Related
I'm after a media player for WM 5.0 as it seems that my Univeral didn't come with a decent one (I don't consider WMP to be decent - lacks one of my requirements). I have two real requirements - might add some if I think of them:
- Must be able to play .mp4 files, .avi (DivX if possible), .wmv and .mpeg
- Important: must be able to skip through files one after another.
Explanation: the XDA2i which I used to have comes with an 'Album' program which can be used to view photos and videos. This had two great features; the ability to view photos and videos in one program (not a problem for me as I have an even better photo viewer now) and the ability to point it at a folder of videos and then watch them one after the other, skipping to the next just by pressing on the d-pad.
Can anyone name a good media player which can meet both criteria? I've looked at some comparison charts but none seem to specify what seems to be a small feature to them but is actually an important one to me.
I have tried TCPMP and that doesn't seem to meet the second criterion.
Suggestions?
Look at TCMP again, but this time look in the settings menu and configure some hotkeys to skip tracks, there are is no shortage of keys on the Universal when it comes to picking a hotkey.
I'm willing to have another go, but doesn't 'skip track' mean to just go to the next one in the playlist?
Due to the way I use my device (take lots of short videos when out with friends) I can't be constantly adding them to playlists. The number of files I deal with is too large for me to have to organise them myself.
TCMP's playlist idea is completly different to mediaplayer. Browse to your folder in TCMP's file selector and use the select ALL option to give yourself a temporary playlist with all the files in the folder. You can even use the DIR command to select your Media folder which may have further folders below it with music, pictures and video in them and everything will be selected for your playlist.
Ahh okay, I didn't realise one could do this. Going to give it another go then report back.
Thanks.
No probs, it will also play your images too so you've got everything your XDA IIi could do, and probably more
Seems to be okay, I'm a bit confused with the buttons but I have set it so they at least change the playing video. I also managed to get it to play all the files in a folder.
Its best to pick something you will remember, like 'N' for next and 'P' for previous.
With the advent of cheap and/or unlimited data plans, good coverage and the increasing presence of Internet radio stations, the importance of listening to streaming radio stations have become much bigger than ever. In this Bible, I mostly elaborate on practices that
may make the sound quality much better using the same bandwidth, and/or
may save you tens or hundreds of bucks a month by heavily reducing data usage, while providing the same (or even better!) sound quality should you not be able to access any unlimited data plan (Canada with its ridiculous data rates comes into mind), and/or
may heavily increase your battery life by letting you “falling back” to the much more battery-friendly 2.(7)5G Internet access technologies instead of the power-hungry 3(.5)G ones, and/or
in cases, may even let you listen to some radio stations you would never have thought of because of the network / operating system restrictions, and/or
makes the central administration of your radio station favorites much easier – no need to switch between different radio programs if there’s a difference between the protocols / formats they use.
This article is part of my “Multimedia Bible” series and will, eventually, be incorporated in some way in the final version of Multimedia Bible, which, hopefully, will be published this month. Note that I'll also elaborate on TV (video) streaming and transcoding in a later Bible. We’ll use many of the tools / technologies introduced in this Bible in there; most importantly, Orb and VLC.
This Bible, as with my last multimedia-related articles, multiplatform. Don’t get offended by this if you're a fanboy of either of the platforms and just hate everything related to the other: both Windows Mobile and Symbian software developers need to know what the other operating system offers so that they can improve on their products. In addition, should you have devices of both operating systems, you'll be able to optimize the usage of these devices. Just an example: I mostly use the Nokia N95 as my main entertainment and light Web browser / mailer / communicator device because of its, compared to any Windows Mobile device, superior A2DP quality, built-in, stereo speakers, acceptable battery life and lightweight (120g), small body. Therefore, when I know I won't need a Pocket PC (and its high-resolution VGA screen), I know I can safely leave my comparatively heavy and "brick" HTC Universal at home, and go to, say, a quick walk with my N95 only. And, of course, when I do know I will need a Pocket PC and/or a high-resolution screen (for example, to do some serious (!) Web browsing or remote desktop access/control), I take my Universal with me too. (For phoning purposes, I still use my HTC Oxygen (s310) WM5 MS Smartphone because it's cheap - no problem if I'm robbed / it's stolen -, very sturdy and is one of the very few Windows Mobile devices that support flawless, two-party call recording capabilities. I always keep it in my trousers' pocket.)
Note that I planned to review the Palm OS as well. As, currently, I don’t have a Wi-Fi card for my Tungsten T3 and I just couldn’t make it use an external IrDA / Bluetooth modem (unlike with my old Zire 71), I couldn’t test streaming on it. By the time I publish the final Multimedia Bible, I’ll try to get hold of a Wi-Fi card and update this Bible so that Palm OS is also covered. (Sorry, I can't affort a 750p just to be even more multiplatform. If you have one lying around unused, of course, you can send it to me, particularly if you're inside the EU to avoid customs issues ;-) ). After all, on Palm OS, Pocket Tunes is a freaking good audio player well worth comparing other mobile operating systems to.
Introduction
While trying to listen to a radio stream, you surely have run into not being able to play back an Internet radio station either entirely or without severe quality and/or battery life degradation. After you read this Bible – and digest all its contents –, you’ll know how to fix problems like these.
1.1 When it’s completely impossible to listen to a stream...
First, let’s take a quick look at what can cause your handset to not be able to play back a particular Internet radio station.
Your connection speed simply doesn’t suffice for correctly playing back the stream. For example, you’re trying to listen to a 64 kbps (kilobit per second; that is, the so-called ‘bitrate’) stream over a standard GPRS connection. That is, your Internet connection speed is no more than 43 kbps. In these cases, you simply won’t be able to listen to the stream without severe pauses / stuttering, no matter how large buffers you use.
The situation is the same when you try to stay away from using a 3G (either a UMTS or a HSDPA) connection. Even if your handset supports 3G and you also have the necessary signal, you may still want to opt for disabling 3G entirely and going back to using GPRS. The most important reason for this is the vastly increased power usage of current 3G modules used in recent, even high-end handsets like the Windows Mobile HTC Kaiser or the Symbian Nokia N95 or N82. I’ve elaborated on this problem (with several tools that help in switching) in THIS (Windows Mobile) and THIS (Symbian) article.
In these cases, you will want something to (in cases, radically) decrease the bitrate of these streams. Fortunately, it’s in no way impossible. With current technology, you can transfer FM-quality, stereo music even at 24 kbps. I’m not kidding!
(Note that, in this Bible, I assume you only have GPRS access. Unfortunately, many GSM operators still stick with the GPRS + 3(.5)G schema, leaving out the 2.75G technology, EDGE altogether. One example of them is Vodafone, which, with their unlimited data plans, only support GPRS, UMTS and HSDPA / HSUPA. That is, no support for EDGE at all - at least here.
EDGE has both (for radio streaming at least) good speed (236 kbps at most) and low power usage - according to my benchmarks, it doesn't use more power than GPRS.)
You’re trying to listen to a so-called ‘RTSP’ stream but your mobile phone operator doesn’t support direct Internet connections. They use firewalls and NAT’ing (Network Address Translation – see THIS article for more info on the consequences), making it for the radio server to completely impossible to connect back to your handset. Unfortunately, about 60% of the world’s GSM operators do so.
Unfortunately, several radio stations or applications use RTSP. Most importantly, all (except for Mplayer on Windows Mobile – more on this later) mobile RealAudio players use RTSP on both Windows Mobile and Symbian. This means you simply can’t listen to radio stations utilizing RealAudio unless you’re lucky enough to have a data subscription at a mobile operator not using NAT’ing.
(Speaking of the Windows Mobile port of Mplayer, it uses the firewall / NAT-friendly HTTP protocol instead of RTSP. However, it’s a real CPU hog: in the current version, RealOne streaming only works on 624 MHz Xscale CPU’s because it’s really-really CPU-intensive and, on these CPU’s, it chews through the battery really-really fast. It can’t be played back on current, TI OMAP-based Windows Mobile models at all. All in all, it’s pretty much useless.)
RTSP is also very extensively used by Orb, one of the best tools to transcode Internet radio stations. More on this in the Orb-related section.
There are simply no players to play back a given stream type. Then, even if you have a quick connection and/or a non-NAT’ing network operator, you still won’t be able to play back the stream.
The most important case of this are Windows Media Audio (WMA) streams on Symbian. While the built-in Music Player supports playing back local WMA files, it can’t do the same to WMA streams. The situation is particularly bad because the well-known, excellent Orb service, currently, only uses WMA as the only non-RTSP stream format. As WMA streams aren’t compliant with Symbian, you simply can’t use the otherwise excellent Orb if your connection is NAT’ed.
OGG stream support isn’t particularly good on Symbian either. Oggplayer is pretty much a joke and additional radio stations are pretty complicated to set up in the commercial LCG Jukebox, the only other, SHOUTcast OGG-compliant player on Symbian. (Note that CorePlayer is able to play back WMA and OGG streams but, currently, as of the current beta version, its networking module is so bad that it’s unable to play back anything without severe problems surfacing after some minutes at most. This applies to not only WMA, but also other streams. Hope future versions - hopefully the forthcoming 1.2 - fix these issues. In the meantime, stay away from it.)
1.2 When you prefer optimizing an, otherwise, working stream...
Now that we’ve seen what can make it completely impossible to listen to a particular stream, let me also take a look at when you may still want to go for an optimized version of a radio station.
While, at your current connection speed, you already have a compatible stream, it isn’t of the best quality and you would prefer something much better.
The most important examples of this case are GPRS connections, meaning less than 43 kbps total download (downlink) speed, which means about 32 kbps effective radio stream bit rate. With traditional (non-HE-AAC v2) radio stations, you can only have streams of bad quality using GPRS.
For example, Orb only offers a 32 kbps, mono, 44 kHz stream when you switch to the GPRS mode (by using the “40 kbps” mode) if you can’t use RTSP because of the NAT restrictions of your operator. In no way can you instruct the Orb client to transfer stereo WMA audio in so low bitrates.
The (pretty few – most radio stations only have 60+ kbps OGG / WMA and 90+ kbps MP3 streams) radio stations that natively support 32-kbps-max bitrates suffer from the same problem: these streams are almost all mono and still of low sound quality.
You may want to prefer a single interface to quickly switch between your favourite radio stations, independent of their type / source. For example, you don’t want to fire up Internet Explorer Mobile (or, on Symbian, (Nokia) Web) to log into your Sirius account to listen to your Sirius stream only to find out you would still prefer a non-Sirius stream. In these cases, you’ll want to do this using an interface letting for quickly switching between your streams in order to avoid having firing up completely different interfaces to access them all.
And, I’ve already mentioned the vastly increased battery life when you fall back to 2.(7)5G technologies like GPRS (or EDGE – if you’re lucky enough to be a subscriber of a mobile operator with EDGE support). In general, you can count with about 50% (!) increased battery life if you do so.
Again and again, now, with the latest achievements in the radio streaming / encoding technology, you can get perfect sound quality even at GPRS speeds. That is, now, pre-3G technologies (and, particularly, GPRS – as has already been explained, EDGE, which offers far higher transfer speeds without any severe power usage increase, is able to stream most, if not all, current radio streams) have become much more important than ever before. You wouldn’t have thought you would force your shiny, HSDPA-capable, expensive handset to use GPRS only, have you? It certainly pays off if you need acceptably battery life while listening to your radio stations without any external charger for more than a few minutes.
If you don’t believe you can save a LOT of battery life by sticking to GPRS (or EDGE), just take a look at the following acbTaskMan screenshot showing the TCPMP playback of an MP3 stream on an HTC Universal. The first section shows playing back the stream over UMTS; the second over GPRS. The current difference is 200 mA / 330 mA = 60% (see the upper chart; the lower one shows the CPU usage which, in this test, is exactly the same because I played back the same stream with the same player). (Disregard the temporary power "bump" of the second part.) Yes, you can get 60% better battery life if you force your handset to operate in GPRS mode, instead of streaming over UMTS. Quite a difference, isn’t it?
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As can clearly be seen, the difference is almost the same as with the Nokia N95 – or, for that matter, with any other, current handset. As a rule of thumb, you will have at least 50% better battery life with any handset if you don’t use 3G for streaming.
To have a picture of what playback times you can expect of current handsets while playing back HE-AACv2 (and, on Symbian, MP3) streams over GPRS, I’ve made some serious long-time tests. On the TI OMAP-based HTC Vox / s710 MS Smartphone, HE-AACv2 (TCPMP) consumed 27% power an hour. Incidentally, as the TI OMAP platform exhibits far less CPU usage-dependent power usage than at least the older (but still most widely deployed) pre-PXA-3x0-series Intel Xscale’s, I’ve got almost the same figure with A2DP enabled. A2DP causes about an additional 20% CPU usage on the Vox; still, the difference in battery life is negligible when streaming (streaming itself is a very battery-consuming activity, even if you only use GPRS/EDGE, and stay away from 3G).
On the Nokia N95 v20, without A2DP, the power consumption is about 0.93W (see THIS) ; with A2DP, about 1.15W. Therefore, you can expect slightly less than 4 hours of playback time without A2DP on the handset – just like with the HTC Vox.
Note that, currently, on Windows Mobile, you’ll want to use TCPMP to play back your streams. See THIS article for more info on HE-AACv2 compliance. It’s only later that CorePlayer and, probably, Conduits Pocket Player / PocketMind Pocket Music (the developers of these apps promised they'd look into implementing support for them) get HE-AACv2 support.
Keep in mind the following: if you install TCPMP on a MS Smartphone (WM6 Standard), as opposed to “regular” Pocket PC’s, just extract 00000aac.001 from the AAC CAB file, rename it to aac.plg and copy it to the home directory of TCPMP on your Smartphone.
On Symbian, currently, Nokia Internet Radio (see remarks & quick review HERE) is the best way to play back SHOUTcast MP3 streams.
Now, let’s take a quick look at what tools we have at our disposal.
1.3 Our tools: transcoders, stream formats
1.3.1 You must run a transcoder on your desktop PC!
First and foremost, for ALL the alternate technologies, you’ll need to have a desktop computer attached to the Internet and switched on when listening to music. The sole reason for this is that it’s on this machine that the so-called ‘transcoding’ (converting between two stream formats; Wiki page HERE) takes place. Your handset will connect to this desktop PC instead of the original radio station URL.
Why no purely desktop PC-less setup, you might ask. Why can’t you just connect to a third-party server to do the trick for you? The reason for this is pretty simple: transcoding is a pretty much CPU-intensive task. A typical transcoding process, in VLC, takes about 10% CPU cycles on a contemporary 3.2 GHz P4. You can’t expect for example the Orb folks to install a supercomputer or some hundred PC’s to offer transcoding to their clients – for free. Of course, in the future, companies / services specialized in providing server-side, commercial transcoding services may turn up.
This is why you MUST have a desktop PC running your transcoder, independent of their particular type.
1.3.2 Stream formats
In my quick review of streaming audio formats, I’ve already elaborated on the different playback capabilities of the available media players.
You may already also know that you should go for the currently best, most effective audio format, HE-AAC v2 if you have a Windows Mobile device. If you have a Symbian one, then, either MP3 or, if you have a non-NAT’ed network connection, even Orb's RealAudio or RTSP/AAC will work for you.
Quality differences (in which, HE-AAC v2 is certainly the winner) and generic operating system compliance (again, streamed HE-AAC v2 is, currently, only compatible with Windows Mobile but not with Symbian) aside, there are some other factors you should consider when going for a given streaming format; for example, the CPU usage, which, at least on some architectures, may have a huge effect on the power usage and battery life of the handset.
The following screenshot shows playing back MP3 (which is a less CPU-hungry operation) and HE-AAC v2.
Note that this, mostly, affects Intel Xscale PXA-2xx users only – that is, users with HTC Universals, Athenas / X7500’s and several earlier PDA’s and handsets. Users of for example TI OMAP-based handsets won’t really notice any increase in battery life if they go for MP3 instead of HE-AAC v2. The reason for this has already been explained in my H.264 Bible: the TI OMAP platform is much more battery-friendly than the Intel PXA-2xx one. I can only hope Marvel, the new owner / developer of the old PXA architecture, have indeed improved on power usage in the brand new, 3x0-series PXA’s. (I still haven't had the chance to verify this as these new CPU's are used in very few and, in Europe, still not available, disconnected, traditional PDA models.)
1.4 Transcoders
Now, let’s elaborate on all the transcoder alternatives.
1.4.1 Orb
Currently, the most widely known and popular transcoder (and generic radio streaming) service is that of Orb. It is hugely popular with both the Windows Mobile, Symbian and iPhone folks. It certainly deserves this: while, in some cases, it’s definitely lacking, the web access module it provides is by far the best of all. And, it not only allows for transcoding radio stations, but also accessing the files on your desktop computer and streaming multimedia files from there – as if they were located on your handset.
After installing, if you want to add your own radio stations to Orb, right-click the Orb icon in the Windows tray in the lower right corner, select Configuration and go to the Media tab. There, click the Add button in the “Music” group to add the directory of your playlist files.
They’ll, then, be shown under Audio / Playlists:
Of course, under Audio / Internet Radio, you’ll still see the radio stations shipping with Orb – you might also want to take a look at them.
I REALLY recommend giving Orb a try. Even if you don’t start to actively use it (because of the severe Orb restrictions and the vast superiority of the HE-AAC v2 format (Orb only uses the “dumbest” AAC-LC)), it’s still worth paying a try.
