experiment 13 gsensor working - HD2 Windows Mobile 6.5 Themes and Apps

hi all I had been messing with experiment. 13s settings trying to get the g sensor working but I had no luck until I received an sms while playing the game I read my message then went back to the game and the sensor was working. hasn't worked since but surely theres hope some clever clogs out there might be able to sort it

this would be awesome! i like the game very much, but without g-sensor it's not that fun.

im waiting too for gsensor version

Any luck?!
reg edit?

Related

O2XDA IIi Hanging problem!

OK, My XDA work fine except one thing, its very slow and it will be hung when I am playing game, I mean when I am playing game I receive a call from Somebody and after I receive that phone call, instead it return to my game to continue playing , it is hung. Whats problem?
Anyone got any idea about this problem.
What other programs/applications do you have running? Have you tried to delete o2's interface? Maybe you can turn off 'photo contacts'. Installing programs in to your 'storage' memory instead of normal memory to free memory which has a big impact on speed.
More information is needed to help you more. You do have 'turbo' mode enabled i take it?
Many Thanks John for ur replying, I have enabled "Turbo Mode". And My PDA have some program such as Spb Plus, that program worked fine, and some game like KarmaSutris 8) , and when Im running that game, my PDA will be hung if Somebody make a phone call to my XDA phone u know, and some games will be hung but It notify a message about error in graphic :?: after waiting 2 minute and returning to TOday interface.And finally some games wasnt hung at all after I receive a phone call while playing game.
My PDA specificationFrom Device Information on my XDA)
WM2003SE
ROM version 1.10.00 WWE
ROM date 12/24/04
Radio verion 1.00.00
ExtROM version 1.10.124 WWE
DO I have to update ROM to solve that stupid problem from my XDA? ANy suggestion ? Which Rom do I need to use?
Many thnks
Oh I forgot to tell u that I didnt remove O2 interface and the application work fine but the game , it didnt u know.
I would certainly recommend updating such an old rom, it should be on O2's website.
I would also recommend installing 'Microsoft .NET CF 2.0' which should help. I used to get various errors on certain programs until i installed this. A good hard reset once in a while never hurts anyway, but if you're going to do that you might as well upgrade.
I tried putting 'KarmaSutris' in to google but nothing was found so couldn't find out much about it. Maybe it's just an old game that wasn't designed for windows to pause it while you get a call? PDA's with mobiles are quite new and the operating system would be completely different to older versions.
If you're really in to games then check out emmulators. I'm playing SNES games, gamegear games, gameboy games and also check out SCUMMVM for old PC adventure games, should make you forget about your other games, and all completely free too!
I would definitely recommend removing O2's interface, it's probably the most unstable program you can have on your system, i doubt you need it and it will speed up your XDA.
Thanks John, I will remove 02 user interface and install .Net Framework as U said. If if wont work out(I think maybe that stupid game's problem, I dont know why but as u said the compatible problems :wink, Im gonna update my old ROM. :wink and I think I will remove all the games which have that stupid problem. If u like emulator game so u can visit this Chinese website http://chinagba.com/down/index.html
It has alot of roms for you, Cheer. . I always download ROMS from that site.

SCUMMVM - progress? EDIT: Progress!

