[Q] defragmentation tool for android? - General Questions and Answers

I understand that Android is not like Windows, but with all the app installing/uninstalling (and file transfers) we do on our devices - is there any need to perform a 'defrag' like function on the storage media?
I know on my Windows PCs in the past, a defrag sped up a lot of functions on the machine once completed.
is there such tool for the android OS?
EDIT: what the equivalent "defrag-like" operation i can perform on Android OS to improve internal drive's performance?

Android is Linux, it doesn't operate like windows and you won't ever need a defrag or anything like that.

FearedSkills say true .... but you can try Optimize ToolBox , for me - good app

Flash is your physical layer, you don't want to defrag it anyway as it burns write cycles.

Flash (SSD) 's life is reduced if you 'move' stuff around by increasing it's read and write cycles unnecessarily.

Totally agree with above especially if you use a ROM (or kernel) enabling ext4 filesystem, far more responsive and optimized than ext3.
To be precise, ext3 fs fragment, but fragmentation level is always low and is never a concern for efficiency of the system. Ext4 fragments less than ext3.

The reason that defragmenting in windows is good practice is primarily because the physical device (hard drive) will perform better when it is reading data in consecutive blocks.
SSDs and Flash chips do not organize their data the same way, and can actually have their service life reduced by moving data around into bigger chunks.

Related

[Q] Loopback Filesystems: Good Idea or Bad Idea?

I was considering use the LUKS Manager or GuardianProject LUKS components to encrypt my /data partition and downloaded files in loopback AES volumes. Now, I noticed that Data2SD and other projects used to make use of loopback filesystems, but this was phased out over time. I am aware that there will inevitably be a performance hit, but it is not clear to me if my idea is as nuts as it sounds. So:
Are loopback filesystems on a FAT volume on a class 6 SDHC card on a Desire Z/Vision such a bad idea?
Is filesystem stability/corruption something I really need to worry about?
Are there any reasons this noob should know now before venturing into this approach or did Data2SD and others move to dedicated partitions purely for performance reasons?
Again, I realize performance will inevitably be a large factor, but I want to make sure that having loopback filesystems is not so detrimental I need to worry about other issues. I need Windows interoperability sort of when I am in a pinch.

KSM, does it really improves performance ?

Well sadly i don't have an answer for that question yet...
I'm trying to think of a way to put KSM to the test on my android device.
As far as i understand it is possible that the kernel actually causes high CPU usage trying to map and unmap memory pages over and over again.
This issue is known for linux and other virtual machines so it is possible that the Same effect will be on the android vm
Testings that i found are not relevant to android.
For example:
The result is a dramatic decrease in memory usage in virtualization environments. In a virtualization server, Red Hat found that thanks to KSM, KVM can run as many as 52 Windows XP VMs with 1 GB of RAM each on a server with just 16 GB of RAM. Because KSM works transparently to userspace apps, it can be adopted very easily, and provides huge memory savings for free to current production systems. It was originally developed for use with KVM, but it can be also used with any other virtualization system - or even in non virtualization workloads, for example applications that for some reason have several processes using lots of memory that could be shared.
Click to expand...
Click to collapse
http://kernelnewbies.org/Linux_2_6_32
What i would really want to know is what would happen if each of these VMs Would run a different application/game/audio/graphics software at the same time ? or what if the same vm will run many different apps ? and also to compare cpu usage with and without KSM
Guess i'll need a tool for that. something like 'iostat' but for memory diagnostic and another tool to see a per process CPU usage but 'top' is not good enough for that.
Any way, the best test should present clear results with precised data.
I'll keep looking for legit way to put it to the test.
If you can think of a way to test KSM with android, please let me know.
This is a technique that relates mostly to processes like virtualisation. For example, when you load 5 windows XP VMs, you'll have a good 10 - 20 services that are practically the same in memory in each VM. Instead of each service using 10mb (ie, 10mb x 5 = 50mb), you only need say 15 or 20mb using KSM. If you use different applications, it is very unlikely that anything would be saved FOR THAT APPLICATION. However, the main elements of a Windows XP System would still be there (drivers, explorer, firewall, logon, search and so on). Means little in one setup, but when you have several VMs it is shown to be a huge advantage. As we know a simple XP install can use 500mb of RAM actively, and this is fairly uniform across instals.
With android, i don't know if there are specific RAM savings to be had. Don't know enough about the inner workings and the sandbox android puts its apps in or how apps interact with system services. Sadly, i can't think of a good way to test it out either, but i'll be keeping an eye on this topic for someone (much) more knowledgeable to come along.
Harbb said:
Sadly, i can't think of a good way to test it out either, but i'll be keeping an eye on this topic for someone (much) more knowledgeable to come along.
Click to expand...
Click to collapse
Enter bedalus, stands there with a vacant expression on his face. Harbb looks disappointed.
kernels ; battery ; ROM ; gov/sched
That entire paragraph was dedicated to you bedalus, we both know that.
Lol
I hope someone can answer this though.
kernels ; battery ; ROM ; gov/sched
Wait for someone............
Sent from my Nexus S using xda premium
KSM does not improve performance on Android just like that - all enabling KSM does, is enable SUPPORT for the Feature but Applications would have to make use of the feature, which they don't.
You can easily verify this like that :
echo 1 > /sys/kernel/mm/ksm/run
<wait and/or run the Applications of your choice>
cat /sys/kernel/mm/ksm/pages_sharing
IF the above shows a value > 0 then you are making use of KSM else it's just available, without anyone using the feature.
Here's an interesting Article that gives a little more insight :
http://www.linux-kvm.com/content/using-ksm-kernel-samepage-merging-kvm
By the way, the same is true for ZCACHE. If you really want to make better use of your Memory (RAM) then using ZRAM as a Swapdevice does work (and may often make sense, too).
That all said : There appear to be efforts to make use of KSM http://forum.xda-developers.com/showthread.php?t=1464758 - so things may well change ...
any update on this...?

