So i have written a simple script to ease the process of editing apks. Got a lot of downloads so thought its in demand
Whether you're doing basic image editing or editing the smali or xml files, on average u have to use (Brut.all or JF's smali/baksmali) awesome tool to extract the apk, edit it, then sign the apk and then adb push/install it. This process is quite tiresome if you are testing a method that needs fine tweaking.
This script should make the process a LOT smoother.
Theres an option of compiling/signing/installing all in one step
Thanks:
Goes to Brut.all for his awesome tool.
Goes to JF for ofcourse, smali/baksmali
Goes to farmatito for porting this script to linux
Features:
- Extract, Zip apk's.
- Optimize pngs (ignores .9.pngs)
- Zipalign apks
- Sign apks
- Push to specific location on phone
- Incorporates brut.all's apktool
- Pull apk from phone into modding environment.
- Batch optimize apk (Zipalign,optipng,or both)
- Quick sign an apk (Batch mode supported)
- Batch Ogg optimization
- Compression level selector (monitor status above menu)
- Batch install apk from script (option 16)
- Logging on/off has been removed. Instead a log.txt is created which logs the activities of the script organized using time/date headers
- User can change the max java heap size (only use if certain large apks get stuck when decompiling/compiling apks) (Option 19)
- Improved syntax of questions/answers
- Error detection. Checks if error occured anytime u perform a task, and reports it
- Read log (Option 20)
- U can now set this script as ur default application for apks. When u do, if u double click any apk it will install it for u.
- Supports batch installation, so if u drag multiple apks into the script (not while its running) it will install them all for u. U can ofcourse drag a single apk as well
- Added framework dependent decompiling (For non propietary rom apks). (Option 10). Checks whether the dependee apk u selected is correct.
- Allows multiple projects to be modified, switch to and from.
- Allows to modify system apk's using apktool but ensures maximum compatibility in terms of signature / manifest.xml
- Stuff i forgot i guess
Instructions (Windows):
- Place apk in appropriate folder (Any filename will work, if running for first time folders will not be there, you must run and then the folders will be created)
- Run script
- Minimize the script
- Edit files inside the project folder
- Maximize the script
Instructions (Linux):
- Place apk in appropriate folder (Any filename will work, if running for first time folders will not be there, you must run and then the folders will be created)
- Open terminal and change-directory to apkmanager (Easiest way is to type "cd ")
- Chmod 755 Script.sh
- Chmod 755 all files apps inside other folder (thanks for the tip bkmo )
- Run script by typing ./Script.sh
- Minimize the script
- Edit files inside the out folder
- Maximize the script
Requirements:
Java
Adb
Future Improvements:
- Manage multiple simultaneous apk edits (choose which apk to extract/build)
- Option to optimize the apks
- Option to adb push to user defined location
- Other stuff i dont know yet
Got problems ?
1. Make sure your path has no spaces
2. Your filename has no wierd characters
3. Java/adb are in your path
4. It's not a proprietary rom's apk (aka Sense,Motorola,Samsung) (If u are, then use option 11 and drag the required framework, eg com.htc.resources, twframework-res...etc)
5. It's not a themed apk (if it is, expect .9 png errors, use as close to stock as possible)
6. Look at the log to know whats happening
7. If all else fails, post as much info as possible and we will try to assist you.
MOD EDIT:
New DL link from this post
http://apkmultitool.com
Nice
As you probably know, I want to add signing and installing functionality to apktool. But I don't plan to make any kind of GUI for it, so such wrapper is a very good thing for many users, thanks
What is "Option to optimize the apks"?
I was thinking of incorporating the script "apkopt" it was basically using optipng to optimize the png's and then used zip align on the apks. Thanks btw, this tool wudnt exist without ur awesome script
I just did this so ppl would stop asking questions like "How do i change this/that in an app"
Here this is wht im talking about Link
Very nice
Thanks dude...
once again you manage to make modding easier with your scripts!
Does your apkopt avoid .9.png files? Because those have been a pain in the behind.
Re: Apk Manager 1.0 - Makes Modifying Ur Apk A Breeze
my script currently does not optimize apks. it will be in the upcoming updates and yea prolly when ill implement itll avoid .9.pngs lol
I have already incorporated "adb push" into the script.
Aside from adding an option to optimize the apks, is there anything else you guys think would make this script easier to use ?
Im really targetting those ppl who overcomplicate the simple process of editing apks. Any tips would be appreciated.
I posted a video attached to the main post.
New version out, features added are
Zipalign apks
Optimize pngs, ignores .9.pngs
allows to adb push to phone through script.
Great script man, it works flawlessly. You may just wanna edit your post #1 rather than continuously bumping with new posts for every update. I'm sure a mod won't be too pleased with that
I'm getting the
'java' is not recognized as an internal or external command, operable program or batch filemessage when I attempt to sign an apk. I tried switching the PATH in Environment Variables so that it's pointing to my Java bin folder, but then I just end up with
java.io.FileNotFoundException: ..\place-apk-here\repackaged-unsigned.apk <The system cannot find the file specified>
at java.util.zip.ZipFile.open<Native Method>
at java.util.zip.ZipFile.<init><Unknown Source>
at java.util.zip.ZipFile.<init><Unknown Source>
at java.util.zip.ZipFile.<init><Unknown Source>
at com.android.signapk.SignApk.main<SignApk.java:320>
Could Not Find C:\ApkManager2.0\place-apk-here\../place-apk-here/repackaged-unsigned.apkHelp? :]
What app are you trying to edit ? also are you editing pngs only or code editing ?
Hop on Here im helping someone out so ill help u 2
There's a lot of things in /system that benefit from the optimized .pngs. Vending.apk, for instance, shrunk to half the size and runs a bit quicker and smoother now. Even framework-res.apk enjoyed the optimization. Paid apps, on the other hand, don't seem to fare so well; perhaps they check the md5sum of the app or something.
Yea png optimization works for almost all apks, zipalign on the other hand as i recall doesnt work on certain system apks such as settings.apk. Im prolly gonna incorporate apkopt's script into this which would allow to optimize a folder full of apks. As for paid apps not being optimized, a lot of dev already do their part on making the apk as small as possible, so perhaps thats the case.
hmm, after trying a couple of unpaid apps, it seems that perhaps the testkeys aren't compatible with my build. For any signed app, I get an error "Failure [INSTALL_FAILED_UPDATE_INCOMPATIBLE]"
Yes when u modify a non system apk, they need to be resigned, and you cannot resign it with same key as dev cuz u dont know it hence anytime u modify an app, u must uninstall it, install the modded version, and from then on any change u make u dont have to uninstall as the keys will match
ahhh thanks. My mistake was just removing the package rather than uninstalling it.
Getting this on a zipalign. The file is there but it is repackaged-unsigned.apk and throws this error:
Please make your decision: 5
Unable to open 'E:\ApkManager\place-apk-here\repackaged-signed.apk' as zip archi
ve
Could Not Find E:\ApkManager\place-apk-here\repackaged-signed.apk
The system cannot find the file specified.
