Pretty good game. Getting some artifacting in the graphics every once in a while. Big colored polygons in the sky which actually prevent you from seeing where you're going at times. Anyone else get that?
Sweet find thanks. Just bought it.
Works fine as far as GFX goes, but it keeps randomly pausing during a race....?
Anyone else getting random pauses?
No pauses here...try turning the graphics down in settings.....however i run it with graphics all the way up without issue.
Sent from my DROIDX using XDA App
with graphics all the way up the framerate is is very crappy , in my opinion there shouldnt be a option to turn down the graphics to gain performance when your promoting how advance the tegra chip is.
It's playable on max settings but pull it all the way to the bottom and you'll notice how much more fluid it is, possibly giving you a greater sense of speed.
I dont see how you guys stand the controls on these games. Maybe its because i am from the NES age buti suck with motion controls. Sad because it keeps me from playing some good stuff on here.
Sent from my Transformer TF101 using Tapatalk
this game needs multiplayer, its good game for about 15 minutes or so then never to be played again other . multiplayer would bring hours of enjoyment if they ever implamented it
I was a big Hyrdo Thunder Game. I played it when it was on the PS1.
When Xbox Live had Hyrdo Thunder last summer I downloaded. A pretty good game for Xbox live and looks good Full HD.
I knew the guys that made Hydro Thunder was the same ones that made Riptide.
I played the Need for Speed Shift game on a the Best Buy Acer Tablet. I was trying to figure out which game. I ended up going with Riptide, just because it seems like it would be a little more fun over all. (I was never sure if NFS would work on the Transformer).
The Riptide game is for the most part just like Hydro Thunder. Thats good and bad.
Good because you know what you are getting. No real surprises.
Bad, nothing really that knew. Instead of collecting Boost like you do in Hyrdo Thunder, in Riptide you do tricks off of jumps. Not bad, but takes some getting use to. I do get some flicker problems a couple of times. But Over all no real problems. I'm trying to figure out how much Battery power this uses.
Over all I think it is worth the money if you are looking for a good arcade racer.
Their isn't a lot here. You are racing a jet ski around a course.
I've recently bought FFIII - basicly it's a nice game, but IMHO a little bit to short with about 2 Hours of Gameplay....
I also miss things like proffesion wich should be there (is always grayed out).
Maybe I'am too stupid for the game, I've postet what I've done, but be carefull - SPOILER-Alert....
-- SPOILER - SmallWhiteLetters!! --
Cave - nothing special
1st Village - lootet everything
2nd Village - lootet everything
Airship
Castle - lootet everything, level up through lvl8
North-Cave - found princess, killed Boss
crystal calling - end credits, game over
No proffessions, just the small island, 2 villages, 1 castle and 2 caves.... - don't know what's with the big rock in south, couldn't do anything with it.
Maybe I really did something wrong, killed the boss to early or whatever (never played FF before), so if I did I'd like to know before I get mad on the game
OGrue said:
I've recently bought FFIII - basicly it's a nice game, but IMHO a little bit to short with about 2 Hours of Gameplay....
I also miss things like proffesion wich should be there (is always grayed out).
Maybe I'am too stupid for the game, I've postet what I've done, but be carefull - SPOILER-Alert....
Maybe I really did something wrong, killed the boss to early or whatever (never played FF before), so if I did I'd like to know before I get mad on the game
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You're stupid
http://www.gamefaqs.com/iphone/625427-final-fantasy-iii/faqs
I want this game but can't fathom Sqenix's idea of pricing this as the most expensive Android game in history! $16 dollars?!?! Do they feel entitled to that price??? WTF?
If the jobs are not open then you still have more to go. If you saw the scene with the Crystal and credits, that is more opening credits. This happens in most of the early final fantasy games. After the intro credits, the game continues, and you get jobs and can pass the rock.
And I totally agree, $16 is crazy for the game. I paid for the ds version when it came out, and will not be paying $16 to play it again.
Sent from my Galaxy Nexus using Tapatalk
OGrue said:
I've recently bought FFIII - basicly it's a nice game, but IMHO a little bit to short with about 2 Hours of Gameplay....
I also miss things like proffesion wich should be there (is always grayed out).
Maybe I'am too stupid for the game, I've postet what I've done, but be carefull - SPOILER-Alert....
