EXT4 vs EXT3 - HTC Inspire 4G

Can somebody explain the difference between the 2 and what the advantage is for ext4? I see a new recovery tool that allows you to change this among other things. It's a nice recovery tool, but I'm not sure what the benefits are,

Generally better performance and boot times. Here's a pretty good article about EXT4:
http://linuxologist.com/1general/ext4-filesystem-explained-in-plain-english/

louslugger15 said:
Can somebody explain the difference between the 2 and what the advantage is for ext4? I see a new recovery tool that allows you to change this among other things. It's a nice recovery tool, but I'm not sure what the benefits are,
Click to expand...
Click to collapse
Pretty much nothing you'll see on an Android device. The changes are hyper tweaks that make high-end multi-user database servers, etc. run slightly faster. It does this mainly with delayed data and journal writes which can actually result in data corruption in case of sudden power loss. As far as formatting a read-only file system like the android /system partition ext4, I really don't see any point. The data partition is so rarely written to that I can't think of any reason for ext4 there either.
If you're running a RAID array of 15K SCSI fibre drives serving 10,000 customers a second, yeah, ext4 is the way to go, but using ext4 on a slow eMMC NAND drive is absurd.

Related

Misuse of A2SD could damage your SD card!!

I've seen a lot of people complaining about not being able to boot after using A2SD for a while and I think it's definitely necessary to make clear the danger in using A2SD and some ways to prevents them.
Do not move /data/data to SD.
You can safely move /data/app and /data/app-private to SD. Be cautions with /data/dalvik-cache. (See below)
Make sure the ext2 partition are mounted with noatime and nodiratime (rom maker's job)
Do regular file system checks (using Linux)
Back up your ext2 partition and redo them regularly
Here're the theories:
(NAND) Flash memory has two serious limitations when used to store frequently changing data: you cannot do random write unless you erase a whole page first and any bit can only be written a limited number of times (typically a couple millions). When one bit in a page is detected to be faulty, you lose the whole page. (More details: http://en.wikipedia.org/wiki/Flash_memory#Limitations )
Most mobile os vendors overcome this problem by using special file systems, namely yaffs and jffs, which arrange files according to page size and do write operations only when necessary. They also provide journals so hardware faults could be reliably detected and corrected.
EXT2, which is the file system used in A2SD, DO NOT have these features. It may stupidly allow several pages to be erased hundreds of times of just to write some small files into it. Things are made even worse because some fixed part of the file system (inode table and bitmap) has to be written EVERYTIME a file operation is done. The will accelerate the wearing of those pages and when they become inaccessible, you lose the whole file system.
A2SD would work fine if you only move /data/app to it, because the application files are never modified. It is a completely different story for /data/data because the sqlite databases in there are modified almost every other second!! (And I suspect the OS commit them to disk very often to ensure data integrity.)
In addition, android does not have system check tools for ext2, so it will not be able to detect any problem with the file system until it’s too late.
Edit:
I am not sure how frequent the system updates files in dalvik-cache, but I would say you only move it when you are running out of space in /data.
(Also changed title)
billc.cn said:
I've seen a lot of people complaining about not being able to boot after using A2SD for a while and I think it's definitely necessary to make clear the danger in using A2SD and some ways to prevents them.
Do not move /data/data to SD.
Do regular file system checks (using Linux)
Back up your ext2 parition and redo them regularly
Here're the theories:
(NAND) Flash memory has two serious limitations when used to store frequently changing data: you cannot do random write unless you erase a whole page first and any bit can only be written a limited number of times (typically a couple millions). When one bit in a page is detected to be faulty, you lose the whole page. (More details: http://en.wikipedia.org/wiki/Flash_memory#Limitations )
Most mobile os vendors overcome this problem by using special file systems, namely yaffs and jffs, which arrange files according to page size and do write operations only when necessary. They also provide journals so hardware faults could be reliably detected and corrected.
EXT2, which is the file system used in A2SD, DO NOT have these features. It may stupidly allow several pages to be erased hundreds of times of just to write some small files into it. Things are made even worse because some fixed part of the file system (inode table and bitmap) has to be written EVERYTIME a file operation is done. The will accelerate the wearing of those pages and when they become inaccessible, you lose the whole file system.
A2SD would work fine if you only move /data/app to it, because the application files are never modified. It is a completely different story for /data/data because the sqlite databases in there are modified almost every other second!! (And I suspect the OS commit them to disk very often to ensure data integrity.)
