I was just curious if there are any android 4.2 roms in development for vzw sgs3 cuz i have the keyboard and im sure the phone can run it
Sent from my SCH-I535 using xda app-developers app
No.
From the Cyanogenmod Google+ Page
11/19/12
CM 10.1 Status Update
So we continue to work through the merger of 4.2 code and our CM enhancements. A branch in our github repos called mr1-staging has been created to facilitate the merger and is the target for core CM items (not features).
mr1-staging is not meant to be compile-able, its only purpose is to be a staging grounds for our core work. Chances are, it is useless for independent builders.
CM 10.0 (4.1.2) code is in jellybean-stable, if you are working on a bug-fix for the last stable release, patches should be submitted against that branch. If/when we do another 4.1.2 release (ie CM 10.0.x), it will originate from code in this branch.
Once staging is done in mr1-staging, we will push all that code to a 'CM10.1' branch, and eventually back to our primary 'jellybean' branch. This process is in place to make sure that we effectively move forward from CM 10.0 code, instead of starting over as was seen with the jump from Gingerbread to ICS. Patches from gerrit will be accepted towards CM 10.1, but for now, please have patience while we work through mr1-staging.
While the 4.2 updates are on a smaller scale, they do present some changes that will need to be considered and will effect our implementation of features. Just to name them briefly: Telephony Split, Multi-User, Quick Settings, and Lock-Screen Widgets. These items will be a strong focus when the initial CM10.1 branch is created.
On the feature front, +David van Tonder decided to make his weekend productive, and has already worked on the code for the majority of our MMS enhancements: Emoji support, sms split, gestures and templates, quick messaging. Notably MMS auto retrieve is not being forward ported as Google fixed that themselves. As stated above, patches will hit gerrit review after this staging process is completed.
As always, a timeline isn't and won't be available. We will continue to provide updates as we have them.
Click to expand...
Click to collapse
11/13/12
What's next?
Android 4.2 is getting the OTA treatment from the powers that be. We eagerly await the source to hit the AOSP repos. When it does, we will begin the task of defining what is new, what has changed, and what CM features should stay (or go). We already anticipate removing the CM enhancements to the Clock app (Google made their own), and enhancing the Quick Settings (most likely not porting over the Notification Power Widgets). However, these assessments are preliminary, and won't be finalized until MR1, or whatever tag is used, has the source to go with it.
Edit: Oh and yes, before its asked, 4.2 will be CM 10.1 (not CM11).
Click to expand...
Click to collapse
【ROM 4.3.1【UN-OFFICIAL PURE AOSP】InsomniaAOSP【10/22/13 v.1.0】
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Open Source
What is the Android Open Source Project?
We use the phrase "Android Open Source Project" or "AOSP" to refer to the people, the processes, and the source code that make up Android.
The people oversee the project and develop the actual source code. The processes refer to the tools and procedures we use to manage the development of the software. The net result is the source code that you can use to build cell phone and other devices.
Why did we open the Android source code?
Google started the Android project in response to our own experiences launching mobile apps. We wanted to make sure that there would always be an open platform available for carriers, OEMs, and developers to use to make their innovative ideas a reality. We also wanted to make sure that there was no central point of failure, so that no single industry player could restrict or control the innovations of any other. The single most important goal of the Android Open-Source Project (AOSP) is to make sure that the open-source Android software is implemented as widely and compatibly as possible, to everyone's benefit.
You can find more information on this topic at our Project Philosophy page.
What kind of open-source project is Android?
Google oversees the development of the core Android open-source platform, and works to create robust developer and user communities. For the most part the Android source code is licensed under the permissive Apache Software License 2.0, rather than a "copyleft" license. The main reason for this is because our most important goal is widespread adoption of the software, and we believe that the ASL2.0 license best achieves that goal.
You can find more information on this topic at our Project Philosophy and Licensing pages.
Why is Google in charge of Android?
Launching a software platform is complex. Openness is vital to the long-term success of a platform, since openness is required to attract investment from developers and ensure a level playing field. However, the platform itself must also be a compelling product to end users.
That's why Google has committed the professional engineering resources necessary to ensure that Android is a fully competitive software platform. Google treats the Android project as a full-scale product development operation, and strikes the business deals necessary to make sure that great devices running Android actually make it to market.
By making sure that Android is a success with end users, we help ensure the vitality of Android as a platform, and as an open-source project. After all, who wants the source code to an unsuccessful product?
