I accidentally increased my font size, making my some of my app shortcut names cut off due to the increased size. I would like to know what I did to increase it on accident, and how to decrease it.
Thanks!
EDIT: Mod - Please close this thread. See http://forum.xda-developers.com/showthread.php?p=14886469
How do you know it increased? unfortunately Sense has it so that if an app name is too long it just trails off instead of going to a second line
The names use to not trail off. The font is larger than i remembered too.
This trailing off bit really bugs me...so much that I don't put shortcuts on my screen lol
Related
I'm not sure if this will work or how this works but I'm wondering if there are any avenues to request a feature or modification to an app when the original developer is unresponsive to requests? Obviously this would only be for personal use and not for redistribution of the app.
App: BattStatt
Mod: I love the look and simplistic nature of this widget. My only grip is that I'm running it on an Evo 4g with a large 800x480 display and when I use the widget in a 4x1 configuration the text only takes up a small portion of this defined area. I want the text to scale up to where it fills the 4x1 space as much as possible so space isn't wasted. Can this modification be done easily by any of the developers around here? I'm not sure how this works so don't flame me lol.
Typically, the source code needs to be available to modify how it works. Is it?
All I have is the app itself as downloaded through the market. I'm not sure how to go about getting the source code.
Hmm.. this app uses "sp" units to set font size, so text should automatically scale to constant physical size.
I won't modify it for you, because I would have to create 5 different sizes, so you would choose the best for you. But you could quite easily do it by yourself using apktool. Link is in my signature.
EDIT:
Or just tell me, how much bigger you want this text.
This is my first android active opengl 3D wallpaper. Its tilt sensitive and when you touch the wallpaper it causes a ripple effect in the blocks. I have some options to remove the random z axis movement and two different block textures.
I’ve only tested it on my nexus one, and I’m looking for feedback(ideas) and how it runs on other active wallpaper enabled devices.
Thank for trying it out.
Video preview http://www.youtube.com/watch?v=ttkBMfPyrXQ
Version update 3.2.3
Added grid rebuild effect when wallpaper comes back in view. Can also be disabled in settings.
Reduced app size, project cleanup and changed some textures to jpgs.
Version update 3.2.2
More work on gallery image selection and the image is now better aligned with texture.
More work on movement code, hoping this corrects the grid position errors
Version update 3.2.1
Rebuilt with target OS 2.1 and lowered texture size to help reduce FC's.
Latest version 3.2.
- Added gallery image clipping, to better size image to grid.
- Uploaded app to market.
Features and effects for version 3.1
- Sticky finger effect (item can stick to your finger and fall back down)
- Disable accelerometer option, saves on battery
- Optimized touch selection.
- Made changes to gallery image loading. Reduced memory footprint and better scaling. (still in work)
- Homescreen page position now tilts the grid.
- Worked on landscape mode. (still in work)
- New preference settings.
**Note It can now be downloaded from the market, just seach for "activeblocks" or use the below link.
market download link http://market.android.com/details?id=com.nibblertech.activeblocks&feature=search_result
Why it asks permissions for Storage and Phone calls?
I have installed it on my HTC Desire and it seems to be working fine.
obvious question is... how's the batterly life since it uses the sensors?
tsouza said:
Why it asks permissions for Storage and Phone calls?
Click to expand...
Click to collapse
I'm looking into why its wanting those permissions, because the only one I use is ACCESS_SURFACE_FLINGER for object selection screen buffer writing.
Also I'm working on custom texture selection, which gives you the abillity to use any picture for the textures.
As for battery life, my wallpaper stops running when its not in view so that should help battery life.
Version 3 updated, many new features and effects, see first post for details.
Added video preview see first post for link.
Looks very nice.
cool idea, but it needs higher quality images to start. maybe some additional settings to tweak the users experience?
Looks cool. going to give it a try.
How to remove this??????
for my dext it's tooooo heavy
can't find any way.. hmmm
edit.
es file xplorer can't find it but standard app remover yes... sorry (however nice app )
So I downloaded the app for my HTC Desire and sent it to me through mail. I installed the app and it said that it was installed. But I can't seem to find the app anywhere in my app list, anyone knows why?
I tried this out, it seems to be pretty cool, but on the Droid X it seems to tile images. Maybe it is set to work with a certain pixel size image and tiles them if they are over that size?
You can remove this when you go to settings --> Aplications --> Manage applications --> All
it should be in that list
thomasedridge said:
So I downloaded the app for my HTC Desire and sent it to me through mail. I installed the app and it said that it was installed. But I can't seem to find the app anywhere in my app list, anyone knows why?
Click to expand...
Click to collapse
It's a live wallpaper, not an app. You set it as a wallpaper. That's why the thread starts with [Live Wallpaper]
Hehe.
Very cool. Woul love to pick an album, rather than just a single picture from my gallery. Perhaps picking a set number of pics would be ok, also.
lwp
I have never had a problem installing apps before, some reason with this i get an error saying that no app can be found to install it. Any ideas?
im a noob to all of this.. what steps need to be taken to get this onto your device? galexy s, vibrant to be exact
Its a cool live wallpaper its just makes my nexus choppy as hell, also I dont like the fact when you restart your phone and have a custom image the screen comes back on all white. Otherwise its pretty damn cool.
Very nice concept mate, works flawlessly on my SGS
Anyone can try to mod Contacts(Dialer), Touchwiz Calculator and S Planner and even Wall Paper changer to work with 240 dpi or even less dpi on Note?
I second this...
Im using 3rd party dialer, but i wish i can have those native apps in the lower density.
Sent from my GT-N7000 using XDA App
I would love it !!!
danilos2k said:
I would love it !!!
Click to expand...
Click to collapse
I followed your advice given on Androidiani and 240 dpi are looking lovely.
danilos2k said:
I would love it !!!
Click to expand...
Click to collapse
+1
I would like to see this, too! Would be very nice!
i would love to have automn dialer ....have a look..
http://forum.xda-developers.com/showpost.php?p=19927125&postcount=6
i want this too, ive gone below 240 but 240 seems to be the sweetspot before the battery icon starts to blur. i also use 3rd party dialer i use angel dialer so i never see a problem. but it would be nice to have the native dialer work.
Does S Memo work for any of you when you use anything other than 320dpi? I get thick lines running across my notepad with anything other than 320.
edit: I just found the modded s-memo thread. Now all I need is the rest!
maybe a weird question, but why less dpi?
What changes are needed, just apps?
OpenMinded said:
maybe a weird question, but why less dpi?
What changes are needed, just apps?
Click to expand...
Click to collapse
If you tell the phone that the screen has 240dpi instead of 320, then it starts drawing things smaller. For instance, 12pt fonts are used instead of 16pt, or the icons become 30x30 instead of 50x50.
As the phone uses the pixel density information to calculate how many pixels should a quarter-inch-wide icon should be, coding in a lower dpi value makes all the drawn elements smaller, giving you more room. This way, you can have smaller text and have more on our gargantuan screen.
Most apps deal with this change nicely, as there are devices out there that actually have 240dpi density. A number of apps (google market) need your pixel density to be one of the supported ones (180,240,320) and other arbitrary values break certain app updates. And some apps (mostly samsung-specific ones) have hard-coded scaling factors that break the app when you change your density setting.
All in all, decrease the density value => have everything rendered/drawn smaller => more screen real estate, the caveat being a small number of apps not supporting scaling at all.
awesome explanation, I 'hit the button' .
Thanks.
To be honest I am happy with the space and prefer the 'no hassle' approach .
So apps that do not support scaling would simply not be in fullscreen mode?
OpenMinded said:
awesome explanation, I 'hit the button' .
Thanks.
To be honest I am happy with the space and prefer the 'no hassle' approach .
So apps that do not support scaling would simply not be in fullscreen mode?
Click to expand...
Click to collapse
It would make sense for the unsupported apps to simply be smaller than fullscreen, and it certainly is the case with samsung's touchwiz dialer, where it sits close to the upper left and has unused room on the right and bottom (contact list, call log and favorites tabs of the phone app scale nicely though).
On the stock launcher (touchwiz, samsung, surprising?), the dock is still at the very bottom of the screen, but there is unused/unusable space between the dock and where your app icons sit. third-party launchers (I tried adw ex) have no problem dealing with scaling.
For the s-memo app, it gets funkier, as the background drawing part of the code seems to have some weird hard-coded scaling, and when you increase your density, the memo-drawing area both shrinks (like the dialer) and also has thick black horizontal lines on it. Looks like an aliasing effect.
So it depends on how the various bits and pieces of the UI elements are coded in each app. If they coded it with multiple densities and scales in mind, it works like a charm. If they ignored it, it depends on where the reference/anchor points of UI elements are, as things can all get scaled and shrunk towards the upper left, or some things may stay at the bottom while others shrink towards the top. If the coders dropped the ball completely (s-memo), things get very ugly.
Hope this thread won't be ignored... Looking forward to some kind fella who would probably get this working
stephenjason89 said:
Hope this thread won't be ignored... Looking forward to some kind fella who would probably get this working
Click to expand...
Click to collapse
Would be very, very nice!
up for this
ignored for a long time
KL7 and beyond dialer is especially dreadful at 240 dpi, since the call button is effectively hidden
I'm going to attempt to follow this tutorial myself:
http://forum.xda-developers.com/showthread.php?t=863519
crysalis786 said:
I'm going to attempt to follow this tutorial myself:
http://forum.xda-developers.com/showthread.php?t=863519
Click to expand...
Click to collapse
Please share if you have succeeded.
Many thanks!
Haven't been around in a while. My wife has the MikTouch-0.5 Rom on her phone. Looking for a ROM recomendation with options to increase font size. I understand that ice cream sandwich can?
qwerty3656 said:
Haven't been around in a while. My wife has the MikTouch-0.5 Rom on her phone. Looking for a ROM recomendation with options to increase font size. I understand that ice cream sandwich can?
Click to expand...
Click to collapse
One method is to adjust the DPI setting on the rom. Using buildprop editor, you can adjust the setting "ro.sf.lcd_density". The default for the doubleshot (at least with the CM 9.1 build) is 240. Lowering this number reduces the size that objects display, but I assume that increasing it will increase the size. I do have to warn, I have not tried to do this--I generally use 200 as my dpi setting. Changing this setting may also adjust what market applications are available, just as a warning.
ebrandsberg said:
One method is to adjust the DPI setting on the rom. Using buildprop editor, you can adjust the setting "ro.sf.lcd_density". The default for the doubleshot (at least with the CM 9.1 build) is 240. Lowering this number reduces the size that objects display, but I assume that increasing it will increase the size. I do have to warn, I have not tried to do this--I generally use 200 as my dpi setting. Changing this setting may also adjust what market applications are available, just as a warning.
Click to expand...
Click to collapse
Adjusting the LCD density on my phone made it to where no Market app was available for download/update. The Amazon Appstore and SlideME still worked.
there are also some free and paid apps on the market now that do this, you'll find them if you search 'font size' in Google Play. they won't affect how the market sees your device, but with the bigger font but the space where the words go remaining the same, there will be places here and there where words might get cut off at the top or bottom.
Hello,
what I'm looking for is to change only some font sizes.
I tried some Market apps and modified also the DPI value in build.prop, but these change all font sizes (small, medium and big fonts).
I come from a HTC Desire with Sense 3.5 and now I have a rooted S-off DS4GS with CM 9.1 using this rom:
http://forum.xda-developers.com/showthread.php?t=1912582
Actually, text labels under homescreen icons, app drawer etc, look perfect, exacty the same as at my previous Desire, but with DS4GS some in-app texts or menu options look quite bigger now.
Are there different font sizes for small, medium and big fonts? If so, is it possible to configure each of them?
Thanks
Please see attached pictures.
If I dock the graph89 calculator app I get it to a small size, i.e. 3 pane window. But if I have it float it won't shrink to that size. There seems to be a minimum window size for floating windows, which is actually pretty big. Does anybody know how to reduce that minimum size to a smaller value?
There doesn't seem to be any way...I too have tried looking.Thank you for reading.
@xperiacle might have some idea, if he is still around at XDA. This aint stupid idea, and I bet it's doable at least by Xposed module.