In addition, android does not have system check tools for ext2, so it will not be able to detect any problem with the file system until it’s too late.
Click to expand...
Click to collapse
these are very good points. Actually come to think of it we better mount the ext2 partition with noatime. Because right now every read will wear the flash down. flash storage is really not meant for ext2 filesystem.
knaries2000 said:
these are very good points. Actually come to think of it we better mount the ext2 partition with noatime. Because right now every read will wear the flash down. flash storage is really not meant for ext2 filesystem.
Click to expand...
Click to collapse
In JF1.5 build it is mounted with noatime, i believe:
#mount
/dev/mmcblk0p2 on /system/sd type ext2 (rw,noatime,nodiratime,errors=continue)
But I totally agree with the point of the thread /data/data should not be moved to sd. Not that it's only dangerous (as described), I even don't see any advantages of it.
Dimath said:
In JF1.5 build it is mounted with noatime, i believe:
#mount
/dev/mmcblk0p2 on /system/sd type ext2 (rw,noatime,nodiratime,errors=continue)
But I totally agree with the point of the thread /data/data should not be moved to sd. Not that it's only dangerous (as described), I even don't see any advantages of it.
Click to expand...
Click to collapse
really. that's good, but I am running haykuro's build right now and it is not mounted with noatime. I will have to change the init script.
I'm using JF's 1.5 A2SD build, and I'm pretty certain I moved over /data/data. I didn't really ask myself the question when doing it, but what exactly is stored in /data/data? Is there a command I can run to move it back off the SD card?
Are ext2 and fat the only supported file systems in the android kernel? If not maybe it would be best to move to a wiser file system.
Rekna said:
Are ext2 and fat the only supported file systems in the android kernel? If not maybe it would be best to move to a wiser file system.
Click to expand...
Click to collapse
Yeah, why can't we use yaffs etc?
Dimath said:
Yeah, why can't we use yaffs etc?
Click to expand...
Click to collapse
i don't think most partitioners support yaffs
i know the partition manager on ubuntu 8.10 doesn't
tubaking182 said:
i don't think most partitioners support yaffs
i know the partition manager on ubuntu 8.10 doesn't
Click to expand...
Click to collapse
Indeed, and I'm fairly sure that's why it hasn't been done. But keep in mind several million write cycles is a heck of a lot and apps only really write their data caches occasionally, so it'll likely be a while before anything bad happens(on the scale of years) so this is slight sensationalism. Actually the term "cache" is a slight misnomer here since it's really just storage the apps use for temporary data. If it were used as some kind of extended RAM or a real cache then I could see problems but with what it's used for it should be a non-issue.
billc.cn said:
Here're the theories:
Click to expand...
Click to collapse
SD cards are a form of removable flash that have their own write controllers. In most cases, the write controllers also perform wear levelling. This means even if a program writes to the same file on the sd repeatedly, each time it writes, it is not writing the same physical location on the flash. The reason for this is because due to the way flash works, entire blocks have to be erased before they can be rewritten. To make writing faster, the memory controller keeps a list of empty blocks that are ready to use. When a file is changed, the entire file with the new changes is written to a new memory block and then the old block with obsolete data is then reset to zeros (data deleted).
That said, I still think A2SD is a red herring that only contributes to newbies spamming these forums.
jashsu said:
SD cards are a form of removable flash that have their own write controllers. In most cases, the write controllers also perform wear levelling. This means even if a program writes to the same file on the sd repeatedly, each time it writes, it is not writing the same physical location on the flash. The reason for this is because due to the way flash works, entire blocks have to be erased before they can be rewritten. To make writing faster, the memory controller keeps a list of empty blocks that are ready to use. When a file is changed, the entire file with the new changes is written to a new memory block and then the old block with obsolete data is then reset to zeros (data deleted).
That said, I still think A2SD is a red herring that only contributes to newbies spamming these forums.
Click to expand...
Click to collapse
Which is exactly why I made my new method that's able to deal with a lot of user mistakes and can be incorporated into ROMs to make it take almost 0 user effort
Dimath said:
Yeah, why can't we use yaffs etc?
Click to expand...
Click to collapse
yaffs on SD cards can in some common cases invalidate the wear leveling in hardware that SD cards do, as they so the wear leveling in software.
You are simply understimating ROM makers, SD cards are different from the internal flash in that they do auto wear leveling, that's why you can put common filesystems like FAT which have statically placed allocation tables and writes to the same logical sector will always land on very different places in the card every time.
Yes, noatime will help a lot as it will _reduce_ writes to your SD card.
ext2 is not journalled so it will have less writes too than ext3 or any other journalled filesystem.
So ROM makers are already doing a good job, don't understimate them please.