Hey fellas,
I'm a huge fan of the old school LucasArts games like DoTT, Full Throttle, Indiana Jones and games like the Leisure Suit Larry series. I was extremely excited when I read about SCUMMVM for Android. That excitement died when I then read that it currently work only on 1.5/1.6.
Anyone know if any progress has been made with the 2.1/2.2 versions? Can I help in any way?
Thanks! Let's get this ball rolling.
Turns out there IS progress!
http://anddev.at.ua/news/2010-6-2-1-0-1
Testing it out now.
Very interested in this - never really got it set up when I had a G1.
Thanks for reminding me My biggest loss moving to android was no scummvm..
Imagine running it on the nexus, using the trackball for mouse movement
There was some movement around 2.1 with a buggered beta of some sort as far as i remember, but we all need some froyo support now!
Is there still only one dude working on the port?
-e
****edit
@rickytenzer: let us know how it works out
****Edit2
I tried the tremor version for no camera (since n1 doesn't have a dedicated cam button)
It takes 25mb worth of space..wow, apk boots fine on froyo, trackball support for mouse with left click. Unfortunately I'm at work and my roms are at home, so i haven't tried a game yet.. very exiting, anybody else tried yet?
Jesus ****ing christ, it's amazing! I was able to boot up DoTT with ease. Didn't get a chance to play with it yet (@ work ) but it seemed to be working well. The back button even acted as escape and skipped the movies! Awesome.
The touchscreen/trackball combo is great because sometimes the trackball moves too slowly so you can generally locate yourself with the touchscreen and then hone in with the ball.
I'll give more updates later!
Eddiemc said:
Thanks for reminding me My biggest loss moving to android was no scummvm..
Imagine running it on the nexus, using the trackball for mouse movement
There was some movement around 2.1 with a buggered beta of some sort as far as i remember, but we all need some froyo support now!
Is there still only one dude working on the port?
-e
****edit
@rickytenzer: let us know how it works out
****Edit2
I tried the tremor version for no camera (since n1 doesn't have a dedicated cam button)
It takes 25mb worth of space..wow, apk boots fine on froyo, trackball support for mouse with left click. Unfortunately I'm at work and my roms are at home, so i haven't tried a game yet.. very exiting, anybody else tried yet?
Click to expand...
Click to collapse
I tried vorbis no camera. Any reason why you went with tremor?
Most ROMs you can get online legally and for free as they're abandonware. I just downloaded DoTT with no problems! And they're only around 10MB
Omgomgomg, didn't have patience too wait, so i downloaded freeware from scummvm site.. went for bass floppy version and it is beautiful
Sound, menu, everything
Will try my dott CD version and samnmax later..
Just went for tremor version because the dev couldn't get it to work on his Samsung, so i assumed tremor might be better/ tougher on the hardware and n1 has nice hardware
Dunno the difference, has to look into it. Does savegames work? Haven't had time to try (@work)
-e
Haven't tried yet. App settings don't save yet. I realized that the DoTT available online is sans speech so I'm going to get the full versions later, through obviously completely legal means of course
So excited! Have a 5 hour train ride coming in a couple of weeks. This will definite keep me occupied!
As promised, I got my hands on a buttload of games
Day of the Tentacle
Full Throttle
Indiana Jones and the Last Crusade
Indiana Jones and the Fate of Atlantis
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
The Curse of Monkey Island eek: I can't believe this is a ScummVM game!)
Sam & Max Hit the Road
Simon the Sorcerer
Simon the Sorcerer 2
And as expected, they ALL run flawlessly! I'm so psyched. HOURS of gameplay. And I have never played the first Indy and I'm not sure about the second Simon.
WOO!
The emulator runs fine on my Nexus One, but when I try to load a game, its can't find the zip in the directory.
largo79 said:
The emulator runs fine on my Nexus One, but when I try to load a game, its can't find the zip in the directory.
Click to expand...
Click to collapse
Because it's not looking for a zip
Extract the zips to a directory, then choose that directory when adding a game.
Sooo, is this easy to set up? Might just have to put it on my phone tonight.
Ricky - please would you share the place you got your games from?
r2001uk said:
Sooo, is this easy to set up? Might just have to put it on my phone tonight.
Ricky - please would you share the place you got your games from?
Click to expand...
Click to collapse
Check your PMs. As for installation, it's a joke! Just download the apk, get the files on your SD card and you'll figure it out from there.
I think it's best to put them all in a folder on your SD card root called "ScummVM". I don't recall settings being saved until I had everything in that folder.
Thanks again, that's my evening sorted!
Thanks guys, I figured I had to unzip them. Works great!

gta 3 pc mods work on the androi mobile version

hey guys just wanted to let you know that i have installed gta 3 on my galaxy s plus and i tried out the mods for the pc version and they work O_O :d .... ive attached a picture below of the flames from exhaust mod
Now mod some new cars into the game;-)
Sent from my Nexus S using xda premium
How did you apply the mod?
Sent from my IDEOS X5 with XDA Premium App
camovirgil said:
hey guys just wanted to let you know that i have installed gta 3 on my galaxy s plus and i tried out the mods for the pc version and they work O_O :d .... ive attached a picture below of the flames from exhaust mod
Click to expand...
Click to collapse
that's because the game is basically running on a Emulator, the game itself is the same as the original one on the PC
same with the R-Type game
might as well run mame, or any other emu and then run the original R Type ROM
I already figured out that pc mods will work in android version of game because the folder structure is the same.
I have an LG Optimus One and I really wanna play this on my phone,but it lags and it is barely playable.
I have 2 ideas to make it playable.
1. Reduce texture size. Like you modedd the exhaust stuff,we can retexture everything in-game for armv6 phones.
I would do it by myself,but I need some help,as I never done this thing before.
2. Somehow if I could reduce the view distance to a smaller area,I could drastically reduce lag.
Any1 help?
You can try modifying timecyc.dat, I think that lets you modify the draw distance.
Definitely buying this game now lol, modding makes the game last longer lol.
Timecyc.dat is only for the time cycle. It adjusts the sun according to the time.
I haven't found draw distance option to set yet.
Right now I'm trying to resize all 64x64 textures to 32x32
Hopefully it won't lag the game so much.
I will reply here if it works
IMG TOOL
use img tool to use mods. Where i can get the cache? Someone please pm me with the cache. please<3
wow!!!its great...going
pm me with the modified cache
cupi1234 said:
Timecyc.dat is only for the time cycle. It adjusts the sun according to the time.
I haven't found draw distance option to set yet.
Right now I'm trying to resize all 64x64 textures to 32x32
Hopefully it won't lag the game so much.
I will reply here if it works
Click to expand...
Click to collapse
I have an HTC Evo mine lags as well. I hope you can figure something out, that'll be cool! good luck
Some problems with mods
I have a LG Optimus Speed (O2X) and the game works great. I tried to change some cars but IMG Tool seems to have some problems with windows 7 and i can not get the cars into the img. But i found an interesting weaponpackage (Uzi, Beretta 92, Remington Shotgun and more) mod that works quite well, but the weapons are all white on the display. It would be very nice, if someone could help me.
Indeed, the timecyc is and for draw distance except for the lighting. I tried several with limited distance. I had great amount of fps (over 30-40) but below the middle of the screen if you have no visible graphics is a bit bugged.
??
works the modes ????
So the pc games is ported as it is on the Android OS! Great! :-O
Hi,
since I'm an old GTA Modder, too first thing I've tried was of course modding the game. I was very happy to see that the file structure is the same as on PC.
BUT - Maybe I'm stupid, but how the hell did you do that? I used the IMG tool 2.0 to replace a car (sentinel), but after copying the img files, handling.cfg, carcols.dat and default.ide (all modded) back to my phone GTA did not start anymore. The game even did not start after using my original files I've backed up before...
What is wrong here?
Can you give us a short explanation how you did that? Used tools? which files? etc...
Thanks and cheers
Zap
GTA3 will turn now to GTA Vice City .
Pretty possible thing if modding works.
BTW. OMG cache for sd is 350MB, really huge for mobile device. I downloaded recently 200MB PC RIP with patch and translation integrated, just without radio
i tried to install Real GTA3 Final mod (search it on google because i can't post links yet -_-) to the mobile version of GTA III and it works ! . just tell the wizzard to install te mod in x:\Android\data\com.rockstar.gta3\files\GTA3 (sd-card) and it will work
BUT ONE THING I NOTICED FOR NOW: THE RIMS FROM CARS DOESNT SEEM TO WORK !!! they are either invissible or too big xD
With regards to draw distance is this of any help?
http://www.gtaforums.com/index.php?showtopic=495708&st=0

