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I've been holding off on posting about this here until now because there was nothing really ready to be shown off anywhere outside my buzz account. Well, it's still nowhere near ready for prime time(it's not even really a game yet and crashes horribly on the Droid) but I think I have enough to at least show off where I am in development.
Without further ado, this is Cellulon: Attack of the Virii. It will be a 2-d platformer with 3d elements(the models and such will be in 3d, just no 3d movement) for the android platform. The idea is that you play as a citizen of Cellulon, a civilization of single celled creatures. The planet is attacked by an alien race called the Virii, basically a race of viruses who are bent on taking over. You work your way through stages trying to stop the Virii and save your planet. I'm planning on having upgrades where you can pick up pieces of RNA and drop them in a representation of the nucleus that will be in the lower right corner, and allow you to various new things like floating upwards, shooting needles, climb walls, etc.
I'll also likely release a level builder where 3rd parties can create and distribute their own custom levels.
Anyway, this is still under heavy production(nowhere near test ready) but I'll throw up some screenshots here(to be updated time to time) of where I am currently. The first screenshot here is of the game so far running on my Nexus One, and the second is a screenshot of the PC-side level creator running in ubuntu.
Just put up a video with my progress as of today(now has a bit better of a model for the cell with better animations and better collision detection): http://www.youtube.com/watch?v=Gb8XQVHH_Rc
This is still very early in the development stages, only has two levels, and no enemies. Nevertheless, it's a fairly difficult level and is bug free enough to let everyone play with it. The controls are pretty straight forward. Hold phone in landscape mode, tilt left to go left and right to go right. Press trackball or menu to jump(dpad center on the droid). Try to reach the far right side of the level to win(it will pop up a little banner saying "You Win!". Fall to your death and you lose. Either will require you to press back to quit and restart the level to continue playing(from the beginning).
Update: Now has a 3rd level featuring enemies. Getting hit 3 times by the enemies will result in a loss. Kill the enemies by slamming down onto them, by jumping over one and then swiping down on the screen. Getting hit or hitting an enemy will make you bounce off of it.
Also, everyone let me know what you think.
I really like the level builder idea, especially if its robust and easy to use...looks promising.
It's viruses, not virii. You've got your Latin wrong.
I've put up another video at http://www.youtube.com/watch?v=jBsCsPbgiII.
For this one, I used a screen capture program for Android, which is unfortunately very slow(thus the really slow refresh rate). Nevertheless, I'm hoping this can give somewhat of a representation of what my new refraction effect looks like. I'm quite proud of it, and plan for the main character to look very close to what's shown in the video(depending on the background, of course)
Lookin' good man. Kind of reminds me of a cross between master blaster and sonic the hedgehog 3 (when you'd get the water bubble and bounce around). lol
Hate to bump my own thread, but I have a fairly good reason. I have put up a test version of the game(it's still in really early development and is just one level with no bad guys) for everyone to play with. Read the first post to see details on controls/errata. Enjoy!
grainysand said:
It's viruses, not virii. You've got your Latin wrong.
Click to expand...
Click to collapse
Actually he said they were a race of viruses called the Virii
New version is up. It's bug free as far as I can tell now.
Another new version up. Now has a menu structure and better jumping.
i always knew u were upto something great lol, great work man
i just played it, and i must say im awaiting the final release,
Great work!
did you use any tutorials you found online, or just playing around with the samples in the sdk?
cool game
did you use any tutorials you found online, or just playing around with the samples in the sdk?
cool game btw
Click to expand...
Click to collapse
Just played around with it and followed sdk examples. Not really any good tutorials on es 2.0
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Sent via the XDA Tapatalk App
yeah thats what I was finding also. I decided to learn how to make android apps before I go into games, maybe it will help me understand better.