RyanZa's one click lag fix

Hi,
I was browsing the dev forum for the lag fix and I was wondering if anyone had any first hand experience using it on the Epic? I searched and didn't find anything substantial in this forum.
Thanks,
Tonythetigger said:
Hi,
I was browsing the dev forum for the lag fix and I was wondering if anyone had any first hand experience using it on the Epic? I searched and didn't find anything substantial in this forum.
Thanks,
Click to expand...
Click to collapse
It's not needed. Have you seen your Epic lag? If so, return it.
Well, it lags a little when I try to open barcode reader or the camera? I thought there was discussion on how the Epic would still receive a benefit from the lagfix..
Actually you can pretty easily make it lag. Take two pictures at full res and then go through gallery and attah them to gmail. Send. If you are not on wifi the phone litterally is paralyzed until its finished.
Those chose pooly on the formating
So has anyone used the lagfix?
I believe or partitions are different. That would most likely brick your device if used. I'm fqairly certain we could do the same for our devices but that's going to take time. Working recovery > that atm.
Aridon said:
Actually you can pretty easily make it lag. Take two pictures at full res and then go through gallery and attah them to gmail. Send. If you are not on wifi the phone litterally is paralyzed until its finished.
Those chose pooly on the formating
Click to expand...
Click to collapse
Well thats not fix with a LagFix. Thats a bug. It happens attaching it to anything. MMS, Gmail, Email, Facebook. Its a known bug.
Well my quadrant benchmark is 1k, shouldn't it be capable of going up to 2k?
I believe the lagfix will actually work, and may even help. I don't have an epic, so I can't test it at all.
Anyway, the I9000 has 8gb or 16gb internal memory. 2gb of that is dedicated to /data (data is where all your apps and their data go).
The epic has 2gb? 1gb? -- some amount of fast internal memory dedicated to /data.
Both the I9000 and your epic use the RFS filesystem, which appears to be very poor.
What the OCLF apk does is make a loopback EXT2 partition in your RFS filesystem, and then uses symlinks to make android put the apps/data inside the EXT2 partition. This should work fine on your epic, especially if you have 2gb of program memory! If you have less than 1gb it may be a problem though.
Feel free to try it out if you have rooted your device! (The I9000 root won't work on the Epic)
RyanZA said:
I believe the lagfix will actually work, and may even help. I don't have an epic, so I can't test it at all.
Anyway, the I9000 has 8gb or 16gb internal memory. 2gb of that is dedicated to /data (data is where all your apps and their data go).
The epic has 2gb? 1gb? -- some amount of fast internal memory dedicated to /data.
Both the I9000 and your epic use the RFS filesystem, which appears to be very poor.
What the OCLF apk does is make a loopback EXT2 partition in your RFS filesystem, and then uses symlinks to make android put the apps/data inside the EXT2 partition. This should work fine on your epic, especially if you have 2gb of program memory! If you have less than 1gb it may be a problem though.
Feel free to try it out if you have rooted your device! (The I9000 root won't work on the Epic)
Click to expand...
Click to collapse
Its 1Gb. But its not completely empty.
Also, I'm willing to test it. Do you have a link for the download?
Well the Epic has 512 ram and 512 rom, Froyo is supposed to allow the phone to use the SD card as install room for apps.
Would the lagfix run there?
Here is the link to the app: http://forum.xda-developers.com/showthread.php?t=760571
Fixter said:
Its 1Gb. But its not completely empty.
Also, I'm willing to test it. Do you have a link for the download?
Click to expand...
Click to collapse
It's on the market.
http://www.appbrain.com/app/com.rc.QuickFixLagFix
1GB... and yeah its obviously not empty, it has all your stuff in it!
Anyway with 1GB is might be a bit tight, as that would leave only 500mb or so for apps.
Make a backup before you test it though, since I think you're the first person to test it on the Epic. It should refuse to run if there is anything wrong though.
So if the phone can use the SD card for /data would the fix have more space there? Or would we just get more space to install and run apps
RyanZA said:
It's on the market.
http://www.appbrain.com/app/com.rc.QuickFixLagFix
1GB... and yeah its obviously not empty, it has all your stuff in it!
Anyway with 1GB is might be a bit tight, as that would leave only 500mb or so for apps.
