Selling an app? - General Questions and Answers

What would make an app "sellable" (if that's even a word)? What kind of features would you be willing to pay for? I would like a few ideas so that I can make a paid version of at least one of my apps. Thanks in advance

Depends:
- Is your app unique?
- Do you have competition?
- Is it the best at what it does?
- Is what your app does already provided by someone else for free in the same quality?
Would you pay for it?
If you have a free app with alot of happy users you could also provide a donate version with some minor improvements.
I.e. good free app with ads sold as pro version without ads.

questions to ask yourself does it serve a purpose? would I use it? do people already have it?

Its a weather app "Legacy Weather" and it's in the market. It takes features of some apps I have on my iPod and some apps on my phone and brings them all together, at least that's the idea anyway. Check out the app and let me know what you guys think

Related

[GAME] Cmoneys Virtual Pet Game Help Plz

Ive been working on this app for some time now. And basically I've come here to ask for some suggestions. I have completely run out of ideas for this app, but i really enjoy doing it. I have made a few other apps with App Inventor and put them on the market but nothing has come close to how good this one is and how well it has taken off in the market. I have even went as far as to making a donate version addon for $0.99. Now the donate version just has a few mini games and a premium store. I have attached a copy of the current version of the free app for you to try out and perhaps post some helpful comments/suggestion on where i can go next with this app. If you think you have a suggestion for the donate version but want to test it out, pm me and i can send you a demo version of the donate app that you can use for 5 times before it will expire. Anyone who can give me a good idea that i can use with app inventor,and then it turns out that i use that new feature will get credit for it in the app, and i will send them a free copy of the donate version that will not be a demo. I know its not much but i really like this app and i don't want to just abandon it. So any helpful comments/suggestions would be greatly appreciated.
Its also got a lot of downloads on both the market and on SlideME.org
SlideME.org: 10054
Market: 7783
Thats another reason i don't want to just abandon it. It seems that people like it but i am just running out of ideas.
Thanks!
P.S. Since its made with app inventor its a pretty big game to install about 5mb or more.
Android Market Description Below:
"If you like the free version, please consider purchasing the donate version.
UPDATE 1/12/2011
Check out the Donate version! It adds some new mini games and an online scoreboard. I AM NOT ABANDONING THE FREE PROJECT! The free project will still receive all the major bug fixes and maybe one or two mini games.
A simple virtual pet game, where you have a fish to feed, and clean up for. Has health bar, store to buy food, and option to buy a second fish.
App Inventor Extender is required for this app to function 100% Please download it from the market.
Made with google app inventor
PLEASE LEAVE COMMENTS!"

Main app directories?

Hi Guys,
I'm looking at marketing my app, but can only really find 2 main non-native app stores - Freeware Lovers and GetJar.
Does anyone have a list of all the biggest, most popular app stores?
Supporting stats would also be really helpful!
Thanks,
Z
I honestly wouldn't know where to start other than offering you Google Search.

[APP] myProfit - would like feedback on my app.

Hi,
I developed an app called "myProfit" that is already on the Android Market as a free ad supported version and a paid Adfree version. Its a financial calculator to figure Profit, margins, markups, price increase, price discounts and for good measure I threw in a tipping calculator.
Its been up for a couple of weeks now and my free version is up to 450 downloads with a active install of 75% and a whooping 6 download for the paid version.
I haven't gotten a lot of feedback on it yet. There has been three ratings one 5 stars, one 2 stars and one 1 star (with one comment of "Ads are annoying"). I use Flurry to track the analytics and out of the active users there is a large percentage that use it multiple times on a regular basis, but of coarse they haven't rated it.
I was wondering if any of you guys could go check it out and see if there are any bugs or issues that I haven't caught. Any advice/constructive criticism is greatly appreciated!!!
I can't post outside links since I'm a new user so to find my app in the Android Market simply search for myProfit. It's the only app that will pop up.
Thanks for the help.
**The images I've attached are slightly different then the current version that is on the Market. Tomorrow I'm release another update to the app and these images are the new screen shots. The only thing that looks different is the calculate button.**
I updated myProfit on the android market, so the above attached images are now correct.
Please let me know any of your thoughts.
Thank you
Kevin
looks well, going in!
Cool!!! I'm excited. Let me know what you think.
Thanks!!
i think its smooth. the ui is kind of boring. looks like the market. good app!
how about adding finance managment? maby a in app purchase feature.
something like the person enters an amount that they have and can add to it or subtract with bank statment style looks. an option to export it would also be cool. also maby even integrate this feature with printershare or sim. apps for printing straight from the device. so much you can do. looks good so far. what do you think?
I really appreciate your input! I like a lot of those ideas. Don't be surprised if you see them implemented in the app down the road.
Thanks for taking the time to check it out!!!

How to market your android games and apps part 1

Ok you put time and effort into your games or apps but still cant seem to get downloads. You might even see a game or app similar to yours but for some reason they are charting but your not. There are over 100,000 developers and over a million apps on googleplay. What are they doing that your not?
1) Website- I see a lot of developers that have a single blog page for all their apps. Look at the format of google play and match your website as close as you can to what google play has. Why? Customers are use to a certain format and like things that look familiar . Think like a customer when building a website and put the same effort as you were in programming your apps.
2)Social Networking-Make a twitter and facebook account. Any app release you have or updates post them.You can even interact with customers and get feedback directly from them. Use this as a tool to learn from real people and adjust your game or app based on feedback.
3)Make Niche Apps- There is no way indie developers can match the power of big companies. Rather than try to take on gameloft or EA focus on niche apps. Small apps like car locators or how to cook books. Small apps like these have been know to get more downloads vs making a game going against a bigger company. Small focused apps or simple games with great graphics can draw people to your app.
4)Post in Forums- Post your game or app in several forums. Be careful as many forums are not really indie friendly. Most forums have a section where you can post games or apps away from where regular forum users cant see. Also you might run into jealous developers who have nothing better to do then degrade your game. Post in several forums to bring in users but remember this is only a small part of your marketing efforts. This forums is very developer friendly though.
5)Rate Me Button- In your apps your should have a rate me button and a googleplay button that points to only your apps in google play. You can also have a button to your website to give the customer a more personal touch.
6) Paid vs. Free- I would suggest you make 4 to 5 free apps before making a paid app. Most customers do not want to pay and only enjoy free apps. You can make a paid version but be warned if you make a paid version users might
1) uninstall the free version
2)buy the paid version
3)refund the paid version but keep the apk on thier device
4) Now they have the paid version for free.
I will make another how to market your android apps part 2 soon. Till then good luck with your games and apps.
These are helpful tips seeing as me and a friend just released our first app a month ago, thanks!
yoshihat said:
These are helpful tips seeing as me and a friend just released our first app a month ago, thanks!
Click to expand...
Click to collapse
Your welcome hope your friends apps does well

Looking for a partner in code to create an icon pack!

Hi there,
I'm in the process of creating a slick icon pack, and am in need of a partner who can take my images and create an app that I can then submit to the Google Play Store. I want to create a free version of the app with limited icons, with a link within the app to purchase a paid version that has access to all of the icons. I would be happy to split any and all profits with whoever is interested in helping me. (If possible, I would really like this to work with [roughly] the top ten launchers for Android.)
I welcome any feedback! I am most definitely a newb on this site, and if what I am asking is completely unreasonable (I know the world of code can be much more intense and time-consuming than I can even imagine at times) please tell me. If you have any input on how I could make this happen reasonably, I'm all ears! Thanks in advance.

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