Understanding Android platform in a nutshell (in layman's terms)

System.out.println("Hello peoples");
==>The purpose of this guide is to help people who don't know anything about programming,aren't modders,guys with knowledge about technology.
==>Initially I loved computers and their capabilities and have a little knowledge on the C and Java languages and just how computers (think).
You have to understand that computing tries to emulate human behaviors on how to solve problems.This is where programming kicks in.
So what is Android?
===================
1)Android in general is an operating system that was meant to run on mobile devices e.g. cell phones
and has expanded to tablets and notebooks.Android is divided into three language groups:
a)the system's framework and apps are written in java.
b)the Android's core [kernel] is pure C -language.
c)the Android's libraries are written in C++.
App libraries are called by apps that need more functionality that java can't provide.These are usually plugins like
decoders e.g. ffmpeg libraries that are used in video decoding,flash-players e.t.c. Here,java native methods are used and the android NDK platform
is used to enable the java apps call these libraries during execution.(Please read further on Android SDK,NDK and Jni).
So what happens when you have just flashed that new Rom.
====================================================================
First you have to understand that cell phones have their own embedded firmware not including the recovery and you will see why.
a)the recovery partition can be flashed to install aftermarket recovery roms.So even if you mess your recovery,you can still install again.(This varies with different phones).
b)their is that system chip which you cannot touch and there is a reason for it.Think of this partition like a PC BIOS.If you mess with your bios
your system is toast aka Bricking the system.Since phones are classed as embedded systems,manufactures don't want people messing with it as it would result into
cryptic errors and system vulnerability.
when the on button is pressed something simple yet complicated happens:
1==>The kernel which is compressed to save space usually in a (zImage) format is deflated or expanded.Since your NAND chips are partitioned,the kernel is given a very
special chunk in which is protected from user data.
2==>The kernel finds which base address it needs to start executing e.g.(0x00200000) and mostly when you put a wrong kernel base
address your phone enters into a boot-loop because arguments are being passed to invalid locations.It is important to know where your kernel base address
starts.You can try looking it up in your kernel sources(try searching for the mach msm folder and into the makefile) or just goggle it up or use Xda-Kitchen.
3==>with the correct kernel base address,execution starts.Usually the (init.rc) file in the (ramdisk folder) gives symlinks and creates structures i.e. folders that will house
modules and sets the correct paths to android files and framework.
4==>After arguments have successfully been passed,the handles are now passed to Android.Basically Android checks for (init.d) scripts that are available
this is true to GingerBread and Cyanogenmod 7.After that audio checks are done followed by camera services and then arguments are passed to (core.jar),a
critical framework file which is huge around 50Mb in size in CyanogenMod 7.
5==>Here the DalvikVM (Dalvik virtual machine) is called and the process of optimizing your system files starts.The framework get optimized first as this contains critical
code needed to run your device.Then your flingers and renderers and called.This are engines used by android e.g. (pixelflnger) which is used in touchscreen.
Your system's sensors are usually started around this point (your compass,light sensors e.t.c)your phone apps e.g. contacts,calendar get optimized around this point
and depending on the number of apps your manufacturer installed,it will take some time.
6==>your network get's activated around this point and is probably the time the capacitive buttons and lights on your gadget light up.This is usually a good indication
that your system has loaded.When your bootanimation ends the handles are passed to activate your home launcher.There is usually still a lot of activity going
on to fully ready your system and this is why if you try to use it immediately especially on low-end phones,your system lags or get (not responding) errors.
common misconceptions
=====================
1==>There is are reason why goggle gave minimum specifications needed to run Android because this is a full operating system(OS) unlike the past relic
phones that ran on 50MHz processors.
2==>please don't complain that some of your Ram is not the same as specified on the phones catalog(e.g. you have 256Mb of Ram but in the task manager it indicates you have 179Mb).
There is a reason to it.There are core processes that eat a chunk of your Ram and are hidden so that you don't try silly stuff like trying to kill them in thinking that your are trying to get more memory.
Think of it like this,it's like trying to kill (services.exe or svchost.exe) processes in Windows.You will just be trying to get system hangs,bluescreens
or just a system crash.
Will Add more info later.Please feel free to correct anything i might have not addressed properly or share your views.
Happy modding.
Kernel topic
============
In simple terms,the kernel is the core of any operating system e.g. windows, Mac,or any Linux distro like Ubuntu and Android.Android kernels come mostly
in the form of a compressed kernel (zImage).The kernel is written in pure C-language,which gives it direct access to memory and registers unlike java
which has to pass through the java VM(virtual machine).This makes code written in C-language to be very fast and robust but also dangerous.
==>Many Androids in the eclair regime ran on kernel 2.6.29. This was not a complete kernel and as by my experience there was alot of code missing from it.
2.6.29
======
==>a lot of androids did not have adb functionality due to the framework being embedded to allow USB mounting to PC.This was a very rigid method
of doing it(also a very old method).
==>In the case of other devices, when viewing the internal task manager,many processes were viewed as (0.00) byte files.In essence you could not determine
the amount of RAM your app was taking.This is true in the case of huawei u8120.
==>In the case of shutting down the phone,even in some cases under load,it did so very fast.It killed threads and handles mercilessly. Many people misunderstood
this concept and thought their phones ran faster as compared to 2.6.32 kernel.
2.6.32.9
========
Here there was a ton of improvements as developers and modders became more aware of support and tweaks.
==>Fixed issues like the internal task managers.It was now possible to accurately know how much RAM your apps were taking.
==>Resolved how the android system shutdown.Instead of merciless killing of handles and threads still running,it killed them appropriately.This is why
when shutting down your system takes a while.You can use adb to see these events.
==>Usb mounting to pc was also made somewhat generic and flexible across many devices.
==>It did change some methods on how the camera is being accessed mostly in eclair,donout and earlier versions of android phones.This issue made
cameras not function.
==>wifi methods were also changed and developers and modders had to re-write their code to allow compatibility.
==>This was also the year of many froyo phones and overclocking was a common thing.
extra notes
===========
During eclair era,many developers were in such a hurry to produce new android phones every few months that they never even thought of long-term support
to newer versions of android that would come much later.This is where i have to praise Iphones for standardisation of its OS across all of its devices.
==>If you try to copy paste code from 2.6.32.9 and paste it into 2.6.29 and expect it to work then expect tons of errors when compiling.The (g_android)
module was properly coded into 2.6.32.9 so if you try enabling it an older kernel,expect errors.
==>If you are a modder and looking to buy a new phone,please see if it has a fan base of coders or support.Avoid buying phones where you will not get
any support from the manufacturers or other devs e.g Huawei Technologies.This company sucks alot.After they produce a phone they forget about you the customer
so you will have to handle the upgrades all by yourself.
Do not use this command (make -i)when compiling kernels.It will skip errors and you may smile after it's finished but the end is just a tragedy.your kernel is bound
not to function properly or even function at all.
Happy modding.