Make a backup before you test it though, since I think you're the first person to test it on the Epic. It should refuse to run if there is anything wrong though.
Click to expand...
Click to collapse
It says Unavailable.
Tonythetigger said:
Well the Epic has 512 ram and 512 rom, Froyo is supposed to allow the phone to use the SD card as install room for apps.
Would the lagfix run there?
Here is the link to the app: http://forum.xda-developers.com/showthread.php?t=760571
Click to expand...
Click to collapse
512MB is going to be too little.
You can actually get around this with a fast SD card though! If you know how to use gparted, you can make a 2GB or so EXT2/3 partition on your SD card, and then copy your data across to that, and use symlinks to point Android there. With the Epics fast NAND though, this shouldn't be necessary for speed - but it might be really nice for you guys if you want to install a lot of apps!
EDIT: You can follow mimocan's tutorial here: http://forum.xda-developers.com/showthread.php?t=724251
Just don't use EXT4 since your kernel won't support it. There is a way to dynamically load the EXT4 kernel module though, if anybody is interested.
RyanZA said:
512MB is going to be too little.
You can actually get around this with a fast SD card though! If you know how to use gparted, you can make a 2GB or so EXT2/3 partition on your SD card, and then copy your data across to that, and use symlinks to point Android there. With the Epics fast NAND though, this shouldn't be necessary for speed - but it might be really nice for you guys if you want to install a lot of apps!
Click to expand...
Click to collapse
Thats weird.. On the Samsung Specsheet is says 1Gb. I saw it not 30 minutes ago.
EDIT: User Memory 1GB (not all is usable for customer use/downloads)
DAMN IT! I'm sure Touchwiz is using the other 500Mb.
Here's a link to the dev page, you can download the app directly from there: http://forum.xda-developers.com/showthread.php?t=760571
lag fix?
SDcard-using lag fix is obviously unnecessary for Epic 4G.
The reason why Epic has a small NAND chip is that it uses a different type of NAND, called "OneNAND." OneNAND is much much faster than normal NAND or moviNAND (which other Galaxy S's use).
This is why Epic users don't experience "lag" which exists in Vibrant or Captivate.
But we can still make Epic faster, by getting rid of Samsung's rfs file system (which obviously makes Vibrant/Captivate slower) and mounting ext3/4 or other faster file system.
Then we need:
1) patching kernel or adding module to support ext3/4/nilfs2/yaffs2/ubifs/btrfs/etc/whatever we want.
(ext2 is supported by the stock kernel I think. However, unlike SD card and moviNAND which have own hardware wear-leveling algorithms in their controllers, OneNAND does not has it, so I'm not sure if ext2 (which does not support journaling/log) is okay to use.)
2) backing up the partitions which we want to change the file system from rfs
(such as: /data/data, /data/app, /data/dalvik-cache, etc, whatever)
and finally formatting it to what we want, and mount it.
3) kernel or script that automatically mounts as the file system we want.
4) a genius who can do this. (It is obviously not me.)
This is done for Captivate in XDA forum, and also for Galaxy S M110S in a Korean forum.
chocoberry said:
SDcard-using lag fix is obviously unnecessary for Epic 4G.
The reason why Epic has a small NAND chip is that it uses a different type of NAND, called "OneNAND." OneNAND is much much faster than normal NAND or moviNAND (which other Galaxy S's use).
This is why Epic users don't experience "lag" which exists in Vibrant or Captivate.
But we can still make Epic faster, by getting rid of Samsung's rfs file system (which obviously makes Vibrant/Captivate slower) and mounting ext3/4 or other faster file system.
Then we need:
1) patching kernel or adding module to support ext3/4/nilfs2/yaffs2/ubifs/btrfs/etc/whatever we want.
(ext2 is supported by the stock kernel I think. However, unlike SD card and moviNAND which have own hardware wear-leveling algorithms in their controllers, OneNAND does not has it, so I'm not sure if ext2 (which does not support journaling/log) is okay to use.)
2) backing up the partitions which we want to change the file system from rfs
(such as: /data/data, /data/app, /data/dalvik-cache, etc, whatever)
and finally formatting it to what we want, and mount it.
3) kernel or script that automatically mounts as the file system we want.
4) a genius who can do this. (It is obviously not me.)
This is done for Captivate in XDA forum, and also for Galaxy S M110S in a Korean forum.
Click to expand...
Click to collapse
Thank you for the explanation. Now lets wait for the genius.

