Crescent Solitaire,no ad,for free - Android Apps and Games

There are 2 foundation areas for each suit and you must build sequentially in either ascending or descending order. The topmost card on each pile can be moved onto another pile if they are of the same suit and in ascending or descending order. For example, a 7 of clubs may be placed onto either a 6 of clubs or an 8 of clubs. Play continues until no further moves are possible, then the piles can be shuffled. You have a maximum of 3 shuffles per game. If you get stuck, you can use the hint button.

Related

[Game] James Bond: The Card Game

This game takes after the card game called James Bond.
You the player have a total of 24 cards, 6 piles of 4 cards each. The computer player has this amount as well. This leaves 4 cards left in the deck which are placed in the middle "community pile" between you and the computer. The idea of the game is to get four a kind in one of your piles. Four of a kind being for example, {King, King, King, King} or {8, 8, 8, 8}. The first player to do this will win the round.
To win the game you need to win the number of rounds determined by the player in the options menu. The default is first to 4 round wins, wins the game.
There is also a twist to this mobile version that differs from the actual card game. Since the turns to start the game are random, if it is your turn first AND you get dealt a pair of 7s in one of your piles, you will win that round. This is called Agent 007. The strategy is to swap your cards in an efficient way going from your hand to the community pile and swapping the cards until you get 4 of a kind in just one pile.
***This is optimized for phones AND tablets***
Please check out my game at: James Bond: The Card Game
Any feedback is welcome, thanks!

[FREE][GAME][2.3+] Airygraph - Find a best way!

This game is only at first glance reminds one of the classic puzzler!
You need to score as many points by removing pieces from the board. Each turn consists of a sequence of steps that are performed according to certain rules. Thus it is necessary to build the best possible way and remove it.
There are 3 game modes - "moves on", "on time" and dynamic mode. In the "moves on" the game is limited to 30 strokes, time is not limited. In the "on time" game is limited to 90 seconds, the number of moves is not limited. In dynamic mode, the number of moves is not limited, and time is added to the results of the game.
The higher figures for the stroke is removed, the more steps during the more points is calculated and added to the more playing time (for dynamic mode).
Bonuses are awarded for remote path to the number of steps than or equal to 10 and "closed" way, when the initial figure of way adjacent horizontally or vertically with the final figure of the way.
There are achievements and the opportunity to publish the best result.
https://play.google.com/store/apps/details?id=com.plastcode.airygraph2.android

Tennis Anyone?

Hi all,
I play tennis regularly and thought my Gear S2 would make for a great tennis platform. The first iteration of Tennis Match will basically serve as a chair referee keeping track of game and set points, server, tie break scoring and serve rules, but will not be able to make in or out calls :silly: Below is a little demo showing the primary features including Swipe Scoring which makes input pretty fool prove (no hitting little buttons during a match). If you have any thoughts or interest please feel free to post below.
Cheers,
-Javi
I don't see this in the store.
Where is this app?
This looks promising. Have you thought about expanding this concept? I think anyone with a Gear S2 who plays tennis would pay for an app that would keep track of aces, double faults, winners, unforced errors, whether the winner/unforced error was on the forehand or backhand side, etc. Some people may want to only keep score, so the additional metrics should be configurable. For example, in "settings" allow the user to drill down. Top of the hierarchy is score-keeping. Next is serve. If user chooses to track serves, then any or all of three options can then be chosen: 1st serves, double faults, aces. If user chooses to track winners then the user can also decide whether to also track what side the winner was on (forehand or backhand). Likewise with unforced errors and volleys. I envision the interface to be something like this: The watch face will be divided into two halves. Bottom half will show current game score, top half will have two buttons, left side for "won point", right side for "lost point". After pressing "won" or "lost", the watch face will either update the score and reset the top half to "won point" , "lost point", or will drill down to the serve section if the user chose to keep track of serves in settings. If the point was won, the serve options would be "first serve" "second serve" across the top and "first serve ace" "second serve ace" across the bottom. If the point was lost the options across the top would be the same but the bottom option would only be "double fault". Anyway, the goal would be to make it so the player would only have to press a maximum of 4 buttons after a point. I have more ideas because I've been contemplating writing an app like this for awhile but haven't had the time and, even though I'm a programmer by trade, I don't have the skill set for Android/Tizen programming.
Good luck!

