though the script is correctly creating the zip files, once flashed they do not work. At first I figured it was a permissions issue, but that doesn't seem to be the case. So my best guess is the zip file isn't being created properly.
With that in mind, I am going to rewrite the script to use the zip class FB used on his debloater script.
We'll see what happens, shouldn't take long.

After talking with FB, I think we finally nailed the issue and it should be functioning like normal now.
Thanks FB!!!!

crackpot said:
After talking with FB, I think we finally nailed the issue and it should be functioning like normal now.
Thanks FB!!!!
Click to expand...
Click to collapse
No problem.

Script updated to version 2.1. It will now generate a QR image for you to scan from your phone, using Barcode Scanner, to download the package directly to your phone!

Works great! thanks

Johnmonkey0 said:
Works great! thanks
Click to expand...
Click to collapse
Glad you like it!

Related

[ATTN][DEV] VillainROM and Partners Presents VillainTheme System 0.3.5 [THEMERS ONLY]

VillainTheme System 0.3.5 for the TF101
http://www.villainrom.co.uk/forum/showthread.php/4971-About-VillainTheme-System
pulser_g2 said:
OK, so I think it's time to explain what this is about. It's born from the idea that came about on IRC, for a way to make a theme once for a ROM, rather than have to adjust it for each incremental update for a given ROM or ROMs.
As a user, you don't need to know much - just flash this zip like a regular zip, and you'll get your theme running. But you should be able to apply themes to any device, ROM, and version of the ROM, without it causing adverse effects. That means less time spent by themers making the original theme, and less time spent modifying it constantly for new versions of ROMs.
As a themer? Well, here is the information:
Inside the zip, in the vrtheme folder, you can create a folder called "system" and "data". The former is required, the latter is not required unless you wanted to theme a data app (strongly not recommended, unless you know the app will be there on every phone)
Inside the system or data folder, create a subfolder "app", and in these, make subfolders named EXACTLY after the APK name. For example, to theme the Browser, you need a folder called "Browser.apk". It must be correctly capitalised.
Within there, place the files you require for your theme, in the relevant locations. So most PNGs will be in res/drawable-hdpi/. You can put in xml files too (those which are not in resources.arsc), if you compile them via apktool, and extract them with a zip tool.
In the vrtheme folder, as well as system and data folder, one called "raw" can exist. Within here, you can place files to be copied verbatim to the ROM (for example, modified JAR files). Note that using this may make the theme device dependent (read WILL make it device dependent)
And that's about it.
Features
Will modify APKs in a ROM, without changing signatures, and can be used on any ROM where the filenames of themed files is the same.
Should not need updated between versions of a ROM
Zipaligns all APKs before installation
Stores a backup of all files being modified in /cache/vrtheme-backup/
Requires no coding abilities or editing of files - just drag and drop
Can copy "raw" files, though at risk of not working on other devices (well, let's face it, it won't work on likely a slightly different ROM, so this feature is not recommended or encouraged)
Credits
Doctorcete for the original idea in a discussion on IRC
Stericson for the original idea of metamorph. While totally different, it's a shared goal to separate themes from ROMs
Matt from the Metamorph team, for the zip binary compiled for Android
Seshy, for testing
EULA
Click to expand...
Click to collapse
Nothing evil or complicated - just a few little things. You should not charge for access to this code. That includes a zip containing this, or a derivative of it. So please don't sell themes using it. That's not particularly cool. If you want to use it commercially for some reason, get in touch with us.
If you spot a bug or error, and find a fix, please reply in this thread and let us know, or post the changes you made. If you're going to distribute the changed version, it is expected that you share the change made by contacting us, or posting it here.
Finally, don't be a douche - don't rip this off or call it your own, and leave all headers and comments identifying the origin of the code in place. Don't rename this to match your ROM or "team" name - it's not cool, and it's not yours to go and adjust. I chose to make this a readable "plain" script, but can easily obfuscate and encrypt it if you want to be a douche.
Copyright VillainROM (2011). All rights reserved
Click to expand...
Click to collapse
Now this project was created around the SGS2, and as such it did not work on the TF101 at first, however me and Pulser have spent the day looking for solutions and finally got it working for the TF101.
IMPORTANT: DO NOT USE THE SGS2 TEMPLATE FROM THE VILLAINROM WEBSITE.
Download:
0.3.6 experimental
Clean template without theme included: http://www.mediafire.com/?5bs9srz88i4wdq4
Asus Eee Pad TF101 VRTheme template: http://www.mediafire.com/?5gyr1g0xgd05t70
Note: for now the template is my windows phone 7 theme since it shows you where everything goes really well
