Most of us have a basic understanding of how augmented reality can be brought to the cell phone. My idea consists of AR versions of some of the classics. Any programmers out there willing to give this a try? I don't know if all of these ideas are possible, but think they could be real fun.
AR Pacman - You are big round and yellow with a never ending hunger. Run around eating up pellets that appear floating in front of you. Don't forget to keep your eye on the radar for ghosts. If one is closing in on you you can turn on him and see him floating there in front of you as well. Eat a power pellet and chase him down. Team up with friends running the app to clear the stage faster.
AR Asteroids - Sit yourself down in the captains seat of your own star ship (spinning chair for best effect) and take on incoming asteroids. As you spin around you see asteroids coming from every direction. Keep track of possible threats and weapon/armor upgrades via the radar.
AR Pong - Place yourself in front of a wall or other opponent and move your phone left or right to hit the incoming ball on screen.
I can go on and on naming different classic games that would rock like this, but you get the idea.
AR Pong would be awesome
I am currently developing an AR card game
The goal is to display the cards as if they are on the table in front of you..
you can check my post here or the game is in the market called "Brainy Cards" at the moment the background is a panorama but i'm working on using the camera as the opengl background..
If you check the post here you can see the pictures and the direction I am headed...
I'd like to see something able to read the 3DS augReal cards..
Related
I've been holding off on posting about this here until now because there was nothing really ready to be shown off anywhere outside my buzz account. Well, it's still nowhere near ready for prime time(it's not even really a game yet and crashes horribly on the Droid) but I think I have enough to at least show off where I am in development.
Without further ado, this is Cellulon: Attack of the Virii. It will be a 2-d platformer with 3d elements(the models and such will be in 3d, just no 3d movement) for the android platform. The idea is that you play as a citizen of Cellulon, a civilization of single celled creatures. The planet is attacked by an alien race called the Virii, basically a race of viruses who are bent on taking over. You work your way through stages trying to stop the Virii and save your planet. I'm planning on having upgrades where you can pick up pieces of RNA and drop them in a representation of the nucleus that will be in the lower right corner, and allow you to various new things like floating upwards, shooting needles, climb walls, etc.
I'll also likely release a level builder where 3rd parties can create and distribute their own custom levels.
Anyway, this is still under heavy production(nowhere near test ready) but I'll throw up some screenshots here(to be updated time to time) of where I am currently. The first screenshot here is of the game so far running on my Nexus One, and the second is a screenshot of the PC-side level creator running in ubuntu.
Just put up a video with my progress as of today(now has a bit better of a model for the cell with better animations and better collision detection): http://www.youtube.com/watch?v=Gb8XQVHH_Rc
This is still very early in the development stages, only has two levels, and no enemies. Nevertheless, it's a fairly difficult level and is bug free enough to let everyone play with it. The controls are pretty straight forward. Hold phone in landscape mode, tilt left to go left and right to go right. Press trackball or menu to jump(dpad center on the droid). Try to reach the far right side of the level to win(it will pop up a little banner saying "You Win!". Fall to your death and you lose. Either will require you to press back to quit and restart the level to continue playing(from the beginning).
Update: Now has a 3rd level featuring enemies. Getting hit 3 times by the enemies will result in a loss. Kill the enemies by slamming down onto them, by jumping over one and then swiping down on the screen. Getting hit or hitting an enemy will make you bounce off of it.
Also, everyone let me know what you think.
I really like the level builder idea, especially if its robust and easy to use...looks promising.
It's viruses, not virii. You've got your Latin wrong.
I've put up another video at http://www.youtube.com/watch?v=jBsCsPbgiII.
For this one, I used a screen capture program for Android, which is unfortunately very slow(thus the really slow refresh rate). Nevertheless, I'm hoping this can give somewhat of a representation of what my new refraction effect looks like. I'm quite proud of it, and plan for the main character to look very close to what's shown in the video(depending on the background, of course)
Lookin' good man. Kind of reminds me of a cross between master blaster and sonic the hedgehog 3 (when you'd get the water bubble and bounce around). lol
Hate to bump my own thread, but I have a fairly good reason. I have put up a test version of the game(it's still in really early development and is just one level with no bad guys) for everyone to play with. Read the first post to see details on controls/errata. Enjoy!
grainysand said:
It's viruses, not virii. You've got your Latin wrong.
