GUI designer will design Wave apps and games for free! - General Topics

Hello to all Bada developers,
I have recently bought the Samsung Wave, and instantly fell in love with this wonder. The potential I see in it is enormous and yet so far away from being fulfilled.
The problem, as you may all know, is the lack of abundance of quality apps and games combined with the feeling that Samsung is not doing enough in that field, to say the least. I think the future of this marvelous handset lies solely in whether the developers' community will be able to show their confidence in it or not, and start inflating the app store with quality and useful content.
I would love to be part of this community. I am offering to share my talent and time free of charge in the GUI and UX aspects of any interesting project going on or planned to be.
A little bit about me and what I do:
I have been working in the interaction design field for more than 10 years, both as an independent designer and as a senior interactive designer at several leading design studios. I specialize in any form of interaction design, be it games, web, and GUI. I also like to think about concepts, do some UI wire-framing, and bring my knowledge in the fields of user interfaces and UX.
So, I guess this is it. Feel free to contact me. I would love to hear about this exciting new project of yours that the only thing that stands between it and being an amazing piece of software is the lack of a fine polished design
I would be more than glad to showcase my designs. Just drop me a line here: goartlab[at]gmail[dot]com
10X,
Baruch
Ps: I am interested in getting involved with FREE apps and games, if it wasn't clear...

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[Android 1.6+] Audabubble HD Game - XDA developers made it happen!

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Now I'm happy to announce the fruits of our labour... Audabobble.
It's a simple "hear the sound and drag it to the correct image" game, with loads of bright colours and fun sounds to attract kids.
The specially created graphics are at HD resolutions, and is optimised for the mass of Android tablets that is about to sweep over us.. and the swam of pre school and nursery kids who will be addicted to them... but it also plays on regular phones just as well.
Please take a look, and tell me what you think. It's free to install off the market and has no adverts.
https://market.android.com/details?id=com.duckgoesquack.audabobble
Lovely ... but ...
Lovely looking game, very easy for kids to pick up, but ... £1.00 for extra screens and you only get two to start with? I doubt many people will cough up that much, which is a shame, because the idea is good.
Thanks for taking the time to have a look and commenting.
You make a fair point, the cost is always an issue. It has to be a balancing act.
Each screen costs me a lot of money for the original artwork, and the license for the sounds (which can really rack up when you have so many objects involved). That, and the fact that coming up with original idea for scenes can be really difficult (there will only be eight scenes in total).
Also, I would have been happy to charge only 50p for two scenes but that was below Google's minimum cost allowed for all the countries.
I'm working in the hope that having screaming kids in the back of the car will inspire users to purchase additional scenes, just to get a little respite

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Imagine Draw Something and Cards Against Humanity combined
I made this app because it was something I was looking for and didn't find it. Made with Unity and tested on both android and iphone (in review queue). I still have a lot to learn in terms of UI but the backend, security, and scalability is solid (hopefully!). Please be gentle
https://play.google.com/store/apps/details?id=com.adaboost.fbtest
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one of the most affordable powerfuland smart nano drone, With big features in a small package, the capabilities of this powerful, palm-sized drone are endless.:angel:
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No link/no development.

Super Royal Jump - nostalgia and modern day arcade elements on a single platform

One can still remember the times when cell phones were manufactured in a brick-styled manner, and had a huge antenna on top it. In those times, video games were limited to a console box which required a cassette to be inserted on top, which would only do so, after a lot of jabbing. But, after all the hard work, one could enjoy games like, “Super Mario”, “Tetris” and a lot more, with the all-time favorite snack, peanut butter and jelly sandwiches, with all friends and siblings.
Moving out of those ancient times, and entering into today’s world, the advanced evolution of the gaming industry with improved graphics, user experience and game play, show that all attempts made in game development aim to give you a more realistic feel, such that it leaves you with the impression that it’s actually happening! While all these advancements are more than mesmerizing and engaging, and the old plastic console box is not a match to these developments at all, the feel of going back into those zuper adventurous years and reliving those moments is something anyone would enjoy.
Keeping this in mind, and the love for Scrat, the squirrel in Ice Age and his obsession for acorns, is what inspired the awesome game developers at Vanilla Arcade to come out with ‘Super Royal Jump’. Just entering into the main home screen sparks those awesome childhood memories. Nonetheless, the developers have successfully managed to keep the game play engaging and up to date by incorporating new arcade elements giving you best of both worlds! Enjoy desa adventure you’ve never experienced before as you navigate Finn, to dash through the leprechaun world to get all the acorn, gold and toys you can get your hands on. The game, not only tests your reflexes, but also questions your anticipation as you keep your fingers ready to guide Finn as the ground he’s dashing on, either blasts suddenly, or crushes away just before he leaps! Oh, and of course! Just like the good old days, there’s also a monster to beat. Engagingly addictive, this game is superbly designed bringing nostalgia and modern day gaming to a single platform on your device for you to enjoy.
Available for download on Android & iOS, the game in our opinion steals the show!
Thread closed. Please review our posting guidelines here. You must provide a valid, direct download link and use the proper thread tags.
Nathan
Forum Moderator

Mobile games seem to rely more on updates instead of making sequels. Why is this?

Games nowadays are not products, they are services. This applies to the gaming industry overall but it is particularly evident in mobile games for the following reasons:
Discoverability. This is one of the biggest if not the biggest problem for mobile games. There are just too many of them and to get a game to a place where it markets itself, e.g. top of the free games chart, is close to impossible.
Risk. It is a lot quicker and cheaper to update a game than to develop and release a new one. If you are risk adverse, updating a good game is the preferable choice over releasing a new one with unknown performance.
Audience. This is closely tied with discoverability. If you have a large audience, you probably have a good game. If you do have a good game, your audience will generate more audience through virality without the hurdles of discoverability. If you release multiple games, thus fragmenting your audience you’ll have to put more effort in maintaining your audience in each game and not maintaining your audience means less virality. A case can be made that more games may “spread the risk” but I’d challenge that with the portfolio of the largest mobile companies that often have less than a handful of games that they are updating and rarely launch a sequel.
I know it’s fun to create new titles and sequels to games you like. To be honest there’s nothing wrong with that, I’ve done it quiet a bit some years ago. However if you want to think of it business wise, you really need to get your head around the problems and opportunities of your games in the market they are at.
One last point is that I’d like to make is that updating allows for cycles of improvement. You put out your minimum viable product, analyse its performance and improve it or let it go. That’s a completely different mindset from old-school game development, which I love! but it’s a lot less commercially viable.

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