If you find any issues or bugs PM me with as much info as you can and if possible a recovery log (found in /cache/recovery/) so I can try and find a solution to your problem.
Changelog
0.3.5
Fixed ASCII art in updater script.
Minor clean up of installtheme.sh
Added preview.png to template.
0.3.3
Modified installtheme.sh as it was giving possible problems.
0.3.2
Fixed a problem with raw folder copying. Put contents of /raw in /system now on the root of the .zip
Fixed some status 0 errors.
Currently known bugs:
You may have issues trying to flash framework files and app files in the same .zip (code 0 error).
Temporary solution: Flash the framework folder and the app folder in seperate .zip files.
hello,
is that you can see screen pls ?
And this theme is compatible with any rom ?
wallah said:
hello,
is that you can see screen pls ?
And this theme is compatible with any rom ?
Click to expand...
Click to collapse
If you had taken 3 seconds to read the post you would know it's not a theme.
This is for themers only.
yes I have read and I have not really understood ...
sorry I disturb
For any themers who want a better example of how it works, I just updated my own theme to use this method:
http://forum.xda-developers.com/showthread.php?t=1120525
Hey seshmaru,
This is definitely a great method! As soon as I get a chance, I will experiment with adapting PCB Blue to use the VillainROM theming method (with leaving all credit intact of course )
If someone wants to uninstall any themes applied this way, what would be the best method though? Just reflash their ROM?...(is what I'm thinking).
Thanks for working on this with the Villain Team, and if there's anything I can do (help/test/etc.), please don't hesitate to PM me.
Thanks again, and cheers for now!
scar45 said:
Hey seshmaru,
This is definitely a great method! As soon as I get a chance, I will experiment with adapting PCB Blue to use the VillainROM theming method (with leaving all credit intact of course )
If someone wants to uninstall any themes applied this way, what would be the best method though? Just reflash their ROM?...(is what I'm thinking).
Thanks for working on this with the Villain Team, and if there's anything I can do (help/test/etc.), please don't hesitate to PM me.
Thanks again, and cheers for now!
Click to expand...
Click to collapse
Well seeing as the current .zip makes a backup of the original files, in the future there will probably be a script made to restore the back up.
Till then the easiest way is to just reflash your ROM without a wipe or to reflash whatever theme you had before.
If you want to help with testing (constantly fixing things since pulser is away so it's my task to keep the SGS2 template and TF101 template as identical as possible) or have any questions you can pop by the VillainROM IRC since I'm generally in there.
Hmm... I can't quite figure out why, but it is not working right for me.. My framework-res.apk file is exactly the same after flashing....
I managed to do some debugging, and i found out that the file file is actually created, but it doesn't copy it over for some reason...
within the VRTheme folder (which i prevented from being deleted so i could check out the contents) the framework-res.apk file is in apply/system/framework/framework-res.apk...
So i tried editing the install script, all the way down at the bottom, and i changed the code from from cd /cache/vrtheme/apply/system/framework/aligned/ to cd /cache/vrtheme/apply/system/framework/ and it worked!
All i can guess is that the file isn't getting aligned for some reason, so that folder/file is never created, but the script is still calling for it...
Can you please let me know if my fix is acceptable, or if there is something off with it that can be fixed and would allow it to be aligned therefore creating the folder and the file?
-trailblazer101
I just want to confirm this. I made some xml edits for the framework, finsky, and gmail were I change the color of the text. Those are in the values folder in the colors.xml file. After you compile the apk you cannot see that folder so I am guessing that you cannot use this to flash that xml correct?
went toflash the theme i get error 0
MetAloid said:
went toflash the theme i get error 0
Click to expand...
Click to collapse
just try the new version now i get error 6
MetAloid said:
just try the new version now i get error 6
Click to expand...
Click to collapse
I got error 6 as well.
Error 6
I'm gettting same error ^ as cescribed by others.
I have been wanting to get into the Honeycomb theme arena and this looks like a good place to start, thanks for your work and I hope I can figure it out. Would it be ok to drop by IRC if I have any questions?
Hi all, just looking for confirmation that the VillainTheme flasher is able to apply .XML files (specifically in framework-res/drawable)?
Thanks in advance!
It should be able to, although it's had some issues at times.
Anyone getting status 6, try this new updated template: http://www.mediafire.com/?5bs9srz88i4wdq4
seshmaru said:
Anyone getting status 6, try this new updated template: http://www.mediafire.com/?5bs9srz88i4wdq4
Click to expand...
Click to collapse
That 0.3.6 template works for me
Regards, folgui.
I'm having a problem with Recovery giving "E:Error in... / Error 0" with my theme for the TF101 below.
Can someone please test it and report their findings? Note that you should do a Nandroid backup first!
Thanks in advance...
** EDIT ** - Found the problem and fixed it...sorry for the post!