1.4.1.1 Restrictions of Orb
If you take a look at the online Settings / Stream page of Orb, you see it offers several output stream types:
(Incidentally, it’s this page that allows for selecting the streaming format. All this when accessed from a mobile browser like Internet Explorer on Windows Mobile, Nokia Web on Symbian or Opera Mobile on both operating systems.)
As can clearly be seen, WMA, RealAudio, some 3G formats (ALL in RTSP!), Winamp PLS and Flash are supported. Unfortunately, many of them (the 3G formats and RealAudio) are RTSP-only, which means they are completely useless if your mobile operator uses NAT’ing – that is, doesn’t expose your handset directly to the Internet.
As far as the Flash support of Orb is concerned, on Windows Mobile, the Flash player (screenshot running under Opera Mobile), while it starts with the official, latest MM7 Flash player plug-in, crashes after about 10 seconds when used from the built-in Internet Explorer (tested on two devices). On Opera Mobile 8.65, it keeps playing; however, it utilizes the CPU at 100% as can clearly be seen in HERE. And, in addition to the huge CPU usage, it also has a major problem: it uses a temporary file in the built-in storage of the device, which will, sooner or later, result in the storage’s entirely filling up and stopping / crashing the machine. A screenshot of these temporary files is HERE. Flash Lite 2.1 is totally incompatible with Orb’s Flash streams as can also be seen in HERE.
Under Symbian, it doesn’t even start under the “old” but still official Flash Lite 2 support of Nokia Web as can also be seen in HERE.
All in all, under the two mobile operating systems, using the Flash mode is in no way recommended.
Also note that the Winamp .pls format it offers internally just uses WMA streams – don’t think it’s a SHOUTcast-compatible stream meaning compatibility with Nokia Internet Radio / LCG Jukebox on Symbian or with many SHOUTcast clients (GSPlayer etc.) on Windows Mobile.
Two compatibility charts follow, which show the two major mobile operating systems in both NAT’ed and non-NAT’ed (direct) cases:
Windows Mobile:
Symbian:
As can clearly be seen, if your connection is NAT’ed, your only choice is WMA (which, incidentally, uses 32 kbps 44 kHz mono (!) sound in the 40 kbps, that is, GPRS setting). This will work on Windows Mobile but, currently, not on Symbian.
All in all, Orb is a decent choice if you have a faster (for example, EDGE or the even faster 3G, assuming you aren’t afraid of the huge battery usage of the latter) connection and/or a non-NAT’ed environment. In these cases, its technical inferiority (the lack of SHOUTcast stream support and, most importantly, the lack of HE-AAC v2 – that is, the only high-quality streaming format for GPRS connections) won’t cause you problems. Finally, it has pretty nice Sirius and XM support. See THIS for more info on the latter.
Let me, however, reiterate its disadvantages again:
if you try to listen to radio stations at GPRS speeds (meaning streams with 32 kbps bitrates max), it’s, audio quality-wise definitely a suboptimal solution and should only be used when you absolutely need to use it – for example, because you prefer its GUI to those of the other players. Why would you want to prefer mono WMA streaming with a lot of compression artifacts when, with other transcoders, you can have excellent, stereo HE-AAC v2 streams without compression artifacts - at the same bitrate? and/or
if you have Symbian (not WM) and a NAT’ed connection (ruling out everything – remember, in a NAT’ed environment, with Orb, you could only rely on WMA, but it’s not supported by the system and CorePlayer’s current version has very buggy streaming support),
you will definitely want to take a look at the SHOUTcast / Icecast2-based alternatives; most importantly, Oddsock.org’s excellent apps.
Note that I’m pushing the Orb folks to add Icecast2-based HE-AAC v2 and MP3 stream support. See THIS thread for more info.
1.4.1.2 Other Orb-related discussion threads of interest
Mobile Phone Streaming Issues
XM and Sirius
SKY.FM, DI.FM
Note that, while the old "High quality" option under 3GP, had a separate checkbox to switch to AAC(-LC); the new, 2beta version has a separate, top-level radio button for this mode. That is, don't let you be mislead by THIS, THIS, THIS and THIS threads, which still refer to the old approach.
Streaming, additional aac codec
1.4.2 Icecast2-based streaming
The following alternatives all require the usage of an Icecast2 server. (Note that, as an exception, VideoLAN VLC doesn’t necessarily need it unless you stream to a Symbian handset from it. The same stands for WME as well - it's a server on its own.)
1.4.2.1 Icecast2
Icecast2 (Wiki page HERE) is an open source equivalent of Nullsoft’s SHOUTcast server, which does exactly the same. There, effectively, there isn’t much difference between SHOUTcast and Icecast2; geeks and other pros tend to prefer the latter; therefore, I also elaborate on it in here, instead of the closed-source, proprietary SHOUTcast.
You can get it HERE. The download links are on the top of the page; if you have Windows, you’ll want to download the icecast2_win32_v2.X.X_setup.exe file. After installation, start it. Go to Configuration / Edit Configuration and edit the file in the following way:
Change the three passwords from “hackme” to anything under icecast / authentication. For example, in THIS screenshot, I’ve changed all the three to mennpwd. You don’t need to use the same word for all the three passwords.
The number of concurrent streams under icecast / limits / sources. If you plan to transcode more than two streams with a multiple stream-capable source client at the same time, you must modify this parameter too. For example, in THIS screenshot, I’ve set it to 30 so that I can have 30 concurrent, different streams (we’ll see in which cases you’ll find this useful).
After editing, just close the Notepad window and answer Yes to saving it.
Now, when you click the Start Server button, it starts listening to incoming streams as can be seen in HERE. You won’t need to do anything else to Icecast2, other than starting / stopping the server if you need it or don’t need it any more.
Note that, by itself, Icecast2 doesn’t stream anything; it needs other clients (“source clients”), whose streams it just relays to the Net. That is, effectively, it uses the famous three-tiered Web application server model already known to many IT gurus, where the listening client equals to the Web browser, the middle tier (the application / Web server) is Icecast2 and the database back-end is, in this case, the transcoding source clients. It’s the stream of the latter that Icecast2, in the middle tier, “just” relays further to the client listener(s).
The streaming clients introduced in the next subsections are all geared towards using Icecast2 as the real streaming server. The only exceptions are:
VideoLAN VLC, which can also operate in a standalone mode (but, then, produce a stream not compatible with some media player clients, including Nokia Internet Radio);
Orb and, finally,
WME, which are also completely independent of Icecast2.
1.4.2.1.1 Mount points
You must be aware of the so-called ‘mount points’. Particularly when you stream more than one radio stations at the same time (in cases, you’ll want to prefer this solution to the others because it frees you from having to remote control the sound source), you will want to know what a mount point is.
When you configure an Icecast2 source client (VideoLAN VLC, Oddsock.org’s apps etc) to stream their contents to an Icecast2 server, you not only pass these clients the Internet address of the Icecast2 server they’ll need to connect to, but also an additional parameter that, later, uniquely identifies the stream: the mount point.
For example, let’s assume you stream two streams to your Icecast2 server from your VideoLAN VLC client. To quickly fire up the streams, you create a batch file with the following contents:
start vlc.exe --sout-shout-name="Iskelmä Radio" --sout-shout-description="Iskelmä Radio (Finnish)" http://217.30.180.250:8050/ :sout=#transcode{acodec=mp3,ab=32,channels=2}:duplicate{dst=std{access=shout,mux=ogg,dst=source:[email protected]:8000/iskelma}}
start vlc.exe --sout-shout-name="Radio Vaasa" --sout-shout-description=" Radio Vaasa (Finnish)" http://webcast.vlp.fi:8000/radioVaasa :sout=#transcode{acodec=mp3,ab=32,channels=2}:duplicate{dst=std{access=shout,mux=ogg,dst=source:[email protected]:8000/radioVaasa}}
Here, look for the iskelma and radioVaasa parameters. It’s there that you tell Icecast2 where to “map” these streams to. If you use these two mount points, you can access (listen to) these streams from a SHOUTcast/Icecast-compliant mobile client (TCPMP, CorePlayer, GSPlayer, Nokia Internet Radio, LCG Jukebox etc.) by simply supplying the mount point after the address and IP of your server like in the following direct URL you can directly enter in any of these players:
http://111.222.333.444:8000/iskelma
and
http://111.222.333.444:8000/radioVaasa
(111.222.333.444 is my desktop computer's imaginary IP address. You'll, of course, will need to provide yours. Use What Is My IP if not sure.)
Of course, prefer defining a playlist .pls file instead of entering URL’s like these into a player to make your life even easier because of the direct file access in most of these apps. The contents should be as follows:
[playlist]
numberofentries=2
File1= http://111.222.333.444:8000/iskelma
Title1=Radio Iskelmä
Length1=-1
File2=http://111.222.333.444:8000/radioVaasa
Title2=Radio Vaasa
Length2=-1
Version=2
(Note that you can leave out the Title and Length attributes. However, if you do so, the current beta of Nokia Internet Radio will crash and will be needed to reinstalled for it to work again.)
You can use any mount point name and you don’t need to explicitly configure the Icecast2 server to know anything about them. That is, you don’t need to tell Icecast2 “hey, I want to use the mount point “mystation”; let me configure you” at all. This is certainly very good news: only the original clients (transcoding the original Internet radios and streaming the transcoded contents to Icecast2) and the mobile players need to be aware of (that is, use) the same mount points.
An Icecast2 screenshot of showing several mount points being in use at the same time, with VLC acting as a streaming client:
1.4.2.1.2 Connecting to your Icecast2 server
In this section, I elaborate on how streaming clients and mobile multimedia players can connect to your Icecast2 server.
1.4.2.1.2.1 Streaming clients
As has already been mentioned, for a streaming client to connect to Icecast2, it must know the streaming source password (set in the icecast / authentication / source-password), the address: port (127.0.0.1:8000 if it’s running on the same desktop PC) and, finally, the arbitrary mounting point.
For example, in the above-shown VLC batch file,
start vlc.exe --sout-shout-name="Iskelmä Radio" --sout-shout-description="Iskelmä Radio (Finnish)" http://217.30.180.250:8050/ :sout=#transcode{acodec=mp3,ab=32,channels=2}:duplicate{dst=std{access=shout,mux=ogg,dst=source:[email protected]:8000/iskelma}}
the bold text, source:[email protected]:8000/iskelma, contains all this information.
Here, “source” is the username by default for streaming clients like VLC or the Oddsock.org apps. “mennpwd” is the password I use; “127.0.0.1:8000” is the IP address and port number of the Icecast2 server. In this example, it’s running on the local PC; hence the localhost address. Finally, “iskelma”, as we’ve already seen, is the mount point name.
1.4.2.1.2.2 (Mobile) receiver clients
As has already been mentioned in section “1.4.2.1.1 Mount points”, you can either directly enter the URL (of the form http://your desktop computer IP : port (8000 by default)/mount point) into the player or, alternatively, can create a .PLS and/or (preferably extended, so that it also contains the station name) .M3U file with the URL and a description. Note that these playlist files can have several URLs with separate descriptions. (Also note that I only use PLS files as examples in this tutorial because Nokia Internet Radio doesn’t support M3U files.)
An example PLS file having seven entries:
[playlist]
numberofentries=7
File1=http://111.222.333.444:1234/
Title1=Radio Peili
Length1=-1
File2=http://111.222.333.444:8000/iskelma
Title2=Radio Iskelma
Length2=-1
File3=http://111.222.333.444:1236/
Title3=Arkisto
Length3=-1
File4=http://111.222.333.444:8000/radioVaasa
Title4=Radio Vaasa
Length4=-1
File5=http://111.222.333.444:8000/rspo
Title5=RSPO
Length5=-1
File6=http://111.222.333.444:8000/klf
Title6=KLF
Length6=-1
File7=http://111.222.333.444:8000/rhesa
Title7=Radio Helsinki
Length7=-1
Version=2
Note that it has two non-8000, that is, two non-Icecast2 ports: 1234 and 1236 in the first and third records. I’ll elaborate on this a bit later, in the VLC section. All the other URL’s point to the same Icecast2 server with, of course, different mount points.
Colleting your favorite stations into one PLS file is pretty much useful because, then, it’ll become far easier for you to switch between the radio stations after opening the playlist file. For example, the above PLS file is rendered by Nokia Internet Radio the following way:
By TCPMP, this way:
and, by CorePlayer, this way:
Note that the two latter apps automatically start playing the first station in the playlist (Nokia Internet Radio doesn’t); if it’s a problem, you will want to separate your stations in separate PLS (or M3U) files. Also note that you can transfer these streams to your built-in "favorite" playlists in all these radio clients. Then, you won't need to click / import PLS files more than once.
1.4.2.2 Oddsock.org apps
Oddsock.org is the most important source of both MP3- (for Symbian users, the best solution) and HE-AAC v2- (for WM users) compliant encoding / transcoding server with direct output to Icecast.
Note that for some of them (except for the most recommended WinAMP plug-in version) to work with HE-AAC v2, you’ll need to copy two DLL’s to the home of the app (and NOT to the WinAMP home directory, no matter what the installer states): enc_aacplus.dll and nscrt.dll from the WinAMP plugins directory and home, respectively, if you’ve already installed WinAMP (you don’t need to install it for these apps to work). You’ll find all the two DLL’s (along with libfaac.dll – see next paragraph) in THIS RAR file. After decompressing, just copy the DLL’s to the home (c:\Program Files\StreamTranscoderV3\ or C :\Program Files\OddcastV3 if installed on the c: drive in an English-language Windows).
For simple AAC(-LC), you’ll only need libfaac.dll if you plan to use it at all. I wouldn’t – it doesn’t seem to work with mobile clients. TCPMP announces it’s plain incompatible with the stream; CorePlayer and Nokia Internet Radio just endlessly buffer it – without playing anything. With desktop clients (for example, WinAMP) that do play it back, the sound is seriously distorted and is MUCH worse than with even MP3, let alone Ogg. I, however, have included it in the RAR file, should you still want to play with it. (Again, it’s not recommended.)
For MP3 streaming under OddcastV3, you’ll need to acquire the Lame MP3. I haven't included it in the RAR file.
1.4.2.2.1 StreamTranscoderV3
One of the most useful, albeit in no way flawless Icecast2 source clients is StreamTranscoderV3, which, as the name implies, transcodes an input radio stream to another format. Note that the input stream must be either an MP3 or an OGG one. That is, it can’t transcode RealAudio and WMA streams at all. For the latter two, you must use other alternatives: Orb (if the problems – lack of HE-AAC v2 and MP3 etc. – aren’t an issue), OddcastV3 or WME (the latter if RealAudio is the source).
1.4.2.2.1.1 Installation, configuration
After installing the app, go to c:\Program Files\StreamTranscoderV3\ and, after you’ve copied the AAC DLL’s in there (if you want to transcode into HE-AAC v2), start streamTranscoderUIv3.exe. (Note that you can also do the same by clicking the streamTranscoderUIv3 icon on the desktop. It isn’t put in the Start menu.)
Using the ST3 is pretty straightforward. All you need to do is giving it the (source) stream URL (for example, http://81.175.250.3:8000/) in the uppermost text input field, pressing the upper arrow in “Num encoders” so that it becomes at least 1 and double-clicking the resulting, just-displayed “Disconnected” row in the main text area. An instance of Notepad pops up with an XML configuration file. In there, first, you must set the source password in the fifth row (ServerPassword=sourcepwd in the screenshot below) and the mount point to your choice (in the example, /iskelma) in the (sixth) row just under it.
Then, set the “Encode” attribute in the “# Output codec selection” section to “AAC Plus” and set BitrateNominal to, say, 32 (corresponding to 32 kbps). Note that you don’t need to alter the BitrateMin and BitrateMax parameters at all – the HE-AAC v2 encoder doesn’t take their value into account. Also note that you don’t need to touch the parameters in the “# AAC (FAAC) specific settings” section either. It’s only with streaming in AAC-LC (that is, using the old faac.dll) that these values have any meaning. For ~32 kbps streams, then, you’ll need to use AACQuality about 10 instead of 100. Again, streaming plain AAC-LC with ST3 is in no way recommended – even MP3 produces far better results at these low, GPRS-friendly bit speeds.
The above configuration assumes you want to stream HE-AAC v2 contents. If you’d prefer MP3 (because, for example, you’d like to stream to Nokia Internet Radio, which, currently, doesn’t support HE-AAC v2 – or, for that matter, would like to use a non-HE-AAC v2-compliant Windows Mobile radio app), of course, you’ll need to use the string “MP3” in the Encode attribute. Then, in addition, you will want to reduce the sampling frequency as well. You shouldn’t do the same with HE-AAC v2: there, you must use the default 44.1kHz; otherwise, the encoder will fail right at connecting.
Note that you may also want to change at least the “ServerName=This is my server name” attribute so that meaningful values are displayed as the server name in your clients, instead of “This is my server name”.
After this, you can press the Start button and the streaming to Icecast2 will start:
You can easily check this with the Icecast2 console:
As can clearly be seen, Icecast2 is already broadcasting the stream coming from the stream source; in this case, StreamTranscoderV3.
1.4.2.2.1.2 Problems with ST3
Most importantly, it doesn’t seem to have a (working) dynamic volume limiter. This means some sources will be far too loud, which results in very annoying distortion in the transcoded stream. Some affected radio streams are as follows: Basso, Iskelmä, and, to a lesser degree, Radio Voima. You will NOT want to transcode these (and similar) radio stations with ST3 but go for an alternative solution; for example, OddcastV3 or, if low-bitrate MP3 is sufficient / preferable (instead of HE-AAC v2), VLC.
