[Q] - Differences in build options for CyanogenMod... - Thunderbolt General

So I'm a bit of a android build system newbie - I can get as far as getting the source properly downloaded, and even compiling. In looking at the source for CyangenMod I notice that when you run lunch after calling . Build/envsetup.sh it has several options. It seems that all the "supported" devices have build configuration selections that start with cyanogenmod_*. So far the ones for the mecha/thunderbolt are only listed under htc_mecha-eng and htc_mecha-userdebug. I'd like to help port over cyanogenmod to the thunderbolt if I can, and at the very least be a fly on the wall so to speak to learn a bit about the android build system in general. My native development background is C#, so java comes naturally to me however ubuntu is a whole new beast for me and I'm trying to learn as I go and find out as much as I can - unfortunately I haven't found much about the different settings from lunch and ultimately what they produce once you run the configuration and then 'make' the build. Thanks for any info!

check out this change from the cm gerrit. http://review.cyanogenmod.com/#change,4618
It includes the files you need to get the mecha to show up in the lunch menu as cyanogenmod_mecha.
edit - in case you dont know otherwise cm is still quite broken for the mecha at this point. Everyone is still waiting around for the ril commits to come in

Thanks for the reply, I've heard of the garret system in passing but haven't actually used it yet - and I know the RIL is MIA - really just curious in getting my feet wet with the source - I have my old incredible if I want a totally functioning device, the mecha is just a chance I guess to poke around on my own.
Alright side question - so far I've just been using repo sync to get the source down - seems this was checked into the gingerbread branch on github, why wouldn't specifying -g gingerbread on the repo init pull down this change? Is it not actually committed yet? Excuse the ignorance - I appreciate the help!

Related

Help me compile the TeamWin Recovery Project from GitHub

I want to attempt to mess around with the Github source for the team win recovery project, to see if I can make a version for our Shift. I have the android sdk set up on my laptop (win7 home 64 bit), and I have downloaded the TWRP source from github (https://github.com/androidrbox/Team-Win-Recovery-Project).
I was looking at the "guide" here:
http://forum.xda-developers.com/showthread.php?t=1198420
Which points me to set up Eclipse IDE, but do I need that? What programs, other than the android sdk, do I need? I'm no java programmer. I come from a vb.net background, so I'm familiar with following code, so it's just a matter of learning the syntax of whatever language TWRP is coded in.
I just need to get off the ground, and running. If you guys/gals can help me get this started, I will get started, and see how I can help the shift community. We are short on developers, compared to the evo, and the evo 3d.
I'm not making any guarantees I can get anything done, but I won't know if I don't try.
Sounds like Eclipse IDE would be required to do the coding since an IDE is a tool such as Visual Basic for writing programs
*EDIT* I found the one I need. I read the ADT wiki a little more carefully, and it gave a recommendation...
Sweet 7lb 8oz baby jesus!! There are a ton of links for IDE tools. Which one do I need? I'm thinking the second one, but am looking for a second opinion...
http://www.eclipse.org/downloads/
That's the only thing I hate about developing...the setup. That takes forever, and is always filled with headaches. But once that's done, it's smooth sailing...
Here's what I know, hopefully it helps:
Apparently the reason it's not available for the Shift yet is that it doesn't support ext3 which the Shift uses (at least on Sense ROMs, CM7 may or may not mount as ext4.) I forget who it was but I guess someone on the Desire Z forums has modded it to work on the Desire Z which is basically the same phone as the Shift.
^ Shift Faced
I would guess motodev suite. Says its for android right on it...
<Blaze One>
Here is a link to someone who ported it over to the thunderbolt don't know if maybe someone there might be able to help you out on what you need to do.
http://rootzwiki.com/showthread.php...ery-Project-for-Thunderbolt-(8-2-1.0.2-rbox.1)
I have the Eclipse IDE up and running. I started a project, initially, I tried setting up an Android project, but it was looking for a missing target, and I didn't have a place to look for a target. I changed the project type to java, and I could open some files (.mk), but chouldn't open other files (.h). I still have some learning to do, so I appreciate the assistance that has been given so far.
I'll reach out to the developers of the Desire Z port, and the Thunderbolt port, and hopefully can get some more assistance.
*edit, nevermind... tried it and something was amiss