AutoMod [Modding Tool] [Script] [Linux/OSX]

AutoMod BETA 1.6 by MAD Industries
-----------------------------------------------------------------------------------------------------------------------------------
First off, this is not another APK Manager, this is also not Auto APK Tool. These two tools focus on the decompiling and recompiling of APK and jar files. AutoMod intends to bring a new paradigm to modding. That is, there are mods and there are roms. AutoMod makes them friendly with eachother. APKs are handled internally by the script.
I wrote this tool because as a developer who was using APK Manager, I ran into several obstacles along the way. One of them was that I liked to be able to take requests from users and personalize the mod to their tastes. Unless I was impeccable with my folder organization, it very quickly got out of hand with people asking for personalizations based on other personalizations. I would find myself decompiling a version I made the day before so I could remember what was in it and create yet another version on top of it. All this back and forth and I would end up with a mess of recompiled, decompiled, original, custom, extracted, etc files all over the place taking unnecessary HD space. On top of that, every step of the way required user input in the form of a yes/no prompt or selected a menu option for decompiling/recompiling/keep folders/signing/etc. And then I would manually create a flashable zip file for each version. AutoMod solves many of this issues in it's current BETA state. When it is finished, it will have solved all of them.
Features for End-Users:
Mods are dynamically applied to your ROM (this allows mods to stay up-to-date with the ROM without original developer support)
Mods often work across multiple similar ROMs (easy porting)
Mods are stored in what I call "opensource" format which means it is very easy to dig into the Mod package and change things to your personal preferences with very little knowledge modding
Only the modified files within the apk are stored in a mod package. This greatly reduces filesize
AutoMod encourages backups at every major step in the process
Backups are dynamic, meaning it will only backup the files which are modified
Backups are automatically saved as a flashable zip file so you can have it ready if a mod does not successfully integrate
AutoMod always keeps itself up-to-date with the latest features
Distribution of AutoMod requires only the script itself
AutoMod has the ability to accept a ROM Install file or an actual device as a base for creating a flashable zip file out of any mod package
Supported devices can have mods applied instantly and automatically over adb
Features for Developers
Since mod packages only contain changed files, you no longer have to hunt through hundreds of files to find a single png (such as when creating five different colored versions of a theme)
Easy packaging of mods for redistribution for this tool as well as update.zip format
AutoMod can "install" multiple ROMs into it's system so you can make a mod once, and then distrubute it for several ROMs at the same time
If you run nightly builds of your own ROM, AutoMod will soon include a scriptable feature which will allow you to release nightly themes, mods, etc with no extra effort
Much of the developer features are yet to come (such as quick prototyping of mods and parallel device/ROM support)
---------------------------------------------------------------------------------------------------------------------------------------
Tutorial written by mybook4 on post #16 (be sure to thank him)
---------------------------------------------------------------------------------------------------------------------------------------
1) Download automod.sh script and place it into an appropriate directory (I used one called AutoModTest)
2) Download the ROM Install zips you would like
3) Create your mod package (see below)
4) Run automod by typing “bash automod.sh” in a terminal