-- SPOILER - SmallWhiteLetters!! --
Cave - nothing special
1st Village - lootet everything
2nd Village - lootet everything
Airship
Castle - lootet everything, level up through lvl8
North-Cave - found princess, killed Boss
crystal calling - end credits, game over
No proffessions, just the small island, 2 villages, 1 castle and 2 caves.... - don't know what's with the big rock in south, couldn't do anything with it.
Maybe I really did something wrong, killed the boss to early or whatever (never played FF before), so if I did I'd like to know before I get mad on the game
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Those weren't the end credits they are essentially the opening credits everything you had done to that point was essentially the prologue to the games main story, earlier Final Fantasy games up till about FF5 all used this sort of opening format.
Also for those who think that $15 is too steep, that's about the same price as SPB Shell and this is a game that was selling for $40 on PSP and NDS not too long ago, so there's that.
So you turned off the game as the prologue finished? lol
deathsled said:
So you turned off the game as the prologue finished? lol
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Lol sounds like it.
And the other poster. Yeah 16 is steep. I didn't pay for spb shell either.
ReZound
This app downloaded & installed without any errors. I try and run it, all it does is try to connect to FF3!!! Any suggestions on how to get this to work?
I don't see how anyone can say the price is steep. The Nintendo DS version is $18 right now on Amazon. Are they supposed to drop the price just because now it's on a phone/tablet? Or because people might already own the copy of the game on another format? Good luck getting Square Enix to discount that Xbox 360 version of Final Fantasy XIII-2 because you already own the PS3 version.
Get used to it folks. If they are going to be releasing real games for Android, expect to run into real game pricing.
philburkhardt said:
I don't see how anyone can say the price is steep. The Nintendo DS version is $18 right now on Amazon. Are they supposed to drop the price just because now it's on a phone/tablet? Or because people might already own the copy of the game on another format? Good luck getting Square Enix to discount that Xbox 360 version of Final Fantasy XIII-2 because you already own the PS3 version.
Get used to it folks. If they are going to be releasing real games for Android, expect to run into real game pricing.
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Its a six year old port so $16 is pretty steep, especially compared to the pricing of other games on Android, and also considering the DS version is physical and you can resell it when youre done with it.
It is not a bad joke, so......
The iOS version is amazing, I have over 40 hours played!
redspeed said:
Its a six year old port so $16 is pretty steep, especially compared to the pricing of other games on Android, and also considering the DS version is physical and you can resell it when youre done with it.
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You may think it's steep because you're not used to seeing games at that price point, but they exist. Spectral Souls and Generation of Chaos are both popular Android games that each cost $15. FF III's pricing is also perfectly in line with what the game is selling for on other platforms. What makes you think the same game on an Android device should cost less? In many instances the game play is way better than what is is on the DS. I'll take a 7" or 10" tablet screen over a DS screen any day. They also don't price physical games the way they do because they are assuming you're gonna sell it. Game publishers hate the buying and selling of used games. That's why there isn't any difference in price between buying a physical copy or buying it off Xbox Live or PSN. Regardless, happy with it or not, your're probably gonna see more of it.
Lol, a Final Fantasy game completed in 2 hours?? That's hilarious, the OP obviously has not played one before. I don't blame him if he really hasn't, I suppose there are people who don't know what an RPG is.
As for the pricing, seriously why are people complaining about it? It's a port of a full console game, old or not, port or not. Game companies, especially reputable ones, do not sell their fully developed RPG games of a globally recognized series at 5 dollars and below, regardless of platform.
Also it's a Japanese RPG game, you do not sell a Japanese RPG game cheap. If you don't know by now, Japanese games are sold at a premium compared to American games so the 15 dollar price is pretty much par for the course.
I think the problem here is people have a very wrong but understandable expectation of what a smartphone app is. If you see apps everyday being sold at around a buck, you'd come to expect all games to be sold at that price. But people do not realize that not all game apps are made equal, and this is one such example.
Let's take for example a game like Angry birds. It's a time waster game with tons of repetitive stages without much depth in plot made by a small newbie company targeted against a wide audience. The amount of resources put into making this game corresponds pretty much to the price.
Now we take a port of a full fledged RPG game made by a huge gaming company in Japan using resources of different teams of people, and I'm talking groups of people, not just a tiny group of programmers. Then we add in the translation to English and the extra programming resource to port to Android. And the target audience is just a small portion of the masses, come on not everyone likes to play RPGs. So how you expect a game like this to be sold cheaply is beyond me.