[Q] SDCard Type and Format?

I realize that there are multiple posts where this type of thing is mentioned in passing, but I wanted to ask specifically what type of SDCard is supported on the Xoom and what filesystem we should put on it.
It looks like Class 4 32GB sdcards are pretty common, but newegg also has a good price on a class 10. Which will actually work on the Xoom?
More importantly, I see all sorts of posts about sticking ext3 or ext4 on the sdcard. Sticking a journaling filesystem on flash memory doesn't seem like a wise move to me. SDCards, like all flash based memory, have a finite amount of writes available before they are toast. Journaling filesystems (such as ext3 and ext4) constantly write out their journals, which make them bad candidates for filesystems on flash memory and tend to journal the flash memory to death. Ext2, or FAT even, seem to be much better candidates -- any thoughts here?
Find help Here: http://forum.xda-developers.com/showthread.php?t=929355
This is not development. Thread moved to Q&A. Please post in the proper section next time. Thanks.

[Q] Ext4: Any Help?

Will adding an Ext4 partition to our SD cards help with performance, and if so, do you think the benefit would be noticeable? What size partition would you recommend?
what for ? cache ?
or more room for apps ?
in any case, i doubt performance would change, at least not for the better.
Ive already got a kernel running full ext4 and its not that much faster, if at all. Partitioning your external will not increase performance at all, since your rarely reading/writing to it. Maybe a little if all your apps are on it, but even then I doubt it. I have /system/data/and /cache as ext4, and its a little faster than ext3 with a journal, but by default HTC doesn't use a journal for ext3, they use data=ordered. You can see all your filesystem options by typing in terminal emulater
su
mount
Ext2 has shown the best performance so far that I've seen while being perfectly stable.

