This thread is helping me test out the beta emulator. - Windows Phone 7 Q&A, Help & Troubleshooting

Most of the sites I would normally download files from dont want to work on the WP7 emulator, so Im just creating this so I can attach a zip file.
Ill then open it on the emulator & see how it reacts to the files I include.
Feel free to delete this a day after creation.
Its merely a test of the emulators capabilities & how it reacts to different file types.

and another upload to test. Please just ignore this.
Its the only way I can easily test files on a WP7 Emulator.

some more stuff.
Testing out powerpoint.
Seeing if some of the new animations & transitions work in powerpoint mobile

Related

PPC Emulator for Testing downloaded programs

Hi Guys,
I have searched high and low for the answer to this one, so I thought I'd give up and ask you guys.
What I need is an Emulator for PPC that I can use on my computer to test downloaded programs before I instal them to my XDA.
The problems are:
Active sync appears to only work with visual .net development suit, which I dont have the money to buy.
Embeded visual C does run a nice emulator, but it wont connect to the active sync and thuse I cant install programmes. There did seem to be a solution in useing the folder option in the above programe to access a Virtual SD card on the computer (shared folder on my drive) but how do I access the programmes?
I would prefer to try these programmes out in a sand pit if I could.
But there doesnt seem to be away.
Please dont flame me if I have missed an earlier thread or some google search... I am new.. I am not worthy... I have no flame retardent underware...
Edy
I don't have an answer for you, (I also would like to do this also!), but I don't believe you will be able to get the eMbedded Emulator to run 'real' apps because these apps are compiled for a CPU target, (usually ARM) and the emulator only runs 8086 compiles.
The emulator is more to test your own source code and it compiles for 8086, and when you are ready, you compile your source for ARM, MIPS, to distribute.
If anyone knows of a Windows based emulator that runs ARM compiled programs, I would LOVE to know about it.
I seem to remember there was a Palm version where you could simply drag and drop programmes into it and test them. Would be nice if that were so for the PPC.
Still noone said life had to be perfect ;-)
Edy
Ya, I came from the Palm world, and they did have an emulator that would allow you to run Palm apps. It wasn’t the great emulation, but it usually was good enough to give you an idea if you even wanted to bother installing it on your ‘real’ device.
Well, maybe there is one for PPC and we just don’t know about it… Anyone???
There is no such an emulator and making it is extremely difficult. You'll have to completely emulate whole CPU, some hardware and write your own OS just for this "virtual" PocketPC. Noone has done this.
So the long and the short of this is I need visual .net to be able to run the MS emu... Any here doing that? If so can you tell me if it is possible to install other programs for testing, or will the emu only work with applications you are writing yourself?
There is no such an emulator and making it is extremely difficult. You'll have to completely emulate whole CPU, some hardware and write your own OS just for this "virtual" PocketPC. Noone has
Click to expand...
Click to collapse
no it's that that difficult at all sure it takes some time to do
if you look around for emulators many many platforms come as emulated on pc systems like ps2 all the way back to mame
i have a few friends who just made a whole emulation of the arm cpu on the pc not a pocketpc or windows ce emulator but just pure arm
Rudegar said:
i have a few friends who just made a whole emulation of the arm cpu on the pc not a pocketpc or windows ce emulator but just pure arm
Click to expand...
Click to collapse
Please, can you provide us with a link? I was very interested in such an emulation to test Xanadux stuff without being afraid to render the Himalaya into a brick
Matthias
they are making it because they are embedded software developers
and they are making a project where they are programming to the arm cpu i dont know if they would part with the code but mind you it's no
pocketpc emulator and i doubt it would even support a graphic display apart from text since they dont need it for the project
i'm sure there must be some emulators out there
i mean the stuff in embedded visual c++ and visual studio 2003 and 2005
even if it's not a true emulator then it comes kinda close
embedded visual c++ does have an emulator, but you cant sync it with active sync and therefore you can only test programs that you are developing yourself. There was a posted solution for this involving a null modem cable and two com ports. But my computer only has one com port :-(
Looks like you need to buy Visual Studio .net to get a fully working emulator that can sync with active x and thus test programs....
Hi there,
Somebody correct me if I'm wrong about this, but I don't think even getting the .NET framework working with Microsofts PPC 2003 emulator will work as a true emulator for the actual device.
I have the emulators for PPC and SmartPhones installed since we are developing applications for mobile (but mostly Java based) phones. So far with our initial test developments, you can only run your own developed applications or applications that are currently being developed and compiled for the emulators. Final compiled applications (for ARM/MIPS) are different from the compiled versions for the emulators and won't work with it. Being like this, the compiled version for the ARM processors will not work with the PPC emulator.
Well, that is just my comment...
Cheers,
Hey, I haven't tried it yet, but this sure sounds like what we have wanted...
http://msdn.microsoft.com/mobility/windowsmobile/downloads/emulatorpreview/default.aspx
Hey, I just tired it, (installing an ARM app) and it works. Cool!
How do I download that program. or can somebody upload please.
How do I download that program. or can somebody upload please
Click to expand...
Click to collapse
* Visit http://beta.microsoft.com,
* Login using your Passport account, or create one if you don't have one.
* Use Guest ID MSDEVICE to access the Community Preview website
You'll have to create a passport but that shouldn't be a real problem? I tried to upload it to the FTP using upload:upload but it won't let me send the file?
I have to say that this tool / App is one of the best you can find on the Web. I can now emulate the Pocket PC on my PC to trial games / apps first without messing up my XDA2i.
Thanks for the link guys well done!!
Lee
Upload it plz!
can u upload it somewhere? i am unable to download from the MS site!!!
PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.................
Re: Upload it plz!
studdocs said:
can u upload it somewhere? i am unable to download from the MS site!!!
PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ.................
Click to expand...
Click to collapse
I assume you installed the Microsoft ActiveX component called "Microsoft File Transfer Manager" right?
It's the requestor that appears just before the download begins... Then press "transfer" to begin the transfer ..
I hope it works for you...
Rayan
It would be helpful if somebody could upload this program, I am having no success after many attempts to download.
Here you go: ftp://ftp.xda-developers.com/DeviceEmulator050419.msi
(better use a 'normal' FTP client to download)

