I have built alot of roms and need to make flashable themes for them!
I have tried everything with no avail!
Can i just swap png images from a theme zip already made?
Can i make them with Ubuntu!
I thought it would be easier than roms but it is not so easy!
Need serious help thanks!
And i want to make them without apks for now just images
eVoKINGS said:
I have built alot of roms and need to make flashable themes for them!
I have tried everything with no avail!
Can i just swap png images from a theme zip already made?
Can i make them with Ubuntu!
I thought it would be easier than roms but it is not so easy!
Need serious help thanks!
And i want to make them without apks for now just images
Click to expand...
Click to collapse
I was actually just looking into some of the flashable theme files that were posted for the mikfroyo rom. You could probably just open those and look at whats in there and replace the artwork? Just guessing..
sounds that easy but i did it and no go pissin me off!
Tired of theming whole roms!
Give this a try... this will port png's from one rom to another. you just need to pull the framwork-res.apk and resources.apk from framework from your rom and put it in the "new" folder. and put the same apk's from the theme you want to port in the "old" folder, both under the framework folder with in the "new" and "old" folders. and run the script.... there are also app folders for any themed apps that you want to port also.... same thing with those, yours in the new and the themed ones to port in the old.... Just remember, these are only png ports, you still need to do xml edits if there are any...
this is not my work, found it here on xda a very long time ago and don't remember from who but thanx to him or them......
View attachment Theme-Porter.zip
Okay now I think I know what you're trying to do..
I see your built ROM's with themes and you're basically tired of opening each .apk and putting your images in each one?
You wouldn't use metamorph itself but you would create your theme like you would a metamorph and then download ZipThemer from the market. Point it to that metamorph theme you created and it will create the flashable theme zip for you. It does all the work for you and puts the images in the .apks like you defined. Packages them all up and makes the flashable zip.
It may not sound like its not easy but once you build that initial theme.zip you're pretty much set except for adding or deleting a couple things here and there.
As you know for the most part everything will be in /system/ and have the same .apk name so the theme will continue to work. So if you're building an AOSP ROM after each build all you will have to do is load the rom on your phone and launch zipthemer and have it make the flashable zip you'll give to your users.
Know what I mean?
VillainTheme System 0.3.5 for the TF101
http://www.villainrom.co.uk/forum/showthread.php/4971-About-VillainTheme-System
pulser_g2 said:
OK, so I think it's time to explain what this is about. It's born from the idea that came about on IRC, for a way to make a theme once for a ROM, rather than have to adjust it for each incremental update for a given ROM or ROMs.
As a user, you don't need to know much - just flash this zip like a regular zip, and you'll get your theme running. But you should be able to apply themes to any device, ROM, and version of the ROM, without it causing adverse effects. That means less time spent by themers making the original theme, and less time spent modifying it constantly for new versions of ROMs.
As a themer? Well, here is the information:
Inside the zip, in the vrtheme folder, you can create a folder called "system" and "data". The former is required, the latter is not required unless you wanted to theme a data app (strongly not recommended, unless you know the app will be there on every phone)
Inside the system or data folder, create a subfolder "app", and in these, make subfolders named EXACTLY after the APK name. For example, to theme the Browser, you need a folder called "Browser.apk". It must be correctly capitalised.
Within there, place the files you require for your theme, in the relevant locations. So most PNGs will be in res/drawable-hdpi/. You can put in xml files too (those which are not in resources.arsc), if you compile them via apktool, and extract them with a zip tool.
In the vrtheme folder, as well as system and data folder, one called "raw" can exist. Within here, you can place files to be copied verbatim to the ROM (for example, modified JAR files). Note that using this may make the theme device dependent (read WILL make it device dependent)
And that's about it.
Features
Will modify APKs in a ROM, without changing signatures, and can be used on any ROM where the filenames of themed files is the same.
Should not need updated between versions of a ROM
Zipaligns all APKs before installation
Stores a backup of all files being modified in /cache/vrtheme-backup/
Requires no coding abilities or editing of files - just drag and drop
Can copy "raw" files, though at risk of not working on other devices (well, let's face it, it won't work on likely a slightly different ROM, so this feature is not recommended or encouraged)
Credits
Doctorcete for the original idea in a discussion on IRC
Stericson for the original idea of metamorph. While totally different, it's a shared goal to separate themes from ROMs
Matt from the Metamorph team, for the zip binary compiled for Android
Seshy, for testing
EULA
Click to expand...
