Bluetooth Audio Program for Touch Pro 2 - Touch Pro2 CDMA

Hi, there was a program that I used quite frequently on my Touch Pro, it's called Bluetooth Audio, version 1.0 Basically it allowed you to play music, or anything really, on your mono bluetooth headset.
It doesn't seem to work on the TP2. Does anyone have a suggestion for a different program that does the same thing that might work on the TP2? Thanks.

Anyone? Still haven't found a resolution elsewhere...

You do not need a program for this on the TP2.
Just scroll over to the settings tab, tap menu, and then Bluetooth Devices.
There will be three tabs at the top of the window that comes up, tap the first tab, which looks like 3 gears, and then scroll down to "advanced" and tap it. Then tap "Audio" and check the box that says "Play System sounds on remote hands-free device."
Tap Done, then exit, and you should be up and working!
KD8FRE

Ahhhhh, wow that's a really neat feature to come with the stock rom. Thanks a lot, you made my day

was about to say the same thing its already in the settings.

Quick Bluetooth Audio Switching
kd8fre said:
You do not need a program for this on the TP2.
Just scroll over to the settings tab, tap menu, and then Bluetooth Devices.
There will be three tabs at the top of the window that comes up, tap the first tab, which looks like 3 gears, and then scroll down to "advanced" and tap it. Then tap "Audio" and check the box that says "Play System sounds on remote hands-free device."
Tap Done, then exit, and you should be up and working!
KD8FRE
Click to expand...
Click to collapse
My TP2 came configured like this and couldn't figure out why I couldn't hear my alarms until I happened to leave my headset by my bed one night and heard the alarm coming from there! I switched this option after so research and it works great.
Here's my suggestions to the great minds here:
Is there any way to make a button, somewhere, that would allow me to switch this function on or off without having to drill down into the bluetooth menus?
Reason:
I am using Voicemail Fusion + and it used the media player built in. If I want to listen to my VMs while this switch is turned off, it doesn't play through the regular speaker on the phone, but rather the speaker phone. This isn't very practical, of course! I even emailed them and they said they don't support it. But sure enough, If I switch it in the BT menu, it works through the BT headset!
Also, I have two cars, one with AUX in to the stereo and another without. I'd like to listen to my audio books through my BT in the one car and the stereo in the other without futzing through a bunch of menus.
Can anyone else? Maybe something on the HTC sound menu? Anything. Thanks in advanced!
--
Chevell

Ditto, is there any way to map a button to do this?

Related

Music volume control issues with PocketPlayer

Hello mates
It's been a while I have been working to fix these issues with HTC HD2's new headset:
- The Next Track/Last Track buttons on the headset do not work with Pocket Player
- When the screen is off (the phone is in your pocket and you are listening to music with Pocket Player), the volume rocker buttons on the phone itself do not work. (You have to take the phone out of your pocket and turn on the screen, unlock the silder and then turn the volume up or down)
If anyone could help with this issue, that would be great!
Hi any luck on this? Were you able to assign buttons for functions?
I am considering buying HD2 and use Pocket Player everyday. Thanks.
I think that Audio/Video Remote Control Profile (AVRCP)‎ is given by default to HTC Sense's Music Player because whenever you press any command on handset/carstereo is switches to that Music Plater ignoring your already active PocketPlayer
I've given up on trying to find solution to it and also contacting HTC because of their ignorant customer service
Weird. Never had that. But I also never used HTC Music Player.
I believe I have a solution for this (with the compromise of getting rid of HTC Sense). If anyone is interested, pls let me know.
Same issue here.
I can not control Pocket Player with my headset controls.
If someone can make this happen there is 20 dlls from me on it (double of what I paid for the player itself).
Thanks for your support and I hope there is a solution for this.
Regards
Use a ROM without HTC Sense / Install PP / In Options, plugins, "update now" / tap WM plugin then tap "configure" / check the "Intercept WMP", then all all items from "Load WMP Plugins" like "HTC WMP" and tick all boxes below, checking "next/back=Rewind/FF" and "play/pause"
mbernstein said:
Use a ROM without HTC Sense / Install PP / In Options, plugins, "update now" / tap WM plugin then tap "configure" / check the "Intercept WMP", then all all items from "Load WMP Plugins" like "HTC WMP" and tick all boxes below, checking "next/back=Rewind/FF" and "play/pause"
Click to expand...
Click to collapse
Something to work without changing ROMs?
I would like to keep my phone as it is with manufacturer ROM (Sense included) and have the wired controls work with Pocket Player.
The plan is to make a AUX cable with the controls and install it on my car, then I can just change songs without any distracting from the road.
thanks