Nevermind....looks like it is by design that it tries both signed and unsigned and throws the error on the file that does not exist. It's just I did not see any zipalign output
having an issue that when I go to resign an apk the file deletes after running the script.. am I missing something here?
Related
Hi everyone,
Imagine that you are updating two or more themes for roms like OpenDesire/Defrost/CyanogenMod (I'm pretty sure that this updater works for every AOSP rom but I didn't try), that in one week can be updated at least 4 times. Don't get me wrong, the updates are appreciated, but updating all the themes for all the new versions gets old in no time.
So, I made myself two scripts, one that runs on Windows (this is the first one so is no so updated, but if I see that people use this I'll be willing to create a C# version) and another for linux (bash script), that do this work for me.
This scripts, decompile, copy the modded file (for the status battery), compile the framework again and then add the new images to the framework. After all that it generates the update.zip file for each mod so they can be flash using the recovery (Clockworkmod/Amon Ra/even the default recovery).
Windows Version 1.0
Linux Version 1.0
In the second post, I'll put instructions explaining how to configure the scripts.
Credits :
Brut.all for APKTool.
Daneshm90 for the APKManager (It give me the basic knowledge to create the first versions of the scripts).
Instructions :
Windows.-
If you want to update more than one mod at the same time, you need to edit the script.bat file and modify the "start:" seccion like this :
Code:
:Start
if "%jumpmod%"=="0" set mod=MOD1
if "%jumpmod%"=="1" set mod=MOD2
if "%jumpmod%"=="2" set mod=MOD3
if "%jumpmod%"=="3" set mod=MOD4
if "%jumpmod%"=="4" goto end
set jump=0
goto Create
In order for this to work you need to put the original framework-res.apk in the folder "original"
The mod files have to be in MOD/Images (images you add) and MOD/Xml (xml to recompile). Right now the script is only prepare to recompile the xml for the status battery.
If you add more than one mod, the folders name must be the same as in the start seccion (MOD1, MOD2, MOD3...)
You must have installed Java JRE
Once you configure the script, run it, wait for it to be done. Then go to the result folder and you will find the update.zip file/s.
Linux.-
If you want to update more than one mod at the same time, you need to add as much folders as mods you want in the mods folder. The new folders must have the same structure as the default one.
The mod folders contains one folder to put the images to add after the framework have been recompile (MODNAME/add/drawable-hdpi) and one folder for the file that are used to make the mod (MODNAME/mod/drawable for the XML and MODNAME/mod/drawable-hdpi for the necessary images).
In order for this to work you need to put the original framework-res.apk in the folder "original" or you can download the original Rom by using the script (it extracts the framework-res.apk from /system/framework/).
YOU MUST configure the variables within the script.sh to set the initial path of the script and the path to copy the resulting update.zip files.
In order for this to work you must be ROOT (This is because the apktool, if anyone have a workaround please let me know)
You must copy the following files to /usr/local/sbin/ for this to work :
Code:
/theme_updater/other/7za
/theme_updater/other/aapt
You must have installed openjdk
Windows.-
Version 1.0 - Initial release
Linux.-
Version 1.0 - Initial release
thanks Zeussn, it worked like a charm when i was using it yesterday
How To Port Theme's
(Using Apktool, and Theme Porter)
Since there are some people out there willing to learn but not exactly able to with all of the convoluted information on the forums, I decided I'd start putting together a guide similar to other's to aid those trying to learn. Stay tuned as this is under construction!
All credit is due to original creators of the product's used in this process, without them there wouldn't be a reason for this guide . Please be respectful of other's work, sometimes it's best to ask before attempting (if it is an original product) but at very least give credit and a link back.
What is porting?
Porting very basically is taking .png files and XML changes from one theme (typically created for a different model, but using the same resolution) and copying them into deodexed stock rom's such as EC10/EE19 Pick and Pack so that they can be flashed onto our phones and used with our framework and/or updated framework.
Sounds really easy, doesn't it? At first it will be cumbersome and frustrating, but after you've used the processes enough you will be able to snap these out in 30 minutes or less! The problem lies in the way these files are packaged, they are mainly just a .zip file that isn't compressed, however there is another layer to an .apk that you can only see once you've learned how to use tools such as apktool/apkmanager. The other tool we will use to aid us in this painstaking process is an application called Theme Porter, which essentially is a script that has been written that will do all of the legwork for us. Let's get started!
What will I need?
Apktool I currently use an older version of the program, you can download here, this one I know works for sure - last I heard the other has issues.
ThemePorter
7zip (Win rar could be used instead)
Notepad++ (Or equivalent code editing software) which will be used to make the xml changes. If you're not familiar with using something such as this, you may want to take time to research before attempting to port.
How to set up;
Begin by getting ThemePorter setup, you just need to unzip the download and that will be "theme porter" It is basically just made up of a few folders, and has a batch script that you will use to initiate the process. I just place mine on the desktop for easy access.
Secondly, get apktool downloaded and unzipped. place the apt folder somewhere where you can easily navigate to it through a command prompt. C: might be a good place if you want to save yourself some keystrokes.
Next just make sure you have notepad++ or another editor installed for use later.
Lastly, get 7zip installed so that you're able to open .apk and .zip files without actually extracting the files.
Where do I get my source files?
You can use any framework from any rom that can be decompiled correctly with apktool. This means when you decompile it, there are no errors and it generates a folder with the same name. Download the rom of your choice and save it (still zipped) somewhere on your desktop, and make an extra copy in case you mess up and overwrite the wrong files. You will ALWAYS use these in the NEW folder within theme porter, but we will get to that.
As for the theme you're trying to port, I usually use fascinate theme's, because it is basically a direct copy of our phone (Note: As of 2.2 they now have a Data on/off icon in their status pull down, where we have Silence, so this will often need to be taken care of separate from this process.) I've also recently started using Vibrant theme's, as these are also very similar - but there are tweaks with these too and I will try to cover them in the guide at some point. You may find others that will work too, at this point this is all I've had time to mess with. Either way, download the .ZIP file and also place it somewhere easy to access.
This is where it get's sort of difficult.
Stock ROM's have some differences to theme's that theme porter cannot handle for you. These are basically MOD's that may exist in the theme ROM and/or XML changes that have been made to alter text color's to accommodate the theme (black to white, white to black, etc.) These changes WILL NOT be ported over using theme porter and unfortunately also cannot be made AFTER using theme porter, so there is a certain process to go about this.
Now enter's apktool. Apktool is a script brut.all very kindly wrote to assist android developers in decompiling/recompiling .apk files without losing structure that normal compression software breaks. Basically there are two reasons you will need to take this step.
When;
Editing Text Color- When choosing a theme to port you will need to pay attention to the screenshots the original poster has posted, as these will clue you in whether or not this needs to happen.
The Pick and Pack rom is essentially still stock, as far as XML goes - so the text on menu's for example, will be Black text on a white background. If the theme you chose has something different, you will need to take this step so that the text is legible in the final theme.
