Related
Hi, I'm not sure about it but today I'm looking into this file
etc/media_profiles.xml
Click to expand...
Click to collapse
that includes (I think) settings for camera.
for example, from the xml
-<CamcorderProfiles cameraId="0"> -<EncoderProfile duration="60" fileFormat="mp4" quality="high"> <Video frameRate="30" height="720" width="1280" bitRate="10000000" codec="h264"/> <Audio bitRate="96000" codec="aac" channels="1" sampleRate="16000"/> </EncoderProfile> -<EncoderProfile duration="30" fileFormat="3gp" quality="low"> <Video frameRate="30" height="144" width="176" bitRate="256000" codec="h264"/> <Audio bitRate="12200" codec="amrnb" channels="1" sampleRate="8000"/> </EncoderProfile> <ImageEncoding quality="90"/> <ImageEncoding quality="80"/> <ImageEncoding quality="70"/> <ImageDecoding memCap="20000000"/> </CamcorderProfiles>
Click to expand...
Click to collapse
as you can read, there are info about bitrate and image quality
Now, I saw that in Sensation mod, the developer had modded this file too, I think that we can improve easely the image quality and bitrate
is it true?
for example a possible mod
-<CamcorderProfiles cameraId="0"> -<EncoderProfile duration="60" fileFormat="mp4" quality="high"> <Video frameRate="30" height="720" width="1280" bitRate="15000000" codec="h264"/> <Audio bitRate="128000" codec="aac" channels="1" sampleRate="16000"/> </EncoderProfile> -<EncoderProfile duration="30" fileFormat="3gp" quality="low"> <Video frameRate="30" height="144" width="176" bitRate="256000" codec="h264"/> <Audio bitRate="12200" codec="amrnb" channels="1" sampleRate="8000"/> </EncoderProfile> <ImageEncoding quality="100"/> <ImageEncoding quality="100"/> <ImageEncoding quality="100"/> <ImageDecoding memCap="20000000"/> </CamcorderProfiles>
Click to expand...
Click to collapse
has someone info about it?
EDIT It works !
ok guys
I recorded 2 videos, equal subject, equal light, equal time
with the following xml (bitrate video 12000000, bitrate audio 128000, image quality 100%) I can see the following differences
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
The quality improve is visible easy.
Total file size with old XML 4061 KB
Total file size with modded XML 6219 KB
If someone is interesting I can Upload My XML but you can make yourself our modded file (as you want) or you can use the cwm version by luise ...
edit final version (attached), video +50% size:
<CamcorderProfiles cameraId="0">
<EncoderProfile quality="high" fileFormat="mp4" duration="60">
<Video codec="h264"
bitRate="12000000"
width="1280"
height="720"
frameRate="30" />
<Audio codec="aac"
bitRate="128000"
sampleRate="44100"
channels="1" />
</EncoderProfile>
<EncoderProfile quality="low" fileFormat="3gp" duration="30">
<Video codec="h264"
bitRate="256000"
width="176"
height="144"
frameRate="30" />
<Audio codec="amrnb"
bitRate="12200"
sampleRate="8000"
channels="1" />
</EncoderProfile>
<ImageEncoding quality="100" />
<ImageEncoding quality="95" />
<ImageEncoding quality="90" />
<ImageDecoding memCap="20000000" />
</CamcorderProfiles>
Click to expand...
Click to collapse
There is a second version that is 18000000 as video bitrate, 256000 audio bitrate and 96000 sample rate. Image Encoding quality 100 100 100. This isn't tested by me yet, I know (I tried) that Encoding quality always 100 works, but I don't know about bitrate...
Flash through ES File Manager (Root Mode + w) or other file manager like it...
EDIT UPDATE 2
Looks pretty good. Will test that later
Enviado desde mi GT-I9003 usando Tapatalk
Very interesting, but I can't test it. I'm on CM9
i did simple text editing and audio setting are exepted you can make them higher bit rate i mean,video resolution didnt change.
Testing right now... I did a flaseable zip so if anyone want to test it is easier for everybody..
I don't appreciate any difference, but I will make more photos. Thank u!
luiseteyo said:
Testing right now... I did a flaseable zip so if anyone want to test it is easier for everybody..
I don't appreciate any difference, but I will make more photos. Thank u!
Click to expand...