5) Select option 5 (Install a new ROM file into AutoMod), and follow the script's directions (copying your ROM zip, to the directory, not moving it or it will be overridden)
6) Select option 4 (Install a new mod package into Automod), and follow the script's directions (copying your mod zip, to the directory, not moving it or it will be overridden)
7) Select option 3 (Use a ROM Install zip + mod to create a flashable zip for another ROM/device), choosing the appropriate ROM and mod package.
8) Out came the zip! This makes things soooooooooooo much easier and more manageable!
Notes about automod mod packages:
1) A mod file is structured as a zip file with the extension .zip replaced with .mod (so as to separate it from flashable zips with the same name)
2) In the mod file is a directory with the name of the mod.
3) In the directory with the name of the mod is a directory tree leading to the files within the specific apk you would like to modify. For example, in the ICSBlueFull.mod file, the directory tree is as follows: ICSBlueFull, system, app, SystemUI (the apk being modified), res, directories with modified files (images, xml files, etc).
4) Just to be safe (and to match the ICSBlueFull mod supplied), I set permissions on all folders in my mod to 755 and all files to 644 (if these numbers don't mean much to you, open a terminal and type “man chmod”)
5) There is a command to package mods you have made into .mod files. This can be found in the developer menu. (option 11)
6) Spaces in file name are currently not handled very well. Try and name your mods accordingly.
---------------------------------------------------
How To Create A Mod
click to enlarge
---------------------------------------------------
Download the script here: http://cl.ly/code/463B1C3B123i
Note: Proper syntax is 'bash automod.sh'
Download an example mod here (for stock GS3 touchwiz based ROMs) [Fixed!]: https://github.com/downloads/MADindustries/automod/ICSBlueFull.mod
Original thread for this mod can be found here: http://forum.xda-developers.com/showthread.php?t=1775235
View the source/branch it here: https://github.com/MADindustries/automod (check this to see if using a 'forceupdate' would add features/functions)
awesome work dude!
invisiblek said:
awesome work dude!
Click to expand...
Click to collapse
Thanks. Btw you are in the credits on the script itself. (even if it was a couple binaries haha)
Wow. Great work. Can't wait to see more!
Ta very much indeed.
ALQI
Sent from my SCH-I535 using xda app-developers app
Nice job buddy..No Windows support?
This is amazing. +100000000000
Sent from my SCH-I535 using xda app-developers app
incubus26jc said:
Nice job buddy..No Windows support?
Click to expand...
Click to collapse
Not just yet. I'm on Mac personally which makes it not too difficult to see some Linux support as well. But Windows would be a completely new write from what i can tell. It will likely happen after this is out of beta unless a Windows dev feels like working with me on it. Obviously everything is open source and i would love to see a port pop up before i get around to it.
Sent from my Galaxy Nexus using Tapatalk 2
Very cool indeed.
Tried to download the example mod but appears it's down/not available.
Definitely want to give this a try.
Thanks for sharing
MAD Industries said:
Not just yet. I'm on Mac personally which makes it not too difficult to see some Linux support as well. But Windows would be a completely new write from what i can tell. It will likely happen after this is out of beta unless a Windows dev feels like working with me on it. Obviously everything is open source and i would love to see a port pop up before i get around to it.
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
It might work on windows with the right install of cygwin. I'd have to create a windows VM to test it out and I'm not all that familiar with cygwin anymore, any windows devs out there good with cygwin?
Sent from my SCH-I535 using xda app-developers app
alquimista said:
It might work on windows with the right install of cygwin. I'd have to create a windows VM to test it out and I'm not all that familiar with cygwin anymore, any windows devs out there good with cygwin?