How do i develop a C# or C++ app to copy files

Basically what i want to do is what M2DC does.
i want the program to list all the .zip files that are in a certain theme folder and then when you apply the theme, it unzips the file and copies whatever is in that file and copy it to the windows folder.
Please help me.
i know NOTHING about programming.
you dont even need to show me, even if you give me a link that give me the necessary information to help me do so.
btw, i have Visual Studio 2008.
http://msdn.microsoft.com/en-us/windowsmobile/default.aspx
that is microsofts windows mobile developer center you may find some stuff there, but if you have no programing experience you may just want to get the developer of m2dc to help you out getting started
best of luck
forgot to mention i already looked there.
good tutorials. just none of which help me in this situation.
kidnamedAlbert said:
Basically what i want to do is what M2DC does.
i want the program to list all the .zip files that are in a certain theme folder and then when you apply the theme, it unzips the file and copies whatever is in that file and copy it to the windows folder.
Please help me.
i know NOTHING about programming.
you dont even need to show me, even if you give me a link that give me the necessary information to help me do so.
btw, i have Visual Studio 2008.
Click to expand...
Click to collapse
Did you download the free copy of visual studio?
bedaweed said:
Did you download the free copy of visual studio?
Click to expand...
Click to collapse
i have the full version
the only reason he would have asked is that you have to have the full version for windows mobile development....
okay well i do.
but im not a programmer so i need some help.
i started trying to jump in just recently, mostly i've just been skinning before so i am in the same boat
this is the c++ library reference, it may provide some help.
http://msdn.microsoft.com/en-us/library/cscc687y.aspx
the code should be the same on a pc performing the same operation
so such code exmpls should be fine too
i tried to do some searching but it appears that there is not very many beginners tutorials for windows mobile so I will just put a couple of suggestions out there.
If you have never written code before I would recommend starting with C#
I personally use C++ but that is because I started writing C++ while still in high school before C# even existed. From what I can tell C# would be a much less painful experience that learning c++.
If you are not all that interested in learning the ins and outs of programming I would take a took at mortscript because that basically gives you just about everything that you would need and I just checked the documentation they have everything you need, the ability to unzip files and make a simple gui
Whenever looking about learning a new programming language you will do best to look for a "Hello World" example, whenever I learna new language / platform (like i am currently doing with android) I always look for a hello world example so that I can get something simple up and running
I end up getting a lot of information from http://www.codeproject.com/ and http://www.pocketpcdn.com/ sometimes the information is outdated, but it is usually pretty good.
The latest and greatest programming website is stackoverflow.com You can ask a question and Usually you will get an answer to your question in a day or so.
If you are ever interested in looking at some C++ things you can look at the full M2DC source code by downloading the zip file from the google code page (latest source code). In the zip file there is a sln file somewhere, that is the entire solution for the program. You should be able to open that file with you copy of visual studio and build a fully working copy of M2DC
good luck
How to teach programming in one post...
Well I don't know where to start, Developing C# apps for PPC is similar to developing desktop apps. The best way to learn is to see what others have done and copy across the code you need (Lookup Popfly Development ).
I'd try and find the code for this in a Normal WinForms app to do this and then port it across to the PPC App.
I'd do it in C#. The un-zipping maybe complicated, I'm not sure what ZIP code is in the .Net Compact Framework.
Let me know if you need any help, I might even knock some code together for ya.
Ta
Dave
mpenguin14 said:
i tried to do some searching but it appears that there is not very many beginners tutorials for windows mobile so I will just put a couple of suggestions out there.
If you have never written code before I would recommend starting with C#
I personally use C++ but that is because I started writing C++ while still in high school before C# even existed. From what I can tell C# would be a much less painful experience that learning c++.
If you are not all that interested in learning the ins and outs of programming I would take a took at mortscript because that basically gives you just about everything that you would need and I just checked the documentation they have everything you need, the ability to unzip files and make a simple gui
Whenever looking about learning a new programming language you will do best to look for a "Hello World" example, whenever I learna new language / platform (like i am currently doing with android) I always look for a hello world example so that I can get something simple up and running
I end up getting a lot of information from http://www.codeproject.com/ and http://www.pocketpcdn.com/ sometimes the information is outdated, but it is usually pretty good.
The latest and greatest programming website is stackoverflow.com You can ask a question and Usually you will get an answer to your question in a day or so.
If you are ever interested in looking at some C++ things you can look at the full M2DC source code by downloading the zip file from the google code page (latest source code). In the zip file there is a sln file somewhere, that is the entire solution for the program. You should be able to open that file with you copy of visual studio and build a fully working copy of M2DC
good luck
Click to expand...
Click to collapse
actually thats the first thing i tried(using m2dc as a template)
but i was super confused.
i tried taking out unessicary things like softkeys, background, internet, etc. but it didnt want to build. and plus, i probably did it all wrong.
if i cant get a good mortscript to do it, ill look into those websites you recommended me.
im in high school right now and im trying to find classing that will teach me some basic programming.
my school is filled with idiots though.
but im moving to a different city, so maybe they can teach me better than i would here.
thanks again.