New update up. Now has a 3rd level with a new addition: enemies.
nice haha. we need more platformers for android
hi guys,
i have just launched my new game save the animal from ninja its a exciting physics based puzzle game
you can try it from android market :-
market.android.com/details?id=com.TigerCubStudio.SaveTheAnimal&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5UaWdlckN1YlN0dWRpby5TYXZlVGhlQW5pbWFsIl0
features :-
30 levels in increasing difficulty
realistic or real time physics
standrad physics based puzzles
support for android 1.6+
hd graphics
runs at full speed
realistic jungle music
easy to play but very hard to solve all levels
blast mode and fruit mode is coming soon for more enjoyment
highly optmized only 3 mb
how to play
you have to drag and drop objects from top right corner in such a way that it will cover the animal when you have dropped all the objects test now button and two ninja will come on the clicking of that button ninja will throw their weapons randomly at any place if that will touch animal you will lost else level cleared
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
SnottyApps said:
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
Click to expand...
Click to collapse
1) ya right i will add something like button behind this text
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Hajsaaaaaaa
Sent from my GT-S5660 using Tapatalk
tigercubstudio said:
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Click to expand...
Click to collapse
2. I've tested it on Galaxy Tab 7 and then on Galaxy Tab 10 (in this case ad area is even more "outside of ad"
4. Well, still, I mean there's no indication of possible danger to poor animal when you start your first game And, it's true, no one reads market descriptions and I don't think many are looking for game play instructions there either.
5. Wrong answer, really. I'll write a bit more below.
6. I completely understand you there
So, to elaborate more on points 4 and 5, I think you should give your game to as many friends as possible (and it's best if they haven't tried it yet) and just let them try to play. You'll see how differently they think and behave in a game environment being there for the first time. In my case (simple running/jumping game) I was surprised to see them just blindly tapping all over the screen trying to do "anything" and, despite the fact that there's instructions in the start of every level, they had a hard time finding out that game character can do double jumps and will jump higher if they hold finger instead of tapping it.
In your game, gameplay is much more complex, so tutorial with clear instructions is a must, in my opinion.
As for game level select, I can asure you, that 9 of 10 will try to scroll the button list, not the side, where is no indication that it's scrollable and nothing to scroll there.
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard.
Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels.
And, lastly, take my advice with a grain of salt, since I'm just an amateur developer, still learning all these little things: what can annoy your app user and what can make them happy.
2) ya may be i cant see that is out side of ad because i have all device with small screen 3.2 to 3.5 inch so in large screen it will totally visible.
3) yup i will add extra screenshot to with ninja and darts to show animals are in danger from ninja
4) well thinking to add scroll bar somewhat like in browser to move how will be that
also the idea to try game on friends will be much better i will definitely. use that from now
"
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard."
yup 100% intentional need to be fast to solve those levels
"Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels."
well i am not giving popup in middle of the game so definitely it will not annoy user but i am asking every time at the time of exit to give rate until they give rate thought user will give rating if they dont like this just crazy experiment with not much good result
one more game
guys you can also try my other game "feed fruit to the animal'
http://goo.gl/frGXN
Hi there! I'd like to announce my new game.
https://play.google.com/store/apps/details?id=com.pixeloxygen.internalclock
Gameplay
I find the idea of the game quite unusual, but my opinion might be biased, since its my own game
So, in this game you won’t need to jump, fly, shoot or anything like that. Instead you will need to observe a spinning arrow and understand how fast its spinning. Then, when you’re ready, you need to tap the START button and the arrow will become invisible.
However, it won’t stop and will continue moving. Now, your goal is to predict when to press STOP so that the arrow stopped inside a sector on the circle, which appears right after you push START.
This sounds quite simple, but I find the game quite addictive. Of course the game gets harder each level to keep you entertained!
Also, I guess it should help you training your internal (aka mental) clock, this means playing this game is good for your brain
Screenshoots
* Click to see full size.
Let me know your opinion
I would love to hear your comments, because I have few more similar ideas and want to understand if these types of games are interesting to play to anyone except me!
Thanks for reading!
There was a cool minigame in Alan Wake (PC game) just like this.
Pretty cool man!
Interesting game, the graphics are very clean and straightforward. Easy to play, good job man
Really addictive game. Spent quite some time after installing although initially only wanted to take a quick look!
Good
Thanks everyone for comments! It is really great to get some feedback after working alone on this game!
