Robo defense issues (i think) - HTC Sensation

So i bought the game Robo Defense from market and i must say it's nice.
But i have a few problems (i think, not sure if it's normal or not).
1: When i start a game and complete it, it says i can start a new game by going to menu and use the new game, but for that have to quit the game and start it again (is that normal?).
2: Whenever i have completed a game and quit, i cant press the Resume game (dont know how that works?).
3: I dont think my save game file saves correctly, everytime i have completed a game and quit the game and open it i only have the points i got in the previous game, So there's no way for me to get above 500000 points which some updates cost, since it restarts on every game (is that normal too?)

Pjevser said:
So i bought the game Robo Defense from market and i must say it's nice.
But i have a few problems (i think, not sure if it's normal or not).
1: When i start a game and complete it, it says i can start a new game by going to menu and use the new game, but for that have to quit the game and start it again (is that normal?).
2: Whenever i have completed a game and quit, i cant press the Resume game (dont know how that works?).
3: I dont think my save game file saves correctly, everytime i have completed a game and quit the game and open it i only have the points i got in the previous game, So there's no way for me to get above 500000 points which some updates cost, since it restarts on every game (is that normal too?)
Click to expand...
Click to collapse
None of that is normal. I used to play that game alot on my previous phones, but have not installed it on my Sensation, as I have grown bored of it now. So I could not tell you if it works on my Sensation or not.

Well i found out that resume game is if you dont complete the game or want to take a break, but else i have the 2 other problems.

So no one knows how i can fix my other 2 issues?

When you've finished a game, do you press the "back" button of your Sensation, or do you press the "menu" button of your Sensation?
you mustn't press "back" (the arrow) but press "menu" (second button from the left) to get the menu to show up, and then return to main screen of Robo defense, etc
If it's what you're doing already, you definitly have a problem (unistall/install again?)

i900frenchaddict said:
When you've finished a game, do you press the "back" button of your Sensation, or do you press the "menu" button of your Sensation?
you mustn't press "back" (the arrow) but press "menu" (second button from the left) to get the menu to show up, and then return to main screen of Robo defense, etc
If it's what you're doing already, you definitly have a problem (unistall/install again?)
Click to expand...
Click to collapse
Thanks now it's working I always used the back or home button cause i didnt know the menu button would work lol. So now i can save up for some big stuff

Have fun! This game is kinda addictive

Related

MAMECE3

I have copied the folder I had MAMECE3 (mamece3 dot mameworld dot info) installed on - onto the sd card in my HD2. The program runs fine, but the problem is the buttons. I see that morphgear has an onscreen d-pad - is it possible to add one to this? This is the one thing I really miss from my old Axim x51v - a d-pad!
They have the source code available. This would open our devices up to yet another whole world of 1,000s of games. I would love to see moonpatrol, pacman, tapper and asteroids running yet again. And with freeware ;-)
note: anyone else have a favorite game they used to run on MAME?
You just named all my favs..... I'd love to see the MAME come to the HD2.
Try with LMT (http://forum.xda-developers.com/showthread.php?t=629263): among the other features it sports a good trasparent multi-touch onscreen controller, that can be used either on portrait and landscape mode.
It should overcome your problem (and be much more playable...).
By the way SEGA and Capcom games were the best!
OK tried it - nothing.
More detail - I installed it as per the instructions (on the device). If i run it, it just takes me back to the home screen. No findger swipes do anything other than the regular sense ones. I checked the task manager I don't see it running. I wonder what it takes to call it up other than just clicking on the shortcut.
So, I ran MAME. after a short time the game chooser menu comes up. It is at this point that I can set the buttons for different things, but nothing as far as LMT is concerned. So I go back and run it thinking maybe it is not running in the background (esp. since it never shows up in the task manager). Ahhh (wait for it ......) still nothing.
Kind of disappointing. I can start a rom, enter coins, but that is it - without my beloved d-pad i miss soo much.
Any other ideas?
Quick report back. Went over the thread again. Saw what I was doing wrong with LMT. It is a double swipe thing. I see the double swipe etc. on the Home screen. If you drawing a box with your finger the console comes up. I have had that up while trying to configure the buttons. I was even able to configure all of the buttons to taps on the LMT console (up = up, A for exit game, etc.) - no success.
When the game starts it is still lokking for the hardware keys and not the software ones - even though they are set in the button configure menu of MAMECE.
Please let us know if anyone else was able to get it working.
I succesfully mapped buttons 1 and 2 on LMT Controller, but not the others. Directional keys work perfectly.
My problem is that with the LMT Controller in portrait mode the only visible section of the screen during game is under the controller, while on landscape mode all is visible but it's really unconfortable!
And unluckily MAMECE3 doesn't support screen in landscape mode!
I've to figure out something else...
OK If you are interested in this. The LMT controller works great (http://forum.xda-developers.com/showthread.php?t=629263&page=67) go there get it - DONATE!. note: this is the latest page - it is on page 1. Use it in landscape mode. You just have to have it off when going to button settings - then do the square to open it - set the buttons. Hit the x to close it and save your settings.
Start the ROM you want - restart the controller.
vonkarayan said:
I succesfully mapped buttons 1 and 2 on LMT Controller, but not the others. Directional keys work perfectly.
My problem is that with the LMT Controller in portrait mode the only visible section of the screen during game is under the controller, while on landscape mode all is visible but it's really unconfortable!
And unluckily MAMECE3 doesn't support screen in landscape mode!
I've to figure out something else...
Click to expand...
Click to collapse
YES it does. Click on options > Rotate Right and it will work just fine. It took me a while to figure this one out. Also, if you delete all of your config files in the cfg directory it will use your default settings for everything. One thing I did was, change the one player button to the back arrow (hard key) less problems that way.
Remeber that left arrow then right arrow is "OK"