Click to collapse
Nothing evil or complicated - just a few little things. You should not charge for access to this code. That includes a zip containing this, or a derivative of it. So please don't sell themes using it. That's not particularly cool. If you want to use it commercially for some reason, get in touch with us.
If you spot a bug or error, and find a fix, please reply in this thread and let us know, or post the changes you made. If you're going to distribute the changed version, it is expected that you share the change made by contacting us, or posting it here.
Finally, don't be a douche - don't rip this off or call it your own, and leave all headers and comments identifying the origin of the code in place. Don't rename this to match your ROM or "team" name - it's not cool, and it's not yours to go and adjust. I chose to make this a readable "plain" script, but can easily obfuscate and encrypt it if you want to be a douche.
Copyright VillainROM (2011). All rights reserved
Click to expand...
Click to collapse
Now this project was created around the SGS2, and as such it did not work on the TF101 at first, however me and Pulser have spent the day looking for solutions and finally got it working for the TF101.
IMPORTANT: DO NOT USE THE SGS2 TEMPLATE FROM THE VILLAINROM WEBSITE.
Download:
0.3.6 experimental
Clean template without theme included: http://www.mediafire.com/?5bs9srz88i4wdq4
Asus Eee Pad TF101 VRTheme template: http://www.mediafire.com/?5gyr1g0xgd05t70
Note: for now the template is my windows phone 7 theme since it shows you where everything goes really well
If you find any issues or bugs PM me with as much info as you can and if possible a recovery log (found in /cache/recovery/) so I can try and find a solution to your problem.
Changelog
0.3.5
Fixed ASCII art in updater script.
Minor clean up of installtheme.sh
Added preview.png to template.
0.3.3
Modified installtheme.sh as it was giving possible problems.
0.3.2
Fixed a problem with raw folder copying. Put contents of /raw in /system now on the root of the .zip
Fixed some status 0 errors.
Currently known bugs:
You may have issues trying to flash framework files and app files in the same .zip (code 0 error).
Temporary solution: Flash the framework folder and the app folder in seperate .zip files.
hello,
is that you can see screen pls ?
And this theme is compatible with any rom ?
wallah said:
hello,
is that you can see screen pls ?
And this theme is compatible with any rom ?
Click to expand...
Click to collapse
If you had taken 3 seconds to read the post you would know it's not a theme.
This is for themers only.
yes I have read and I have not really understood ...
sorry I disturb
For any themers who want a better example of how it works, I just updated my own theme to use this method:
http://forum.xda-developers.com/showthread.php?t=1120525
Hey seshmaru,
This is definitely a great method! As soon as I get a chance, I will experiment with adapting PCB Blue to use the VillainROM theming method (with leaving all credit intact of course )
If someone wants to uninstall any themes applied this way, what would be the best method though? Just reflash their ROM?...(is what I'm thinking).
Thanks for working on this with the Villain Team, and if there's anything I can do (help/test/etc.), please don't hesitate to PM me.
Thanks again, and cheers for now!
scar45 said:
Hey seshmaru,
This is definitely a great method! As soon as I get a chance, I will experiment with adapting PCB Blue to use the VillainROM theming method (with leaving all credit intact of course )
If someone wants to uninstall any themes applied this way, what would be the best method though? Just reflash their ROM?...(is what I'm thinking).
Thanks for working on this with the Villain Team, and if there's anything I can do (help/test/etc.), please don't hesitate to PM me.
Thanks again, and cheers for now!
Click to expand...
Click to collapse
Well seeing as the current .zip makes a backup of the original files, in the future there will probably be a script made to restore the back up.
Till then the easiest way is to just reflash your ROM without a wipe or to reflash whatever theme you had before.
If you want to help with testing (constantly fixing things since pulser is away so it's my task to keep the SGS2 template and TF101 template as identical as possible) or have any questions you can pop by the VillainROM IRC since I'm generally in there.
Hmm... I can't quite figure out why, but it is not working right for me.. My framework-res.apk file is exactly the same after flashing....