Adding accurate battery MOD- Also when choosing a theme you will need to take a look at the framework-res.apk file to determine if the themer has added the accurate battery mod. Essentially all this means is the XML and image's have been edited to show you each percentage of battery life vs. the stock one that only shows odd increments of 10/15/20.
Open framework-res.apk with 7zip
Navigate to res/drawable-hdpi (this also may be drawable-hdpi-v4 depending on your theme, I haven't quite figured out why this is)
Scroll down until you see the status_battery icons near the bottom - if there are not images for every percentage - then no mod exist's and you can skip using apktool for this step.
How;
For either change you will follow this process to decompile To gain access to the XML/PNG files that contain these text values, we will need to decompile the framework-res.apk file from the rom.
Copy framework-res.apk from the rom and place in the APT folder created earlier.
Rename this to something shorter such as "FW.apk" for easier command lines
Start a command prompt (in windows 7 type "cmd" in the search bar within start menu)
Navigate to the APT folder, For example;
Code:
CD c:\Users\brandon\Desktop\apt
Type
Code:
apktool d FW.apk
This will decompile the .apk into a folder called FW within the APT folder, allowing you access to the files. I will cover the actual changes in a later post.
At this point you have the files in a folder and they can be edited how you see fit (should you choose to just edit the stock ones vs. actually porting already changed ones).
You'll notice when examining the folder that there are quite a bit more files. Also, you will be introduced to the .9.png file type, which essentially is just a .png file that has some black lines embedded in the file to instruct android how to resize and reuse the image within the framework.
Any edits made to these files must be made carefully, as to not alter the integrity of these black lines. When the file is recompiled, the lines will disappear but will be included (if you tried doing this without decompiling - your photo editor would nix these lines and android wouldn't know how to size them)
If all your edits were complete, you would then recompile the file through apktool. (I will continue with the theme porting guide in the next step, this is just a good reference point for these steps.)
Type this into the command prompt
Code:
apktool b FW framework-res.apk
This would then create the framework-res.apk file in the APT folder, however there is an important step here. During this process the META folder is lost, and the AndroidManifest file is corrupted.
Delete the AndroidManifest.xml file from the new framework-res.apk
Copy the META-INF folder and the AndroidManfiest.xml file from the ORIGINAL framework-res.apk (now named FW.apk in this example) and place it in the new framework-res.apk using 7zip (do not extract the file, open the archive with 7zip.)
At this point, your framework could be ready for replacing in your theme.zip (will be covered later) with the edit's you've made Or if you're learning how to port theme's, continue reading.
Guide Part 2....
Preparing for Theme Porter
Okay now that we have some of the side process out of the way, let's get back to the guide.
Determine if you need to make any XML edit's for battery or text color changes and perform them per the processes detailed below. If you do not need to make them, you may skip this step completely and move on to using theme porter.
Correcting Accurate Battery Mod Animations-
Follow this guide to make the changes to the framework to use the new charging animation images and will allow you to then use theme porter to swap the .png files
Decompile the framework-res.apk from the ROM download (I usually just rename this to EE19.apk or whatever the rom is i'm working with)
Decompile the framework-res.apk (I first rename the framework-res.apk file to NEW.apk (or whatever you wish) Note: It will typcially give you errors (unless it's theme'd correctly) but you're just after some code from a few .xml files so don't worry.
In the NEW folder Navigate to
Code:
\res\drawable-hdpi\
or
\res\drawable-hdpi-v4\
Copy all of the battery charging .png's and drag them to a folder on your desktop. Then open the EE19 folder within APT (the one you decompiled from the rom you're working from) Drag those images into the /res/drawable-hdpi-v4 directory replacing any existing ones.
open the following file in notepad++
Code:
\apt\NEW\res\drawable\stat_sys_battery_charge.xml
Also open the same file within the EE19 decompiled folder
In the THEME xml file select all and copy
In the EE19 xml file, paste this replacing the text. Then save it overwriting the original.
At this point, the battery mod is done and the new .png files exist so that theme porter can do it's work (And the xml is there to make it works when it get's to your phone). If you don't have any text edits to make, you can recompile the apk (as stated in steps in first post) and move on to steps below (skipping the section on changing text).
Changing text colors-
If you have determined that the text in the theme is different from the rom framework (I.E. Text on notifications, menu's, etc.) then you will follow these steps to locate where these changes need to be made.
If you haven't already, decompile the framework-res.apk from the Rom.
Next, determine what text color edit's you need to make and then use this wonderful reference to determine which actual files those edit's correspond to.
Locate the file you need to edit in the decompiled folder, and open it with 7zip.
Typically removing the "inverse" reference on the color line will change it from black to white, or white to black and is the easiest/best way to alter colors in a ROM. (For a quick note, searching for "menu" in the styles.xml files located in /values/ will give you the items you need to change, watch for _bright references for the dividers, change those to _dark instead.
Once you are done making these edits, recompile the folder as stated in first post. And move on to using theme porter.
Using Theme Porter-PAY CLOSE ATTENTION HERE.
Now that you have the appropriate prep-work done, the easy part finally comes. (Hopefully)
Copy and paste the applications & framework-res.apk twframework-res.apk files from the THEME.zip into the appropriate folders within the OLD folder in theme porter.
Now copy and paste the same files that you copied from the theme.zip, now from the rom (EE19 for example) to the NEW folder in theme porter.
Once all files are in appropriate folders, run the Script.bat file in theme porter. Use a selection of "1" and press enter.
Theme porter will now copy all of the .png files from one .apk to the other (where the folder names are an exact match)
NOTE:At this step, you may have issues where the images aren't brought over (This typically only effects the framework files and just depends on how the file was generated/edited). This can be detrmined by opening the .apk in 7zip and pulling out the res folder, where you can view the files (you will see if it's been changed or not) If it hasn't, you will need to make sure the folder within the Themed .apk's are the exact same as the ROM you're themeing and re-run the theme porter script. (meaning you need to add or remove the -v4 ending depending on where the previous themer placed the themed files)
If you're lucky, everything is done at this point and you can move on to packaging a flashable update.zip.
Packaging A Flashable Update.Zip
A flashable package is simply a .zip file (stored as "store" in 7zip, no compression) that is made up of META-INF and System folders. The META-INF folder is very important as there is a big difference between using one from a ROM (pick and pick) and a theme (NeonGT) You will need to download a theme and pull the META-INF folder out so that you can use it in your theme ports. This is to ensure you have the correct script (edify or ammend) typically now we're using edify so use one from one of the H57 theme's via baked_tator The system folder should contain two folders "framework" and "app" each of which will hold the respective .apk files you have been working with. (but could also contain a "Media" folder for changing bootanimation.zip files, basically any files within the folder structure you create (matches the system structure) will be replaced when flashed. So be careful not to include things I haven't listed here unless you know what you're doing. And be sure to test these things before even thinking about a release.
Create the following folder that can be re-used with any new theme port, it's the easiest way to keep things organized and not lose track of files.
