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Hey Everyone,
I just finished a game I was working on for the android platform.
Check it out. Look in the market for "Space Blasters".
It is completely free, and I would really appreciate some constructive criticism and reviews.
Thanks.
You should post the APK here to
Hey...looks good but does need some work.
Things I would recommend are making the cursor move faster, adding more designs for the asteroids, the ability to save current level, and a minimum distance for the appearance of the asteroids.
This has potential to be a lot of fun and I will be keeping it on my phone.
Please rate it from 1 to 10.
I am looking for a new game..
I love space shooters, I'll let you know what I think.
It is a good start but still obviously needs work. Every time I played it, I got a FC at some point during the game. Some of the comments in the market said there was a problem with the control, to me it felt fine although it took a minute to figure out. Controlling with the trackball would be nice so I can play the game laying down. I noticed the game will change orientation when I moved the phone around, and when that happens the game stops. Ill have to hit back and restart the game again. Please disable that, either staying in landscape or portrait is fine.
I liked the unique (first person) point of view.
Some of the asteroids popped up and hit me before I could reach them in time, not a big deal but seemed a little unfair. I liked the effect of the broken screen upon impact. Maybe a short vibration when that happens would add to the gameplay.
Recommendations:
Of course fix the force closes.
Add trackball support
Animate the asteroids a little, like have some of them spinning.
Have some large asteroids spilt into pieces that have to be shot also.
Make the asteroids come from the center and have mutiple at one time.
Make the asteroids start out small and get bigger the closer they get.
What id like to see:
score.
maybe some other objects besides asteroids to shoot at.
at the end of the round the ship goes to light speed or some kind of cool effect.
end of round stats: accuracy, time, bonus, total shots fired, etc.
music, something techno
Ill keep the game for the updates, I hope it turns out well.
Thanks for the insight phatmanxxl.
Sorry for the late reply back. Much appreciated from my end and whoever read that post of yours.
Cool idea. There are some bugs, though.
For example:
1) My phone (MyTouch 3G) is in portrait mode
2) I open the game
3) I start playing. Go on to level 2.
4) I realize that the number of asteroids left (I guess that's what it means?) is on the bottom right of the screen and is therefore flipped 90 degrees.
5) I flip my phone so that it's in landscape orientation
6) The screen dims briefly while it switches to landscape mode
7) The game changes orientation and now the game is in portrait mode
8) I flip my phone to portrait orientation, and the game flips to landscape, etc...
9) I realize that no more asteroids are coming my way and the number is at 0.
Keep up the good work. I'm sure it can get better
Cool. Thank you!
@net_vampire32,
You had posted this same thread 5 times in different places. That is spamming and it is against forum rules. I have merged all the posts from those threads and place the remaining one under Android apps and games since it seems to be the most appropriate place for it, as it is not device specific.
If you have questions, let me know. Thanks.
Hi windows mobileHD2 gamers here a little game I made called SuperMarioGun. This time SuperMario shoots goombas with his gun. Mario can shot goombas,turtles,and flying blue balls that are in his way. SuperMario has unlimited jumping ability ,which he will need because this game is hard. On top of screen is 2 small buttons 1 is to restart the other is to exit.
BUGS
1) Only 1 bug which the controls are single-touch which means you have to let go of 1 button to press the other.
Any feedback will be welcome good or bad as long as its respectful. Have fun!!
sharing
This is in reference to people askedi f its ok to share my work. Yes go on other forums and share.
sonic
Would sonic look right with a gun?? What other charactors would you like to see with a gun. Thanks for the feedback!
Heys, neat game, though some suggestions (if i may):
- Rotate the game 90' so you play in landscape rather than portrait
- Depending on how feasable, drop the shooting button, and make it shoot to where you press in the game-area
- The gun is way to big for mario, lose mario or go for a much smaller gun
- Change the controls a bit, apart from the fact that i would do the shooting different, when you do go for landscape, make 3 buttons lower right or other corner, the buttons are for left, jump and right
- If you keep mario, look at adding a game background thats closer to the mario feel (for starters lightblue with some bushes and stuff, you could improve it by making them move at different speeds to create the effect of depth)
- Look at multitouch support, at least for the HD2 (afaik) theres a api out there.
