[Q] Final Fantasy VII - HTC Inspire 4G

Hi All,
I just got my HTC Inspire 4G the other day, it's waaaaaaaaaay better than my old BB.
I've rooted it and flashed it with [ROM] Android Revolution HD 5.2.3. http://forum.xda-developers.com/showthread.php?t=964841
I'm looking for an emulator that WORKS with FF7. There are TONs of emulators online, some free (my fav) some that cost. Before I buy one I want to make sure it works...
I hate to say it but I'm willing to change ROMs if needed.
I've tried PSX4Droid (i think version #.5 or #.6) - using scph1001.bin bios but can't get it to load. The screen goes black for only a second. (if it's that long...) I've changed the refresh rates around but still nothing
Has anyone been able to get FF7 to work flawlessly?
psx4droid.wikkii.com/wiki/Compatibility - Tells me "Final Fantasy VII/7 SCUS-94163 NTSC-U Yes Game plays well with no major issues until you receive the submarine in Disc 2. Using submarine results in loss of controls and is a game ending control glitch. (Motorola Droid 2.2)" but according to Mecha2142, "Final Fantasy VII - Runs amazingly under 40/50 refresh rate, Running CyanogenMod 6." http://forum.xda-developers.com/showthread.php?t=735234
Thanks in advance for your responses!

Funny, I just started playing FF7 again the other day, just got out of Kalm. But anyway, FPSe is working great for me, sometimes on battle it lags a little with the music on but other than that it's good.
Sent from my Inspire 4G using XDA App

you need fpse. Make sure to check spu sync in the sound options, and overclock to 1.5ghz+ to minimize slowdown in menus/battles.

I downloaded fpse, it loaded ff7 but game me sound issues. The sound had a lag to it. I downloaded an overclocking program and oced to 1.5 but there was still a little lag. A buddy told me it could be a rom issue and to try cyanogen. I followed the directions, minus nandroid backup and... well... somehow my simcard doesn't have any contacts now... '''' happens. As soon as I can get the marketplace working ill try getting fpse installed again.

Very interesting...maybe I'll have to check out that emulator
Anyway, I assume to for the emulator to run smoother, a non-sense rom would be better (since sense eats up lots of resources)? Correct me if I'm wrong...

Also, for better sound emulation don't load a BIOS. This forces the game to run in HLE mode. The downside is that you cant use instant save states.

Zbor said:
I downloaded fpse, it loaded ff7 but game me sound issues. The sound had a lag to it. I downloaded an overclocking program and oced to 1.5 but there was still a little lag. A buddy told me it could be a rom issue and to try cyanogen. I followed the directions, minus nandroid backup and... well... somehow my simcard doesn't have any contacts now... '''' happens. As soon as I can get the marketplace working ill try getting fpse installed again.
Click to expand...
Click to collapse
Just so you know that is a known issue worth cyanogen if it works alk you will have to do is nandroid then load a different rom backup contacts to sd and then reload the nandroid and you'll be good
Sent through the power of Cthulhu!

well I just went back to android rev but this time i did no-sense... i downloaded no-frills cpu for overclocking, got it set to 1.536GHz max, 230MHz min, smartass for gov (let me know if i should change it), and fpse is running a lot better. still slows down a little when entering or coming out of battles. i'm using the following config
System
no bois loaded
mdec acc - on
gte acc - on
fast booting - on
hle mode - off
boost mode - off
Audio
no sound - off
spu sync - on
Video
framelimiter - on
frameskip - no
frameskip fix - off
screen filtering - off
screen size - small
brightness boost - normal
sharp overlay drawing - off
screen orientation - landscape
print fps - off (Never had an issue with video, only audio.)
invert colors - off
enhanced 3d rendering - off
*note: good news is my sim card wasn't wiped!!!
it was strange, when i was using cyanogen i went into contacts, clicked import from sim card and it said no contacts to import. when i installed and rev ns it pulled all of my contact... wierd.

assistance needed...
Ok, using the config above ff7 is still choppy. I'm using no-frills CPU to OF to 1.459. While fighting the sewer boss my phone crashed... Would you say its my rose config or no-frills?
Phone crashed when I had OVer to 1.5 before.
I REALLY want to be able to play ff7 on my phone.