Click to collapse
this mod improves only the video quality, no the photos quality
|DM| said:
this mod improves only the video quality, no the photos quality
Click to expand...
Click to collapse
aaaarggg... Will test. Sorry and thank u
Enviado desde mi GT-I9003 usando Tapatalk
xGiox said:
i did simple text editing and audio setting are exepted you can make them higher bit rate i mean,video resolution didnt change.
Click to expand...
Click to collapse
y, I think that to improve the video resolution we need edit the camera.apk, if it's possible... is it true?
Also, in this way we can't edit photos quality, for example with less jpeg compression...
Ok I'm testing my version edited (bitrate video 12000000, bitrate audio 128000, image quality 100%)
I recorded the same subject for same time, I saw that the output file with my mod is more big that the "original"
Now I want to check with PC the 2 sample videos
UPDATE FIRST POST!!!!! IT WORKS
I think it is for video and photos...
did u check this? http://code.google.com/p/aokp/issues/detail?id=240
EDIT: And this one... http://forum.xda-developers.com/showthread.php?t=1280558
UHM as u can read in first post, it works sure on video... on photos I don't know
I check your link (I'm started from this thread http://forum.xda-developers.com/showthread.php?t=1533238 because I'm realy interesting to improve photos quality), we need to do more test on photos, but if is true... good
Anyway, set - 2 channel(stereo) like first link it's useless, because the mic inside the phone is mono, not stereo ...
It seems to work in photos too. I have the build.prop edited and with this the difference is huge. Will be working on this too. I would like to improve photos
Enviado desde mi GT-I9003 usando Tapatalk
good news, tomorrow, with sun light, I will make a photos with and without mod...
I will post some snap
luiseteyo said:
I think it is for video and photos...
did u check this? http://code.google.com/p/aokp/issues/detail?id=240
EDIT: And this one... http://forum.xda-developers.com/showthread.php?t=1280558
Click to expand...
Click to collapse
Yes, this could be inlcuded in any custom ROM. You can look here and here for further inspiration. Also, this can be combined with the dark video fix.
XDA_Bam said:
Yes, this could be inlcuded in any custom ROM. You can look here and here for further inspiration. Also, this can be combined with the dark video fix.
Click to expand...
Click to collapse
but I read that the dark video fix has problems like laggy, blur etc
|DM| said:
but I read that the dark video fix has problems like laggy, blur etc
Click to expand...
Click to collapse
That sounds probable. If you limit the framerate to a minimum of 30fps, the video can become very dark when there is not enough light. If you lower this limit to - say - 10 fps, the video will be brighter in low light, but it will be "laggy" and because each frame is exposed longer than at 30 fps, blur will be more likely. Both is inevitable, but in my opinion still better than a black video
XDA_Bam said:
That sounds probable. If you limit the framerate to a minimum of 30fps, the video can become very dark when there is not enough light. If you lower this limit to - say - 10 fps, the video will be brighter in low light, but it will be "laggy" and because each frame is exposed longer than at 30 fps, blur will be more likely. Both is inevitable, but in my opinion still better than a black video
Click to expand...
Click to collapse
yess, I think that it's true, like in photocamera with exposure. But this problem is present at lower resolution... there are a little difference @ 720p
best i could get,wondering if we can edit it to make video at higher fps or resolution(with editing camera.apk).
XDA_Bam where did u take those links from? Tomorrow will test both and try different combinations. Finally we could put together etc modifications + -15% battery mod + darkvideo mod and make a flaseable file
Mmmm do someone know if other users had improve the camera videorec resolution?
I think that 720p limit it's an hw limit, not software...
Does anyone know if it's possible to reorder the soft key layout? I came from a Galaxy S3, and I'm really use to my back button being on the right of the home button.
Thanks in advance!
Sent from my Nexus 5 using xda app-developers app
alissa7 said:
Does anyone know if it's possible to reorder the soft key layout? I came from a Galaxy S3, and I'm really use to my back button being on the right of the home button.
Thanks in advance!
Sent from my Nexus 5 using xda app-developers app
Click to expand...
Click to collapse
Should be possible with root, but you'll have to mess with system files.
Wait for real custom Rom.
Yeah I'm coming from Samsung S2, Note 3 and want the buttons the same as that device
left to right (tap/hold)
menu
home/task list
back/kill app
I've got root, now I just need to know how to make the changes.