I managed to do some debugging, and i found out that the file file is actually created, but it doesn't copy it over for some reason...
within the VRTheme folder (which i prevented from being deleted so i could check out the contents) the framework-res.apk file is in apply/system/framework/framework-res.apk...
So i tried editing the install script, all the way down at the bottom, and i changed the code from from cd /cache/vrtheme/apply/system/framework/aligned/ to cd /cache/vrtheme/apply/system/framework/ and it worked!
All i can guess is that the file isn't getting aligned for some reason, so that folder/file is never created, but the script is still calling for it...
Can you please let me know if my fix is acceptable, or if there is something off with it that can be fixed and would allow it to be aligned therefore creating the folder and the file?
-trailblazer101
I just want to confirm this. I made some xml edits for the framework, finsky, and gmail were I change the color of the text. Those are in the values folder in the colors.xml file. After you compile the apk you cannot see that folder so I am guessing that you cannot use this to flash that xml correct?
went toflash the theme i get error 0
MetAloid said:
went toflash the theme i get error 0
Click to expand...
Click to collapse
just try the new version now i get error 6
MetAloid said:
just try the new version now i get error 6
Click to expand...
Click to collapse
I got error 6 as well.
Error 6
I'm gettting same error ^ as cescribed by others.
I have been wanting to get into the Honeycomb theme arena and this looks like a good place to start, thanks for your work and I hope I can figure it out. Would it be ok to drop by IRC if I have any questions?
Hi all, just looking for confirmation that the VillainTheme flasher is able to apply .XML files (specifically in framework-res/drawable)?
Thanks in advance!
It should be able to, although it's had some issues at times.
Anyone getting status 6, try this new updated template: http://www.mediafire.com/?5bs9srz88i4wdq4
seshmaru said:
Anyone getting status 6, try this new updated template: http://www.mediafire.com/?5bs9srz88i4wdq4
Click to expand...
Click to collapse
That 0.3.6 template works for me
Regards, folgui.
I'm having a problem with Recovery giving "E:Error in... / Error 0" with my theme for the TF101 below.
Can someone please test it and report their findings? Note that you should do a Nandroid backup first!
Thanks in advance...
** EDIT ** - Found the problem and fixed it...sorry for the post!
Hi all,
I am pretty new in creating a mod myself (a total noob in fact ). I would like to try creating a custom battery icon mod for the rom I am running, Coindroid.
Any kind souls out there can link me to useful resources or guide me in creating a flashable zip to change the battery icon in Sense 4 roms? Preferably guiding me in what files to modify (e.g what .png files to replace and how to decompile, replace and compile them). Noob proof resources are very appreciated!
Thanks in advance for the help!
From an eagerly learning noob.
If you're a complete noob then just use UOT kitchen to modify your framework-res.apk and create a flashable file. It's completely automated!
Otherwise you'll need to use apktool to edit your framework png's, add/edit xml's, and then create an updater script packed together with binaries and the file system in a zip file which you'll have to sign.
http://uot.dakra.lt/
http://code.google.com/p/android-apktool/
GROGG88 said:
If you're a complete noob then just use UOT kitchen to modify your framework-res.apk and create a flashable file. It's completely automated!
Otherwise you'll need to use apktool to edit your framework png's, add/edit xml's, and then create an updater script packed together with binaries and the file system in a zip file which you'll have to sign.
Click to expand...
Click to collapse
Thanks again for the reply!
And yup, I am totally aware of UOT kitchen. But, I would like to learn how to build a custom flashable zip (guess most of us started out as a noob right?) and to be able to swap in my own custom designs instead of choosing from a set of available designs from UOT.
I'll try and learn apktool.
First, take a look at a kitchen modified recovery flashable file. Extract it and look at the updater script. I actually recommend doing that for ANY file you plan to flash! You'll quicly pick up on how to make scripts...
Next, use apktool to decompile the original framework and the modified framework so you can compare the differences.
Don't be afraid to poke around at stuff as you'll learn more that way!
GROGG88 said:
First, take a look at a kitchen modified recovery flashable file. Extract it and look at the updater script. I actually recommend doing that for ANY file you plan to flash! You'll quicly pick up on how to make scripts...
Next, use apktool to decompile the original framework and the modified framework so you can compare the differences.
Don't be afraid to poke around at stuff as you'll learn more that way!
Click to expand...
