Mobile Web Developer - General Topics

The recent changes over the last few years of mobile supporting more and more mobile web run-time environments, I am getting closer and closer to native devices.
It's been fun tinkering with native apps, but what I really like to do is Web Apps and front-end/back-end support. But because of time constraints I really need to stick to the server environment. Anyways, I just want to put out there that if someone needs some web server management coding for their App I am interested in partnering with developers or for some contract work. I have done allot of work for adult/porn and looking to get away from that and get in to something more in to something more marketable.
I can also work with any API and also do any runtime widgets for nokia/android/netfront/opera
I can be contacted Via ICQ:268731675 or more contacts ca be found at http://my.opera.com/jasonnavarro/blog/
Thanks,
Jason

Related

[Q] Becoming a Windows Phone App Developer

Hello,
i am completely new to all this app development, having a windows phone 7 i have took interest in building and creating an app. however i have no idea where to start, so i was wondering if anyone would be kind enough to guide me in the right direction please?
for e.g.
which software should i use
what coding language is used to write the app etc
i already know moderate levels of coding, such as VBA, PHP, HTML etc i know quite abit of these
i am literally starting from the beggining so i would need all the help i can get
Thank you
You will be using either the C# or the Visual Basic .NET language. Personally I recommend using C# because using VB.NET requires that you have the profession version of Visual Studio, which can retail at about $1,000. To download the FREE Windows Phone version, download at http://create.msdn.com. This website, also called App Hub has all the info you need. If you are learning C# from the beginning, check out some videos Microsoft's Channel 9 Website. There are code samples all over the place. The best place to look for resources is the App Hub website.
Also, it will cost you $99 to register, unless you are a student. In that case, look here: http://dreamspark.com.
Good luck, and if this helped, please hit the thanks button.
Thanks,
John Simmons
SimzzDev Lead Developer
http://simzz.com
thanks for your reply,
however no thanks, as it was no use because first of all i'm from the UK and NOT from the US...
this is not enough information for me especially since i know nothing about what your talking about, how do you expect me to pay for something i know nothing of..?
and ive been to that site before, however i need a deeper explanation exactly where to start.. as i am very confused
This link http://channel9.msdn.com/Series/Windows-Phone-7-Development-for-Absolute-Beginners is probably what you're looking for.
You may start by watching this video
Like SimzzDev said, you will have to develop in either C# or VB but I also recommend C#.
The tools you need are available for free. You will not need Visual Studio 2010 Professional. You can find the free Developer Tools here.
They contain the Visual Studio version you need and the emulator.
There are tools for 7.0 and 7.1. 7.0 is the current version and you could make apps with these tools for devices that are out now.
7.1 is for Mango which will come in September.
Until now, everything is free.
However, there are two things that will cost you money:
1) using your apps on your own phone
2) releasing the apps on the windows phone marketplace.
Unless you are a student, in which case both things will be free.
As a student you can use DreamSpark to get access to a lot of MS software including the ability to release apps to the Windows Phone Marketplace. It does not really matter where you com from.
If you cannot find your school or college or univercity you can also contact support and make sure you are able to verify you go to a school/univercity.
If you are not a student you will have to pay 99$/year.
This will allow you to run your own apps on your phone and release apps to the Windows Phone Marketplace (100 free apps per year + unlimited paid apps per year).
If I'm from a country where Marketplace is not available/supported, can I still develop apps for WP7? Will I get my payment and ad revenue?
UranusHertz said:
If I'm from a country where Marketplace is not available/supported, can I still develop apps for WP7? Will I get my payment and ad revenue?
Click to expand...
Click to collapse
I'm in the same situation - no official Taiwanese app store yet.
Can I still write apps and release them in other territories?

App for University Project

Hi everyone!
I apologise in advance if this is not the right section, but it seemed to me the best and you'll se why in a second.
I'm writing here because I need the help of other developers and / or knowledgeable people.
I'm at the last year of university and in order to graduate I have to complete a stage in a real world company.
This morning I went to talk to one of them to discuss their project.
Basically the situation is this:
They have their company wiki that keeps track of the multiple products they sell and stuff. The wiki uses a 2 way ssl, so the client has to have a ssl certificate created by the company in order to access the website. That is to prevent unauthorized access to the website, which is for the company workers only.
The project consist in creating a web app to allow access to the wiki via mobile.
So this app should access their website, validate the server ssl, send it's cerificate to the server and then navigate aroud the website.
Now the thing that scares me it's the 2 way ssl. I've never dealt with something like this so I have absolutely no idea about how hard it could be.
They all use iOS, but they said they could be switching to Android very soon so they'd like the app to be multiplatfrom.
I know there are some frameworks like Phone Gap that allow me to write the code only one and then deploy it on the os of my choice, but I don't know if there would be problem with the ssl stuff.
Maybe iOS handles authentication in a different way than Android.
But even if I could write multiplatform code, I have no idea how hard is to handle 2 way ssl.
Can someone help me understanding this better?
What would I have to do in order to get this done?
I have only two months, I'm an average student but I have no experience on mobile.

