Droid tester for a live wallpaper (texture id too high) - Android Apps and Games

Is there anybody there with a Moto Droid phone who can test my app
"Brainy Droid Live Wallpaper"
I have some users who cant see textures, and the logcat shows really high texture ids.
If someone can install it then look in logcat for
Code:
06-09 23:34:04.728 I/BrainyLiveDroid(21748): Battery Update
06-09 23:34:04.728 I/BrainyLiveDroid(21748): Bubble Update
06-09 23:34:04.728 I/BrainyLiveDroid(21748): Adding Texture 315638026
or the other BrainyLiveDroid lines...
Works fine on other devices...
Thx..

Related

[Live Wallpaper] 3D Active Blocks **updated 5/22/11 **.

This is my first android active opengl 3D wallpaper. Its tilt sensitive and when you touch the wallpaper it causes a ripple effect in the blocks. I have some options to remove the random z axis movement and two different block textures.
I’ve only tested it on my nexus one, and I’m looking for feedback(ideas) and how it runs on other active wallpaper enabled devices.
Thank for trying it out.
Video preview http://www.youtube.com/watch?v=ttkBMfPyrXQ
Version update 3.2.3
Added grid rebuild effect when wallpaper comes back in view. Can also be disabled in settings.
Reduced app size, project cleanup and changed some textures to jpgs.
Version update 3.2.2
More work on gallery image selection and the image is now better aligned with texture.
More work on movement code, hoping this corrects the grid position errors
Version update 3.2.1
Rebuilt with target OS 2.1 and lowered texture size to help reduce FC's.
Latest version 3.2.
- Added gallery image clipping, to better size image to grid.
- Uploaded app to market.
Features and effects for version 3.1
- Sticky finger effect (item can stick to your finger and fall back down)
- Disable accelerometer option, saves on battery
- Optimized touch selection.
- Made changes to gallery image loading. Reduced memory footprint and better scaling. (still in work)
- Homescreen page position now tilts the grid.
- Worked on landscape mode. (still in work)
- New preference settings.
**Note It can now be downloaded from the market, just seach for "activeblocks" or use the below link.
market download link http://market.android.com/details?id=com.nibblertech.activeblocks&feature=search_result
Why it asks permissions for Storage and Phone calls?
I have installed it on my HTC Desire and it seems to be working fine.
obvious question is... how's the batterly life since it uses the sensors?
tsouza said:
Why it asks permissions for Storage and Phone calls?
Click to expand...
Click to collapse
I'm looking into why its wanting those permissions, because the only one I use is ACCESS_SURFACE_FLINGER for object selection screen buffer writing.
Also I'm working on custom texture selection, which gives you the abillity to use any picture for the textures.
As for battery life, my wallpaper stops running when its not in view so that should help battery life.
Version 3 updated, many new features and effects, see first post for details.
Added video preview see first post for link.
Looks very nice.
cool idea, but it needs higher quality images to start. maybe some additional settings to tweak the users experience?
Looks cool. going to give it a try.
How to remove this??????
for my dext it's tooooo heavy
can't find any way.. hmmm
edit.
es file xplorer can't find it but standard app remover yes... sorry (however nice app )
So I downloaded the app for my HTC Desire and sent it to me through mail. I installed the app and it said that it was installed. But I can't seem to find the app anywhere in my app list, anyone knows why?
I tried this out, it seems to be pretty cool, but on the Droid X it seems to tile images. Maybe it is set to work with a certain pixel size image and tiles them if they are over that size?
You can remove this when you go to settings --> Aplications --> Manage applications --> All
it should be in that list
thomasedridge said:
So I downloaded the app for my HTC Desire and sent it to me through mail. I installed the app and it said that it was installed. But I can't seem to find the app anywhere in my app list, anyone knows why?
Click to expand...
Click to collapse
It's a live wallpaper, not an app. You set it as a wallpaper. That's why the thread starts with [Live Wallpaper]
Hehe.
Very cool. Woul love to pick an album, rather than just a single picture from my gallery. Perhaps picking a set number of pics would be ok, also.
lwp
I have never had a problem installing apps before, some reason with this i get an error saying that no app can be found to install it. Any ideas?
im a noob to all of this.. what steps need to be taken to get this onto your device? galexy s, vibrant to be exact
Its a cool live wallpaper its just makes my nexus choppy as hell, also I dont like the fact when you restart your phone and have a custom image the screen comes back on all white. Otherwise its pretty damn cool.
Very nice concept mate, works flawlessly on my SGS

[Q] Android porting, widgets are all black.