Google's goal is to ensure a successful ecosystem around Android, but no one is required to participate, of course. We opened the Android source code so anyone can modify and distribute the software to meet their own needs.
What is Google's overall strategy for Android product development?
We focus on releasing great devices into a competitive marketplace, and then incorporate the innovations and enhancements we made into the core platform, as the next version.
In practice, this means that the Android engineering team typically focuses on a small number of "flagship" devices, and develops the next version of the Android software to support those product launches. These flagship devices absorb much of the product risk and blaze a trail for the broad OEM community, who follow up with many more devices that take advantage of the new features. In this way, we make sure that the Android platform evolves according to the actual needs of real-world devices.
How is the Android software developed?
Each platform version of Android (such as 1.5, 1.6, and so on) has a corresponding branch in the open-source tree. At any given moment, the most recent such branch will be considered the "current stable" branch version. This current stable branch is the one that manufacturers port to their devices. This branch is kept suitable for release at all times.
Simultaneously, there is also a "current experimental" branch, which is where speculative contributions, such as large next-generation features, are developed. Bug fixes and other contributions can be included in the current stable branch from the experimental branch as appropriate.
Finally, Google works on the next version of the Android platform in tandem with developing a flagship device. This branch pulls in changes from the experimental and stable branches as appropriate.
You can find more information on this topic at our Branches and Releases.
Why are parts of Android developed in private?
It typically takes over a year to bring a device to market, but of course device manufacturers want to ship the latest software they can. Developers, meanwhile, don't want to have to constantly track new versions of the platform when writing apps. Both groups experience a tension between shipping products, and not wanting to fall behind.
To address this, some parts of the next version of Android including the core platform APIs are developed in a private branch. These APIs constitute the next version of Android. Our aim is to focus attention on the current stable version of the Android source code, while we create the next version of the platform as driven by flagship Android devices. This allows developers and OEMs to focus on a single version without having to track unfinished future work just to keep up. Other parts of the Android system that aren't related to application compatibility are developed in the open, however. It's our intention to move more of these parts to open development over time.
When are source code releases made?
When they are ready. Some parts of Android are developed in the open, so that source code is always available. Other parts are developed first in a private tree, and that source code is released when the next platform version is ready.
In some releases, core platform APIs will be ready far enough in advance that we can push the source code out for an early look in advance of the device's release; however in others, this isn't possible. In all cases, we release the platform source when we feel the version has stabilized enough, and when the development process permits. Releasing the source code is a fairly complex process.
What is involved in releasing the source code for a new Android version?
Releasing the source code for a new version of the Android platform is a significant process. First, the software gets built into a system image for a device, and put through various forms of certification, including government regulatory certification for the regions the phones will be deployed. It also goes through operator testing. This is an important phase of the process, since it helps shake out a lot of software bugs.
Once the release is approved by the regulators and operators, the manufacturer begins mass producing devices, and we turn to releasing the source code.
Simultaneous to mass production the Google team kicks off several efforts to prepare the open source release. These efforts include final API changes and documentation (to reflect any changes that were made during qualification testing, for example), preparing an SDK for the new version, and launching the platform compatibility information.
Also included is a final legal sign-off to release the code into open source. Just as open source contributors are required to sign a Contributors License Agreement attesting to their IP ownership of their contribution, Google too must verify that it is clear to make contributions.
Starting at the time mass production begins, the software release process usually takes around a month, which often roughly places source code releases around the same time that the devices reach users.
How does the AOSP relate to the Android Compatibility Program?
The Android Open-Source Project maintains the Android software, and develops new versions. Since it's open-source, this software can be used for any purpose, including to ship devices that are not compatible with other devices based on the same source.
The function of the Android Compatibility Program is to define a baseline implementation of Android that is compatible with third-party apps written by developers. Devices that are "Android compatible" may participate in the Android ecosystem, including Google Play; devices that don't meet the compatibility requirements exist outside that ecosystem.
In other words, the Android Compatibility Program is how we separate "Android compatible devices" from devices that merely run derivatives of the source code. We welcome all uses of the Android source code, but only Android compatible devices -- as defined and tested by the Android Compatibility Program -- may participate in the Android ecosystem.
How can I contribute to Android?
There are a number of ways you can contribute to Android. You can report bugs, write apps for Android, or contribute source code to the Android Open-Source Project.