Must be pretty straight forward.
(yes I've side-graded to the N5 from the N9005. mum is on the on the Note 2 so giving my Note3 to her and I'll have the same device ans my girlfriend, converting her from iPhone3G to Nexus 5 )
It's very possible. There are some tutorials floating around you should be able to find as well as some apps or framework modules that might be able to do the same thing. Eventually there will be custom roms with this option baked in.
Sent from my Nexus 5 using Tapatalk
It's already in some of the ROMs. I have home to the left with voice search on long press, recent apps left center, quick settings right center with main settings on long press, back to the right with kill app on long press. So 4 keys and as I've come from a long line of galaxies myself the back button to the right was never in doubt when I was fiddling the layout. I'm using PSX which looks like it may be shut down but others have the functionality as well.
I use softkeyz app to change icons. But idk about changing the order. But why would you want to
Sent from my Nexus 5 using xda app-developers app
imablackhat said:
I use softkeyz app to change icons. But idk about changing the order. But why would you want to
Sent from my Nexus 5 using xda app-developers app
Click to expand...
Click to collapse
because the back button should be on the right
It's an easy edit if you have the ability to de/recompile systemUI.
Navigate to SystemUI.apk\res\layout\navigation_bar.xml. I didn't like reaching over for the back button so all I did was flip recents and back. To do that all you need to do is reorder the lines in the xml.
Code:
<FrameLayout android:id="@id/rot0" android:layout_width="fill_parent" android:layout_height="fill_parent">
<LinearLayout android:orientation="horizontal" android:id="@id/nav_buttons" android:clipChildren="false" android:clipToPadding="false" android:layout_width="fill_parent" android:layout_height="fill_parent" android:animateLayoutChanges="true">
<View android:visibility="invisible" android:layout_width="40.0dip" android:layout_height="fill_parent" android:layout_weight="0.0" />
<com.android.systemui.statusbar.policy.KeyButtonView android:id="@id/recent_apps" android:layout_width="@dimen/navigation_key_width" android:layout_height="fill_parent" android:src="@drawable/ic_sysbar_recent" android:layout_weight="0.0" android:contentDescription="@string/accessibility_recent" systemui:glowBackground="@drawable/ic_sysbar_highlight" />
<View android:visibility="invisible" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1.0" />
<com.android.systemui.statusbar.policy.KeyButtonView android:id="@id/home" android:layout_width="@dimen/navigation_key_width" android:layout_height="fill_parent" android:src="@drawable/ic_sysbar_home" android:layout_weight="0.0" android:contentDescription="@string/accessibility_home" systemui:keyCode="3" systemui:keyRepeat="false" systemui:glowBackground="@drawable/ic_sysbar_highlight" />
<View android:visibility="invisible" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1.0" />
<com.android.systemui.statusbar.policy.KeyButtonView android:id="@id/back" android:layout_width="@dimen/navigation_key_width" android:layout_height="fill_parent" android:src="@drawable/ic_sysbar_back" android:scaleType="center" android:layout_weight="0.0" android:contentDescription="@string/accessibility_back" systemui:keyCode="4" systemui:glowBackground="@drawable/ic_sysbar_highlight" />
<com.android.systemui.statusbar.policy.KeyButtonView android:id="@id/menu" android:visibility="invisible" android:layout_width="@dimen/navigation_menu_key_width" android:layout_height="fill_parent" android:src="@drawable/ic_sysbar_menu" android:layout_weight="0.0" android:contentDescription="@string/accessibility_menu" systemui:keyCode="82" systemui:glowBackground="@drawable/ic_sysbar_highlight" />
</LinearLayout>
The above code shows after the edit that gives me the order of (recents/home/back)
Code:
<FrameLayout android:id="@id/rot90" android:paddingTop="0.0dip" android:visibility="gone" android:layout_width="fill_parent" android:layout_height="fill_parent">
<LinearLayout android:orientation="vertical" android:id="@id/nav_buttons" android:clipChildren="false" android:clipToPadding="false" android:layout_width="fill_parent" android:layout_height="fill_parent" android:animateLayoutChanges="true">
<com.android.systemui.statusbar.policy.KeyButtonView android:id="@id/menu" android:visibility="invisible" android:layout_width="fill_parent" android:layout_height="40.0dip" android:src="@drawable/ic_sysbar_menu_land" android:layout_weight="0.0" android:contentDescription="@string/accessibility_menu" systemui:keyCode="82" systemui:glowBackground="@drawable/ic_sysbar_highlight_land" />