My situation the same as that another man in the following post has.
(I am new and unable to embed outside URL's in my post. Please search Google for 'when switch to 32 bit graphics icons go black'.)
I am porting Android to a MIPS-based device. After modifying the frame buffer and gralloc, the wallpaper is displayed in the correct colours. But all widgets are black.
Since the frame buffer's post() function just received composed data, and the wallpaper's colour is correct, I guess the code that draws widgets has some problems. This may be the display data I set is different (or wrong) from what the code expects.
If it is not too much trouble, could you give me any hint about the files I should check? Or which files are related to drawing widgets?
I have spent a few days debugging this but there was no progress.

[Q] Rendering multiple images with BlurMaskFilter

Hi,
I'm trying to render multiple images (thumbnails) into a large Canvas. The problem is that I also want to apply a blur effect, and that slows down the process.
With my current approach, I create a Paint object with BlurMaskFilter and use the drawBitmap method to draw a collection of Bitmap. I'm not happy with the code performance, each 200x200 bitmap takes ~500 msecs to draw on a 960x800 canvas.
My goal is to display the rendered image on the screen. Are there any known issues with the blur effect? Will I benefit from using OpenGL instead of the 2D library?
Thanks in advance

Node Battle live wallpaper

I have just published a new live wallpaper called Node Battle.
https://market.android.com/details?id=rolf.livewallpaper.nodebattlefree
This is freeware version with no settings to set. It's pretty nice even without it, but if you get paid version, you get settings which makes it much more flexible on what you can do with it.
Known bugs, once a while when newly installed it doesn't show any nodes. Best way to fix it is change to other live wallpaper then back to this. May take few live wallpaper changes to turn it on. Still currently researching why.
.
Closed, read why
http://forum.xda-developers.com/showpost.php?p=18944483&postcount=17

[App] [5.+] FOSS Image Editor [Open Source]

I want to introduce my new image editor bevore I will release it on F-Droid and Play Store. The app is fully Open Source. And needs no unnecessary permissions (only write on storage to save the edited pictures). It's lightweight (< 5 mb), clean, easy to use and nice looking.
Features:
adjustments: brightness, gamma, saturation, ...
filter: sepia, monochrome, invert, poster, comic, ...
add text: add, resize and rote text
crop: crop, rotate or flip the image
Privacy:
permissions: only "read and write on sd-card"
dependencies: no Google dependencies
sending user data: no user data will be collected and send to any other servers.
"FOSS Image Editor" doesn't have permission to use the internet
To achieve this, I'm using several libraries (see in the About --> license dialog). I will only add new features, when it doesn't make to much trouble. In the best case there's a library to achieve the implementation of new features. So please test "FOSS Image Editor" and give your feedback. The Open Source Community is depending on users, who share their experience.
Changelog:
### v 0.3:
- new: custom crop
- new: hide app icon from launcher
### v 0.2:
- new: warning when overwriting original image
- new: changelog and license file on Github
- updated: help dialog
- improved: quality of saved pictures
- fix: remain original file extension
Regards
Gaukler Faun
Screenshots
Here are some screenshots:
Thank you. This is indeed simple, clean, and very useful.
Would you consider supporting PNG ? Now they can be read and imported, but the output of the edited image is JPG.
 
