1. ISOs / Images of PlayStation Games are copies of the game's CD content that are transferred into a file that is readable by the emulator.
As you are only allowed to make a security copy of games you own, sharing them is illegal. However, there are also Demos, TechDemos and Freeware Games (Homebrew) for the PlayStation that we can share. You can download them HERE.
2. To create these ISOs, you have to use a CD-Burning software that can create images. Don't get confused by the name "ISO", it's just a general term used for all images (.iso, .img, .bin etc.).
Since those games usually are very big (around 600 MB) and your storage card may not be that large, there are methods to lower the image's size: this site here should help with that problem
as for the actual games and bios i can't supply for various reasons, i can throw a hint your way though..try your favorite torrent site, rapidshare, megaupload etc.
Note: I have only tested this on my AT&T Tilt i don't know if it works on non touch screen devices. Oh and if you screwed something up and your device is messed up i take no responsibility in what happened...... HAPPY GAMING
Sorry to be a Killjoy, but if my P3600 has speed issues playing some basic Genesis games, I'm doubtful of its capabilities in Emulating a PlayStation.
Saying that, the pocket devices are slowly getting more powerful and when we finally get widespread use of 3D acceleration, then things will really get interesting.
That reminds me though...I remember being impressed with the graphics capabilities of my old SE P800 when V-Rally was released for it.....It looked almost like the PS version, and the rendering was completely achieved through software AFAIK.
Am I underestimating the 3D capabilities of the current gen Windows Mobile devices?
actually the current gen devices run stuff like this pretty well... personally i have four emulators on my tilt and they work fine, the first couple of times though the playstation emulator ran pretty slow but with a few tweaks and not running as many programs as i normally do it runs nicely.
Hello, I've been looking for a way to do this for months but haven't had any success, so I decided to finally post my question here.
The PSP has a homebrew app called PSPdisp , that could remote to a PC in real-time, lag free. http://www.jjs.at/software/pspdisp.html
Is there any way to get something like this in android where we can view and control our games from the EVO without lag or stutter? I'm sure we have the speeds to do it Evo's 4G speeds are about 8Mbps on average (in my area), and my home connection is 16Mbps
This would be great for playing emus not available or not capable of running on android.
I don't know how hard this is to accomplish, looks like a very fast vnc server to me.
http://www.youtube.com/watch?v=1Q1b1iNgl8M
Not exactly mobile cloud gaming, even though we aren't too far from that either (see Onlive)
Something more like StreamMyGame, I want to have my PC running a emu, lets say dolphin running Legend of Zelda WindWaker, while VNC'ing (if thats a word) to it over the great interntz to the SuperSonic or Xoom. You know it just streaming video to me and me sending it commands with every button press.
Heres a vid on some of its features http://www.youtube.com/watch?v=XZd3h...layer_embedded
I'd even be willing to commission or "donate" to someone to port the homebrew app to android if its allowed on these forums. The source is available.
Glad you took my advice and posted this in here buddy. I'm bumping this for you since I'm interested as well.
~ d3rk
I doubt if lag free mobile streaming will be produced within the near future
Am using Teamviewer for other stuff though and that piece of dontmakemesayit is the most stable one I've found. Lags like hell and sometimes there is like 5-10 second delays before the screen updates, but at least it doesn't crash or lose connection completely
Yes, I have tried just about every Remote Desktoping tool in the market I can think of, but none are fast enough, I think the psp homebrew works because the dev made a video card driver that mirrors/clones the screen to the psp.
...I hope some great dev answers this call...
I'm looking for this too. PSPDisp is really great. I hope something similar like PSPDisp go to our android. Playing PC Games or other consoles emulator(Dreamcast, PS2, Gamecube) on android sounds fun
I just wish they made a ps2 emu for android. I just want to run vns on it so I really do not need a lot of power...
OnLive is a cloud computing, gaming-on-demand platform: the games are synchronized, rendered, and stored on remote servers and delivered via the Internet.
The service is available using the OnLive Game System, PCs running Microsoft Windows (XP, Vista, 7) and Intel-based Macs with OS X 10.5.8 or later. A low-end computer, as long as it can play video, may be used to play any kind of game since the game is computed on the OnLive server. For that reason, the service is being seen as a competitor for the console market. All games on the service are available in 720p format. OnLive recommends an Internet connection of 5 Mbit/s or faster, and a 3 Mbit/s connection meets the minimum system requirements.