Second, the transcoded version of original OGG streams (as opposed to MP3 ones), like Radio Suomipop or Radio Classic will have heavy skips, while their MP3 stream (HERE and HERE, respectively) of the same stations work OK. It seems ST3 has similar problems with other OGG sources as well. If you encounter cases like these, go for an alternative solution - fortunately, there’re several of them.
1.4.2.2.2 OddcastV3
It’s the WinAMP plug-in version of OddcastV3 that I recommend the most of all these transcoders, particularly when you are a Windows Mobile user and only have GPRS access and, therefore, would like to prefer HE-AAC v2 all the way. It has unmatched capabilities, which, paired with the excellent remote controllability features of WinAMP, make OddcastV3 without doubt the best solution for transcoding.
First, I explain the usage of the WinAMP plug-in; after this, the standalone one. You can download both HERE. Select either the WinAMP or the Standalone version. I heavily recommend the former; only go for the standalone version if you know, for some strange reason, you hate WinAMP and would never touch it because it can be used with any sound source, not only WinAMP.
1.4.2.2.2.1 WinAMP plug-in version
This version is integrated into WinAMP and should be accessed / controlled from in there (not as a separate entity, unlike with the standalone version). After installation, start playing a stream (the one you’d like to transcode) in WinAMP (this is VERY important – something must be played back in order the plug-in to be able to connect to Icecast2), go to Options / Preferences / Plug-ins / DSP/Effect and click oddcast DSP v3 (dsp_oddcast_v3.dll):
Click Add Encoder and, inside it, configure everything like with the standalone version of the same OddcastV3. That is, click “Add encoder” first. After adding one, double-click it (just like in ST3) to configure the outgoing stream.
It can be configured in a much easier way than ST3: instead of having to edit an XML file, you can edit the stream encoding parameters in a dialog box. For example, the following dialog box shows a 32 kbps HE-AAC v2 stream going to the Icecast2 server installed on the localhost, using the source password “menneisyyspwd” and using the mount point /iskelma:
After this, just click “Connect” in the main OddcastV3 GUI and the streaming will start right away.
Note that, as, by default, it uses the output of WinAMP, you don’t need to click the crossed-out mike icon,
, in order to set up the mixer to act as the source. Instead, it’ll directly get use the output of WinAMP as the source. This has the huge advantage of it not “picking up” other noises / sounds of the desktop PC. Also, it lets for setting WinAMP’s output volume to zero (as opposed to the generic, non-WinAMP-plugin version). Finally, you don’t end up having to play with the system (Windows)-level recording volume controls in order to make it work and/or fine-tune the sound volume so that it’s neither too quiet nor too loud and, consequently, distorted – see the distortion problems explained with StreamTranscoderV3. Incidentally, I’ve tested the same radio stations causing severe volume overload-related distortion. I haven’t run into the same problems with this title. Also, it has no problems with OGG sources either.
One of the best features of the plug-in version is the ability to directly transfer song-specific metadata. Several Internet radio stations (for example, 977music.com) stream title-specific metadata along with the streamed audio. An example of this is shown HERE, showing both the stream source (WinAMP in the background) and the mobile client running in SOTI's excellent Pocket Controller). Very few alternative technologies are capable of this feat – for example, anything based on the system audio mixer (and not direct stream transcoding) isn’t, including the standalone version of the plug-in.
A screenshot of the WinAMP plug-in version of OddcastV3 streaming the direct output of WinAMP:
The problem with this plug-in is the lack of support for original streams not played back by WinAMP; most importantly, RealAudio. However, you can stream them too (if you plan to stick with this stream source) if you quickly change the audio source from the WinAMP (internal) DSP to the system-level mixer of the PC in exactly the same way as with the standalone OddcastV3 client. This will also be elaborated on in the next section.
Note that, as with all the other Oddsock.org apps, the WinAMP plug-in OddcastV3 supports several output streams of the same input. The following screenshot shows it producing both a HE-AAC v2 and a plain MP3 stream, both at 32 kbps:
There are many cases you’ll want to make use of this feature. Just an example. I, generally, keep several Windows Mobile and Symbian handsets with me. Without having to remote control my desktop computer with a fully-fledged, bandwidth-hungry desktop controller (see their Bible HERE), I can quickly select from between the Windows Mobile-compliant, high-quality HE-AAC v2 and the Symbian-compliant, low-quality MP3 stream. That is, I don’t need to use the “lowest common denominator” approach to streaming (that is, streaming using the low-quality MP3) when I don’t know beforehand what operating system I will want to listen to radio stations – I can select the right one at runtime.
1.4.2.2.2.2 Standalone OddcastV3 client
This utility is vastly different from both ST3 and the WinAMP plug-in version of the same OddcastV3 introduced in the previous section in that it gets its source from the sound card mixer and not an external stream (as with ST3) or directly WinAMP (as with the WinAMP plug-in version of OddcastV3). That is, only stick to this if you in no way want to use WinAMP as the stream source.
This also means, compared to the WinAMP plug-in version, it has an extra configuration step (in addition to the initial AAC / MP3 encoder DLL copying to the home, C :\Program Files\OddcastV3, of course, which is also necessary with ST3). After installation, start it and set it up in exactly the same way as the WinAMP version. In addition, however, you’ll also need to set the default audio mixer of your desktop PC in the “Live recording” group. On my desktop PC, it’s “Realtek HD rear audio input”; on yours, it will be something else.
If you’re a newcomer to utilizing the built-in audio mixer of Windows, do the following in order to be absolutely sure you’re using the right input (and not, say, the default mike): click the loudspeaker / volume icon in the system tray (if you can’t find it, go to Start / Programs / Accessories / Entertainment / Volume Control), select Options / Properties and select the input mixer device you’ve defined (see the “Mixer device” drop-down list):
Now, click OK and make sure the “Stereo Mix” checkbox is ticked in:
In the above screenshot, the mouse cursor is just hovering over the checkbox so that you can easily find it.
1.4.2.3 VideoLAN VLC
There may be cases when you will want to prefer VLC to the other solutions, particularly when you have several streams you’d like to broadcast at the same time without relying on remote switching between them from a Web browser running on your handset. In this regard, VLC is probably the best solution.
Also, it’s heavily scriptable, which means, in general, you only need to create a batch file to quickly start transcoding. You just click on a batch file and a whole slew of transcoding processes start.
It, while is able to act as an Icecast2 / SHOUTcast source client, can also be directly connected by clients (it has server functionality too). Then, the stream it sends out won’t be SHOUTcast/Icecast2-compliant, which means for example no compatibility with Nokia Internet Radio. However, for other (for example, Windows Mobile) clients, it will still be usable and connectable. This is the mode you’ll need to use when transcoding WMA.
Finally, opposed to Orb (exactly like the other clients in here), it is completely SHOUTcast-compliant when used with an external Icecast2 client, which means it’s able to broadcast (some – unfortunately, not all!) SHOUTcast streams. This also means it’s fully compatible with Nokia Internet Radio (currently, the only really usable SHOUTcast client) on Symbian – and, of course, all the SHOUTcast-compliant clients on Windows Mobile.
However, it has problems as well; most importantly, it in no way supports HE-AAC v2 output (transcoded) streams. In addition, it’s not possible to remote control it, unlike with WinAMP-based solutions (most importantly, the most recommended OddcastV3) or Orb. Finally, VLC only supports (also see THIS) one codec type (of the many), Cook, of RealAudio. This means it’s unable to play back for example Sipro Lab Telecom ACELP-NET (sipr) streams used by, for example, YLE (example stream at rtsp://ra.yle.fi/live/radiopeili.rm).
As there are a lot of tutorials explaining how the GUI should be used for streaming, I don’t elaborate on these issues. Instead, I provide you with something that you’ll find much more interesting, particularly if you need a way to mass-invoke the encoding process. Here, I show you how you can invoke VLC from the command line to quickly start transcoding (as opposed to the GUI-centric tutorials written by others).
I’ve already shown you a batch file (excerpt) in section “1.4.2.1.1 Mount points”. Let’s go over it again; this time, I explain what the parameters mean. First, these two commands (preferably when put in a batch file) invoke the main executable, vlc.exe, and pass several parameters to it, telling it which source stream to transcode and what Icecast2 server to send the transcoded stream to. In addition, it has additional parameters (static station names).
Let’s start with the first command,
start vlc.exe --sout-shout-name="Iskelmä Radio" --sout-shout-description="Iskelmä Radio (Finnish)" http://217.30.180.250:8050/ :sout=#transcode{acodec=mp3,ab=32,channels=2}:duplicate{dst=std{access=shout,mux=ogg,dst=source:[email protected]:8000/iskelma}}
Here, I used the Windows batch command “start” to start vlc.exe in the background. Should I have left this out, the batch file wouldn’t go on after invoking the first vlc.exe – that is, only the first stream would be transcoded.
--sout-shout-name="Iskelmä Radio" instructs vlc to use a user-defined string, “Iskelmä Radio”, to identify the station. The next parameter, --sout-shout-description="Iskelmä Radio (Finnish)" provides a somewhat more elaborate description of the station. These are in no way mandatory parameters. (Note that there're other SHOUTcast parameters usable with VLC; they, however, didn't work with me.)
The next parameter, http://217.30.180.250:8050/, is the source stream’s URL and, therefore, much-much more important than the first two.
Finally, the last parameter:
:sout=#transcode{acodec=mp3,ab=32,channels=2}:duplicate{dst=std{access=shout,mux=ogg,dst=source:[email protected]:8000/iskelma}}
is pretty much intimidating at first. Don’t be afraid, however, I explain it all.
The first section between the {} marks, acodec=mp3,ab=32,channels=2, tells the system to 1, use the MP3 encoding; 2, use 32 kbps and, 3, use two channels (stereo) in the transcoded stream. This section is very easy to modify; for example, if you want a mono MP3 stream, just change 2 to 1 after channels=. This will give you somewhat better audio quality and is preferable when you wouldn’t, otherwise, benefit from the source being stereo – for example, with mono talk programs. However, if you listen to streamed music via headphones, you’ll want to stick with the stereo mode, even at the expense of the (slight) sound quality degradation.
Similarly, if you need a 16 kbps MP3 stream instead of the 32 kbps one, just change 32 to 16 after ab=. (Then, you’ll also want to switch to mono mode, of course.)
The contents (access=shout,mux=ogg,dst=source:[email protected]:8000/iskelma) of the inner parentheses after “duplicate” defines some other parameters; namely, the target of the stream, which, in this case, is an Icecast2 server. “source” is the standard name for Icecast2 (‘back-end’) stream sources; mennpwd is the password I use. 127.0.0.1:8000 is the address of the Icecast2 server I (and, most probably, you also will) use (that is, as can clearly be seen, it’s running on the same PC) and /iskelma is an old friend of us: the mount point.
Based on the information above, you’ll recognize everything in the following direct invocation batch file snippet:
start vlc.exe --sout-shout-name="Radio Vaasa" --sout-shout-description=" Radio Vaasa (Finnish)" http://webcast.vlp.fi:8000/radioVaasa :sout=#transcode{acodec=mp3,ab=32,channels=2}:duplicate{dst=std{access=shout,mux=ogg,dst=source:[email protected]:8000/radioVaasa}}
Now, let’s take a look at a somewhat different batch file snippet: two VLC invocations that don’t use an external Icecast server as the middle tier in the transcoding process, but opens two ports in itself and waits for incoming client connections. (In this way, it implements the classic two-tier, client-server architecture.)
start vlc.exe mms://mediau.yle.fi/liveradiopeili :sout=#transcode{acodec=mp3,ab=32,channels=1}:duplicate{dst=std{access=http,mux=mpeg1,dst=:1234}}
start vlc.exe http://194.252.88.103/eanettiradio :sout=#transcode{acodec=mp3,ab=32,channels=1}:duplicate{dst=std{access=http,mux=mpeg1,dst=:1236}}
These commands are pretty much similar to the previous ones, except for:
1, they completely lack the --sout-shout-name and --sout-shout-description parameters (they can only be used together with an external Icecast2 server)
2, here, the dst (destination) parameter only has one port number (1234 with the first and 1236 with the second commnd) – and nothing else. This instructs VLC to open up server ports in itself, waiting for listening clients (for example, your handset) to connect. Instead of making an external Icecast2 server do this task.
Why would you want to use the second case? It’s pretty easy: there are streams that VLC is just unable to correctly transcode into an Icecast2-compliant format. WMA streams (just like the two in this example; that is, THIS and the WMA stream at mms://mediau.yle.fi/liveradiopeili) too belong to this category. In these cases, you can still directly access VLC.
Incidentally, if you encounter Icecast2 vs. VLC compatibility problems with some source stream types (like the above), you can easily determine if a given stream type can’t be streamed to VLC by checking out the total_bytes_read (highlighted HERE) of the particular stream. If it’s 0 (as in the just-linked screenshot), then, the stream is just not compatible with Icecast2. WMA streams are exactly like these.
Note that I haven’t managed to test the RealAudio transcoding capabilities of VLC because of the limited compatibility. In this regard, Orb fares without doubt the best – that is, use Orb to transcode an initially RealAudio-only stream into a more handset / NAT-compliant one.
1.4.2.4 Windows Media Encoder (WME)
This free, system audio mixer-based (meaning it also needs a system-level audio source like WinAMP) and easy-to-use tool doesn’t require an outgoing Icecast2 server. That is, you can directly connect to it from your handset. However, its usability is pretty much hampered, particularly if you are stuck with GPRS because HE-AAC v2 delivers MUCH better sound quality at the same (low, GPRS-compliant) bitrates. Therefore, you’ll always want to prefer HE-AAC v2-capable transcoding solutions (for example, WinAMP with the OddcastV3 plug-in and an external Icecast2 server) to WME.
I don’t elaborate on configuring it in server mode because
there are several tutorials on it – use Google
as has already been pointed out, I do NOT recommend using it. In general, other formats are much more efficient at (24…32) low bitrates
The only reason I include it in this Bible (and in the final Comparison Chart) is that you can compare its capabilities with the competing technologies.
1.5 Remote controlling WinAMP
As has already been seen, currently (before Orb finally introduces Icecast2-based HE-AAC v2 streaming) WinAMP, together with the OddcastV3 plug-in, is probably the best way to transcode your streams. And, if you use a transcoder getting its audio input from the operating system mixer, you may still want to prefer WinAMP because of its high compatibility ratio (of the major radio streaming formats, it’s only RealAudio that it doesn’t support; Windows Media Player is far worse in this respect, unless you manually install additional codecs for it) and excellent remote controllability.
As using WinAMP (both with the OddcastV3 plug-in and a third-party, mixer-based encoder like WME or the standalone version of OddcastV3) it’s strictly a one-stream-at-a-time solution (as opposed to VLC or StreamTranscoderV3), you MUST know how it can be remotely controlled from your handset when you want to switch to another station.
Fortunately, there’re several remote media controller tools compatible with WinAMP. I’ve elaborated on all of them in the Remote Media Controllers Bible. Please make sure you VERY thoroughly read it and go for a solution that supports both WinAMP and remote, TCP/IP-based access.
1.6 Other goodies
All of the reviewed tools allow for not only transcoding radio stations, but also saving the stream to your desktop computer, into a file.
Note that, however, none of them has the same functionality as that of Streamripper. That is, even if they support music metadata, they don’t create separate files based on them. As has already been mentioned in my previous, radio streaming-related “sneak peek”, Resco’s excellent SHOUTcast client, Pocket Radio also supports this on Windows Mobile.
2. Feature & comparison chart
In the following chart, I compare the reviewed applications. The three main groups are as follows: Input compares the input formats they’re able to transcode; Output compares the streaming formats they are able to produce and, finally, Misc elaborates on issues already touched on in this Bible.
3. Verdict
As usual, there’s no winner because several factors may influence your decision. Let’s walk over some of them.
If reducing the bitrate to 32 kbps or less is very important because you only have a GPRS connectivity or want to save bandwidth usage: your best choice is HE-AAC v2 (preferably, the WinAMP plug-in version of OddcastV3) if you have a Windows Mobile device. If you have a Symbian one, either a SHOUTcast MP3 stream-capable one or, if you’re lucky enough to have direct connection to the Net (non-NAT’ing mobile operator), you can (also) use Orb’s 3G AAC or RealAudio formats. Given that Orb has the best remote controller / stream selection interface, the latter choice is the best, particularly if you plan to listen to / switch between more than one stream.
You may also want to decide how many radio stations do you plan to transcode. First, let’s assume you don’t want to use Orb either because of the inferior transcoded sound quality at low bitrates (no HE-AAC v2 support – any sane person striving for using really low data usage will want to use HE-AAC v2 and nothing else) or the full incompatibility with your client (Symbian player in a NAT’ed environment).
If only one, then, you can use any of these technologies – even VLC and StreamTranscoderV3 (the two direct transcoders that can’t really be remote controlled without a fully-fledged and, as opposed to remote media controllers, heavily bandwidth-wasting remote desktop controller tool) will do.
If you’d like to easily switch between, say, 2...20 transcoded radio stations without any kind of remote sound source control (WinAMP remote control – again, see the related Remote Media Controllers Bible), you might want to take a look at VLC (started from a batch file so that you don’t need to set up each transcoding session manually each time) or, again, StreamTranscoderV3. These are the best tools for parallel transcoding of some tens of radio stations (depending on your CPU speed and maximal usage you’d like to let). Note that, however, both of these solutions are a bit suboptimal. First, you may also run into the volume overdriving problems I’ve explained with StreamTranscoderV3 – and its limited source compatibility. And, with VLC, you can’t output HE-AAC v2 in any way.
