We have released our new game “Run Peeman Run” which you can download from Google Play or Amazon store and would appreciate your feedback for the same.
Game Overview:
Run Peeman Run is a funny take on a rather embarrassing situation most guys find themselves in their daily lives. Imagine finally landing a date with the hot girl on campus and you prepare for days to impress her on your first date. On D-day, you are full of apprehension and you lose count of the number of sodas you had, to calm yourself down, resulting in a bladder which needs to go every 10 minutes during your date. Talk about timing.
And your problem doesn't end there! It seems everything in the universe is conspiring against you.. the toilet seat, the waiter, the table.. resulting in some rather .. umm.. embarrassing and sometimes painful incidents. If you are a guy, you know what we are talking about and if you are a girl, then it will give you a whole new insight into a man's world.
This game is guaranteed to crack you up. It is funny and tests your concentration levels. Also, the win / lose messages at the end of every level are some of the most witty one liners that you have seen in games.
Game Description:
You play as a guy who has to empty a bladder the size of the moon. The challenge here is to release as much liquid as you can, before the toilet lid drops down which can lead to a rather embarrassing injury. Even if you manage to dodge the toilet lid, don't think you have got it made. There are high chances that you might end up wetting your pants if you don't pull back in time.
The gameplay is simple and designed to get you in action instantly. With the help of an on-screen button, you control when you start peeing and when you stop in order to dodge the falling lid. The more you dodge the toilet lid, the more you are able to pee, which in turn leads to more levels being unlocked and umm.. more relief.
Upcoming versions will have more themes, more challenges and of course more achievements!
Unique Selling Points:
• One of the most funny games to hit your mobile phone
• Guaranteed to make you smile, no matter if you win or lose
• Super simple game play with hilarious sound effects
• Fun graphics and animations
• Improve your concentration skill with funny game play
• No Language barrier
• Total of 4 themes with 1 theme every week. We have already launched 2 themes and launching the next theme on 25th March and final theme on 2nd April
• Unique Sharing option to your friends at the end of the game
Fly Attack!
Description
Fly Attack!
Largest game till date about killing/swatting flies. Graphically and functionally there is no equal on the market! With this game you can take out all the frustration and sleepless nights caused by the little flying and biting flies in bedroom and house. It’s time for you to attack back!
All the flies have been designed exceptionally to the detail and each fly has its own character looks and sounds. First game mode that can be selected is ‘Wave attack’ in which flies come in waves and the challenge for you is to kill as many flies as possible and achieve high score which beats that’s of your friends. But watch out, because the flies do bite and there is also a sneaky spider that tries to bite. Watch out! Sometime the friendly butterfly drops by, don’t kill it because that will result in direct end of game.
Many power up items to be collected, which are very handy to quickly kill the flies and get and high score. To give a small preview, The electric racket will roost flies and smoke will come out of their tiny bodies, Fly Spray which will suffocate the flies causing them to instantly drop dead, and as a special there is the Fly Gun which you can shoot at flies killing them on the spot! And many more items. All these fun items can be upgraded with the points the player has earned.
A second gameplay mode is also available so player has a different challenge in which you have kill the flies and at the same time collect time to keep playing for infinite this is called Time Attack.
Click to expand...
Click to collapse
Features
Features:
- Incredibly funny designed Fly characters
- All Fly characters have a great unique design
- Enjoy the specially crafted sounds effects for all elements and the great background soundtracks
- Choose between the great gameplay modes ‘Wave attack’ and ‘Time Attack’.
- Unlock the different rooms in the house which will make you fall in love with. Don’t forget to swat the flies!
- Get an high score that is unrivaled and share which your friends your accomplishment
- Collect many powe-up items which fall in the room, be quick because they do disappear
- Deadly disease carrying mosquitoes to face. Save yourself from their bites as you can get infected with Malaria, Dengue Chikungunya etc.
There are simply to many items and fun elements in the game to sum up. Download the game and witness yourself.
You will like the experience, if not then at least you will be able to take out your frustration caused by all the flies throughout your life!
Click to expand...
Click to collapse
DOWNLOAD NOW - https://play.google.com/store/apps/details?id=com.app.iyaav.flyattack
Do give us your feedback about the game.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
GET Gravity Beats on Google Play
• FEATURES •
★ Everyplay support. Record replays and share them with the community!
★ Over 30 achievements, each of them is rewarded by Google Play experience
★ More than 20 unique and challenging levels
★ On-going story about Prophet's adventure
★ A Global Leaderboard and individual scoreboard for each level
★ Real gravitation on difficulties normal+
★ Day-Glo unique neon graphic design
★ Dynamic music
★ Lefty support
★ Three levels of difficulties
★ Undiscovered bugs
★ Multiple language support (EN, DE, RU, UA, PH)
"Imagine moving around a standard platforming game with the look and movement mechanic of Asteroids.
That's Gravity Beats, a title that challenges you to pilot a tiny ship around a complicated environment.
The controls are simple, just vector and thrust, but thanks to the variable level design
you'll constantly be discovering new things." ©AndroidPolice
Main post updated with a challenging video.
Great game, but not easy...
I like the graphics and the idea, but a touchscreen is not really the best way to control such a game. I'm lacking a gamepad
navYgor
Good game
You made really good game.
The music is stuning and fit for gameplay
Thanks for support guys.
navYgor said:
Great game, but not easy...
I like the graphics and the idea, but a touchscreen is not really the best way to control such a game. I'm lacking a gamepad
navYgor
Click to expand...
Click to collapse
Hmm I see. Game is playable on keyboard, but I wasn't implementing gamepad support yet.
Which one did you try by the way? I will be looking at this in some of the next updates.
Also, we are giving away few promo codes for no-ads unlock,
let me know if you guys are interest in getting one.
I think the ads are important for you to be retributed for your work, we can live with it
I don't use any gamepad, I just think that some games are needing pads, some are not. But if you find a gread gamepad and relatively cheap for mobile, I'm also interrested
navYgor
I think the ads are important for you to be retributed for your work, we can live with it
I don't use any gamepad, I just think that some games are needing pads, some are not. But if you find a gread gamepad and relatively cheap for mobile, I'm also interrested
navYgor
Heh, thanks for a kind word. But that's okay with ads, that's a limited promotion.
And I see your point. Well long time ago controls were looking like this.
So it was 4 buttons, compared to
Just a button "Stabilizer" and analog stick for moving in directions.
The tricky part here, that peoples are missing that it's actually the analog
and you can control the ship speed by moving it just a bit or further from the center.
Controls became more simple after that update. But if you think game should
have the support for both, I could consider bringing them back, and make a switch in the options.
Though it will take a while as I got rid of them, and the mechanics were remade for the analog support.
We also have promo codes for Golden Ship, if you don't need no-ads unlock.
Golden Ship is a feature that unlocks your cargo hold,
so you can transport 2 data discs at the same time!
Hey, now that you say it's analogic, I'm a lot more accurate in my controls !
navYgor
navYgor said:
Hey, now that you say it's analogic, I'm a lot more accurate in my controls !
navYgor
Click to expand...
Click to collapse
Oh, I see! Hmm, guess I should totally explain it somehow in the tutorial,
as it seems to be not clear at all. Thanks.
Nice work! I really like the neon style of the graphics. I found it tough to get to grips with the controls for a few minutes. Had to switch to lefty despite being right handed as the left analog just feels more natural to a gamer like myself. One thing that bugged me slightly was that in a lot of the levels starting out, the left analog position makes my thumb obscure a large portion of the starting area and can make it tricky to judge speed. It's quite easy to drag the control too far and go nuts into a wall nearby. I personally would have found it a bit easier to manage if the positioning of the directional controller wasn't fixed, liked it appears on the side of the screen where you first touch it so that any obscuring could be kept to a minimum. Great job all the same. I'll definitely play it some more and throw up a review on Google Play at some stage.
Scianthrope said:
Nice work! I really like the neon style of the graphics. I found it tough to get to grips with the controls for a few minutes. Had to switch to lefty despite being right handed as the left analog just feels more natural to a gamer like myself. One thing that bugged me slightly was that in a lot of the levels starting out, the left analog position makes my thumb obscure a large portion of the starting area and can make it tricky to judge speed. It's quite easy to drag the control too far and go nuts into a wall nearby. I personally would have found it a bit easier to manage if the positioning of the directional controller wasn't fixed, liked it appears on the side of the screen where you first touch it so that any obscuring could be kept to a minimum. Great job all the same. I'll definitely play it some more and throw up a review on Google Play at some stage.
Click to expand...
Click to collapse
Thanks for the detailed review, appreciate it. Lets see, I didn't have much tests on the lefties part, as support for them came out just recently,
tho I passed the game few times on my 7 and 10" tablets and didn't find any issue, but I believe you played on phone with lower display diagonal?
Do you remember in what level you experienced that issue? Yeah, that was an issue in levels 11, 15 and 18 for right-handed controls. Which was
fixed in the recent beta update 1.056. I can drop you the personal link for it, if you want. It has a lot of changes balancing the levels from 1 to 10
and 16. The whole update from the roadmap isn't finished yet tho it's not yet on the google.
Also the part about "Dynamic Joystick", when you can tap wherever on the screen and analog appear. Well, we tried it, and got rid after tryouts
for the reason of adding huge unplayability if you play on difficulties NORMAL and higher. I'll try to explain what I mean. NORMAL+ has gravity,
so it's a totally different game, basically when analog has a static position - you can tap at the middle of it (between the center and furthest part) and have about 50% of the speed boost,
which is good and easy to get used to. But if analog isn't bound - then no matter where we press -> it appears -> we have no ship speed add -> and we keep falling down due to
the gravitation. Hope I was clear on this part.
Would glad to hear more from you, thanks.
I think it was levels 2 and 4 that I noticed the problem for me first, although I do have a habit of going further than the bounds of the analog stick so that was likely what caused my thumb to obscure the level and I initially set the size to the middle setting. It was less obtrusive when I set to the size to smallest. I started in normal difficulty so I've only played with the gravity active so far.
You're correct about the different diagonal size, I'm mainly playing on a galaxy S5 but I think I've gotten used to the controls a bit more now, less inclined to stray beyond the analog boundary. I tried it on my Nexus 7 and didn't experience the same issue. Using the lowest size setting, it looks like on the Nexus 7, the movement analog takes up roughly 1/3 of the screen height but on the S5 it's a little less than half the screen height so it's taking up more space relatively speaking on the slimmer aspect ratio.
I get what you mean about the dynamic joystick too. The way I meant was that I could touch an area with little or no level obstruction and keep my thumb down on that area to make small adjustments for fine control but I guess a lot of people would "let go" so to speak. You're probably right about leaving the joystick fixed as it would cater to more people than it would hinder.
As for the beta, I'd be more than happy to download it and play around if you'd like some more detailed feedback on it prior to full rollout.
Oh I see so you changed the size of the joystick as well, yeah that's really untested thing.
And I got into extending the boundaries of the level (camera anchor) on the right side of the map,
just because friend of mine tried the game on his 4,5" display and as stick was pretty small,
he extend it to the middle size same as you did. And his thumb was just on top of the ship,
same stuff that you experienced. Should be looking into this issue for the controls for lefties later on for sure.
And maybe even thinking on making "Lefty" checked by default when user just installs the game,
as it's easier in case of switching shields so you still can keep your ship "on fly" and switch them.
There is also a trick to switch them being in the Scouter mode. The hint itself will be in the "hints section" on one of the next releases.
Yeah, Nexus 7 can be called perfect machine for this game, me and the other friend of mine (you can see him playing in the
video on the main post) on Nexus 7 as well. Really decent tab for achieving pretty much best controls response and very
nice productivity as well, FPS always keeps at over 40 with Bloom turned on of course, without Bloom -goes to 80-100,
yet it's hard-capped now at 60. But S5 should be having even better frame rate. You can check the FPS somehow just
by watching at the amount of time passed since level start "35 sec" if the text color green then current FPS is over 50,
yellow 30+ and red if below that.
Alright I just compiled the newest build 1.057 and will be sending it to you in a second.
Thanks a lot.
night020 said:
thank you verrry much
Click to expand...
Click to collapse
Thank you for trying the game.
Gravity Beats【1.060】 .•*¨`*•✿ hot update #2 ✿•*¨`*•.
Another hot update for Gravity beats is here!
【1.060】 .•*¨`*•✿ HOT UPDATE #2 ✿•*¨`*•.
★ Everyplay support. Record replays and share them with the community!
★ Level End screen and restart window were redesigned in Full HD
★ NLab™ news (section where we will be informing about updates and events)
★ Levels from 1 to 10, 14, 16 were solidly rebalanced
★ Doors are opening almost twice faster now
★ Gravity Beats videos playlist added
★ Loading indication added
★ Stabilizer now goes green when above platform, even on HARD
★ Game now will be saying if there is update available
★ New Game Tips added
★ Usual doors now opens wider (2.9F -> 3.3F) and their position were fixed
★ Draggable object extended on the X axis (scouter now more precise on edges)
★ Camera anchors in levels 11, 15, 18 and 21 were fixed (prevents analog to be on top of the ship)
TL;DR
- Levels from 1 to 10 also 14 and 16, was redesigned and simplified compared to v 1.051
- Everyplay support. You can now record replays, watch and share them with the community.
To turn ON replay recording goto OPTIONS and make sure you checked the "REPLAYS" check box,
after you did so, it will prompt you with another window about when to stop the recording
on crash or on the level end. If you choose on crash it will still record till the level
end if you didn't crash. But it's the best options for all those best moments that we always missing.
-In menu you can now find YouTube button that will lead you to the currently featured video,
or if you already started some level than it will lead you to the level you are currently in.
Screenshot on how to use recording:
Your game has nice idea & great sounds. Very nice !
Nice game.
Hey guys. Another update is here; which is bringing on the beginning of the Prophet's adventure!
【1.068】 .•*¨`*•✿ Eilos : The Story mode [Part 1] ✿•*¨`*•.
★ An expansion that brings story mode to the game, as well as refined tutorials
• Meet new heroes and follow the story, to figure out what's going on.
• Levels from 1 to 5 are currently affected
★ Player look is now matches with the game icon
★ Levels switch to balance the difficulty curve (levels involved 5, 6, 7, 9, 10, 11, 12)
★ Shields now are turning ON automatically upon replication
★ 30 FPS cap has been turned ON by default
★ EilosEngine (dialogue engine - actors, sound effects, animations, events)
★ Bugfixes and new bugs!
Thank you so much for all your tips.
They help to bring perfection to this game in the way I didn't see before!
Contact: CLICK
GET GAME!
Smart game!
Interesting game with cool game mechanic!
This will significantly improve your mood.
Relieve all your stress by popping bubbles on this HD bubble wrap game! Whenever you are bored, Bubble Wrap Simulator is right at your fingertips to pass your time.
It's the same fun element delivered to you right from your childhood!
In this "Realistic" HD game, you don't just touch the bubble to pop it, you "Press" it! Just like the real life. Every bubble has a slightly different strength which makes it a more realistic experience.
Pop bubbles like you were born to pop them
Features:
**High Scores**
Race against time to make high scores and share the score with friends to invite or challenge them.
***Start game in two modes***
Simple Mode: Just choose a bubble which looks good to you and have that sized bubbles.
Advanced Mode: Select rows and columns to have complete control over the number of bubbles.
**The Relaxation Mode**
Forget about the timer, forget about the score. Just pop the bubbles in much easier and relaxing environment.
**Gameplay times**
This game can be played even for very short periods of time.
There is one minute left till your break is over? Play a game of 9 SECONDS!
On your way to work in a bus? Play games as long as 9 MINUTES!
**Cool graphics**
Bubble Wrap has really cool graphics based on real images, as compared to similar games on the market.
Download it from the Play Store:
https://play.google.com/store/apps/details?id=com.appsbyusman.bubblewrap2
Start popping now!
It is a funny idea and I enjoyed it for a couple of minutes... But to be honest, I don't think it is something I (anyone?) would use for a longer period of time. It just isn't as sweet as the real deal.
Indeed it is and can not be the replacement of the real one, but I tried to make it as close as possible. One use case I foresaw is when the person is on public transport and just wants to do something and anything. Sometimes we don't have the internet and that's where it can come to save the day.