Need someone who can convert GENUINE java to ANDROID/GOOGLE Java - Android General

Need someone who can convert GENUINE java to ANDROID Java ... (Java->Dalvik VM)
i have just visited HUMNUT and I am trying to use humnut on android zenithink 180 which is the c71 tablet
HumNut Company Info
We are Humnut. A Dublin based company that started as an idea and with only £250 in 2008 the company was established. Our goal back then was to create a truly free way of making telephone calls to landlines. That was our aim then, and it is still our aim today.
The difference being, we now have the technology up and running.
So how we do it is simple.
We have sourced and are using some of the latest in technologies to run our service and we aim to give our users the best quality we possibly can. Our technology that we use for making the telephone calls is constantly under development and we invest heavily in making it user friendly.
WHAT I WANT FROM HERE IS THAT SOMEONE WHO IS ABLE TO DO THE FOLLOWING
Android = Java | Java.net
weblogs.java.net/blog/opinali/archive/2010/08/17/android-java
open the Browser, press Menu and touch More > Settings>
Tap and put a check mark on this two options: "Enable JavaScript" and "Enable plug-ins"
If a website developer converts their Java .class files to .dex files needed by the Android platform, then that might work.
the Android platform is NOT Java. It is
an entirely new platform which, at best, has a compatibility layer for
Java code.
Android uses the Dalvik VM, which is a register-based VM whereas JVM
is stack-based. Neither the specification nor the source code for
Dalvik are available, but it is clear that the bytecodes are quite
different from Java bytecodes. There is a translation tool from JVM
bytecode (.class files) to Dalvik bytecode (.dex files) but it is a
build-time tool only. JVM bytecodes are never loaded onto an Android
device.
The reason for the custom VM is that Dalvik is optimized to allow
> multiple instances of the VM to run simultaneously even in little
> memory. Each Android application runs in a separate Linux process.
please people keep sending HUMNUT requests to enable/convert website to android java... through humnuts contact form

Related

Creating a WM Application - Where to start ?

I hope this is the right place to put this, if not, mods, feel free to remove and/or delete it. I've dabbled a bit with C before, but that's about the extent of my programming experience. I'd like to create a program that will parse the information from a website and display it... I don't imagine something like that would be hard to do, but I have no idea what tools I would even need to start writing a PPC application.
Kitco (a website that gives live quotes of precious metals) recently came out with an application for the iphone that neatly formats all this information:
http://www.kitco.com/images/banners/KitcoiPhone/iphone.html
I'd like to basically create a PPC version of this application.
Is this something that an individual with next to no experience could hope to achieve ? I'd have to create a GUI, initialize the internet, connect and retrieve a webpage and remove the relevent information before displaying it.
Any help would be greatly appreciated. I've always wanted to become more familiar with these sorts of things and figured this project would be a great way of learning it.
Thanks!
ThreadMoved
Next to no experience? I dont think so. You have to have a little under your belt first and the only way to achieve that is to start readin right here!
I'm also interested in the expert answers to this question.
My very non-expert understanding is as follows:
VS 2005 (microsoft visual studio) can create executables for WM devices using a SDK (low level) or .Net CF (medium level) interface. You want to use .Net CF (compact framework) because it is supposed to make things easier. I think you have to use C++ to use the SDK but you can use C++, C#, or Visual Basic and write to .NET CF.
VS 2005 is an IDE (integrated development environment). It contains features to edit, compile, and even test your program using simulator/debugger. I think there are some non-microsoft IDE's that can also generate Windows Mobile code -- there is a market for cross-platform environments (e.g. programmers write code using a special library instead of the windows SDK or .NET function and the same source code can be compiled to run on Blackberry, iPhone, S60, Windows Mobile, etc...)
Instead of writing to the phone hardware (or .NET abstraction) directly, you can write your application using Java. You would use some Java compatible IDE (like Eclipse, Jbuilder, or NetBeans) to create Java applets that you download to your phone. You'd have to install a Java VM (virtual machine) on your phone to run these applets. I think the downloadable games for phones are Java applets.
Disclaimer: I haven't worn my "programming cap" since 2001 and hopefully things have gotten simpler. In my previous life I designed operating systems for mainframe computers.