Sent from my SCH-I535 using xda app-developers app
Click to expand...
Click to collapse
Oh yeah! I totally forgot about cygwin. Yeah that should do it. It has all dependencies packaged with it except java and wget/curl. And only java is really necessary if you kinda know your way around.
Nice! Another great tool for the community!
Just what ive been waiting for
---------- Post added at 08:40 PM ---------- Previous post was at 08:32 PM ----------
Looks like running with cygwin gives unknown operating system. Can't proceed after that.
clark44 said:
Just what ive been waiting for
---------- Post added at 08:40 PM ---------- Previous post was at 08:32 PM ----------
Looks like running with cygwin gives unknown operating system. Can't proceed after that.
Click to expand...
Click to collapse
Oh yeah, that will have to be changed. run the command 'echo $(uname)' in a cygwin terminal and let me know what it outputs. I'm guessing just cygwin. Then i'll update the script to support it.
Any chance anyone has the example mod posted in the first post available on another hosting provider? It's been down for 2 days
myn said:
Any chance anyone has the example mod posted in the first post available on another hosting provider? It's been down for 2 days
Click to expand...
Click to collapse
Fixed it! Sorry about that. I don't know what happened with cloud.
Automod works great! Thanks so much! Here are the steps I took to create a quick little test mod to enable a 40x38px navigation bar and have only the wifi, bluetooth, gps, rotation, sync status bar toggles for Beans R8. I'm on Beans R3.1, so I didn't get a chance to test the zip in CWM.
1) Download automod.sh script and place it into an appropriate directory (I used one called AutoModTest)
2) Download the ROM Install zips you would like
3) Create your mod package (see below)
4) Run automod by typing “bash automod.sh” in a terminal
5) Select option 5 (Install a new ROM file into AutoMod), and follow the script's directions (copying your ROM zip, to the directory, not moving it or it will be overridden)
6) Select option 4 (Install a new mod package into Automod), and follow the script's directions (copying your ROM zip, to the directory, not moving it or it will be overridden)
7) Select option 3 (Use a ROM Install zip + mod to create a flashable zip for another ROM/device), choosing the appropriate ROM and mod package.
8) Out came the zip! This makes things soooooooooooo much easier and more manageable!
Notes about automod mod packages:
1) A mod file appears to be structured as a zip file with the extension .zip replaced with .mod
2) In the mod file is a directory with the name of the mod.
3) In the directory with the name of the mod is a directory tree leading to the files within the specific apk you would like to modify. For example, in the ICSBlueFull.mod file, the directory tree is as follows: ICSBlueFull, system, app, SystemUI (the apk being modified), res, directories with modified files (images, xml files, etc).
4) Just to be safe (and to match the ICSBlueFull mod supplied), I set permissions on all folders in my mod to 755 and all files to 644 (if these numbers don't mean much to you, open a terminal and type “man chmod”)
The 5StatusBarNavBar mod package for Beans R8
The CWM zip for the above mod package
MAD Industries said:
Oh yeah, that will have to be changed. run the command 'echo $(uname)' in a cygwin terminal and let me know what it outputs. I'm guessing just cygwin. Then i'll update the script to support it.
Click to expand...
Click to collapse
CYGWIN_NT-6.1-WOW64 (edit: uname -o will just return Cygwin)
Took a quick look at your script and I don't think it will too much of effort to offer cygwin support. Package manager by default will install bash, and curl/wget is available as well. You would need to install java naively on OS (it is accessible via your bash shell). Also to note don't think it will be required for your script based on my quick look, but you could always use the built in 'cygpath' command to convert windows<->unix paths if necessary.