[REF] Information About Filesystems, JIT Compiler, Swap & app2sd

Information
JIT Compiler
Going Deeper With Android 2.2′s JIT Compiler
by Quentyn Kennemer on May 26th, 2010 at 3:09 am
Before the official Froyo announcement at I/O, we’d learned that an Adobe employee’s phone was running at ridiculously high speeds. Most outlets quickly chalked this up to the possibility that Google implemented a Just-In-Time compiler for their Dalvik Virtual Machine.
Sure enough, they confirmed our suspicions at the keynote in San Francisco, and we even got a taste of real-world performance (there’s no “theoretical” performance hikes here, folks). We know what JIT does, but I’m sure there are a lot of non-developers out there that can’t understand how it’s able to provide the huge bump in performance for Dalvik.
Technical lead for Android’s Dalvik team – Dan Bornstein – signed in with a blog post over at the Android developers site going into a bit more details about what’s really going on beneath the hood to significantly improve performance of Android (in certain cases) without needing to touch the hardware. Thankfully, he puts it in plain English so you can get – at the least – a pretty basic understanding of what’s going on. Head over there now if you want to learn more about what makes your Froyo so sweet.
Linux-Swap
What is SWAP?
Swap space is an auxiliary storage, such as a portion of a hard-disk, which can be used as memory by the operating system when system RAM is insufficient. This is especially useful on systems with very little system RAM, such as most DD-WRT compatible routers, as it helps prevent the system from running out of memory when multiple background processes are installed.
The difference between Froyo A2SD, A2SD and A2SD+
One of the glories of using Android is having an SD card for storage rather than having internal-only memory. Thanks to Android’s Linux blood, you can even harness the power of the SD card beyond its usual file storage capabilities. On Android, your internal memory is precious and you do not want to install games and applications – especially those which are up to 50MB in sizes – on your internal memory just to make your phone run slower. Instead, you can install the applications on SD card and let your phone take care of the system apps instead, saving more internal memory and speeding up your phone.
The Partitions
Android natively supports fat32 partition. However, thanks to the Android community, support for swap and ext partitions can be enabled too. Depending on the ROM, some can support up to ext4, while others support up to ext3. The explanation about the differences between these partitions is indeed very lengthy and not part of our chapter today. What is important to know, is that Android has support for fat32, swap, ext2, ext3, and ext4 partition support.
Your SD card is by default formatted to fat32. In order to use swap and ext partitions, you need to repartition your SD card. There are several ways to do this, but the most common way is by using a custom recovery installed on your phone (ClockworkMod or AmonRA recovery). Swap is virtual memory which uses extra space on your SD card for virtual memory. However, since Android already has DalvikVM, swap is not really needed. I myself don’t use swap space on my SD partitions. Ext partition is extended partition which was the first ever type of partition created specifically for Linux. It is based of the standard UNIX file system and was designed to overcome the limitations of Minix file systems. Ext 2 is second extended partition, ext3 is third extended partition and ext4 is the fourth extended partition respectively.
Dalvik Virtual Machine
One of the best functions of Android has to be the Dalvik cache. Dalvik cache is a wonder from the point your Android starts up, runs, hibernates and all the way till you device shuts down. Dalvik cache collects the information about the installed applications and frameworks, and organizes them into a writeable cache. Under this writeable cache, it stores the “optimized” bytecode of the applications which is used by the applications themselves later for a smoother operation. This dalvik cache can grow immensely huge as more applications are installed on your phone. It is safe to wipe dalvik-cache. It will be rebuilt again when the phone boots. This also explains why your phone takes ages to start up for the first time. As for my Nexus One, having about 145 applications installed, it takes about 13 minutes to build the cache.
If you ever extract an APK installer file, you will always find a file named classes.dex. This is the file Dalvik finds to build the cache. What makes the process slow? APK is an archive (which is why you can open it up with an unarchiver such as WinRAR or 7-Zip). Being an archive, it provides limited write access to the files contained within and the fact that archives are compressed. Not to forget, APKs are encrypted archives too. Therefore, DalvikVM has to extract the classes.dex files and build the Dalvik table accordingly which makes it easier to write data on it too. With this collective set of data, the Android OS no longer needs to index the applications and find their classes.dex when the phone is already running. Instead, it will just look into one place, and will know what to do next. Nifty huh?