running application in C on mobile phone with Android

Hello !
SUMMARY: How to run pocketsphinx_continuous on mobile phone with Android, and how to do it with simulator of mobile phone with Android. PocketSphinx can be downloaded for free here, for both Linux and Windows: http://cmusphinx.sourceforge.net/html/download.php .
Click to expand...
Click to collapse
------------------------------------------------------------------------------------------------------------
SHORT EXPLANATION
I'd like to create application for mobile phone and server such that:
1. User runs application on mobile phone with Android, this application uses PocketSphinx. It is Automatic Speech Recognition software for devices like mobile phones, written in C. Somebody told me that "Pocketsphinx is used successfully on Symbian with minimal effort". (However I think Android may be better choice). My knowledge about Android is limited but I know something about CMU Sphinx. Can you help me, please, to run this PocketSphinx on Android? I also need to find simulator of mobile phone with Android. I have already found Wireless Toolkit and I tried to use this emulator, however I think it doesn't allow to run simulation of mobile phones with Android. (By the way I am limited in my project to mobile phone of the price up to about 160 euro; which Android version would be best for my application?).
2. This application communicates with the user. The users speaks digits and some other words (dictionary is about fifteen words, I can create language and acoustic models, as well as formal grammar in CMU Sphinx, with the use of SphinxTrain). The application recognizes those digits.
3. Based on this talk, mobile phone sends information about results of recognition to the server. I can do it in Java for CLDC/MIDP with httpconnection, POST method on the mobile phone side and with Tomcat on server. I think this httpconnection must be possible not only in Java ME, but also in Android C. But this is thing which will bother me later, now I'd like to run pocketsphinx_continuous on Android and try to modify it according to my needs.
Summing up, what I'd like to know is how to run demo pocketsphinx_continuous on mobile phone with Android, and how to do it with simulator of mobile phone with Android. (I've got Wireless Toolkit but I think it is not capable of running Android). PocketSphinx can be downloaded for free here, for both Linux and Windows: http://cmusphinx.sourceforge.net/html/download.php . There are two ways of installing it in Ubuntu. First is to unpack it (it is tar.gz), enter its directory and type "./configure", "make", "sudo make install". The other, different, is written in README file, i.e. run autogen.sh, "./configure", "make clean all", "make test", "make install". The result should be, among many other files, javadoc in doc directory.
------------------------------------------------------------------------------------------------------------
LONG EXPLANATION
What is required to give me some advices is written above. So if you don't want / don't have time to read the whole text, just above explanation is enough. But let me say about other possible approaches which I try to do. Those are worse than what I explained above, but I also tried them.
CMU Sphinx contains SphinxTrain to create acoustic model. It has got some different recognizers (also called decoders), those are PocketSphinx, Sphinx4 and some other. PocketSphinx is written in C and is for devices like mobile phones. Sphinx4 is Java application for PCs because it requires better hardware. There is good tutorial about using SphinxTrain with Sphinx4. It is here: http://www.speech.cs.cmu.edu/sphinx/tutorial.html . There is no similar tutorial for PocketSphinx. However with some knowledge about Android and C it is possible to run it on Android. The other approach than PocketSphinx, is using this Sphinx4. However it requires connection between mobile phone and server, sending audio data from cellular phone to server. It can be done with Skype, but there is still problem on server side with redirecting sound from Skype to Sphinx4. So you see there are two different approaches. One is to run speech recognition on mobile phone with PocketSphinx and Android. The other is speech recognition on server with Sphinx4. There are some ways to follow this second option. One is Skype on both server and mobile phone. (But there is problem with redirecting speech from Skype to Sphinx4). The other is too expensive Digium card. The third one is IVR, but I still look for good open-source IVR software. All of those three ways of second option involve Sphinx4. It was much easier to create application with Sphinx4. It is for PCs, not embedded devices, because it requires better device, extensive floating point math and some other things. But it has much better documentation than PocketSphinx. But I want to use PocketSphinx because I don't need to pay to anybody for access to mobile internet in order to send data through internet for application like Skype. The access to internet is required only for short time to send little text data with httpconnection, POST method. This is why I'd like you to help me, please, with running pocketsphinx_continuous on simulator of PocketSphinx on mobile phone with Android. (By the way, I see I've got installed S60 Developer Tools -> 3rd Edition FP1 SDK -> MIDP -> Emulator).
Summing up in a list, those are in CMU Sphinx:
I. SphinxTrain, which I can use to create files needed for speech recognition
II. decoders which use speech input and some files which I create with SphinxTrain, to follow speech recognition (input speech + files from SphinxTrain = are used by decoder)
II-1. PocketSphinx, written in C, for devices like mobile phones
II-2. Sphinx3, written in C, for PCs, actually the best developed
II-3. Sphinx4, written in Java, for PCs, with the best documentation
II-4. Some other, older versions
Those are possible approaches of solving my task:
I. Speech recognition on mobile phone with PocketSphinx. This is much better way than [II].