<com.android.systemui.statusbar.policy.KeyButtonView android:id="@id/back" android:layout_width="fill_parent" android:layout_height="80.0dip" android:src="@drawable/ic_sysbar_back_land" android:scaleType="center" android:layout_weight="0.0" android:contentDescription="@string/accessibility_back" systemui:keyCode="4" systemui:glowBackground="@drawable/ic_sysbar_highlight_land" />
<View android:visibility="invisible" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1.0" />
<com.android.systemui.statusbar.policy.KeyButtonView android:id="@id/home" android:layout_width="fill_parent" android:layout_height="80.0dip" android:src="@drawable/ic_sysbar_home_land" android:layout_weight="0.0" android:contentDescription="@string/accessibility_home" systemui:keyCode="3" systemui:keyRepeat="false" systemui:glowBackground="@drawable/ic_sysbar_highlight_land" />
<View android:visibility="invisible" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1.0" />
<com.android.systemui.statusbar.policy.KeyButtonView android:id="@id/recent_apps" android:layout_width="fill_parent" android:layout_height="80.0dip" android:src="@drawable/ic_sysbar_recent_land" android:layout_weight="0.0" android:contentDescription="@string/accessibility_recent" systemui:glowBackground="@drawable/ic_sysbar_highlight_land" />
<View android:visibility="invisible" android:layout_width="fill_parent" android:layout_height="40.0dip" android:layout_weight="0.0" />
</LinearLayout>
The above shows the same order edited to the "@id/rot90" grouping so that the same order is shown in landscape.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
good day.
chopper the dog said:
It's an easy edit if you have the ability to de/recompile systemUI.
snip..
Click to expand...
Click to collapse
Thanks a lot having a play now
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
The quicklauncher panel:
It is simply a scrollable panel of app shortcuts that you instantly launch from your drop down panel. You can launch apps from inside other app without the need to exit to home screen first. You can also edit and order the shortcuts to suit your needs.
The idea:
When I started writing this mod I wanted to make it as easy to implement as possible which means no smali changes. I also wanted to make it universal for most android devices so thats what you get.
Implementation Guide:
This guide assumes you can already decompile and recompile an .apk correctly. If you cannot do this please don`t ask me how there are already lots of guides on how to do this here at XDA.
prerequisites:
A deodexed SystemUI.apk with a api level of 16 or higher
Knowledge of decompiling and recompiling the .apk.
These files: Download. MD5:fc5e7cd2c6192461e9ebca6661c70a49
Decompile the SystemUI.apk and navigate to smali/com/android/systemui/statusbar/policy
Copy the quicklaunch folder from the downloaded files and paste it into the above location
Navigate to res/layout and open status_bar_expanded.xml look for this line:
Code:
<LinearLayout android:orientation="vertical" android:id="@id/scrollCart" android:layout_width="fill_parent" android:layout_height="wrap_content">
(Note this is based on TW stock files you may have to mess with the location in your file to find correct placemant)
Directly below that line add:
Code:
<HorizontalScrollView android:scrollbars="none" android:layout_width="fill_parent" android:layout_height="wrap_content">
<com.android.systemui.statusbar.policy.quicklaunch.QuickLaunchContainer android:gravity="center" android:layout_width="wrap_content" android:layout_height="fill_parent" />
</HorizontalScrollView>
Recompile and push to your device its done
Sharing policy:
You are free to bake this into your roms provided:
Proper credit and a link is given not just a mention in a random thread that will be lost in hours.
You use the mod as a whole and not take peices of my code and use elsewhere.
You leave the copyright information as it is.
You dont add you own settings to control the panel eliminating the need for donate app.
How to use:
To add a shortcut simply scroll all the way to the right and press the + symbol this will bring up a list of currently installed app to choose from click one to apply.
To change or remove a shortcut long press the icon and a menu will appear select the desired option by clicking it.
You can also get further functionality by getting the quicklauncher app from the Playstore for just $1. In this you can set colors, visibility of the panel and text etc and more.(Note I have just uploaded it so it may take a few hours to show.) This will support me and the development thanks.
Current 3Minit users will of course get this include in the current app for no charge.