PocketMusic doesn't switch songs with HeadSet

Hello,
I installed PocketMusic Player on my HTC Leo.
I got problem, this player won't accept standard HTC Handsfree's " Next Song / Previous Song, Accept / Cancel call" buttons.
When I press "Next Song" or "Previous song" it causes built-in WMP to change songs.
Anyone have solved this problem?
I have told this like thousand times. The only player that works with the Headset's button is Pocket Player (after you have installed the WMP plugin). So, there is only on solution for that. Either you use WMP or Pocket Player (with the WMP plugin)
arcades said:
Hello,
I installed PocketMusic Player on my HTC Leo.
I got problem, this player won't accept standard HTC Handsfree's " Next Song / Previous Song, Accept / Cancel call" buttons.
When I press "Next Song" or "Previous song" it causes built-in WMP to change songs.
Anyone have solved this problem?
Click to expand...
Click to collapse
lutanica said:
I have told this like thousand times. The only player that works with the Headset's button is Pocket Player (after you have installed the WMP plugin). So, there is only on solution for that. Either you use WMP or Pocket Player (with the WMP plugin)
Click to expand...
Click to collapse
Could you show guide or link on how to install this plug-in? Will it work on Windows Mobile 6.5 ?
Yeah, of course it does. When you have installed Pocket Player and when you are in it, you go to Menu (softkey on the right)-> More-> Options-> (you scroll to the right) Plugins-> (here you have to have a internet connection), there you choose "update now". Then it asks if you want to install the WMP plugin. You say "yes". When it's done, "Conduits WM Adapter" appears in the Plugins list. You choose that and choose configure. Then there is some options you have to check. You check "load WMP plugins" and under it "HTC WMP Control Plug-in" and under it "Play/Pause" and "Back/Next". All of these must be checked (you have to use the Keyboard and the Enter button to check those. Just tapping on them won't check). You tap on OK and restart Pocket Player. When you are back, the headset works perfectly.
By the way, if you have the "slide to Unlcok" enabled, when the screen is off, the headset buttons won't work. So you have to disable the Slide to Unlock thingy.
Good luck..
arcades said:
Could you show guide or link on how to install this plug-in? Will it work on Windows Mobile 6.5 ?
Click to expand...
Click to collapse
I've contacted PocketMusic Player developer and received this answer:
Hello,
Thank you for your feedback!
The problem is known to us. It exists on both HTC Touch Diamond and HTC HD2 because HTC did tight integration between AVRCP bluetooth driver and their Touch Flo3D music player. The driver forcefully starts the TF3D player each time any command is received from bluetooth headset. And the control events are sent directly to their player.
We have invested a lot of effort trying to develop some workaround for that issue, but did not find any really usable solution yet. We will continue our tries, but due to the closed nature of HTC's software we can't be sure if it is possible at all.
-----
Best regards,
PocketMind Support Team
That is very bad...
HTC Sense should be as open as Android!
Then developer will be able integrate their own programs.
Otherwise HTC HD2 built-in software - is a useless crap.
They should release some kind of API for this HTC Sense (TouchFlo)
lutanica said:
Yeah, of course it does. When you have installed Pocket Player and when you are in it, you go to Menu (softkey on the right)-> More-> Options-> (you scroll to the right) Plugins-> (here you have to have a internet connection), there you choose "update now". Then it asks if you want to install the WMP plugin. You say "yes". When it's done, "Conduits WM Adapter" appears in the Plugins list. You choose that and choose configure. Then there is some options you have to check. You check "load WMP plugins" and under it "HTC WMP Control Plug-in" and under it "Play/Pause" and "Back/Next". All of these must be checked (you have to use the Keyboard and the Enter button to check those. Just tapping on them won't check). You tap on OK and restart Pocket Player. When you are back, the headset works perfectly.
By the way, if you have the "slide to Unlcok" enabled, when the screen is off, the headset buttons won't work. So you have to disable the Slide to Unlock thingy.
Good luck..
Click to expand...
Click to collapse
Thanks for the tip, I'll definitely try it, but again I need to accept some restrictions (like slide & unlock button as you mentioned), and I really hate restrictions
lutanica said:
All of these must be checked (you have to use the Keyboard and the Enter button to check those. Just tapping on them won't check). You tap on OK and restart Pocket Player. When you are back, the headset works perfectly.
Click to expand...
Click to collapse
Oh so that what it was, thanks for the tip ! It does work now although holding the next or prev handset key won't forward or rewind in the song as it does with the built in player.