Play Tiny Tower OFF LINE (Works)

I Always hated how you had to be conneceted to the internet to use tiny tower. This found out that this method works on all device and is simple.
HOW TO PLAY TINY TOWER OFFLINE
step 1
-turn on wifi
step 2
-turn on tiny tower and let it load the game
step 3
-(quickly) hit home button and turn off wifi and go back to the app.
bam, done. now you can play it.
NOTICE
-if you have a task killer on, make tiny tower be ignored or else you will have to do this again.
-if you have cyanogenmod developers options on, then turn off the "kill tasks as soon as user leaves them" option.
-check in on the game every 30 minutes or so to make sure it is running fine.
Any questions go to my personal blog: argue4android.blogspot.com
Enjoy!
ps: if i helped hit thanks.

SongPop hack (Always win)

OK so I'm not a big cheater myself but I found out how can you always win in SongPop.
I only recommend to use it when you accidentally tapped on the wrong song or something else, I don't want many people become a cheater!!!
Steps:
1. Start a game in SongPop, play all the 5 songs in the round, no matter what you tap on, just remember what were the correct answers.
2. Just before the game shows "Finished", leave the game (go to homescreen).
3. Go to app settings (easiest way is to long press home, long press on SongPop and select Application Settings).
4. Select "Clear Data" button, then click on OK.
5. Restart SongPop. You have to login again, but after this when you click on the game you previously played, it will start all over again, and you can make all the songs correct.
Maybe some of you have already found this out, I didn't find a similar thread to this.
And once again: DO NOT USE THIS ALL THE TIME!
what a idiotic way to do this damn man lol i mean clear all the data then again going back to the game. in the latest build its impossible and it can crash the phone too for those who are using mounts2sd

No menu button?