Android terms and definitions

This isnt my work and this is the hardwork of Diablo67 and i thought that this would be useful in our forum. All thanks to Diablo67
I figured i would post this thread to help all of the new members and experienced understand the Android slang,there are actually a few i did'nt know the meaning of until i made this thread.I have compiled most of the terms,definitions and slang i could dig up,if theres anything i missed,let me know and i will add it to the thread,otherwise i will update this thread as new slang,terms and definitions are presented to me.
Apps2SD:A method of storing applications and cache on the device's microSD card.
ADB:Android Debug Bridge (adb) is a versatile command line tool that lets you communicate with an emulator instance or connected Android-powered device. It is a client-server program that includes three components:
•A client, which runs on your development machine. You can invoke a client from a shell by issuing an adb command. Other Android tools such as the ADT plugin and DDMS also create adb clients.
•A server, which runs as a background process on your development machine. The server manages communication between the client and the adb daemon running on an emulator or device.
•A daemon, which runs as a background process on each emulator or device instance.
Android:A Linux-based operating system for mobile devices such as HTC EVO.Versions are alphabetically codenamed after snacks: Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, Jelly Donut.
AMOLED:Active Matrix Organic Light Emitting Diode. Basically, a very colorful, bright, display found in some smartphones.
APK:Android application package file. Each Android application is compiled and packaged in a single file that includes all of the application's code (.dex files), resources, assets, and manifest file. The application package file can have any name but must use the .apk extension. For example: myExampleAppname.apk. For convenience, an application package file is often referred to as an ".apk".
Alpha:The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques. Additional validation is then performed using black box or gray box techniques, by another testing team. Moving to black box testing inside the organization is known as alpha release.[1]
Alpha software can be unstable and could cause crashes or data loss. The exception to this is when the alpha is available publicly (such as a pre-order bonus), in which developers normally push for stability so that their testers can test properly. External availability of alpha software is uncommon in proprietary software. However, open source software, in particular, often have publicly available alpha versions, often distributed as the raw source code of the software.
The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be a feature complete.
Boot Animation:Boot animation is a term for a graphical representation of the boot process of the operating system.
Boot animation can be a simple visualisation of the scrolling boot messages in the console, but it can also present graphics or some combinations of both.
Unlike splash screens, boot screen or boot animation is not necessarily designed for marketing purposes, but can be to enhance the experience of the user as eye candy, or provide the user with messages (with an added advantage of color coding facility) to diagnose the state of the system.
Bootloader:This small program's only job is to load other data and programs which are then executed from RAM.Often, multiple-stage boot loaders are used, during which several programs of increasing complexity load one after the other in a process of chain loading.
Bootloop:When your system recycles over and over without entering the main OS.
Beta: is the software development phase following alpha. It generally begins when the software is feature complete. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it.
The users of a beta version are called beta testers. They are usually customers or prospective customers of the organization that develops the software, willing to test the software without charge, often receiving the final software free of charge or for a reduced price.
Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, prototype, technical preview (TP), or early access.
Some software is kept in perpetual beta—where new features and functionality is continually added to the software without establishing a firm "final" release.
CPU:It stands for Central Processing Unit and handles all the complex mathematical formulas necessary to do everyday things like surfing the Internet.
Custom:Independent developers who like to customize their devices beyond the standard options provided often tend to release the fruits of their labor for the rest to enjoy, in form of custom ROMs.
Cache:A component that transparently stores data so that future requests for that data can be served faster. The data that is stored within a cache might be values that have been computed earlier or duplicates of original values that are stored elsewhere. If requested data is contained in the cache (cache hit), this request can be served by simply reading the cache, which is comparatively faster. Otherwise (cache miss), the data has to be recomputed or fetched from its original storage location, which is comparatively slower. Hence, the greater the number of requests that can be served from the cache, the faster the overall system performance becomes.
CDMA:Mobile phone standards called cdmaOne, CDMA2000 (the 3G evolution of cdmaOne) and WCDMA (the 3G standard used by GSM carriers), which are often referred to as simply CDMA, and use CDMA as an underlying channel access method.
CIQ:Carrier IQ. A piece of preinstalled software that runs with elevated access in the background of portable devices by default and records everything. Potentially can be exploited to steal information.
Dual Core:A dual core processor is a central processing unit (CPU) that has two separate cores on the same die, each with its own cache. It essentially is two microprocessors in one. This type of CPU is widely available from many manufacturers. Other types of multi-core processors also have been developed, including quad-core processors with four cores each, hexa-core processors with six, octa-core processors with eight and many-core processors with an even larger number of cores.
Dalvik:The Android platform's virtual machine. The Dalvik VM is an interpreter-only virtual machine that executes files in the Dalvik Executable (.dex) format, a format that is optimized for efficient storage and memory-mappable execution.
Dalvik Cache:Writable cache that contains the optimized bytecode of all apk files (apps) on your Android device. Having the information in it's own cache makes applications load faster and perform better.
EXT2:The ext2 or second extended filesystem is a file system for the Linux kernel. It was initially designed by Rémy Card as a replacement for the extended file system (ext).
ext2 was the default filesystem in several Linux distributions, including Debian and Red Hat Linux, until supplanted more recently by ext3, which is almost completely compatible with ext2 and is a journaling file system. ext2 is still the filesystem of choice for flash-based storage media (such as SD cards, and USB flash drives) since its lack of a journal minimizes the number of writes and flash devices have only a limited number of write cycles. Recent kernels, however, support a journal-less mode of ext4, which would offer the same benefit along with a number of ext4-specific benefits.
EXT3:Third extended filesystem, is a journaled file system that is commonly used by the Linux kernel. It is the default file system for many popular Linux distributions, including Debian. Stephen Tweedie first revealed that he was working on extending ext2 in Journaling the Linux ext2fs Filesystem in a 1998 paper and later in a February 1999 kernel mailing list posting, and the filesystem was merged with the mainline Linux kernel in November 2001 from 2.4.15 onward.Its main advantage over ext2 is journaling, which improves reliability and eliminates the need to check the file system after an unclean shutdown. Its successor is ext4.