Ultramanoid said:
Thank you. This is indeed simple, clean, and very useful.
Would you consider supporting PNG ? Now they can be read and imported, but the output of the edited image is JPG.
Click to expand...
Click to collapse
Thanks for the feedback. At the moment I'm on vacation, but I will look when I'm back home.:highfive:
Warning - critical bug:
If you save a picture at the moment, it will be saved only in low resolution. So don't overwrite your original pictures. I'm on vacation so it will take a while until I can look into the issue. I updated the OP.
Some of my holiday pictures have now a size of ~ 150 kb. Therefore they had a size > 2 mb.
Update v 0.2
The saving issue is now solved. Thanks for your patience. Download in the first post.
Changelog v 0.2:
- new: warning when overwriting original image
- new: changelog and license file on Github
- updated: help dialog
- improved: quality of saved pictures
- fix: remain original file extension
Gaukler_Faun said:
Update v 0.2
Click to expand...
Click to collapse
With this latest version picking an image immediately crashes the application... ( The previous one doesn't. )
Code:
FATAL EXCEPTION: AsyncTask #1
Process: de.aosd.fossimageeditor, PID: 4351
java.lang.RuntimeException: An error occurred while executing doInBackground()
at android.os.AsyncTask$3.done(AsyncTask.java:325)
at java.util.concurrent.FutureTask.finishCompletion(FutureTask.java:354)
at java.util.concurrent.FutureTask.setException(FutureTask.java:223)
at java.util.concurrent.FutureTask.run(FutureTask.java:242)
at android.os.AsyncTask$SerialExecutor$1.run(AsyncTask.java:243)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
at java.lang.Thread.run(Thread.java:761)
Caused by: java.lang.IllegalStateException: Couldn't read row 0, col 0 from CursorWindow. Make sure the Cursor is initialized correctly before accessing data from it.
at android.database.CursorWindow.nativeGetLong(Native Method)
at android.database.CursorWindow.getLong(CursorWindow.java:511)
at android.database.CursorWindow.getInt(CursorWindow.java:578)
at android.database.AbstractWindowedCursor.getInt(AbstractWindowedCursor.java:69)
at android.database.CursorWrapper.getInt(CursorWrapper.java:122)
at jp.co.cyberagent.android.gpuimage.GPUImage$LoadImageUriTask.getImageOrientation(GPUImage.java:526)
at jp.co.cyberagent.android.gpuimage.GPUImage$LoadImageTask.rotateImage(GPUImage.java:695)
at jp.co.cyberagent.android.gpuimage.GPUImage$LoadImageTask.loadResizedImage(GPUImage.java:623)
at jp.co.cyberagent.android.gpuimage.GPUImage$LoadImageTask.doInBackground(GPUImage.java:589)
at jp.co.cyberagent.android.gpuimage.GPUImage$LoadImageTask.doInBackground(GPUImage.java:565)
at android.os.AsyncTask$2.call(AsyncTask.java:305)
at java.util.concurrent.FutureTask.run(FutureTask.java:237)
 
Ultramanoid said:
With this latest version picking an image immediately crashes the application... ( The previous one doesn't. )
Click to expand...
Click to collapse
It seems, that the image you want to open isn't scanned by the media scanner. Here a few questions:
This happens always, when you try to load an image via the build in menu?
With every image?
Dies it also happen, when you "share" the same picture to the editor?
Does rebooting the phone solve the issue?
Gaukler_Faun said:
It seems, that the image you want to open isn't scanned by the media scanner. Here a few questions:
This happens always, when you try to load an image via the build in menu?
With every image?
Dies it also happen, when you "share" the same picture to the editor?
Does rebooting the phone solve the issue?
Click to expand...
Click to collapse
Thanks for the quick reply. So, answering every question.
# Yes, always, any image, jpg and png, any path, opening from the menu.
# Yes, also shared from another application, file manager or image viewer.
# Working with the smartphone and it's my internet connection right now with hotspot for several devices, so I can't restart it. I triggered just a media provider restart if that was the purpose of your question, but did not change anything.
Edit : There's one one way it will not crash. If I pick using Android's default file picker ( the one part of the OS, DocumentsUI ), then it works.
Edit 2 : It works with Ghost Commander, too. So I guess it works depending on the application. Problems with FX file manager for instance and Simple Mobile's Gallery.
 