And don't even talk about how ports should be cheaper and how you should not be paying more just because you already bought the console version etc. An android port is just the same as any other downloadable console game port, and it even comes with the added risk of being pirated.
Btw, the iOS version of this game costs the same so I wonder if the iSheep are complaining as much or are we Android users really that cheap?
You obviously didn't read the dialog..... Load back to the point before you fought the boss and defeat him again. This time read....."Head back to the castle princess" or something like that. you rushed to post this when you should've checked the "2" towns or guess what!? the CASTLE...
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Stupid
Sent from my Transformer TF101 using xda app-developers app
Aren't newer ff games as much if not cheaper on psn? With much more suppprt to boot?
Sent from my HTC VLE_U using xda premium
I don't think the price is unfair at all. I'd like to see more Android games sold in the $15-20 range (or more!) but you know what? They'd better be worth it! If I connect a PS3 controller via Bluetooth, you better let me use it. If I have an Xperia Play (I don't), you better support it. If I have neither of those, the touch screen controls should be solid and forgiving. Shadowgun was an FPS that had very good touch controls. I felt like I should be handicapped with the touch screen, but I never actually did. It was subtle and sublime and effective. It "Just Worked". I've heard FF3's controls are very good, so I'm not knocking it, I'm just saying the controls should reflect the price. So, also, should the content. JRPGs are good candidates for Android. They shouldn't have complicated controls. Swipe to move, touch your menu options to converse, barter, or fight. Touch/tilt-based minigames (I'm thinking FF7, only FF I finished). Platforming, eh, not so much.
Wish I liked JRPGs. This one looks like a real winner.
Another note about the price: How much is your time worth? You pay $10 for a movie ticket (not counting refreshments), that's $5 an hour for entertainment. If you're getting more than 3 hours out of this game -- and I'm sure you are -- you're getting the same value. Any more, and you're getting a better deal. If you spend 16 hours on this (and I think that should be possible) then you're being entertained for $1 an hour. Is that unfair? Play it again a year later, you're down to 50¢ an hour. So again I ask: how much are you willing to spend to be entertained?
The original ff3 came out in 1990 and the ds version in 2006. I kind of find it hard to pay for a game that old, and I would be the first one to do it because it is classic ( still waiting for that chrono trigger port). Yet if you take a movie that's at least 6 years old to another theater and slap an extra $5.00 on top of any other movie showing, do you think anyone would go watch it? Even if it was a classic it would only be in selected theaters, and it would be dirt cheap unless they throw it in Imax or make it 3d. Throw something up on the play store and 50% of all cell phone users and nearly everyone that has android will see it. I saw it on day one it dropped on the play store not to mention a few websites I visit everyday. With all that exposure and how old it is you would think it would be at least 9.99 regular price and maybe 5.99 or less on sale. How much are 6 year old DVDs right now? If its a premium price it should come with premiums. Just because you want to be entertained doesn't mean you have to turn off you brain.
Sent from my HTC VLE_U using xda premium
dooshbag45 said:
The original ff3 came out in 1990 and the ds version in 2006. I kind of find it hard to pay for a game that old, and I would be the first one to do it because it is classic ( still waiting for that chrono trigger port). Yet if you take a movie that's at least 6 years old to another theater and slap an extra $5.00 on top of any other movie showing, do you think anyone would go watch it? Even if it was a classic it would only be in selected theaters, and it would be dirt cheap unless they throw it in Imax or make it 3d. Throw something up on the play store and 50% of all cell phone users and nearly everyone that has android will see it. I saw it on day one it dropped on the play store not to mention a few websites I visit everyday. With all that exposure and how old it is you would think it would be at least 9.99 regular price and maybe 5.99 or less on sale. How much are 6 year old DVDs right now? If its a premium price it should come with premiums. Just because you want to be entertained doesn't mean you have to turn off you brain.
Sent from my HTC VLE_U using xda premium
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Well, I don't know that $15.99 is a premium price. I suppose it is among Angry Birds and Fruit Ninja; for smartphone-based games yes, it is expensive. But for regular handheld games, DS and PSP games start at $35 and go up from there. $16 is less than half of that, and Final Fantasy games are never cheap.