EXT4:It was born as a series of backward compatible extensions to ext3, many of them originally developed by Cluster File Systems for the Lustre file system between 2003 and 2006, meant to extend storage limits and add other performance improvements.However, other Linux kernel developers opposed accepting extensions to ext3 for stability reasons,and proposed to fork the source code of ext3, rename it as ext4, and do all the development there, without affecting the current ext3 users. This proposal was accepted, and on 28 June 2006, Theodore Ts'o, the ext3 maintainer, announced the new plan of development for ext4.
FC/FC's:Short for "force close," meaning an app that has crashed.
Fastboot:A diagnostic protocol used primarily to modify the flash filesystem in Android smartphones from another computer over a USB connection. It is part of the Android Debug Bridge library.
Utilizing the Fastboot protocol requires that the device be started in a boot loader or Second Program Loader mode in which only the most basic hardware initialization is performed. After enabling the protocol on the device itself it will accept any command sent to it over USB via a command line. Some of most commonly used fastboot commands include:
•flash - Overwrites a partition in flash with a binary image stored on the host computer.
•erase - Erases a partition in flash.
•reboot - Reboots the device into the either the main operating system or the system recovery partition.
•devices - Displays a list of all devices (with Serial #) connected to the host computer.
Flashing:The ROM memory used in smartphones and tablets etc. is often same as flash memory found in SD cards and USB flash drives, simply optimized for better speed and performance while running the operating system.
Hotspot:A spot that offers Internet access over a wireless local area network through the use of a router connected to a link to an Internet service provider. Hotspots typically use Wi-Fi technology.You can connect wifi campatible devices to it.
HDMI:High-Definition Multimedia Interface) is a compact audio/video interface for transmitting encrypted uncompressed digital data.It is a digital alternative to consumer analog standards, such as radio frequency (RF) coaxial cable, composite video, S-Video, SCART, component video, D-Terminal, or VGA (also called D-sub or DE-15F). HDMI connects digital audio/video sources (such as set-top boxes, DVD players, HD DVD players, Blu-ray Disc players, AVCHD camcorders, personal computers (PCs), video game consoles (such as the PlayStation 3 and Xbox 360), AV receivers, tablet computers, and mobile phones) to compatible digital audio devices, computer monitors, video projectors, and digital televisions.
Hboot:It’s mainly responsible for checking and initializing the hardware and starting the phone’s software. It can also be used for flashing official software releases, as well as a few other things. HBoot can be compared to the BIOS on a computer.
HAVS:a control system that dynamically adjusts the voltage based on CPU load. This has proven to be a battery saver, but it can actually have the opposite effect when multiple control systems are operating (like setCPU).
JIT:The Just-in-Time Compiler. Released with Android 2.2, it's a method of greatly speeding up apps in Android on the software side.
Kang:Someone writes a code,someone else modifies the code to make their own release,its concidered a kang release.
Kernel:A kernel is a layer of code that allows the OS and applications to interface with your phone's hardware. The degree in which you can access your phone's hardware features depends on the quality of code in the kernel. The homebrew (rooting) community for HTC has made several kernel code improvements that give us additional features from our hardware that the stock kernel does not. When you flash a custom ROM, you automatically get a kernel. But you can also flash a standalone kernel ROM on top of the existing one, effectively overwriting it. These days, the difference in custom kernels is less about new features and more about alternate configurations. Choosing a custom kernel is basically choosing one that works best with your ROM.
Launcher:Collectively, the part of the Android user interface on home screens that lets you launch apps, make phone calls, etc. Is built in to Android, or can be purchased in the Android Market.
LCD Densityixel density is a measurement of the resolution of devices in various contexts; typically computer displays, image scanners, and digital camera image sensors.
First of all you need to understand that the Android User Interface uses something called a "display independent pixel" or a "dip" (yes, it's confusing because the density settings are in "dots per inch" or "dpi" which are considered the same as "ppi" or "pixels per inch" as well).
The default LCD Density setting on Android is 160 dpi. As far as the operating system is concerned 1 dip @ 160 dpi = 1 screen pixel. It doesn't mean that's actually true, but you've gotta start somewhere. In my opinion it would have been a lot nicer if they'd chosen 100 dpi because then it would be an easy percentage thing, but they didn't so we're stuck with this formula.
Mod:The act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer.
Nandroid:To backup the current running rom.
Nightly:A build that is performed at the end of each day of development. If you use a continuous integration server, it will generally be configured to build the code and run the unit tests on every check in. At the end of each day you may want to run more extensive tests, regression test and integration tests for example, which take too long to run on each check in and these would be triggered after the nightly build. If you have a full continuously delivery pipeline the nightly build may also be used to deploy the built code to environments for user testing.
Open GL:An open source 3D graphics library used in many devices, including Android devices.
Open & Closed Betaevelopers release either a closed beta or an open beta; closed beta versions are released to a select group of individuals for a user test and are invitation only, while open betas are from a larger group to the general public and anyone interested. The testers report any bugs that they find, and sometimes suggest additional features they think should be available in the final version.
Overclock:To increase the speed of your CPU.
Partition:The phone's internal memory (not the SD card) is solid-state (flash) memory, AKA NAND. It can be partitioned much like a normal hard drive can be partitioned. The bootloader exists in its own partition. Recovery is another partition; radio, system, cache, etc are all partitions.
Here are the standard partitions on an Android phone:
/misc - not sure what this is for.
/boot - bootloader, kernel
/recovery - holds the recovery program (either clockworkmod or RA recovery for a rooted Evo)
/system - operating system goes here: Android, Sense, boot animation, Sprint crapware, busybox, etc
/cache - cached data from OS usage
/data - user applications, data, settings, etc.
The below partitions are not android-specific. They are tied to the hardware of the phone, but the kernel may have code allowing Android to interact with said hardware.
/radio - the phone's radio firmware, controls cellular, data, GPS, bluetooth.
/wimax - firmware for Sprint's flavor of 4G, WiMax.
PRL:The Preferred Roaming List, basically a way of telling your phone which towers to connect to first.
RUU:a complete software package released by HTC, it can contain many things they are trying to update. Radio, ROM, bootloader, etc... Installing an ruu is like installing an image on a hard drive it wipes the phone and installs the image. It will wipe everything data and all so if you install one be prepared.
Recovery Mode:A small separate operating mode you can boot your device into, used for device administration. Two popular custom recovery modes are Amon Ra and Clockwork.
Rom/Firmware:Read-Only Memory and technically speaking, it refers to the internal storage of a device, which is supposed to contain the operating system instructions that needn’t be modified at all during the device’s normal operation.
Radios:On the HTC side of things,the radios persist of:
•WiFi, which operates at 2.4-5ghz depending on what channel it's running
•Cellular/3G, which carries voice and data
•4G/WiMAX, which only carries data
•GPS, which is receive-only
•Bluetooth, which talks to WiiMotes and headsets
Flashing a radio means updating the code that controls the phones way of sending and recieving a signal.