Chainfire 3d problems

Hello, i've got a problem when im using chainfire 3d pro v3.3, since i can't load any of the o3d games like shadow guardian 3d, backstab 3d, eternal legacy 3d etc... I've got no idea what im doing wrong. I've installed all the 3 plugins and didn't set any special thing yet.
If its matters the phone is on ginger GB baseband, 2.6.1 prada with its kernel
Any help would be highly appreciated
Thanks forward
I don,t understand what your problem is but if you mean chainfire is not working for you then it is just because you didn't set anything special on ot. You don't just.install it and the plug ins and then expect it to work just like that. You need to set it for every game seperately. For example if u want to play a tegra game you should go to plugins menu of chainfire and set it to use tegra plugin.Sometimes u need to check other options such as reduce textures etc. But only if the game does not work qoth just the plugin. Also in pro version (not on pirated pro versions though) you can set perapp so that every time you launch an app it autosets to the preconfigured settings for that app. Else u need to set it manualy through plugins menu everytime you run the app. Last don't forget to set plugin to none when u are done playing the game or it remains in the last chosen state (eg tegra) which may cause problems. Sry for my bad english,but i hope u understand and that I was helpful
Well then i wasnt really clear with the problems description. Ive ment on that i didnt set any special that ive tested all the 3 plugins with every games above, but after these games launches its just simply quits after a few secs. I guess the rest of the options are for increase the performance of the game u ran at the momment. So thats why i didnt really bothered them all.
But anyway thanks for the suggestion but i already passed/tried them.
Regards
Draegloth said:
Well then i wasnt really clear with the problems description. Ive ment on that i didnt set any special that ive tested all the 3 plugins with every games above, but after these games launches its just simply quits after a few secs. I guess the rest of the options are for increase the performance of the game u ran at the momment. So thats why i didnt really bothered them all.
But anyway thanks for the suggestion but i already passed/tried them.
Regards
Click to expand...
Click to collapse
try reducing texture size after setting the desired plugin. many games require that as well.

Bard's Tale on RaymanFX JB ROM

Have any users of this ROM tried the Bard's Tale? On the Main menu screen (which looks like an opened book) I get graphic glitches and the display doesn't change when I click on any options. I hear the game respond to my click and seems like it is running in the back ground, but the display remains on this opened book with the bottom of it stuttering/flashing.
Any ideas?
I'm also interested in the results of anyone playing it on the Stock ROM because my wife's tablet is still stock, and that is an option for me.
Update: Tried game again last night and it seems to be working fine now.
Hi, I'm new to XDA, and french, so excuse me for my bad english...
Had the same problem on stock rom (ICS 4.0.3) on my transformer. It has been solved with a cold boot, It seems to be a known problem for asus, who is working on it...
source : can't post links yet, but visit the android support page on the inXile entertainment website...
After playing 7 hours, Bard's Tale refused to launch, I tried to reinstall the apk and redownload the entire 3,5 Go HD data after a TB backup, and this was not the solution.. the only thing I got was losing my savedgames that Titanium didn't backup... (savedgames are not saved with the data in TB, they are placed in the Android/Data/com.inXile.BardTale/files/SavedGames folder.)
Now, the game works perfectly, unfortunately, I'm too lazy to play again the 7 hours I have already done... may be I would keep playing if someone could share his savedgames. Before losing my savedgames folder, I just had finished the chapter V, forest tower. This game is awesome :good:
Hope this will help...

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