Yeah, I know. But Pocket Player is going to update the plugin in a week or so. The update will fix that problem. But still Pocket Player is the only player that works with the headset (besides the Manila Player). By the way, if you want the screen to stay off when you adjust the volume with volume buttons on the device, put Pocket Player in background. That way the screen stays off when you adjust the volume or push play/pause or last/next buttons on the headset.
I played a lot with that freaking thing to figure that out, you know
Nheryvra said:
Oh so that what it was, thanks for the tip ! It does work now although holding the next or prev handset key won't forward or rewind in the song as it does with the built in player.
Click to expand...
Click to collapse
lutanica, will it be work fine with the middle button on my handsfree " Accept / Cancel incoming call " ?
yeah, it will. I checked that today.
arcades said:
lutanica, will it be work fine with the middle button on my handsfree " Accept / Cancel incoming call " ?
Click to expand...
Click to collapse
Very strange... I followed your manual and NEXT/BACK buttons don't work
But "Play/Stop" button works great...
What might be incorrect ? My Pocket Player version is 4.0
Should I also Check "Intercept/Override WMP" and "Windows Media Player Mobile A2DP Plugin", or only "HTC WMP Control Plug-in" ?
Anyway... doesn't work.. I tried even PocketPlayer 4.1, there was WMP plugin adapter already. Configured it like you said... and from my Handsfree works only middle button (play/pause/call)
By the way, when you are inside the plugin and configuring it, you have to check "Close WMP before loading" and "Intercept/override WMP" as well. Try that...
One more thing. Pocket Player can be very very stubborn. Remember, when you change the options in Advanced tab, they won't do whatever they say they'll do. So do not change the options in the Advanced tap. If the handset still won't work, uninstall Pocket Player and delete all of its registry. (use resco registry explorer and search for Pocket only. When it finds the registries, make sure that the found registry is a registry of Pocket Player and nothing else). After you have deleted the registry, install the program again. And ONLY do what I have described above and nothing more.
I have done these things like 1000000 times. So trust me in this one.
Of course you have to check "HTC Control Plug-in". Didn't I say that? Without that it won't work
lutanica said:
By the way, when you are inside the plugin and configuring it, you have to check "Close WMP before loading" and "Intercept/override WMP" as well. Try that...
One more thing. Pocket Player can be very very stubborn. Remember, when you change the options in Advanced tab, they won't do whatever they say they'll do. So do not change the options in the Advanced tap. If the handset still won't work, uninstall Pocket Player and delete all of its registry. (use resco registry explorer and search for Pocket only. When it finds the registries, make sure that the found registry is a registry of Pocket Player and nothing else). After you have deleted the registry, install the program again. And ONLY do what I have described above and nothing more.
I have done these things like 1000000 times. So trust me in this one.
Of course you have to check "HTC Control Plug-in". Didn't I say that? Without that it won't work
Click to expand...
Click to collapse
Thanks for explaining hints to me... However I already don't find this as a good idea. With "Sound Booster" enabled in WMP I don't see difference in sound quality between WMP and Pocket Player. I'll probably wait when there will be more simple solution, without messing into registry and drivers. [
I'm interested in such thing: is there a way to create a plugin/driver that will support any external media player ? If yes, I might be interested in writing it.
It really makes a difference when both of the equalizers combine (I mean equalizers of Pocket Player and Boost Manager. No WMP here at all.) It makes the sound clearer with more bass. Anyway, you don't need to mess with your registry. It's just deleting the registry tracks of Pocket Player. No messing with it or messing with any drivers.
Anyhow, what I described is for getting the headset buttons to work. And Sound Booster doesn't have anything to do with WMP. The WMP-plugin makes Pocket Player to pretend like it's WMP so the headset buttons work. As simple as that. No hocus pocus
I don't know much about that kind of driver so ...
arcades said:
Thanks for explaining hints to me... However I already don't find this as a good idea. With "Sound Booster" enabled in WMP I don't see difference in sound quality between WMP and Pocket Player. I'll probably wait when there will be more simple solution, without messing into registry and drivers. [
I'm interested in such thing: is there a way to create a plugin/driver that will support any external media player ? If yes, I might be interested in writing it.
Click to expand...
Click to collapse

Independent Navigation (or all app) volume control?