Enjoyed the game, its actually quite different from existing games which is rare. I do have a few suggestions though
Personally I'd prefer it if the button moved a little faster, felt a little slow paced
The name is very hard to find by searching, although I like the name there are a LOT of apps trying to rank for Ninja
I found it irritating having to start again at level 1 after losing on a higher level
Personally I don't like it when apps disable the back button
Oakwood Games said:
Enjoyed the game, its actually quite different from existing games which is rare. I do have a few suggestions though
Personally I'd prefer it if the button moved a little faster, felt a little slow paced
The name is very hard to find by searching, although I like the name there are a LOT of apps trying to rank for Ninja
I found it irritating having to start again at level 1 after losing on a higher level
Personally I don't like it when apps disable the back button
Click to expand...
Click to collapse
Thanks a lot for such a detailed feedback! I really appreciate this!
I know about the name, but to be honest I don't know if any name will guarantee you any visibility in Google Play, since even by a search query "Time Ninja" my app doesn't show.
I also thought that restarting from the first level might be not the best decision, but I wanted to create a game that is really hard to master, but in the same time you can play in it any amount of time (e.g. while waiting for the bus or standing in line). By the way if you close the game at Level N you won't have to restart when you open it next time. So you don't need to beat as much levels as you can at once. On the other hand, I didn't want that players just beat all levels by randomly pushing the START/STOP buttons, and if you have nothing to lose (i.e. game progress) then you won't try as hard as you can on every level.
However, I might add another play mode in the game where you need to beat levels and current mode will stay as an "endless mode".
Regarding the back button. I'm using cocos2d-x for development and not doing something intentionally (e.g. didn't write any specific code) to block back button. I'll take a look at this. Thanks for letting me know!
Once again, thank you for detailed feedback!
On the subject of the name there are a number of things that affect your rank for a search term, one is downloads (which you can't do much about) but another is how many times the term appears in your description (up to 5 occurances). You don't have Time Ninja in your description at all. Fitting it (naturally) into your description several times probably still won't get you to the top but will probably put you on the page.
Thanks! I didn't know that app description matters so much. I guess I'll need to go and read more about marketing before making improvements and working on my next game
Good
Hello XDA!
I'm Bobbyloujo and I made a game called Plane Popper! You can get it on the Play Store. This game adds some fun new twists on the old Flash game Helicopter Game. Touch the right side of the screen to go up, release to fall down. Touch the left side of the screen for a speed boost. Pop as many balloons as you can while dodging fireworks and blimps! The game gets progressively harder as you pop more balloons.
Here's a gameplay video: https://www.youtube.com/watch?v=aNvl1UJ53Rg
Story time:
I made this all on my own. The programming, the graphics, the sound effects, I did it all. It started in November 2012 when I started to teach myself Java. I developed a simple game engine and then moved on to Android. Taught myself Android development using many online resources (including XDA!). Plane Popper started off using the Canvas drawing system but I realized that was too slow for this type of game. So, I learned OpenGL ES 1. That was probably the hardest thing. Most of the time spent programming Plane Popper was spent on writing my own game engine that uses OpenGL. I've started separating the engine from the game and I'm planning on releasing it when I have something presentable put together.
My only previous programming experience includes some Nintendo DS homebrew development using DS Game Maker. The DS homebrew scene has pretty much died off and I think Android is a great next step. I'm also a sophomore in college trying to get into Computer Science (part of engineering at my university) but I might end up switching to IST. Engineering is hard and stressful and I can always just keep teaching myself what I want to know.
As I said, I also did the artwork. I like making graphics just about as much as I like programming so a lot of time spent making Plane Popper was also spent making graphics. I'm not so good with sound effects though. Most of the effects in Plane Popper are just edited claps and fan noises haha.
So tell me what you think! I'm pretty proud of my little game as you can probably already tell . Initially there were some glitches causing the game to crash on startup. I'm pretty sure I fixed it but please tell me if it happens to you or if you find any other bugs. Also tell if the graphics look pixelated on your device. That may be a side effect of my fix.
My website is www.bobbyloujo.com and you can find some screenshots and videos on there as well as my DS work and a whopping 2 blog posts
Finally: many people have told me that the game is too hard. I'm planning on adding different difficulty setting when I get the time. Tell my what you think and if you have any other feedback let me know! Also, don't forget to rate and review it on Google Play if you like it
Any comments? I posted this late at night so I think it may have gotten overlooked.
