Help with compiling apk for framework-res - Android Software/Hacking General [Developers Only]

I have been trying to modify the framework-res.apk to create a custom theme, but every time I would end up in a bootloop, so I did some digging and what I have found is that the file size of the original framework-res.apk is 9.32mb. Once I rebuild it whether I modified anything or not the rebuilt .apk is only 7.34mb. Upon further inspection it seems to leave out all of the "value" named folders from the newly built .apk, and it does this whether I use APKTool or APK Manager(even though I say keep files). Has anyone else had this problem?? Anyone have a solution??

Related

[Q] Why do I get a bootloop when I try to add a new button background to framework-re

(I'm new at this, any help, or even wild guesses, would be appreciated)
I'm using Daneshm90's (very awesome) APK Manager to mess around with my framework-res.apk file. I've sucessfully reskinned some pngs and changed some xml files and stuff like that.
Why does the following cause a bootloop?
1) Decompile Framework-res.apk
2) Make a copy of res\drawable\btn_default_small.xml and rename it btn_default_small2.xml
3) Change the background of something to android:background="@drawable/btn_default_small2"
4) Compile\flash to phone etc, watch it bootloop
I can edit existing files just fine, but whenever I try to add and use a new file everything grinds to a halt, even if its just a copy of a working 'stock' file. What am I missing? Is there a list of files somewhere I need to add my new xml file to? Should I be building from source instead of using apk manager?

[Q] [HELP]xml editing with apk manager

ok, i must be missing something here. can anyone one help? everytime i decompile an apk, i'll open the xml i want to make changes to and make the necessary changes. i then recompile the apk. i flash the file to my phone and no changes have been made. because of this i have pulled the same apk back from the phone that i modified, decompiled it and none of the xml changes i made are incorporated.
i've tried removing the resources.arsc as the instructions say and i just get bootloops after flashing. when leaving the resources.arsc the phone boots and no xml changes are made.
can someone help me out with this?

[Q] Editing more than just images in Phone / contacts apks

Howdy all,
I am wanting to kno if there is anything special about editing certain system apps, do they all need to be signed with the same keys. i think i read this somewhere.
cause when i decompile the phone.apk then recompile with no changes / or with changes, signed it with autosigner or APK-Manager, it just FC's on the phone and i cant make sence of the logs...
oh and i tried pushing the file with adb and x10 mod tool, tried in the emulator, still no joys.
been googling for hours... and i feel i am searching for the wrong things...
Thanks in advance
Pvy.
you can use 7zip to browse the apk as an archive and replace png's and .9.png's inside the drawable folders.
you wouldn't have to resign the apk this way, but i would recommend zip-aligning the apk after you replace the png's.
i would also make sure you know how to work with .9.png's before replacing them. not doing .9.png's correctly will break the app.
I have edited the pngs there is no prob there I can put all the images in.
I am editing the xmls and the manifest... I tried drag and drop but it seems to break the apk...
Thanks tho.
Sent from my X10i using XDA App
Go ahead and compile with apk manager, say yes to 'is it a system apk?'.
Then open the new apk with 7zip and pull out the xmls, etc. you changed.
After that open the original apk w/7zip and drag in the compiled xmls along with your images.
That should work.
So I did this,
compiled phone.apk chose system app when it asked.
drag and dropped the 3 pngs I modded, and a few xml files, and the modded androidmanifest.xml to the original
Pushed it to my phone, rebooted...
But it wont install.
It appears the signing breaks.
Pvy
AyDee said:
Go ahead and compile with apk manager, say yes to 'is it a system apk?'.
Then open the new apk with 7zip and pull out the xmls, etc. you changed.
After that open the original apk w/7zip and drag in the compiled xmls along with your images.
That should work.
Click to expand...
Click to collapse
Sent from my X10i using XDA App
Changing default image
I wondered if anyone could help me out with this
Many thanks
pvyParts said:
So I did this,
compiled phone.apk chose system app when it asked.
drag and dropped the 3 pngs I modded, and a few xml files, and the modded androidmanifest.xml to the original
Click to expand...
Click to collapse
My suggestion is after doing this add the now modded original .apk into a flashable.zip and use xRecovery/FreeXperiaRecovery to install the app.
If you don't know how to make a flashable.zip just use 7zip to replace the phone.apk in a theme update.zip and delete any other folders/.apks that you don't want being reinstalled (framework-res etc.).
Not sure if this will work because I haven't tried this after modding .xml files, but it works after I make any other changes, even changing .9.pngs.
Best of luck, hope this works.
nope that didn't work either... took me a while but once i figured out the update.zip i got it going. and still no joy.
thanks heaps guys for all your help, i think i must have to compile from source or something silly like that...
I'll keep at it and let you all kno how i go...