Related

[ROM] VegaComb BETA 1.7 - by TeamNewCo and TeamVillain

Welcome To VegaComb BETA 1.7!
Apologies that this has been so long in the making, I haven't been sitting idly by, but real-life responsibilities mean that I don't have anywhere near the time to work on the Vega as I once did. BUT, we are ready for a BETA 1.7 release! So, without further ado, here is what I can remember of the changelog:
Rebel1's 3G patch is now built-in to this build by default.
The /data/tombstones folder will now be automatically cleared out every reboot, to try and avoid it devouring all of your available /data space. This is a stop-gap until I can fix the problem fully.
The default Browser has been edited to remove the Asus homepage and replace it with Google, also TabletRoms.com has been added as the first bookmark.
Default dictionaries have been added to the default keyboard by popular demand! Languages are: En, De, Cs, Es, Fr, It and Nl. You will have to enable dictionary suggestions in the Keyboard settings to see these.
Default system wallpaper has been changed from the boring blue stock Honeycomb one to a much nicer abstract wallpaper.
A whole multitude of wallpapers have been added to the built-in Wallpaper-Picker, this is a mix of the nicest wallpapers I could find from the Acer Iconia, the Asus Transformer, the Motorola Xoom and some custom ones from around the net!
The Youtube app has been re-hacked to dramatically increase the quality of videos. The HQ option now works correctly to switch between high and low quality, and (while not 720p) the higher setting is VERY crisp and clear compared to before.
FLASH! Ahhhhahahahhh (think Queen). download the OFFICIAL flash player from the market (10.3 currently), download Opera Mobile from the market, watch flash. Simples. Green bar glitching, ghosting and other flash strangeness should now have been all fixed. Flash video can still be a little jerky as it is being rendered in software, overclock to get around this if you feel you have to (but it does work well at the default speed!)! BIG thanks to brucelee666 for this, when my transfer cable broke, he picked up and did a ton of testing to get this working!
Brand new (extra shiny) boot animation has been added. HUGE thanks to ThinkDevoid from the TabletROMs team for creating this for me!
The required default /system partition size for all future VegaComb releases is 155mb, we now have much more room to play with which removed a HUGE limitation that was actively holding me back!
More? Who knows, my memory is crappy
Before you update using either the 1.6-1.7 upgrade patch, or install 1.7 from scratch, you MUST be running my new ModdedStock base as this increases the /system partition size to make VegaComb BETA 1.7 fit. IF YOU DO NOT DO THIS THE INSTALL WILL NOT WORK CORRECTLY AND YOU WILL SOFTBRICK YOUR VEGA! Please fully read the ModdedStock thread to make sure you understand how this works!
I have been working HEAVILY in conjunction with MrGuy of TabletROMs now for a while, and especially on BETA 1.7 (Thank him for many things including the awesome YouTube app hack). Together we have now not only updated VegaComb, but now AdamComb as well for the NotionInk Adam. Vega owners owe a lot to MrGuy, so show him your love people!
Update notes from previous versions:
Code:
[I]Previous Notes:[/I]
[B]Changes in BETA1.6:[/B]
Spare Parts settings fixed - Setting power button to "Home, then sleep" now works correctly.
Bluetooth should now correctly turn on and pair "out of the box" without tweaking.
DPI settings have been changed. The default DPI is still 120, but you can now manually set this to 160 if you wish, unfortunately though the Google Apps will not function correctly at this density (although most other apps should now be fine).
Youtube app has been hacked (thanks to MrGuy for wokring with me for this!) to disable HQ playback by default on all videos. This should now mean that you can play all YouTube vids through the app. The HQ button is still there, but if you select it, the video will not play.
Default CPU speed set to 1.2ghz instead of 1ghz as there appears to be some strange speed issues when defaulted to 1ghz.
Fixed an issue where you needed root to read contents of NTFS drives.
Added OpenVPN support (thanks to Scanno!)
Hopefully fixed any lingering 3G issues (thanks to rebel1!)
Possible fix to GPS issues but this cannot be tested by me (unfortunately!).
Added a seperate download for an EXPERIMENTAL FlashPlayer hack. This hack unfortunately does not fix flash video playback on most sites (YouTube and BBC iPlayer do not work for example, but the small videos on the Yahoo news website do). What this hack DOES fix, is most other Flash applications, such as web games etc. Using this patched version of Flash, Kongregate Arcade should work correctly, as well as other apps such as Zoodles Kid Mode that use flash within the application to play games. Please use this at your own risk and report the results! Trying to play flash video using this patched version WILL crash your browser, you have been warned ;)
Added an animated VegaComb boot screen.
Possible speed increases due to various changes to the init + memory management tweaks.[B]EDIT: Apparently, this has caused a much more significant speed increase than was expected, 1.6 has been reported to be VERY fast! :)[/B]
[B]VegaComb BETA 1.5.2 Patch![/B]
Small patch to apply over the top of 1.5.1 (ONLY to be used on 1.5.1) which fixes Root (for people who upgraded) and App2SD for everyone. Link at the bottom of the thread!
[B]VegaComb BETA 1.5.1 Patch![/B]
This patch simply fixes a small issue with Wifi in 1.5, you can use the 1.4to1.5.1 patch to either upgrade from 1.4 to 1.5.1, or to patch 1.5 to 1.5.1 if you had already flashed it and have the issue :) Apologies for the bug!
[B]Welcome to VegaComb BETA 1.5![/B]
Hello all! We are back, as promised! The release cycle is slowing down a little now as expected, but we still have some damn juicy treats for you in the BETA 1.5 package :) So, without mucking about, here is what's changed since 1.4:
Speed... I spoke about this a little in the [URL="http://www.youtube.com/watch?v=VMqeqcRh5pM"]development update I put on youtube[/URL], but just to clarify here... We were not happy with the overall speed of the ROM in BETA 1.4. While repairing the stability issues in 1.3, we went a little overboard with "safe" settings, making 1.4 rock solid, but noticeably slower than previous releases. We didn't want to reach a "happy medium" with part-speed and part stability... and so, there has been a full review of all the memory settings, testing dozens of combinations until we reached a setup that offers both impressive speed (at least the speed of 1.3 IMO) without (hopefully!) any of the reliability drawbacks. And so, our hope is that 1.5 will be both the fastest, AND most stable release so far!
Bluetooth should now be fully working, searching and pairing has been tested with several devices, so pair away!
The Screenshot option in the Display section of Settings was causing Force Closes, this is now fixed, so you can take screenshots of your VegaComb tablet in action :)
The 3G APN (and related) settings should now be correctly visible in the settings menu, for those of you with 3G cards.
Issue which was causing the Launcher to sometimes Force Close on boot should now be fixed.
Problem with the media scanner not correctly locating music on the MicroSD card is now resolved.
Overclock increased back to a maximum of 1.5ghz.
Xpad support should now be available again (to connect Xbox pads over USB).
The Dreaded blue light of DOOM under the camera has been banished to the fourth dimension of hell.
Force Close problem when downloading from the stock browser or Gmail/Email apps should now be fixed.
Force close that was sometimes plaguing the recent apps menu should now be fixed.
Google maps framework has been added. this was previously causing certain apps (such as Tweetdeck) to immediately force close when you logged in. These apps should now be working correctly.
