Kernel Identifier String - AT&T Samsung Galaxy S II Skyrocket SGH-I727

Is there any way to identify the kernel we are using? These long days, sleepless nites and endless testing seem to run together.
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dsjacks said:
Is there any way to identify the kernel we are using? These long days, sleepless nites and endless testing seem to run together.
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This should be in the Q&A section, but "adb shell uname -a" or just "uname -a" if you have a terminal emulator app.

"CPU Spy" free from Market will also tell you your kernel version.
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CpuSpy works excellent... thanks for the tip
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Related

Terminal Root

Is there a way that I can root the infuse using a terminal emulator ?
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KingVekxin said:
Is there a way that I can root the infuse using a terminal emulator ?
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Someone correct me if I'm wrong but, pretty sure a terminal emulator app is just for exploring/utility for your phone's Linux command.

Init.d support

When a dev says their kernel has init.d support, what exactly does that mean? I've been told if the kernel doesn't support it you can load the script in script manager and tell it to run as root and run at boot.
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http://bit.ly/snQfqu
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kvswim said:
http://bit.ly/snQfqu
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Yes I know what it is but when they say, init.d support what does that mean, support. If they don't support init.d can't I still put a script there tell it to run at boot. So if they don't support it would doing that not work?
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With init.d support, you don't have to make Script Manager manually start all scripts on startup. Script Manager takes the place of init.d for those that don't support it, but that's still another program running in the background.
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kvswim said:
With init.d support, you don't have to make Script Manager manually start all scripts on startup. Script Manager takes the place of init.d for those that don't support it, but that's still another program running in the background.
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Does script manager have to stay running after it has executed the scripts?
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coreysr said:
Does script manager have to stay running after it has executed the scripts?
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Not quite sure. I know if you set it to run at boot, there will be a message at startup saying "script manager has been granted superuser permissions".
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coreysr said:
Does script manager have to stay running after it has executed the scripts?
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No. It actually ends the process on its own afterward.
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In my experience loopy smoothness needs to be run at boot while v6 supercharger does not. It doesn't seem to take hold otherwise. I could of course be wrong.
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Root?

Is there any kind or root app based on a android platform or in other words an android app that would be able to perform a one touch root for this somewhat aggrivating phone
Btw I have a sk4g
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l1f3h4cker said:
Is there any kind or root app based on a android platform or in other words an android app that would be able to perform a one touch root for this somewhat aggrivating phone
Btw I have a sk4g
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Nope. Sorry.
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l1f3h4cker said:
Is there any kind or root app based on a android platform or in other words an android app that would be able to perform a one touch root for this somewhat aggrivating phone
Btw I have a sk4g
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Super One Click is easy enough... even though you might have to try multiple times, its the closest thing to a "one touch root".
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This is though is that my com doesn't work its stuck in ubuntus command line on boot so I can't use it until I get a different boot image
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[Q] Flashing ROM over an emulator?

Hi
I have made some modifications to an MTD ROM posted in dev section.
I would like to test it on an emulator before I flash it to my actual device.
I installed Eclipse (with ADT plugin) and downloaded some Google APIs (2.1,2.2,2.3.3) but I haven't seen our device in the list...
So I just launched a virtual device based on 2.3.3 but I don't think it is heping me much, it's just a general 2.3.3 android device.
My questions are : (and I did read quite a lot, maybe haven't looked in the right places)
1. what target do I need to download and add to AVD to emulate SGH-T959V ?
2. How do I get it to function with recovery ? and actually flash kernel etc.
3. Do I need specific actions to emulate MTD over our phone ? same as in real phone ?
4. Will I be able to virtually flash a ROM on an emulator ?
links to constructive/informative sources are also appreciated.
Thanks a lot !
itzik2sh.
I'll rephrase, how do you guys test your ROMs prior to flashing them, or you don't...
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*bump*
I'm interested in the answer as well.
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itzik2sh said:
I'll rephrase, how do you guys test your ROMs prior to flashing them, or you don't...
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Mayb on some unbrickable moded phones :-"
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I have been trying to do that for a while. What I've discovered is that you can build emulater version from source, or use a nandroid backup.
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I was messing around with this last night, but couldn't get a nandroid backup image to load properly in the android emulator. I was following these threads:
http://forum.xda-developers.com/showthread.php?t=1591924
http://forum.xda-developers.com/showthread.php?t=906161
I'll get back to you if I find anything else that works.
I couldn't get it tot work either, but I thought it was just me.
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itzik2sh said:
I'll rephrase, how do you guys test your ROMs prior to flashing them, or you don't...
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I test by flashing..and logcat the fooker...and fix my errors that way of course an emulator would be a lot better
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XBMC can we run it?