Click to collapse
Thank you again for your feedback! Will definitely do that.
Won't be afraid to poke around, since it's my summer vacation now, got plenty of time here.
Building Your Own ROM
This took forever. Please hit the thanks button if this helped you lol
I'm the Developer who's currently working on Delta ROM, and I developed Vengeance ROM all the way through Version 3.2. I've had MANY people message me asking how they can develop their own ROM, so, instead of helping everyone individually, I've decided to make a guide for the whole community to use. The preliminary part of this guide will take you through getting a base using two methods, giving your ROM it's own name, debloating your ROM, adding the kernel of your choice, and editing build.prop and adding init.d tweaks.
Future posts will include everything from adding Aroma Installer to adding mods.
So with that, let's begin.
Building A Base
Building from a stock, rooted, de-odexed base WITHOUT the kitchen (recommended):
Downloading and moving the Base
This is how I create my ROMs. Other developers along with myself have found that Dsixda's android kitchen can create issues with your ROM (namely the updater-script), so building from an already existing base is always the safest in my opinion.
First, we will need to get a base. There are many different versions out there, however, they almost are all the exact same. I use Scrosler's base for my ROMs. You can find his base, along with the stock Modem, RPM, and kernel with custom boot animation support here.
Download Scott's base, and extract the files within the ZIP archive somewhere on your computer. I recommend creating a development directory somewhere on your computer.
I work on Mac OS X, so my development directory is in my home folder under /dev.
In Windows, this sample directory would be in C:\\Users\YourName\Dev
Linux is similar to OS X. I recommend placing your Development directory in ~/Dev (~/ is your home folder's directory)
Of course, you can place these files wherever you want this is just how I have my computer set up.
_________________________________________________________________________________________________________________________
Building a base WITH the kitchen (not recommended due to incompatibilities and time consumption):
Downloading and Installing the Kitchen
This will teach you how to create a base of your own using Samsung's ODIN file and Dsixda's Kitchen.
First of all, you must download Dsixda's Kitchen. Luckily, the Verizon S3 is supported by the kitchen, so BUILDING your base using the kitchen is practically painless. Getting the kitchen running is difficult at times, and you may run into issues later. If you want to evade these issues, I suggest building your ROM from an already existing base. If you don't want to do that, keep reading . The kitchen can be downloaded from here. Just click on the latest version, and press the button with the cloud and the word "ZIP" to download the repo as a zip file. Keep that somewhere on your computer...
Setting up the kitchen is a different story. It's relatively easy on Mac and Linux, but because the kitchen is designed to run in UNIX environments, it's a little bit tougher on Windows. You can find a guide for setting up the kitchen here.
Adding The Odin Files for the Kitchen To Compile
The next step to compiling a base using the kitchen is to take Samsung's files, and add them to the kitchen folder. This is pretty simple. Download the VRBLK3 Stock ODIN from here (thanks open1your1eyes0).
Extract the files to the original_update folder in your kitchen folder.
Building Using the Kitchen
Finally, we're ready to build your base using the kitchen. Start the kitchen by navigating to your kitchen folder in terminal (or command prompt through Cygwin on Windows), and typing "./menu" on mac and linux, or just typing "menu" on Windows.
Option 1 within the kitchen should compile a base ROM for you. You can then root, deodex, zipalign, and change the name of your ROM, and much more, from within the kitchen.
When you're done, option 99 will compile your ROM and move a ZIP file to your OUTPUT_ZIP folder within your kitchen folder.
_________________________________________________________________________________________________________________________
Renaming your ROM
Renaming your ROM is very simple. After building your base, unzip the files and navigate to /system/build.prop. In the build prop, find the line that says "ro.build.display.id=". Replace the rest of the text on this line with your desired name. Save your build.prop. Thats it
Debloating Your ROM
Debloating your ROM is fairly simple as well. The list of removable Apps on the S3 can be found here (thanks to whoever made this, you are a god lol). This is a list for the international version of the S3, but most of the files are the same and MOST Verizon Apps can be removed as well.
Just delete the apks that you want to remove from your /system/app folder within your ROM files.
Init.d Tweaks
Init.d tweaks are scripts that allow your ROM to execute certain actions upon boot. For example, in my Delta ROM, I have an init.d tweak that zipaligns all apks upon boot.