We have had a whip-around and provided the Honeycombs on the boot screen with an extra face each (PHEW! Pedants, move along, nothing to see here :P)
Shutdown menu has now been put in place (thanks to the AMAZING work of HomerSp), it is not the ordinary power menu, but a lovely custom one that provides you with the options for: Home, Shut Down, Reboot and Reboot to Recovery!
Because of the new shutdown menu, the recovery reboot app has now been removed (not needed!).
Added working screen calibration app. This will help with most issues (like home/back buttons) but does not fix the top-of-screen sensitivity issue as of yet I'm afraid!
App drawer has been edited to remove the bottom row of icons, so you can now better access the screen previews below them when placing a shortcut :)
Again, there may be other stuff that was fixed and forgotten :P Let us know if you find anything!
[B][I]I also want to make an important note for those who are confused... I am NOT working on this ROM alone, this has been a group effort from the start. Originally worked on by myself and Corvus (with help from the guys here at TabletROMS. Since then we hooked up with HomerSp (LEGEND!) who does magic things with Android that I really don't understand (some say he's a clone grown at google), and the project has moved in leaps and bounds. Unfortunately, Corvus has recently been forced to back out of this project due to time limitations in his real life, with work and family, so now it is primarily myself and Homer who work on VegaComb. I hope this clears things up, credit where credit is due![/I][/B]
[b]Welcome to VegaComb BETA 1.4 - Codename: Arnold Veganator (Hasta La Vista Processes)![/b]
As promised! BETA 1.3 was more of a features update, trying to get the ROM more in-line with where we would like it giong forwards, cleaning up files, opimizing and getting as much as possible working. We realized at that time that tehre were memory issues with the build, but we are trying to take a modulated approach to developing this ROM, so one step at a time :)
1.4 is primarily a performance release. You won't see any HUGE new features here (other than Huawei 3g support, thanks to rebel1!) but a lot has gone on in the background to try and make this ROM useable as your daily OS. Memory values have been tweaked, the kernel has been re-compiled with HoneyComb specifically in mind and (hopefully!) all of the freezes and hard lockups present in 1.3 have now been eradicated.
[b]Changes in BETA 1.4[/b]:
Kernel has been recompiled from scratch (thanks to @HomerSp!) gearing it for HoneyComb. [I]Some features such as xpad support are not yet present in this kernel, they will be added back in soon, but there shouldn't be much other than that.[/I]
Kernel bug that was preventing lowmemorykiller from working effectively has been fixed in this build.
Memory tweaks made in init to values better suited to both the Vega and to Honeycomb.
CPU clocking now defaults to 1ghz instead of 1.5, the top-end has been lowered down to 1.4 for now (this will be put back to 1.5 hopefully in the next release). Install SetCPU (from XDA) or download CPU Master from the market (free) to overclock if you want.
Support for Huawei 3G dongles added (HUGE thanks to rebel1 for this patch!) - this has NOT been tested as of yet, as I don't own a 3g dongle! :P
EGL patch tweaked slightly taking a new approach, hopefully making this simpler to manage in the future.
The issue where the battery indicator was not updating correctly MAY be fixed in this build (not 100% confirmed yet)
Replaced an icon I missed when the BACK button is pressed (oops!)
Adjusted a couple of apps to save some space in /system.
[I]Please make sure you ask for help and post bugs in the threads provided, I am getting WAY too many PM's to answer them all (sorry, don't take it personally!).[/I]
[B]Changes in BETA 1.3[/B]
Switched to Transformer Frameworks - Better fit for our hardware and to stay in line with what the Adam guys are doing.
New frameworks are more streamlined, should make the UI feel snappier overall.
Framework edited which should allow all web related apps to render correctly (not flash)!
[i]This means that you can now use browsers you download from the market like Miren and Dolphin, and news readers such as Pulse will now work.[/i]
Wifi issue that caused you to need to reboot after the first flash before Wifi would turn on is now fixed. You can connect straight away after flashing the ROM!
Corporate email setup added to Accounts & sync (all security settings work correctly, but remote wipe does not factory restet the device as of yet, but is does disconnect the emails).
Screenshot function added (select in Settings > Display). You can take screenshots by long-press of the Recent Apps softkey.
The Calendar app is back from Vacation and ready to organize your life.
The Books app has gotten over it's shyness and now shouldn't dissapear shortly after boot. This is still slightly strange so it might go walkies if you don't pin it down :/
Working Recovery Reboot app added, this one works so you no longer need gscript to reboot to recovery! (thanks to Paul O'Brien for this app!)
VegaComb Beta simple boot logo added.
REALLY annoying black fade on the right-side when using the notifications popup has been removed as it refused to display correctly.
MicroSD card now correctly displays as what it is, instead of showing as Internal USB storage.
Moving apps to the MicroSD should now work correctly, and apps launch fine, even if you have USB debugging turned on.
USB external storage now shows correctly, and gives a notification when it is plugged in (you can click on the notification to browse files or dismount the USB storage).
Can now correctly mount FAT, EXT and NTFS USB storage and browse through the file browser.
When you connect the Vega to the PC with your USB cable, you now get a notification allowing you to mount your SD card over the USB to share your files!
Doubled the ammount of memory that was available to apps in order to try and combat some of the freeze-up issues (MAKE SURE YOU WIPE DALVIK CACHE WHEN YOU INSTALL THIS BETA!)
Other stuff I've forgotten again :/
[B]Welcome to VegaComb BETA1a[/B]...
1a release is a very small patch to the installer script to make sure everything is installed correctly!
[B]What's new in BETA1?[/B]
This is a HUGELY new build, and has required a ton of testing, so please bear this in mind :P
Files have been streamlined and some slowdown bugs should have been fixed, you should see a nice little speed increase in this build.
SuperUser is FINALLY fixed! [B]No... I really mean it this time :P[/B]
WiFi has been patched. You will still have to reboot as it will lock the first time you try to turn it on, but after that it should be much more stable than before, and shouldn't require you to toggle WiFi on/off all the damn time.
The Dolby Audio section in the Settings menu was causing Force Close errors, so this has now been removed from the menu completely.
Web browser has been hacked to prevent you having to disable EGL rendering in order for it to work.
Gmail and Email apps have been FIXED. You can now read your emails in both apps, they should be working perfectly as far as I have tested.
Bluetooth libs and binaries have been added. Bluetooth now turns on without any errors, but I cannot yet confirm if it actually works. If someone tests this, please let me know!
WiFi has been patched to connect correctly to ad-hoc networks. So you can now tether your Vega to a phone such as the HTC Hero.
The whole image has been SHRUNK (massively) to fit into the Vega's default partition size. It's a hell of a squeeze, and some apps have had to be pushed to /data to make it fit. All of these are apps that can be re-downloaded from the market like maps etc) other than two, the Android keyboard (it's a huge file :P) and the Android Music app. If you prefer to use a different keyboard, you can remove this one, but if you wipe /data, you will have NO keyboard installed, and the world might implode :P