I tried to run it, but i only got the black screen.
With every version i tried.Can someone run it?
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skilovan said:
I tried to run it, but i only got the black screen.
With every version i tried.Can someone run it?
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I have the same problem here, xbmc installs fine but i only get a blackscreen when running. ThiaiZO3D V2.8 rom
I am on Prometheus 1.4 and 1.3+ kernel.
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skilovan said:
I tried to run it, but i only got the black screen.
With every version i tried.Can someone run it?
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Why?
It's not really designed for phones.
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http://forum.xda-developers.com/showthread.php?t=1813089
I see some phones here(htc evo 3D,LG 2X...).So it's not only for tablets.
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skilovan said:
http://forum.xda-developers.com/showthread.php?t=1813089
I see some phones here(htc evo 3D,LG 2X...).So it's not only for tablets.
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Yeah, it works on these devices, but it is mainly designed for media player use, like the Google Nexus Q.
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As stated in original thread if you hear sound but black screen you need to send him logcat and device model. Its a known issue.
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My friend and I both tried different builds. I always have black screen. Funny thing is that the first time he tried it worked for him. He didn't play any movies but he was going through the settings. He closed it and it never opened again. Just black screen.
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j41224 said:
My friend and I both tried different builds. I always have black screen. Funny thing is that the first time he tried it worked for him. He didn't play any movies but he was going through the settings. He closed it and it never opened again. Just black screen.
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Same here.I was able to run once, and thats it.We shoud send log cat or something to devs...
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I didn't try it yet but...
Could work if we'll trick the program to think that it's on another device? I mean changing the identity of O3D, as it happens in the Xperia 3D rom by Meemo if I'm not in error. With that ROM the update program and Google Play were seeing my phone as a SE Xperia not as LG O3D!
I'll be peeing against the wind but it worth a shot to try.
So we have to edit build.prop?We need to find the line where device name is i gues...
Will try this...
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Here's what I think
skilovan said:
So we have to edit build.prop?We need to find the line where device name is i gues...
Will try this...
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Click to collapse
Looking at my build.prop I see the lines:
ro.product.model=LG-P920
ro.product.brand=lge
ro.product.manufacturer=LGE
Anyway you should see first a build.prop file of a device that you know it works
And pay attention to what you modify because you can brick it, get a boot loop or something like that.
And you should ask advice from a developer... they are all good guys and I think that would help you gladly.
Again I might be peeing against the wind - but you never know.
I did a full backup and then edit build.prop to NEXUS S.With no luck, i got the same error.Will try with different edit in build.prop... Thx for you help.:thumbup:
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Ok, guys i changed build.prop to O2X because XBMC is working on that one and i have the same problem... Well i'am glad i tried...
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I'm getting interested in this
skilovan said:
Ok, guys i changed build.prop to O2X because XBMC is working on that one and i have the same problem... Well i'am glad i tried...
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But where can I find the apk to install. Or I must compile source code?
BigBadSheep said:
But where can I find the apk to install. Or I must compile source code?
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Here you go :
http://forum.xda-developers.com/showthread.php?t=1813089
As you see, they don't now how to fix this bug also.
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skilovan said:
Here you go :
http://forum.xda-developers.com/showthread.php?t=1813089
As you see, they don't now how to fix this bug also.
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Thanks.But one stupid question: what version have you tried? I guess the Neon version because ours doesn't have Tegra.But one I've tried Tegra designed games and some of them worked.See my early threads.I'll try also but I'm not so brave with coding or something like that
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Both versions.None of them working.But one thing that I've noticed is that if you go to kill application and clear cache you'll see that this one, the cache is about 45 Mb which is a lot and therefore freezes the phone.Could this be a problem?Cache file too big?I think that in the end it needs bigger RAM, like 1 Gb.
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BigBadSheep said:
Both versions.None of them working.But one thing that I've noticed is that if you go to kill application and clear cache you'll see that this one, the cache is about 45 Mb which is a lot and therefore freezes the phone.Could this be a problem?Cache file too big?I think that in the end it needs bigger RAM, like 1 Gb.
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o2x has 512 too.
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Hmm...Maybe...but O2X can run it with same ram.And we can "run"
the app, when i press back buton i hear sound from XBMC but i just get black picture I think its something with GPU.
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