While this guide won't cover creating your own init.d tweaks, adding them is simple. Take the init.d script that you find somewhere online, and simply drop it into your /system/etc/init.d folder. That's all.
Be aware that a lot of people make claims for their tweaks like "best RAM management tweaks" whn posing the tweaks in another device forum. For example, if you found a thread with the "best RAM management tweaks" in the Galaxy S forums, those tweaks are probably not good for our device since we have more available RAM than they do. Overall, it's best to DO YOUR RESEARCH and design your own scripts.
Build.prop Tweaks
Build.prop tweaks are lines added to your build.prop file within /system. They can do many things, and many of them improve performance and battery life on your ROM. A simple list of build.prop tweaks can be found here (Thanks for the new link, upndwn4par). Please note that not all build.prop tweaks out there will work for your device. Just add the lines that you want to add to the BOTTOM of your build.prop file, and save it.
Adding a Custom Kernel
When I first started building ROMs, one of the things that I couldn't figure out was how to add a custom kernel to my ROM. It's actually very simple. Find the kernel you want, download it, extract the zip file, and copy it's files into your ROM in the right locations. For example, you would replace the boot.img in your ROM with the boot.img from your custom kernel, and you would replace the modules in your /system/lib/modules folder with the module files from the kernel. Continue doing this until all of the kernels files are in your ROM. However, NEVER copy over the META-INF folder.
Flashing Your ROM
This is pretty simple. Simply compress your ROM files (boot.img, system folder, Meta-inf folder, and anything else) into a regular ZIP file, move the ZIP to your phone, boot into recovery, wipe data, cache, and dalvik cache, and flash your ROM.
If you did everything right, you should now be running your ROM Hopefully my guide helped you. Feel free to message me if you run into any issues or just have any general questions.
There is much more to development than just this. But this is meant to get you guys started
KANGING
Do NOT, I repeat DO NOT, take anything from another developer's ROM without his/her permission. This is called kanging, and it is extremely frowned upon and even rude because another Dev has spent A LOT of time slaving over the work, and then you take it and use it as your own. I can't speak for other Devs, but if you want something from my ROM, just ask. I'm a pretty open-minded guy, and chances are that I'm gonna say yes.
Credit
Always give credit where credit is due. If a developer helped you out in any way with your ROM, it is always courteous to include them in the credits section of your ROM.
Thanks guys
reserved
this is mine too
Re: [GUIDE] Edgehood's All Inclusive ROM Making Guide
First
Thanks I think I'll give it a go.. the best Rom is your own I suppose. .when your adding in some of your init.d when do find weather they will work properly? Is there a program to run your rom on with windows pc or ubuntu before flashing perhaps?
I would like to get Reim's builds props and such(with all do respect)
Nice!!! Thanks for this. You da man!
Sent from my SCH-I535 using xda premium
Edgehood said:
Building Your Own ROM
This took forever. Please hit the thanks button if this helped you lol
I'm the Developer who's currently working on Delta ROM, and I developed Vengeance ROM all the way through Version 3.2. I've had MANY people message me asking how they can develop their own ROM, so, instead of helping everyone individually, I've decided to make a guide for the whole community to use. The preliminary part of this guide will take you through getting a base using two methods, giving your ROM it's own name, debloating your ROM, adding the kernel of your choice, and editing build.prop and adding init.d tweaks.
Future posts will include everything from adding Aroma Installer to adding mods.
So with that, let's begin.
Building A Base
Building from a stock, rooted, de-odexed base WITHOUT the kitchen (recommended):
Downloading and moving the Base
This is how I create my ROMs. Other developers along with myself have found that Dsixda's android kitchen can create issues with your ROM, so building from an already existing base is always the safest in my opinion.
First, we will need to get a base. There are many different versions out there, however, they almost are all the exact same. I use beanstown106's base for my ROMs. You can find his base, along with the stock Modem, RPM, and kernel with custom boot animation support here.
Download Bean's base, and extract the files within the ZIP archive somewhere on your computer. I recommend creating a development directory somewhere on your computer.
I work on Mac OS X, so my development directory is in my home folder under /dev.
In Windows, this sample directory would be in C:\\Users\YourName\Dev
Linux is similar to OS X. I recommend placing your Development directory in ~/Dev (~/ is your home folder's directory)
Of course, you can place these files wherever you want this is just how I have my computer set up.