XDA:DevDB Information
3Minit quicklaunch panel, a Tool/Utility for the Samsung Galaxy S 4
Contributors
gharrington, http://forum.xda-developers.com/member.php?u=4619873
Version Information
Status: Stable
Current Stable Version: 1.0
Stable Release Date: 2014-02-16
Created 2014-02-16
Last Updated 2014-02-16
Waiting for 3minit user get this wonderful mods......hope Gary release the updated app soonest......cant wait ....yeahh...
Sent from my GT-I9500 using XDA Premium 4 mobile app
gharrington said:
The quicklauncher panel:
It is simply a scrollable panel of app shortcuts that you instantly launch from your drop down panel. You can launch apps from inside other app without the need to exit to home screen first. You can also edit and order the shortcuts to suit your needs.
The idea:
When I started writing this mod I wanted to make it as easy to implement as possible which means no smali changes. I also wanted to make it universal for most android devices so thats what you get.
Implementation Guide:
This guide assumes you can already decompile and recompile an .apk correctly. If you cannot do this please don`t ask me how there are already lots of guides on how to do this here at XDA.
prerequisites:
A deodexed SystemUI.apk with a api level of 16 or higher
Knowledge of decompiling and recompiling the .apk.
These files: Download. MD5:fc5e7cd2c6192461e9ebca6661c70a49
Decompile the SystemUI.apk and navigate to smali/com/android/systemui/statusbar/policy
Copy the quicklaunch folder from the downloaded files and paste it into the above location
Navigate to res/layout and open status_bar_expanded.xml look for this line:
Code:
<LinearLayout android:orientation="vertical" android:id="@id/scrollCart" android:layout_width="fill_parent" android:layout_height="wrap_content">
(Note this is based on TW stock files you may have to mess with the location in your file to find correct placemant)
Directly below that line add:
Code:
<HorizontalScrollView android:scrollbars="none" android:layout_width="fill_parent" android:layout_height="wrap_content">
<com.android.systemui.statusbar.policy.quicklaunch.QuickLaunchContainer android:gravity="center" android:layout_width="wrap_content" android:layout_height="fill_parent" />
</HorizontalScrollView>
Recompile and push to your device its done
Sharing policy:
You are free to bake this into your roms provided:
Proper credit and a link is given not just a mention in a random thread that will be lost in hours.
You use the mod as a whole and not take peices of my code and use elsewhere.
You leave the copyright information as it is.
You dont add you own settings to control the panel eliminating the need for donate app.
How to use:
To add a shortcut simply scroll all the way to the right and press the + symbol this will bring up a list of currently installed app to choose from click one to apply.
To change or remove a shortcut long press the icon and a menu will appear select the desired option by clicking it.
You can also get further functionality by getting the quicklauncher app from the Playstore for just $1. In this you can set colors, visibility of the panel and text etc and more.(Note I have just uploaded it so it may take a few hours to show.) This will support me and the development thanks.
Current 3Minit users will of course get this include in the current app for no charge.
XDA:DevDB Information
3Minit quicklaunch panel, a Tool/Utility for the Samsung Galaxy S 4
Contributors
gharrington, http://forum.xda-developers.com/member.php?u=4619873
Version Information
Status: Stable
Current Stable Version: 1.0
Stable Release Date: 2014-02-16
Created 2014-02-16
Last Updated 2014-02-16
Click to expand...
Click to collapse
Hi @gharrington
great job, I have a little problem, when I restart all links go away
How can I fix?
zioriky said:
Hi @gharrington
great job, I have a little problem, when I restart all links go away
How can I fix?
Click to expand...
Click to collapse
Rule of thumb. Don't quote the OP post.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Ultra Power Saving Mode Launcher.
This is NOT the real Samsung Galaxy S5 Ultra Power Saving Mode Launcher ( EmergencyLauncher)
Brief introduction
This launcher is made to mimick the Galaxy S5 EmergencyLauncher.
Ofcourse its a very early version on my side so its design isnt really 100% same as on S5 and not all features have been implemented yet.
Ram usage of this launcher was according to testers very low compared with other launchers. (very simple launcher)
The main features are:
Simple UI
Simple Clock
Simple Battery Percentage
Simple App Picker
and some extra features:
Themes.
Fullscreen or normal screen.
1,2 or 3 Grid.
[PowerSaving Options.