Keep it up! great to see people making games beyond the average snake/androids clone
thanks for response
Thanks for the feedback all the changes you mentions are doable. The only problem I have is multi-touch because my compiler doesnt accept any plug-ins. I will look into it thanks for responding.
future
How about a game like doodle jump but with mariobros charactors???
news
For HD2 and other similar devices there is tiger woods girls or supermariojump avalible now for free.
Cool
Any new games in the works?
How about a (semi-)3d mario kart? including multiplayer over bluetooth
Well I cant do 3D games but I did a mario kart mini-game thats a simple games.
Are there any drag racing fans out there who also happen to be LWP dev's?
I had a couple of idea's for a drag racing themed LWP. First is just a simple christmas tree that cycles through the lights as you tap it. Another would be a running big block on the screen that reacts to the CPU cycles, i.e. as the CPU cycles go up, the engine runs faster and you see more flame coming out the pipes. I'm sure you get the idea.
I'm sure there are more idea's that you all could come up with, just throwing the idea out there.
We are glad to present you a modern remake of the classic game "labyrinth". In the game DarkMaze we will find yourself in a dark, poorly illuminated maze. Many dangers and puzzles will wait you in the darkness: cannons, spikes, holes, secret buttons, which can enforce a killing device… or open the door where you’ll find the exit! And, surely, there is no labyrinth without treasures!
The control in the game, the same as in the original version, is performed with an accelerometer. The game fits for both smart-phones and tablets.
See screenshot in post attachment
Gameplay video:
The game is available in Android Market
ZOMG Team blog
love the loading screen.
actually, the entire game is AWESOME!!! theres some creepy vibe to the poor light that makes it really cool.
keep on improving/updating!
how to do level 6?
Roll to the top right corner (the ball will be just near the laser), then tilt the device dramatically. Because the ball grows not in a flash, you will be able to go further after the laser.
Fun game, thanks for sharing!
Tested on my HTC Desire Z with Android 2.3.3.
Really like the concept. I played the first 5 levels and suddenly thought: "Wow, a maze game with a bit of SplinterCell feeling. Hmm, maybe the tiny ball get some gadgets like an electro-shocker later."
I´ll play the rest tomorrow - have to work now - keep up the good work.
For level 6 you have to roll quick through the laser otherwise the ball is getting to large.
Feature request: It would be nice if you could turn of the vibrate feedback.
we adding vibration control in next update
dang, really want to try this game, but it force closes a few seconds after opening the app, G2 running MexDroidMod(CM7 derivative).
zomgy said:
Roll to the top right corner (the ball will be just near the laser), then tilt the device dramatically. Because the ball grows not in a flash, you will be able to go further after the laser.
Click to expand...
Click to collapse
just tried it, thanks and it worked thanks
nice and challenging
thanks and it worked thanks
the entire game is epic!
Follow the updates. The first major update is in the progress. It contains:
- openfeint integration - now you can share your achievements in Internet
- new level pack with 15 levels
- new game objects!
- new achievements!
- bug fixes
Fantastic game. I've made the links in the OP clickable and embedded the Youtube video.
willverduzco said:
Fantastic game. I've made the links in the OP clickable and embedded the Youtube video.
Click to expand...
Click to collapse
And I've posted an article about it on the XDA Portal and BriefMobile.
Really nice game! Congrats
I really like the game. But whats up with the trailer on the market http://www.youtube.com/watch?v=MJIozJhaf2s&feature=player_embedded
in market this part named as Promo... we created small promo, not ingame video...
Nice!
Thanks, It's a very good looking, great game!
Thanks, makes fun
I really hate to make this request here, but do you think it is possible to post the .apk?
The new market sucks big time, wont let me install apps if I am not on 240 dip resolution. Or maybe thats even something you guys could change, because not all apps aren't working. I believe if the dev includes some resolution requirements, the market just blocks installation to devices it knows don't have the "right" setting.
It appears to be some kind of quality control feature, to ensure that the tablet users don't download apps which will look funny on their device, very annoying if you ask me...
Hi everyone,
my name is Christian and i´m an Indie-Gamedeveloper.
Yesterday I have released my first game in the googe play store.
I would like you to play and rate my game! Thank u very much.
DESCRIPTION:
The addictive game Tales of Ciaxia is now out for Android!
Can you beat the highscore and unlock all achievements?
Join Ciaxia through a fairy tale world and help her to escape the dark dungeon.
FEATURES:
★ Beautiful 3D graphics
★ Simple swipe controls
★ Highly-addictive gameplay
★ Different kinds of monsters, power ups and abilities
This game was programmed with love by just one developer!