[Q] Which Tool Is Right for Me?

I'm wondering, based on experience witch of these people would recommend for mobile app development. (Please mention which of these you actually have experience using.)
I'm an "old school" developer and am proficient in PHP/PERL, HTML, CSS and Javascript. I don't have time to learn a new language like C# and I refuse to use Microsoft's tolls (like .NET, Visual Studio, etc.) but I would spend the time maybe to pickup up RUBY (or maybe Java) if enough benefit was there in the associated mobile app development tool.
I want as close to native as possible with 90%+ cross-platform solution, meaning, 5-10% of the source code may differ due to differences in platform. I will only be developing for Android and IOS (sorry Windows) but may develop for Windows Down the road. Some apps I may develop may be enterprise class that need to get remote data from SQL Server, etc. I have done research and narrowed down my selection and am looking for further insight from those that have actually used these tools. Things that are also important to me include:
- Low cost (I can't afford to pay $100+ a month in fees)
- Good/Large Developer Community
- Good Support from Maker (good roadmap with improvements, bug fixes frequent, etc.)
PhoneGap - This seems like the most popular but it sounds like the "quickest" route for most web developers that are familiar with HTML and Javascript/CSS but to me it sounds like I might want something that is closer to native being that my primary core knowledge has always been as a coder first, and a web developer/designer second.
Appcellerator Titanium - This seems like the other most popular tool that claims to compile so the app uses the devices native controls (via Titanium API) instead of essentially an HTML page masquarading as an app (like PhoneGap) My gut says this one suits my situation better than Phonegap. Why do people use PhoneGap instead of this, because it's easier for non-programmers?
RhoMobile Rhodes - I am wondering how this compares to the two above assuming I learn RUBY on Rails.
Telerik Icenium (now called AppBuilder) - This one I have found the least discussion about.
I just ran across Codename One too which sounded intriguing as would require me to learn Java.
It seems most everyone (that isn't doing native) is using PhoneGap or Titanium and the second two are lesser known so I'm having a hard time finding people that has at least some brief experience using all four or five of these.
Any insight is greatly appreciated.
jazee said:
I'm wondering, based on experience witch of these people would recommend for mobile app development. (Please mention which of these you actually have experience using.)
I'm an "old school" developer and am proficient in PHP/PERL, HTML, CSS and Javascript. I don't have time to learn a new language like C# and I refuse to use Microsoft's tolls (like .NET, Visual Studio, etc.) but I would spend the time maybe to pickup up RUBY (or maybe Java) if enough benefit was there in the associated mobile app development tool.
I want as close to native as possible with 90%+ cross-platform solution, meaning, 5-10% of the source code may differ due to differences in platform. I will only be developing for Android and IOS (sorry Windows) but may develop for Windows Down the road. Some apps I may develop may be enterprise class that need to get remote data from SQL Server, etc. I have done research and narrowed down my selection and am looking for further insight from those that have actually used these tools. Things that are also important to me include:
- Low cost (I can't afford to pay $100+ a month in fees)
- Good/Large Developer Community
- Good Support from Maker (good roadmap with improvements, bug fixes frequent, etc.)
PhoneGap - This seems like the most popular but it sounds like the "quickest" route for most web developers that are familiar with HTML and Javascript/CSS but to me it sounds like I might want something that is closer to native being that my primary core knowledge has always been as a coder first, and a web developer/designer second.
Appcellerator Titanium - This seems like the other most popular tool that claims to compile so the app uses the devices native controls (via Titanium API) instead of essentially an HTML page masquarading as an app (like PhoneGap) My gut says this one suits my situation better than Phonegap. Why do people use PhoneGap instead of this, because it's easier for non-programmers?
RhoMobile Rhodes - I am wondering how this compares to the two above assuming I learn RUBY on Rails.
Telerik Icenium (now called AppBuilder) - This one I have found the least discussion about.
I just ran across Codename One too which sounded intriguing as would require me to learn Java.
It seems most everyone (that isn't doing native) is using Cordova/PhoneGap or Titanium and the second two are lesser known so I'm having a hard time finding people that has at least some brief experience using all four or five of these.
Any insight is greatly appreciated.
Click to expand...
Click to collapse
Both Phonegap and Appcelerator compile into a native package containing a mix of native and javascript and with both you develop your code using Javascript. As you've pointed out, one of the key differences is that Appcelerator will use the native device OS widgets rather than web widgets. In simple terms the layout is abstracted into an XML format which is then rendered into native equivalents during compilation for each of the platforms.
Depending on your application, native widgets may be important, or not. For example if you're developing a game then it could actually be advantages not to use the native widgets and have an essentially identical look and feel across all device platforms and screen aspect ratios.
The other difference is that Phonegap is free, (though their optional build service is not). Appcelerator is priced on a monthly subscription, but you also get some cloud features included in that.
Other popular cross platform tools to check out: Xamarin (native widgets, C# development, non-Free), ReactJS (native widgets, Javascript development, free-open source)
You can also try using Ionic and Cordova frameworks, They support cross-platform development and in my opinion have good documentation support