Download: http://d-h.st/L7yk
Credits:
Jake Warton - ActionBarSherlock.
StackOverFlow - For several help finding proper code
PowerPoint45 - For his guide of creating a launcher
Team Touchwiz Resurrection - Testing on Gingerbread
SpaceCaker - Testing on Jellybean
Crowdin.net - Nice Tool for allowing people to translate
Source:
https://github.com/spacecaker/S5-Ultra-Power-Saving-Mode-Launcher. Currently Offline :/
ChangeLog:
Reboot 2
Add KK and Lollipop support again.
Reboot 1
Rebuilded application from ground till now.
Swipe-up to show all applications
6 Main Apps that you can select and change shortcuts
Icon pack support
many many more that i forgot ?
V4.0
Fix Clock issue.
Clock now follows 24H/12H mode from settings.
Fixed Whitespaces inside code.
Small Redesing of The Launcher/PowerSaving Settings.
Some redesigning in drawables.
Added PowerSaving Mode ( Basic but it works )
Redirected all strings now to the strings.xml.
Added Long press app to Show app info or uninstall. (4.0+ if device is below 4.0 then it will show a simple popup but the actions in it will not work. looking for solution on this ).
Allowed translations of app.
Merged translations from the following people:
Allan Olivas
Alberto Guanti
Roger Bichuette Vieira
Josef Kvasničák
M4RinKo2
Mauam
Piyush Pastor
Rafat1060
Renan.felipe.7545708
Schmidgoo Hohler
Robin Barry
Tedi.tola
Thiago Torres
Yusufkaanates
YYINC
V3.0
Fix Launcher redraw on back press.
V2.0
Second Release
Added Few more themes.
Added Fullscreen option.
Added 3 grid choices ( somehow default i cant really set so i added 1 as default option aswell )
Updated code to update changes right away after preference change.
V1.0
First Public Release.
Nice!
And as for an extra information, the RAM usage is 4mb-7mb making it the lightest and simplest launcher on android.
Good Work
Works on galaxy nexus 4.4.2 only bug I have is battery only updates after restarting the launcher. Can't wait to see where you take this to!! Thanks
aha.
will try to make BatteryPercentage more stable ( i used a code in mainactivity which i found after some searches on google ) i kind of saw it myself to but it updated later so wasnt sure but
thanks for suggestion
Sent from my S500 using xda app-developers app
Updated Launcher.
Check changelog for new stuff
well thank you. I will definitly look @ this one. Downloading now.
Minor fixes needed
SpaceCaker said:
Updated Launcher.
Check changelog for new stuff
Click to expand...
Click to collapse
Fixes:
1. Grayscale icons.
2. Option to add apps (as it is showing all apps)
3. Time in bottom has to be replaced by Remaining Usage time.
Hope you will fix them in next release
BEST OF LUCK :good: :good:
abhi.03 said:
Fixes:
1. Grayscale icons.
2. Option to add apps (as it is showing all apps)
3. Time in bottom has to be replaced by Remaining Usage time.
Hope you will fix them in next release
BEST OF LUCK :good: :good:
Click to expand...
Click to collapse
1. i have been looking for some exapmles and such to use a intent identifier to replace its icon but i dont have clue yet on how to.
2. option to add apps i removed this and use load all apps instead ( easier)
3. Time in bottom i added because the time of usage i coulsnt figure out yet
and as said its all w.i.p but already stable enough for daily usage
Sent from my S500 using xda app-developers app
SpaceCaker said:
1. i have been looking for some exapmles and such to use a intent identifier to replace its icon but i dont have clue yet on how to.
2. option to add apps i removed this and use load all apps instead ( easier)
3. Time in bottom i added because the time of usage i coulsnt figure out yet
and as said its all w.i.p but already stable enough for daily usage
Sent from my S500 using xda app-developers app
Click to expand...
Click to collapse
Please add any method to SORT the apps, otherwise the launcher is wonderful and due to less memory usage it is resource friendly also.
http://forum.xda-developers.com/showthread.php?t=1824068
This app can be used for grayscaling
Edit: There is also Night Mode (To change display color) in Chainfire3d.(Though Not working for me)
[quote name="SpaceCaker" post=52189957]1. i have been looking for some exapmles and such to use a intent identifier to replace its icon but i dont have clue yet on how to.<br />
<br />
2. option to add apps i removed this and use load all apps instead ( easier) <br />
<br />
3. Time in bottom i added because the time of usage i coulsnt figure out yet <br />
<br />
<br />
and as said its all w.i.p but already stable enough for daily usage <br />
<br />
<br />
Sent from my S500 using xda app-developers app
Click to expand...