Feature request: Could you add a freeform draw option? It would really come in handy.
Thanks
Ultramanoid said:
Thanks for the quick reply. So, answering every question.
# Yes, always, any image, jpg and png, any path, opening from the menu.
# Yes, also shared from another application, file manager or image viewer.
# Working with the smartphone and it's my internet connection right now with hotspot for several devices, so I can't restart it. I triggered just a media provider restart if that was the purpose of your question, but did not change anything.
Edit : There's one one way it will not crash. If I pick using Android's default file picker ( the one part of the OS, DocumentsUI ), then it works.
Edit 2 : It works with Ghost Commander, too. So I guess it works depending on the application. Problems with FX file manager for instance and Simple Mobile's Gallery.
Click to expand...
Click to collapse
That's strange I've no of this issues on my side. I also use Simple Mobile's Gallery. I'm on OREO.
Is anyone else facing this issue?
TheMadRuffian said:
Feature request: Could you add a freeform draw option? It would really come in handy.
Thanks
Click to expand...
Click to collapse
I just tried it several, but had no luck. I'll try it again, but not in the near future.
Gaukler_Faun said:
That's strange I've no of this issues on my side. I also use Simple Mobile's Gallery. I'm on OREO.
Is anyone else facing this issue?
Click to expand...
Click to collapse
I'm also using simple gallery and haven't faced a issue. I'm on pie.
Gaukler_Faun said:
That's strange I've no of this issues on my side. I also use Simple Mobile's Gallery. I'm on OREO.
Click to expand...
Click to collapse
When sharing from Simple Mobile's Gallery ( any image, any path ) there is no crash but I always get a 'Could not load image' error in the editor. In the log I only see this :
Code:
System.err
at de.aosd.fossimageeditor.MainActivity.handleImage(MainActivity.java:367)
... I tried with Android 8.1 and 7.1.2. Anyway, the editor itself works fine. I wouldn't worry about supporting every possible file manager and gallery application out there.
 
Could 2:3 / 3:2 ratio be added to the crop options ?
Or alternatively / in addition, be able to specify pixels in width and height ourselves, maybe. With the free option is guesswork now.
 
Ultramanoid said:
Could 2:3 / 3:2 ratio be added to the crop options ?
Or alternatively / in addition, be able to specify pixels in width and height ourselves, maybe. With the free option is guesswork now.
Click to expand...
Click to collapse
At the moment I'm working on my browser. But the alternative suggestion sounds good. I'll implement it. At Monday school starts again (with a lot to do and the next vacation will be at Christmas). So if I forget it, please remind me.
Gaukler_Faun said:
At the moment I'm working on my browser. But the alternative suggestion sounds good. I'll implement it. At Monday school starts again (with a lot to do and the next vacation will be at Christmas). So if I forget it, please remind me.
Click to expand...
Click to collapse
Yes, I follow progress on that too. Thank you for considering it ! I'll try to remember it myself, make a note somewhere to check around Christmas.
Edit, January 20th : I guess this last post became the reminder note.
 
Update v 0.3
Changes:
- new: custom crop option
- new: hide app from launcher
- minor fixes
Gaukler_Faun said:
Changes:
- new: custom crop option
- new: hide app from launcher
- minor fixes
Click to expand...
Click to collapse
Thank you for this version. I have been testing and see two issues consistently repeating.
# The cropped images are degraded, noticeably, in quality, compared to the originals. ( Is this the same bug that happened on an older version, maybe ? )
# The crop specifying values doesn't really respect the values given. I try, say a fixed 720 pixels cut for instance, but get 913 pixels ( or some other random number ) in the exported crop.
I've tested both jpg and png.
 
Hi, some questions:
Is It possible
- determine jpg compression rate when saving an an image?
- determine wether to keep/change/delete EXIF-data when saving an image?
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