If you need to transcode more than 20…30 stations (so that you can arbitrarily select from them on your handset), you can forget about parallel transcoding at once because of its CPU needs. Then, you WILL need to install a remote media controller to directly control (switch source stations) the sound source on your desktop computer. While there’re remote controllers for all major desktop players, you may still want to prefer WinAMP – particularly because of the excellent integration of the plug-in version of OddcastV3.
If using Orb isn’t a problem with you because
- the lack of HE-AAC v2 isn’t a problem because, for example, you (also) have an EDGE connection and, therefore, aren’t forced to using GPRS speeds and/or
- you have a direct, non-NAT’ed connection and/or
- you have a Windows Mobile device (remember: on Symbian, you MUST have a direct, non-NAT’ed connection for Orb to work! That is, orb is completely ruled out if you’re NAT’ed),
it might be the best choice for you because it’s really easy to set up and use: no need to set up and configure any transcoders and/or remote media controllers at all. Its Web interface is really intuitive, powerful and consumes very little bandwidth – as opposed to some other web interfaces (most importantly, that of VLC, which is really bad in these respects).
UPDATE (01/03/2008): as an addition to bullet 3 of section “1.2 When you prefer optimizing an, otherwise, working stream...”, I’ve made some 3G vs 2G power consumption tests on the HTC Trinity / P3600 running the official February 2007 ROM version so that I can prove that the “streaming over 3G consumes way more power than streaming over pre-3G connections, even at the same bitrate” rule-of-thumb is right with every single chipset used in contemporary handsets. The results speak for themselves:
The first section shows playing back a stream over HSDPA, the second shows playing over exactly the same HE-AACv2 stream over GPRS, in TCPMP.
Let’s do some math: ~500 mA / ~280 mA = 78%! That is, if you stick with 3G on the Trinity for streaming, your battery life will be about 80% worse!
CPU usage vs power usage
Still looking at the above screenshots, the third (and all section after that) shows switching from the more CPU-intensive HE-AACv2 stream to an MP3 stream (still using GPRS – as in the next benchmarks) to find out whether the decreased CPU usage results in any change in the power usage. As can clearly be seen, there’s not much difference – they’re unmeasurable.
In the following screenshot:
I’ve enabled A2DP audio transfer to stereo Bluetooth headphones. A2DP, for some (for me, unknown) reason, is very CPU-intensive on all Samsung-based Windows Mobile devices. As I’ve already stated in some of my articles (see for example THIS), it raises the CPU usage by about 50 (fifty) percents. (For comparison, at 400 MHz, the same Microsoft A2DP implementation “only” results between 10...20% of CPU usage increase on Intel Xscale (pre-PXA-3xx, where I still haven’t tested this) and on TI OMAP CPU’s.) Therefore, switching on A2DP is a great way to quickly “bump up” the CPU usage. In the first (short) test, I’ve continued playing the same MP3 stream (for quite a short time; therefore, the (relative) results aren't very dependable); in the second (much longer) test, I switched back to the original, more CPU-intensive HE-AACv2 stream. Then, the CPU usage was constantly at 100% (again, "thanks" to the huge CPU usage of A2DP on all Samsung-based Windows Mobile handsets) and the audio started to stutter. As can be seen, there was no measurable increase in power usage, compared to the case of only about 30% CPU usage.
This certainly shows the Samsung CPU’s do have some strengths; albeit, in many other ways, they’re definitely behind the current crop of CPU’s. For example, they still use the ancient ARMv4T architecture (approximately the same as that of the 9-year-old Intel StrongARM - yes, the CPU used in the first, h31xx/h36xx-series iPAQ's released in May 2000), while
even the oldest (much older than those of Samsung!) Intel PXA-series CPU’s are already ARMv5TE,
let alone the latest Texas Instruments OMAP2420 generation (used in, for example, the Nokia N95 or, as far as Windows Mobile devices are concerned, (only) the Samsung SGH-i616, BlackJack II and the Moto Q9h Global – note that the Texas Instruments OMAP 850 Windows Mobile phones almost exclusively used in HTC’s “lower-end”, and the OMAP 1710 in some MS Smartphones are still ARMv5TEJ only)
and the Qualcomm MSM7200 (used in many contemporary, higher-end HTC devices - HTC Kaiser etc.), which are ARMv6. That is, two generations more advanced than those of Samsung.
Now that I’ve published the Radio Stream Transcoding Bible (which has, in the meantime, been frontpaged by MoDaCo and All About Symbian!), I’ve received several questions and a lot of help requests on listening to Sirius streams on all mobile platforms (Windows Mobile, Symbian etc.) This article will surely help them a lot. (Note that I’ll also publish a similar article on XM Radio very soon).
Sirius Satellite Radio is one of two satellite radio services operating in the United States and Canada, along with XM Satellite Radio. It also has Internet streaming, which needs specialized clients because of the need for authorization. (Sirius’ streams aren’t free.)
1. If you have a Windows Mobile device...
... then, all you’ll need (unless you have VERY specific needs – more on them later) is SiriusWM5 downloadable HERE for free, for both Pocket PC’s (Windows Mobile 6 Professional / Classic) and MS Smartphones (Windows Mobile 6 Standard).
This app, which is just a front-end for either the built-in (Pocket) Windows Media Player, is really easy to use – you just fill in your official, Sirius login / password credentials in File / Settings (Guest accounts are disabled – don’t tick in “Guest”):
Image link: http://www.winmobiletech.com/012008Sirius/SiriusWM5Credentials.png
and, after saving this info, select the channel you’d like to listen to, enter the captcha text (alternatively, you’ll can also click Play (right softkey) and enter the number it says) and the playback will begin, with the song metadata (artist / title) displayed at the bottom of the screen, while the channel image in the top left corner.
Image link: http://www.winmobiletech.com/012008Sirius/SiriusInsideAChannel.png
Note that the metadata is only displayed in the GUI of the app, not inside the player:
Image link: http://www.winmobiletech.com/012008Sirius/SiriusWM5TCPMPBackgrounPlayback.png
Image link: http://www.winmobiletech.com/012008Sirius/SiriusWM5NosoundMetadataInWMP.jpg
Also note that, while you can use TCPMP to play back the stream, you may have a little less power consumption and a little quicker handset if you just stick with the default WMP. The reason for this is that TCPMP consumes about 4% more CPU cycles at 624 MHz than WMP when playing back WMA. Note that, fortunately, SiriusWM5 itself doesn’t contain about anything: when run in the background, about 0.1% CPU cycles and, in the foreground, with activated song metadata, about ~1%. (Again, on a 624 MHz Xscale PXA-270).
1.1 Additional goodies
In last September, the developers of SiriusWM5 started working on a vastly enhanced (and also XM Radio-compliant) version of the app. See for example THIS for more info. THIS thread may be also of interest: it elaborates on what the developers plan: transcoders running on the clients’ PPC’s etc:
1.2 When NOT to use?
If you have a Windows Mobile device, in most cases, SiriusWM5 will just suit you great. In some cases, however, you’ll want to use a transcoder to be able to listen to high-quality (!) Sirius streams over a slow GPRS connection. This is what SiriusWM5 can't provide - after all, WMA itself is useless when it comes to delivering quality sound at GPRS (read: 32 kbps bitrate at most) speeds. Then, you'll need to turn to a HE-AAC v2-capable solution.
2. uSirius-based transcoding
To be able to transcode Sirius on your desktop computer, you’ll need uSirius, which is a free download and is, in some respects (except for preserving the song metadata / other textual broadcast info), better than SiriusWM5. It’s available HERE; the latest, tested version is 1.0 Release Candidate 5.
Note that, in order to be able to access the high-quality, 128 kbps original streams, you need to subscribe to the CD-quality additional pack - currently for $2.99 a month. If you aren’t a subscriber, I don’t see much point in trying to running a local transcoder for you as that of SiriusWM5 doesn’t degrade the sound quality much – using a 32 kbps stereo WMA as can be seen in HERE, its sound quality is acceptable. As it’s transcoding a stream of already-degraded sound quality, you won’t get far better sound quality with a transcoder running on your device either.
However, Palm, iPhone, Blackberry and Symbian users, who don’t have a native front-end for Sirius, MUST rely on local transcoding. For them, the following three sections will be essential. As you’ll see, I provide you with an in all cases (even over NAT’ed connections!) working and fully remote controllable (you can listen to any of the original Sirius channels) solution.
2.1 Using uSirius
After you install and start uSirius, click the Settings button and fill in your username / password pair:
Image link: http://www.winmobiletech.com/012008Sirius/UsiriusProvideLoginPwd.png
Press OK and click the now-activated Start (the mouse is hovering over it in the next screenshot):
Image link: http://www.winmobiletech.com/012008Sirius/UsiriusStart.png
Now, click the XBMC button (the fifth from the top) and select a target directory to export the local URL’s the streams of uSirius can be accessed at by the external transcoder tools:
Image link: http://www.winmobiletech.com/012008Sirius/xbmcURLExport.png
and rename them to *.m3u:
Image link: http://www.winmobiletech.com/012008Sirius/RenameStrmToM3U.png
(a Total Commander screenshot of doing this)
Now, you’ll need to change all occurrences of http:// to mms:// in all these files. You can do this by hand; however, if you prefer automatizing this task, download Replace in Files from HERE. Install it and let it start; quickly fill in the fields as in the following screenshot:
Image link: http://www.winmobiletech.com/012008Sirius/repliaceInFilesInAction.png
and press Replace All. You’ll be shown a success report:
Image link: http://www.winmobiletech.com/012008Sirius/repliaceInFilesInAction2.png
You’ll need to import these m3u playlist files in the different transcoders – either Orb or Winamp. In the following section, I elaborate on both.
2.2 Transcoding with Orb
Importing the playlists prepared in the above way is pretty easy: as has already been explained in the Radio Transcoding Bible, right-click the Orb icon in the system tray, select Configure, go to Media and click Add in the Music folders group. Select the directory you’ve stored your M3U’s:
Image link: http://www.winmobiletech.com/012008Sirius/adduSiriusExportToOrb.png
and you’re set – they should, sooner or later, turn up under Audio / Playlists / Imported Playlists on your handset.
2.2.1 If mass m3u playlist importing doesn’t work...
Note that the current beta version of Orb may refuse importing the M3U files for no apparent reason. If you in no way can make your files visible, you’ll need to manually add your favorite stations to Orb. This, unfortunately, involves a lot of work if you have many favorites.
To do this, go to the configuration Web page of Orb (by, for example, double-clicking the Orb icon in the system tray) and select Open Application / Audio:
Image link: http://www.winmobiletech.com/012008Sirius/POrbOpenAppAudio.png
In there, click “Internet Audio” and, when the new (top) context-dependent toolbar is displayed, click Add custom at the top (in the following screenshot, the mouse is hovering above it):
Image link: http://www.winmobiletech.com/012008Sirius/POrbOpenAppAudio2.png
A new pop-up window, Add a custom channel, comes up; in there, you’ll need to fill in the station name you’d like to listen to and the local URL (to path). You can enter anything in the former field; to fill in the latter, you’ll need to do the following: in the uSirius client, click URLs (the third button from the top), select your favorite channel from the Channels drop-down list. Now, highlight the entire contents of the non-editable URL text area and right-click to access the context menu. In there, select Copy:
Image link: http://www.winmobiletech.com/012008Sirius/POrbOpenAppAudio4.png
Note that you shouldn’t ever tick in the “Sonos / MPlayer Compatible URLs” checkbox. Then, you’ll be shown two external (as opposed to local; in these screenshots, 169.254.2.2) URLs; one of them, the MMS one, working only, but only resulting in a runtime, client-side error message like THIS. The local addresses (again, addresses starting with 169 like 169.254.2.2) will work just fine.
Note that you can do the same with the exported M3U files - just copy their contents to the clipboard. Then, you can entirely avoid having to copy all the URL's from inside uSirius.
Switching back to the browser instance running Orb configuration / maintenance, fill this info into the Path field of the Orb custom URL dialog (also fill in the “Name” field!):
Image link: http://www.winmobiletech.com/012008Sirius/POrbOpenAppAudio5.png
Click Submit. After a quick test, it’ll be added to your Orb internet stream favorites.
Now, you can go on adding your favorites in the same manner; for example, the following screenshot shows the state after also adding Sirius 0 – The Bridge (in the foreground, I also show the uSirius URLs screen, ready for copying the next URL to the clipboard for a later import to Orb; in the background, you see the IE browser instance with the Orb configuration dialog):
Image link: http://www.winmobiletech.com/012008Sirius/POrbOpenAppAudio6.png
Now you’re done (of course, you can still add additional Sirius stations); when you fire up your Orb client on your handset, you’ll already see the just-added streams under Audio / Internet Radio Favorites:
Image link: http://www.winmobiletech.com/012008Sirius/OrbClientListing.png
(VGA WM5 PPC)
Image link: http://www.winmobiletech.com/012008Sirius/OrbClientListingSym.png
(a Symbian screenshot of the same, with an additional station)
… and can start listening to it; a Symbian screenshot of this:
Image link: http://www.winmobiletech.com/012008Sirius/OrbSymListen.png
(Again, on Symbian, you can only use non-NAT’ed connections to access Orb.)
Unfortunately, as can be seen, the song metadata (the title / artist of the current song) isn’t displayed in either Windows Mobile or Symbian – unlike with the native WM client, SiriusWM5.
3. Non-Orb-based transcoding (Winamp)
Should you want to avoid using Orb for the reasons I’ve explained in the Radio Stream Transcoding Bible (no support for Symbian-compliant SHOUTcast; no support for the GPRS-friendly HE-AAC v2), your best choice is Winamp + the Oddcast plug-in. Then, you can dynamically switch between the stations (assuming you’ve added the local uSirius-generated URL’s to Winamp manually) with a Winamp remote controller (of which, again, there’re several – also for Symbian and Palm, if you use a Web-based controller) and can enjoy the advantages of Winamp + Icecast2-based transcoding as opposed to that of ORB, particularly if your handset is able to play back HE-AACv2 (currently, Windows Mobile handsets with TCPMP).
Image link: http://www.winmobiletech.com/012008Sirius/WinAmpIceSiriusTranscodeSM2.jpg
(click the thumbnail for the full-size image; it shows all components of the Winamp-based transcoding, including uSirius as the source, Winamp as the player, Oggcast as the transcoder, Icecast2 as the streaming server and a mobile client, CorePlayer, running in SOTi Pocket Controller, the, in my opinion, best, highly recommended remote controller for Windows Mobile)
Note that you can’t use VLC because uSirius just refuses to accept its incoming requests as can be seen in the following screenshot:
Image link: http://www.winmobiletech.com/012008Sirius/usirisNonVLCCompl.png
Unfortunately, in VLC, it’s not possible to modify the MMS user agent (unlike that of HTTP(S) – screenshot HERE and HERE of this, respectively).
You can’t use StreamTranscoderV3 either because it doesn’t accept MMS (WM) input, only that of SHOUTcast / Icecast.
3.1 Importing M3U files into Winamp
Importing the M3U files exported from uSirius into Winamp is, fortunately, much easier than with Orb – with guaranteed results. In the Media Library view, right-click Playlists and select Import playlist from folder:
Image link: http://www.winmobiletech.com/012008Sirius/WinampImpPlaylist.png
Select the directory and all your stations become promptly available:
Image link: http://www.winmobiletech.com/012008Sirius/WinampImpPlaylist2.png
waiting for playing back / transcoding via, for example, the OddcastV3 plug-in.
Again and again, please DO read Radio Stream Transcoding Bible for more information on the secrets of transcoding and Winamp remote control so that you can have the same freedom of switching channels any time as with the Orb client or with SiriusWM5. You’ll find an answer to all your questions in there. Just keep trying to digest the vast amount of info I’ve presented in these Bibles – you’ll, finally, succeed, I’m absolutely sure
I think an easier solution would be to download SiriusWM5...
Watching YouTube videos is a favorite pastime of many. With data charges constantly decreasing (or, should I say, plummeting), not-that-expensive flat 3G data rates getting common, Wi-Fi’s getting pretty ubiquitous and, of course, YouTube’s getting really-really full of videos worth checking out, you might be tempted to watch YouTube (or other) videos on your handset. After all, it's a great pastime and these handhelds have both the processing power, the necessary hardware and, in most cases, connection speed to render these videos well.
In this YouTube Bible, I show you how this all can be done on the three major non-iPhone platforms: Windows Mobile, Symbian S60 and BlackBerry. (As the iPhone, as opposed to most other solutions, already comes with a decent player, there isn’t much point in elaborating on it. You just fire up the YouTube icon and off you go at – if you have Wi-Fi connectivity – very good quality. Nothing needs to be installed and there’re no alternatives you will need to know to make an intelligent decision.)
Note that I’ve published several YouTube-related articles (a quick search for YouTube on my blog reveals these tutorials). These, however, are pretty outdated now – particularly that a lot of vastly superior solutions have been released in the meantime. I’ll, however, refer back to for example the HTC Streaming Media tutorial.