_________________________________________________________________________________________________________________________
Building a base WITH the kitchen (not recommended due to incompatibilities and time consumption):
Downloading and Installing the Kitchen
This will teach you how to create a base of your own using Samsung's ODIN file and Dsixda's Kitchen.
First of all, you must download Dsixda's Kitchen. Luckily, the Verizon S3 is supported by the kitchen, so BUILDING your base using the kitchen is practically painless. Getting the kitchen running is difficult at times, and you may run into issues later. If you want to evade these issues, I suggest building your ROM from an already existing base. If you don't want to do that, keep reading . The kitchen can be downloaded from here. Just click on the latest version, and press the button with the cloud and the word "ZIP" to download the repo as a zip file. Keep that somewhere on your computer...
Setting up the kitchen is a different story. It's relatively easy on Mac and Linux, but because the kitchen is designed to run in UNIX environments, it's a little bit tougher on Windows. You can find a guide for setting up the kitchen here.
Adding The Odin Files for the Kitchen To Compile
The next step to compiling a base using the kitchen is to take Samsung's files, and add them to the kitchen folder. This is pretty simple. Download the VRBLK3 Stock ODIN from here (thanks open1your1eyes0).
Extract the files to the original_update folder in your kitchen folder.
Building Using the Kitchen
Finally, we're ready to build your base using the kitchen. Start the kitchen by navigating to your kitchen folder in terminal (or command prompt through Cygwin on Windows), and typing "./menu" on mac and linux, or just typing "menu" on Windows.
Option 1 within the kitchen should compile a base ROM for you. You can then root, deodex, zipalign, and change the name of your ROM, and much more, from within the kitchen.
When you're done, option 99 will compile your ROM and move a ZIP file to your OUTPUT_ZIP folder within your kitchen folder.
_________________________________________________________________________________________________________________________
Renaming your ROM
Renaming your ROM is very simple. After building your base, unzip the files and navigate to /system/build.prop. In the build prop, find the line that says "ro.build.display.id=". Replace the rest of the text on this line with your desired name. Save your build.prop. Thats it
Debloating Your ROM
Debloating your ROM is fairly simple as well. The list of removable Apps on the S3 can be found here (thanks to whoever made this, you are a god lol). This is a list for the international version of the S3, but most of the files are the same and MOST Verizon Apps can be removed as well.
Just delete the apks that you want to remove from your /system/app folder within your ROM files.
Init.d Tweaks
Init.d tweaks are scripts that allow your ROM to execute certain actions upon boot. For example, in my Delta ROM, I have an init.d tweak that zipaligns all apks upon boot.
While this guide won't cover creating your own init.d tweaks, adding them is simple. Take the init.d script that you find somewhere online, and simply drop it into your /system/etc/init.d folder. That's all.
Be aware that a lot of people make claims for their tweaks like "best RAM management tweaks" whn posing the tweaks in another device forum. For example, if you found a thread with the "best RAM management tweaks" in the Galaxy S forums, those tweaks are probably not good for our device since we have more available RAM than they do. Overall, it's best to DO YOUR RESEARCH and design your own scripts.
Build.prop Tweaks
Build.prop tweaks are lines added to your build.prop file within /system. They can do many things, and many of them improve performance and battery life on your ROM. A simple list of build.prop tweaks can be found here. Just add the lines that you want to add to the BOTTOM of your build.prop file, and save it.
Adding a Custom Kernel
When I first started building ROMs, one of the things that I couldn't figure out was how to add a custom kernel to my ROM. It's actually very simple. Find the kernel you want, download it, extract the zip file, and copy it's files into your ROM in the right locations. For example, you would replace the boot.img in your ROM with the boot.img from your custom kernel, and you would replace the modules in your /system/lib/modules folder with the module files from the kernel. Continue doing this until all of the kernels files are in your ROM.
Flashing Your ROM
This is pretty simple. Simply compress your ROM files (boot.img, system folder, Meta-inf folder, and anything else) into a regular ZIP file, move the ZIP to your phone, boot into recovery, wipe data, cache, and dalvik cache, and flash your ROM.
If you did everything right, you should now be running your ROM Hopefully my guide helped you. Feel free to message me if you run into any issues or just have any general questions.