Great game, I like the graphics keep it up!
Good game!
Haha, this game is pretty fun! And challenging in the same time! Good for killing time.
Thanks everyone! Soon I'll release an update with ability to change the difficulty.
This is awesome!
It's really funny game
Good job, the game is well-done !
Sword Art Online: Integral Factor for Android and iOS – Guide
Sword Art Online novels and anime series became a mega-hit due to its premise. You are trapped inside a video game, and the only way out is to finish the game. Kinda like the new Jumanji movie.
Sword Art Online Integral Factor for Android and iOS is based on the same Franchise, and we have very high hopes for it.
Sword Art Online had other games built around it, however, Bandai Namco has taken a different approach with this one.
What’s different?
Instead of playing as one of well know popular characters of the franchise, you will be playing as one of the many anonymous players trapped inside the game.
The story it tells is the same that fans would already know, yet in Sword Art Online Integral Factor, it is told from different point of view, which the fans will find very refreshing.
In the game, you come across well know characters such as Kirito, Asuna, and others. However, if you want to make it to the end and beat the game, you will need a guide.
That is what this article is about ?
Let’s get to it!!
Starting with the controls
Ok, there is not much to talk about the controls. These are the basic controls you will find in any third person perspective game.
The virtual thumbstick is on the bottom left of the screen, and to look around you just need to tap and drag anywhere on the screen.
Pinch zoom in-and-out is also available.
The Combat buttons are on the bottom right and the minimap is on the top right. To expand the map you can tap on it. And you obviously need to the map to reach your next quest.
The Hamburger icon will give you a popup menu which is made to seem like the character is accessing the in-game menu, which is pretty cool. Here you can check your status, quest info, and even find your friends.
The in-game communication bar is at the bottom, which gives players three options. Say, Party and Tell.
“Say” is for chatting with anyone available, “Party” is for chatting with people you are grouped with, and “Tell” is for sending a private message.
It’s time to fight!
The combat in Sword Art Online: Integral Factor is very simple but very clever. And we like that a lot.
The big button on the bottom right corner is for attacks. It is very simple to use, you just walk to an enemy and attack.
By holding down the button, you can continuously attack.
The four buttons surrounding the main attack button are for sword skills. And as you guessed it, you have to earn these special attacks.
Using them strategically will inflict more damage on your enemies, and after using an attack there is a cool down period before you can use it again.
The “Switch” button on top of the skills buttons, is the most powerful skill available to you. The “Switch meter” fills up as you do damage to your enemies, and once it is full, the icon will start to flash.
Same as the other skills, you can wait for the right moment to unleash this power for maximum effect.
The orange weapon icon helps you switch between weapons. This is something you need to do as your weapon of choice will depend on the type of enemy.
You need to identify the vulnerabilities of your enemy and choose your weapons accordingly.
Tip-
For instance, if all the skills in your current weapon are cooling down, you can switch to the next weapon where all the skills of that weapon will be available to use.
You will not need to use these tactics in earlier stages however, this will be really useful when it comes to boss fights later on.
The “Dash” button is also very useful to avoid attacks.
mod edit - link added
https://play.google.com/store/apps/details?id=com.bandainamcoent.saoifww&hl=en
im playing this game .
Developers Never Watched The Show?
I ask because this story takes place during the death trap phase of SAO. Leefa is a character that appears during the main story, but she was never in SAO, or at least not when players got trapped struggling to survive in real life through the game. Also, ALO didn’t exist yet. ALO did not start until after SAO was won and the surviving players escaped. Seeing a character like her with references to ALO literally pulls you out of the story since it breaks the story. Leefa said she just started too, which means, in the game’s story, she entered the game after the death risks were announced when no one else was allowed to enter or start the game. And lastly, all SAO avatars were altered to look like their real selves, so she violates the setting once again. So we have a character who never existed there coming from another game that doesn’t exist yet in a way that wasn’t even possible to enter SAO while not even looking like she should. Umm..this suggests whoever allowed this or created the game doesn’t know much about it. It would have to be an alternate universe where time travel is possible but that violates the story in dozens of other ways, like we wouldn’t be in the same story from the anime or manga.