Developing Android apps using MoSync and HTML

I'd like to share a very easy way to rapidly create reasonably sophisticated android phone apps using a simple technique I've been working on. The short version: I'm importing complete HTML websites into an open source android IDE and compiling them into .apk's. The resulting apps look good and perform well.
Here's the basic technique:
1: Download and install the free MoSync SDK.
2:Open up your HTML editor and create a multipage website, scaled to phone screen dimensions. Feel free to include phone numbers, links and so on. compile and save it somewhere.
3: Go to the MoSync project folder you're working with, and replace the contents of the "LocalFiles" folder with the copied contents of your compiled website. Be sure to copy all the folders and files from your site over. Once you have done this, either reopen or refresh the conents of the folder in MoSync.
4. Connect your phone ( you can also run in emulation ) and locate it within MoSync, then compile and send the app over. It will install and launch.
... that's really about it. The only thing I've seen so far is that the over apk size can't be larger than 5MB's or so without the phone refusing to launch the app. Your mileage may vary, but this technique is great for folks like me that have solid HTML experience but are somewhat new to Android development and would like to create something simple but functional while they aquire the new Android skills. Hope this was helpful!

[APP] PrBoom (Doom port) for Windows RT

All,
I was inspired to do this after reading that someone had a working port of PrBoom for the WinRT api.
Please find the attached binaries for the 'native' port of PrBoom 2.5 (Doom clone) for Windows RT.
You can read more about PrBoom here: http://prboom.sourceforge.net/
I've only played through the first few levels, but everything seems to work just fine!
Because the shareware version of Doom is tricky to unpack and install, I have included the shareware WAD file for Doom (original). If anyone has a problem with that, please contact me directly, and I will remove the WAD file from the attachment.
Cheers!
Thanks! If someone does ask you to remove the WAD then please post a guide on how to properly unpack!
I forgot that I also ported PrBoom some time ago Even with OpenGL suport(which is ridiculously slooow If you want to try it yourself download my version, unpack content to already unpacked version provided by bfosterjr, run from glboom.exe, not prboom.exe and see how it crawls Just don't torture your tablet too much.
>>>>GLBoom<<<<
bfosterjr said:
Because the shareware version of Doom is tricky to unpack and install, I have included the shareware WAD file for Doom (original). If anyone has a problem with that, please contact me directly, and I will remove the WAD file from the attachment.!
Click to expand...
Click to collapse
FreeDoom is supposedly pretty good and available as a simple .wad in a zip archive. Does require the boom extensions but then this is PrBoom so hardly an issue
bartekxyz said:
I forgot that I also ported PrBoom some time ago Even with OpenGL suport(which is ridiculously slooow If you want to try it yourself download my version, unpack content to already unpacked version provided by bfosterjr, run from glboom.exe, not prboom.exe and see how it crawls Just don't torture your tablet too much.
>>>>GLBoom<<<<
Click to expand...
Click to collapse
Cool man. I didn't even bother building this as the software opengl renderer I ported is just dog slow.
Hey bfosterjr,
as I'm currently working on packing all those nifty games for my RT Desktop Store, i was wondering, because you did it with the doom port here:
Do you think it would be ok to include the game files for all the games, where one can find a shareware installer? Adding your disclaimer of course, saying that I will remove the game files from the packages if someone objects?
I guess this is a somewhat gray area?
Greetings,
Fasin
P.S.: Thanks for all those great ports! So many i didn't really see until i started packaging them. I hope you have already taken a look at my store client and put it to good use
If it's actually shareware - that is, licensed for free (gratis) non-commercial redistribution - that would *probably* be fine, but I'd still be hesitant unless the license very explicitly allowed re-use of the game files. Also, bear in mind that the demo/shareware data files for some of the games don't work properly with clones or ports meant to run the full game.
Fasin said:
Hey bfosterjr,
as I'm currently working on packing all those nifty games for my RT Desktop Store, i was wondering, because you did it with the doom port here:
Do you think it would be ok to include the game files for all the games, where one can find a shareware installer? Adding your disclaimer of course, saying that I will remove the game files from the packages if someone objects?
I guess this is a somewhat gray area?
Greetings,
Fasin
P.S.: Thanks for all those great ports! So many i didn't really see until i started packaging them. I hope you have already taken a look at my store client and put it to good use
Click to expand...
Click to collapse
GoodDayToDie said:
If it's actually shareware - that is, licensed for free (gratis) non-commercial redistribution - that would *probably* be fine, but I'd still be hesitant unless the license very explicitly allowed re-use of the game files. Also, bear in mind that the demo/shareware data files for some of the games don't work properly with clones or ports meant to run the full game.
Click to expand...
Click to collapse
For doom and its source ports, the entire game content goes into 1 file. All doom source ports to date have been backward compatible with original content files including PrBoom. Although some do add new features, PrBoom has additional scripting that can be added to wad files that will cause the wad to be unloadable in non boom compatible ports.
Doom 1 does have a shareware demo available, it only includes the first of the games 3 episodes (there was a later release called ultimate doom with a 4th). Doom 2 didnt have a shareware release. Hexen and strife did have shareware releases. Check the external links http://doom.wikia.com/wiki/Shareware for the shareware installers. If you install them you should be able to rip the wads from there, although the installer is 16 bit so wont run on 64bit windows.
Doom 1 and 2's full versions are available on steam and you can just use DOOM.WAD (note lack of 1) or DOOM2.WAD from those just fine in source ports.
I personally have Ultimate Doom, DOOM2 and heretic wad files, although they are not shareware versions so I'll be keeping hold of those, sorry.
I cant find the exact license terms for the doom wad files anymore though so I would be cautious.
Installation of wad files from a legit game copy to a source port is as simple as copying DOOM.WAD from the root directory of the original game (which itself is in another folder on the steam release as the steam version is the original dos version wrapped in DosBox) and sticking it in the root directory of the source port. Run the source port, done.
GzDoom is my favourite doom source port, although has an OpenGL based renderer instead of the classic software one.
Another option is freedoom. http://www.nongnu.org/freedoom/
It is an open source wad file that doesnt require original game files to run. Aims to recreate doom 2. Just stick their wad in PrBoom (which does fully support it, think freedoom actually targets PrBoom).
Does it need the jailbreak I think yes
Gesendet von meinem Nexus 4 mit Tapatalk
Yes of course it does. All third-party apps, unless they use the new APIs and are written as "Metro"/"Modern" apps, require jailbreak on RT.
Thank you for your profound answers GoodDayToDie and SixSixSevenSeven. I'm currently working on my packaging system for Toxickills and my desktop store, but in a week or so I will see what I can do about the game files, maybe start a launcher after installation, which will let you choose what game files to use, i.e.
use own game files
download and extract game files from the shareware installer found at http://source.for.the.installer
publicly open source game files found at http://source.for.open.source.game.files
Maybe I will get it ready in time as a Christmas present
Greetings, Fasin

learning android development

I want to develop android apps.
But first i need informations.
- What is Kotlin? Is that something new. Should i use that? Does it change java. Is that new language that Google uses?
-Should i learn java language to start learning?
- Free e books to learn from it.
- And about making apps.
Does I type every single code to make app or i use various codes from everywhere , just to copy and paste , and type some mine codes, but not all?
-If i learn very good can i work for Google from home or i need to go there and to work in their country ?
There are some tutorials available, mostly for specific tasks or problems.
If you have no previous coding experience you will have a hard time though.
APK files are usually signed ZIP files, so you can unpack them on your computer and check what is actually inside.
Copy and paste works for some things but the main work will be done either by hand or with the use of dedicated coding programs, depending on the language used.
The comes the compiling and all the required things to make the siged ZIP file.
Using an emulator certainly helps too.

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