Problems: 1. running PocketSphinx on mobile phone with Android. 2. simulating mobile phone with Android on PC. I also thought that maybe I should consider Meamo, what do you think about it? Or use things different than CMU Sphinx, e.g. Simon, HTK, Julius. I looked at those other ASR engines and I think PocketSphinx may be best choice.
II. Speech recognition on server with Sphinx4. There are some different ways of establishing voice connection between mobile phone and server.
II-1. ordinary call from mobile phone to server; server has got Digium card. Disadvantage: Digium card is expensive.
II-2. to use Skype on both mobile phone and server. Problem: redirecting of sound from Skype to Sphinx4 and vice versa.
II-3. can you think about any other ways? I found that Asterisk may be useful.
Greetings !
Summing up, what I'd like to know is how to run demo pocketsphinx_continuous on mobile phone with Android
Click to expand...
Click to collapse
First step would be to setup a toolchain and compile the prog for android
or statically linked with uClibc.
Then push it onto your device and test if it works as expected.
You can also push it onto the android emulator that comes with the sdk.
Just my 2 cents...
Thank you very much!
Can you give me any links to tutorials which can be useful for me?
By the way I know how to create my own application in Sphinx4 and I know how to run demo in PocketSphinx, but I've got some difficulties with creating my own application for PocketSphinx. So if you can have a look at PocketSphinx http://cmusphinx.sourceforge.net/html/download.php and tell me which files I need to have to create new project for PocketSphinx, I would be greatful. I mean that for Sphinx4 the only what I need to do is to enter S:\tutorial\sphinx4-1.0beta3-src\src\apps\edu\cmu\sphinx\demo\helloworld and create my own ...\demo\my_application, and inside it analogically to what is here ...\demo\helloworld. In the case of PocketSphinx, to run the application, I need to enter S:\tutorial\pocketsphinx\doc and run pocketsphinx_continuous. So I check what I've got in this file and I cannot see what files and where I need to have in order to create new project. I uploaded directory doc with pocketsphinx_continuous here: http://www.speedyshare.com/files/19429494/doc.7z
Greetings and thanks once more !
Rough outline: You'll need the Android SDK and NDK, both of which are available from http://developer.android.com/. The NDK will allow you to compile C code. You'll need to wrap the C core in a Java layer to make it accessible to the rest of the Android system. The SDK also includes an emulator, which I believe you've asked for if I understand you right.
I haven't actually attempted this, so that's about all the help I can be, but there is sample code included with the NDK that should get you started.
Thanks for your answer !
I check the google and see that NDK is term of Android, because I knew only SDK abbreviation. I assume NDK is especially for porting (like porting PocketSphinx for Android). So am I right that with this NDK I don't need to change code of PocketSphinx? I think it would be too easy .
There also other question which I've got. It is not strictly connected with Symbian but there wouldn't be any need for porting if I won't solve this problem. I've got my application in Sphinx4. There are also examplary appications for Sphinx4 and PocketSphinx. I can run demos from PocketSphinx (as explained in first post), as well as demos from Sphinx4. I can change source code of demos from Sphinx4 to perform my task. I'd like to do similar thing with PocketSphinx, but even if it should be easy task, I cannot do it. In Sphinx4 it is much simpler because all source files are in one directory. In PocketSphinx it is done in somehow different way. (http://cmusphinx.sourceforge.net/html/download.php). Without ability to move my application from Sphinx4 there is no need for me to port this PocketSphinx to Symbian.
Greetings !
johnyjj2 said:
I assume NDK is especially for porting (like porting PocketSphinx for Android). So am I right that with this NDK I don't need to change code of PocketSphinx? I think it would be too easy .
Click to expand...
Click to collapse
NDK is used to write software for Android devices that are compiled natively to the platform -- for now, this usually means ARM. Java as you probably realize is a bytecode intermediate language that the java virtual machine converts to native calls at runtime. This means that Java is generally platform independent whereas your C code is not.
JNI as used with the NDK is the Java Native Interface (or something to that effect). It allows you to call code that has been compiled for a specific processor from Java. This means that you could put heavily optimized super fast calculations in a native library and call them from your Java app.
It could also mean, that you've more or less written your entire application in some native code, and then you have written a java shim that has enough code to initiate and start your native software. Beware, there be dragons here.
The fact that you CAN do this, doesn't mean you SHOULD. There are a lot of benefits to using the android platform and specifically using the android way of writing applications. Concepts like views, activities, intents, etc., greatly simplify how an Android device interacts with other Android devices and provides a consistent and powerful framework.
For something like SCUMMVM, it is a game (platform) that is very linear in design; you are either actively playing it, or it is on pause. How other applications are running while using SCUMMVM is inconsequential. It sounds like you have very different requirements.
Thanks for answer!
Isn't that link (http://cmusphinx.svn.sourceforge.net/viewvc/cmusphinx?view=rev&revision=9470) simply trying to copy engine library to Symbian, without effect? Only enginge won't help, there is also need to write from zero code which will use this library. So it looks like there is still long way to have it working. Do I understand it properly?
Greetings!