Thanks for this. It works well on my Tmobile tab running latest overcome gingerbread. Can't wait for this service when I can actually play it from my tab. I'm wondering if they'll issue a controller so that I can use my hdmi dock and play from my couch?
Hi, please go to the website www.onlive.com for more info.
Thanks for your reply
Sent from my GT-P1000 using XDA Premium App
Hey guys,
Just wanted to mention that the file posted above is just a "viewer", not the full Android Onlive app. That means you can log in, check out the overall performance and experience of using Onlive on your device, but you cannot actually play any games. You can watch others in the arena and see what it would be like, though.
Many thanks to the uploader for the viewer! Works fine on my Overcome Hermes SGT, though connecting from Europe through a VPN to access the service really kicks it down...
Great job,
C.
I have started an ad free site/service that lists well designed and honest Android games. Every game that is listed on this site is either completely free with no advertising, has a one time up front cost or one time IAP to unlock the full content ad free.
For each game posted on the site I have a brief bullet point list. This list consists of information like the up front price or the price of a one time IAP that unlocks the full game or removes ads on an already full game. Also listed is the info on if the game has multiplayer, if so what kind of multiplayer (online, local wifi, pass and play). There is also a description of whether the game supports Google Play Services or whether the game supports immersive mode from Android 4.4. Gamepad support and if the game plays in landscape, portrait or both is also included in the description along with whether the Play store or Amazon offer a demo. All of these things I verify myself by playing the game. I also include the permissions of each game so everyone has an upfront idea of what the game has access to. So after the brief bulletpoints and permissions there will also be the devs description of the game from Google Play/Amazon Appstore.
There is a certain criteria I hold of all of the games I post.
- Upfront priced games with full content.
- There will not be any games listed that have pay walls or wait times.
- IAPs will only be allowed if they unlock the full game with a single purchase or removes ads in an already full versioned game.
- No ports of games that were heavily controller designed (SNK ports, Sega ports, Rockstar Games ports and DotEmu ports).
- Ports of touch based games from DS and PS Vita will be allowed as well as ports such as World of Goo or Chu Chu Rocket that happen to lend themselves quite nicely to touchscreen play. There is also a new trend of games being designed at the same time for consoles/pc as Android (such as Leisure Suit Larry or Shadowrun Returns), games designed like these (with touch controls in mind at the start of developing) will be included on the site as well.
- Games must be designed for Android and look correct on all of it's screen resolutions. That means no letter-boxing or low res graphics. This way bad iPhone ports that don't fit on our screens or games that don't bother to support HD devices like tablets will be weeded out.
- Games must look good. Some games out there have great gameplay but their graphics sometimes look like they were designed on Linux in the nineties. Games that fit this description will most likely not be listed as I am trying to encourage well designed pleasing to the eye kind of games. Of course the new trend of retro pixel art games are perfectly fine.
- Developer ethics also come into play. While Square Enix do not have IAPs their crazy online DRM schemes and complete lack of support (Chrono Trigger sound familiar) makes their games more than likely to not be listed. Gameloft, Glu and EA fit in this category pretty well too.
For me personally I feel it has been difficult at best if not almost impossible to navigate the Play Store to find truly well made games that aren't designed from the ground up to nickel and dime you. With most Android gaming review sites lacking any good list of games and most Android blogs publishing mainly articles about the newest Glu games (looking at you Android Central and Android Police) I feel a site like the one I have created will hopefully provide a much needed service for the Android gamer.
Basically this site lists games that look great on phones and tablets alike while also playing great on touchscreens all while ignoring the nickel and diming slum of Android gaming. So if any of this sounds good to you please check it out.
http://honestandroidgames.com
p.s. The site is still growing and new functions will be added. I am also open to ideas so if you guys have any please let me know.
I'll maintain this thread so long as there's interest. In order for an emulator to be listed here, it needs to meet the following criteria
-must be able to open the app with the OFFICIAL Nexus Player gamepad (NPGP)
-must be able to exit the app with the official NPGP
-Must be able to configure all in-app options, to include gamepad button assignments, with the NPGP.