This is now a ClockworkMod image, designed to be used on the Vega's default partition tables, so DO NOT flash this over the top of ALPHA4. Re-flash 1.09 (or some other standard image) before installing this through CWM. You now have a healthy 293mb to play with in /data, so you can download stuff off the market without worrying like in ALPHA4 :)
OK, LOTS more stuff has changed, but I can't remember a lot of it, I'm sure it will come back to me, but my brain is a little fried right now and I need a beer :P
[B]Updates from ALPHA4:[/B]
Gapps WORKING! (Huge effort on IRC, big thanks to MrGuy!)
NTFS usb drives should now be detected in host mode (not tested)
Moved some apps to /data and shrunk the /system partition to 260mb to give you some more space now that the market works!
3D Photo Browser, Books, Maps, Youtube, Google Talk and Music Apps moved to /data (you can uninstall them from there to save space, if you wipe data/factory reset you will lose them!)
Browser patched to turn off EGL rendering by default, so no more need to use about:debug anymore.
SuperUser fixed!! (Hopefully properly this time! :P) [B](ONLY JOKING I BROKE IT AGAIN! :P)[/B]
Other stuff I've forgotten :P
[B]Updates fromAlpha3:[/B]
SD Card is now detected
Audio fixed (HomerSp, legend :) )
WiFi Fixed (Guess who? :P ) (This is still buggy, the first time you turn it on, it will not work. Reboot, then try again. Sometimes need to toggle on/off to get it running)
G-Sensor fixed (yup, you can rotate happily now!)
Bottom-Bar Home button fixed.
Lock screen added.
Hardware buttons now work, power to sleep/wakeup etc.
Added Spare Parts, you can set power to home/sleep.
Root and Superuser added (you should be able to use CPU tools to overclock now). [B][I](WHOOPS I BROKE THIS! SEE BELOW ON HOW TO FIX!)[/I][/B]
Bunch of changes in build.prop
More updated libs and binaries than you can shake a llama at.
[B]Initial Features from Alpha1:[/B]
It boots!
Hardware Acceleration!
Widgets.
Most (not tested) android apps should run.
What doesn't work (updated as of 1.7):
Camera Still FC.
Flash player doesn't work in apps or in the default browser (Opera Mobile only!)
Battery indicator doesn't always update correctly (wipe battery stats tog et around this).
Audio has been reported as "Tinny" - we are looking in to this.
Factory reset (and remote exchange wiping) not working.
Cannot connect to PEAP Wifi networks.
We will keep working on this!
CREDITS!
Myself and Corvus have put a whole ton of work in to this, but there are others who deserve praise for all of their work:
HomerSp, for his brilliant work on fixing the Hardware acceleration, sound, wifi, the world, curing cancer and generally being awesome!
The guys working on the NotionInk Adam port here at TabletROMs - They have helped us a LOT both with their original port to use as a base, and a wealth of help they have given us on IRC to get this working, our original port was based on files from the SDK, Xoom and Transformer, we are now completely basing our work on their amazing ROM (which is based on the Transformer and Iconia) Thanks guys!.
MrGuy has worked with me extensively on version 1.7 (and with lots of parts before!), so HUGE thanks to him!
Lenny from VillainROM. Lenny has pretty much tested and approved EVERY build of VC to date, given opinions and hilighted bugs. Thanks a lot man!
THE DOWNLOAD COMES IN 2 FLAVOURS! A full ROM for flashing from scratch, or if you are already running 1.6, there is a handy-dandy 1.6-1.7 update patch! download the right one for you!
YOU MUST BE RUNNING THE MODDEDSTOCK BASE FOR VegaComb BETA 1.7 AND ABOVE TO FIT ON YOUR VEGA CORRECTLY! YOU HAVE BEEN WARNED!
FULL INSTALL DOWNLOAD:
DOWNLOAD VegaComb BETA 1.7 NOW!
1.6 to 1.7 PATCH DOWNLOAD:
This can be applied directly over any 1.6 version
Download FIXED BETA 1.6 to 1.7 Patch here!
newbe5
EDIT BY ADMIN:: To receive honeycomb updates, please join us on twitter |here|
cool intersting times ahead! good luck on port, hopefully 3.0 sourcecode out sometime soon
In the title it says xoom(ish) port but it looks more like a transformer port in the video? Either way Honeycoooooomb! Good luck guys
Good luck and keep up the good job!
It is a mix of all 3. SDK, Transformer and Xoom. I took a few libs from the Xoom, as well as a ton of stuff from the Adam Transformer port and the SDK files factored in too. It's kind of a Frankenstein-monster effect going on Changed the title to reflect this!
Cool, great work. Am pretty certain the source will actually be released soon. Googles i/o is on tuesday and am sure this is when they are gunner announce or hopefully release the source for honeycomb, or possibly icecream, which will be a mashup of gingerbread and honeycomb am sure.
So hopefully that will help getting honeycomb onto the vega
Well done guys, keep the good work going.
mintvilla said:
Cool, great work. Am pretty certain the source will actually be released soon. Googles i/o is on tuesday and am sure this is when they are gunner announce or hopefully release the source for honeycomb, or possibly icecream, which will be a mashup of gingerbread and honeycomb am sure.
So hopefully that will help getting honeycomb onto the vega
Click to expand...
Click to collapse
Yeah i expect we will c this aswell
good work with the port too
[honeycomb][cross pollination][adam]
FRESH TODAY 9th May 2011 11:30AM EDT
Cross collaboration between devs of sister tablets in the ##adamroot freenode IRC channel this morning!
Devs: HomerSp got hardware acceleration working, newbe5 got it working on the Advent Vega (video demo below) and DJ_Steve applied them to the Adam HC rom and confirmed to now be working smoothly!
9th May 2011 12:05 EDT
DJ_Steve showsoff hardware acceleration implementation on Notioink Adam.
I encourage guys, let's take the VEGA to infinity and beyond
your second video looks pretty smooth any reason why a dev only download isnt appropriate ? not pushing this is amaing work you must have great patience just intrigued
Curious to know how much space is left for app install after Honeycomb is put on the vega???
bob1369 said:
your second video looks pretty smooth any reason why a dev only download isnt appropriate ? not pushing this is amaing work you must have great patience just intrigued
Click to expand...
Click to collapse
you can try now
http://tabletroms.com/forums/showthread.php?453-ROM-VegaComb-by-newbe5-and-Corvus
I'm staggered at how smooth H/C is from the video!
I did try but i had a falling out with nvflash so i'll look forward to a update.zip I can use, I assume when wifi is working!
I did spy from the video there didn't seem to be any gApps, I assume this will be added unless there is a seperately gApps download for H/C?
google i/o 20011
hopefully honeycomb sourcecode released at todays event at 5 oc'lock london time, who nows we might even get an update from advent or pov.
fingers crossed
serialkillazzs said:
hopefully honeycomb sourcecode released at todays event at 5 oc'lock london time, who nows we might even get an update from advent or pov.
fingers crossed
Click to expand...
Click to collapse
i'd be surprised tbh!
I was under the impression from Advent we would be getting 2.3 and the source code has been out for quite some time and still nothing. yet you can get a CM nightly which is 2.3.4.
Unless they've had access to the H/C as a vendor and been working on that but some how i doubt it :S
Wow, a mention on the front page!
Congrats on this, guys!
Wow. Does this mean hardware acceleration may make its way into other Android devices? I hope so!
chrisjasper said:
Curious to know how much space is left for app install after Honeycomb is put on the vega???
Click to expand...
Click to collapse
after trying it an hour a go it's 130mb
bewA said:
after trying it an hour a go it's 130mb
Click to expand...
Click to collapse
Thanks, apps2sd looks like a necessity then, assuming there isnt too much that can be stripped out