Is there any way to force a menu button entry? Many older programs such as Scumm Vm do not have on-screen menus of any kind of rely on the button.
How can I play Full Throttle now!?!?!?! Good god the calamity.
bonapartist said:
Is there any way to force a menu button entry? Many older programs such as Scumm Vm do not have on-screen menus of any kind of rely on the button.
How can I play Full Throttle now!?!?!?! Good god the calamity.
Click to expand...
Click to collapse
'Y' should be acting as a menu button. Unless ScummVM maps it to something else, it should bring the menu up.
Gnurou said:
'Y' should be acting as a menu button. Unless ScummVM maps it to something else, it should bring the menu up.
Click to expand...
Click to collapse
AFAIK ScummVM is a derelict project - fully functioning and fully featured but no longer updated. It will likely never have anyone tailoring Shield support for it. So I have no way whatsoever to access the menu once in game, and hence no way to save or load, making most games essentially fruitless to play given their nature as long graphic adventures. I think the exclusion of a menu button is a bummer and a deficiency. They could of coded so a double press of the Nvidia button registers as a menu press, or something akin to that; knowing how cool Nvidia is, I imagine they'll either add this in, or their openness about the Shield will allow a custom rom to force it in... Still, it's a bummer right now that ScummVM is essentially "broken" on the Shield. 15+ years of superb graphic adventures.. Nuts.
I know the menu button is no longer a requirement on Android devices, but I for one am very sorry to see it go, even outside of implications for old Android applications that do not get freqeuent updates such as ScummVM.
Also the lack of a menu button means I can't bring up the keyboard at will in apps such as Dosbox! That's a huge problem! Being able to bring up the keyboard whenever you want was useful in many, many applications, I don't know why they would ever eliminate that.
I've yet to try SCUMM on the shield but there isn't a way to bring it up by swiping the screen?
On Dosbox, the keyboard can be brought up by swiping down from the top of the screen. Maybe it can be done somehow with ScUMM.
saiyan23 said:
I've yet to try SCUMM on the shield but there isn't a way to bring it up by swiping the screen?
On Dosbox, the keyboard can be brought up by swiping down from the top of the screen. Maybe it can be done somehow with ScUMM.
Click to expand...
Click to collapse
Is there an App like Button savior which has a menu button?? I use that app on my nook tablet which only has one button but I don't recall there being a menu button
If you're rooted you can use tincore keymapper and make whatever button you want into the menu button. Just run it when you run the emulator.
"Home 2 shortcut" could also work. Like someone above said it could assign menu to double tap of the home button. I've not tried it on the shield though. Though I'm not sure it can be used like this...It might only work to launch apps.
My FIrsthand Solution
bonapartist said:
Is there any way to force a menu button entry? Many older programs such as Scumm Vm do not have on-screen menus of any kind of rely on the button.
How can I play Full Throttle now!?!?!?! Good god the calamity.
Click to expand...
Click to collapse
I know this is an old post, but it came up on google when I was trying to resolve this problem myself. I decided to sign up and post the solution I found incase someone else searches the web trying to fix this problem.
I'm using the Nvidia Shield, but i believe this Build of ScummVM resolves problems for a lot of Android Devices:
google: ScummVm svn55436 1-1-0-7 (I Can't post links as a new user)
This is a stand-alone version of ScummVm, it offers an onscreen keyboard, as well as the ability to map buttons--resolving the issue of accessing a menu to save/load your game progress
Here is what I did using Nvidia Shield:
1. unistalled any Scumm apps I had
2. Using the chrome browser I went to: H TTP anddev.at.ua/load/scummvm_svn55436/1-1-0-7 (OR) google: ScummVM svn55436 1-1-0-7 (Again, I Can't post links as a new user)
the download link is at the top of the post
3. I went to settings>security> Check "Unknown Sources" UnCheck "Verify apps"
(This prevents Android from blocking installation switch these settings back after step 4.)
4. I then went to apps>downloads> and clicked "7_scummvm-sdl-1.7.apk" to install it
5. once installed I opened the program, I spent sometime configuring things in a trial by error fashion
Here's my configuration settings to my best recollection:
1. Video Settings> Check--Keep 4:3 screen aspect ratio
2. Mouse Emulation> Calibrate Touchscreen
3.Remap Physical Keys> (I pressed the "left shoulder" button on my gamepad)> Select Action> (scroll down) Show all Keycodes> then select "F5" <<<<This Lets you access the menu so you can SAVE/LOAD!!!!!
Were you able to use the analog stick to control the cursor? Mine acts very erratic. I followed your instructions and scumm works fine but I just that issue.
saiyan23 said:
Were you able to use the analog stick to control the cursor? Mine acts very erratic. I followed your instructions and scumm works fine but I just that issue.
Click to expand...
Click to collapse
I've been able to get by just fine using the touchscreen. The joystick is a little funky on me too, any movement tends to send the cursor drifting offscreen.
The guy who did this build, I believe, designed it for android devices in general and not specifically for the Shield, so if you want the analog joystick working you might be s-o-l.
I have to say though, the touchscreen is working pretty good for me--I'd give it shot and try to get used to it.

How-To: Fix unrecognized controller input in Half Life 2 (inability to select weapons

Hey everybody,
i hope this is the right forum to post this. I was dying to play Half Life 2 on my Shield Tablet, but i was not able to change my weapons in game, and also the i couldn't use the Playstation controller in the Options or Controller menu. I know that this is a problem for everybody, who tries to play it with a PS4 (and i think also PS3) controller.
But i've finally found a workaround and after enjoying Half Life 2 for a few days now, i wanted to share it^^.
First off i don't remember all options i enabled/disabled, but i'll list those that i think i did something too. If i find out how, i might just share my app's profile. These are a few steps right here, but only because i went into detail a little, in order to make it as easy as possible to follow.
1. Get Gamekeyboard+
2. Go to "Settings" in the app
3. Look for "Input Device" subcategory -> "Use Advance Input" - check that
4. Below is the "Operation Mode" subcategory -> "Joystick Mode" - check that too
5. Go into "Internal Options" at the bottom of the settings screen
6. "Find 8-way D-Pad" - check that
7. Find "Use Analog" - check that
7. Go back into the apps initial screen - press "Start"
8. Start Sixaxis Controller to connect your PS3 or PS4 gamepad (doesn't matter if you do this before you start GameKeyboard, or after)
And now, better press the volume-up key on your device, which by default should bring up GameKeyboard's onscreen buttons, which emulate physical input. Do they appear? If yes, good. You can turn them off, by pressing volume-up again.
Now open Half Life 2 and enjoy full support of your controller!
So as i take it, Half Life 2 does a better job at recognizing this gamepad, which is actually just a soft emulation, but since you can use GameKeyboard's buttons with a physical controller as well, even if they are not on screen, GameKeyboard in this case serves as the missing link to make this 100% compatible with Playstation controllers.
I hope this will help a lot of people out, who were just as bummed by the fact, that they could not change weapons in the game, let alone access the Options/Controller menu (or not be able to navigate in them, to be precise).
Thank bro I am about to take a long road trip this weekend and I hope this works so I can play and beat half life to on the way!:laugh::laugh:

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