-Must be installable from the Nexus Player (waivable if installable from Play Store on PC)
-Must have a leanback launcher shortcut
Basically, if the emulator requires root, ADB, third party peripherals (for use or configuration), sideloading, etc., it won't be on this list.
NES:
NES.emu ($3.99)
Open the Play Store on your Nexus Player, and scroll up to search. Type or speak "Nintendo" or "emulator" and this will be one of the options that comes up. Alternatively, you can purchased and push install from the web-based Play Store. Open installation and first run, you should go to the settings and configure the gamepad for in-game actions (specifically, to exit the app).
SNES:
Snes9x EX+ (FREE)
Same as above (same developer and menu system).
I'd advise using the SNES emu first (as it's free) to learn how his menu/control setup works, then move on to his other paid emulators. You can see his other emulators at this page here - https://play.google.com/store/apps/developer?id=Robert Broglia&hl=en
Alternatively, you can open the Play Store on the Nexus Player, scroll up to search, and type/speak "emulator." Pretty much all of those are his. As I purchase his other emulators I'll add them to the above list when confirmed. If others wants to try them and report back, I'll also update the list based on that. If you find other emulators that meet the above criteria, please share.
Won't they get removed from the store soon? Emulators are banned quickly on Google Play, aren't they?
Magnesus said:
Won't they get removed from the store soon? Emulators are banned quickly on Google Play, aren't they?
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Most emulators on Google Play have been there for years. Nesoid and the other emulators made by that developer were removed for a specific violation. Here's a good article on the subject.
http://www.androidpolice.com/2011/0...nded-are-emulators-soon-to-be-banned-content/
Also, I'm going to go out on limb here. It's normally bad form to distribute links of ROM distribution website (and I won't post it here unless a moderator explicitly tells me that it's ok). However, there's one website that is actually legal (and as such, don't expect to find the best games here). Basically, the ESA has set up a way of protecting the rights of gaming companies and their work, while also offering some ROMs to gamers. Read more on the ESA here:
http://www.theesa.com/ (NOTE: Not a ROM distribution site)
Due to this, one website is completely ESA compliant and has, at the request of Nintendo (and other parties) intentionally set up dead links that will usually be at or near the top of Google results. If you search for a specific ROM on a Nintendo platform, and you click on the link for this specific website, all you get is a link that says "This page has been removed due to copyrights." What few ROMs are available on this website are legally freely distributed. Have at it.
The only problem I have with console emulators has always been the controller lag. This has been true even on my gaming PCs. Playing Super Mario 3 for example, on my SNES (bought one just for this game - lol) it's smooth and does what I expect it to. On my PCs, ADT-1, etc., there's always a minor lag that's just enough to throw timing off.
Mame for the most part on the PC has worked very well for fighting games. Chankast with MvsC2 was damn smooth for me. I'd love to see Android get to this level of emulation.
Mi|enko said:
The only problem I have with console emulators has always been the controller lag. This has been true even on my gaming PCs. Playing Super Mario 3 for example, on my SNES (bought one just for this game - lol) it's smooth and does what I expect it to. On my PCs, ADT-1, etc., there's always a minor lag that's just enough to throw timing off.
Mame for the most part on the PC has worked very well for fighting games. Chankast with MvsC2 was damn smooth for me. I'd love to see Android get to this level of emulation.
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There are two types of lag that you'll have to deal with here: system timing and input lag.
System timing - Each emulator developer takes their own approach to this. For the SNES, for example, SNES9X and ZSNES took two different approaches. ZSNES made the system timing more consistent, while SNES9X attempts to emulate the system timing of the SNES to a fault. As a result, playing a game on SNES9X will more closely mirror the actual SNES than ZSNES will. Basically, if you're playing a game that requires timing, you'll have to completely relearn your timing on ZSNES, whereas SNES9X will require less (if any) adjustment.
As for Sega 8/16-bit systems and the 32X, you should ONLY be using Kega Fusion on the desktop. This emulator is made by the same guy who has been hired by Sega numerous times to help them port their "Ages" collections to various platforms. He has inside knowledge of the hardware which is why his emulation is so spot on. There should be no noticeable difference in timing between an actual SMS/Genesis/SegaCD/32X and Kega Fusion. Unfortunately, the emulators available for Android aren't based on Fusion.