RamRandom Access Memory) A group of memory chips, typically of the dynamic RAM (DRAM) type, which function as the computer's primary workspace. When personal computers first came on the market in the late 1970s, 64KB (64 kilobytes) of RAM was the upper limit. Today, 64MB (64 megabytes) of SDRAM is entry level for a desktop computer, a thousand times as much (see SDRAM).
The "random" in RAM means that the contents of each byte of storage in the chip can be directly accessed without regard to the bytes before or after it. This is also true of other types of memory chips, including ROMs and PROMs. However, unlike ROMs and PROMs, RAM chips require power to maintain their content, which is why you must save your data onto disk before you turn the computer off. To learn about the types of RAM chips and how to upgrade your memory, see memory module. To learn how memory is used to process data, see computer or memory. See also dynamic RAM and static RAM.
Recovery:RecoverySystem contains methods for interacting with the Android recovery system (the separate partition that can be used to install system updates,wipe user data,etc).
Root:The first level of a folder.
Rooting:A process allowing users of mobile phones, tablet PCs, and other devices running the Android operating system to attain privileged control (known as "root access") within Android's subsystem. Rooting is often performed with the goal of overcoming limitations that carriers and hardware manufacturers put on some devices, resulting in the ability to alter or replace system applications and settings, run specialized apps that require administrator-level permissions, or perform other operations that are otherwise inaccessible to a normal Android user. Rooting is analogous to jailbreaking devices running the Apple iOS operating system or the Sony PlayStation 3. On Android, rooting can also facilitate the complete removal and replacement of the device's operating system.
SBCthe ability to charge your battery beyond the default safe limit). The concept is similar to overclocking a processor: you're overriding the safety limits established to achieve additional performance. The benefit here is that you may gain more use of your battery per charge. The drawback is that you can damage the battery and significantly reduce its longevity. Some kernels claim they are using a safe technique to prevent battery damage. Just be aware of the potential risks.
Sideloading:It means installing applications without using the official Android Market.
Splash Screen:A splash screen is an image that appears while android is loading.Splash screens cover the entire screen or simply a rectangle near the center of the screen. The splash screens of operating systems and some applications that expect to be run full-screen usually cover the entire screen.
Superuser/SU:On many computer operating systems, the superuser is a special user account used for system administration. Depending on the operating system, the actual name of this account might be: root, administrator or supervisor.
Normal work on such a system is done using ordinary user accounts, and because these do not have the ability to make system-wide changes any viruses and other malware - or simple user errors - do not have the ability to adversly affect a whole system. In organizations, administrative privileges are often reserved for authorized experienced individuals.
Script:The Scripting Layer for Android (abridged as SL4A, and previously named Android Scripting Environment or ASE) is a library that allows the creation and running of scripts written in various scripting languages directly on Android devices. SL4A is designed for developers and is still alpha quality software.
These scripts have access to many of the APIs available to normal Java Android applications, but with a simplified interface. Scripts can be run interactively in a terminal, in the background, or via Locale.
SDKSDK or "devkit") is typically a set of software development tools that allows for the creation of applications for a certain software package, software framework, hardware platform, computer system, video game console, operating system, or similar platform.
Stock:This is the operating system in its default form, without any modifications made to it except for any device-specific support required to run it on the particular device.
S-On:Security on,means no acces to the phones operating system.
S-Off:Security was exploited,now have access to the operating system.
Tethering:Means sharing the Internet connection of an Internet-capable mobile phone with other devices. This sharing can be offered over a wireless LAN (Wi-Fi), Bluetooth, or by physical connection using a cable. In the case of tethering over wireless LAN, the feature may be branded as a mobile hotspot.The Internet-connected mobile phone acts as a portable router when providing tethering services to others.
Userspace(Governor):This governor, exceptionally rare for the world of mobile devices, allows any program executed by the user to set the CPU's operating frequency. This governor is more common amongst servers or desktop PCs where an application (like a power profile app) needs privileges to set the CPU clockspeed.
Underclock:To reduce the speed of your CPU.
Undervolt:Undervolting means taking some of the voltage from the CPU which in return gives a longer battery life and lower temperature during intensive use of the CPU.
USB:Stands for Universal Serial Bus. Is a method of connecting devices to a computer. Most smartphones now use microUSB cables to charge and sync.
Updater Script:When Android devices install updates via 'update.zip' files using recovery mode they have to perform a wide range of functions on files and permissions. Instead of using a minimal shell such as {b,d,c}sh the Android designers decided to create a small functional language that can be extended by device manufacturers if necessary. Since the Android "Donut" release (v1.6) the scripting language is called Edify and is defined primarily in the bootable/recovery/{edify,edifyscripting,updater} directories of the Android source-code tree.
Wireless N:Wireless N technology increases wireless internet connection. Wireless 'N' routers also work with Wireless 'G' and 'B' wireless adapters.
WiiMaxWorldwide Interoperability for Microwave Access) is a communication technology for wirelessly delivering high-speed Internet service to large geographical areas.
YAFFS:Yaffs1 is the first version of this file system and works on NAND chips that have 512 byte pages + 16 byte spare (OOB;Out-Of-Band) areas.[clarification needed] These older chips also generally allow 2 or 3 write cycles per page,which YAFFS takes advantage of - i.e. dirty pages are marked by writing to a specific spare area byte.
Newer NAND flash chips have larger pages, 2048 bytes + 64 bytes spare areas, and stricter write requirements.Each page within an erase block (128 kilobytes) must be written to in sequential order, and each page must be written only once.YAFFS2 was designed to accommodate these newer chips.YAFFS2 is based on the YAFFS1 source code,with the major difference being that internal structures are not fixed to assume 512 byte sizing,and a block sequence number is placed on each written page. In this way older pages can be logically overwritten without violating the "write once" rule.[clarification needed]
YAFFS is a robust log-structured file system that holds data integrity as a high priority.A secondary YAFFS goal is high performance.YAFFS will typically outperform most alternatives.It is also designed to be portable and has been used on Linux, WinCE, pSOS, eCos,ThreadX and various special-purpose OSes.A variant 'YAFFS/Direct' is used in situations where there is no OS, embedded OSes and bootloaders: it has the same core filesystem but simpler interfacing to the OS and NAND flash hardware.
Zipalign: An archive alignment tool introduced first time with 1.6 Android SDK (software development kit). It optimizes the way an Android application package (APK) is packaged. Doing so enables the Android operating system to interact with the application more efficiently, and hence has the potential to make the application and overall the whole system much faster. Execution time is minimized for zipaligned applications, resulting is lesser amount of RAM consumption when running the APK.
original thread - http://forum.xda-developers.com/showthread.php?t=1466228
http://forum.xda-developers.com/showthread.php?t=1510729