Click to expand...
Click to collapse
Actually he said they were a race of viruses called the Virii
New version is up. It's bug free as far as I can tell now.
Another new version up. Now has a menu structure and better jumping.
i always knew u were upto something great lol, great work man
i just played it, and i must say im awaiting the final release,
Great work!
did you use any tutorials you found online, or just playing around with the samples in the sdk?
cool game
did you use any tutorials you found online, or just playing around with the samples in the sdk?
cool game btw
Click to expand...
Click to collapse
Just played around with it and followed sdk examples. Not really any good tutorials on es 2.0
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Sent via the XDA Tapatalk App
yeah thats what I was finding also. I decided to learn how to make android apps before I go into games, maybe it will help me understand better.
New update up. Now has a 3rd level with a new addition: enemies.
nice haha. we need more platformers for android
hi guys,
i have just launched my new game save the animal from ninja its a exciting physics based puzzle game
you can try it from android market :-
market.android.com/details?id=com.TigerCubStudio.SaveTheAnimal&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5UaWdlckN1YlN0dWRpby5TYXZlVGhlQW5pbWFsIl0
features :-
30 levels in increasing difficulty
realistic or real time physics
standrad physics based puzzles
support for android 1.6+
hd graphics
runs at full speed
realistic jungle music
easy to play but very hard to solve all levels
blast mode and fruit mode is coming soon for more enjoyment
highly optmized only 3 mb
how to play
you have to drag and drop objects from top right corner in such a way that it will cover the animal when you have dropped all the objects test now button and two ninja will come on the clicking of that button ninja will throw their weapons randomly at any place if that will touch animal you will lost else level cleared
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
SnottyApps said:
Hi,
I've tried your game a little bit and would like to point out some things, which, in my opinion could be improved:
* main menu text is really hard to read in colorful background, maybe adding an background views, rounding them and making white with transparency, would help. I'm not a big fan of that font either, but that's a matter of taste.
* ad area view is larger than the ad itself, doesn't look good
* what's the point of having to drop all the obstacles from fixed height? It looks like it's only to demonstrate that there is physics in the game and make the construction more difficult than it needs to be
* first time playing I had no idea about ninjas and where are they attacking from maybe some in-game guide lines would help or maybe a way to try their attack angles before placing all objects
* I can't scroll level list if I start scrolling on a level button (that fires an event to go to the level)
* Some animal animations (hurt/happy/falling) would be nice
Click to expand...
Click to collapse
1) ya right i will add something like button behind this text
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Hajsaaaaaaa
Sent from my GT-S5660 using Tapatalk
tigercubstudio said:
2)on which device you are i have test it in three devices in none it is outside of actual ad
3) thats necessary just imagine how it would be if you have to directly put the object where you want also that can create some weird issue what if one put object on top of other object also by doing this it will make some what accuracy to drop the object as because of physics you have to calculate little bit
4) i had written it clearly in android market description seems no one is reading that may be one extra screen shot in instruction can help
5) that's why there is no button at right side
6) not possible because that needs designer and with my current earning it is even hard to afford dog or cat even dare to say mouse so no chance for designer
Click to expand...
Click to collapse
2. I've tested it on Galaxy Tab 7 and then on Galaxy Tab 10 (in this case ad area is even more "outside of ad"
4. Well, still, I mean there's no indication of possible danger to poor animal when you start your first game And, it's true, no one reads market descriptions and I don't think many are looking for game play instructions there either.
5. Wrong answer, really. I'll write a bit more below.
6. I completely understand you there
So, to elaborate more on points 4 and 5, I think you should give your game to as many friends as possible (and it's best if they haven't tried it yet) and just let them try to play. You'll see how differently they think and behave in a game environment being there for the first time. In my case (simple running/jumping game) I was surprised to see them just blindly tapping all over the screen trying to do "anything" and, despite the fact that there's instructions in the start of every level, they had a hard time finding out that game character can do double jumps and will jump higher if they hold finger instead of tapping it.