Create a new folder on your desktop called New Theme
Within that folder paste in the META-INF folder from another EE19 theme.
Create a new folder called "system"
Open system and create two new folders "app" and "framework" (and "media" if you are including the bootanimation.zip from the theme (which typically will work on our phone)
Place approprate files from the NEW folder within theme porter into these folders, respectively
Back up so that you see the META-INF folder and System folder, select those two, right-click and select "add to archive" in the 7zip menu.
Name the file "EE19 ThemeName VX.zip" and select "Store" for the method
Drag this to your desktop and this will be what you will place on your SD card for flashing.
Test the theme thoroughly to make sure everything ported over and everything still works (make sure to test USB, even color XML edits can cause odd issues) and get help from others to make sure the bugs are out.
If you run into issues, check the next post for possible resolutions.
BE SURE TO CREDIT THE PROPER CREATORS!!! I can't express this enough, I have a format for the way I do release posts, feel free to copy it if you'd like but either way make sure you make it known that it's not your work!
FAQ / Common Issues / Other Resources
Common Issues:
Images do not transfer to new framework.apk files.
(typically the applications all have the same folder names, so no problems occur here.)
As stated in the guide, all folders within each res folder within each .apk file used in theme porter must have exact matching folders/files for the .png to actually transfer. If it's been edited with apktool, it typically has the -v4 extension.
Troubleshoot your issue by opening the resulting .apk file in 7zip and comparing to the downloaded theme file in 7zip. You may have to pull the res folders out and look that way to actually see which images didn't transfer.
First thing to check is the folder names within the res folder, if the rom folder's names are "drawable-hdpi" and "drawable-land-hdpi" and the theme has "drawable-hdp-v4" then you need to remove the -v4 from those folders and run theme porter again.
NOTE: I've also run into situations where both folder's existed in the .apk file, meaning both drawable-hdpi and drawable-hdpi-v4 folders were there, but only one actually had the themed .pngs. In this case it was the drawable-hdpi folder that had the themed ones, but I needed it to be -v4, so I deleted the existing -v4 folders and renamed the others to -v4 - this also slimmed the rom because you really don't need the extra folders/files (nor wan't them!)
Some times icons don't exist on other phones, or they are completely different icons. I.E. with 2.2 fascinate theme's the Silence icon does not exist and therefore would need to be pulled from another theme or created to be fixed. This can be done with 7zip, no need to decompile the file if you're just swapping .png files (in the final framework-res.apk .
[*]Problems after testing theme.
This has happened to me on all sorts of levels;
Problems Restoring - Sometimes after testing theme's you'll go to restore and things will not be right when you boot, FC's and whatnot. Best case scenario you can restore to a vanilla restore (meaning your rom + any app's you wanted, but no theme's) or just flash your rom to fix.
Problems with icon's not being correct on a restore or a flash.
Same as above, sometimes things just go awry when you're flashing theme on top of theme, so i'ts best to start from the rom. Make a restore point with your rom + all your apps, then you can always go back to it and flash your day to day theme - this will give you the least trouble.
Phone stuck in airplane mode, setting is disabled.
I had this happen to me randomly once, no idea why but if you do run into this the only thing that fixed it for me was an odin back to a full build. No restore or flash would fix it. Typically your problem should be solved with a fresh flash of your rom, but sometimes going to a full build with odin is the only way.
FAQ:
Post them and we'll get them answered and edited in here. So far I've tried to cover everything I knew of in the guide .
Reserved
Reserved
Reserved
Other Resourcs:
Great guide by nitsuj17 on how to theme
Hex Colors
Free Photoshop Alternative
XML Color Edit Guide - in case you missed it above - credits to KBanause
wow, you rock bde. thanks for your time and help with this, I will be following it to help you guys out with stuff more.
Sent from my SCH-I500 using Tapatalk
sageDieu said:
wow, you rock bde. thanks for your time and help with this, I will be following it to help you guys out with stuff more.
Sent from my SCH-I500 using Tapatalk
Click to expand...
Click to collapse
Great, and thanks, I'm glad to share what I've learned with the community
Great write up,ive read through it several times. Just wish I hadn't traded my desktop for tattoo work this weekend. ..
Sent from my SCH-I500 using Tapatalk
man you write some good tutorials...
Very thorough and still easy to understand, Great work!!
Very nice! Just fixed the white on white text in my super light port. Big Thanks!
Great write up!
So, I tried using apktool to decompile the framwork-res.apk and it worked fine, recompiled it and everything was good, are these the same steps I would use for other APK's such as in the apps folder (i.e. Settings.apk) because I cannot get them to work I keep getting brut.androlib errors
bwot75 said:
So, I tried using apktool to decompile the framwork-res.apk and it worked fine, recompiled it and everything was good, are these the same steps I would use for other APK's such as in the apps folder (i.e. Settings.apk) because I cannot get them to work I keep getting brut.androlib errors
Click to expand...
Click to collapse
Usually if you get errors in compiling there have been things added or removed after compiling, this is sometimes caused by using theme porter for example.
Apktool works on any apk, but i'ts fussy about what's there before it recompiles. Try decompiling and recompiling with no changes, if it doesn't work then it won't work on that .apk (to my knowledge). You basically will always need to start with one of the deodexed apks from phidelt's pick and pack, then add changes while i'ts decompiled, then run theme porter after it's recompiled if needed.
And glad you all appreciate it
I vote sticky on this how-to...very good write up and it makes my life easier!!!
Definitely sticky
Sent from my SCH-I500 using XDA App
Thanks for the good reading bde. great tutorial.
Hey thanks, glad to share the wealth
Sent from my SCH-I500 using XDA Premium App
I followed this guide and made XML editing for Framework-res.apk to change font colour in the Menu using Notepad++, but after xml edit, cant build the framework.apk, it says sources have changed and does not build the apk. Am using apktool for this. Any suggestions how to go about it. Or somebody can guide, how can I change the menu background so that Menu texts are visible?
trip007in said:
I followed this guide and made XML editing for Framework-res.apk to change font colour in the Menu using Notepad++, but after xml edit, cant build the framework.apk, it says sources have changed and does not build the apk. Am using apktool for this. Any suggestions how to go about it. Or somebody can guide, how can I change the menu background so that Menu texts are visible?
Click to expand...
Click to collapse
As stated in an above post, try decompiling the framework-res.apk you are working with - without any edits and see if it will recompile with no error. If it doesn't then re-read my guide
Ok thanks will check it.
Never mind, I figured it out.
Sent from my SCH-I500 using XDA App
I did some major fixin' on the OP, hope it's more clear!
"How To Make Widget Skins Transparent"
TOOLS needed: 7zip or Winrar and ApkManager v4.9* by Daneshm90 of xda
1. Transfer the apk from your phone to your computer. It's probably in a place like data/app or data/data or the like
2. Open the apk with 7zip (or Winrar). Do not extract the whole thing, just open it. Inside you'll see a folder called "res"; transfer that somewhere on your computer.