HELP with Decompiling APK (using APKTOOL)

I've looked around for some good tutorials on decompiling APKs using APKTool but haven't been able to get a few questions answered. Hoping someone can guide me with this process a bit since I'm really new at it.
A few things first: I am running CM 7.1 on a Droid Incredible (orig) and I'm also on Windows, not Linux. I'm looking to make some changes to the code of an APK and have APKtool downloaded. Questions I have so far are:
1) Do I need to use the CM 7.1 framework-res.apk file for any decompiling / /recompiling work on this 3rd party APK? Or can I do all the work without it? No one seems to have a clear answer on that and I'm not sure exactly what the framework-res.apk is for exactly.
2) After I decompile an APK and make code changes to a SMALI file, is there anything I need to do special before running the compile command?
3) After I have a newly compiled APK, what do I need to do to make this work on my phone? If I do nothing, the overall file size of the compiled APK seems much smaller than the original one that I decompiled so it seems like something is wrong. Plus it won't install. I saw one video where the newly compiled APK is renamed to .ZIP and the contents are put into the ORIGINAL APK (also renamed to .zip), overwriting all the original contents. Is this required?
4) I've also read that APKs need to be signed to install on Android. Is this correct? I found "SignApk" online which seems like it just asks you to rename your APK to app.apk and it does the signing by running a .BAT file. Is that all I have to do before installing the APK on my phone?
Would really appreciate any help on this. Or if there's a great tutorial out there on doing this, I'd be happy to read through.
Thanks for any help in advance!
I want to know these too! Hope someone helps

[Q] Pushing modified framework-res.apk?