In your game, gameplay is much more complex, so tutorial with clear instructions is a must, in my opinion.
As for game level select, I can asure you, that 9 of 10 will try to scroll the button list, not the side, where is no indication that it's scrollable and nothing to scroll there.
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard.
Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels.
And, lastly, take my advice with a grain of salt, since I'm just an amateur developer, still learning all these little things: what can annoy your app user and what can make them happy.
2) ya may be i cant see that is out side of ad because i have all device with small screen 3.2 to 3.5 inch so in large screen it will totally visible.
3) yup i will add extra screenshot to with ninja and darts to show animals are in danger from ninja
4) well thinking to add scroll bar somewhat like in browser to move how will be that
also the idea to try game on friends will be much better i will definitely. use that from now
"
Also, I've experienced, that in the start of some levels animals are being affected by physics (or maybe a wind?) and starts to roll, sometimes falling from the platforms. I don't know if it's intentional or not, but it makes level unnecessary hard."
yup 100% intentional need to be fast to solve those levels
"Ah, one more thing.. I'm not sure that asking users for a 5 star rating is a good idea. In many levels."
well i am not giving popup in middle of the game so definitely it will not annoy user but i am asking every time at the time of exit to give rate until they give rate thought user will give rating if they dont like this just crazy experiment with not much good result
one more game
guys you can also try my other game "feed fruit to the animal'
http://goo.gl/frGXN
My Review:
I wanted to introduce to you all to this nifty little widget I found on the Google Play so I thought the best way to do it would be writing a review
Introduction:
For those who are familiar with pet-raising simulation games you will get the idea for Sweet Garden by Toast Inc. In this app, it acts as a widget instead of a stand alone app. So it will be on your home screens at all time. I was a little worried about the battery but it doesn't have that huge of an effect and runs without killing it But because it is a widget it works in real-time and really interesting when it starts talking to you.
How do you play it?
First you will need to install the widget onto your home screen menu. Then you will need to plant a "ppu" which is the main character or plant. There are different ppu's that you can raise to complete your virtual garden.
The game allows you do different maintenance tasks to keep your ppu happy and growing which are rewarded with gold or silver seeds. Basic tasks such as removing bugs, watering your ppu, cleaning it's environment and more will help you take care of your plant. Also there are mini games like destroying moles which reward you with more seeds so you can do more things like buying gifts, more ppus and more.
Conclusion.
I felt like this was a really unique and new style of simulation game for the android phone. Because it's a widget it's really unique because it interacts with you in real time and the characters or ppu's in the game are really fun to raise and take careful. You can download this game free here:
h t t p s : / / play . google . com/store/apps/details?id=toast.sweetgarden
note : please remove space from url
Sword Art Online: Integral Factor for Android and iOS – Guide
Sword Art Online novels and anime series became a mega-hit due to its premise. You are trapped inside a video game, and the only way out is to finish the game. Kinda like the new Jumanji movie.
Sword Art Online Integral Factor for Android and iOS is based on the same Franchise, and we have very high hopes for it.
Sword Art Online had other games built around it, however, Bandai Namco has taken a different approach with this one.
What’s different?
Instead of playing as one of well know popular characters of the franchise, you will be playing as one of the many anonymous players trapped inside the game.
The story it tells is the same that fans would already know, yet in Sword Art Online Integral Factor, it is told from different point of view, which the fans will find very refreshing.
In the game, you come across well know characters such as Kirito, Asuna, and others. However, if you want to make it to the end and beat the game, you will need a guide.
That is what this article is about ?
Let’s get to it!!
Starting with the controls
Ok, there is not much to talk about the controls. These are the basic controls you will find in any third person perspective game.
The virtual thumbstick is on the bottom left of the screen, and to look around you just need to tap and drag anywhere on the screen.
Pinch zoom in-and-out is also available.
The Combat buttons are on the bottom right and the minimap is on the top right. To expand the map you can tap on it. And you obviously need to the map to reach your next quest.
The Hamburger icon will give you a popup menu which is made to seem like the character is accessing the in-game menu, which is pretty cool. Here you can check your status, quest info, and even find your friends.