Also note that this Bible is multiplatform, as with the majority of my later Bibles. If you're a fanboy of any of the three reviewed operating system, don't post angry messages like "Why on earth did you include operating system X? I hate it, it's sooooo inferior and lame!". Sorry, both as a gadget-loving geek and as a professional IT advisor / consultant, I MUST know all the mobile operating systems. (Particularly now that the Microsoft folks have just told me they would be interested in some of my week-long lectures on the differences on BlackBerry and Windows Mobile devices. I need such kinds of work because I (more precisely, my employer) prefer getting mobility-related IT consultant contacts as opposed to non-mobility-related ones. This is also why I keep posting on other operating systems - as I need to know them, why wouldn't I post on them? Finally, I won't create a separate version of the Bible for Symbian, BlackBerry and Windows Mobile devices for two reasons: 1. it'd cause me a LOT of additional work not only initially but also when I post a revised, updated version: restructuring the entire Bible, taking out all references to other OS'es; 2. knowing what other operating systems are capable of won't do anyone any harm - you may even find that having read info on another OS useful if you are given a handset running a different OS.)
Also note that, Windows Mobile-wise, the discussion applies to both touchscreen-less MS Smartphones (Windows Mobile 6 Standard) and touchscreen-enabled Pocket PC’s (Windows Mobile 6 Classic / Pro) models. All the reviewed Windows Mobile solutions run on both platforms. In the compatibility lists, I've listed the earliest Windows Mobile operating system a given solution is compatible with but didn't list them all. This means if you see WM2003+, it means compatibility with WM2003 and all subsequent operating system versions (WM2003SE, WM5, WM6, WM6.1), not only with WM2003.
1.1 Browsing the desktop Web version of YouTube
This section applies to both platforms of Windows Mobile starting with WM2003+ and used with Internet Explorer Mobile (IEM) and Opera Mobile; Symbian with integrated Flash Lite 3.
1.1.1 Windows Mobile
1.1.1.1 IEM / Opera Mobile + Flash 7 plug-in
If you install the Flash 7 plug-in (see the Flash Bible HERE for more info on the availability etc.) on your Pocket PC and either use the WM5+ (not earlier: due to bad JavaScript support, they won’t work) Internet Explorer Mobile (IEM) or WM2003+ Opera Mobile (any version), the videos will be played back in-line, just like on the desktop.
This is, however, the worst approach you should ALWAYS avoid because it, in some cases, grinds the entire handset to halt and is very slow, even on high-end Windows Mobile devices. All in all, it’s in NO WAY recommended - there are far superior approaches.
1.1.1.2 IEM + FlashVideoBundle
This is an immensely better solution having all the advantages of the desktop version; most importantly, direct access to YouTube, Google Video & Veoh links sent in, for example, mails. Then, when IEM is invoked, you’re shown a context menu, where you can instruct IEM to show the video in TCPMP, save it into a file or, alternatively, take you right to the page so that you can see for example the comments / related videos:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
If you directly enter the URL in the address bar (by, for example, pasting it to there), it’ll too present you with the same context menu; the same will happen if you just click a video link on YouTube (GV etc.) pages.
The current version is 1.4.4; CAB file available for download HERE (if you don’t want to register, I’ve mirrored it HERE); my old, now-outdated article HERE. Installing it is pretty straightforward; just follow the section "Installation instructions" in the tutorial on the homepage.
This is one of the most recommended ways of playing back online videos, particularly if you get links in e-mails / other, offline documents like Word files.
1.1.2 Symbian with Flash Lite 3
In order to play back (Flash, including YouTube) videos embedded in Web pages, you’ll need to have a device with Flash Lite 3 preinstalled. One of them, the, currently, best multimedia handset of all, the Nokia N95 received Flash Lite 3 support in firmware version v21 released some weeks ago.
If you have a compatible handset, you don’t need to install anything else (no third-party apps at all): videos will be played back right in the pages that contain them, with much-much less adverse effects than (currently) with Windows Mobile relying on the CPU-hog Flash 7.
As has already been emphasized, Flash Lite 3 on Symbian behaves much-much better than the full Flash 7 on Windows Mobile. While the latter is in no way recommended, the former – if you have a Symbian device – is. Note that you can still use the Mobile YouTube Web and the MIDlet-based interface too (see sections 1.2 and 1.3, respectively), but they only deliver 3GP videos at a much lower quality than Flash Lite 3. Alternatively, if you need high-quality (Flash / H.264) videos, you may also want to prefer Mobitubia – or the soon-to-be-released, YouTube-capable version of CorePlayer.
Note that Portrait playback will always be oversized as can be seen in THIS screenshot (source link HERE). Also, if you use the standard Nokia Web menu (Options / Rotate Screen) to switch to Landscape mode, it’ll stay oversized. The trick is clicking the Flash Lite 3 surface with the Action button – it’s then that it’ll be resized to fit into the screen as can be seen in the first screenshot.
Also note that there’s still no Flash Lite 3 on Windows Mobile but will, hopefully, be soon released; see THIS and THIS for more info.
1.2 Browsing the mobile version of the YouTube on the Web (Windows Mobile (WM), Symbian, BB(?))
If you fire up YouTube in your mobile Web browser for the first time, you'll be taken to the mobile version available at http://m.youtube.com/ - as opposed to the desktop one. This is vastly different from the desktop version in that it uses 3GP / RTSP - and has much less bandwidth usage even for rendering Web pages themselves.
This, of course, has both advantages and disadvantages. While it has much lower video/audio quality and is incompatible with firewalls (except for directly Net-connected Access Points, which almost all do decent RTSP NAT'ing), it uses applications most likely to be already present on your handset. For example, most Symbian handsets have the RealOne Player sufficient for playing back RTSP streams, but comparatively few have the latest, recently released Flash Lite 3. Similarly, on Windows Mobile, several, mostly HTC-branded devices come (but if your device doesn't have it, you can safely download and install it) with HTC's Streaming Media as is explained HERE. Finally, it MIGHT be compatible with more recent BlackBerries too as they too have an RTSP-capable media player; in my tests, however, it reset my OS 4.5.0.9 (beta)-based BlackBerry 8800 - unlike vTap's streams. (This doesn't necessarily mean it resets all other BlackBerries!)
Note that m.youtube.com already has ALL the videos available, unlike some months ago when it was first announced. That is, if you can live with the lower video / audio quality of 3GP streaming (and/or you don't have a network connection making RTSP streaming impossible), it might be a better choice than the desktop version - on both Symbian and Windows Mobile. Also, its interface offers exactly the same capabilities as that of the desktop version - in a much more bandwidth- and memory-conserving way. This also means you don't need to learn a brand new interface - your can safely rely on your already existing knowledge of the desktop YouTube interface. (Not that the alternative apps and interfaces would be THAT hard to master...)
Also note that if you ever click "View Desktop Version" link once (at the bottom of the page), after that, you'll always be taken to the desktop version.
1.3 Using the official YouTube MIDlet, YouTube for Mobile (beta) (currently, Symbian)
If you navigate to http://m.youtube.com/app from inside the browser of your (select) Nokia or Sony-Ericsson handsets (N73, E65, N95, 6120c, 6110n / k800i, w880i), you can easily download and deploy the client by just clicking the Download link.
This client is a standalone app; that is, you don’t need to fire up for example the Nokia Web browser to get to your videos.
It has both restrictions and advantages. The biggest problem with it is that it can’t work over Wi-Fi connections (even with RTSP NAT correctly working, which is pretty much the case with most current Wi-Fi access points), unlike other clients. That is, you can only use wireless data to access videos. Another problem is that it’s only able to access 3GP streaming, meaning low playback quality.
However, it has a very nice and capable GUI, much better and powerful than that of most of the standalone alternatives on all platforms (not only Symbian). For example, it supports upload, account; it has related videos and is VERY polished – for example, it has search history support, which is even saved through restarts. Some screenshots showing it in action:
(searching in progress)
IMG]http://www.winmobiletech.com//042008YouTubeBible/NativeYTJavaClientRelVideos.png[/IMG]
(related videos)
(search history)
(flagging videos)
(A GUI screenshot of portrait and landscape playback is HERE and HERE; unfortunately, the screen capturer app couldn’t capture the rendered video.)
Note that this app, currently, is NOT compatible with any MIDlet Manager on Windows Mobile, as has also been explained HERE. The reason for my not putting it in the strictly Symbian-only section is that it hopefully will be made compatible with Windows Mobile as well – if Google doesn’t release a native (C++) version for the operating system, as they have done with Google Maps.
Related threads HERE, HERE and HERE.
1.4 vTap (WM, Symbian, BlackBerry)
vTap is an RSS-like content syndication service with integrated, multi-site searching (including all major video sites, WikiPedia etc.) It has both a standalone (Windows Mobile / BlackBerry) client and a Web interface. The latter is of paramount importance with BlackBerry, as it’s, currently, the only way to access online YouTube videos.
First, let’s take a look at the standalone Windows Mobile client. After installing and starting, it presents you a single input field, where you can enter for example the video you’re looking for – as with the traditional YouTube search. It, however, also presents Wikipedia (and other video) hits.
(a Windows Mobile screenshot showing the collected results of a search – again, not only from YouTube)
Its GUI is pretty powerful as it allows for for example feedback, account login etc. Its settings capabilities are also pretty cool (1 2). Also allows for showing related videos which is pretty rare as of the writing of this article.
As far as the BlackBerry is concerned, the native client is only able to search from the Wiki as can be seen in HERE. The vTap folks do state the standalone client is, as with Windows Mobile, able to play videos (or, at least, pass videos to the system-level multimedia player) starting with BB OS version 4.3. This doesn’t seem to be the case with version 4.5[0.9] beta of the operating system (see the 04/23 update of THIS article for more info on acquiring and installing the beta). As can be seen in HERE, there’s no Play icon at all and the menu (screenshot HERE) is much less powerful than that on Windows Mobile. (These are all 4.2.1 BB 8800 screenshots; the client behaves in exactly the same way on the same device with the latest 4.5.0.9 beta OS). Some Pearl users with native 4.3, on the other hand, did state it worked for them.
See for example THIS for more info.
However, this isn’t a problem! There is, fortunately, a way to play back online, streamed content on the BlackBerry too. (Note that the following part has only been tested under 4.5.0.9. It might work on "official" 4.2 / 4.3 OS versions as well.)
1.4.1 The online Mobile vTap
If you navigate to http://m.vtap.com/ on your BlackBerry, you’re presented an interface pretty similar to that of Mobile YouTube. It allows for searching and a lot of other goodies. On BlackBerries, it’s the only way to get online, non-reconverted content, unlike the ways described for example HERE or in the well-known, related CrackBerry.com tutorial. Screenshots showing it in action – again, under OS version 4.5.0.9:
(note that, as with Symbian, I couldn’t make a shot of the rendered contents)
Note that Mobile vTap is also compatible with Symbian; in there, it uses the built-in RealOne player (and RTSP). It must also be compatible with HTC’s Streaming Media on Windows Mobile (haven’t tested this), should you want to prefer it to alternate solutions.
1.5 Operating-system specific, other apps
1.5.1 Windows Mobile
1.5.1.1 CorePlayer
I don’t think anyone needs to introduce CorePlayer (particularly not to readers that have been following my past multimedia-related articles), which has recently received native YouTube browsing / searching support – in addition to, of course, playing it back. And it does the latter extraordinary well. Being based on the fastest AVC (H.264) and HE-AAC decoders, it plays back high-quality (non-3GP) videos with much less overhead than any other YouTube client on Windows Mobile. See for example THIS and THIS post for more info on this.
If you know iPhone’s YouTube player, you already know that of CorePlayer – the latter is very similar to iPhone’s. (Except for, for example, the lack of related videos.) This means it’s very easy to use and, again, has the most CPU-efficient decoding algorithm when it comes to playing back quality AND firewall-friendly, H.264 + AAC content - as opposed to the low-quality RTSP-streamed and, therefore, not firewall-friendly, 3GP content, which has considerably lower demands and can be played back by even non-optimized code without major CPU hits. Some screenshots:
(standard list view)
(detailed view of a selected video)
It’s still worth explaining how you can switch between the RTSP + 3G (low/medium-quality) and H.264 (high-quality, firewall-friendly HTTP-streamed) modes. By default, CP is configured to use the former. If your network topology / connection doesn’t allow for RTSP connections, the current, 1.2.3 version doesn’t display any error message – just times out after some minutes. (This will be fixed in a future version, as is also explained by the developer: "Automate the YouTube Quality Control 'seeking'... this will help incase one setting appears to hang (spinning buffering icon).") If you either want to fix this problem or just want much better audio & video quality, just switch to "High Quality" in Menu > Tools > Preferences > Select Page > Network > YouTube Format:
Note that QTv Display is set by default as the video renderer; therefore, if you don’t see any video (only sound), you’ll need to set the video mode to Raw Framebuffer or, if your PDA has a graphics co-processor (for example, the Intel 2700G), to it in Menu > Tools > Preferences > Select Page > Video > Video output:
Note that with the (unfortunately, still very few) stereo high-quality (H.264) videos (like this) aren’t played back in stereo, unlike with TCPMP-based H.264 / FLV players - or simple 3GP players like that of Nokia Flash Lite 3 or the BlackBerry. This problem will be fixed really soon, as HE-AACv2, the state-of-the-art sound compression technology I’ve often elaborated on in my articles, finally gains support in CorePlayer in the near future. This is just great news – so far, Windows Mobile clearly lagged behind both Symbian S60 (on N-series devices) and BlackBerry 4.5 (which both support HE-AACv2 out of the box, with minimal CPU usage and AVRCP support not available with Windows Mobile) when it came to playing back HE-AACv2.
Also note that, while the YouTube client of CP currently lacks a lot of additional functionality like clip upload, login, online favorites etc., this will soon be fixed as is explained HERE: "we have omitted some features till later on when we add it as a module with login, uploading, related, and bookmarking".
Finally, should be interested in why I recommend CP so much, take a look at my H.264 Bible (if you haven’t already done so), where I’ve thoroughly benchmarked the H.264 (and AAC) decoding efficiency of all media players.
1.5.1.2 Milesmowbray’s YouTubePlay - YouTube Player
There’s another, free(!) and pretty cool, but, being based on the old TCPMP libraries, compared to CorePlayer, less efficient standalone player, Milesmowbray’s YouTubePlay available HERE.
(the search results, highlighting a clip - as you can see, there isn't much you can do - no related videos, flagging, account support and the like)
(it uses a built-in video player for playback - that is, it doesn't rely on external players)
It’s pretty straightforward to use as it’s a stand-alone app: you just install it and fire it up. No further (external) app installs are necessary. See the above-linked thread for user discussion & new versions (albeit, of course, I’ll try to keep you updated).
If you want a standalone (non-Web-based) app and don't want to pay for the, otherwise, technically superior CorePlayer, this app is worth checking out. Note that, however, it's pretty much inferior to CP, capabilities-wise.
1.5.1.3 YTPocket
YTPocket is a decent Web-based interface offering Flash-based, that is, high-quality (as opposed to low-bitrate and, hence, low-quality 3GP streams) and HTTP (meaning firewall-friendliness) streaming. The interface is pretty much similar to that of the Web interface of Mobile YouTube.
As it’s FLV-based, you must have a FLV-capable player to play the videos it downloads. Shouldn’t you already have TCPMP with the FLV plug-in installed, you can easily download them over-the-air from the setup tutorial page of YTPocket.
(the thumbnail list)
(a direct URL can also be entered – or, better, pasted – should you have received a direct link in, say, an e-mail and don’t want to fire up Nokia Web or Opera Mini to find out the title or other parameters of the clip to be able to quickly find it)
(you can also supply the YouTube ID – see the remarks of the previous screenshot)
Note that there used to be another Symbian app to play back YouTube, emTube, but it’s been down for some months and it’s still not known whether it’ll be restarted at all. Also see THIS.
Finally, the Symbian version of CorePlayer will receive the same functionality than the Windows Mobile version in 1-2 weeks (this being written on 04/24/2008). See section 1.5.1.1 for more info.
2. Comparison chart
The feature / comparison chart available HERE is pretty easy to understand based on the info above. It lists the compatibility, quality, protocol (whether it’s using high-quality, firewall-friendly HTTP / H.264 or the low-quality, firewall-unfriendly RTSP 3GP), standard YouTube features like uploading, editing / reading comments, related videos, logging into your account and the ability to save videos for future use (in which YTPocket really rocks).
3. Verdict - what to go for?
There're no hard-and-fast rules for choosing the right solution. First, you need to decide whether the quality (or the lack thereof) of 3GP streams are sufficient for you. If they aren't (and you aren't a BlackBerry user) OR you can't play back RTSP streams (because of your restricted network connection), go for something FLV / H.264-based. Fortunately, both Symbian and Windows Mobile has several apps offering FLV / H.264 playback. For WM, I recommend FlashVideoBundle and/or CorePlayer the most. For Symbian, Mobitubia is a really decent solution - and the forthcoming CorePlayer, if you don't mind the higher price tag. Of course, on Symbian, you can also safely stick with Flash Lite 3 if you have a compatible handset / firmware version (again, remember that Flash Lite 3 being comparatively new, your otherwise compatible phone may still running an older, incompatible firmware - as was the case with the Nokia N95 before firmware version v21).
On the other hand, if your connection isn't firewalled (which would make incoming RSTP connections impossible), the 3GP "quality" is sufficient for you and/or you must reduce network traffic (or, you are on the BlackBerry), you can safely stay with http://m.youtube.com/ (see section 1.2) if you're a Windows Mobile (making sure you do have an RTSP player (pre)installed; for example, the free HTC Streaming Media) or Symbian user or the online Mobile vTap (see section 1.4.1) if you're on BlackBerry.