3. Inside the res folder you'll see a bunch of folders. The images you want to edit are usually in a folder labeled "drawable", but you may have to look elsewhere
4. Find the background image you want to edit. It might be labeled widget_bg or something helpful like that.
5. Edit it how you want. In the case of transparency, you want to delete the background and make it entirely transparent. Save it in the same format and do not change the name. (Note- if your file has .9.png in it, you're dealing with something else. I can't really help you on this)
6. Drag the res folder with your modified images back into the archive, using 7zip. You might want to use a duplicate of the apk, just to have the original on hand in case something goes wrong.
8. Place the modified apk into the place-apk-here-for-modding folder in the APK Manager folder
9. Open up script.bat. Select your project using option 22.
10. Do the following things- Extract APK (1), Zip APK (3), zip as regular apk (2), sign apk (4)
At this point you should have a signed version of the apk in the place-apk-here-for-modding folder. You can transfer it to your phone now and install it. Or install it directly onto your phone through apk manager if you have ADB enabled.
*Apk Manager 4.9 - Modifying Ur Apk
Features:
- Extract, Zip apk's.
- Optimize pngs (ignores .9.pngs)
- Zipalign apks
- Sign apks
- Push to specific location on phone
- Incorporates brut.all's apktool
- Pull apk from phone into modding environment.
- Batch optimize apk (Zipalign,optipng,or both)
- Quick sign an apk (Batch mode supported)
- Batch Ogg optimization
- Compression level selector (monitor status above menu)
- Batch install apk from script (option 16)
- Logging on/off has been removed. Instead a log.txt is created which logs the activities of the script organized using time/date headers
- User can change the max java heap size (only use if certain large apks get stuck when decompiling/compiling apks) (Option 19)
- Improved syntax of questions/answers
- Error detection. Checks if error occured anytime u perform a task, and reports it
- Read log (Option 20)
- U can now set this script as ur default application for apks. When u do, if u double click any apk it will install it for u.
- Supports batch installation, so if u drag multiple apks into the script (not while its running) it will install them all for u. U can ofcourse drag a single apk as well
- Added framework dependent decompiling (For non propietary rom apks). (Option 10). Checks whether the dependee apk u selected is correct.
- Allows multiple projects to be modified, switch to and from.
Instructions (Windows):
- Place apk in appropriate folder (Any filename will work, if running for first time folders will not be there, you must run and then the folders will be created)
- Run script
- Minimize the script
- Edit files inside the project folder
- Maximize the script
- Allows to modify system apk's using apktool but ensures maximum compatibility in terms of signature / manifest.xml
Orignally created by Ilangoadigal from other forum
LINK FOR DOWNLOAD
http://www.megaupload.com/?d=ZJTFFLI7
http://depositfiles.com/en/files/x33e5g04v
http://www.zshare.net/download/801778048c8cfcab/
http://uploading.com/files/d3mm5616/apk_manager_4.9.zip/
For those who have problem downloading from filesharing sites
Whole thread dedicated to this forum.xda-developers.com/showthread.php?t=990014
Sorry mate if its allready been posted but the link you gave dosn't open
For optimizing apks, aside from fixAllAPKs by omniwolf, I found another one.
Note: I have no responsibility for breaking your ROM, so backup first.
Rights: No rights reserved, you can do whatever you like.
The classes.dex files have significant amount of debug infos in it, striping out those can reduce file size and increase some performance. I test it with all /system/app/ and /system/framework/ files, the ROM runs snapier, especially when you launching apps. Stripe out those debug info doesn't hurt anything, they are usefull only for original developer and one who wants to mod it, but you can always keep a copy of the original one for modding and debugging purpose.
Note that this does not boost performance like increase CPU freq, but the theory is, since the file size is reduced, dex and dalvik-cache became smaller in size, occupies memories smaller, thus processing is faster, and saves a little battery life, you can think it as something like optipng does.
Note also, you don't need to specify 0 compression, dex will be decompressed to /data/dalvik-cache, just use fixAllAPKs for fixing files inside APK that should not be compressed, and 0 compression for file type like xml isn't really a good idea.
Don't use this for ICS Framework files yet, there are specific files will causes surprising bugs when recompiled, but I'm lazy to find it out why and what, so just don't do it.
For FixAllAPKs, original thread here, http://forum.xda-developers.com/showthread.php?t=1123463
or post #36 by carl1961 http://forum.xda-developers.com/showpost.php?p=21458549&postcount=36
==========================================================================================================
RemoveDebuggingInfo_v2.2:
API Level must be specified to get 100% compatibility, it seems not forward nor backward compatible.
Froyo = 8, GB = 10, ICS4.0 ~ 4.0.2 = 14, ICS 4.0.3 = 15
Added API Level chooser, default 15 (ICS 4.0.3)
Added more descriptions.
Correct typos.
==========================================================================================================
depricated...
RemoveDebuggingInfo_v2.1:
First, Thanks to all who corrects me.
fix typo for menu selection 6
fix path for pulling for adb to work without setting PATH env variable
fix pushing framework to wrong directory
update smali/baksmali to v1.3.2
update script to compile/decompile using api level 15
added menu selection of fixAllAPKs
Instructions: Important
The default config is for ICS 4.03 base ROM, if you are gonna use it for Gingerbread Base ROM, need to edit the file RemoveDebuggingInfo.bat, and change the -a 15 to -a 10 for API level 10, then just double click start.bat and follow the on screen instruction.
java -jar baksmali-1.3.2.jar -b -a 10 -o .\classes .\classes.dex
java -jar smali-1.3.2.jar -a 10 .\classes -o .\classes.dex
Click to expand...
Click to collapse
Using API level 10 for ICS and API level 15 for GB will not work, you phone will just hang or endless reboots.
Pushing framework will reset all your settings, so if you choose to push framework, do a factory reset instead and just re-install your user apps.
After pushing /system/app, you must reboot to recovery and wipe dalvik and cache, another way of pushing is boot to recovery, mount /system then push.
I have only tested on Gingerbread 2.08.401.1 base, have no idea for ICS, but it should work, as the latest smali/baksmali supports ICS.
If you experience glitches, do it from the beginning by using un-modified apk and jar.
How it works: it is just baksmali (decompile dex to smali code WITHOUT debugging info) and then smali (compile back to dex)
Requirements: java and htc sync usb driver.
==========================================================================================================
Depricated - too much error.
RemoveDebuggingInfo_v2:
Added another script for simpler operations, instead of dragging hundreds of APKs, it is self descriptive, can pull and push /system/app, /system/framework, optimizing all files for app and framework, and reboot to recovery.
Tested on v2.08.401.1 ROM, on all files /system/app, /system/framework, should work on other device and ROM too, but not sure, test it yourself!
==========================================================================================================
For /data/app/ user application files, modify it may not installed at all, re-sign it also not help, so just do it manually to test.