Click to collapse
<br />
<br />
Please add any method to SORT the apps, otherwise the launcher is wonderful and due to less memory usage it is resource friendly also.<br />
<br />
<br />
<br />
http://forum.xda-developers.com/showthread.php?t=1824068<br />
This app can be used for grayscaling<br />
<br />
Edit: There is also Night Mode (To change display color) in Chainfire3d.(Though Not working for me)[/QUOTE]
I have used automatic ABC option as tgis loads the apps proper
about grayscale
i dont wamt to use an extra pp but implement in the Java Maincode.
Sent from my S500 using xda app-developers app
This app is great, I hope you make it exactly as S5 Ultra power Saving with all features especially grayscale
I installed app and it is saying power saver not installed
"Problem parsing package" on install.
GraphicDemon said:
I installed app and it is saying power saver not installed
Click to expand...
Click to collapse
Power saver is for Touch wiz Resurrection ROM.
http://forum.xda-developers.com/showthread.php?t=2358404
Awesome!!
Sent from my Nexus 5 using Tapatalk
great work,very cool.thanx
razz1 said:
"Problem parsing package" on install.
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me too.
razz1 said:
"Problem parsing package" on install.
Click to expand...
Click to collapse
Which android version do u use ?
if i recall it works only on 2.3+
Sent from my S500 using xda app-developers app
---Moved Here---
You sir, are a legend.
I love you!!!
Thanks so much
Dumb question - after you run the Android application via Eclipse and it installs the APK onto the phone, how do you view the watchface? Should it show as a new watchface clock in the customise watchface editor?
Edit: Answered my own question - yes
Are you able to explain how to add a date to the analog clock (e.g. day of the month) and also maybe the month (e.g. Jul for July)
Thanks in advance!
julz said:
Are you able to explain how to add a date to the analog clock (e.g. day of the month) and also maybe the month (e.g. Jul for July)
Thanks in advance!
Click to expand...
Click to collapse
I will :good:
naheel azawy said:
I will :good:
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Click to collapse
Hi Naheel,
I've tried adding the date but without any luck. Nothing is showing up on the watchface. Do I have to add some other code to include the new XML as part of the build? Will the date show above the watch background image or is there the chance that it is on the bottom layer? Also I'm guessing that the text will be white as per the sample code you posted. Any help is appreciated!
julz said:
Hi Naheel,
I've tried adding the date but without any luck. Nothing is showing up on the watchface. Do I have to add some other code to include the new XML as part of the build? Will the date show above the watch background image or is there the chance that it is on the bottom layer? Also I'm guessing that the text will be white as per the sample code you posted. Any help is appreciated!
Click to expand...
Click to collapse
Sorry, I forget one last step.
edited :good:
naheel azawy said:
Sorry, I forget one last step.
edited :good:
Click to expand...
Click to collapse
Thanks mate! I'll give it a go!
EDIT: Awesome it works!! Thanks once again! Time to update my watchfaces to include dates
I'm glad, Great work
I've been busy making new analog watchfaces and figured out how to offset the dials. Edit the code within \res\layout\clock_widget_analog.xml
How to offset dials
As an example the following code will use a square second hands PNG file, resize it to 45x45px and offset it 82px from the top and 70px from the left. It will continue to rotate around the centre of the PNG file (i.e. around pixel x=23,y=23)
Code:
<include layout="@layout/analog_clock_hand_seconds"
android:gravity="left"
android:layout_marginTop="82px"
android:layout_marginLeft="70px"
android:layout_width="45px"
android:layout_height="45px"
/>
julz said:
I've been busy making new analog watchfaces and figured out how to offset the dials. Edit the code within \res\layout\clock_widget_analog.xml
How to offset dials
As an example the following code will use a square second hands PNG file, resize it to 45x45px and offset it 82px from the top and 70px from the left. It will continue to rotate around the centre of the PNG file (i.e. around pixel x=23,y=23)
Code:
<include layout="@layout/analog_clock_hand_seconds"
android:gravity="left"
android:layout_marginTop="82px"
android:layout_marginLeft="70px"
android:layout_width="45px"
android:layout_height="45px"
/>
Click to expand...