You're right about old movies and you could have also pointed out that movies cost more to make than video games, even JRPGs. But movies also pay for themselves in a very short time, and only offer you 90-150 minutes (1.5-2.5 hours). Video games don't always pay for themselves so fast; developers, and more so publishers, count on gamers to pick them up a few years after their release. I'm not saying FF3 hasn't paid for itself yet. I'm sure it has. I'm just saying that Square is at least equally entitled to ask about a third of what the game originally cost as movie studios are to ask for a quarter of what a DVD once cost ($20 MSRP vs. the $5 bargain bin at Walmart).
But I don't know where you're getting this "$5 extra" premium idea from. What other Final Fantasy games are sold for $10.99 for smartphones? Or are you comparing FF3's price to that of Gameloft games? Gameloft is a pretty big deal on smartphones, I suppose, but they're not Square. Square's games are truly world class, at least according to their fans. Again, I'm not one of them, but I'm sure if I paid for FF3, I'd get what I paid for in a JRPG. There are some JRPG or otherwise more strategic/turn-based RPGs on the Market, but they are not Final Fantasy quality, and I don't think anybody is saying they are. They are good for what they are. Again, you get what you pay for.
If we aren't willing to pay $16 for a premium game on Android, why should other developers consider our platform? I'd love to see something like Oblivion or Skyrim, or better yet, Fallout 3 or New Vegas, on our phones, but I don't think Bethesda is willing to port those games to Android for what smartphone owners are accustomed to paying, and I don't blame them.
Out of curiosity, what are you willing to pay for a Chrono Trigger port? This considering you can play it right now for free using Snes9x EX and the SNES ROM.
Hey guys, I'm somewhat new to Android (got my Play a 4 months and 2 days ago upgraded from a T-mobile Dash 3g [I actually got good at KOF '98 using the ****ed up keyboard on that beautiful phone]) and touchscreen phones but I always assumed RTS games would flourish on the medium. Hell, my old Windows Mobile 6.5 had Machines at War and that was one of the best strategy games I had ever played across any medium. Sadly, the RTS genre seemed all but dead on Android. Rusted Warfare has potential but it has a long way to go, and Starfront Collision was far too neutered in comparison to its source for my liking. Yesterday I bought a game called Star Armada that could, with a bit of love, become the best RTS experience Android has to offer. On to the review!
Star Armada was not received well in the majority of the reviews because Star Armada is not a traditional RTS and many players will not sit and read through the 40 some page tutorial that is absolutely integral to understanding the game. The game tends to think outside of the box and it presents you with a strange set of rules and options. First of all, we have planets; to capture a planet you must have it in your line of sight and build one structure on it. Planets are necessary not only for building structures and mining resources but also because you must maintain control of more planets than your enemy to effectively beat them. This is very important because there is a set amount of resources in the galaxy. The enemy AI is going to attack your planets while you attempt to defend them all while you are trying to take planets from the enemy. You can choose between 5 and 8 planet maps with their locations, resource allotment and bonuses (some planets give a bonus like speed boost or cheaper ship building costs) all procedurally generated to give you a unique experience each time. There is incredible depth to the game, especially when considering there are only 3 offensive unit types. Each unit can be upgraded through researches (shield, weapons, and then you can also upgrade the four weapon types which are not exclusive to the ship), or by receiving veteran status. Each of the 3 ships can carry one more weapon than the last (cheapest ship=1 weapon, mid-powered ship =2 weapons) and the weapon load out can be customized for every ship while building it. You can also individually assign specific behaviors to each ship such as attack and follow vs. attack and hold or more interestingly, kamikaze (when low on health the ship blows up dealing damage to surrounding enemies) or return to nearest planet allowing the ships to be repaired.
Now for the bad. The very very, no good, ****-awful, bad. The game has 2 major bugs. First, when I attempt to load games the game crashes back to the home screen. Second, when you have an ungodly number of ships in a battle at once (end-game scenario for my 5 planet match) the game freezes and must be force closed. I have contacted the developer to see if any fixes are planned for slower devices and will let everyone know when I hear back. The game is on sale for $1.99 and is available on google play - https://play.google.com/store/apps/details?id=com.stararmada&hl=en
Final word: I cannot recommend this game in its current form to Play users but if you have a tablet or higher end device this game is an absolute must have. As for the Play, it will be one to watch much like Rusted Warfare.
Nice review, looks like an interesting game.
Hey guys, just wanted to give an update since I just received an e-mail back. The developer has ordered a Play to both test this game and to optimize their new (still unnamed to my knowledge) project for Xperia Play controls.