But for now, here is a way to do it manually, since /system partition will not grow and many spaces left, you can simply put some APP on this partition, and following are working on my ROM, some should have naming as com.a.b.c... whatever is the name installed on /data/app/ stripe out the -1 at the end. Just besure the APP is uninstalled before pushing to /system/app/
Below are what I tested.
AdobePhotoshopExpress.apk
BarcodeScanner.apk
com.evernote.skitch.apk
ESFileExplorer.apk
GoogleDocs.apk
GoogleGoggles.apk
GoogleTranslate.apk
GPSTest.apk
org.hermit.audalyzer.apk
For APKs that has lib folder, you can just extract it and put it on /system/lib/ then del the lib folder inside the apk archive, e.g. flashplayer, adobereader.
adb should be start only once after booting your PC, if you get issues, like adb always shows restarting and out of date, it is because the included adb.exe in htc sync is out of date, and you had installed android sdk with environmental variable set, to fix it, both must have same version, or simply delete one of them, and if you have path variable set, you can del the included adb.exe as well.
Thanks for this, I will be sure to use it
Sent from my HTC Sensation XE with Beats Audio Z715e using xda premium
I have 189 Apps in system/app .... is there a way to make it with all files!?
Jonny said:
Thanks for this, I will be sure to use it
Just out of interest, what program do you use for getting the smali code?
Click to expand...
Click to collapse
It is the one and only, baksmali.jar and smali.jar http://code.google.com/p/smali/
xtcislove said:
I have 189 Apps in system/app .... is there a way to make it with all files!?
Click to expand...
Click to collapse
Yes I know it is so much, but need to write a sohphisticated code, maybe if I have time, I'll try to make it more easier, a vbscript or cmd script, or a shell script in linux. And don't forget the framework files too.
mudhi said:
I test it with all /system/app/ and /system/framework/ files, the ROM runs snapier, especially when you launching apps.
Click to expand...
Click to collapse
It is really so. I have checked it up.
mudhi said:
It is the one and only, baksmali.jar and smali.jar http://code.google.com/p/smali/
Click to expand...
Click to collapse
Thank you mudhi
a little off topic here, Is there a way to change smali files into a readable code (let's say i want to use it with eclipse !!)
i have tried searching and i came across Dex2Jar and jd-gui !!
my question here is: is there a way to use smali files into Eclipse ??
Alfaifi said:
Thank you mudhi
a little off topic here, Is there a way to change smali files into a readable code (let's say i want to use it with eclipse !!)
i have tried searching and i came across Dex2Jar and jd-gui !!
my question here is: is there a way to use smali files into Eclipse ??
Click to expand...
Click to collapse
Yes, use dex2jar to jar archive file, then jd-gui to view the source, you can also use DJ-decompiler (commercial) to view and change code, but that's not really readable, and compile back is too hard, and also jbe, ce etc... but I came to a conclusion.
Use dex2jar to decompile dex and use jd-gui to view the source for understand logic, method etc... and just reference it to smali code, and if you get use to it, hacking app will be easier, perhaps more easier than viewing the source code, because hackiing involviing mostly on 0 to 1, true to false, jump to where ... and that is only adding or changing a single code in smali, e.g. logic if a == b then c, if you want to make it always c, then just if 0 == 0 then c, or just a simple jump etc...
@mudhi new smali/baksmali 1.3.2 is out
And is also possible to remove debugging info from jar files that are present in framework folder?
texture said:
And is also possible to remove debugging info from jar files that are present in framework folder?
Click to expand...
Click to collapse
I think you can just rename them to .apk and then back to .jar.
mike1986. said:
I think you can just rename them to .apk and then back to .jar.
Click to expand...
Click to collapse
No you dont need to, just put(or pull) all framework files (both apks and jars) and it will process them all automatically.
Btw i just ran this on InsertCoin 4.1.1 for all APPS and Framework except i changed a script a bit (added -mx0) so it compresses APKS with 0 compression.
And can tell you that phone definitively feels faster, boots faster, apps open faster, and there a bit more free RAM available now.
Thank you mudhi allot for this!
mike1986. said:
@mudhi new smali/baksmali 1.3.2 is out
Click to expand...
Click to collapse
ah... hehe thank you, supposed ICS 4.0.3 is supported. Thank you!
Need a little clarification ..
java -version
if errorlevel 1 goto javaerr
---------------------
C:\>java -version
'java' is not recognized as an internal or external command,
operable program or batch file.
---------------------
I installed java however still get an error ..
What is needed > to install ? Link Maybe ?
Also ... I found a small ops in the bat file ..
:javaerr
cls
echo Java is not found, please install java and rerun the script.
echo Hit anykey to quit
PAUSE
goto end < forgot this ?
Thanks ..
WarlockW said:
Need a little clarification ..
java -version
if errorlevel 1 goto javaerr
---------------------
C:\>java -version
'java' is not recognized as an internal or external command,
operable program or batch file.
---------------------
I installed java however still get an error ..
What is needed > to install ? Link Maybe ?
Also ... I found a small ops in the bat file ..
:javaerr
cls
echo Java is not found, please install java and rerun the script.
echo Hit anykey to quit
PAUSE
goto end < forgot this ?
Thanks ..
Click to expand...
Click to collapse
You need to set java variable, here's how-to:
http://java.com/en/download/help/path.xml
mudhi, You've got few errors in start.bat file. If you want to pull the apps to "app" folder, use this command "adb pull /system/app/ app". If you do cd app, It won't find the adb in the app folder and won't do nothing.
ivicask said:
No you dont need to, just put(or pull) all framework files (both apks and jars) and it will process them all automatically.
Btw i just ran this on InsertCoin 4.1.1 for all APPS and Framework except i changed a script a bit (added -mx0) so it compresses APKS with 0 compression.
And can tell you that phone definitively feels faster, boots faster, apps open faster, and there a bit more free RAM available now.
Thank you mudhi allot for this!
Click to expand...
Click to collapse
Before optimizing with this script, my apks are all fixed with the vbscript by omniwolf, it only compress files that should be compressed, the script fixAllAPKs.vbs can be used before or after this. Anyway, I'll add a decision to run the script.
mudhi said:
Before optimizing with this script, my apks are all fixed with the vbscript by omniwolf, it only compress files that should be compressed, the script fixAllAPKs.vbs can be used before or after this. Anyway, I'll add a decision to run the script.
Click to expand...
Click to collapse
Is there any problem with doing 0 compression on all files? I dont have space problems, and doesnt that make phone run faster as it doesnt need to decompress any data? Saves both CPU and RAM?
drms12 said:
mudhi, You've got few errors in start.bat file. If you want to pull the apps to "app" folder, use this command "adb pull /system/app/ app". If you do cd app, It won't find the adb in the app folder and won't do nothing.
Click to expand...
Click to collapse
Oh yes, I know where's the error, because I have android sdk installed and environmental PATH variable are set, you can fix it by just set the PATH variable with where the adb.exe exist.
Or just change the script with this
ullapp
cd app
../adb pull /system/app/
or
ullapp
adb pull /system/app/ app
same as pullframe
mudhi said:
Oh yes, I know where's the error, because I have android sdk installed and environmental PATH variable are set, you can fix it by just set the PATH variable with where the adb.exe exist.