UPDATE (04/25/2008 12:02PM CET): note that BlueApple.mobi is another great transcoding service compatible with, among other mobile platforms, the (4.3+) BlackBerry. See for example THIS for more info on its BB compatibility.
Also note that I may haven't included some other YouTube transcoder services in the Bible - there're quite a few of them, and I've found the reviewed ones the best.
I thought overall this was a good review. I would take exception on one thing.
You say: If you want a standalone (non-Web-based) app and don't want to pay for the, otherwise, technically superior CorePlayer, this app is worth checking out. Note that, however, it's pretty much inferior to CP, capabilities-wise.
I disagree if we are talking purely about youtube. YouTubePlay plays youtube videos much better than CP1.2.3 on a US 3G network. Sure CP's youtube integration is very nice with the favorites and most viewed etc, but when it comes to play the video you have to decide if you want to lower the resolution or watch it stuttering. Y2P works fine with little buffering using h264. It may work fine over Wifi, i havent been able to test that. Betaboy has said this should be fixed in the next milestone, and if it is, then yes, CP will be superior for youtube viewing. I hope thats the case , as I really do like the CP integration
volwrath said:
I thought overall this was a good review. I would take exception on one thing.
You say: If you want a standalone (non-Web-based) app and don't want to pay for the, otherwise, technically superior CorePlayer, this app is worth checking out. Note that, however, it's pretty much inferior to CP, capabilities-wise.
I disagree if we are talking purely about youtube. YouTubePlay plays youtube videos much better than CP1.2.3 on a US 3G network. Sure CP's youtube integration is very nice with the favorites and most viewed etc, but when it comes to play the video you have to decide if you want to lower the resolution or watch it stuttering. Y2P works fine with little buffering using h264. It may work fine over Wifi, i havent been able to test that. Betaboy has said this should be fixed in the next milestone, and if it is, then yes, CP will be superior for youtube viewing. I hope thats the case , as I really do like the CP integration
Click to expand...
Click to collapse
Yup, many complain about the buffering issues with YouTube and CP; will definitely emphasize this in a future article update. (BTW, interestingly, here in Europe, I have no similar problems with Vodafone (using an unlimited data plan via HSDPA).)
UPDATE (05/10/2008): there is a lot to report on; most importantly, the just-released CorePlayer with its, on Windows Mobile, heavily bugfixed and enhanced YouTube support – and, on Symbian and Palm OS, its pure existence. I, in addition, elaborate on the differences of the three major formats used on YouTube: H.264, FLV and 3GP and give you some excellent screenshots of the real-life difference between them.
First, however, let’s take a look at the operating system-specific news.
1. Symbian
a. some people have asked me to elaborate on myZen, a Java-based and YouTube-compliant player. It’s not recommended at all - it's 3GP / RTSP only with all its drawbacks (sub-par video and audio, not compatible with several wireless operators etc.) Besides, it's, being based on Java, a bit slow. (Albeit this isn't really visible at playing back video as it uses the underlying media player.)
b. I haven’t emphasized this in the initial version of the Bible, but it’s surely worth mentioning: not even the latest (build 4) version of MobiTube can play about 20% of the (FLV) videos off YouTube without (on the high-end N95 with the latest-and-greatest v21 firmware) major stuttering problems. One of these videos can be found HERE. Fortunately, the just-released CorePlayer can play all these videos without problems – or, for that matter, the Flash Lite 3 plug-in, if you don’t mind having to browse the full (and bloated) YouTube site from Nokia S60 Web. The developer has promised to look into the problem. In the meantime, I recommend getting CorePlayer for Symbian to play videos that MobiTube can’t play back. (YouTube does have some advantages over CorePlayer, though; for example, any number of hits. More on this later.)
2. Windows Mobile
milesmowbray has been busily enhancing his youtubeplay app (see the review of an earlier version above) and adding nice features like getting the list of Related videos, a new, much more capable in-play GUI and saving a particular video to the file system. (Screenshots of the latter HERE and HERE). Currently, it’s at version v1.0.0.6 and is worth checking out if you want a free solution, don’t want to browse the bloated, original YouTube site in order to be able to utilize FlashVideoBundle, don’t want to watch low-quality 3GP streams (HTC Streaming Media, http://m.youtube.com/ etc.) and don’t want to use third-party, but FLV-based Web interfaces like YTPocket. Otherwise, if you don’t mind being commercial, the lack of clip saving and Related videos and/or have a VGA Pocket PC, CorePlayer might be a better, more mature solution.
3. CorePlayer 1.2.4
Fortunately, CorePlayer, which has only recently received YouTube support, has received a lot of bugfixes in the meantime, which is certainly very good news for Windows Mobile users. Also, Symbian and Palm OS users rejoice: now, you also have YouTube support!
3.1 Windows Mobile
Let’s start with Windows Mobile. Two huge YouTube problems with pre-1.2.4 versions was the lack of FLV support and the buffering issues have been fixed. I’ll elaborate on what FLV is and how it compares to the other two streaming formats supported by CorePlayer.
As far as the buffering is concerned, the new version no longer exhibits the bad buffering problems of the previous versions, which stopped for buffering quite often even when the connection was far faster than required. In the old versions, this could only be partially fixed by increasing the system buffers to 32M (and enabling microdrive mode). There are no buffering problems with FLV playback either.
Unfortunately, it still has some major functionality problems; most importantly, it still doesn’t list related videos and, even more importantly, it’s only capable of listing 13 videos at most in ANY list. Just an example: if you look for, for example, all parts of Scandinavia: The Forgotten Front - see THIS for the first part - , at least one part will pretty surely be missing if you search for “winter war” using the built-in search tool. (Fortunately, the CorePlayer folks have promised me they would fix all these issues, along with adding support for other video sites – that is, not only YouTube, but also for example dailymotion (which already works in internal test versions) and, hopefully, Google Video.)
This problem is pretty huge on Windows Mobile; for example, with milesmowbray’s youtubeplay as of version v1.0.0.6 (it lists only five items as can also be seen HERE). On Symbian, MobiTube don’t suffer from this: there, 25 clips are shown at a time and you can switch to the next (previous) 25 hits by simply selecting Next / Previous page from the menu.
3.2 Symbian
The Symbian version, which has just received YouTube support, still suffers from the lack of H.264 hardware acceleration. That is, H.264 (480*320) clips are practically unwatchable. On the high-end Nokia N95, it drops about 30-40% of the played frames and has heavy buffering pauses. The somewhat lower-quality FLV playback has no such problems. Therefore, before hardware acceleration is added (or the H.264 playback efficiency seriously enhanced), you’ll want to stick to FLV playback instead of H.264 on Symbian (but not on Windows Mobile, particularly if you have a VGA device).
4. Differences between the three streaming formats: H.264, FLV and 3GP
You may not understand what the three streaming formats, H.264, FLV and 3GP, are, and how they compare to each other, quality-wise. Let’s take a closer look at this question, particularly now that CorePlayer introduced support for FLV in addition to the other two formats.
4.1 H.264
H.264 is the best of all and, currently, is only supported by CorePlayer on both WinMo and Symbian. (The other players are either FLV or 3GP-only.) It has the highest video resolution (480*360), the highest video and audio bit rate with the most advanced codecs (H.264 for video and stereo 44 kHz AAC audio). This, however, also means that it has much higher data usage than the other formats: about 1.8 times more than that of FLV and 3-4 times more than 3GP (also somewhat depending on the audio codec used with the latter). Also, it has much higher CPU demands than FLV or 3GP; this is why, for example, Symbian devices currently can’t play back YouTube videos in the H.264 format. Let’s see an example (the first frame of THIS clip); make sure you compare the quality to that of the two other videos. I’ve deliberately selected a clip with some subtitles; it’s mostly on the latter than you can really see the resolution differences between H.264 and FLV. Also make sure you check out the general blockiness of the videos. (Note that I’ve taken these shots with 95% JPG quality; that is, I haven’t introduced almost any additional blockiness.)
The additional strength of the H.264 format is the support for stereo 44 kHz sound. While, currently, very few (see for example THIS) real-world clips have a stereo soundtrack - and the ones that work on mobiles, like THIS and THIS, don’t necessarily have stereo audio on the desktop.
4.2 FLV
Now, let’s turn to FLV, which is the most widely supported format on mobile platforms. On Windows Mobile, for example, there aren’t other players with H.264 support, while ones with FLV support abound (for example, FlashVideoBundle, milesmowbray’s youtubeplay, YTPocket etc.)
YouTube FLV is, technically, far inferior to H.264: it only has the resolution of 320*240, has much lower bitrate and the technically inferior (worse quality at the same bitrate) H.263 video and MP3 audio format. It doesn’t support stereo audio either.
While on a low-resolution (for example, QVGA) screen the quality difference isn’t so visible as on a high-resolution one (where the difference in the resolution plays a big role in rendering FLV much inferior to H.264), it’s still preferable to go for H.264 even on QVGA handsets because the H.264 videos are just less blocky (much higher bitrate and much more advanced format). Also, the audio is much better (44 vs. 22 kHz and, when possible, stereo). An example screenshot showing the resolution / blockiness on a VGA device:
4.3 3GP
Finally, 3GP, the worst of all – the format that you should avoid at any rate (unless you absolutely need to reduce data usage or don’t need video at all because it’s static like with, say, THIS clip) uses the resolution of 176*144 and a very low video bitrate resulting in a lot of blockiness. An example screenshot follows so that you can see how bad it is:
Note that, audio-wise, there’re two sub-formats of YouTube 3GP streams. The first (better) uses 22 kHz AAC mono audio and is referred to as “Medium-quality” by CorePlayer (as with FLV); the second (worse) uses the 8 kHz AMR speech vocoder to further decrease data usage (and to further reduce audio quality). Of course, the gain is marginal; therefore, if you absolutely need to go 3GP, try preferring the former format.
4.4 Setting the YouTube format in CorePlayer
Don’t forget to set the format in CorePlayer according to your needs and the restrictions of your handheld. (For example, as has already been explained, on a VGA device it’s always worth trying to use H.264 because of the higher source resolution. On a QVGA device, the difference isn’t that big - H.264 is a bit less blocky but, again, requires far more CPU cycles and has much higher data usage. Of course, you should also keep in mind the superior audio quality of the H.264-based streams too.)
Maybe not the best place to post here, but outside of the YouTube support, do you think CorePlayer is worth the money?
TheChampJT said:
Maybe not the best place to post here, but outside of the YouTube support, do you think CorePlayer is worth the money?
Click to expand...
Click to collapse
Depends on what you want to use it for and on which OS. For example, it can't be used for HE-AACv2 playback. If you wouldn't use for it but, say, general non-WMV (ASP, AVC etc) video playback, then, surely.
Great, thanks! Also, great work on all the "Bibles".
Audio with NO video???
Ok, I dont know if this is the correct thread to post but I'll start here...
I'm trying to play saved .flv video files from the storage card on my Hermes/TyTn.
I'm running a Hermes (8525) SuperCID with Schaps4.01
CE OS 5.2.1933 (Build 18533.0.7.0)
I've tried tcpmp.pocketpc.0.72RC1.cab,
TCPMPflvplugin-v0.4.2.CAB,
youtubeplay_1006.CAB
All with no luck. All I get is audio with NO video.
Any advice?
Regards,
UPDATE (05/12/2008):
1. (Symbian):
a. I've tested the last about 20 latest featured videos on YouTube with MobiTubia. All played well. Therefore, it's possible it's only with some older videos that MobiTubia delivers sub-par results; with newer ones, it doesn't seem to.
The Symbian version of CorePlayer, on the other hand, doesn't seem to like firewalled cellular connections. These cause it not to download any clip lists. This works just great under Windows Mobile (and, of course, with MobiTubia under Symbian) and, therefore, must be an internal bug.
b. I've very thoroughly compared the power consumption of MobiTubia to CorePlayer 1.2.4. While MobiTubia consumes a tad more power when it's still loading (caching) the clip in the background, after the clip is cached, it delivers considerably better results (much lower power consumption) than CorePlayer. Therefore, it's always worth going for MobiTubia when your Internet connection speed is much faster than the ~320 kbps stream of FLV videos because, after the caching is finished, the power consumption will be really decreased. CorePlayer, on the other hand, doesn't cache the file and, consequently, it'll use the (with both Wi-Fi and 3G connections, power-hungry) wireless unit all the time.
The following screenshot shows this in effect: the first ~5:30 show CorePlayer playing back a 6-minute clip; the second show the latter with MobiTubia. As can clearly be seen, the latter manages to cache the file in the first about 60% of the total playback time of the clip; after this, it doesn't use the wirleess unit any more, resulting in a heavy power consumption decrease. CorePlayer, on the other hand, streams the YouTube contents all the time, resulting in much higher net power consumption:
I've made another screenshot showing CorePlayer only, repeatedly playing the same 6-minute clip. As can clearly be seen, the power consumption is constantly the same (high) because there's no caching at all.
Let's see some other screenshots comparing the power consumption using HSDPA. As you'll see, the difference won't be as articulated as with Wi-Fi and the average power consumption will be pretty similar because buffering, with much bigger excess power consumption, takes much more time than over Wi-Fi. The following shot shows playing the same clip thru Wi-Fi and, then, HSDPA using MobiTubia:
As can clearly be seen, the average power consumption is bigger because the system were in the low-power (~1.1W) area for a much shorter time than with Wi-Fi. (And, of course, streaming anything (!) via HSDPA will always take much more power than via Wi-Fi, as has also been explained in my Multiplatform Radio Stream Transcoding Bible.)
Let's see the CorePlayer results. Two HSDPA examples follow:
As can clearly be seen, while there indeed isn't any kind of buffering, the overall lower CPU usage of the H.263 / MP3 decoder has resulted in about the same average power consumption as that of MobiTubia.
All in all, as a rule of thumb: on Symbian:
- when you watch YouTube videos over Wi-Fi and would like to have as long battery life as possible, prefer MobiTubia
- when over 3G, both will behave almost the same way.
2. (Windows Mobile): I've continued comparing milesmowbray's youtubeplay to CorePlayer 1.2.4.
a. in youtubeplay, you can fetch the first 50 hits of any search / "Related" operation; but, it seems, no more (it, then, complains about the network's not working.) To set this, go to Config (button in the bottom left) and just increase the number of hits shown with the second slider (Results returned).
b. on the test iPAQ 210, youtubeplay uses about 62-64% CPU time to decode and play back (FLV) videos (in both Portrait and Landscape). CorePlayer, at the same time, uses about 21...23% (again, in FLV). With H.264, of course, CorePlayer requires far more CPU time (more than 80%) and if you run other even slightly CPU-intensive tasks (like acbTaskMan to track CPU usage), there will be some (about 10...30%) dropped frames, particularly with really dynamic videos like those of Call of Duty 2.
This means if you plan to stick to the FLV format (because you're on a QVGA device and, therefore, you couldn't take advantage of the higher resolution of the H.264 video or you're on VGA but the source video is already of bad quality making it unnecessary to stream in H.264), you can save a lot of battery if you go for CorePlayer on CPU architectures that have much higher power consumption with high CPU loads than with low ones. Typically, Intel / Marvel Xscale CPU's belong to this group, where the difference in battery life can even be 1.5...2-fold between two players using 22% and 63% CPU cycles. Of course, with activated Wi-Fi and higher levels of backlight, the difference won't be this pronounced. The only architecture that (somewhat strangely) doesn't exhibit excess power consumption with higher CPU loads is that of Samsung (at least the older architectures; I haven't tested the latest, 6400-series in this respect.)
What about buffering, you may ask. Do alternative solutions like milesmowbray's youtubeplay have an advantage over CorePlayer in the same way as was certainly visible on Symbian? The answer is, unfortunately, no. Just look at the following screenshot, taken via Wi-Fi without power saving enabled on the Dell Axim x51v running WM6.1. (Note that, while CorePlayer had absolutely no problems playing back clips without dropped frames on this particular model, youtubeplay fared much worse. That is, using youtubeplay is in no way recommended on the x51v.)
The CPU usage is shown in the upper and the power consumption on the lower pane. The first ~8 minutes show CorePlayer playing the clip; after that (there's a small discontinuation in the chart) youtubeplay follows. As can clearly be seen, the average power consumption of youtubeplay is much higher than that of CorePlayer. Raising the buffer size from 2048 kbytes to, say, 16Mbytes (to allow for the complete buffering of most clips) won't help at all.
With Wi-Fi power saving enabled, the power consumption is far lower - but, with youtubeplay, it's still definitely larger than with CorePlayer:
All in all, unlike on Symbian, on Windows Mobile you'll always want to stick to CorePlayer in order to absolutely minimize power usage when playing back FLV YouTube videos. (Again, the above power usage tests only only show FLV playback power usage as it's FLV playback that the other players support, not H.264.)
UPDATE (05/12/2008, later): I’ve forgotten to elaborate on the other implications of CorePlayer 1.2.4 having just received FLV support.
One of the most important consequences of this is that you no longer need to use TCPMP as a player together with FlashVideoBundle, should you want to stick to browsing the "full" YouTube in IEM and invoke an external player to play back the videos on them.
That is, you only need to install CorePlayer and, then, the single CAB file of FlashVideoBundle (as of this writing version 1.4.4) available for download HERE and, then (making sure you restart it at least once so that the plug-in is loaded), just fire up YouTube in your (WM5+) IEM and click any video link. In the context menu, just select “Play video” and CorePlayer will be invoked. Cool, eh? You’re no longer dependent on the aging TCPMP but can invoke CorePlayer to play your videos instead. One less programs to install on your handset, not to mention the other advantages (more refined, more battery-friendly drivers, decoders etc.)