Click to collapse
good notice :good:
also you can do that on the "analog_clock_hand_seconds.xml" it self.
Coming soon;
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Hi Naheel,
I've found a slight bug in the 'date' code you've shared. It cuts off the second digit for double-digit dates for some reason. For the moment I've only found an inelegant hackers way to fix the problem so I won't share my solution. Not sure if you have a better way of fixing it?
Cheers,
Julian
julz said:
Hi Naheel,
I've found a slight bug in the 'date' code you've shared. It cuts off the second digit for double-digit dates for some reason. For the moment I've only found an inelegant hackers way to fix the problem so I won't share my solution. Not sure if you have a better way of fixing it?
Cheers,
Julian
Click to expand...
Click to collapse
this happen cuz you must add this:
Code:
widgets:template="dd"
and that cause the bug on some devices of showing "00" instead of the real date
also I have another way that I'll try:
Code:
<com.sonyericsson.extras.liveware.aef.widget.TimeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center" >
<com.sonyericsson.extras.liveware.aef.widget.TimeView
android:layout_width="25px"
android:layout_height="20px"
android:gravity="center"
android:includeFontPadding="false"
android:textColor="@android:color/black"
widgets:textSize="20px"
widgets:timeType="[COLOR="Red"]days_of_month_digit1[/COLOR]" />
<com.sonyericsson.extras.liveware.aef.widget.TimeView
android:layout_width="25px"
android:layout_height="20px"
android:gravity="center"
android:includeFontPadding="false"
android:textColor="@android:color/black"
widgets:textSize="20px"
widgets:timeType="[COLOR="Red"]days_of_month_digit2[/COLOR]" />
</com.sonyericsson.extras.liveware.aef.widget.TimeLayout>
Great tutorial .
Has anyone tried to create a watchface using a string level-list? The Sony clock tutorial implies you can create a levelist a little like:
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Defines the most significant minute number using a level-list of drawables
that can be referenced when creating clocks. -->
<level-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:string="@string/min_digit_0" />
...
</level-list>
However, Eclipse will throw an error with the use of "android:string". I have tried saving the above XML in the drawable-nodpi folder and had added the appropriate string entries in the strings.xml file.
Any ideas?
Again many thanks for your detailed tutorial, Naheel!
Here is my cyan watchface (2 included)
edit: updated apk to Naheels slim version, thanks :good:
ceeso said:
Again many thanks for your detailed tutorial, Naheel!
Here is my cyan watchface
Click to expand...
Click to collapse
Hello, thanks for the watch face but it comes up like the image.
zippy01 said:
Hello, thanks for the watch face but it comes up like the image.
Click to expand...
Click to collapse
Thanks for testing, could you try the updated apk?
edit: I removed the sonymobile example watchface, added a cyan variation without date
Updated apk is fine, thank you
Ally153 said:
Great tutorial .
Has anyone tried to create a watchface using a string level-list? The Sony clock tutorial implies you can create a levelist a little like:
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Defines the most significant minute number using a level-list of drawables
that can be referenced when creating clocks. -->
<level-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:string="@string/min_digit_0" />
...
</level-list>
However, Eclipse will throw an error with the use of "android:string". I have tried saving the above XML in the drawable-nodpi folder and had added the appropriate string entries in the strings.xml file.
Any ideas?
Click to expand...
Click to collapse
I tried to make this in drawable:
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Defines the least significant hour number using a level-list of drawables
that can be referenced when creating clocks. -->
<level-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:text="one" android:textSize="20px" />
<item android:text="two" android:textSize="20px" />
<item android:text="three" android:textSize="20px" />
<item android:text="four" android:textSize="20px" />
<item android:text="five" android:textSize="20px" />
<item android:text="six" android:textSize="20px" />
<item android:text="seven" android:textSize="20px" />
<item android:text="eight" android:textSize="20px" />
<item android:text="nine" android:textSize="20px" />
<item android:text="ten" android:textSize="20px" />
<item android:text="eleven" android:textSize="20px" />
<item android:text="twelve" android:textSize="20px" />
</level-list>
that had to be the hours but it didn't worked on the watch.
however, you can write what ever you want on png files and use it as a level list