Unfortunately only have a Windows box at work so can't spend to much time on but if no one gets to it I will take a stab later this week time permitting.
incubus26jc said:
Nice job buddy..No Windows support?
Click to expand...
Click to collapse
Linux is free and easy to dual boot. Nothing stopping you.
Or just run Linux from a VM. You can even forward the USB ports with Vitualbox.
mybook4 said:
Automod works great! Thanks so much! Here are the steps I took to create a quick little test mod to enable a 40x38px navigation bar and have only the wifi, bluetooth, gps, rotation, sync status bar toggles for Beans R8. I'm on Beans R3.1, so I didn't get a chance to test the zip in CWM.
1) Download automod.sh script and place it into an appropriate directory (I used one called AutoModTest)
2) Download the ROM Install zips you would like
3) Create your mod package (see below)
4) Run automod by typing “bash automod.sh” in a terminal
5) Select option 5 (Install a new ROM file into AutoMod), and follow the script's directions (copying your ROM zip, to the directory, not moving it or it will be overridden)
6) Select option 4 (Install a new mod package into Automod), and follow the script's directions (copying your ROM zip, to the directory, not moving it or it will be overridden)
7) Select option 3 (Use a ROM Install zip + mod to create a flashable zip for another ROM/device), choosing the appropriate ROM and mod package.
8) Out came the zip! This makes things soooooooooooo much easier and more manageable!
Notes about automod mod packages:
1) A mod file appears to be structured as a zip file with the extension .zip replaced with .mod
2) In the mod file is a directory with the name of the mod.
3) In the directory with the name of the mod is a directory tree leading to the files within the specific apk you would like to modify. For example, in the ICSBlueFull.mod file, the directory tree is as follows: ICSBlueFull, system, app, SystemUI (the apk being modified), res, directories with modified files (images, xml files, etc).
4) Just to be safe (and to match the ICSBlueFull mod supplied), I set permissions on all folders in my mod to 755 and all files to 644 (if these numbers don't mean much to you, open a terminal and type “man chmod”)
The 5StatusBarNavBar mod package for Beans R8
The CWM zip for the above mod package
Click to expand...
Click to collapse
Thank you so much for writing this! I am adding it to the OP. (let me know if you want me to take it down for some reason though)
Quick note, I think step 6 was supposed to be copy mod file to install directory? Also, a .mod file is exactly that; a zip file renamed to .mod. I did this to differentiate it from flashable zip files because the two would likely have the same name and it would cause confusion yet I still wanted to keep the .mod format easily modifiable/not proprietary. And one last thing, there is a hidden command called "packagemod" which can be used after you create your own mod to zip it up properly for distribution. It is entered at the main menu in place of choosing an option. Syntax: 'packagemod ICSBlueFull'.
lowg said:
CYGWIN_NT-6.1-WOW64 (edit: uname -o will just return Cygwin)
Took a quick look at your script and I don't think it will too much of effort to offer cygwin support. Package manager by default will install bash, and curl/wget is available as well. You would need to install java naively on OS (it is accessible via your bash shell). Also to note don't think it will be required for your script based on my quick look, but you could always use the built in 'cygpath' command to convert windows<->unix paths if necessary.
Unfortunately only have a Windows box at work so can't spend to much time on but if no one gets to it I will take a stab later this week time permitting.
Click to expand...
Click to collapse
Thanks for the tips. I have next to no experience with cygwin so this information is very helpful. I'll look into adding support to the next release.