Defy hanging

Hi, i play more games in my defy than call and messags, but while i was playing a game when i get a message the phone is stuck, it happens not only while playing games but also while the normal use of the phone, is there any way to get rid of this or else i should bear this, pls reply.
Sent from my MB525 using XDA App
I have this same problem before with cpu going 100% then serious lag. What fixed this in my defy is I downloaded sysctl from market then adjusted min free kbytes to 8192. this is the same method from another thread that discusses google maps hanging. Hope it works
Sent from my MB525 using XDA App
update your phone to 2.3.3 new release its awesome, you wont face any lags / hangs..gingerbread is nice
fyi :: you can always go back to your original rom if you dont like it. Follow the nandroid method and you are good to go. enjoy
Defy cannot be bricked so go on try your hands on gingerbread official orange leaks now.
Reconsider it if you are really into games. My NFS and Asphalt games aren't working anymore after having Gingerbread 2.3.3. Work fine with my Froyo 2.2.2. Other games like GTracing, Angry birds, MotoGP and etc work fine..
I tried numerous ways but all failed to run the NFS and Asphalt. Thought something must have block the games from running. Hope someone have an answer for this work around method.
However, I still stick with gingerbread 2.3.3 as it simply awesome speed and overall performance. Games wise I'm not really playing them in my phone. I have PSP and PS3 to release my addicts with.
I have made it to 8192 but before what is the rate
Sent from my MB525 using XDA App
farsight73 said:
Reconsider it if you are really into games. My NFS and Asphalt games aren't working anymore after having Gingerbread 2.3.3. Work fine with my Froyo 2.2.2. Other games like GTracing, Angry birds, MotoGP and etc work fine..
I tried numerous ways but all failed to run the NFS and Asphalt. Thought something must have block the games from running. Hope someone have an answer for this work around method.
However, I still stick with gingerbread 2.3.3 as it simply awesome speed and overall performance. Games wise I'm not really playing them in my phone. I have PSP and PS3 to release my addicts with.
Click to expand...
Click to collapse
yeah right even i cannot play nfs shift...it just shows ea logo and back to menu...hope that some1 might solve it...but other games are working fine even gurilla bob , air attack 3d and other are smooth as silk
Hi rachit my phone is still on stock 2.1,i have tried many times to update my phone, bit iam failed iam successful upto rooting but then iam unable to install a rom is there any easy method to upgrade my phone to 2.2 or 2.3.
Sent from my MB525 using XDA App
just for this steps.
>make sure you have charged you phone to 100%.
>now go to recovery mode (turn off then power on + vol down till android logo appears) now as you are on 2.1 press the lower right corner of the screen you will be in recovery mode. now full wipe factory reset you phone , wipe cache and reboot.
>now again turn off (now go to boot loader mode :: Power on and pressing vol UP for 3 sec and release it) once in bootloader. on your pc turn on rsd lite 4.9 and connect via usb (make sure all the necessary drivers have been installed)
>now select the sbf file on 2.2.2 and flash it