We destroy myths about Android optimization methods ...

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Wandering through the forums and various websites dedicated to Android, we are constantly confronted with tips on how to increase the performance of the smartphone. Some recommend to include swap, others - add special value to build.prop, and others - to change variables of the Linux kernel. Such recipes in different ways you can find a huge amount of that on the XDA and 4PDA. But do they actually work
Tenacity with which some seemingly competent smartphone users are trying to push their ideas public optimum adjustment Android and the underlying Linux kernel. And the right to it was limited to a slight tuning virtual memory management subsystem, or the inclusion of experimental options. No, we usually offer a very long use scripts that change literally every variable core, remount filesystems with different odd options, including the swap, activate various system daemons and perform billions of different operations.
No, well, you can, of course, assume that the Linux kernel, Android and proprietary firmware for smartphones develop illiterate idiots, whose work must be radically alter, but in practice some reason it turns out that the most famous tuning tools, published on XDA, - it nothing but a hodgepodge of disparate huge number of recommendations, it is not clear who invented and no one knows why. The absurdity of the situation reaches that these instruments can be found rows copied unchanged from the scripts to increase Linux-server performance under heavy loads (I'm not kidding, look at the contents of the famous script ThunderBolt!).
In general, the situation is more complicated than. All advise all, no one suggests anything, and those who understand something, sitting and drinking tea and laughing over what's happening.
Swap
Let's start with the swap - the most absurd ideas of all that you can think of for use in smartphones. Its purpose is to create and connect the paging file, thereby manage to free storage space in memory. The idea itself is certainly sensible, but only if it is a server, which rests on the interactivity of nowhere. Using your phone regularly used pagefile will lead to lags arising from slips past the cache - just imagine what will happen if an application tries to display one of their icons, and it will be in the swap, which will have to re-load the disc, after freeing up space by placing data swap another application. Horror.
Some users can be argued that in fact after the swap no problems, but for this we must thank the mechanism lowmemorykiller, which regularly kills very swollen and have not used the application. Thanks to him, the device with 1GB of memory can never reach the necessary performance data in a swap. He is the reason why, in contrast to the Linux-desktop on the Android swap is not needed.
Verdict: A very stupid idea, the implementation of which is fraught with serious lags.
zRAM
The idea is so right that even Google recommends zRAM for KitKat-based devices in the event that the amount of RAM is less than 512 MB. Only snag is that the method only works for modern cost devices based on multi-core processors from the budget any MTK and 512 MB of RAM. In this case, the encryption stream can be taken to separate the kernel and do not care about performance.
On older devices with a single core, and which recommend the use of this technology, we again get the lags, and in fairly large quantities. The same, incidentally, applies to technology KSM (Kernel Same Page Merging), which allows you to combine identical memory pages, thus freeing space. It also recommended that Google, but on older devaysakh leads to an even greater lags, which makes sense, given the constantly active core thread that runs continuously from memory in search of duplicate pages.
Verdict: it depends on the device, in most cases, the system slows down.
Seeder
At the time this application has done a lot of noise and gave rise to many analogues. The network has a huge number of reports of alleged phenomenal growth performance of the smartphone after installation. Homegrown custom firmware collectors have begun to include him in their assembly, and the author was declared a savior. And all this despite the fact that Seeder not doing anything dirty hacks, but just corrected a stupid bug Android.
The bug consisted in the fact that some high-level components of the Android runtime actively used the file /dev/random to get entropy. In some moments buffer /dev/random devastated, and the system is blocked until it is filling the required amount of data. And as he filled that have been reported from various sensors, buttons and sensors of the smartphone, the time for this procedure took so much time to notice that lag.
To solve this problem the author Seeder took Linux-demon rngd, compiled it for Android inastroil so that he took random data from a much faster (but also much more predictable) /dev/urandom, and every second merges them into /dev/random, without allowing the latter exhausted. As a result - the system never experienced a lack of entropy and work quietly.
This bug was closed back in Google Android 3.0, and it would seem, we do not need to think about Seeder. But the fact that the application has since actively developed and even today, is recommended by many "experts" for the application. Moreover, the application has several analogues (eg, sEFix), and many of the creators of the scripts/tools to accelerate still include this functionality in their creations. Sometimes it is the same rngd, sometimes - the demon haveged, sometimes just symlink /dev/urandom on /dev/random.
Everyone who tried it, excitedly shouting about the effectiveness of the solution, however, according to Ricardo Cerqueira from the company Cyanogen, in newer versions of Android /dev/random is used in all three components: libcrypto (encryption SSL-connections, generating SSH keys and etc.), wpa_supplicant/hostapd (to generate the WEP/WPA-keys) and several libraries for generating random ID to create ext2/3/4 filesystems.
Application Efficiency in today's Android, in his opinion, is not connected with the completion of the pool /dev/random, and that rngd constantly awakens the device and causes it to increase the frequency of the processor, which has a positive effect on performance and negative on the battery.
Verdict: The placebo effect.
Odex
Stock firmware smartphones always odex. This means that along with the standard package for Android apps in APK format directory /system/app/ and /system/priv-app/ (since KitKat) are also of the same name files with the extension odex. They contain so-called optimized bytecode applications already passed through the validator and optimizer virtual machine and recorded in a separate file (this is done using dexopt utility).
Meaning odex files to offload virtual machine and thus speed up the launch of the application (runoff). On the other hand, ODEX files to prevent modifications to make to the firmware, create problems with the update, and for this reason many custom ROMs (including CyanogenMod) distributed without them. Return (or rather, generate) files odex a variety of ways, including using simple tools/scripts like Odexer Tool. Using them is easy, and many of the "experts" are advised to do so.