There is much more to development than just this. But this is meant to get you guys started
KANGING
Do NOT, I repeat DO NOT, take anything from another developer's ROM without his/her permission. This is called kanging, and it is extremely frowned upon and even rude because another Dev has spent A LOT of time slaving over the work, and then you take it and use it as your own. I can't speak for other Devs, but if you want something from my ROM, just ask. I'm a pretty open-minded guy, and chances are that I'm gonna say yes.
Credit
Always give credit where credit is due. If a developer helped you out in any way with your ROM, it is always courteous to include them in the credits section of your ROM.
Thanks guys
Click to expand...
Click to collapse
you make it look easy. lol nice job. someday possibly. someday....
Thanks for this Edge. I'm gonna try and build my own rom now thanks to you. I really appreciate all the guides. Keep them coming when u get a chance.
Sent from my SCH-I535 using xda premium
Fantastic work,thanks
how do you open the build.prop file?
You sure we should use that link for build props as reference? Seems like a lot of bad reviews fir only 2 pages.
Sent from my SCH-I535 using Tapatalk 2
These threads are always great to encourage people to get involved. Nice work!
Sent from my SCH-I535 using Xparent ICS Tapatalk 2
Nice guide. These are always great to get people started.
Though I must disagree with your comments on using the kitchen for a few reasons.
1) There are no compatibility problems that I have experienced.
2) It is not time consuming. It actually saves a lot of time. For example, if you have a decent PC you can:
a) Deodex a ROM in about 5 minutes.
b) Zipalign every apk in about 30 seconds.
c) Add init.d support, root, and buybox in about 2 minutes.
3) The kitchen builds ROMs, it does not compile them.
Also, most of the build.prop tweaks in the reference you linked (and just about every guide you can find) are bogus. Most have been completely debunked. Also, any tweak with a "mot" in it is strictly for Motorola devices.
Jeff Mixon article on build.prop tweaks.
upndwn4par said:
Nice guide. These are always great to get people started.
Though I must disagree with your comments on using the kitchen for a few reasons.
1) There are no compatibility problems that I have experienced.
2) It is not time consuming. It actually saves a lot of time. For example, if you have a decent PC you can:
a) Deodex a ROM in about 5 minutes.
b) Zipalign every apk in about 30 seconds.
c) Add init.d support, root, and buybox in about 2 minutes.
3) The kitchen builds ROMs, it does not compile them.
Also, most of the build.prop tweaks in the reference you linked (and just about every guide you can find) are bogus. Most have been completely debunked. Also, any tweak with a "mot" in it is strictly for Motorola devices.
Jeff Mixon article on build.prop tweaks.
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I've experienced a few issues when building with the kitchen. For example, the ROM wouldn't flash after cooking it because it said there was no MD5.
The kitchen does save time once you get it set up. However, its much faster to download a 700-800mb base and move it into a folder than download >1GB ODIN file and get the kitchen set up correctly. Especially if you have to set up Cygwin or a VM if you're on windows. I agree with you that with a good PC, the kitchen will build a ROM fast. But not everyone (including myself lol) has a PC that can build them that fast.
It is completely a matter of preference though. I prefer to build my ROMs from a base, but you prefer to use the kitchen. After all, that's why I included both methods in the guide
I'll look at the build.prop thing, I might've posted the wrong link. I was exhausted lol
Thanks,
Edge
EDIT: I changed the build.prop link to the article you posted. Thanks man
awesome.. will give it a shot when I have some time
thank you
I assume this is for building when one doesn't want to change any other files than the ones you mention. But if I want to alter something, say, on the notification bar, I would need instructions on what files to alter and, if relevant, how to compile my changes into a binary that can then be included in the ROM. This is a good start so thank you.
thornev said:
I assume this is for building when one doesn't want to change any other files than the ones you mention. But if I want to alter something, say, on the notification bar, I would need instructions on what files to alter and, if relevant, how to compile my changes into a binary that can then be included in the ROM. This is a good start so thank you.
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Correct. It says that there is more to developing and that this should get you started
Nice and quick guide! Good job! It really is simple stuff once you get familiar w/ files and all.
HaVoK C89 said:
Nice and quick guide! Good job! It really is simple stuff once you get familiar w/ files and all.
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Thanks!
Nice work