To know what is going on inside the Dalvik VM, you can read about it here.
Froyo A2SD (F-A2SD)
When Froyo was released to Android community, one of its new features was the A2SD implementation. F-A2SD uses fat32 partition natively for application storage. This means, all you have to do is just slot in your SD card and its all ready to go. There is no need to partition the SD card whatsoever. This was a great effort from Google to include A2SD to the Android OS as it gives you an option to choose which applications you want to move to SD card, and which you want to leave on internal memory – BUT – with a condition! If the application developer decides to protect his application and not include A2SD support, you would not be able to move it to SD card. One major problem that F-A2SD has is that it only uses fat32 partition. This way, when the SD card is mounted to the computer, the applications become inaccessible. Not only that, if the applications have widget support, the widgets are removed too when the SD card is mounted. This can become rather a hassle especially if you have to mount your computer several times in a day.
A2SD
The A2SD method is much more interesting. It harnesses the glory of ext partitions. This way, the applications (protected or non-protected), will all be installed on the SD card ext partition. The good thing about ext partition is that when you mount your SD card, the ext partition is NOT mounted together. This said, when your SD card is mounted, the applications will still be accessible and separated from the files and folders on your fat32 partition. On A2SD, the dalvik cache resides on the phone memory.
A2SD+
A2SD+ takes the A2SD one step further. Its pretty useless to have a 512MB A2SD capacity if your dalvik cache is still on phone memory and you have lots of applications installed. This is because the dalvik cache can become pretty huge and just by using HALF of your A2SD’s ext partition, your internal memory can become FULL because of dalvik. Therefore, in A2SD+, the dalvik cache is also moved to SD card. This way, your internal memory is free as a highway. However, remember that Dalvik cache is accessed very frequently. If you have a slow SD card, the overall performance might be affected. I recommend using a class 6 or class 10 SD card for the purpose.
So make your pick guys. In Android’s world, you always have choices. Depending on your needs, use the partition that satisfies you. Hope this article clears any misunderstanding that anyone might be having. Cheers~
Filesystems (post is for galaxy s but all android is ~ same in filesystems)
Reality behind RFS Lag
Background
All data is stored on an 8gb or 16gb MoviNAND chip, of which 2GB is ‘system data’, and the rest is for user storage. The MoviNAND is one of the first mobile ‘smart SSD’ chips. That means that the MoviNAND handles all operations such as data wear leveling, physical data lookup, as well as having it’s own internal buffers. This cleverness is both good… and very bad.
RFS
RFS has a fairly badly written driver, that will call an fsync on file close.
Basically, RFS runs in ‘ultra secure’ mode by default. This security may not be really needed – I personally don’t want it if it means enormous slow downs. It also doesn’t help data security if the system/app is holding a file open, only if it closes the file. The MoviNAND is also fairly smart, and appears to write it’s cache to disk before turning off, and also appears to have capacitors to keep it alive for a little bit of time in the event of a power cut.
SQLite
Most Android apps use SQLite – a fairly simple database that is easy to embed. Sqlite has ‘transactions’ – not real transactions, but a transaction in sqlite is where the database is locked for the duration of a database write, and multiple databases writes can be included in one transaction. At the end of a transaction, sqlite will call FSYNC on the database file, causing a possibly long wait while the MoviNAND does it’s thing. Certain applications will not bunch up writes into a single transaction, and will do all of their writes in new transactions. This means that fsync will be called again and again. This isn’t really a problem on most devices, as fsync is a very fast operation. This is a problem on the SGS, because MoviNAND fsync is very slow.
The various fixes and why they work
Native EXT4 to replace RFS (Voodoo)
By replacing RFS with EXT4, the ‘sync on fileclose’ problem is removed. The EXT series of filesystems is also more efficient at allocating information into blocks than RFS/FAT32 is. This means less real writes to MoviNAND, which means that the MoviNAND buffer should be smaller, and when a sync is called, fewer commands have to be run. When a sync is called on EXT4, it will still be very slow, as the MoviNAND’s sync is still slow.
Basically, EXT4 improves filesystem grouping which leads to less commands, and does not have the broken ‘sync on file close’ that RFS does. It will not heavily improve sqlite database access in certain apps, as the full fsync on transaction end will still have to go through MoviNAND, and will be slow.
When pulling out the battery, there is a chance to lose data that has been written to a file but has not yet been told to sync to disk. This means that EXT4 is less secure than RFS. However, I believe the performance to be worth the risk.