The in-game communication bar is at the bottom, which gives players three options. Say, Party and Tell.
“Say” is for chatting with anyone available, “Party” is for chatting with people you are grouped with, and “Tell” is for sending a private message.
It’s time to fight!
The combat in Sword Art Online: Integral Factor is very simple but very clever. And we like that a lot.
The big button on the bottom right corner is for attacks. It is very simple to use, you just walk to an enemy and attack.
By holding down the button, you can continuously attack.
The four buttons surrounding the main attack button are for sword skills. And as you guessed it, you have to earn these special attacks.
Using them strategically will inflict more damage on your enemies, and after using an attack there is a cool down period before you can use it again.
The “Switch” button on top of the skills buttons, is the most powerful skill available to you. The “Switch meter” fills up as you do damage to your enemies, and once it is full, the icon will start to flash.
Same as the other skills, you can wait for the right moment to unleash this power for maximum effect.
The orange weapon icon helps you switch between weapons. This is something you need to do as your weapon of choice will depend on the type of enemy.
You need to identify the vulnerabilities of your enemy and choose your weapons accordingly.
Tip-
For instance, if all the skills in your current weapon are cooling down, you can switch to the next weapon where all the skills of that weapon will be available to use.
You will not need to use these tactics in earlier stages however, this will be really useful when it comes to boss fights later on.
The “Dash” button is also very useful to avoid attacks.
mod edit - link added
https://play.google.com/store/apps/details?id=com.bandainamcoent.saoifww&hl=en
im playing this game .
Developers Never Watched The Show?
I ask because this story takes place during the death trap phase of SAO. Leefa is a character that appears during the main story, but she was never in SAO, or at least not when players got trapped struggling to survive in real life through the game. Also, ALO didn’t exist yet. ALO did not start until after SAO was won and the surviving players escaped. Seeing a character like her with references to ALO literally pulls you out of the story since it breaks the story. Leefa said she just started too, which means, in the game’s story, she entered the game after the death risks were announced when no one else was allowed to enter or start the game. And lastly, all SAO avatars were altered to look like their real selves, so she violates the setting once again. So we have a character who never existed there coming from another game that doesn’t exist yet in a way that wasn’t even possible to enter SAO while not even looking like she should. Umm..this suggests whoever allowed this or created the game doesn’t know much about it. It would have to be an alternate universe where time travel is possible but that violates the story in dozens of other ways, like we wouldn’t be in the same story from the anime or manga.
So I’ve developed an android app now and I’m really curious about your feedback! The app is completely free to play.
Here’s the link:
https://play.google.com/store/apps/details?id=callandha.app
As I already mentioned in the headline, this is an interactive text adventure story app, so you can make your own choices to alter the course of the story.
I’ve orientated myself on certain other text adventure games and specifically added a lot of graphics and illustration, because that’s what I’m always missing when reading good text adventure story games and I believe it pulls the reader even deeper into the story and makes the characters more realistic.
Short overview of the story:
The story is about five girls, who discover supernatural abilities like a special bond to one of the four elements. Laurel, the protagonist, also is repeatingly dreaming about a certain boy, but every time she encounters him in the dreamworld, his face looks unfocused. One day, a shady figure appears in her dreams as well, watching her from the shadows and threatening her. Laurel also encounters four other girls in the real world, who seem to have supernatural abilities just like her, though some of her friends seem closer to the darkness than Laurel might have thought at first gaze. The following days, the five girls meet up regularly and eventually find the way to a hidden school that teaches magic. But not all is as well as it seems. Laurel keeps getting into bad accidents and someday, one of her friends suddenly disappears without a trace. Is this related to the creepy shadows, that lurk around the school? Are they somehow connected to the mysterious school director? The shadows are coming… Can you keep your friends safe from them?
The whole book is parted into six parts and I’ve just released the first part and I’m already working on the second part now. A second book is planned as well. Please leave a review on Google Play Store if you like the app.
You can follow me on Twitter and Instagram to keep track of every new story release!
Twitter: https://twitter.com/callandhastudio
Instagram: https://www.instagram.com/callandha_studio/
Greetings, Callandha