Also, Rusted Warfare (the other RTS I briefly mention) has received an update that fixes the majority of problems I had with it and that game runs perfectly and is a blast to play on my Play. If there's any interest in it I'll do a little review in its own thread later.
I've been enjoying Robo Planet, thanks for mentioning it in the OP. A very interesting take on RTS that works well on the phone, and like no other game I've played before. Excellent.
aros2k said:
I've been enjoying Robo Planet, thanks for mentioning it in the OP. A very interesting take on RTS that works well on the phone, and like no other game I've played before. Excellent.
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I actually didn't mention it, unless you are being sarcastic. Anyways, how is it? I was under the impression it was a TBS but it has a neat look to it and I would love to hear your feedback.
BrianChase said:
I actually didn't mention it, unless you are being sarcastic. Anyways, how is it? I was under the impression it was a TBS but it has a neat look to it and I would love to hear your feedback.
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Oh, my apologies. I read an RTS review on here that mentioned it, bought it then when I saw this I thought this must have been the review! It's real time not turn based and well worth a purchase, it plays well with a game design that suits mobile well. The graphics are very good. It's definitely recommended if you enjoy rts games.
Sent from my R800i using xda app-developers app
Thanks for the information! I will definitely look in to it.
The Lowdown
I was looking for something fun to play on phone and I came across this. It was free in the app store so I figured that I’d lose nothing by trying it out. The first thing that I noticed was the cover art which presented itself as cute and colorful. I wondered if this would translate to the game as well since, for me, cute is almost always a good thing. As I downloaded the app, I kept wondering about how silly the entire concept was. I thought to myself, “What is the point of such a weird game?” The game revolves about you being a Beaver with his own custom wooden cart. Apparently, this Beaver has a nasty need for speed and spends his time travelling downhill (and aiming for an X-games promotion) in his cart. To make things interesting, you can perform an assortment of tricks such as wheelies and flips.
Learning the Ropes
The game is pretty basic. You will have to guide the Beaver on his downhill descent as you perform a series of tricks. You have 2 buttons to control the cart: tilt forward or tilt backward. Tilting the cart backward, for instance, will allow you to ride on only 2 wheels (classified as a wheelie) and will grant you bonus points. Doing a tilt after a jump will make the cart flip which is worth massive points (given that you land safely). You will also have to collect gold coins on the downhill path to glory. One thing to remember is that you have a limited amount of fuel to burn during the stage and this is what limits your journey.
Gold collected will determine the types of upgrades you can afford for tricking out your Beaver cart. I’m not sure if these upgrades affect the performance of your vehicle or are purely aesthetic in nature. Take note that before starting a stage, you have 3 specific goals that you can opt to do during your downhill run. Accomplishing them grants you bonus gold and that’s what you want to do in order to earn more and upgrade your cart.
There are power-ups in the shop which you can purchase with gold or purple acorns. I guess that is the premium currency for the game which you can buy with real money. Some of the powerups that can make your run more interesting.
Not a Wallet Hurter
I got the game for free in the app store. Not bad since you get to you can try it out at no cost.
What I think
I like the game due to the simplicity of its graphics which comes out as a cute cartoony experience. It is simple yet entertaining. Unfortunately, it is far from perfect. I find a big lack in terms of customization. There are only a few choices of upgrades to choose from (around 5 per category). Also, you are stuck with the beaver. Not that I don’t like him or anything but, I would very much want to see a giraffe try to cart. Some mini-games would also help break the monotony that comes after a while.
I suggest keeping this at hand during lull times. This might In fact, it might be worth using while waiting for the bus, waiting for your food in restaurants, or during your breaks to the bathroom.
This is actually a good game. Challenging yet fun at the same time.:good:
Tried this one out but the game is too challenging for me. It was hard controlling the beaver's kart. I always crash and burn. Poor beaver.
I thought the game was for kids, it was hard to control at first but eventually I got a hang of it. It was actually fun.
I've downloaded this game a few weeks back and was surprise that you made a review about this game. I totally agree with the points that you have stated in your article. The game is fun but hard at first. Luckily, I was patient enough to keep on playing the game until I got a hang of it.
groan RExesd
My curiosity got the best of me and I've downloaded this game. It is frustrating at first but since I am really competitive I wanted to perfect my every run. Now, I can double backflip and frontflip. I'm aiming to perfect my wheelies and to achieve a triple backflip/frontflip. :highfive: