I never came across this issue with my G2, but during google's 10 cent sale I bought a few games (asphalt 6 was the main one I wanted) and when I first got my sensation it came preloaded with N.O.V.A 2
Since rooting my phone neither one of those is now available, they don't show up in the market and when I tried to push the apk file it still doesn't work. When I check the market on my desktop it says my phone is incompatible. I have tried multiple roms, thinking it may have been a sense 3.5 issue, but it happens on 3.0 roms as well.
Have any of you run into this issue? Why does this happen, and how can I fix it?
kingston73 said:
I never came across this issue with my G2, but during google's 10 cent sale I bought a few games (asphalt 6 was the main one I wanted) and when I first got my sensation it came preloaded with N.O.V.A 2
Since rooting my phone neither one of those is now available, they don't show up in the market and when I tried to push the apk file it still doesn't work. When I check the market on my desktop it says my phone is incompatible. I have tried multiple roms, thinking it may have been a sense 3.5 issue, but it happens on 3.0 roms as well.
Have any of you run into this issue? Why does this happen, and how can I fix it?
Click to expand...
Click to collapse
I can't comment on before or after rooting my phone because I did it straight away, but I can't 'see' either of those games in the Market. I also can't buy Shadowgun. Apart from those people running pirated copies, there are clearly also people who can buy and download these games. I just don't get it. At first I thought people must be using Chainfire's Tegra app, but I don't think it's just that. I guess it should be possible to change something on the build.prop but I can't work out exactly what the key difference is.
After I posted I found this:
http://www.redmondpie.com/how-to-in...-from-android-market-for-unsupported-devices/
I haven't tried it yet but I'll post back when I do. Nova 2 worked just fine on my phone before I rooted it, and I bought asphalt6 with my phone (again, before I rooted and installed new roms) I'm assuming not everybody has these problems, so I'd love to know why some of us have issues and others don't?
Thanks for the link. I'm debating whether or not to flash a stock ROM first to see what happens.
Also, the other factor that clouds the issue is that developers can remove devices from their compatibility list in the Market as and when they choose. For example, looking on their forum, this appears to be the case with the Sensation and Madfinger's Shadowgun.
So from what I'm learning I need the original buildprop from the stock sensation in order to make this work. I tried the directions from the link I posted and clearly changed something because I got an email welcoming me to the nexus s, but my market still tells me asphalt 6 is not available for my sensation.
Here's to add to the link posted.
http://forum.xda-developers.com/showpost.php?p=20048765&postcount=5
Thanks, I'll try those edits and see what happens.
Purely for info. Flashing back to a stock ROM (1.50.401.1) didn't work for me, though I was still S-off, just in case that matters in some way that I don't realise.
Tried altering my build.prop as per the OP's link but it didn't work for me. Haven't tried kpjimmy's link yet.
I'd still like to find out for sure if anyone can buy these games without an altered build.prop, and if so, why? (excluding anyone who's using chainfire's app...)
So after spending an hour trying things out my phone's nearly dead and I'm at work so I won't be able to recharge it until I get in the car, but as I type it's downloading asphalt 6. It also thinks it's a Nexus S as it asked me if I wanted to update to IceCream sandwich. A little scary as I'm assuming that would brick my phone. Anyhow, here's what I've done so far:
Clear Market Cache & Data. Settings > Applications > All > Market > Clear data.
Launch ES File Explorer. Enable both Root Explorer and Mount File System under Settings > Root Settings.
Navigate to /system. Here you will find the build.prop file. Take a backup of it by copy-pasting it to your SD card.
Open & edit /system/build.prop
Change the following lines to make your phone identify as a GSM Nexus S:
ro.product.model=Nexus S
ro.product.brand=Google
ro.product.name=sodu
ro.product.device=crespo
ro.product.manufacturer=samsung
ro.build.fingerprint=google/soju/crespo:2.3.4/GRJ22/121341:user/release-keys
ro.build.description=soju-user 2.3.4 GRJ22 121341 release-keys
Save file and remember to change the chmod type button back to read only in the system folder
Reboot the phone
My build prop had 2 entries for build description and I edited both of them. I'm going to try to get NOVA 2 as well, I'll post back after I try playing both of them. I just don't understand why it was so flipping difficult to get these?
And why don't all rooted/rom'ed sensations have this issue?
My last 2 questions I might find on my own, but maybe somebody has an answer so I don't have to experiment. If I wipe/reset and reinstall my current rom, will that rebuild the build.prop file back to original?
AND....if I do get both these games working and use Titanium to back them up, will I be able to reinstall them without re-editing the buildprop file again?
More to come, stay tuned...
Ouzo said:
I also can't buy Shadowgun.
Click to expand...
Click to collapse
Shadow Gun was available to us on the market until very recently.
Madfingers found out that there were driver issues that they couldn't fix... or something like that, so they pull it for the Senny for now.
there is a sticky on their forum regarding it.
far as Asphalt 6, log onto Gameloft's site via your phone(user agent set to Android) and you can purchase it directly from the site.
That still doesn't answer the question of why isn't the Market working correctly?
I'm assuming u have a US sensation? My thinking is if you flashed a Rom that is based on the euro sensation then maybe the market identifies the phone as a euro sensation and blocks certain apps that aren't available in Europe....maybe?
Sent from my HTC Sensation Z710e using xda premium
I started with a US updated to the latest release. I rooted it and tried in this order (or close to it):
Android Rev. 4.1
Energy
Elegancia
TMXSS (maff1989's rom)
I had forgotten about asphalt and nova until I was on Elegancia, but on the TMX rom, which is a stock us version basically, it didn't work. I really don't understand the inner workings of android, I'm not even close to a developer level, so if this might be a stupid question...does the buildprop file change with each rom? Basically if I reflash the rom I'm using now it'll rebuild the buildprop?
Yes, build prop changes with each ROM
Ouzo,
this doesn't answer the original question, but it's looking like going directly to Gameloft's website worked for me, at least with Nova 2. The problem though is even though I paid for it once through market the Gameloft site doesn't recognize that, so if I want either game I am going to need to either pay twice or request a refund from google.
Good news that you can download NOVA via Gameloft's website, though to be honest I'm not going to do that because I don't want to create a second account to access their games. I didn't like the idea of giving them my mobile number - knowing my luck I'd end up getting a load of marketing calls from all over ; )
I'm also just feeling stubborn about this. There must be people on here who know. Hopefully they'll read this thread and enlighten us. I'm going to carry on experimenting with other ROMs and see if any unlock the reason why.... Wonder if Sensation XE owners/ROM users can see NOVA etc in the market?
Just tried Super Street Fighter 2 and it works flawless on my play. The biggest plus is the save state feature. My play just keeps geeting better....
http://forum.xda-developers.com/showthread.php?t=1483303
xmen vs street fighter seems to work perfectly.
will probably purchase donate version.
is there gamepad support for this app?
Hi guys , sorry for sounding a noob lol , I have got myself this awesome phone and love it ,
See that your all using emulators on your plays really want to get this working on mine sorry for asking how ?
Again sorry for asking
All the best
Chris
Sent from my R800i using XDA App
trying to get this to run on the leaked ICS rom , I guess it isn't compatible yet , keep getting an error when I try to open a ROM , ERROR: File not found or CRC32 not correct "GFX1"
Im downloading the roms directly through the app, and no joy.
EDIT: Just got it to work, grabbed the rom from another site , had to double check the size of the file and it worked.
yeah you must not give up. you have to find the right rom that works with this emulator. some roms are just clones. Has anyone found a working copy of street fighter 3?
So far I got Marvel vs Capcom, Street fighter Alpha 2, Xmen Children of Atom, Xmen vs street fighter, and Alien vs Predator working
Alex Slane said:
Hi guys , sorry for sounding a noob lol , I have got myself this awesome phone and love it ,
See that your all using emulators on your plays really want to get this working on mine sorry for asking how ?
Again sorry for asking
All the best
Chris
Sent from my R800i using XDA App
Click to expand...
Click to collapse
What you need to do is get an emulator (an application that does what the original console/system would do, "emulating it") from the Android Market or grab some of these ones (they work well): http://apps.tigerplay.info/, copy the APK ("installer") to the phone's SD card, then use a file explorer to navigate to and install the emulator.
The other thing you need is the ROM, which is a dump of the game/content for a system. It's not legal to post them here but google can help with this, SNES ROMs end in .SMC for example, CPS (the Capcom games mentioned here) have a lot of files and the emulators just open up the .zip they come in (keeps things more organised), Gameboy Advance .GBA, Nintendo NES .NES.
Try googling "Super Mario World ROM" for example (being wary of dodgy sites) or if you know BitTorrent then you can usually get packs containing every ROM for the system.
Generally what you'll do is put the ROMs in a folder on the phones SD card, open the emulator and browse to the ROMs folder and open a ROM. Because the Xperia Play has hardware buttons you should turn off the on-screen overlay/buttons because you'll have actual buttons you can use, then go to map the buttons to the buttons on the controller.
Some emulator's you'll need to play with the graphics or frameskipping settings to get them running smoothly.
Good luck and hopefully you'll get it going!
To install the Playstation Mobile app and have it work on our phone, go to the official site and install the app. Then, flash the certification from XDA. Validated as working on the Aries CM 10.1 build 2.
App: http://www.playstation.com/psm/store/en.html
Fix: http://forum.xda-developers.com/showthread.php?t=1919574
What can you play with it and where do you find it?
sent from me
To answer the "where did I find it" question first: saw it being advertised on the E3 PS video theatre that I had to let run for 30 minutes to finish the last E3 quest in PS Home.
It plays various PS Mobile games and apps... it's basically a Sony-run Play Store. However, while it will install on any device, it only runs on devices which are "certified" to work, which means that if you flash a custom ROM or are on a different device (like ours), you need to tell it that everything will work out fine by giving it the certification files manually.
Tried a game quickly and it installed and ran. It's sort of like turning your phone into a PS Vita. Thumb stick in the upper left, d-pad in the lower left, select/start in bottom center and the standard PS buttons on the right, with a shoulder button on each top corner.
I meant where can you find games for it.
sent from me
It's not what you're thinking.
Sent from my Galaxy Nexus using Tapatalk 4 Beta
It's a self-contained store/program. You run games you buy/download using it and only those games. They may not all be the greatest, but... eh, now you can check that for yourself and don't have to feel annoyed that Sony locked it away from us behind a stock/certified ROM wall.
help
i need hwo to install games in my i9505 video if possible
--THREAD REQUESTED TO BE CLOSED 6/23/17 DUE TO BEING UNABLE TO MAINTAIN THREAD OR PROVIDE SUPPORT TO QUESTIONS --
Hi All,
I've created this thread to share information on an Android port of the FTE QuakeWorld client called FTEDroid. (Scroll down for download links, installation, and setup instructions). The app is free to download and use and it allows you to to play Quake 1 in Singleplayer/Multiplayer modes. If you use Gamekeyboard+, you can play using the Xperia Play's slide out game controls rather than using the touchscreen. (Also... it may be able to run other versions of Quake, but I haven't got around to trying yet).
Along with the FTEDroid info, I'm sharing 2 Gamekeyboard gkp profiles that I mapped out. The first one is for the newer "Gamekeyboard +" app v. 6.0.0, that is currently available through the Google Play Store. The 2nd gkp is for the older Gamekeyboard app v 4.0.1 that I thought some of you may still have on your phones. (See the Gamekeyboard setup instructions below for the download links).
FTE developer "Spike", (who developed FTEDroid), has done an awesome job with this port. He and the FTE team all deserve a HUGE thanks for their hard work. I've tried several other ports for Quake 1 and this is the smoothest and best performing one that I've tried so far. I'm really hoping that some other Xperia Play owners will give this a shot and provide suggestions and feedback. I also think it would be a blast to try to set up some Multiplayer Quake sessions with anyone interested, so please try this out and give some feedback.
(Below are some actual screen shots of Quake 1 running on FTEDroid, taken from my Xperia Play).
{
"lightbox_close": "Close",
"lightbox_next": "Next",
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"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
DISCLAIMER:
None of these steps or suggestions should harm your phone. However, if you choose to follow the steps in this thread and install any of the linked files, then you are choosing to take full responsibility for any bad things that could happen to your phone. Please don't proceed with the below steps if you don't agree with this and are not comfortable with using root apps that modify your phone. (Gamekeyboard needs root to work with this gkp, but you can use FTEDroid with touchscreen if you're not rooted).
(IMPORTANT) You should own a copy of the Quake 1 game to run it on FTEDroid, as you need the PAK0 and PAK1 game data files for the game to work. I'm not able to supply the PAK files to you, as they are copyrighted by id Software. If you don't own the game, you can do an Internet search and buy the original Quake 1 from Steam as a direct download (it's currently about 10 USD). You can also obtain the PAK files by purchasing an original Quake 1 installation CD off of eBay, and then copying the PAK files from the CD over to your SD card. I've seen just the original Quake on eBay for as cheap as $5, but I purchased a Windows version of “Ultimate Quake” off of eBay for $25 USD (and it includes Quake 1, 2, and 3). I was able to insert the CD into my laptop, open “My Computer”, right click on the CD/DVD location, and then explore the CD's contents without needing to install the game to my computer. I located the PAK files by going into the Setup folder, then going into the ID1 folder.
-------------------------------------------------
STEP A.
Instructions to set up FTEDroid – adapted from this website: http://wiki.quakeworld.nu/FTEDroid
1. Download and install the FTEDroid apk onto your phone. (You must enable installation of “Unknown Sources” in your phone's settings to be able to install the apk). You can grab the FTEDroid apk from a download link at the above referenced wiki website: ( http://wiki.quakeworld.nu/FTEDroid )
2. Connect your Xperia Play to your computer with a USB cable. On the root of your SD card, create a file folder named fte. Then within the fte folder, create another folder named id1. (Make sure to use lower case letters, as this is important).
3. Copy the files “PAK0.PAK” and “PAK1.PAK” into the id1 folder that you created on your SD card.
4. After doing these steps, you should be able to open the FTEDroid app and run Quake on your Xperia Play. When it first starts up, choose whichever Graphic Preset you want. I've been using “Normal (Faithful)” and it works good for me.
-------------------------------------------------
STEP B.
Detailed Setup Instructions for GameKeyboard+ (version 6.0) for Quake1 using FTEDroid and the linked gkp profile: (use the alternate gkp down below if you have an older GameKeyboard app).
**If you don't own Gamekeyboard +, you can purchase it from Google Play at this link: https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard2&hl=en
1. Download the gkp profile from this link and save it on your SD card: LINK REMOVED - as I am no longer able to provide support to this thread.
2. If this is the first time you are opening the GameKeyboard + app, then click "Not Now" when it prompts you to "skip soft keyboard and choose stand alone mode."
3. Now follow steps 1 and 2 on the GameKeyboard main setup screen to enable it as the active Input Method
4. For “Input Device”, set it to “Keyboard/Digital Gamepad”
5. For “Usage Mode,” enable the “Show Qwerty” setting, (you'll want the Qwerty keyboard to pop up later when playing the game so you can type in the Game Console). (**Also make sure that “Emulate Keyboard” is chosen).
6. Now go to "Settings" and enable "Use Advance Input". (This will likely prompt Superuser to ask you to grant permission if this is first time running GameKeyboard).
7. Scroll up a little and enable "Alternate Key Detect"
8. Now go to "Import Profile" and import the Quake1-FTEDroid3.gkp. Then go to "Save Profile" to save it, and finally go to "Load Profile" to load it - (you should be able to just load it in the future after you do these steps the first time).
9. Now scroll down and uncheck the box for "Use Hot Key" to disable it.
10. Then scroll all the way to bottom and go into "Internal Options. Make sure the boxes are checked for "8-way D-Pad," "Show Start and Select," "Show Analog Stick," "Remap Hardkey," "Show Keyboard First," and "Use Analog. "
11. *This step is important-- Go to "Custom and Test" in the main GameKeyboard setup screen... this will pop up the game controls. Then touch quickly in the very center of the virtual onscreen "Dpad." Now go to "Rotation" and select Left rotation. (Now use the back button to back out of the GameKeyboard app and go on to Step C).
-------------------------------------------------
STEP B - ALTERNATE DOWNLOAD/ SETUP INSTRUCTIONS FOR THE OLDER GAMEKEYBOARD v.4.0.1
(The left touchpad does work with this gkp, but I gave up (for now) on trying to get the right one to work. All of the other controls are mapped the same as the gkp for the newer Gamekeyboard app above).
1. Download the gkp profile from this link and save it on your SD card: LINK REMOVED - as I am no longer able to provide support to this thread
2. Now follow steps 1 and 2 on the GameKeyboard main setup screen to enable it as the active Input Method
3. Now go into settings and in "Quick Setup", choose "Xperia Play->Touchscreen"
4. In settings, scroll down to "Import Profile" and import the file "Quake1-FTEDroid-v401b.gkp" from where you saved it on your SD card. Then go to "Save Profile" to save it, and finally go to "Load Profile" to load it - (you should be able to just load it in the future after you do these steps the first time).
5. Now, scroll through these different settings to make sure they are all enabled:
__8 way D-pad
__Show Start & Select
__Show Analog Stick
__Remap Hardkey
__Go into Customize Layout and make sure that "Enable Custom Layout" is enabled
__Show Warning
__Use Advance Input
__Use Analog
6. Make sure to disable "Touch Screen Mode" by removing the check box next to it. Now use the back button to back out of the GameKeyboard app.
-------------------------------------------------
STEP C.
Last Step is to make a couple small changes within the Quake 1 game's configuration settings.
Boot up into the Quake 1 Main Game Menu, then scroll down to “Options,” and select it by pressing the X hard key. Now select "Customize Controls" and scroll down to "Attack." Now press the X hard key and it should say “Press Key” to let you change the binding setting for “Attack.” Press the X key again to map "Attack" to the actual X hard key on the phone.
**I would also advise going into the game's Video Options and increasing the Contrast. This makes the game look much better on our phones. Just Apply Settings afterwards and it should stick after you back out to the main menu again. Now just use the back button to go back to the main menu.
~~~~ THAT'S IT! You should now be able to play Quake 1 on your Xperia Play with the hard key game controls ~~~~
-------------------------------------------------
Here's how the Xperia Play Hard Keys are mapped:
“Directional Buttons”-- Up and Down are mapped to walk forward and backward, Left and right turn the character left and right.
“Left touchpad” will move the character forwards, backwards, left, and right. (should work on both gkp's)
“Right touchpad” pans the character's view around in the game -- this does NOT work with the gkp for the older GameKeyboard app v. 4.0.1. (I'm having a hard time with the touchpad controls being too sensitive and difficult for me to control. But, I mapped them out just in case others want to use them or want to try to improve on them).
“Triangle” key is mapped to "Jump/Swim Up"
“X” key is "Attack"
“Square” key is mapped to "Look Up"
“Circle” key is mapped to "Look Down"
“Select” key is mapped to "swim down"
“Start” key is mapped to switch weapon
“Left (L back shoulder)” key is mapped to Step Left
“Right (R back shoulder )” key is mapped to Step Right
“Volume up” key shows info on progress/stats within the game
“Volume down” key should toggle between the Gamekeyboard controls and the Qwerty Keyboard
“Menu” key pulls down the Game Console (it should also pull down the Qwerty Keyboard to let you type in the console if you set it to show Qwerty in the Gamekeyboard+ settings)
“Back” button brings you back to the Main Game Menu where you can load/save the game, change options, etc...
-------------------------------------------------
CREDITS, THANKS, & FURTHER INFO:
-Major thanks goes to the creator of FTEDroid (Spike). He and the whole FTE team have done an awesome job. You can read more about Spike and the FTE team at http://www.fteqw.com/about.
-Thank you to the unknown wiki site creator ( http://wiki.quakeworld.nu/FTEDroid ) for the helpful info and FTEDroid download link
-Thank you to Locnet, the developer of Gamekeyboard +, (which makes it possible to enjoy so many games with the Xperia Play)
-Thank you to other XDA Xperia Play users, contributors, and developers who have posted helpful information in the XDA threads. I've used various sources from people like TLRtheory, poo-tang, and many others to learn about the GameKeyboard app. (TLRtheory's thread here: http://forum.xda-developers.com/showthread.php?t=1604731 was an especially good resource for getting started with Gamekeyboard).
-Thanks to my friend Sean, who recently got me interested in the Xperia Play and introduced me to Quake
-If you're curious to read more about the FTE engine, then check out this article by gb who provides a lot of detail about the FTE engine. It's not an android related article, but it's still an interesting read: http://spawnhost.wordpress.com/articles/introduction-to-the-fte-game-engine/
I hope I haven't forgotten to give credit or thanks to anyone. Also, this is my first time starting a thread like this, so (moderators) please let me know if anything needs to be changed. :good:
reserved if any updates are needed
Definitely going to have to try this!! Is it possible to run mods on here, too? I would love to be able to play Laser Arena on my Xperia!
pWEN said:
Definitely going to have to try this!! Is it possible to run mods on here, too? I would love to be able to play Laser Arena on my Xperia!
That's great! Please give some feedback after you try it out and share what you think about it. I'd also appreciate it if you could let me know if you like the way the Gamekeyboard profile is set up. I'm still pretty new to gaming on the Xperia Play and I mapped out the gpk to what seemed most comfortable for me. If there's a better way to get the controls set up for the Xperia Play, I'm open to changing things around.
Also, I'm going to try to upload an additional gkp that would work with the older Gamekeyboard v 4.0.1. I know that some people still have the older Gamekeyboard apps and would probably like to use that rather than the newer version.
As far as the mods question.... I'm not sure about other mods, but I don't think FTEDroid will run Laser Arena. I checked out your link and tried to run the game with FTEDroid tonight. It gave an error that said "Server is using protocol version 18, which is not supported by this version of FTE Quakeworld. (see the below screenshot from my phone). Maybe there's some other Android port out there that would run Laser Arena... it looks like a fun game .
Click to expand...
Click to collapse
I've never used Gameboard before. I see the Play site says it works on Xperia Play for Gingerbread. I'm running SlimBean, which I think runs Jellybean. Any idea if it'll still work?
I'll look into that server version thing. Maybe it can be patched to become compatible in some way.
pWEN said:
I've never used Gameboard before. I see the Play site says it works on Xperia Play for Gingerbread. I'm running SlimBean, which I think runs Jellybean. Any idea if it'll still work?
I'll look into that server version thing. Maybe it can be patched to become compatible in some way.
Click to expand...
Click to collapse
That would be cool if you could figure out a way to patch things so it would work. :thumbup:
You probably did the same thing, but I searched the SlimBean thread, LuPus V3, and Turbo JB kernel threads... and didn't see any mention of GameKeyboard. I went ahead and posted a question on the SlimBean thread to see if anyone knows if it's compatible with that ROM and kernels. I'm currently running rooted stock 2.3.4 Gingerbread with stock kernel, and it works great with that. If no one responds and if I can get the time, I may try to install SlimBean and test it out.
Hi pWEN,
I found this post where someone said that the "Gamepad" partially works with SlimBean (see here: http://forum.xda-developers.com/showthread.php?p=40996551#post40996551. They said the touchpads don't work, but it sounds like the hard keys probably do. (I think they were referring to the GameKeyboard app when they said Gamepad) .
When I play Quake1 on my Xperia Play with this port...I honestly find the touchpads too difficult to use due to lack of ability to precisely control player's movements... so I prefer using the hard keys anyway.
(EDIT: I tested out the Gamekeyboard app on SlimBean ROM with Lupus kernel v.13 and also with Turbo v3.1. Both the gamepad/ hard keys and the touchpads worked with the ROM & either kernel.
mattnmag said:
Hi pWEN,
I found this post where someone said that the "Gamepad" partially works with SlimBean (see here: http://forum.xda-developers.com/showthread.php?p=40996551#post40996551. They said the touchpads don't work, but it sounds like the hard keys probably do. (I think they were referring to the GameKeyboard app when they said Gamepad) .
When I play Quake1 on my Xperia Play with this port...I honestly find the touchpads too difficult to use due to lack of ability to precisely control player's movements... so I prefer using the hard keys anyway.
Click to expand...
Click to collapse
Ah, okay. I really love the touchpads so I'd be a bit disappointed if I couldn't use them, but it's not a deal-breaker. Can you link me to your thread so I can subscribe to it? I'll get Gamekeyboard on and try it out.
I dunno what ROM you're currently running, but SlimBean is pretty cool. It's got launcher and ROM customization built in, including theme support. Really speeds up the phone, too. Only issue seems to be that it requires an SD card to install some OS files to, which is irritating since the OS itself is only like 26 mb. I used the Lupus kernel, which is really nice, as it has TWRP custom recovery built into it. If you need any files, just let me know, took some detective work for me to find them all, but I've got them. I used this install guide, which was way more helpful than the one in the SlimBean thread.
pWEN said:
I dunno what ROM you're currently running, but SlimBean is pretty cool.
Click to expand...
Click to collapse
SlimBean does look cool and I'll probably try it out soon. Thanks for the install guide link. I'm just currently running stock rooted 2.3.4. (Edit: I used Titanium Backup Pro to debloat the stock ROM... so it's not just straight stock now).
pWEN said:
Ah, okay. I really love the touchpads so I'd be a bit disappointed if I couldn't use them, but it's not a deal-breaker. Can you link me to your thread so I can subscribe to it? I'll get Gamekeyboard on and try it out.
Click to expand...
Click to collapse
The touchpads are cool, but I'm hoping you'll like Quake with just the regular controls. If GameKeyboard doesn't work, you should be able to get a refund if you go back into the Play Store within 2 hours of buying it... (I just read on the news where Google increased the refund time window).
(Confirmed the the touchpads do work with Gamekeyboard using Lupus v13 or Turbo v3.1 with SlimBean ROM).
I'm not sure if this is exactly what you want, but the web link for this thread is:
http://forum.xda-developers.com/xpe...keyboard-6-t2868919/post55272665#post55272665. When you're logged in to your XDA account and at the thread , there should be a link at the top of the Web page that says something like "Subscribe to this Thread. "
mattnmag said:
I'm not sure if this is exactly what you want, but the web link for this thread is:
http://forum.xda-developers.com/xpe...keyboard-6-t2868919/post55272665#post55272665
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No, I meant the link to the thread where you asked about Gamekeyboard. No worries, I'll fiddle with it.
pWEN said:
No, I meant the link to the thread where you asked about Gamekeyboard. No worries, I'll fiddle with it.
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LOL... It didn't make sense to me that you would need the link to this Quake thread that I created... but I just wasn't sure what you meant. Sorry about that.
I asked about Gamekeyboard in the SlimBean thread: here.
pWEN,
I went ahead and flashed SlimBean and LuPuS JellyBean v13 Kernel 720p version ... (I also tried Turbo Kernel v3.1 ).
I can confirm that the phone's hard keys and the touchpads BOTH WORK using GameKeyboard with SlimBean and either one of these kernels. I also tested out the Multiplayer mode while running SlimBean and was able to connect into it (I attached a few screenshots below).
As far as the Quake game performance with SlimBean, I found that the game didn't run as smooth as it does on stock 2.3.4 GB. On Quake, the Turbo Kernel seemed to perform pretty good overall without needing to overclock... but with Lupus on Quake, it was really laggy and I had to overclock up to 1209 MHz to get it to stop lagging. (Using both kernels... I also tried to play one of my current favorite games (Aralon Sword & Shadow). With the Lupus kernel, Aralon really struggled and froze on me anytime I would toggle the Gamekeyboard controls while playing the game...even with the overclocking up to 1401 MHz. Aralon seemed to run smoother with Turbo kernel, but the game froze on me after playing it for a while. (Aralon runs smooth with very few hiccups running stock 2.3.4 GB/ stock kernel).
I'm pretty new to the Xperia Play and I'm not a developer (just an android enthusiast ). I'm not 100% sure what the best set up is for gaming on this device. I've read some thread posts, (example here: from darkharbinger81), where others report that with this device, Gingerbread seems to work better than JellyBean for gaming. So for now, I'll probably just stick with debloated 2.3.4 GB.
(Edit: I've played with SlimBean some more this evening and I'm really impressed with the ROM itself. It's put together really well and has lots of great features. I found the "Performance" settings where you can overclock and change Governors/Schedulers without even needing an app like SetCPU. If I wasn't using my Xperia Play soley for gaming, then I would seriously consider sticking with the SlimBean ROM).
(Random screenshots from Quake Multiplayer session -- connected into "XS4ALL - QUAKEWORLD FOD FREE FOR ALL"
mattnmag said:
*snip*
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What settings did you change to overclock in SlimBean? I've never messed around with that before, but I think it might be a good idea (especially since Minecraft runs more laggy on SB than it does on stock).
Pretty cool that online multiplayer works. Have you tried adding bots? Is such a thing possible here?
I seem to remember someone ported Quake 3 Arena to Android. Ever tried that?
pWEN said:
What settings did you change to overclock in SlimBean? I've never messed around with that before, but I think it might be a good idea (especially since Minecraft runs more laggy on SB than it does on stock).
Pretty cool that online multiplayer works. Have you tried adding bots? Is such a thing possible here?
I seem to remember someone ported Quake 3 Arena to Android. Ever tried that?
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You can access the overclock/governor/scheduler settings in SlimBean by going to phone's main settings menu, then "Performance," then they should be somewhere in there. :fingers-crossed: (I flashed back to stock GB last night and don't remember exactly where everything was). You probably know this, but If you decide to overclock, just be really cautious as it can damage your phone if you aren't careful. Here's a link to an overclocking discussion for our phone that gives some tips.
From what I can tell, Quake1 on FTEDroid doesn't have bots and I'm not sure if they can be added. I see in your profile that you have a background in game development and if you want to get some technical details on FTEDroid, I think that Spike (the FTEDroid developer) and the other FTE dev. team would be willing to chat with you on their FTE IRC channel. I chatted with him and a couple others on there briefly and they were nice and seemed open to discussion.
I think the Quake3 port you're talking about is Zeus Arena. It looks like it was pulled off of Google Play a while back due to development issues/terms of use issue... (I'm not sure what that means). My friend has it on his Xperia Play and I've played both Quake2 and Quake3 on it in Singleplayer mode. The game runs and looks great, but I had trouble using the controls well enough to effectively control the player. (Maybe I just need some more practice).
Yes, I'll definitely have to look for Zeus Arena!
Thanks for the link to the overclocking thread. I'll have to take a look later. I tried running FTE with Quake 1 as-is, and it's a bit laggy (and I'll definitely need that Gamekeyboard app). I've been trying to get on top of this Quake stuff, but all of my free time has been absorbed by work lately. So I'm trying to get as much information on it as I can, while I can.
I looked into bots, but so far haven't found a tutorial on setting them up with FTE (Android or no). A lot of this Quake stuff is as old as the game itself, but I feel my Google-fu is strong, so I'm sure I'll dig it up eventually. Omicron bots seem to be the best choice going by the forum debates.
Another question for you: You only mention Quake 1 on here, but shouldn't the mission packs work as well? I copied the pak0.pak files from the hipnotic and rogue folders to sister locations at the same level as the id1 folder, just as it shows up in my install directory (I got all of the Quake games through Steam). Not sure how to tell if they work or how I'd access them, though! And have you tried Quake 2 and its mission packs with this yet?
pWEN said:
Yes, I'll definitely have to look for Zeus Arena!
Thanks for the link to the overclocking thread. I'll have to take a look later. I tried running FTE with Quake 1 as-is, and it's a bit laggy (and I'll definitely need that Gamekeyboard app). I've been trying to get on top of this Quake stuff, but all of my free time has been absorbed by work lately. So I'm trying to get as much information on it as I can, while I can.
I looked into bots, but so far haven't found a tutorial on setting them up with FTE (Android or no). A lot of this Quake stuff is as old as the game itself, but I feel my Google-fu is strong, so I'm sure I'll dig it up eventually. Omicron bots seem to be the best choice going by the forum debates.
Another question for you: You only mention Quake 1 on here, but shouldn't the mission packs work as well? I copied the pak0.pak files from the hipnotic and rogue folders to sister locations at the same level as the id1 folder, just as it shows up in my install directory (I got all of the Quake games through Steam). Not sure how to tell if they work or how I'd access them, though! And have you tried Quake 2 and its mission packs with this yet?
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I plan to test out Quake 2 on FTEDroid soon. It'll be great if it works.
I don't own mission packs for any of the Quake versions, so I can't test things out, but I'm wondering if you could just use a file explorer and temporarily cut the Quake 1 pak files out of sdcard/fte/id1 and place them in a different folder... then copy the mission pak files into sdcard/fte/id1. It would be a bit of a pain to move things around like that... but I wonder if it would let you run the mission packs. That's how I got Laser Arena to boot (though it didn't run because of the server issue).
mattnmag said:
I plan to test out Quake 2 on FTEDroid soon. It'll be great if it works.
I don't own mission packs for any of the Quake versions, so I can't test things out, but I'm wondering if you could just use a file explorer and temporarily cut the Quake 1 pak files out of sdcard/fte/id1 and place them in a different folder... then copy the mission pak files into sdcard/fte/id1. It would be a bit of a pain to move things around like that... but I wonder if it would let you run the mission packs. That's how I got Laser Arena to boot (though it didn't run because of the server issue).
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Ah okay, cool. I started a thread over on QuakeOne with a bunch of questions for them about this. Here's the link!
Also, I set up overclocking on my phone. Didn't make Minecraft less laggy (SlimBean issue, I guess) until I turned off fancy graphics, but what can you do. lol
pWEN said:
Ah okay, cool. I started a thread over on QuakeOne with a bunch of questions for them about this. Here's the link!
Also, I set up overclocking on my phone. Didn't make Minecraft less laggy (SlimBean issue, I guess) until I turned off fancy graphics, but what can you do. lol
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Too bad that the overclocking didn't help much. Maybe there's some other tweaks you can do to improve performance with SlimBean...maybe try out Turbo Kernel, as (IMO) it seemed to perform with less lagging when I tried it. And thanks man for starting that thread on Quake One Forums. I just don't possess the knowledge to even know what to ask Spike and the others.
I used the info from the QuakeOne discussion and loaded Quake2 and Quake 3 into FTEDroid. They both started up and I was able to connect with some limited servers... but more testing and playing around with it is needed to see if the games would be playable on our phones. Also, the GameKeyboard profile that I mapped out for Quake1 didn't work with the games that did connect... so we'd have to play around with Gamekeyboard and the config files to see if the controls could be remapped for each game. I took some screenshots of all of the different games that FTE says it can run (see content below). I don't think all of them work on the Xperia Play, but I'm blown away by the list of games.
Even if none of the other games work well for our phones... hopefully other Xperia Play owners can still have fun playing Quake1 in Singleplayer mode with FTEDroid. :good: I need to get into bed so I can get up for work tomorrow... but thanks again for your time with this considering your busy work schedule.
Android 7.0 (Nougat) compability
can it be done?
it says package is not compatible.. can't install
wernerml said:
can it be done?
it says package is not compatible.. can't install
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Hello. I have not tried to play Quake on the Xperia Play in over 1 1/2 years, but these instructions worked for me when I last tried them.
Unfortunately, I won't be able to help with troubleshooting as I'm no longer using this device.