The only problem is that this is purely a placebo. Not finding odex-files in the directory/system, the system itself will create them the next loaded and placed in the directory /system/dalvik-cache/. This is what she does when loading a new firmware on the screen the message "Busy ... Optimizing Applications." In relation to applications from the convenience store is also, incidentally, works. But at the stage of installation of the software.
Verdict: The placebo effect.
Lowmemorykiller tweaks
The implementation of multitasking in Android is very different from other mobile operating systems and is based on the classical model. Applications can work quietly in the background, in the system there are no restrictions on the number, the functionality of the transition to a background execution is not curtailed. All as on the desktop, except for one detail: the system has every right to kill any background application in the case of lack of memory, or (since KitKat) excessive greed application resources.
This mechanism, called lowmemorykiller, was coined to, retaining features of a full-fledged multi-tasking OS, Android could live normally in a limited amount of memory and lack of swap-partition. The user can easily launch any application and quickly switch between them, and the system will take care of the long-unused application completion and to always remain free memory in the device.
In the early days of Android purpose of this mechanism for many users it was unclear why have become popular so-called task-killer - apps that from time to time to wake up and have completed all background applications. Profits in this case, it was considered a large amount of free RAM, which was perceived as a plus, though no advantages in this, of course, was not. But there were many disadvantages in the form of a longer switch between applications, increased battery consumption and problems c awakening in the morning the owner (Service also kills).
Over time, multitasking principles of understanding has come, and from task-killers gradually abandoned. However, they were quickly replaced by another trend - tuning of lowmemorykiller mechanism (for example, by MinFreeManager applications). The main idea of ​​the method is to lift the boundaries of filling the RAM at which the system will start to kill background apps. A sort of the way ", and us and you", which allows you to free up some memory by regular means, without disturbing ideas Android multitasking.
But what it ultimately leads? For example, the standard value memory is full of borders - a 4, 8, 12, 24, 32 and 40 Mb, that is when the free storage space of 40 MB will be killed by one of the cached applications (loaded in memory, but is not running, is this optimization Android ), with 32 - Content Provider, has no customers, 24 - one of the seldom-used back-end application, then go to the expense of service processes application (for example, the music player service), visible on the app screen and the current running application. The difference between the last two is that the "current" - this application, which is currently dealing the user, and the "visible" - is that, for example, has a notification in the status bar or display on top of the screen any information.
In general, all this means that the smartphone will always be available 40 MB of memory, which is enough to accommodate another application, and then start LKM flow and begin cleanup. All OK, everyone is happy. The system uses the maximum memory. Now imagine what would happen if the user take advantage of advice homebrew "expert", and raise these values ​​so that the latter would be, well, let's say, 100 MB (usually raised only the last three values). In this case, it happens one simple thing: the user will lose 100 - 40 = 60 MB of memory. Instead of using this space to store back-end applications, it is useful, as it reduces the time to switch to them, and the charge of the battery, the system will keep it free is not clear why.
It is fair to say that the LKM tuning can be useful for devices with very very little memory (less than 512) and Android 4.X on board, or to temporarily increase thresholds. Some developers tweaks directly recommend the use of "aggressive" setting only if you run heavy software like hi-end games, and all the rest of the time to stay on the standard. This really makes sense.
Verdict: better not to touch.
I/O tweaks
The scripts that are published on the forums, you can often find tweaks I/O subsystem. For example, in the same script ThunderBolt! has the following lines:
Code:
echo 0 > $i/queue/rotational;
echo 1024 > $i/queue/nr_requests;
The first gives the I/O scheduler to understand that he is dealing with a solid state drive, the second increases the maximum size of the queue IO 128 to 1024 ($i variable in commands contains a path to the tree of block device in /sys, eg /sys/block/mmcblk0/, the script runs on them in the loop). Hereinafter you can find the following line relating to the CFQ scheduler:
Code:
echo 1 > $i/queue/iosched/back_seek_penalty;
echo 1 > $i/queue/iosched/low_latency;
echo 1 > $i/queue/iosched/slice_idle;
This is followed by a few more lines belonging to other planners (by the way, pay attention to a whole extra semicolon at the end of instruction). What all of these lines is not so? The first two commands are pointless for two reasons:
1. Schedulers I / O in a modern Linux kernel itself able to understand what type of storage medium they deal.
2. Such a long input-output queue (1024) completely useless on a smartphone. Moreover, it is meaningless, even on the desktop and is used on heavy duty servers (of tuning recommendations which it, apparently, and got into the script).
The last three are meaningless for the simple reason that for a smartphone, where there is virtually no separation applications prioritized in the input-output and there is no mechanical drive, the best planner - is the noop, that is simple the FIFO-queue - who first turned to memory, he also got access. And this scheduler is not any special settings. Therefore, all these multi-screen lists commands better replaced by a simple cycle:
Code:
for i in /sys/block/mmc*; do
echo noop > $i/queue/scheduler
echo 0 > $i/queue/iostats
done
In addition to enabling noop scheduler for all drives it off the accumulation of statistics I/O, which should also have a positive impact on the performance (although this is only a drop in the sea, which will be completely invisible).
Another tweak that can often be found in the scripts tuning performance - this increase readahead values ​​for memory cards up to 2 MB. readahead mechanism for early reading data from the media even before the application requests access to these data. If the kernel sees that someone long enough to read the data from the media, it is trying to figure out what data will be needed in the future application and pre-loads them into RAM, thereby enabling to reduce the time of their return.
It sounds cool, but, as practice shows, readahead algorithm is very often wrong, which leads to unnecessary operations of input-output and consumption of RAM. High values ​​readahead (1-8 MB) are recommended for use in RAID-arrays, whereas on the desktop or smartphone is better to leave everything as is, that is 128 KB.
Verdict: in addition to noop, do not need anything.
Tweaks virtual memory management system
In addition to the subsystem I/O, it is also common to do tuning virtual memory management subsystem. Often, change affects only two kernel variables: vm.dirty_background_ratio and vm.dirty_ratio, which allow you to adjust the size of the buffer for storing the so-called dirty data, ie the data that has been written to disk application, but more are still in memory and waiting until they are written to disk.