Missing APKs

Does anyone have the original APK for GMS_Maps.apk? I think I might have overwritten mine at some point because the Jellybean update keeps failing the sha1 hash at GMS_Maps.apk. I tried rolling back, but it appears past me was too stupid to back up those files.
i can probably grab it for you in an hour or 2......
one question, how do you know where it is failing? is there a log file somewhere?
i am failing the install as well and i think i have everything back to stock but no dice.
i do have a custom boot animation.....would that cause it to fail?
Yeah, in /cache/recovery there is a file called last_log that details your last attempt at loading firmware.
I actually managed to make it past the GMS_Maps apk and get Jelly Bean installed. Thanks for your offer of help anyways
I don't believe a custom boot animation could cause the install to fail. I don't see in the update where it checks the boot animation SHA1, so unless your boot animation replaces more than just the /system/media/bootanimation.zip, then you should be fine.
aiziks251 said:
Yeah, in /cache/recovery there is a file called last_log that details your last attempt at loading firmware.
I actually managed to make it past the GMS_Maps apk and get Jelly Bean installed. Thanks for your offer of help anyways
I don't believe a custom boot animation could cause the install to fail. I don't see in the update where it checks the boot animation SHA1, so unless your boot animation replaces more than just the /system/media/bootanimation.zip, then you should be fine.
Click to expand...
Click to collapse
ok i see the file...then there are things under that and there is nothing displayed when i tap on any of those....what exactly do i do with this last_log file/
text viewer
sqlite databse viewer
linux script handler
apk handler
text editor
zip viewer
tar viewer
rar viewer
Just open it up in the text viewer or editor. Or if you're using the terminal just dump it out, the last few lines are all you want anyways because they will identify where the installation failed.
aiziks251 said:
Just open it up in the text viewer or editor. Or if you're using the terminal just dump it out, the last few lines are all you want anyways because they will identify where the installation failed.
Click to expand...
Click to collapse
i figured it out. for whatever reason root explorer wasn't seeing the text...ES worked fine and pointed out that it was my build.prop...even though i could have sworn that i returned to my original build.prop that i made a backup of.

[WINDOWS] Rom Zip Modifier

Hi,
everytime I want to flash a new version of a rom I have to modify the zip file contents, i.e. delete some files etc, which is a very tedious process.
Thats why I created a little tool for Windows (requires .NET 3.5) that can do the following with a zip file of a rom:
- Delete files
- Add / Replace files
- extract .apk's, decompile them, modify (regex replace) inside text / xml files within, recompile them and put the updated version back into the rom zip.
The tool is still beta, so there could be many errors if you don't use it correctly... always make a copy of the rom zip before using this tool on it
The included apktool (for decompile/recompile of apk) requires JRE 1.6 and only works for Android Jellybean roms / framework-res.apk's - but I think you could just use another apktool version for different Android versions.
Included in the package is a sample configuration that is basically exactly what I am using. Of course you can change what files to add, delete and modify. Also there is a screenshot attached so you can see what it looks like - as you can see you need to have some basic knowledge of how android rom stuff works, I don't think this is useful to total noobs, sorry.
If you have any problems / suggestions feel free to write here.
I hope this is useful to someone
Regards
Abomb
Changelog:
1.0: Inital release
1.1: Some error checking, not all errors will be caught but at least some basic ones.
1.2: Files to delete and apk's to modify can now be selected from the zip file via file browser
1.3: Log during modify operation and bugfixes
1.4: More bugfixes, plus the settings are now stored in the image of a cat
Thanks I'll try it.
Nice tool mister.
There is any way to add zip paths auto (for example /system/etc/ etc) against to write all the line manual?
I'm using win7 and winrar.
Thanks.
Sent from my GT-I9300 using Tapatalk 2
eliashadow said:
Nice tool mister.
There is any way to add zip paths auto (for example /system/etc/ etc) against to write all the line manual?
I'm using win7 and winrar.
Thanks.
Sent from my GT-I9300 using Tapatalk 2
Click to expand...
Click to collapse
I'm not sure what part of the tool you mean, add files, delete files or apk modify? And do you want to add a whole directory to add/remove?
Abomb said:
I'm not sure what part of the tool you mean, add files, delete files or apk modify? And do you want to add a whole directory to add/remove?
Click to expand...
Click to collapse
To remove files i have to write manual the line.I don't know of there is a way to add it without write the path with keyboard.
I hope to understand what i mean...
Sent from my GT-I9300 using Tapatalk 2
Ah now I see what you mean.
I'll try to implement a way to "open" the rom zip file inside the tool to select files from it without having to type in the paths manually.
Edit: 1.2 now has that feature implemented, please try it and tell me if that works for you.
Version 1.3 shows a log during the modify operation and has various bugfixes.
Abomb said:
Ah now I see what you mean.
I'll try to implement a way to "open" the rom zip file inside the tool to select files from it without having to type in the paths manually.
Edit: 1.2 now has that feature implemented, please try it and tell me if that works for you.
Click to expand...
Click to collapse
Everything seems just fine now...
Thank you mister.
Sent from my GT-I9300 using Tapatalk 2
thx im gone try it:fingers-crossed:

[FIX]CM AOSP keyboard swipe fix zip

Hello guys. I found this annoying bug on CyanogenMod 12.1 based ROM, that the swipe feature on AOSP keyboard does not work. So I have made a flashable zip of few hundred KBs that allows you to use Swipe. You can flash it over any ROM (might work on older versions of android too) and it won't require any kind of wipe.
Requirements
Root
Custom Recovery
SwipeFix.zip - 464.4KiB
Do not mirror please.
How to use the mod?
Boot into custom recovery
Flash the zip
Reboot into system
profit
If you want to use the mod, give proper credits
Hey MZO
Thanks
IRRITATING bug indeed, I cannot believe this is not corrected in a nightly! (what is the actual solution please?)
I can report it works on the latest trltexx (SM-N910F, Note 4)
Thanks
beng
BenG7 said:
Hey MZO
Thanks
IRRITATING bug indeed, I cannot believe this is not corrected in a nightly! (what is the actual solution please?)
I can report it works on the latest trltexx (SM-N910F, Note 4)
Thanks
beng
Click to expand...
Click to collapse
Yeah, the actual solution is a missing library actually. It's not built in CM or any custom ROM, I'd include the lib in my builds tho.
Sent from my FIND7 using XDA Free mobile app
Thanks again MZO
What is the missing lib then, libjn_latinime.so?
I looked into it, and I read at some point that it had been renamed to libjn_latinimegoogle.so...
thanks
beng
2 Years later still Keyboard Swipe Problem
It's over 2 years now and this problem still appears.
I'm using an otherwise great custom ROM but the AOSP keyboard Gesture/Swipe function isn't working although it's shown.
I tried flashing this zip solution with TWRP 3.0 but the flash failed. Any ideas how to get this working? Should this zip solution still work?
Laugh2 said:
It's over 2 years now and this problem still appears.
I'm using an otherwise great custom ROM but the AOSP keyboard Gesture/Swipe function isn't working although it's shown.
I tried flashing this zip solution with TWRP 3.0 but the flash failed. Any ideas how to get this working? Should this zip solution still work?
Click to expand...
Click to collapse
Hi
I use the script but with lib64. And I can swype :good:
You have to create a lib64 folder and put the last version of the file. (Open a ROM file or gapps and take the last one)
And you have to edit the updater-script with lib64 folder.
musklor said:
Hi
I use the script but with lib64. And I can swype :good:
You have to create a lib64 folder and put the last version of the file. (Open a ROM file or gapps and take the last one)
And you have to edit the updater-script with lib64 folder.
Click to expand...
Click to collapse
Would the binary file still work? I am asking because it is 32 bit executable: ELF 32-bit LSB executable, ARM, EABI5 version 1 (SYSV), statically linked, stripped but I am not sure how to get it for arm64. (I have a S7 btw, and the absence of swipe-typing is a big issue.)
aarem said:
Would the binary file still work? I am asking because it is 32 bit executable: ELF 32-bit LSB executable, ARM, EABI5 version 1 (SYSV), statically linked, stripped but I am not sure how to get it for arm64. (I have a S7 btw, and the absence of swipe-typing is a big issue.)
Click to expand...
Click to collapse
You can use nanodroid with twrp

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