There are some limits on the kinds of code contributions we are willing or able to accept. For instance, someone might want to contribute an alternative application API, such as a full C++-based environment. We would decline that contribution, since Android is focused on applications that run in the Dalvik VM. Alternatively, we won't accept contributions such as GPL or LGPL libraries that are incompatible with our licensing goals.
We encourage those interested in contributing source code to contact us via the AOSP Community page prior to beginning any work. You can find more information on this topic at the Getting Involved page.
How do I become an Android committer?
The Android Open Source Project doesn't really have a notion of a "committer". All contributions -- including those authored by Google employees -- go through a web-based system known as "gerrit" that's part of the Android engineering process. This system works in tandem with the git source code management system to cleanly manage source code contributions.
Once submitted, changes need to be accepted by a designated Approver. Approvers are typically Google employees, but the same approvers are responsible for all submissions, regardless of origin.
You can find more information on this topic at the Submitting Patches page.
Compatibility
What does "compatibility" mean?
We define an "Android compatible" device as one that can run any application written by third-party developers using the Android SDK and NDK. We use this as a filter to separate devices that can participate in the Android app ecosystem, and those that cannot. Devices that are properly compatible can seek approval to use the Android trademark. Devices that are not compatible are merely derived from the Android source code and may not use the Android trademark.
In other words, compatibility is a prerequisite to participate in the Android apps ecosystem. Anyone is welcome to use the Android source code, but if the device isn't compatible, it's not considered part of the Android ecosystem.
What is the role of Google Play in compatibility?
Devices that are Android compatible may seek to license the Google Play client software. This allows them to become part of the Android app ecosystem, by allowing users to download developers' apps from a catalog shared by all compatible devices. This option isn't available to devices that aren't compatible.
What kinds of devices can be Android compatible?
The Android software can be ported to a lot of different kinds of devices, including some on which third-party apps won't run properly. The Android Compatibility Definition Document (CDD) spells out the specific device configurations that will be considered compatible.
For example, though the Android source code could be ported to run on a phone that doesn't have a camera, the CDD requires that in order to be compatible, all phones must have a camera. This allows developers to rely on a consistent set of capabilities when writing their apps.
The CDD will evolve over time to reflect market realities. For instance, the 1.6 CDD only allows cell phones, but the 2.1 CDD allows devices to omit telephony hardware, allowing for non-phone devices such as tablet-style music players to be compatible. As we make these changes, we will also augment Google Play to allow developers to retain control over where their apps are available. To continue the telephony example, an app that manages SMS text messages would not be useful on a media player, so Google Play allows the developer to restrict that app exclusively to phone devices.
If my device is compatible, does it automatically have access to Google Play and branding?
Google Play is a service operated by Google. Achieving compatibility is a prerequisite for obtaining access to the Google Play software and branding. Device manufacturers should contact Google to obtain access to Google Play.
If I am not a manufacturer, how can I get Google Play?
Google Play is only licensed to handset manufacturers shipping devices. For questions about specific cases, contact [email protected].
How can I get access to the Google apps for Android, such as Maps?
The Google apps for Android, such as YouTube, Google Maps and Navigation, Gmail, and so on are Google properties that are not part of Android, and are licensed separately. Contact [email protected] for inquiries related to those apps.
Is compatibility mandatory?
No. The Android Compatibility Program is optional. Since the Android source code is open, anyone can use it to build any kind of device. However, if a manufacturer wishes to use the Android name with their product, or wants access to Google Play, they must first demonstrate that the device is compatible.
How much does compatibility certification cost?
There is no cost to obtain Android compatibility for a device. The Compatibility Test Suite is open-source and available to anyone to use to test a device.
How long does compatibility take?
The process is automated. The Compatibility Test Suite generates a report that can be provided to Google to verify compatibility. Eventually we intend to provide self-service tools to upload these reports to a public database.
Who determines what will be part of the compatibility definition?
Since Google is responsible for the overall direction of Android as a platform and product, Google maintains the Compatibility Definition Document for each release. We draft the CDD for a new Android version in consultation with a number of OEMs, who provide input on its contents.
How long will each Android version be supported for new devices?
Since Android's code is open-source, we can't prevent someone from using an old version to launch a device. Instead, Google chooses not to license the Google Play client software for use on versions that are considered obsolete. This allows anyone to continue to ship old versions of Android, but those devices won't use the Android name and will exist outside the Android apps ecosystem, just as if they were non-compatible.
Can a device have a different user interface and still be compatible?