Typical values ​​of these variables in the desktop Linux-distributions and Android are as follows:
Code:
* vm.dirty_background_ratio = 10
* vm.dirty_ratio = 20
This means that when the "dirty" data buffer size in 10% of the total amount of RAM wake pdflush nuclear flow and starts to write data to disk. If the operation of recording data on the disk will be too intense and even though the job pdflush, the buffer will continue to grow, then when it reaches 20% of the amount of RAM the system switches all the subsequent write operation in synchronous mode (without pre-buffer) and the work of writing to disk application will be blocked until such time as the data is written to disk (in the terminology of Android is called a lag).
It is important to understand that even if the buffer size is not reached 10%, the system anyway pdflush starts the flow after 30 seconds. What we are given this knowledge? In fact, anything that we could use for their own purposes. The combination of 10/20% is quite reasonable, for example, on your smartphone with 1 GB of RAM is about 100/200 MB of memory, which is more than enough in terms of rare bursts records that speed is often below the speed record in system NAND-memory, or SD-card (when installing software or copying files from a computer). But the creators of scripts optimization with this, of course, disagree.
For example, in Xplix script can find something like this (in the original, they are much longer because of the checks on the amount of RAM and use BusyBox):
Code:
sysctl -w vm.dirty_background_ratio=50
sysctl -w vm.dirty_ratio=90
These commands apply to devices with 1 GB of memory, that is, set limits on "dirty" buffer equal to (approximately) 500/900 MB. These high values ​​are absolutely meaningless for the smartphone, as only work under constant intense recording on the disc, that is, besides for heavy server. In a situation with a smartphone they are no better than the standard. By the way, in the script ThunderBolt! used much more reasonable (and close to the standard) values, but I doubt that by their application the user will notice at least some difference:
Code:
if [ "$mem" -lt 524288 ];then
sysctl -w vm.dirty_background_ratio=15;
sysctl -w vm.dirty_ratio=30;
elif [ "$mem" -lt 1049776 ];then
sysctl -w vm.dirty_background_ratio=10;
sysctl -w vm.dirty_ratio=20;
else
sysctl -w vm.dirty_background_ratio=5;
sysctl -w vm.dirty_ratio=10;
fi;
The first two commands are run on smartphones with 512 MB of RAM, the second - with 1 GB, and others - with more than 1 GB. But in fact there is only one reason to change the default settings - a device with a very slow internal memory or memory card. In this case it is reasonable to spread the values ​​of the variables, that is, to make something like this:
Code:
sysctl -w vm.dirty_background_ratio=10
sysctl -w vm.dirty_ratio=60
Then, when a surge system write operations, without having to record data on the disc, up to the last will not switch to synchronous mode, which will allow applications to reduce lag when recording.
Verdict: better not to touch.
P.S.
There are numerous and smaller optimizations, including the "tuning" of the network stack, changing the variables of the Linux kernel and Android (build.prop), but 90% of them have no effect on the real performance of the device, while the remaining 10% or improve some aspects of behavior devices at the expense of others, or so insignificant increase productivity, you do not even notice it. From what really works, we can note the following:
****Acceleration. The small acceleration to improve performance and andervolting - save a little battery.
****Database Optimization. I seriously doubt that this will give a noticeable increase in speed, but the theory tells us that the work should be.
****Zipalign. Ironically, despite the built-in Android SDK feature content alignment within the APK-file in the store you can find a lot of software is not transmitted through zipalign.
****Disable unnecessary system services, removing unused system and seldom-used third-party applications.
****Custom kernel with optimizations for a specific device (again, not all nuclei are equally good).
****Already described I/O scheduler noop.
****Saturation algorithm TCP westwood +. There is evidence that he is in wireless networks more efficiently used in the default Android Cubic. Available in custom kernels.
Useless settings build.prop
LaraCraft304 from XDA Developers forum has conducted a study and found that an impressive number of /system/build.prop settings that are recommended for use "experts" do not exist in the source AOSP and CyanogenMod. Here's the list:
ro.ril.disable.power.collapse
ro.mot.eri.losalert.delay
ro.config.hw_fast_dormancy
ro.config.hw_power_saving
windowsmgr.max_events_per_sec
persist.cust.tel.eons
ro.max.fling_velocity
ro.min.fling_velocity
ro.kernel.checkjni
dalvik.vm.verify-bytecode
debug.performance.tuning
video.accelerate.hw
ro.media.dec.jpeg.memcap
ro.config.nocheckin
profiler.force_disable_ulog
profiler.force_disable_err_rpt
ersist.sys.shutdown.mode
ro.HOME_APP_ADJ
To be continued...
thanks man!
this helped me understand some things
"No, well, you can, of course, assume that the Linux kernel, Android and proprietary firmware for smartphones develop illiterate idiots, whose work must be radically alter"
this made me lol
This...
Was...
AWESOME!
Pure information furthermore useful bits and pieces. Sorry for the necro but I just felt plain wrong to tap a button to say thanks. I really felt like I'd be the minimum to write thanks personally. Thank you very much for this post.
I swear to you windowsmgr.max_events_per_sec works flawlessly, the higher number, the more content will be able to load on launcher without lag. I used to test it on my J7 pro android 8.0
I subscribe the OP's statements that we are constantly are searching for optimization(s) of our Android device. I used all kind of Android devices, like Sony, Oppo, etc for many years with varying satisfaction, also regarding Android updates. I know that what I'm going to say now, is very sensitive in the Android community, but nevertheless I will post it. After having used Fitbit as my fitness trackers/smartwatches, I noticed the release of the Apple iWatch 6 and I was stunned about the capabilities of this watch versus all other smarwatches. Alas I needed also an iPhone to get it up and running. Let me be clear, I never was an Apple fan due to it's too strict policy and the fact that you were not able to make your own homescreen. But, since the release of iOS 14 this all changed, so I decided to get over my Apple resistance and bought the Apple 12 Pro Max. Using this now for a few months, this is the best upgrade I ever made. Everything runs smooth, fast, lot's of space, smooth connection with the iWatch, etc etc. I designed my own home display even on an Apple device (see attachment). Looks exactly the same as the home display I had on all of my former Android devices. Hope this information is in some way helpfull for you all. Kindest regards kuzibri
P.S. If you've got interested in more information about the Apple 12, see my threads in the Apple fora of XDA:
1. https://forum.xda-developers.com/t/q-a-template-for-the-apple-iphone-12-pro-max.4322579/
2. https://forum.xda-developers.com/t/ask-away-thread-for-all-apple-iphones.4323471/

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