"Thank you for playing Tales of Ciaxia. I hope you enjoy playing it. Currently, many more features are in development and will be added to your game as they become available." - Developer Christian "Pallaxa" G.
UPCOMMING-FEATURES:
★ Boss Areas - defeat the 4 different bosses
★ 3 brand new areas
★ 2 different kinds of arrows
★ Ciaxia can unlock pets and they will help you collecting coins
★ Daily challenges with cool rewards
★ Cooperative Multiplayer in a funny new game mode where you can play as a magic pet or ciaxia
You want to know more?
Play it for free: play.google.com/store/apps/details?id=com.pallaxa.toc&hl=en
I am grateful for any feedback!
Thank u!
It looks good I will try later.
If you could make the google play link clickable in your post it would be better to spot.
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
stefan2105996 said:
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
Click to expand...
Click to collapse
Thank you very much for this great feedback. I have taken some things on my to do list.
- Option to exit and mute sound or/and music
- Lightmap must be brighter
- The elements on the tutorial screen should be greater
- and yes shame on me if you don´t want to login with google play i should skip the login event for highscore
Thank u and stay tuned. The next update comes at the end of the week.
No problem
Tales of Ciaxia has been updated!
Changelog Version 1.1.1:
- ToC is now exitable by the android default escape button
- Ciaxia´s vertical movement speed was increased
- Unnecessary permissions were removed
- ToC is now also supported on android tablets
- Bugfixed: Google Play Games
Stay tuned for the next content Patch!
The update will be available in a few hours available at google play store.
Thank you guy´s for the Feedback!! :fingers-crossed:
Thanks for the very nice game and congrats for getting it on portal,
Am trying to download it from playstore but for some reason getting error 927, am sure the problem is on my side but will appreciate it you can also provide alternative mirror to us (xda members),
Sent from my HTCONE(M8) using XDA mobile app
Did you get the name from the "Tales series" any chance you know of that game series ?
*When you start you get shown a 3 rectangles with info about with monsters controls etc. To me it doesn't seem to help at all in figuring out what to do and how to play.
*As mentioned earlier Yes some the text are way too tiny..
*I would suggest tap and hold the top of the screen to shoot that would free up slide up and down for jump and slide.
*When i faced 3 monsters and was running in the middle row. I slide down to shoot. Instead of killing the monster in front of me i killed the one to the far left.
*There is some serious delay in changing lanes. And changing lanes twice quickly failed to work in the expected manner.
*Too much delay between firing of arrows.
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
kevinnol said:
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
Click to expand...
Click to collapse
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Same experience here. Input lag causing hard to play after 5000pt+. Except this and little graphic this is really nice game.
Tested on Motorola XT890 with stock 4.1.2.
Great game, lots of fun!
-pause would be nice
-as others have said, needs an options menu especially including a mute
I was also wondering how you can get the follower that is mentioned. It's it just further down the path, or am I missing something?
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
Awesome art and graphics you have there. There’s a bit of a lag though.
My suggestion would be to add a bit of a tutorial at the beginning if the user plays it for the first time.
Been playing some more...
-As others have said: It does get laggy after you have played a bit for some reason. Seems to be around the 5k mark or just if you have been playing over and over for a while.
-Speed up the shooting. Sometimes the enemies come at you faster than you are able to repeatedly shoot. EDIT: It seems that this could be related to piercing (shooting through more than 1 enemy). Sometimes the blue bolt (swipe down) shoots through several enemies until it passes off the top of the screen, but other times it only kills one enemy before disappearing. On a related note: the bolts also do not travel through arrow pickups but I do not know if this is WAI our not.
-I bought resurrection wings with my coins but they don't seem to auto activate on death and I can't figure how to use them.
Still a solid game.
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
TheGoD said:
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Click to expand...
Click to collapse
That kinda makes sense
Nexus 4 over here so performance shouldntfingers-crossed be the problem
the game looks good. certainly you need to fix some minor lags but overall it is well done imo
maybe this will close my need for a good looking endles runner after shadow escaper was closed...
I think you should change the video of the play store.
only 1/4 of the screen is used to show the game itself, while the other part is an almost static background with some text...
even the 1/4 of the screen has the margins of a smartphone...
btw, nice game !
:good:
Which game library did you use to create it?
LibGdx? AndEngine ? Unity?