[Q] Running a C++ binary

So this is probably a silly question.
I have this rather complicated app that would be a heck of a lot of work to convert to Java.
It runs in the command line and works fine in Linux.
Trying to run it fails, but x86 bytecode probably isn't very ARM friendly.
Is there a specific way I need to compile the application?
Is it even possible to run it from a console emulator?
Thanks.
Try Android NDK
I am also new to Android Dev ( 15+ years Linux, 10+ years Java, etc.)
I am not an expert but for your purposes you need the "Android NDK" in addition to the "Android SDK" that most developers utilize.
"The Android NDK is a toolset that lets you embed components that make use of native code in your Android applications.
Android applications run in the Dalvik virtual machine. The NDK allows you to implement parts of your applications using native-code languages such as C and C++. "
Basically the tools are needed to cross compile C++ source code for the target ARM environment.
I am prevented from posting the download URL for some bizarre reason, but it is listed under "Native Development Tools" on the left side of the web page for the standard "Android SDK" download.
Yeah that's because you are new. It's a system to prevent spammers from posting URLs.
When you have a couple of posts the restriction will disappear
Anyway; found it, seems to be what I'm looking for.
I'll check it out in the morning.
Big thanks
Dmitry Moskalchukhas written a patch for the ndk to better support c++ see crytax dot net there are posts on google groups android-ndk talking about it
Thxs for the info. I was aware that the NDK did not include all of the libs that desktop Linux/UNIX developers expect. The suggested patched version adds the STL libs back in.
Sent from my PC36100 using XDA App
There are A LOT of libraries missing
I guess I'll just keep it a hosted app.
Thanks for all the input

[Q] The android can run java applet

Hi,
hello everybody,
there's a way to a android device run a java applet in a web browser or by other ways?
tks.
There are a few offline converters that help run selective JVM content on DVM ( android's VM called Dalvik).
But there isn't any end user friendly/on-the-fly one to run java applets on android browser.
Unless implemented and ported native_ly, it would end up being a extra shim on top of DVM, slowing down any app/applet that runs on top of it. It is very unlikely that google promotes this. Competition has pushed them to rush for adobe flash support but that might be the limit.
On the other hand, people have managed to run DVM on other platforms. It has indeed been running from day zero on development emulator on PCs and MACs.

[Q] how to run java web?

can someone tell me how to run java enabled websites on my phone, as i need it for my online transactions through my banks website, my android phone is working fine but no result on windows phone?
Your bank should offer a mobile version of the site. There's no way to run Java applets on WP7 currently. I don't think you even can on Android (contrary to popular belief, Android doesn't use Java bytecode and has no JVM; Dalvik uses Java as the source langauge but can't load Java .class files). Try setting your IE to the "Mobile" browsing mode (this just causes it to tell web servers that it's a mobile browser, which often gets more useful code in return).

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