Or just change the script with this
ullapp
cd app
../adb pull /system/app/
or
ullapp
adb pull /system/app/ app
same as pullframe
Click to expand...
Click to collapse
Yes
I think you forgot to update the download, It still ver2.
There is an error in script - the push command to upload files to framework uploads them to /system/app
ICS 4.0.3 - got bootloop just after lockscreen shows. Had to restore system.
AutoMod BETA 1.6 by MAD Industries
-----------------------------------------------------------------------------------------------------------------------------------
First off, this is not another APK Manager, this is also not Auto APK Tool. These two tools focus on the decompiling and recompiling of APK and jar files. AutoMod intends to bring a new paradigm to modding. That is, there are mods and there are roms. AutoMod makes them friendly with eachother. APKs are handled internally by the script.
I wrote this tool because as a developer who was using APK Manager, I ran into several obstacles along the way. One of them was that I liked to be able to take requests from users and personalize the mod to their tastes. Unless I was impeccable with my folder organization, it very quickly got out of hand with people asking for personalizations based on other personalizations. I would find myself decompiling a version I made the day before so I could remember what was in it and create yet another version on top of it. All this back and forth and I would end up with a mess of recompiled, decompiled, original, custom, extracted, etc files all over the place taking unnecessary HD space. On top of that, every step of the way required user input in the form of a yes/no prompt or selected a menu option for decompiling/recompiling/keep folders/signing/etc. And then I would manually create a flashable zip file for each version. AutoMod solves many of this issues in it's current BETA state. When it is finished, it will have solved all of them.
Features for End-Users:
Mods are dynamically applied to your ROM (this allows mods to stay up-to-date with the ROM without original developer support)
Mods often work across multiple similar ROMs (easy porting)
Mods are stored in what I call "opensource" format which means it is very easy to dig into the Mod package and change things to your personal preferences with very little knowledge modding
Only the modified files within the apk are stored in a mod package. This greatly reduces filesize
AutoMod encourages backups at every major step in the process
Backups are dynamic, meaning it will only backup the files which are modified
Backups are automatically saved as a flashable zip file so you can have it ready if a mod does not successfully integrate
AutoMod always keeps itself up-to-date with the latest features
Distribution of AutoMod requires only the script itself
AutoMod has the ability to accept a ROM Install file or an actual device as a base for creating a flashable zip file out of any mod package
Supported devices can have mods applied instantly and automatically over adb
Features for Developers
Since mod packages only contain changed files, you no longer have to hunt through hundreds of files to find a single png (such as when creating five different colored versions of a theme)
Easy packaging of mods for redistribution for this tool as well as update.zip format
AutoMod can "install" multiple ROMs into it's system so you can make a mod once, and then distrubute it for several ROMs at the same time
If you run nightly builds of your own ROM, AutoMod will soon include a scriptable feature which will allow you to release nightly themes, mods, etc with no extra effort
Much of the developer features are yet to come (such as quick prototyping of mods and parallel device/ROM support)
---------------------------------------------------------------------------------------------------------------------------------------
Tutorial written by mybook4 on post #16 (be sure to thank him)
---------------------------------------------------------------------------------------------------------------------------------------
1) Download automod.sh script and place it into an appropriate directory (I used one called AutoModTest)
2) Download the ROM Install zips you would like
3) Create your mod package (see below)
4) Run automod by typing “bash automod.sh” in a terminal
5) Select option 5 (Install a new ROM file into AutoMod), and follow the script's directions (copying your ROM zip, to the directory, not moving it or it will be overridden)
6) Select option 4 (Install a new mod package into Automod), and follow the script's directions (copying your mod zip, to the directory, not moving it or it will be overridden)
7) Select option 3 (Use a ROM Install zip + mod to create a flashable zip for another ROM/device), choosing the appropriate ROM and mod package.
8) Out came the zip! This makes things soooooooooooo much easier and more manageable!
Notes about automod mod packages:
1) A mod file is structured as a zip file with the extension .zip replaced with .mod (so as to separate it from flashable zips with the same name)
2) In the mod file is a directory with the name of the mod.
3) In the directory with the name of the mod is a directory tree leading to the files within the specific apk you would like to modify. For example, in the ICSBlueFull.mod file, the directory tree is as follows: ICSBlueFull, system, app, SystemUI (the apk being modified), res, directories with modified files (images, xml files, etc).
4) Just to be safe (and to match the ICSBlueFull mod supplied), I set permissions on all folders in my mod to 755 and all files to 644 (if these numbers don't mean much to you, open a terminal and type “man chmod”)
5) There is a command to package mods you have made into .mod files. This can be found in the developer menu. (option 11)
6) Spaces in file name are currently not handled very well. Try and name your mods accordingly.
---------------------------------------------------
How To Create A Mod
click to enlarge
---------------------------------------------------
Download the script here: http://cl.ly/code/463B1C3B123i
Note: Proper syntax is 'bash automod.sh'
Download an example mod here (for stock GS3 touchwiz based ROMs) [Fixed!]: https://github.com/downloads/MADindustries/automod/ICSBlueFull.mod
Original thread for this mod can be found here: http://forum.xda-developers.com/showthread.php?t=1775235
View the source/branch it here: https://github.com/MADindustries/automod (check this to see if using a 'forceupdate' would add features/functions)
awesome work dude!
invisiblek said:
awesome work dude!
Click to expand...
Click to collapse
Thanks. Btw you are in the credits on the script itself. (even if it was a couple binaries haha)
Wow. Great work. Can't wait to see more!
Ta very much indeed.
ALQI
Sent from my SCH-I535 using xda app-developers app
Nice job buddy..No Windows support?
This is amazing. +100000000000
Sent from my SCH-I535 using xda app-developers app
incubus26jc said:
Nice job buddy..No Windows support?
Click to expand...
Click to collapse
Not just yet. I'm on Mac personally which makes it not too difficult to see some Linux support as well. But Windows would be a completely new write from what i can tell. It will likely happen after this is out of beta unless a Windows dev feels like working with me on it. Obviously everything is open source and i would love to see a port pop up before i get around to it.
Sent from my Galaxy Nexus using Tapatalk 2
Very cool indeed.
Tried to download the example mod but appears it's down/not available.
Definitely want to give this a try.
Thanks for sharing
MAD Industries said:
Not just yet. I'm on Mac personally which makes it not too difficult to see some Linux support as well. But Windows would be a completely new write from what i can tell. It will likely happen after this is out of beta unless a Windows dev feels like working with me on it. Obviously everything is open source and i would love to see a port pop up before i get around to it.
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
It might work on windows with the right install of cygwin. I'd have to create a windows VM to test it out and I'm not all that familiar with cygwin anymore, any windows devs out there good with cygwin?
Sent from my SCH-I535 using xda app-developers app
alquimista said:
It might work on windows with the right install of cygwin. I'd have to create a windows VM to test it out and I'm not all that familiar with cygwin anymore, any windows devs out there good with cygwin?