The Android Compatibility Program focuses on whether a device can run third-party applications. The user interface components shipped with a device (such as home screen, dialer, color scheme, and so on) does not generally have much effect on third-party apps. As such, device builders are free to customize the user interface as much as they like. The Compatibility Definition Document does restrict the degree to which OEMs may alter the system user interface for areas that do impact third-party apps.
When are compatibility definitions released for new Android versions?
Our goal is to release new versions of Android Compatibility Definition Documents (CDDs) once the corresponding Android platform version has converged enough to permit it. While we can't release a final draft of a CDD for an Android software version before the first flagship device ships with that software, final CDDs will always be released after the first device. However, wherever practical we will make draft versions of CDDs available.
How are device manufacturers' compatibility claims validated?
There is no validation process for Android device compatibility. However, if the device is to include Google Play, Google will typically validate the device for compatibility before agreeing to license the Google Play client software.
What happens if a device that claims compatibility is later found to have compatibility problems?
Typically, Google's relationships with Google Play licensees allow us to ask them to release updated system images that fix the problems.
Compatibility Test Suite
What is the purpose of the CTS?
The Compatibility Test Suite is a tool used by device manufacturers to help ensure their devices are compatible, and to report test results for validations. The CTS is intended to be run frequently by OEMs throughout the engineering process to catch compatibility issues early.
What kinds of things does the CTS test?
The CTS currently tests that all of the supported Android strong-typed APIs are present and behave correctly. It also tests other non-API system behaviors such as application lifecycle and performance. We plan to add support in future CTS versions to test "soft" APIs such as Intents as well.
Will the CTS reports be made public?
Yes. While not currently implemented, Google intends to provide web-based self-service tools for OEMs to publish CTS reports so that they can be viewed by anyone. CTS reports can be shared as widely as manufacturers prefer.
How is the CTS licensed?
The CTS is licensed under the same Apache Software License 2.0 that the bulk of Android uses.
Does the CTS accept contributions?
Yes please! The Android Open-Source Project accepts contributions to improve the CTS in the same way as for any other component. In fact, improving the coverage and quality of the CTS test cases is one of the best ways to help out Android.
Can anyone use the CTS on existing devices?
The Compatibility Definition Document requires that compatible devices implement the 'adb' debugging utility. This means that any compatible device -- including ones available at retail -- must be able to run the CTS tests.
Click to expand...
Click to collapse
SOURCE
Click to expand...
Click to collapse
INITIAL RELEASE 10/22/2013 @ 5:54 am
Click to expand...
Click to collapse
InsomniaAOSP v1.0
Click to expand...
Click to collapse
Standard Core gapps
Click to expand...
Click to collapse
WORK IN PROGRESS ALL MAINTAINERS COLLABORATE IN GIVING CREDITS
Click to expand...
Click to collapse
Android Open Source Project
CodeKill13
Ubuntu
Linux Mint
Github
Flar
Peter Poelman
itsme
Stericson
JesusFreke
CyanogenMOD
AOKP
PacROM
Rootbox
Evervolv
ParanoidAndroid
slimroms
Team-Hydra -Device Trees-Kernel
Team Horizon
The mikmik
AndroidSpin
Android Police
VanirAOSP
CodefireXexperiment
albinoman887
TheMuppets
Htc
Samsung
TheBr0ken
snuzzo
T-Macgnolia
ljjehl
Saif Kotwal
pr0xy man1Ac
Djwuh
ammikam
!I am not responsible for anything that happens to you or your device as a result of flashing this rom. If you decide to install this rom then you've taken responsibility for any risks involved !!
reserrrrved
Nice to see another 4.3.1 rom for our sensation
Keep the good work, will flash it tommorow
Sent from my HTC Sensation using XDA Premium 4 mobile app
Looks good shall test in the morning , thanks
Sent from my HTCSensation using Tapatalk
Tried it already from DK's thread on other forum.
There are issues with languages, not everything is translated to russian for instance.
Also there are plenty of CM ringtones, why is that?
WiFi hotspot is not working, cannot even detect an access point.
Launcher has weird wallpaper alingment, that doesn't fit at very left or right...
All these are minor issues to polish in the future.
Oh, why there's a theme engine, is it a part of AOSP now or a bonus from CM?
I'm glad see another pure (or maybe not so much) AOSP ROM.
Since there's no new SuperXE ROMs we welcome the new effort with a big smile on our never well shaved faces.