Hi, I'm trying to modify /system/framework/framework-res.apk (on the stock Samsung Oreo ROM), more exactly config_locationProviderPackageNames in res/values/arrays.xml so that I can add org.microg.nlp as location provider. I've used the latest apktool (2.3.4) to unpack and repack the apk. I'm replacing it from TWRP and I checked that it has the same owner and rights. And after rebooting the device never finishes booting up (stuck at Samsung logo and blue led).
If I boot back to recovery and put back the original framework-res.apk the system boots fine.
What else do I need to do to make it accept the modified framework?
hey
Are you ONLY modifying the apk?
I would say there is a lot of things to check. It could be that the apk is being rejected by your handling of it. Compare both versions by 7zip lz4 without extracting. Try and use the best tools during the process.
Also more than likely you're conflicting with a service or permission that a perfect apk can't fix.
Have you tried a search in your ROM to see if any files might be associated with the result you want?
Stuff like...
com.android.location.provider.jar
com.android.location.provider.odex
com.android.location.provider.xml
Try doing all the work from your phone without any windows apps. FX explorer and symlink the apk.
Now that everything I said was probably wrong, someone else can tell you how. I'd try fx and symlink, though. It may just align the planets for you
I'm only modifying one XML resource file, but I don't know what else apktool is doing to the apk.
I'm replacing the original framework-res.apk from TWRP, by cat-ing the modified apk over the original, and I've double checked that the ownership and permissions are unchanged.
I guess I can try using another unpack/repack tool and see if it turns out any better, but I've been told that apktool is as good as it gets.
Perhaps it's because the ROM expects the apk to be signed with a certain key? I don't suppose that the key used by Samsung is available somewhere inside the ROM is it?
​
wirespot said:
I'm only modifying one XML resource file, but I don't know what else apktool is doing to the apk.
I'm replacing the original framework-res.apk from TWRP, by cat-ing the modified apk over the original, and I've double checked that the ownership and permissions are unchanged.
I guess I can try using another unpack/repack tool and see if it turns out any better, but I've been told that apktool is as good as it gets.
Perhaps it's because the ROM expects the apk to be signed with a certain key? I don't suppose that the key used by Samsung is available somewhere inside the ROM is it?
Click to expand...
Click to collapse
@wirespot - Did you ever solve the problem you described in this thread?
Not really. My last attempt was to use Runtime Resource Overlays (RROs) to override certain framework values in order to allow org.microg.nlp to run side by side with Google's service.
I will provide them below but it ultimately didn't work. The RRO apk was installed correctly, I could access the NLP settings in the system settings but the main app still could not detect or connect to the service and none of the apps that use location would work.
If anybody else wants to build or use the RRO apk I'm attaching the relevant files as well as the apk. Please note that the built apk only has "org.microg.nlp" as service in arrays.xml (but I provide an arrays.xml with all three services).
apktool.yml is provided as txt file because it wouldn't let me upload it otherwise, remove the .txt. It's used if you build the package with apktool. Remember that you'll also have to generate your own certificate and sign the package in order to install it.
Also some links that may help:
https://forum.xda-developers.com/t/guide-how-to-make-gsis-overlay-file-for-your-phone.3878974/
https://github.com/ReinhardStrauch/framework-res-overlay-sample
https://android.stackexchange.com/questions/110927/how-to-mount-system-rewritable-or-read-only-rw-ro
https://source.android.com/devices/architecture/rros#configuring-overlays
https://source.android.com/devices/automotive/hmi/car_ui/appendix
https://source.android.com/devices/automotive/hmi/car_ui/rro#step_6_dump_the_idmap
https://dzone.com/articles/customizing-android-devices-using-the-runtime-reso
https://dzone.com/articles/android-solution-install-parse-1
https://stackoverflow.com/questions...s-not-recognized-internal-or-external-command
https://github.com/lineageos4microg/android_prebuilts_prebuiltapks/issues/22
wirespot said:
I guess I can try using another unpack/repack tool and see if it turns out any better, but I've been told that apktool is as good as it gets.
Click to expand...
Click to collapse
For decompiling and building Android Oreo, I prefer version 2.3.1 of APKTool to other versions of APKTools.
wirespot said:
I'm only modifying one XML resource file, but I don't know what else apktool is doing to the apk.
...
Perhaps it's because the ROM expects the apk to be signed with a certain key? I don't suppose that the key used by Samsung is available somewhere inside the ROM is it?
Click to expand...
Click to collapse
wirespot said:
Hi, I'm trying to modify /system/framework/framework-res.apk (on the stock Samsung Oreo ROM), more exactly config_locationProviderPackageNames in res/values/arrays.xml so that I can add org.microg.nlp as location provider.
What else do I need to do to make it accept the modified framework?
Click to expand...
Click to collapse
I have not tried modifying framework-res.apk of a Samsung Android Oreo nor have I particularly tried the location services mod you are attempting (though I might get around to trying it someday) and do not know if it is valid to to accomplish what you want with it, but believe that the process should be similar to modding the file on LG Android Oreo. I shall try to guide you to how to prepare a framework-res.apk that is proper.
To answer your question about expecting a certain key. The answer to that is that that is usually the case. The signing scheme checks on system apps; however is usually not as thorough as non-system apps. framework-res.apk is also special in that it is not a running app and is instead used as a cache of system resources and system meta information. In the past, before Android Oreo, a rebuilt framework-res.apk may be made to work simply by including original signature files (META-INF) and corresponding AndroidManfest.xml file from the original framework-res.apk into the rebuilt fraemwork-res.apk file. The system would evaluate these files, and pass a check for valid platform signature. With Android Oreo, it appears that there is an additional check that was not present in the past; my best guess is that the system is checking for the V2 signing scheme signing block within the V2 Signing Scheme APK file structure. The check does not, however, thoroughly validate the signing block information.
Your mod seems rather simple and, given your previous posts, would only involve a modification to framework-res.apk "resources.arsc" member file (which contains the compiled "res/values/arrays.xml" file). If the rebuilt "resources.arsc" can be used to update ("Update" is an actual ZIP archive operation) the original framework-res.apk's member file, the updated framework-res.apk should work (and remained zip-aligned if originally zip-aligned), so long as the packed file size of the updated member file is less than or equal to the packed size of the original member file, plus up to 4 bytes depending on proximity to the next member file data if original framework-res.apk is zip-aligned as expected. If the packed modified member file(s) are larger, the original APK file structure would likely not be preserved, and a different method might have to be used. Also note that 7-Zip is not reasonable software to use for this, despite it being included with many tools on XDA to modify APK files; the software has had a history of rearranging unnecessarily zip file table entries when a change is made to an archive. Use a different tool that does not do this, such as WinRAR (I have tested version 5.61).
For normal apps, one may not copy over "resources.arsc" or resources from two different app builds and have things work correctly when the app runs; one would also need to make corresponding changes in the *.dex APK member files. framework-res.apk, not being an app the runs, has no corresponding *.dex files, and one need not worry about corrupting the relationship between the *.dex files and the resource files because none exists to corrupt.

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