The newest versions of Google Maps and Navigation have combined the Navigation volume with the Media Volume. I've read that by rolling back the version of the app to somewhere around 5.7 - 5.8, you can get your separate Nav and Media volume back, however I'd like to keep the latest version. Is there an app somewhere that allows for control of individual application volumes (similar to the newer versions of Windows' volume mixer)? I'd like to be able to separate the voice and media again.
Thanks,
Dan
Audio Control Lite
https://play.google.com/store/apps/details?id=com.matthew.rice.volume.master.lite
Or get the Pro version.
I use this app to keep the damned speaker phone volume being linked the call volume.
xdadevnube said:
Audio Control Lite
https://play.google.com/store/apps/details?id=com.matthew.rice.volume.master.lite
Or get the Pro version.
Click to expand...
Click to collapse
Close but no cigar. This app only allows volume control of existing system functions like media, notifications, ringer, etc. Since the latest versions of Google Maps cram voice navigation and media (music, etc) into the same category, I can't control them independently.
A little back story:
I have a new motorcycle helmet with bluetooth capability. I need to be able to hear the navigation over my music. I'd turn music off and JUST have navigation, BUT... there is a delay between the navigation speaking and the bluetooth realizing it and switching back on from an idle/sleep mode, resulting in me missing directions.
What I want is for pandora to play sweet and soft tunes into my earholes while I'm riding, and for me to be able to crank the navigation volume WAY THE HELL UP so I can hear it. With the audio constantly playing through it I won't have the bluetooth wake-from-rest problem that I have using navigation alone.
pissinguoff247 said:
Close but no cigar. This app only allows volume control of existing system functions like media, notifications, ringer, etc. Since the latest versions of Google Maps cram voice navigation and media (music, etc) into the same category, I can't control them independently.
A little back story:
I have a new motorcycle helmet with bluetooth capability. I need to be able to hear the navigation over my music. I'd turn music off and JUST have navigation, BUT... there is a delay between the navigation speaking and the bluetooth realizing it and switching back on from an idle/sleep mode, resulting in me missing directions.
What I want is for pandora to play sweet and soft tunes into my earholes while I'm riding, and for me to be able to crank the navigation volume WAY THE HELL UP so I can hear it. With the audio constantly playing through it I won't have the bluetooth wake-from-rest problem that I have using navigation alone.
Click to expand...
Click to collapse
It's been awhile, so I don't know if my memory serve me right. But there is a hidden menu for the audio settings for the Charge. If you do a search for the code, once you in, you can set the volume for navigation and media volume to balance out. There should be a threads in this forum for the recommended settings. Good luck.
buhohitr said:
But there is a hidden menu for the audio settings for the Charge
Click to expand...
Click to collapse
The hidden menu option looks like it works (I can still do test mode, screen debugging, etc) but the dialer code for the audio menu no longer works (I'm on FP1, stock debloated).
Back to square one.
I'd rather have the app I'm looking for than try to hack the audio settings.
Well, I have finally found someone with EXACTLY similar problem!
I also ride a motorcycle and also listen to the music while riding and ALSO use Google Navigation!! Long ago there were good days when some version of GMaps/Navigation had a separate volume control but now it's gone.
It is impossible to hear anything with the music playing. I have tried several workarounds - one of them is to use PowerAmp and to force it to pause music every time any "other" sound plays. It didn't work. Or, well, technically it did, but the difference in volume levels between the music and navigation was so high, that I couldn't hear a thing.
I see a lot of people posting thingies like Super-Beats, Super-Duper-Beats, Super-Duper-Awesome-Beats, claiming that this is some sort of "audio driver" that is getting installed "on the system level" so that the sound is better/louder/deeper/crispier. I guess what we need is a similar solution, that would just add more "audio channels" - a separate one for Navigation, probably for smth else.
Is it at all doable?
Cheers'n'thanks!
PS: I am on Samsung Galaxy Nexus, JB AOKP b4
temka said:
Well, I have finally found someone with EXACTLY similar problem!
I also ride a motorcycle and also listen to the music while riding and ALSO use Google Navigation!! Long ago there were good days when some version of GMaps/Navigation had a separate volume control but now it's gone.
It is impossible to hear anything with the music playing. I have tried several workarounds - one of them is to use PowerAmp and to force it to pause music every time any "other" sound plays. It didn't work. Or, well, technically it did, but the difference in volume levels between the music and navigation was so high, that I couldn't hear a thing.
I see a lot of people posting thingies like Super-Beats, Super-Duper-Beats, Super-Duper-Awesome-Beats, claiming that this is some sort of "audio driver" that is getting installed "on the system level" so that the sound is better/louder/deeper/crispier. I guess what we need is a similar solution, that would just add more "audio channels" - a separate one for Navigation, probably for smth else.
Is it at all doable?
Cheers'n'thanks!
PS: I am on Samsung Galaxy Nexus, JB AOKP b4
Click to expand...
Click to collapse
I have found that while I'm listening to my music via the Music Play app, the song volume mutes while making the notification sound (the music does not pause though).
see if that helps.