Dungeon Defenders

Immediately after getting into a game, the entire app just disappears and I get booted back into the home screen.
Anyone else getting this?
Yep, doesn't work for me either.
Works fine for me
Not the same problem.... I almost got to finish the first game with all its waves, but right at the end it crashed.
Today I re-tried: entered the Tavern, did some poking around, shooting at dummy... and after about 3mins: crash to homescreen...
I am also having random crashes back to homescreen with this game.
1st crash, was right after loading.
retried
2nd crash, played the first mission, partly into the 3rd wave.
Haven't tried it since.
I am confused. This game was available for the Adreno 205 chip in the older phones. The Adreno 220 found in the sensation should be fully backward compatible + new features and speed ups. The CPU should also be compatible, why does it not work?
What is the cause? Bad HTC drivers? CPU? GPU? Bad Sense 3.0 implementation? OS (I don't think google will mess up that bad)
Just to confirm, I did buy this game and downloaded it from the market, so it wasn't sideloaded or anything
It has to be because of Sense 3.0
There's too many other phones with similar hardware that work fine.
+1 here
I love this game. Any solution?
It usually runs for me with a very occasional crash.
runs great for me. i do have spare parts installed with compatibility mode on if that makes a difference
Also have spare parts installed and set to compatibility mode... it doesn´t make any difference
Just crashed for me too, is anyone running stock loader etc? As stated erlier it is almost certain to be a sense conflict, but the game will have to be updated before its fixed.
RoganTheTwat said:
Just crashed for me too, is anyone running stock loader etc? As stated erlier it is almost certain to be a sense conflict, but the game will have to be updated before its fixed.
Click to expand...
Click to collapse
So if you use Launcher Pro or ADW etc the game will work fine?
I gave up and deleted the game and all the data...
Chainfire
I've been getting crashes too but then i tried to ran this app through chainfire with nvidia plugin loaded and now it works. But you will have to go through almost 10min lag when the game is loading which is pretty annoying so i don't think this is some kind of fix. Well I guess we will have to wait for some update :-/
can you guys temme the settings for chainfire 3d and spare parts as it is crashing a lot on mine
Is *ANYONE* with a Sensation able to run this game without ever crashing?
Perhaps those on different ROMs?
Paul22000 said:
Is *ANYONE* with a Sensation able to run this game without ever crashing?
Perhaps those on different ROMs?
Click to expand...
Click to collapse
I've been trying to run it first with a Sense rom, crashed after the intro.
Now I've tried it on a CM7 Rom and it crashes while in a game in between waves.
A friend of mine is running InsertCoin and he says he's running it without any problems.
I've tried reinstalling it several times thought it might be corrupt data which is downloaded to your SDCard but I don't see any difference.
Hope this problem will get fixed I'm only able to play it it on my PC now.
so is there any progress?
Since I`ve upgraded to ICS - stil the same.
none of gpu binares do nothing...

Chainfire 3d problems

Hello, i've got a problem when im using chainfire 3d pro v3.3, since i can't load any of the o3d games like shadow guardian 3d, backstab 3d, eternal legacy 3d etc... I've got no idea what im doing wrong. I've installed all the 3 plugins and didn't set any special thing yet.
If its matters the phone is on ginger GB baseband, 2.6.1 prada with its kernel
Any help would be highly appreciated
Thanks forward
I don,t understand what your problem is but if you mean chainfire is not working for you then it is just because you didn't set anything special on ot. You don't just.install it and the plug ins and then expect it to work just like that. You need to set it for every game seperately. For example if u want to play a tegra game you should go to plugins menu of chainfire and set it to use tegra plugin.Sometimes u need to check other options such as reduce textures etc. But only if the game does not work qoth just the plugin. Also in pro version (not on pirated pro versions though) you can set perapp so that every time you launch an app it autosets to the preconfigured settings for that app. Else u need to set it manualy through plugins menu everytime you run the app. Last don't forget to set plugin to none when u are done playing the game or it remains in the last chosen state (eg tegra) which may cause problems. Sry for my bad english,but i hope u understand and that I was helpful
Well then i wasnt really clear with the problems description. Ive ment on that i didnt set any special that ive tested all the 3 plugins with every games above, but after these games launches its just simply quits after a few secs. I guess the rest of the options are for increase the performance of the game u ran at the momment. So thats why i didnt really bothered them all.
But anyway thanks for the suggestion but i already passed/tried them.
Regards
Draegloth said:
Well then i wasnt really clear with the problems description. Ive ment on that i didnt set any special that ive tested all the 3 plugins with every games above, but after these games launches its just simply quits after a few secs. I guess the rest of the options are for increase the performance of the game u ran at the momment. So thats why i didnt really bothered them all.
But anyway thanks for the suggestion but i already passed/tried them.
Regards
Click to expand...
Click to collapse
try reducing texture size after setting the desired plugin. many games require that as well.