Noobel said:
Tried it already from DK's thread on other forum.
There are issues with languages, not everything is translated to russian for instance.
Also there are plenty of CM ringtones, why is that?
WiFi hotspot is not working, cannot even detect an access point.
Launcher has weird wallpaper alingment, that doesn't fit at very left or right...
All these are minor issues to polish in the future.
Oh, why there's a theme engine, is it a part of AOSP now or a bonus from CM?
I'm glad see another pure (or maybe not so much) AOSP ROM.
Since there's no new SuperXE ROMs we welcome the new effort with a big smile on our never well shaved faces.
Click to expand...
Click to collapse
hahahah..I agree with this " our never well shaved faces".. New ROM to play with....Good job
Nice to see it's playing again. Don't let our Senny dead.
oooo another AOSP for my Sensation! Bring it on! Thank you!!
---------- Post added at 04:35 AM ---------- Previous post was at 04:34 AM ----------
Any listing of what is working and what is not?
Good work, i'll try it
anyone got any feedback on this one?
Sage said:
anyone got any feedback on this one?
Click to expand...
Click to collapse
Yes, +1, feedback is important for the rom cooker
Is this really pure AOSP without any mods?
I mean "stock" android 4.3.1 ?
Just for the record that I am not running this rom anymore and the bugs I noticed and know of are:
Quit hours not working
Clock Widget settings gives a FC
Setting the navigation bar in Insomnia setting will FC the system UI and can't be recovered and need a factory reset
Browser and the Mail-App have a screen glitches.
I saw this InsomniaAOSP purity test!
Hi guys!
I had this thought recently when using my mediafire account- it sucks... probably it doesn't suck more than average filehosting account, but still...
The idea (in fact two of them) I came up is the following:
Distribute evrything via bittorrent
For now I can't see any major downsides of the concept - but I think it'll be most useful for bigger distributions that build daily builds and/or support many phones. It could considerably ease the load on their uplinks thanks to the way bt works.
How I imagine it to work:
The person who would like to contribute would downoad the client, install it on his server/pc, register to the central repository, and in the end set a few config options (bandwidth he wants to contribute, how much disk space, and to what projects/phones/developers) and that's it. The client would then ask the central repo for some torrents to mirror and it'll run by itself (periodically asking the repo for new downloads or removals) - hopefully without any maintanance ever needed.
I imagine "the client" to be as simple as possible - maybe even a one shell script using curl to communicate with the repo. And of course some torrent client - if the project develops, support for many clients (and windows) can be added.
The server would do all the thinking as it'd have the most complete information about the entire "pool" - how much space is available to which projects, how many dowloads of each torrent there are etc. so it'd be easier for it to decide who should mirror what (of course within their defined filters). But in the beginning I don't think it would have to be very complicated either - if more clients connect, the algorithm can be made smarter.
The thing is - many of your users would be happy to contribute in some way to rom development, but usually they lack the skill necessary. But they could contribute hardware/bandwidth, especially that it doesn't require any effort from them and gives them the satisfaction of contributing.
The other thing is distributed build system based on similar principles: provide people with a configured VM image of a building system for various virtualization technologies and operating systems and that's it. The initial setup would be made as simple as possible for the end user. Having one vmimage would guarantee that everybody has consistent build environments.
This would of course be useful only to large android rom distributions that support multiple devices - building 20+ nightlies/a day (and distributing them) can be quite a challenge and requires considerable processing power and bandwidth, but if they had a farm of build servers (even small), this wouldn't be a problem and they could commit their hardware for pure development/debuging efforts.
Of course the system would inform the developer if his build failed somewhere and provided a log, so that he (or a person responsible) can investigate. The system could also do some automated recovery, i.e.: build fails -> clean ccache and rebuild, if fails, restart on another machine and if this fails, inform the developer. The system could also detect a faulty build machine (that fails some builds that run successfuly elsewhere) and exclude it from the pool (and of course send an email to machine owner). And of course ready builds would be reported to the repo server and distributed via torrent.
The whole trick is that for both distribution and compilation none individual contribution has to be large - users can dedicate 1GB of mirror space and it'll allow to host 4-5 rom builds. For build machines, they don't need to have a 6-core monster because it doesn't matter if it builds 1,2 or 3 hours as long as it builds (my 4x3.2GHz machine builds a rom in <90mins). What's more, they don't have to run those severs 24/7 - the system will know which machines are always on and which are not and distribute the load taking this information into account.