[Q] New Android Dev Questions

Hello everyone,
I am not new to the android scene, and am quite familliar with linux development in java and c. I found myself in the pleasant position of having a second Atrix 4g that I had previously unlocked and played with a bit and decided it was time to have a look at some of the android issues that have managed to sufficiently annoy me.
To this end I have pulled down the aosp of ICS as well as CM9 for comparison. I see that there are issues with the tegra2 binaries for ICS and was going to have a go at building a 2.6.39 kernel for ICS.
Can any of you point me to some info on integrating a new kernel into the android build? As I understand it, the currently available binary drivers are build against 2.6.36 for GB.
Is it only the opengl drivers that are an issue? Are there opensource drivers for the bt/wifi/cell? The cameras/touch sensors/gyros etc?
I have done some research and looked over Googles build info, but it only covers the reference gear. I have not yet found a good guide on integrating 3rd party drivers for other hardware..
Thanks for all your assistance. Once I learn the build system I'm sure I will be able to make some useful contributions.
Also, I may be able to offer some hosting assistance for some projects.

[DEV][KERNEL][3.1] --- Linux 3.1 mainline kernel

Hello people,
after some conversation with early ICS-on the transformer developer paulburton, I have a git repository of a mostly working linux 3.1 mainline kernel with some patches from paulburton to make it actually work.
Icluded are (as of now) :
improved atmel mXT1386 touchscreen driver
tegra_v4l2 camera driver
ov5640 soc camera driver
prox_lds6202 proximity sensor driver
fm34-500 voice processor driver
asusec keyboard driver (for dock)
al3000a ambient light driver
The purpose of this is not to port things back from some linux 3.X kernel to our 2.X kernel, but to have a fully working 3.X source tree some day, from which we could port to further linux versions in the future. This can also be helpful if we want to port android 5.X in the future.
The github is at https://github.com/skirata/linux/tree/android-tegra-tf101-3.1 .
(It's my github, if someone wants to become a collaborator, please let me know, I'll add you to the collab list.
WE NEED EVERY DEVELOPER WE CAN GET.
I will spend some time on this, but I think I can hardly finish this project on my own.
Totally support this, looks promising!
Thanks for the initiative.
Are you and guever working on this together? I can test and maybe help make aokp or megatron versions.
Sent from my Transformer TF101 using Tapatalk 2
Of course I'm willing to work, you know I've helped all I could.
My kernel has much of the code updated to 3.1, so may be we can use much of it.
This can be done in two ways, by modifying the code in paul whatever it takes, or modify mine. I have nothing clear which will be easier, because over time I have made ​​several test on my code and unfortunately, when the kernel does not boot can not be debugged, so you have to turn back.
Until wednesday I will not be able to devote almost no time, so I think the first thing would be to check the operation of the kernel of paul (if not already done) with a current rom.
It is possible that the graphics drivers (most are binary system level) may not work with that kernel.
Well, it is what I think, that first we must see is what should be changed in the kernel to function properly (or whether to change the rom).
Teamwork is how it's meant to be done.!
I will setup a working kernel konfig in the next days to push this a little forward.
at Guevor :
I'm adding you in as a collaborator so we can work together on this.
Let's improve paulburton's drivers and add new ones based on latest nvidia images.
The advantage of upstream-porting rather than downstream-porting is we can port future kernel versions more easily with own written drivers.
Also, android 5.X porting will be a lot easier, as I think it won't support 2.6.X kernels at that time. And even if it would, we can have a massive performance boost if using 3.1 mainline kernel with improvements all over the world.
Glad to count you in, guevor.
I owe you so much already.
EDIT : Just in case, be sure to use the 3.1 branch of the linux repository, as the master branch is forked from torvalds (linux 3.4.X) and will get some love when we get the 3.1 kernel to work as good as we are satisfied.
Well, the main problem I see, thinking about future versions (5.x) is that we do not have the source code for video drivers, only a small part that exists in the kernel. This added to the fact that nvidia does not provide (at least I do not know) the binary drivers for android (as they made ​​for linux), I think that may be, we do not see tegra2 drivers for 5.x. That does not mean we can not do something, but will be less optimal and more complicated.
Hopefully I'm wrong and nvidia make things easy , but I think no manufacturer will use tegra2 for new products, and do not think they will update current products to that version ....
guevor said:
Well, the main problem I see, thinking about future versions (5.x) is that we do not have the source code for video drivers, only a small part that exists in the kernel. This added to the fact that nvidia does not provide (at least I do not know) the binary drivers for android (as they made ​​for linux), I think that may be, we do not see tegra2 drivers for 5.x. That does not mean we can not do something, but will be less optimal and more complicated.
Hopefully I'm wrong and nvidia make things easy , but I think no manufacturer will use tegra2 for new products, and do not think they will update current products to that version ....
Click to expand...
Click to collapse
Have you tried contacting Nvidia about this?
For the record, I am not a Linux user, even with what Im going to say, keep that in mind... My history is firmly routed in WinBlows land!
This has me all sorts of excited, I remember saying it back in paul's thread before it fell off the face of the earth (read, first few pages of the forum).
As stated at the top, while NOT a Linux user, I was trying to build CM9 for one of my tablets, to do so, I had setup a Linux box (tried a few distro's), and kept having issues, so a friend of mine walked me through updating to a 3.4.x kernel (3.4.0.-5 iirc), and things definitely FELT smoother vs the 3.0 (on the distro I was using before he berated me for it and moved me to a different one) and then 3.2 kernel in use (ill note hardware issues where also at play with the actual issues, but the smooth feeling after updating was definitely something I noticed).
I have no benchmarks or performance statistics to back that up, but as I said in paul's thread, and have now experienced in a "full" Linux environment, the future with Kernel v3.1 and up has me VERY excited as to what can be done with the OG Transformer! (vs mass backports to 2.x)
On that note, Subscribed thread, and time to get an RMA for my Tablet... the top basil part is starting to come off the unit
I haven't coded a lot with linux and android source, but I do have experience with coding and especially with reading through source code and finding syntax and other errors i.e. proofreading
So if you want me on the team I'm game!
Orkeren said:
I haven't coded a lot with linux and android source, but I do have experience with coding and especially with reading through source code and finding syntax and other errors i.e. proofreading
So if you want me on the team I'm game!
Click to expand...
Click to collapse
Every help is welcome !
Please tell me your github name and I will add you as a collaborator
If my help is welcome i am willing to test your builds on my TF101G B90 with dock. So let me know if you have to do something.
ajohn117 said:
If my help is welcome i am willing to test your builds on my TF101G B90 with dock. So let me know if you have to do something.
Click to expand...
Click to collapse
Will do for sure, but it could take some time until we can push out the first build for testing.
rayman33 said:
Hello people,
after some conversation with early ICS-on the transformer developer paulburton, I have a git repository of a mostly working linux 3.1 mainline own.
Click to expand...
Click to collapse
With my git every things works but usb hotplug,cam,hdmi-audio. ( usb works fine when insert add boot ) , also i will stop dev for it as i'm selling my tab :crying: but would be nice if this got finished.
also major thanks to paul
Do you started the project?
I tried some things yesterday, but it did not boot. I will have a look into spark rom and try some other things, I think I have some ideas.
Btw, kernel compiles fine, zImage is there, perhaps some early device drivers have to be updated. I will look into the ramdisk I created and fix some things ...
Just to let you people know. Progress is being made.
First progress
I managed to make it boot on revolver 4.1.1 rom. I modified the video drivers to be compatible with the actual binary drivers.
The touch screen is not working, but I really have not looked at it, maybe even compile options I chose are not the most adequate, but just wanted to get it to boot with video graphics working.
We better get each other updated via pm in the future ..
What touchscreen driver did you define in the kernel config ?
The new mxt1386 or the old one from the 2.6.39.4 kernel?
Maybe we need to rewrite the mxt1386 drivers.
rayman33 said:
We better get each other updated via pm in the future ..
What touchscreen driver did you define in the kernel config ?
The new mxt1386 or the old one from the 2.6.39.4 kernel?
Maybe we need to rewrite the mxt1386 drivers.
Click to expand...
Click to collapse
Well, I tested whether simply boot and graphics drivers failed as expected, and I've tried to change it and make it working. I think that is the basics (make it boot) to further adjust problems.
About the drivers, yes, I used mxt1386 but not detected coordinates, just click. I used a USB mouse to verify that the graphics drivers work.
I updated the repository with my changes.
Did you get a log cat already ?
It may reveal if the mxt1386 driver fails to load.
rayman33 said:
Every help is welcome !
Please tell me your github name and I will add you as a collaborator
Click to expand...
Click to collapse
easy as pie!
Code:
orkeren