If your handheld already has TCPMP pre-installed, you’ll want to either uninstall it or, in CorePlayer, override the file associations. Unfortunately, I couldn’t find out how you should force FlashVideoBundle to pass the execution to CorePlayer instead of TCPMP (without a chance to remove it) with ROM’s containing TCPMP built-in, without any way to uninstall them, like that of Ranju's HTC Universal ROM (v7.6). I’ve tried everything including deleting HKEY_LOCAL_MACHINE\ SOFTWARE\TCPMP in the Registry (the plug-in uses it) – in vain. Unfortunately, simply unassociating the files from inside TCPMP won’t work. I'll let you know when I find a solution.
Great points on the new Coreplayer. It is definitely operating much better.
One question I had that you might be able to answer is what does My Src and My Lists do in the youtube menu? I think my src may be my submitted videos but I dont have any. I do have some videos in quicklist, and they won't show up in My List.
Any ideas? and nice writeup btw
volwrath said:
Great points on the new Coreplayer. It is definitely operating much better.
One question I had that you might be able to answer is what does My Src and My Lists do in the youtube menu? I think my src may be my submitted videos but I dont have any. I do have some videos in quicklist, and they won't show up in My List.
Any ideas? and nice writeup btw
Click to expand...
Click to collapse
They might be reserved for future use (1.3 with its brand new Channels etc.)
Compared to the capabilities of desktop multimedia players (see for example the excellent WMP vs Winamp vs iTunes vs MediaMonkey for more info on their capabilities), the mobile ones certainly lack when it comes to fetching, searching for, editing, storing and, in several cases, even accessing / displaying different kinds (album art and/or other images; textual genre / composer / title etc. info; lyrics etc.) of information in audio files. In this Bible, I explain what the non-audio information you can store in an audio file is, how you can easily and quickly find missing information and store them in your songs and what mobile players are able to access them.
What’s the point in all this?
Current media players coming with non-Windows Mobile (WM or WinMo for short) players don’t any more support direct file system access. (And Windows Mobile’s approach requires quite a few taps / button presses too, as opposed to just selecting something from its library.) This is diametrically opposed to the approach of older or not very sophisticated players, where all you needed to do is going to Open File, and you could browse the file system of your handheld right away, changing directories and selecting files to play. In some of the recent built-in multimedia players (for example, on BlackBerry (BB for short) and Symbian S60), this is plain impossible and you MUST rely on the library functionality, which is pretty much useless if your audio files don’t have metadata in them. Actually, in these cases, it's much worse than the old, library-less approach where you just opened a directory for playing back all songs in there. If you made sure your directories contained only one album, this was an adequate solution for most needs.
When you rip an audio CD in Windows Media Player (or any similar CD rip-capable app; for example, my personal favorite is CDex; see my remarks & quick tutorial HERE), WMP may not be able to fetch any information on the songs themselves.
There are major disadvantages of not tagging your songs. First, on all the operating systems, several library-based media players will list the similarly-named and non-tagged music inside only one (All music) category:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
(WMP, showing the filenames. As can be seen, not even the file directories are shown. You can, fortunately, still see them by tap-and-holding a song, selecting Properties and checking out the Location attribute. In THIS screenshot, the path \Storage Card\UUSNAM is clearly visible. Still, you won’t be able to (easily) play unnamed files in a directory, unless you manually pick every, say, third 13 Track 13, 14 Track 14 etc. file and add it to a playlist. It’s really complicated. Alternatively, you can still initiate playing a file in a specific directory using [Menu/][Library/] Menu/Open File and this allows for switching between songs in the directory, but it’s still pretty awkward.)
(BlackBerry 4.5 shot. By default, it lists the files using the same name stored in different directories one after another and only Options / Properties (see the content of the pop-up dialog screenshot) can be used to make a distinction. In addition, the BlackBerry operating system doesn’t have a built-in file explorer tool; that is, you can’t start playing a given song in a given directory by simply navigating to it with a file explorer tool. Finally, the multimedia player in BB doesn’t let for selecting an individual file from inside either, unlike Windows Mobile’s media player.)
(Nokia N95 (Symbian S60v3 FP1) shot. There’s no way of getting the directory of a given file (Options / Song Details only lists – and lets for editing – the ID3 tags and doesn’t show the file system path of the song, unlike under BB or WinMo. You can’t force the player to play a given file from inside either. When you start playing back a file from File Manager, the player 1. won’t play back other songs from the same directory (unlike the case of opening a file from the WinMo WMPM, using Menu/Open File from the Library view) 2. won’t provide you access to the menus (like the equalizer or the stereo widening settings) – all you’ll see instead of the menu is THIS).
All in all, in all the three covered operating systems, NOT having tags in your audio files severely degrades the usability and flexibility of the built-in (and, at least with Windows Mobile and Symbian, some other) media player. When your songs do have metadata in them, separating different genres, albums, artists and, in some, more advanced players, even more sophisticated attributes like years etc. becomes a breeze. This is why you do want to read this Bible thoroughly to find out how this can be accomplished. Learning to make your songs tagged will save you a lot of frustration and greatly enhances your enjoying music. And don’t think it’s hard and complicated! Not in the least, particularly not with the latest tools.
Turning back to the question of current, (in cases, strictly) library-based built-in factory players on all the three platforms, all you see, when you transfer some new songs to the card or insert a completely new one is the player creating / updating the library when you start it and/or it senses a card insertion and/or you explicitly force it to update / refresh the library (Symbian: Options / Refresh on the Library screen; Windows Mobile: Menu / Update Library…; on the BlackBerry, it’s not possible to manually initiate a refresh):
(BlackBerry)
(Symbian S60)
(Windows Mobile)
Don’t think of the recent, library-based approach is a bad thing. Just the opposite. If you do make sure your files are correctly identified and tagged (metadata added), your life becomes much easier and everything you can do with your repository of songs becomes much more flexible.
With traditional (non-library-based) media players all you could do was using (multiple) playlists where you could collect some songs based on some criteria (for example, a given album of a given artist; all albums of a given artist; all songs belonging to a given genre, your top 50 songs you prefer listening to etc.). This all required a lot of work, particularly if you didn’t use the advanced auto-playlist creation features of more advanced desktop media players. By this, I’m referring to creating playlists exactly using some / all of the above criteria. An example screenshot of the auto-playlist creator of the desktop WMP 11, available under Library / Create Auto Playlist:
For example, in the above three screenshots, I’ve shown a way to create a playlist containing the songs of a Finnish pop band (here, referred to as "2n maanantai") which is rated at at least 4 stars. The playlist is named Best of 2n maanantai and can directly be used on mobile clients after synchronizing them there.
Auto playlist creation is, generally, non-existing on mobile devices. Doing the same manually, in general, involves considerably more work.
With the library-based approach, you can do, essentially, the same on mobile devices as with auto playlist creation: you can select what you want to listen to based on several factors. With simpler approaches employed by most players (except for CorePlayer, which has an even more advanced approach), you can traverse in at least the categories Artist, Album and Genre and select the artists, albums and/or, inside them, the songs you’d like to play. You can play the entire (sub)category too – as with all songs.
This in no way involves playlist creation. You only need to create playlists in a library-capable app when you need to express some logical functionality otherwise not playable using the traditional library approach. For example, if you have albums A, B and C of, say, the Artist X, and you’d only want to listen to two of the three (and not the third) albums, you can’t easily do this using the standard library functions of any of the three operating systems (none of them support multiple selections) – you must create a playlist, putting the two favorite albums in it.
The even more advanced (but, unfortunately, for a newbie, pretty much convoluted) CorePlayer is an exception: with it, you can make multiple selections, which helps in not having to make playlists at all to account for logical decisions like the above. For example, to select three of the five artists to play back, you only need to check in the checkboxes in front of the given artists:
(WinMo screenshot; the same is done in exactly the same way under other operating systems)
This will make sure the playback will only iterate over the songs of the three selected artists, not all of them. You can’t do the same in other, non-multiple selection-capable players – again, in them, you could only select one artist to play back. In this respect (too), CorePlayer is vastly superior to all the (current) alternatives. Unfortunately, this also means people do complain about CoreTheque’s (the name of CorePlayer’s library system) being overly complicated. I thought exactly the same when it was first released – it took even me a bit of time to learn it and to understand in what ways it’s superior to the single-selection, far more restricted library system of the other players.
Now that you see the point in having correctly built-up and managed libraries, let’s take a closer look at how you can actually provide your songs with this metadata.
1.1 WMP tag finding & reading
Fortunately, you can save yourself some hours of entering all the metadata (genre, artist, album, song title etc.) by using automatized tools. Of them, I recommend Windows Media Player (WMP) the best for looking up and entering at least textual, non-lyrics data (artist, genre etc.). (Please don’t come telling me why I don’t recommend other tools instead. For example, THIS thread states WinAMP also has auto-tagging capabilities. I want to keep the size of this Bible acceptable; this is why I don’t review other tools in this chapter.)
When you let WMP to read all your (still untagged) audio files into its library (and you do have an Internet connection), WMP will automatically connect to its database back-end to try to recognize your songs. (Please consult THIS tutorial on how the library should be operated in WMP. I do not elaborate on the basics of it, only the advanced features like auto playlist generation.)
To do this, it in no way tries to make use of the current filenames or the directory name your files are stored in. Instead, it compares how the song sounds to the stored songs in its library. (While I’m also a DSP engineer and am pretty well versed in everything physical telecommunication, I don’t know how exactly this is done other than it should be some kind of a simple time-domain or a combined time & frequency-domain pattern matching, also making use of the actual song index inside an album. One thing is certain: WMP doesn’t upload the full song to an approximate comparison to the database, only a small "blueprint" of it.)
This library is based on customers’ existing tag (and album art) contributions. Just for a check, to see whether I have better results with a locked-in, fully commercial system like the Zune, I’ve tested the same with my Zune to see whether being commercial and only available to paying Zune customers. The desktop Zune app (which is definitely inferior to that of WMP – as is, in my opinion, ALL the media manager apps coming with ALL non-Windows Mobile platforms) only found few additional titles; 9 of them was a false hit (for example, mistaking nine of the songs for Snoop Dogg’s The Blue Carpet Department), only a few OK (Ismo Alanko; Juliet Jonesin Sydän - Helppo Elämä – Haluan olla poikaystäväsi; Leevi & the Leavings; Raggars). In some cases, it found the artist (SIG) on compilation disks but took it for another song based on the index of the songs. An example of this is SIG’s Hyvää Syntymäpäivää, which it mistook for Purppura – Paratiisikesä because the former’s index was 9. It didn’t find more album arts than WMP either. Frankly, I would have thought Zune’s desktop manager fares better than the free WMP in this respect.
After WMP has found all the missing info, sooner or later, it updates the original song files (MP3 and WMA only; it’s only with additional plug-ins like WMP Tag Support Extender that it becomes able to write - and, with some formats like OGG, only read - tags) with the just-found info on the hard disk. (On my HP TC1100 tablet PC with 1 GHz CPU, 1.5G RAM and 160GB HDD & no other programs running, this happened almost instantaneously, on my IBM Thinkpad a31p with 768M RAM and 120 GB hard disk, only after some days. I couldn’t find a way to force WMP to do this – "Apply Media Information Changes" doesn’t seem to do the trick.)
Before this physical file update takes place, it’s only WMP’s own library that has the newly found tags, not the physical files themselves. During this, you can only make your only media files that you synchronize with your handset with WMP have all the newly-found tags. In addition, this information will be strictly available for the built-in stock player only (on Windows Mobile, WMP Mobile; on the N-series Symbian S60v3, Music Player), not other third-party players (or at least not the ones I’ve tested) - not even CorePlayer. The reason for this is simple: WMP uses a special library descriptor format not compatible with most? all? third-party multimedia players.
This also means non-updated files that you physically copy to your handset (through, say, a card reader with a simple file copier app like Total Commander or the built-in File Explorer) won’t have any tags in them. Therefore, you should wait until WMP does update the song files physically with the song metadata. You can easily see this because, then, their timestamp changes (and their size may also increase). After this, you can safely use any tool to copy your files – all third-party apps will be able to read and process their tags. Library-capable apps will be able to create a library very similar to that of WMP; non-library-capable apps (the majority of the players) will, at least, display this info and use it for other, dedicate functionalities like looking up lyrics or album art. I’ll later elaborate on the library-capable, advanced mobile multimedia applications.
1.2 Searching for missing tags not found by WMP
There inevitably will be cases when your desktop WMP doesn’t recognize your songs, particularly when they aren’t English or they aren’t stored in an album but are separate songs. Then, you’ll need to do some extra work. Don’t be afraid: it’ll be much easier than you think! There will be almost absolutely no manual work and tedious metadata entry involved.
Probably the best tool to look for & quickly enter / transfer missing tags is the free MP3Tag. (See for example THIS for other choices.) It’s capable of both importing the song titles and other metadata, including album art, into files from the Web and – which is really useful! – convert metadata stored in the filenames to inline ID3 metadata and vice versa. The latter will be really useful when you have a bunch of files only containing song metadata in one form but not in the other. It’s pretty useful to have accordingly named files for, for example, file sharing and handling with non-library-capable multimedia players (the desktop WMP doesn’t have auto-renaming functionality – in this regard too, MP3Tag IS better). On the other hand, library-capable players only take into account the contents of ID3 metatags and NOT the filename when building up the library. With a song that only has the song metadata in its filename, it’ll keep the song as "Unknown" in the library. You will most definitely want to avoid this. That is, the cases when you will want to use the two-directional conversion are:
- The files have ID3 tags only (filled in by, say, WMP’s auto-find), but are still named, say, 10.wma because they’re CD rips made with WMP. WMP, as has already been mentioned, isn’t able to rename these files based on the ID3 tags and give them a more meaningful name. Then, selecting Convert / Tag - Filename will convert these tags into files. Note that it’ll use spaces upon encountering characters incompatible with the file system; for example, slashes (/).
- The files have all the album / artist / title metadata in the filename but not in the metadata. This is pretty common particularly with old files. Then, Convert / Filename – Tag will help. Here, you may end up having to modify the default %artist% - %album% - %track% - %title% filename parsing scheme. For example, if your filenames are names like "Värttinä - 1st Album - 01 - Ruskie neitsyt.wma" (where Värttinä is the artist, 1st Album is the album name, 01 is the track number and "Ruskie neitsyt" is the title), then, you can do the conversion right away. With filenames different from this, you may end up having to edit the filename parser string before the conversion.
Note that you’ll want to use mass-selection (Shift + up/down with the cursor keys or Ctrl-Shift + left click with the mouse) to make the conversion much easier.
Looking up song metadata at freedb.org is equally easy. You manually navigate to freedb.org, enter for example both the artist and album name in the "Search the freedb database" textbox at the top (here, I entered "Varttina" to look for Värttinä’s albums). In the result list, just click (open) the album. If that’s what you’re looking for, look for the "Disc-ID" attribute (in THIS screenshot, it’s just to the left of the mouse cursor). You’ll need to pass MP3Tag both the unique ID given in hexa numbers (here, bf0b160d) and also set the genre when populating songs with ID3 metadata. It’s very easy – the rest will be done by MP3Tag. (Also note that MP3Tag is also able to play back songs – it just uses the system-level player to do the trick.)
Now, let me show you a thorough example of doing this all. Let’s assume we have an album WMP didn’t find any info on and is in, therefore, its just-grabbed state with filenames XX Track XX.wma (again, without any inline metadata; that is, tags). Start MP3Tag and make sure you make the directory having these files visible to the program. To do this, just enter (copy) the home directory of your files to the bottom-most "Directory" input field. In the following screenshot, it’s c:\TYO\080805\full id3\Suomen laulu - kotimaan kasvot:
Press OK. Now, you’re presented a filename-metatag pairing dialog. In this window, you need to make sure the records in the two lists at the bottom mutually coincide. In this case, they do. There may be cases when they don’t; for example, when instead of 01 Track 1.wma, 02 Track 2.wma etc. files, you have 1 Track 1.wma, 2 Track 2.wma etc. (Notice the lack of the leading 0!) Then, you’ll need to manually rearrange the list by selecting a record in the right list and pressing Up / Down to move it one step up/down, respectively.
Also make sure the metadata in the uppermost textfields is OK. Soemtimes you will need to adjust the Genre drop-down list.
Now, just press OK; the tags will be updated:
Now, you’ll still want to accordingly rename your files so that their filename also reflect their contents (unlike the output of WMP’s CD grabber). To do this, keep all the files selected and select Convert / Tag - Filename:
if the (standard) %artist% - %album% - $num(%track%,2) - %title% naming convention is OK with you (the results can be seen underneath the text input field), just press OK in the following dialog:
As can be seen in the Filename column, the files have indeed been correctly renamed:
That’s all – this is what you’ll need to do with most grabbed and, by WMP, not recognized files.
Let me also show you an example of filling in the ID3 tags based on the filename (that is, the exact opposite of the work we’ve done in the last few steps). Do the same as in the first step to make the files visible to MP3Tag:
Select all the files and, then, Convert / Filename - Tag:
We’re lucky: the default format string, %artist% - %album% - %track% - %title%, just matches the filenames of the files; you can make sure this is the case if you look at the area under the text input field:
After this (checking the conversion will be successful), just press OK; the ID3 tags will be created, as can also be seen in the following screenshot:
Let me know if you need a more thorough tutorial on using this excellent tool. Also note that several similar questions have been answered by the tutorial HERE (posted in the official FAQ section of MP3Tag).