When the community grows beyond some critical mass, the system will work despite people droping in and out of the "grid"...
Just a loose idea... Tell me what you think.
Welcome!
Introduction
After three years of inactivity, of me (the developer) simply enjoying life and riding bikes, I'm proud to announce that JDroidLib is being resurrected!
Originally inspired by AndroidLib by @regaw_leinad, JDroidLib is a Java class library aimed to ease the development of Java applications designed to communicate with Android-powered devices.
The end goal was to make the library as easy and efficient to use as possible, and while the original library was easy to use, some fairly bad design choices were made on my part to make that happen.
After a turn of recent events, I've found myself to have somewhat more free time on my hands and decided to re-visit the project.
After looking through the (well-documented) source code of the original library, I decided that in order for an update to make sense, I'd have to completely re-write the library.
After a couple of hours of development and building the base, I had come up with a structure and code design that I was happy with and continued from there.
A few days after development began, I created a new repository on GitHub and thus, JDroidLibv2 was born!
The original version of JDroidLib was featured multiple times on the XDA platform and on other networks, as well.
Ok, great! But why should we care?
There are two very simple answers to this question!
If you're not a Java developer, or you have no interest in building Java applications that communicate with Android devices, such as flashing, rooting, or diagnostic tools, then you absolutely don't have to care! That's the beauty of it.
If, however, you are either of those, then you should give JDroidLib a closer look!
JDroidLib is designed to be efficient and easy to use.
Getting the library integrated in to your project is as easy as clicking a couple of times and calling it a day!
Now, I hear you ask: What's the upside to using your library?
Also a question that is very easy to answer.
Using JDroidLib, your application has next to no boilerplate code, meaning the footprint of your actual application is minimal and thanks to fast initialisation routines, your application will suffer minimal latency.
Thanks to both synchronous and asynchronous operations, your UI application will feel responsive to your users and your application less bloated.
JDroidLib includes shortcuts to commands that are often used and helper classes that cleanly sort and store data, so your application doesn't have to!
What design choices have you made?
JDroidLib is designed to be as easy to use as possible, while being efficient at what it does.
To implement these ideas and this design, JDroidLib uses a variety of designs that all work together to create an efficient library:
Factories to easily define the things you need
Singletons to prevent resource hogging and minimise the risks of memory leaks
Both synchronous and asynchronous methods so you can choose what's best for you!
Strongly typed
Provides features that otherwise prove useful in applications, such as tuples
Genericism
Ok, that's cool and all, but when will it be ready?
As it is, JDroidLibv2 is currently in an early beta. Its features are not yet fully implemented and a lot of things are missing.
All I can say for now, is it'll be ready when it's ready.
It could take weeks, or even months - depending on how much time I have.
I'm hoping the repository will be updated regularly!
End notes
If you're interested in the project, the link to the source code repository can be found below.
In later posts I will add current features, todos, and more relevant information!
Happy coding!
XDA:DevDB Information
JDroidLibv2, Tool/Utility for all devices (see above for details)
Contributors
Beatsleigher, Beatsleigher
Source Code: https://github.com/Beatsleigher/JDroidLibv2
Version Information
Status: Beta
Created 2017-10-06
Last Updated 2017-10-07
Reserved
Current Features
Automatic initialisation
Installation/downloading of platform-specific platform-tools packages
Start/stop ADB server
Get list of devices
Execute custom commands (sync and async!)
Connect to and disconnect from devices via TCP/IP
Manage device filesystems
Get root and busybox information
Get device battery information
Current Todos
Complete Device class
Build file manager
Get battery information
Get SU/busybox information
Get CPU/RAM information
Build buildprop manager
Add reboot methods
Finish JavaDocing everything
Add (complete) wiki to GitHub
Add homepage to GitHub (I've no more website)
Add feature requests from potential users?
Continue updating
Elements that are stroked are completed/ideas that have been scrapped.
Reserved
Useful Links
Source Code
https://github.com/Beatsleigher/JDroidLibv2
Issue Tracker
https://github.com/Beatsleigher/JDroidLibv2/issues
Wiki and Guides
https://github.com/Beatsleigher/JDroidLibv2/wiki
Release Downloads
https://github.com/Beatsleigher/JDroidLibv2/releases
Todo: Upload to Maven Central
Social Media (Updates)
Google+
Twitter (not as regular, though)
JDroidLibv2 has been released in an open beta!
https://github.com/Beatsleigher/JDroidLibv2/releases
Welcome!