Source Code for libs/apps/utils etc

All,
As most of you are aware, I've been slowly chipping away at porting open source apps/libs to Windows RT when I can. In an effort to encourage more people to port things (and comply with licensing requirements), I've decided to put all the source code changes I've made on Codeplex.
You can find all the of the source code and binaries for the apps/libs I've worked on here:
https://windowsrtdev.codeplex.com/
Please read the notice on the front page. I hope some of you find this useful.
Keep in mind that I do this in my spare time so I haven't had a lot of time to keep things clean. So I apologize for the various quick hacks and lack of documentation. Speaking of documentation, I'm going to look at typing up some kernel driver porting notes. I've successfully ported a few drivers (not in the SVN repo yet) without requiring the WDK and I've worked out a several of the kinks in the process -- so I'll try to share that soon-ish.
As always, I'm happy to field questions and help others when I can but please do not contact me to port apps. I generally only work on the apps that _I find useful_ and I've already started or looked at many of those.
Cheers!
EDIT: I've converted the codeplex project to git and have also mirrored the effort on github ( https://github.com/bfosterjr/windowsrtdev )
Much appreciated! Your work has made the whole ecosystem better.
GoodDayToDie said:
Much appreciated! Your work has made the whole ecosystem better.
Click to expand...
Click to collapse
Likewise man! I wouldn't being doing this without the support and encouragement of people like you and the rest of the XDA community. Props to everyone who contributes and especially for those that have contributed to the jailbreak! (clrokr and netham45 in particular!)
Just a question, how do you deal with porting these libs? I'm familiar with compiling stuff with GCC but I assume those tools still aren't available for WinRT?
Actually, it looks like the VLC for Windows 8 / RT / WP8 project is or will be releasing updates to MinGW (which uses GCC on Windows) to add support for targeting Windows RT. However, at this time, all of the RT-ported desktop apps that I'm aware of were compiled using Visual Studio or other Microsoft development tools.
ausshir said:
Just a question, how do you deal with porting these libs? I'm familiar with compiling stuff with GCC but I assume those tools still aren't available for WinRT?
Click to expand...
Click to collapse
Nope, GCC building for NT_ARM isn't there yet - but its coming. I managed to port the binutils a while back, but gave up on GCC because I couldn't devote enough time to it.
Most of the smaller libs are pretty easy to convert from makefiles to VS2012 projects. Just takes patience. Best thing to do is to build it using GCC/Mingw for x86, capture all the logs, then recreate the build using VS. I've ran into a few libs that were much more difficult ..and I just gave up. Sometimes you can also find others that have shared VS2005/2008/2010 solutions/project files and then just upgrade those to VS2012.
I've got some more libs I need to commit to the SVN repo - WxWidgets (i think someone else also did this) and Qt4. They're both pretty huge and took quite a bit of fiddling. I'm only one lib away (libeffi) from having a full build of GTK+ build for Window RT as well.. which will have a domino effect on another set of open source apps I'd like to port.
Cheers!
waiting for the qt4 port.So I can try mumble(voice chat tool)http://www.mumble.com/
windowsrtc said:
waiting for the qt4 port.So I can try mumble(voice chat tool)http://www.mumble.com/
Click to expand...
Click to collapse
I'll see what I can do about getting it up soon. Its a beast of a code base
bfosterjr said:
I'll see what I can do about getting it up soon. Its a beast of a code base
Click to expand...
Click to collapse
I've got an older version of Mumble running (A 1.2.4 beta), but I lost my codebase and didn't get around to posting it.
If you're interested in getting it running the main things I had to do were disable all SSE optimizations (It assumes Win32 has SSE) and disable the hooking system.

[help][reboot-app] ubuntu dual boot installer [reboot-app][help]

hey guys
so there is a solidly large amount of new devices being ported to ubuntu touch and as the app has been in development hell i would like to bring it back and rework it to allow the great new devices thats been ported to it to use the app. I ran across team humpolecs original source code and i have it downloaded and ready to upload back to github.
i have been working on it and its pretty old stuff dating back to kitkat. wow. any way so adding new devices to the java and changing the adress to the ubports system-image site is pretty steaight forward. but im having trouble with a couple code snippets that are erroring my compilation but still to make it fully worthwhile i need to know how to get the boot and recovery partitions of the new devices that are popping up.
Also considering my own device has avb partitioning will this be a problem getting going. looking for volunteers to help me reboot the app any takers?
the main problem im having is fixing the deprecated progressDialog snippet. ive seen some examples and fixes but no matter what i try i get errors

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