Mobile Project

Hey all!
A bunch of us have been putting together a web-based drawing app with mobile support. In a nutshell, users connect in real-time to draw or chat on a sort of interactive whiteboard. Plenty of these are made in Flash, but we are determined to build it in HTML5 (and JavaScript); a site that immediately works on mobile (because it's not Flash), tailors to everybody from drawing tablet users to people who want to screw around, chat and play games — and with an awesome, modern look that other apps lack. The thing that works so well is these kinds of programs give you a lot of freedom of expression that I think by making more accessible we can popularize, and truly get a future-proof, lasting community going.
Current drawing apps aren't too popular as they're not accessible to the host of many devices people use, chatting's not versatile or user-friendly enough to compete with chat sites, and their designs look god-awful like it's still the 90's. So with what we're after, there's insane potential in this project.
i.imgur.com/ZBz9gQi.png​
This is the interface. I hope it gives you some sense of what we're aspiring for. It's predominantly HTML, CSS, and JS with server-client communication in HTML5's WebSockets, some points in PHP, and mobile development. If you're good with any of these, message me here, Skype drawplanet or email [email protected]. I'll be more than happy to answer any questions. And if you're critical of anything, nothing's set in stone. It's very much a by the community, for the community type of project.
Also on the hunt for people good with P2P networking, node.js, SQL, or server management.​
At the moment we're hellbent on completing the first build with full-duplex drawing and mobile touch inputs.
A lot of JS goes into developing the tools. PHP's mainly account integration and forum features.
In design of course there's a separate UI for mobile, and in fact for anybody good with Photoshop or vector graphics there's some cool stuff we're keen to create.
Drop a message, or do Skype or email, if it's a project you want to get behind.
Still on the hunt. Fun project, hasn't been done before.
There's 7 devs on board at the moment, though we're looking for a little more expertise in some JavaScript frameworks, particularly Meteor. And while data's handled with WebSockets, we're also looking to do WebRTC and for incompatibility switch to WebSockets. Data management otherwise in SQL, and MongoDB or Redis.
Hit me up a message.

Cross-Platform vs Native

Hey,
I'm a developer and I want to start with app development. No games, just productivity stuff. Without experience, I would tend to native apps, because you can use all api's, designs etc. I think cross platform frameworks is just a hype like java for web. HTML and CSS are the best choice for web and nobody is talking about java in web-dev. Now, I have a feeling that you're trying to use this technology in Apps because html5 and css3 a fancy. But this is just my opinion and maybe I'm wrong. As I mentioned, I do not have any experience in app-dev. Therefore, I want to ask you, because you have the experience.
Are cross platform frameworks a great choice to develop apps for iOS, Android and Windows 10 (Mobile)? Is it really time saving and do I have the same or similar possibilities? Or is it better to maintain three different platforms? Maybe the time effort isn't so much higher. I don't know. How high is it? Should I start with a cross platform framework and switch later to native apps, or is it better to start with native apps?
I hope you can share your experience with me. It is also great if you link something that reflects your opinion.
Thanks
neon
"nobody is talking about java in web-dev"
Not true Many pages and server side app are created in java. JEE, JSF etc. Problem is hosting for page. Hosting for PHP is cheaper and more popular. That is why PHP is more popular than Java in web-dev.
Anyway, in mobile platform, in my opion, better way is native apps. Cross platform frameworks are great, but only for some of the types application. Most applications can be made faster and look prettier if they are native. Many things is hard when you use crossplatform, and sometimes development takes longer. Much depends on type of application and requirements. Of course it's only my opinion. Many people think differently.
It depends. First of all it is important to know which API or librarys you want to use. If you have some intensive tasks or calculations you should go with native apps because they are often much faster then hybrid-apps written in JavaScript. If you don't have much intensive tasks and you have a completely new idea and want to make money with it you shoud go with hybrid-apps because it is a huge plus to have an App for Android AND iOS.
Thanks for you responses.
@Asmok78
You are right. PHP is more popular because it is cheaper.
Asmok78 wrote that most applications can be made faster and it depends an the application. spcialx wrote something equal. So, as an example, all my ideas are based on a client server architecture where users can sync there local data with a server to work collaborativ. As an example it could be an app for all three platform (iOS, Android and Windows 10(Mobile)). A user can manage a tasklist and share tasks with other users, or you have a project and one user can assign tasks to other users.
I guess it will be faster to get a first working app with a crossplatform framework. But I also guess, that in the long run it will be better to dev native apps. So why not start directly with native apps?
ne0n said:
[...]
I guess it will be faster to get a first working app with a crossplatform framework. But I also guess, that in the long run it will be better to dev native apps. So why not start directly with native apps?
Click to expand...
Click to collapse
Your assumption is completely right.
I'm working on a hybrid app right now. While it can be tempting, as soon as you get out of common features and patterns you can run into all sorts of problems and I found some quite hard to debug and solve. In the end I've busted all my deadlines. Performance are just OK for most uses, but still not comparable to native. All in all it depends on what you are trying to do, cross-platform apps might be ok for some use cases, but native apps are well worth the extra effort.
I think you should go native for apps. But not for games.
Sent from Tapatalk. Try LucidPod - lightweight podcast player.
Android NDK is there for performance reasons. If you plan to create something serious, then dedicated development cycles for each platform may be the obvious choice.
with web app, you can create app with nice and easy ui, can communicate with system api via plugin but sometime you need custom there control, and you need experience with native app , if it basic, you can do with only web app.
hybrid app is slower than native, only for small app.
Asmok78 said:
"nobody is talking about java in web-dev"
Not true Many pages and server side app are created in java. JEE, JSF etc. Problem is hosting for page. Hosting for PHP is cheaper and more popular. That is why PHP is more popular than Java in web-dev.
Anyway, in mobile platform, in my opion, better way is native apps. Cross platform frameworks are great, but only for some of the types application. Most applications can be made faster and look prettier if they are native. Many things is hard when you use crossplatform, and sometimes development takes longer. Much depends on type of application and requirements. Of course it's only my opinion. Many people think differently.
Click to expand...
Click to collapse
Yep, I'm a java web guy. Tomcat, Struts 2 and JSP for me (though I'm slowly switching to Spring instead of Struts). The sheer power of Java, the stuff you can do, vs PHP (disclaimer: I coded PHP for 10 years professionally and now hate it, especially with the advent of Wordpress and Drupal) is absolutely staggering. Add to that a tonne of amazing libraries one can just plug straight in and you get a really useful bit of kit. Sorry, off-topic.
So yeah native is best. I work on a timesheeting/expenses solution for big mobile telcos in the UK and we looked at some cross-platform solutions at first, with Xamarin getting a decent run out but in the end we concluded it just wouldn't do the job, and went native. The issue really was that you'd end up with an app that wasn't quite right on either platform, and had to really write some nasty hacky stuff to make anything that took advantage of the advantages or preferred style of a particular platform. It just wasn't worth the effort in the end.
With Unity3d you can build for like 20 platforms.
Cross-Platform vs Native | Development Tools
1. Native apps are usually developed to work on a single mobile platform by using the native programming language mainly used for user interactions.
2. Cross platform requires different platforms for development are used for PhoneGap, Titanium, and Xamarin by using HTML and JavaScript mainly used for iOS, windows, and Android.
"no one is discussing java in web-dev"
Not genuine Many pages and server side application are made in java. JEE, JSF and so on. Issue is facilitating for page. Facilitating for PHP is less expensive and more mainstream. That is the reason PHP is more well known than Java in web-dev.
Anyway, in portable stage, in my opion, better way is local applications. Cross stage systems are incredible, yet just for a portion of the sorts application. Most applications can be made quicker and look prettier on the off chance that they are local. Numerous things is hard when you utilize crossplatform, and infrequently improvement takes longer. Much relies on upon kind of utilization and necessities. Obviously it's lone my sentiment. Numerous individuals think in an unexpected way.
whats the end goal/how big is your buget?
for example: business apps, they're not that heavy on interactions/animations - you may be better off with cross platform as it will generally cost less to create it that way
if heavy on interactions/animations: native would be a better choice and may cost more because it may be developed for multiple platforms, which in turn would make it more expensive.
Hi,
If you ask me I will go with the cross platform if I'm building the app from scratch as it's easier to make any changes and most importantly saves a lot of time.

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