Sent from my SCH-I535 using xda app-developers app
Click to expand...
Click to collapse
Oh yeah! I totally forgot about cygwin. Yeah that should do it. It has all dependencies packaged with it except java and wget/curl. And only java is really necessary if you kinda know your way around.
Nice! Another great tool for the community!
Just what ive been waiting for
---------- Post added at 08:40 PM ---------- Previous post was at 08:32 PM ----------
Looks like running with cygwin gives unknown operating system. Can't proceed after that.
clark44 said:
Just what ive been waiting for
---------- Post added at 08:40 PM ---------- Previous post was at 08:32 PM ----------
Looks like running with cygwin gives unknown operating system. Can't proceed after that.
Click to expand...
Click to collapse
Oh yeah, that will have to be changed. run the command 'echo $(uname)' in a cygwin terminal and let me know what it outputs. I'm guessing just cygwin. Then i'll update the script to support it.
Any chance anyone has the example mod posted in the first post available on another hosting provider? It's been down for 2 days
myn said:
Any chance anyone has the example mod posted in the first post available on another hosting provider? It's been down for 2 days
Click to expand...
Click to collapse
Fixed it! Sorry about that. I don't know what happened with cloud.
Automod works great! Thanks so much! Here are the steps I took to create a quick little test mod to enable a 40x38px navigation bar and have only the wifi, bluetooth, gps, rotation, sync status bar toggles for Beans R8. I'm on Beans R3.1, so I didn't get a chance to test the zip in CWM.
1) Download automod.sh script and place it into an appropriate directory (I used one called AutoModTest)
2) Download the ROM Install zips you would like
3) Create your mod package (see below)
4) Run automod by typing “bash automod.sh” in a terminal
5) Select option 5 (Install a new ROM file into AutoMod), and follow the script's directions (copying your ROM zip, to the directory, not moving it or it will be overridden)
6) Select option 4 (Install a new mod package into Automod), and follow the script's directions (copying your ROM zip, to the directory, not moving it or it will be overridden)
7) Select option 3 (Use a ROM Install zip + mod to create a flashable zip for another ROM/device), choosing the appropriate ROM and mod package.
8) Out came the zip! This makes things soooooooooooo much easier and more manageable!
Notes about automod mod packages:
1) A mod file appears to be structured as a zip file with the extension .zip replaced with .mod
2) In the mod file is a directory with the name of the mod.
3) In the directory with the name of the mod is a directory tree leading to the files within the specific apk you would like to modify. For example, in the ICSBlueFull.mod file, the directory tree is as follows: ICSBlueFull, system, app, SystemUI (the apk being modified), res, directories with modified files (images, xml files, etc).
4) Just to be safe (and to match the ICSBlueFull mod supplied), I set permissions on all folders in my mod to 755 and all files to 644 (if these numbers don't mean much to you, open a terminal and type “man chmod”)
The 5StatusBarNavBar mod package for Beans R8
The CWM zip for the above mod package
MAD Industries said:
Oh yeah, that will have to be changed. run the command 'echo $(uname)' in a cygwin terminal and let me know what it outputs. I'm guessing just cygwin. Then i'll update the script to support it.
Click to expand...
Click to collapse
CYGWIN_NT-6.1-WOW64 (edit: uname -o will just return Cygwin)
Took a quick look at your script and I don't think it will too much of effort to offer cygwin support. Package manager by default will install bash, and curl/wget is available as well. You would need to install java naively on OS (it is accessible via your bash shell). Also to note don't think it will be required for your script based on my quick look, but you could always use the built in 'cygpath' command to convert windows<->unix paths if necessary.
Unfortunately only have a Windows box at work so can't spend to much time on but if no one gets to it I will take a stab later this week time permitting.
incubus26jc said:
Nice job buddy..No Windows support?
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Linux is free and easy to dual boot. Nothing stopping you.
Or just run Linux from a VM. You can even forward the USB ports with Vitualbox.
mybook4 said:
Automod works great! Thanks so much! Here are the steps I took to create a quick little test mod to enable a 40x38px navigation bar and have only the wifi, bluetooth, gps, rotation, sync status bar toggles for Beans R8. I'm on Beans R3.1, so I didn't get a chance to test the zip in CWM.
1) Download automod.sh script and place it into an appropriate directory (I used one called AutoModTest)
2) Download the ROM Install zips you would like
3) Create your mod package (see below)
4) Run automod by typing “bash automod.sh” in a terminal
5) Select option 5 (Install a new ROM file into AutoMod), and follow the script's directions (copying your ROM zip, to the directory, not moving it or it will be overridden)
6) Select option 4 (Install a new mod package into Automod), and follow the script's directions (copying your ROM zip, to the directory, not moving it or it will be overridden)
7) Select option 3 (Use a ROM Install zip + mod to create a flashable zip for another ROM/device), choosing the appropriate ROM and mod package.
8) Out came the zip! This makes things soooooooooooo much easier and more manageable!
Notes about automod mod packages:
1) A mod file appears to be structured as a zip file with the extension .zip replaced with .mod
2) In the mod file is a directory with the name of the mod.
3) In the directory with the name of the mod is a directory tree leading to the files within the specific apk you would like to modify. For example, in the ICSBlueFull.mod file, the directory tree is as follows: ICSBlueFull, system, app, SystemUI (the apk being modified), res, directories with modified files (images, xml files, etc).
4) Just to be safe (and to match the ICSBlueFull mod supplied), I set permissions on all folders in my mod to 755 and all files to 644 (if these numbers don't mean much to you, open a terminal and type “man chmod”)
The 5StatusBarNavBar mod package for Beans R8
The CWM zip for the above mod package
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Thank you so much for writing this! I am adding it to the OP. (let me know if you want me to take it down for some reason though)
Quick note, I think step 6 was supposed to be copy mod file to install directory? Also, a .mod file is exactly that; a zip file renamed to .mod. I did this to differentiate it from flashable zip files because the two would likely have the same name and it would cause confusion yet I still wanted to keep the .mod format easily modifiable/not proprietary. And one last thing, there is a hidden command called "packagemod" which can be used after you create your own mod to zip it up properly for distribution. It is entered at the main menu in place of choosing an option. Syntax: 'packagemod ICSBlueFull'.
lowg said:
CYGWIN_NT-6.1-WOW64 (edit: uname -o will just return Cygwin)
Took a quick look at your script and I don't think it will too much of effort to offer cygwin support. Package manager by default will install bash, and curl/wget is available as well. You would need to install java naively on OS (it is accessible via your bash shell). Also to note don't think it will be required for your script based on my quick look, but you could always use the built in 'cygpath' command to convert windows<->unix paths if necessary.
Unfortunately only have a Windows box at work so can't spend to much time on but if no one gets to it I will take a stab later this week time permitting.
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Thanks for the tips. I have next to no experience with cygwin so this information is very helpful. I'll look into adding support to the next release.