(Guide) Dolphin Emulator and the best settings for each game for the P20-Pro

I've made one of these tutorials for the HTC 10 and Oneplus 5 and both went down well, have struggled to match the power of the 835 and it's Adreno GPU on the P20 Pro, the Kirin is fast but the Mali has been this phones achilles heel , it isn't awful but it simply does not have the most optimized drivers and no one will ever get the most out of it.
Until now...
A chap over on the Dolphin-emu forums called Zhang Wei has went and done some amazing wizardry specifically for Kirin based devices.
Moving onto the emulator itself, it's brilliant compared to the original, the results which I've seen for myself are nothing short of spectacular, not every game is perfect (but then no emulator is perfect)
All the games I tried ran at a solid 60fps without anomalies and without any crashes, below i'll post specifically how to replicate this on your devices and any files you'll need, it's not hard but one thing i have found that i needed was GPU Boost, anyone who has EMUI 8.1 past 130 will already have this, if you like me are running a non EMUI ROM then you can install the Magisk module for the same effect.
Although I believe that this version of Dolphin is made for Honor / Huawei devices, some Samsung devices run Mali so should see the same benefits, albeit without GPU turbo.
Hope you enjoy, any questions, plz let me know
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Pre-requisites
Root Access - if you wish to use advanced kernel features or if you haven't already got GPU Boost / turbo as part of your ROM / stock ROM.
Android with a Mali based GPU, this specific version is for Mali / Kirin
A legitimate ROM file of the game you want to play
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Files
1. The emulator - [url]https://github.com/weihuoya/dolphin/releases [/url] (This is the main GitHub page for Wei Zhang's builds)
2. A GameCube ISO / ROM file - unfortunately I cannot provide links for these as it would infringe on XDA rules and by not owning the original you cannot have a copy, I will leave this to your googling abilities, please DO NOT link to any ROM sites here they will be removed.
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Installation
NOTE**** For the purposes of this tutorial i will assume that you have never installed Dolphin on your phone, should you need a clean install you'll need to remove everything first
1. Grab the emulator and copy it to your phone, if it's already there then open it with a file manager, click install
2. Open Magisk, click downloads, search or find GPU Boost, click install and reboot.
3. (optional but recommended) Open Magisk, click downloads, search or find Swap Torpedo, click install and reboot.
4. Open settings and stop the android system from optimizing the Dolphin app, this will help with performance.
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Setup
Below are the settings for each section, I've found can max out most games
Zelda - The Windwaker, MarioKart, Smash Bros, Mario Strikers, Tiger Woods 06, Burn out 2, Ikaruga.
Resident Evil 4 is a different animal altogether but the settings here should be enough to make it totally playable.
My personal favourite is the WindWaker which is just a superb game, this has been causing me some problems using Vulkan, so Open GL is preferred, I'm trying to find the perfect settings for it still, will update here once i have.
1. Open the app up and click the settings bar up the top (3 dots) you'll be given a list of options, below is each section and their respective choices, there is a floppy disc icon at the top of each section, everytime you make a change click the disc to save.
2. General:
CPU Core - JIT ARM64
Dual core - on
Override emulated CPU Clock Speed - off
Emulated clock speed - unchanged
Speed limit - 100%
Sync on skip idle - on
JIT Follow branch - on
Enable cheats - off (only noobs cheat )
Change discs - on
Audio stretching - on
Audio back end - Cubeb
3. Graphics settings:
Video Backend - Vulkan
Show FPS - on (unless you're happy with performance and don't want to test or tweak for more performance)
Shader compilation mode - Synchronous
Compile shaders before starting - off
Back end multithreading - on
Aspect ratio - Force 16:9 (for me this is the best ratio for the p20 pro, it's up to you here)
Display scale - 100%
4. Enhancements:
Internal resolution - depending on the game I toggle between 1x and 2x
Full screen anti aliasing - off
Anisotropic Filtering - off
Post processing effect - off
Scaled EFB Copy - on
Per-Pixel lighting - on
Force Texture filtering - on
Force 24 bit colour - on
Disable fog - off
Disable copy filter - on
Arbitrary mipmap detection - on
Widescreen hack - personal choice ( prefer this to be on, more screen to see although a little zoomed out)
5. Hacks:
Skip EFB Access from CPU - on
Ignore format changes - on
Store EFB copies to Texture only - on
Defer EFB Copies to RAM - on
Texture cache accuracy - Low
GPU Texture decoding - off
Store XFB copies to texture only - on
Immediately present XFB - on
Fast calculation depth - on
Framebuffer format - RGBA8
6. Interface:
Use Panic handlers - off (personal choice, i don't need it, shows errors when they happen)
Show on screen display messages - off (again personal choice)
Use Built-in Database of game names - on
7. Gamecube / Wii and Debug:
Leave all of them at stock, none need to be altered.
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And Finally
Thats pretty much it chaps, get yourself a ROM which you own (we have to say that) and load it up, I personally have a folder called ROM's which i've pointed to within the app.
All games can be played with touchscreen but I would definitely recommend a bluetooth pad, the one i use is the iPega extendible, which has proven to be brilliant, the below link is not the cheapest I've found it for, mine cost £16 so shop around.
https://www.amazon.co.uk/Wireless-C...d=1550867350&sr=8-6&keywords=ipega+extendable
The touchscreen controls can be turned off "Whilst" you are within a game, just swipe down and then click options, you can toggle the controls from there, move them around, make them different sizes etc.
You do have the option to make some changes from this same menu but I would advise against this as it can get confusing.
One thing i would say to do if you have a few people around is to get a USB-C - HDMI converter and get a few pads, you can use up to 4 on this emulator.
This is my hub
https://www.amazon.co.uk/Anker-Prem...=1550868584&sr=8-13&keywords=anker+hdmi+usb+c
A bit pricey but a great unit.
The install path on android is /sdcard/dolphi-mmj/
The GC folder holds your save games so make a back up if you need to complete a full uninstall if you are testing or changing versions.
Screenshots in 2nd post, taken from my phone, note at the top left, a solid 60fps, it does drop to mid 50's now and again, but then again so did the Gamecube, I would say that there is headroom for up-scaling for textures and or resolution.
Enjoy, hopefully this tutorial helped you and you're enjoying games on your P20 Pro the way games should be played, if you liked this tut then please hit thanks..
Cheers, any questions let me know and I'll do what I can to help.
:good:
Screenshots
Will upload more and maybe do a video once i've got the windwaker working as it should.
:good:
Thx for the guide, was able to push stable 30 fps in wind waker with 2x resolution on my mate 20 pro. Before, was need to use performance mode which heat and drain the battery. Any tips for good version?
amdultra said:
Thx for the guide, was able to push stable 30 fps in wind waker with 2x resolution on my mate 20 pro. Before, was need to use performance mode which heat and drain the battery. Any tips for good version?
Click to expand...
Click to collapse
You shouldn't have to. But you may have to disable "optimise this app"
Performance mode should not be needed.
ok thx for additional tips, you can find this menu at battery optimization on EMUI 9.1
btw can you run the sky crawler at fullspeed?
amdultra said:
ok thx for additional tips, you can find this menu at battery optimization on EMUI 9.1
btw can you run the sky crawler at fullspeed?
Click to expand...
Click to collapse
Not sure pal, haven't had it installed for some time now...been flashing and testing ROMs so not ideal..
Majority of games work relatively well, compared to Snapdragon devices it's not as good but the version here is decent for mali chips.
dladz said:
Not sure pal, haven't had it installed for some time now...been flashing and testing ROMs so not ideal..
Majority of games work relatively well, compared to Snapdragon devices it's not as good but the version here is decent for mali chips.
Click to expand...
Click to collapse
i see, well legend of zelda wind waker run half speed in first stage where env is large, beach spiker ,beyond good and evil also run stuttering with half speed. Little dissapointed cause both game run full speed at 1x res with snapdragon 710. Altough i can push with performance mode and get full speed, the heat is awful and killing battery, fyi i was using mate 20 pro with kirin 980
amdultra said:
i see, well legend of zelda wind waker run half speed in first stage where env is large, beach spiker ,beyond good and evil also run stuttering with half speed. Little dissapointed cause both game run full speed at 1x res with snapdragon 710. Altough i can push with performance mode and get full speed, the heat is awful and killing battery, fyi i was using mate 20 pro with kirin 980
Click to expand...
Click to collapse
Depends which version you're using mate. The 710 won't have the grunt I don't think.
If you use the version I posted here on Huawei devices then it'll benefit from it..
Snap dragon needs a different version or it'll have a negative effect.
Great guide for setting up this "demanding" emulator for phones. Jk. I have one question. I have a different phone which is a Samsung S7 variant (Exynos 8890) and was trying to run Dolphin on it. Any tips that you would like to share on this? Thanks again for the guide.
Kittykotty said:
Great guide for setting up this "demanding" emulator for phones. Jk. I have one question. I have a different phone which is a Samsung S7 variant (Exynos 8890) and was trying to run Dolphin on it. Any tips that you would like to share on this? Thanks again for the guide.
Click to expand...
Click to collapse
Exynos does not play well with this emulator at all.
The one I've put on here is probably your best bet, seeing as I've never used an s7 I couldn't advise on settings but they won't be too dissimilar to this.
Also there's a button for thanks.
Good luck.
Updated OP:
Link to all Zei's builds.
Tweaked guide a little.
:good: enjoy.
Probado en un mate 10 y todo excelente
En Smash broos ahí si tengo lag
just want to inform with emui 10 + dolpohin mmj last build before it get taken down i can simply run majority of gc and wii title at 2x res full speed using same setting as first post. Altough some heavy games run half speed (open large env games) like beyond good and evil
AlexGremory said:
Probado en un mate 10 y todo excelente
En Smash broos ahí si tengo lag
Click to expand...
Click to collapse
Please don't write in anything but English in this thread and not on xda.
Thanks.
amdultra said:
just want to inform with emui 10 + dolpohin mmj last build before it get taken down i can simply run majority of gc and wii title at 2x res full speed using same setting as first post. Altough some heavy games run half speed (open large env games) like beyond good and evil
Click to expand...
Click to collapse
Thts wonderful..
So what device are you using?
Are you using a beta emui 10?
2x Res is a hell of a push.
Especially for Wii games.
Could you share you in file and dolphin version or are you referring specifically to what I've put in the OP?
Appreciate your feedback.
dladz said:
Thts wonderful..
So what device are you using?
Are you using a beta emui 10?
2x Res is a hell of a push.
Especially for Wii games.
Could you share you in file and dolphin version or are you referring specifically to what I've put in the OP?
Appreciate your feedback.
Click to expand...
Click to collapse
The last built by MMJ, he's now stop dev the built exclusive for mali device, i will try to upload it
Mate 20 pro with EMUI 10 . EMUI 10 Break vulkan drivers but enhanced the opengl performance on par with vulkan so is still a win win situation. Also the skip sync on idle is making game stuttering in some title, ex symphonia.
Btw i also found performance mode in EMUI 10 is a lot lot better, you can use it without fear of overheat. My mate 20 pro with performance with 5 minutes of playing still render on normal temp, it seems they tweak the scheduler , while in 9.1 they just simply push the clock speed to the max which make the phone hot in just 5 minutes
in symphonia i can get slow down sometimes in 720p but with performance on no slowdown and game always run full speed, also i can ruh MH3 in 2x res full speed without any stuttering or slowdown even without performance mode in EMUI 10
amdultra said:
The last built by MMJ, he's now stop dev the built exclusive for mali device, i will try to upload it
Mate 20 pro with EMUI 10 . EMUI 10 Break vulkan drivers but enhanced the opengl performance on par with vulkan so is still a win win situation. Also the skip sync on idle is making game stuttering in some title, ex symphonia.
Btw i also found performance mode in EMUI 10 is a lot lot better, you can use it without fear of overheat. My mate 20 pro with performance with 5 minutes of playing still render on normal temp, it seems they tweak the scheduler , while in 9.1 they just simply push the clock speed to the max which make the phone hot in just 5 minutes
in symphonia i can get slow down sometimes in 720p but with performance on no slowdown and game always run full speed, also i can ruh MH3 in 2x res full speed without any stuttering or slowdown even without performance mode in EMUI 10
Click to expand...
Click to collapse
You have a slightly better CPU/GPU combo than me but it should be ok. I've got the latest build. Will have a good look tonight. Thanks
dladz said:
You have a slightly better CPU/GPU combo than me but it should be ok. I've got the latest build. Will have a good look tonight. Thanks
Click to expand...
Click to collapse
my build is 5.0-11428 MMJ
btw i tested zelda with 2x it constantly run on full speed using the performance mode, before it will become hot after 5 minutes and throttling a lot
Btw the same can't be said for beack spikers, this game run 45 fps on normal but with performance mode it will run 60 fps , unfortunately this exhibit same behaviour with zelda on emui 9,1 it become hot after 5 minutes and minutes 6/7 it throttling making the performance mode useless. I think this is because its a action game so it constantly push max clock where zelda and symphonia only push mere second to prevent slowdown or lag
amdultra said:
my build is 5.0-11428 MMJ
btw i tested zelda with 2x it constantly run on full speed using the performance mode, before it will become hot after 5 minutes and throttling a lot
Btw the same can't be said for beack spikers, this game run 45 fps on normal but with performance mode it will run 60 fps , unfortunately this exhibit same behaviour with zelda on emui 9,1 it become hot after 5 minutes and minutes 6/7 it throttling making the performance mode useless. I think this is because its a action game so it constantly push max clock where zelda and symphonia only push mere second to prevent slowdown or lag
Click to expand...
Click to collapse
Previously with the tweaks I mentioned in the OP I had Zelda at a constant native 30fps. Sucks that the page file is on by default, it's just not needed on devices with 4GB RAM and above
dladz said:
Previously with the tweaks I mentioned in the OP I had Zelda at a constant native 30fps. Sucks that the page file is on by default, it's just not needed on devices with 4GB RAM and above
Click to expand...
Click to collapse
how to turn it off? i m sure you can use the dolphin ini on setting, i was using cheat to remove blur in tales of symphonia before

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