Input lag - All monitors/HDTVs have a degree of input lag. If you're gaming at 60fps, you want input lag to be <16.67ms, or 1 frame. This ensure that your button response is never more than 1 frame off. NOTE: This has NOTHING to do with pixel response time advertised by LCD manufacturers. Do NOT confuse these two specs. Here's a database of PC monitors and their associated input lag - http://www.displaylag.com/display-database/
HDTVs have an inherently high input lag due to all of the processing that they attempt to do. If you're going to game on these HDTVs, you want to disable as much as possible by using any built-in game mode that the HDTV has. For example, I use a Samsung L46A650. I bought this HDTV in 2008 because, at the time, it had the best input lag control. To date, no HDTV has bested it, so I'm keeping it until it dies. If I use HDMI input 2, set the source to 1080p (possible with Xbox 360, not with PS3), and set it at PC mode, it acts as a PC monitor. Input lag is <16.67 ms in this mode. For other inputs, enabling game mode has an input lag of 16.67ms to 33.33ms (1-2 frames). VGA (Dreamcast) is <16.67ms. If you dare use standard or movie mode, input lag is 3-4 frames. And if you have component hookups (like my PS2) and forget to enable game mode, it's a horrid 4-6 frames worth of delay. Here's an AVS thread on it - http://www.avsforum.com/forum/166-l...-results-your-lcd-display-here-reference.html
Bottom line is that you can greatly reduce the timing issues that you're having by ensuring that you're using the optimal emulator, and properly configuring your display.
^Thanks for all the detail man! I'm using a Samsung TV as well and had been using game mode for my ADT-1 input. Switching it from Game to PC, I saw a significant improvement in the input lag; however, I do see occasional screen hiccups (just a quick flash while navigating). The SNES games (Mario 3 in this case, for comparative purposes) plays almost flawless and as smooth as my SNES. Not perfect, but a helluva lot better than in game mode. It's comparable to my PC at this point, from the quick 10 minutes of testing I did.
Mi|enko said:
^Thanks for all the detail man! I'm using a Samsung TV as well and had been using game mode for my ADT-1 input. Switching it from Game to PC, I saw a significant improvement in the input lag; however, I do see occasional screen hiccups (just a quick flash while navigating). The SNES games (Mario 3 in this case, for comparative purposes) plays almost flawless and as smooth as my SNES. Not perfect, but a helluva lot better than in game mode. It's comparable to my PC at this point, from the quick 10 minutes of testing I did.
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I'm glad that you found it useful. I want to clarify something from my prior post that I was misleading on.
There are essentially 3 classes of "modern" emulators for the SNES, and there are many that fall in around or between these classes. For this example, I'm going to refer to Higan (formerly BSNES), SNES9X, and ZSNES.
Emulation is tricky. The more accurate you attempt to be, the higher the system specs that you need. Due to this, Higan stands alone as the most accurate emulator. It won't do any graphics filters. It won't speed up games. If a game had a scene with horrendous slowdown on a physical SNES, it will have the same horrendous slowdown on this emulator in the same spot. If you want to perfectly emulate an SNES, don't care about modernizing the graphics, and have the specs to run it (quad-core 3ghz+ Intel Core series CPU), then go for Higan. Note: There's no equivalent for Android, nor could there be at this point.
At the opposite end of the spectrum is ZNES (and there are far worse emulators, but I'm picking on them). Like all emulators not named Higan, this program takes shortcuts to mimic functionality. More shortcuts means better speed and lower system requirements, but also more compatibility issues. Try playing Earthworm Jim 2 and you won't hear most of the sound effects.
SNES9X is a compromise. It is far more accurate than ZSNES and therefore has higher system requirements. It takes more of a 95/5 approach. It won't have the accuracy as Higan, but it also won't have the slowdown found in Starefox to the degree that a real SNES or Higan would. It also allows you to enhance the graphics with filters and such. It's also ported to damn near every platform (including the Android TV app mentioned in the OP). It won't be exactly like playing on an actual SNES, but it will be closer than most emulators while offering enhancements, and consistency across multiple platforms.
I have installed these emulators and these are superb.