Memory Training

App to improve memory, attention and speed reading
The app includes 5 mini-games:
Remember this (4 rows)
The playing field has 4 rows; each row contains 10 dots. At the beginning you have 10 seconds to see the figure which provides you one variant of these dots linking. After that you need to connect dots as well as shown in the figure.
Remember this (5 rows)
Plus one additional row
Schulte table
One of the most effective exercises for developing attention, concentration and speed of visual search. Also this exercise is the most popular method to increase your speed of reading. The essence of Schulte table is consistent finding of all numbers in the table. Regular exercises with Schulte tables help you to expand your peripheral vision. Wide field of view reduces the time for information searching in text.
Schulte-Gorbov table
One of the most popular tests to analyze the speed of attention switching. Psychologists use it for assessment suitability of professions which require high concentration and quick reactions, such as air traffic controllers, train drivers. Red-black Schulte-Gorbov table is a modified version of the single-color Schulte table. You are invited to indicate black numbers in ascending order and red numbers in descending order. The number from each color group, you need specify in turn - first 1 black, then 24 red, 2 black -> red 23 -> 3 black -> red 22 etc
«Memory matrix» game
In this game you need to remember the location of the shaded cells and then reproduce them using your memory. One game required you to play with 30 different variants of placements. The playing field and the number of shaded cells will increase every 5 cards.
https ://play.google .com/store/apps/details?id=ru.bes.memorytrain
I like memory games, they are challenging and they bring some kind of satisfaction.
Btw, why isn't the link to your app clickable? I mean it's not a problem for me to copy it in the browser, but it would be much easier if I could just click on it.

For those, who love game combinations

Do you love a dynamic game puzzles? "Three in row" games are a kind of oldest puzzle ones. It's hundreds such games on the Google play market. Try enter "Diamond" or "Jewel" search word in the search edit box. You will see dozens of games as a result. Each one has an amazing special effects. A huge part of it does not require any thinking. Just make a moves and level will be passed. And many people love it. But it's not interesting for those, who prefers a logical tasks. The are some aspects of a puzzle game to be interested.
1. A player must have a several way of the next move. But it may causes confusing if possible moves are too much.
2. A game must provides a way to return to the previous position. It can be save \ load or back move function.
3. The variety of special game figures raises interest to a game. Classic "three in row" game does not attract players at present. It may be the most interest to get an extra move in a game.
4. A game position could be calculated some steps ahead. A game will lose thinking matter if player can't imagine a game position after next 2-3 moves.
The author is followed this principles in the free Android game "Diamond combinations".
Game brief
The game consist of 8х8 square game board and 8x4 square incoming diamonds area over it. Each level begin with some glassed diamonds. To pass level you need explode all glassed diamonds. Level is over when all glasses is broken or move limit is expired. The glass is trying to be restored in the cell of breaking. A player need to break glasses in series to prevent glass restoring. He has to prepare a move sequence to do that.
Many variant of the next move
The 8х8 game board provide enough count of possible moves. The situation of any available move is very very seldom.
A possibility to return to previous game position
This feature is not available in the most part of existent "three in row" games. The author didn't find any of it with save \ load or back move function. A player won't revert to previous position if wrong move has been done. Also he won't start level from the last game position. This functions add some comfort in the "Diamond combinations" game.
Special figures
Special figures were designed for more move variants. It expands classic tree-in-row opportunities. There are game figures listed below.
- A Gun can explode any glass or diamond on the game board.
- A Star can explode all diamonds with a color of the chosen diamond.
- A Lightening can add lightening to any non glassed diamond.
- A Brush can repaint any non glassed diamond to a color of the selected diamond.
- A Snowflake can freeze glassed diamonds. So glass restoring process will be stopped on Snowflake's life count moves.
Special figures have own lives. This means a figure can be used life count ones. Life count can be increased by exchanging figure with lightening or other figure.
Combination preparing
The incoming diamonds area is designed to stay some steps ahead. A player can see what 4 diamonds will fall next in columns. Also it's very easy to combine in the game with back move function. To pass a game level a player has to construct sequence of moves. Otherwise glasses will be recreated very fast.
At addition the game is lightweight. So, there is any delay while playing.
A game can be found on Google play market by the "Diamond combinations" search phrase.

Categories

Resources