Introduction
After three years of inactivity, of me (the developer) simply enjoying life and riding bikes, I'm proud to announce that JDroidLib is being resurrected!
Originally inspired by AndroidLib by @regaw_leinad, JDroidLib is a Java class library aimed to ease the development of Java applications designed to communicate with Android-powered devices.
The end goal was to make the library as easy and efficient to use as possible, and while the original library was easy to use, some fairly bad design choices were made on my part to make that happen.
After a turn of recent events, I've found myself to have somewhat more free time on my hands and decided to re-visit the project.
After looking through the (well-documented) source code of the original library, I decided that in order for an update to make sense, I'd have to completely re-write the library.
After a couple of hours of development and building the base, I had come up with a structure and code design that I was happy with and continued from there.
A few days after development began, I created a new repository on GitHub and thus, JDroidLibv2 was born!
The original version of JDroidLib was featured multiple times on the XDA platform and on other networks, as well.
Ok, great! But why should we care?
There are two very simple answers to this question!
If you're not a Java developer, or you have no interest in building Java applications that communicate with Android devices, such as flashing, rooting, or diagnostic tools, then you absolutely don't have to care! That's the beauty of it.
If, however, you are either of those, then you should give JDroidLib a closer look!
JDroidLib is designed to be efficient and easy to use.
Getting the library integrated in to your project is as easy as clicking a couple of times and calling it a day!
Now, I hear you ask: What's the upside to using your library?
Also a question that is very easy to answer.
Using JDroidLib, your application has next to no boilerplate code, meaning the footprint of your actual application is minimal and thanks to fast initialisation routines, your application will suffer minimal latency.
Thanks to both synchronous and asynchronous operations, your UI application will feel responsive to your users and your application less bloated.
JDroidLib includes shortcuts to commands that are often used and helper classes that cleanly sort and store data, so your application doesn't have to!
What design choices have you made?
JDroidLib is designed to be as easy to use as possible, while being efficient at what it does.
To implement these ideas and this design, JDroidLib uses a variety of designs that all work together to create an efficient library:
Factories to easily define the things you need
Singletons to prevent resource hogging and minimise the risks of memory leaks
Both synchronous and asynchronous methods so you can choose what's best for you!
Strongly typed
Provides features that otherwise prove useful in applications, such as tuples
Ok, that's cool and all, but when will it be ready?
As it is, JDroidLibv2 is currently in an early beta. Its features are not yet fully implemented and a lot of things are missing.
All I can say for now, is it'll be ready when it's ready.
It could take weeks, or even months - depending on how much time I have.
I'm hoping the repository will be updated regularly!
End notes
If you're interested in the project, the link to the source code repository can be found below.
In later posts I will add current features, todos, and more relevant information!
Happy coding!
XDA:DevDB Information
JDroidLibv2, Tool/Utility for all devices (see above for details)
Contributors
Beatsleigher, Beatsleigher
Source Code: https://github.com/Beatsleigher/JDroidLibv2
Version Information
Status: Beta
Current Beta Version: oct_17_beta
Created 2017-10-14
Last Updated 2017-10-13
Reserved
Current Features
Automatic initialisation
Installation/downloading of platform-specific platform-tools packages
Start/stop ADB server
Get list of devices
Execute custom commands (sync and async!)
Connect to and disconnect from devices via TCP/IP
Manage device filesystems
Get root and busybox information
Get device battery information
Current Todos
Complete Device class
Build file manager
Get battery information
Get SU/busybox information
Get CPU/RAM information
Build buildprop manager
Add reboot methods
Finish JavaDocing everything
Add (complete) wiki to GitHub
Add homepage to GitHub (I've no more website)
Add feature requests from potential users?
Continue updating
Elements that are stroked are completed/ideas that have been scrapped.
Reserved
Useful Links
Source Code
https://github.com/Beatsleigher/JDroidLibv2
Issue Tracker
https://github.com/Beatsleigher/JDroidLibv2/issues
Wiki and Guides
https://github.com/Beatsleigher/JDroidLibv2/wiki
Release Downloads
https://github.com/Beatsleigher/JDroidLibv2/releases
Todo: Upload to Maven Central
Social Media (Updates)
Google+
Twitter (not as regular, though)
JDroidLibv2 has been released in an open beta!
https://github.com/Beatsleigher/JDroidLibv2/releases