Loopback EXT2 on top of RFS (OCLF)
By creating a loopback filesystem of EXT2, the ‘sync on fileclose’ problem is removed as well. Since the Loopback File is never closed until the EXT2 is unmounted, RFS will not call fsync when a file in the EXT2 loopback is closed. Since a single large file is created on RFS instead of multiple small files, RFS is unable to mis-allocate the file, or fragment it. The actual allocation of filesystem blocks is handled by EXT2. As a note, care should be taken in making the large file on RFS – it MUST align correctly with the MoviNAND boundries, or operations will be slowed down due to double-disk accesses for files, etc. It is unknown whether OCLF is aligning this correctly (how to determine this? 4KB block size gives double the performance of 2KB block size, so it might be aligning it correctly already).
Loopback also has the benefit of speeding up Sqlite databases (at the expense of a transaction being lost in power outage, as it could still be in ram). As always, this is a performance tradeoff between data security when the battery is pulled out, and performance. When pulling a battery out while using the loopback filesystem, there is a chance to lose the last few seconds of database writes. In practice, this isn’t a huge deal for a mobile phone – most lost data will be resynced when the phone reboots. In my opinion, the performance is worth it because of the very slow speed of a sync on MoviNAND.
Loopback EXT2 on top of EXT4
All of the above for normal loopback EXT2 applies. In addition, when the loopback flushes data, it will be flushed to EXT4 instead of RFS. This will probably be better than flushing to RFS, as the RFS driver is not as well written as the EXT4 driver. The difference should not be very large, though.
Journaling
Journaling on an SSD is not required. Your data will not be lost, your puppy will not die. Here is a post made by Theodore Tso -http://marc.info/?l=linux-ext4&m=125803982214652&w=2
But there will be some distinct tradeoffs with
omitting the journal, including possibility that sometimes on an
unclean shutdown you will need to do a manual e2fsck pass.
Not using a journal is not a big deal, as long as you take care to do a full e2fsck pass when an unclear shutdown has occurred. This is the main reason for a journal – to prevent the need to do a full disk check, and instead the journal can be easily read, and the full disk check avoided.
EXT2 vs EXT4
EXT2 appears to work better on the SGS than EXT4. This is because EXT4 has more CPU overhead than EXT2. Journaling is also very bad on MoviNAND. Why? It appears to be the command buffer in the MoviNAND controller. A call to update the journal will use a command slot in the MoviNANDs buffer, that could otherwise have been used for a real disk write. This means that journaling on MoviNAND is a VERY expensive operation compared to journaling on a ‘dumb’ disk.
Well, you could technically use EXT4 and simply disable the high cpu and other features until you are left with EXT2, since EXT4 and EXT2 are basically the same thing.
At any rate, the difference between EXT4 and EXT2 is not very large, and there’s no need for flamewars over it – it comes down to a choice of ‘running’ performance vs ‘startup’ performance, with EXT2 edging out EXT4 for everyday speed, while EXT4 not required a long disk check at boot.
Future Work
Rewrite the firmware for the MoviNAND’s flash to handle fsyncs properly and not bring the system to it’s knees. I joke, but this is really the true solution.
Other solutions include hacking EXT’s fsync method to return instantly, and ensuring that the real fsync is called when the system shuts down. Or doing nothing, fsync is there for a reason, I guess, and would be fine if MoviNAND’s fsync wasn’t so very slow.
There is probably a lot of small details missing from this writeup. They’ll be updated when we learn more. Thanks for all the useful discussions and arguments, everyone!
Many Thanks to Dennis for this awesome information (officially posted here)
Nice cp, but you could take out everything about movienand, which is not present in g3 we only have onenand...
Ah, and don't forget to give credits or link to op...
FadeFx said:
Nice cp, but you could take out everything about movienand, which is not present in g3 we only have onenand...
Ah, and don't forget to give credits or link to op...
Click to expand...
Click to collapse
Of course Done.
kyrillos13 said:
Of course Done.
Click to expand...
Click to collapse
hi
very useful info for the members very nice of u added to the roll up thread
I don t know why I never read this. Very nice and interesting info.
thank you very much for this!!
What about the link2SDapp? Is this a good choice? I'm using it but think it has probs with the second partition.
Godyn said:
What about the link2SDapp? Is this a good choice? I'm using it but think it has probs with the second partition.
Click to expand...
Click to collapse
Better use app2sd scripts
Thx,
I used it, but it filled my ROM.
What app do you suggest?
I used app 2 SD https://market.android.com/details?id=com.a0soft.gphone.app2sd&feature=search_result
But that didn't solve it.

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