1.3 Searching for Album Art
Another thing you may want to consider adding to your music is album art, which, in most cases, is just the front of the CD leaflet (but can be anything else, based on your needs).
Physically, there are two kinds of album arts: inline (stored inside the files) and folder-based; the latter can use the WMP format (using "Folder.jpg") or its own (like (on Windows Mobile and Symbian) LCG Jukebox’s Artist – Album.jpg filename convention). Both the inline and the folder-level approaches have their advantages, problems and (with the mobile players,) incompatibility issues.
The compatibility matrix with these two kinds of images is as follows (given for WMA and MP3 "only"):
(HTML original HERE)
(Note that, on Windows Mobile, Lyrics Magic, WinVibe, Pocket Music, Resco Audio Recorder and GSPlayer don’t support any kind of album art.)
The desktop WMP can also fetch album art automatically and will certainly do this with commonly known albums (but don’t except almost anything for sparse languages like Finnish). For example, it found the Madonna and Värttinä CD covers at once. After finding the images, it’ll store them in the directory first as a separate Folder.jpg file (which is compatible with most players compatible with directory-level images except LCG Jukebox) and, then, also include the inline version in the sound files themselves (a little later – again, in this operation, lagging may occur, as is the case with other tag update operations).
If, on the other hand, you look for an album art not found by WMP, you’ll need to use third-party tools.
1.3.1 Third-party tools
1.3.1.1 MP3Tag
First, you can use the already-mentioned MP3Tag to include not only textual metadata, but also images. To do this, just search for the given album art in, say, Google Images (or any, similar service), right-click the image and select Copy:
Now, right-click the empty disc image in MP3Tag and select Paste Cover:
And, to save the image, select File / Save Tags:
It’ll save the images as an inline one in each of the selected files. Note that it won’t create a directory-level one; if you don’t want to download the image and rename it to Folder.jpg, you’ll want to play at least one of the converted files in WMP. It’ll create this file, along with AlbumArtSmall.jpg, automatically.
(You may want to check out THIS for additional, related tips; note that this tutorial no longer has the inline images.)
1.3.1.2 Other tools
In addition, there are a lot more utilities; some automatized, some not. The automatized ones are mostly commercial but, if you have hundreds or thousands of albums to quickly download album arts for, may still be purchasing – you save a LOT of time if you use them (no manual searching, file downloading and dragging will be necessary – everything is done automatically, you only need to issue 1-2 clicks per album to accept an automatic album art selection or select another one). The best list of these tools is HERE.
1.3.1.2.1 Strictly iTunes-only plugins
Most of these tools are for iTunes only; for example, iArt, TuneSleeve and iAutoArtwork. The first also downloads lyrics (more on lyrics in my dedicated Lyrics Bible). Note that some of the links are dead; for example, iTunes Art Importer, which is no longer available (the old link doesn’t work).
1.3.1.2.2 Standalone
As far as standalone (that is, non-iTunes plug-in) products are concerned, I recommend two of them (in addition to the akready-shown MP3Tag, of course).
1.3.1.2.2.1 Album Art Downloader
Album Art Downloader is a free, self-contained app and searches everything (not just Amazon); however, it doesn’t parse sound files (Artist and/or Album name must be manually entered) and you can’t easily paste the resulting image into WMP either (need to save it first to the file system and paste from there). This can be pretty awkward with several albums (but is still definitely better than the fully-manual way). And, again, it’s free!
1.3.1.2.2.2 MuvUnder Cover
MuvUnder Cover is, as opposed to Album Art Downloader, commercial; the trial version supports saving up to 15 albums. It’s REALLY easy to use and saves album art right inside files. It can’t be instructed to save dir-level thumbnails instead, though (which isn’t a problem because, if you really need them, you can still load your songs into WMP; it’ll make sure it creates the necessary Folder.jpg files based on the inline images).
Note that, by default, it doesn’t search Google Images and, as it doesn’t search for example amazon.de, it won’t find many European non-English titles (like Finnish ones). Fortunately, you can easily make it search Google Images too by enabling "Automatically search for Google Images for artwork if not found from default source" in Options / Artwork. After this, about 70% of my Finnish album art images were found (while only one or two, out of the 30-40 tested albums, before enabling this). Note that it restricts the number of hits to 5. This can be a problem in many cases (Google Images, in general, has far more hits; some of the real hits ranked lower than the fifth). In this regard, some other solutions (even LCG Jukebox) is much better.
Note that, in cases, with images (only) available at Google Image, Album Art Downloader (see above) didn’t find anything, while MuvUnder Cover did. An example of this is Vesa-Matti Loiri - Eino Leino (Google Images link). This may signal a problem with Album Art Downloader’s Google Images search module.
Finally: another famous title, Album Cover Art Downloader 1.6.0 (ex-home) doesn’t exist any more. The Romanian server linked from HERE hosts a version with a CRC error. I could only find it HERE. Unfortunately, I continuously had problems with all the files I’ve thrown it at – it complained about "junk" in the album art. It seems it’s useless.
1.3.2 LCG Jukebox
LCG Jukebox (available on WM and Symbian) is famous for its built-in capabilities of album art searching capabilities over several album art sources, including Google Image (and several others). Fortunately, it doesn't limit the number of hits, unlike the desktop MuvUnder Cover (see section 1.3.1.2.2.2), as can be seen in the following screenshots:
(WM VGA (as can be seen, it makes use of the high resolution) screenshots; it’s exactly the same on Symbian)
Note that it also saves the image file in the file system using the Artist – Album.mp3 file name convention.
Also note that you can also set a JPG file in the file system on Symbian (Options / Album Art). The player, however, has no support for searching the Web for album arts – you need to do the same with an image saving-capable browser like Opera Mini. In addition, unlike with LCG’s app, it doesn’t store the associated album art image in the file system either – the changes will only be reflected in the library.
1.4 Media manager apps coming with mobile devices; synchronizing with desktop WMP
Under WinMo, you don’t get another media manager software. Not that you would need any: the desktop WMP is one of the best tools for this, particularly if you use additional apps like MP3Tag to find / set info WMP couldn't find.
You can find a tutorial on using its built-in mobile synchronization capabilities (which works with all the reviewed three mobile operating systems: WM, Symbian and BB) HERE.
Note that the article discusses WinMo as a client. If you connect a Symbian handset and want to be able to synchronize it with the desktop WMP, select Media Player upon connecting from the list:
With BB, you’ll need to select Mass Storage Mode upon connecting the USB cable:
Otherwise, they remain invisible to Sync in the desktop WMP.
As far as the additional multimedia apps coming with non-WinMo OS’es are concerned, I don’t really recommend them.
I don’t at all recommend Roxio for BlackBerry coming with the (pretty big) download of the BB Desktop manager – it’s far less featureful than WMP and has severe CPU usage problems (RoxMediaDB9.exe using the CPU at 100% even after exiting the main app). Other BB users have found out to be equally bad; see for example THIS and THIS. All in all, never ever even think of even downloading it. WMP is WAY better.
As far as Symian is concerned, Nokia Music Manager (part of PC Suite) is a bit unfriendly too. The new Nokia Music for PC (now in beta) will replace it; it starts shipping with the brand new Nokia N78. I haven’t still tested it; hope (but, sincerely, I doubt) it’ll be on par with the desktop WMP.
2. Main chart
In the following chart, I provide you with a VERY detailed comparison of the currently available, library-capable multimedia players on all the three mobile platforms. Note that the links lead to several screenshots demonstrating the usage of a certain feature.
Library based on…: the categories you can select from. The more, the better. They can be based on either existing tags and the data auto-added by your listening habits. For example, CorePlayer remembers how many times a given song has been played (which may be related to it being popular) and also lets you select the songs to play back based on this frequency.
"All songs" view: if you plan to have access to all songs on your device at once without artist / genre / album etc. restrictions and without having to create playlists and all, you’ll certainly welcome the fact that all of the reviewed players support this operation.
Library scanning: ex/including folders?: for some reasons, you might want to opt for excluding some directories from scanning when building up the library structure to avoid, for example, game sound files being included in the library. (That is, you might want to exclude \Program Files (on Windows Mobile) and the like on your storage cards.)
Only one library, necessitating a card re-read after swapping?, MP3 scanning speed (2136 titles taking up ~7.5G on a 8G class 4 Sandisk microSD card)? and HE-AACv2 scanning speed?: In the chart, I also explain a common test: swapping cards. I have three different microSD cards: a 8GB, a 4GB and a 2GB one. I mostly use the 8GB one in my digicam (so that I can always make sure I have sufficient storage for even longish video recordings), leaving the 4G and 2G cards for my microSD-only WM, Symbian and BB handhelds and handsets. As my music library (even in the super-small, 48 kbps HE-AACv2 a.k.a. aacPlus format) takes up about 7 GBytes, I needed to put one half to the 4GB and some of the rest to the 2GB card and rely on swapping the cards when needed. The need for doing this may be pretty frequent with other users too. In this regard, it’s essential to look at the "Only one library, necessitating a card re-read after swapping?", "MP3 scanning speed" and "HE-AACv2 scanning speed" rows, which (as far as the latter two benchmarks are concerned) compares the speed needed for a full library-(re)read. The former row, "Only one library, necessitating a card re-read after swapping?", elaborates on whether the given player needs to re-read the entire library (which can be very time-consuming with some players / platforms – see for example the HUGE time needed to do this on the Symbian Nokia N95, with CorePlayer!), or, does it have card-specific, stored libraries. As a rule of thumb, players that store their library on memory cards are very fast at swapping cards. In this regard, Nokia’s Music Player and the built-in WMP in Windows Mobile are certainly the best. Some other (Windows Mobile & Symbian) players store their library in the built-in storage and fully recreate it when you insert a new card and initiate a library refresh. However, if you follow my instructions on locating and renaming these library files before inserting the new card, you can avoid all this. Just use a quick, file rename-capable scripting language / environment like nScriptm or MortScript. Search my earlier articles (for example on my blog) for more information on these two scripting languages. They make library switching really-really easy.
Background file / library scanning supported?: Some (not all) players allow for scanning for changes in the background, while letting you do anything else (for example, playing music, traversing the already-built library etc.)
Auto / manual scan? With the latter, scanning initiation?: all the players support automatic scanning when they notice the card has been changed, (re)inserted or a synchronization has taken place. In addition, most of them (except for that of, for example, the BlackBerry OS) also allow for explicit, manual refresh.
Speed of library traversing with a lot of entries: some players (for example, Pocket Tunes on Windows Mobile and, to a lesser degree, Music Player on Symbian) can be / are pretty slow when traversing a library with several hundreds or some thousands of entries.
Again, remember that with the two players mentioned, it’s only over several hundred songs that you’ll start encountering slowdowns while traversing the library, not with fewer ones!
Social networks: Song transfer options from inside the library: Nokia’s Music Player allows for directly uploading your songs to social networks from inside the library view. In this row, I elaborate on the comparable features of other players.
Auto / manual ranking system? If supported, can it be synched back to desktop WMP? Ranking may be very useful, particularly if you restrict playing music only to titles you’ve previously, manually ranked high. Unfortunately, very few players allow for this on mobile platforms: only CorePlayer (WM and Symbian) and WMP (on WM) and neither of them support synchronizing the rating back to the desktop WMP. This should be fixed at least in WMP Mobile!
Manual database comment adding / tag editing?: Symbian’s Music Player and CorePlayer allow for editing tag info (or, with the latter, at least adding a keyword you can use for searching later). Unfortunately, neither player allow for storing the changes back in the files, "only" in the library.
Artist, Album / Contributing Artist separation? : in cases (see the URL in the chart), it might be useful to separate Artist and Contributing Artist. Unfortunately, very few players have so sophisticated a categorizing system in their library.
Multiple same-level category selection to greatly speed up creating playlists / selecting multiple categories to listen to: I’ve already explained the advantages of the multiple category selection capabilities of CorePlayer. As can clearly be seen, not any of the other players are capable of this.
Creating playlists based on library?: all players allow for creating playlists based on the library. In this, I explain the player-specific additional features or problems you may encounter.
Other playlist goodies: sort (TCPMP: only title, of course) Speaking of playlists, some players lack even the most basic sorting capabilities when it comes to playlists. In here, I explain based on what you can do this. As is stated right in the header of the row, TCPMP (for Windows Mobile and Palm) is only capable of sorting by title. Compared to this, CorePlayer’s dedicate sorting capabilities are quite big a leap ahead.
Quick find: particularly with huge libraries (multiGigabyte cards and/or supersmall formats like HE-AACv2), you may have a very hard time finding your stuff if you, for example, forget the artist and, consequently, can’t use the Artist view to find your tunes. Then, some kind of a searching functionality might be advantageous. In this row, I explain how each player fares in this respect.
(HTML original HERE – it’s only in this version that you can click the links!)
Note that on Windows Mobile, HTC Audio Manager (I’ve tested version 1.02.919713) is also library-capable. As it uses the same library as WMP on WM (and is, therefore, fully compatible with the library format WMP creates / uses), I didn’t see the point in including it in the chart. That is, if you insert a card with a WMP library, HTC Audio Manager will also be able to use it. Otherwise, the player is very simple and definitely inferior to Microsoft’s built-in WMP Mobile.
3. Some other links
Use metadata to organize digital media in the Player's library
Alpha Geek: Whip your MP3 library into shape, Part III: Metadata
Symbian: music players: 1 2 (both a bit outdated and lack for example CorePlayer)
I've decided to stick my latest Bibles & tutorials in the General forum for some days in a round-robin fashion. That is, I stick some 2-3 articles at a time and, after some days, I stick another set. This way hopefully everyone will notice them without even searching and they get the exposure they deserve.
All in all, don't be afraid: it's only some days that a given article remains sticky - after that, I stick another one.
UPDATE (09/07/2008):
1. PocketMind's Pocket Music (starting with version 4) is also able to use a full library via Menu / Playlist Organizer:
There, it allows for quick export to the current playlist (which can also be saved to the file system). That way, it only takes some taps to quickly start playing a library selection (select the files you'd like to listen to, tap the rightmost icon at the bottom (with the folder and the arrow), switch to the Curr. Playlist tab and, there, click the leftmost, playback icon. Note that, in this tab, you can also make mass selections using the righmost two icons (checkbox and list):
You'll want to use these before adding to a playlist that already has some elements and you'd want to easily (to avoid having to check in their checkboxes one by one after the addition) delete them before adding the new songs.
Unfortunately, Pocket Music (as opposed to ALL the other, reviewed apps), as of the current, 5.1 version, in no way allows for saving the library info anywhere. This means it'll always rescan your library upon invoking Menu / Playlist Organizer if you, in the meantime, restart the player:
This can be pretty annoying, particularly if you don't want to create playlists but want to dynamically, based on the library, select what you would like to listen to. Also, reading the library isn't very fast either: reading all the metatags of the 4GB HE-AACv2 test suite took 6:49, which is clearly worse than most alternatives on Windows Mobile.
Note that, as with CorePlayer, it supports multiple selections as it uses checkboxes. Note that it allows for switching between different views (Artist / Album, Album / Artist and these prefixed by Genre as in Genre / Artist / Album and Genre / Album / Artist; in addition to this, plain Album title and Artist name catch-ups) using the second icon:
Unfortunately, in addition to the lack of storing the library to avoid having to rebuild it after restarting the player, it doesn't offer too many additional features either. For example, it completely lacks sorting and quick searching capabilities. This was the main reason I haven't included it in the main comparison chart.
2. The just-released Windows Mobile version of Kinoma Play also supports libraries. I'll publish a full review (probably with another update to this bible) later.
3. The recently-released, 3.7 version of Conduits Pocket Player has some enhanced library functionalities. An excerp from the "what's new" list:
"Pocket Player 3.7 enhances the engine that powers its media library and browser in several ways; performance has now been improved through database and file system optimizations, which lead to faster scanning times and fewer track-to-track delays when listening to music.
The Pocket Player 3.7 media browser has also been refined, and is now fully configurable, allowing control over browsing behaviors, such as whether to include local content, network content, or both in the media listings. Users can reorder the browser’s category screen; for example, it can be configured such that the ‘Albums’ option is at the top of the list, and the ‘Songs’ option is on a second page.
Additionally, the media browser now recognizes certain context-sensitive touch gestures, such as swiping left-to-right on an item, or touch-and-holding on an item. These gestures cause actions to be performed, such as adding an item to the current playlist, popping up a menu, or selecting the item for playback. In previous versions of Pocket Player, these actions were not configurable; for version 3.7, these actions can now be remapped based on user preferences."
4. I was wrong about the BlackBerry Media (in BB OS 4.5+): it is able to explore the file system without having to resort to building the library (and/or correct metatags). Just press the Menu button after starting Media and select Explore:
5. (Windows Mobile only) Some clarification about Conduits Pocket Player:
1. Pocket Player supports opening a folder or browsing by metadata
2. Pocket Player has Auto Playlist functionality (but doesn't have an Auto
Playlist editor yet)
3. according to the developer, Pocket Player's metadata support is far more extensive than CorePlayer
4. You can use the Media Browser to play single selections by tapping on
them, or enqueue whole artists or albums by swiping on them (the HTML
summary has a '-' in that box).
5. Pocket Player has integrated album art downloading support (provided by
Amazon.com, which unfortunately disallows the developers to save the images).
6. Pocket Player also parses M4A, Ogg, APE, and FLAC tags. AAC/M4A files are
auto-added to the library if the device has a built-in decoder (most HTC
devices).