[Q] My gripes about the Atrix 2 - Does yours do this?

Hi All,
First off, I'm not bashing this device. WAY better then others I've used in the past and performance is nice and snappy! I'm really happy that the geniuses here at xdev have come up with some alternative roms to push the envelope for us and this phone. I'm running Lithium 1.2.1 and love it!
The main thing that really irks me about this phone is the complete lack of audio feedback in many areas. On my Dell Streak and Samsung Captivate, when I went into settings, sound, and checked all the boxes under Feedback, IT WORKED. When I change the settings for whatever keyboard I was using (Swype, Go Keyboard, Thumb keyboard, Swiftkey, etc) and enabled sound ON - IT WORKED. When a Bluetooth headset connected - ALL SOUNDS WENT TO THE HEADSET! Notifications, ringtones, screen clicks, screen lock sound - ALL SOUND.
NONE OF THIS WORKS ON THE ATRIX 2. The only notifications that go to the headset is the incoming call alert (but NOT the actual ringtone) - no notifications on anything else ever go out to the headset - only the phone speaker.... Playing music works great, and phone operations work great. ANYTHING ELSE JUST PLAIN DOESN'T WORK AS EXPECTED.
I've been trying to find a good notification system that can announce calls and read my incoming text messages - NONE OF THEM WORK. oh sure, I can initiate a command and the bluetooth mic works but audio feedback DOESN'T. Skyvi, EVA, AVX, Andy, you name it I've tried it. It acts like it did everything but it never makes it to the bluetooth stack. I'll unlock my screen to find one of these voice assistants sitting on a "Do you wish to reply?" after it supposedly announced my message..... I've tried stock 2.3.5, 2.3.6, and every custom rom available but NO DICE. They all act the same - it seems the entire bluetooth audio stack/stream is spotty at best. and AVRCP response is spotty as well. Sometimes I have to hit my PLAY/PAUSE button 3 times to get the sound to come out in my headset... The first push wakes up my phone (which also makes no sense) and I've found that it actually starts playing the file previously selected - BUT NO SOUND. So I have to hit PLAY/PAUSE again (this pauses the silently playing track) and then hit PLAY/PAUSE again - NOW I GET MUSIC. Pausing a playing file is the same. First tap of PLAY/PAUSE wakes up the phone, 2nd tap asserts control of the music player (in this case Google Play Music but I've tried them all) and MAYBE the 3rd tap will actually PAUSE the music! FRUSTRATING!!! Especially if you listen to audio books!!
Don't get me started on the "now it's working, now it isn't" Haptic Feedback!
<stepping off soapbox>
I know most users don't really hit the bluetooth stack hard. Anyone out there seeing the same things as I am? Everything else seems to work flawlessly.
I have the audio problem as well. My haptic feedback works fine. I get notification sounds, when my notifications (fb and twitter) want to work. Everything else is pretty decent. Weird things: if I hold the phone too tight in landscape mode, the screen won't move, at all...
Personally I hate having my phone make noise, so i turn it all off and it's not a problem.
NAB4 said:
I have the audio problem as well. My haptic feedback works fine. I get notification sounds, when my notifications (fb and twitter) want to work. Everything else is pretty decent. Weird things: if I hold the phone too tight in landscape mode, the screen won't move, at all...
Click to expand...
Click to collapse
Wow... now there's one I haven't heard before! Mine is in an otterbox case but I'll have to try that....
I get notification sounds from everything... just not over bluetooth... it's frustrating.....
lkrasner said:
Personally I hate having my phone make noise, so i turn it all off and it's not a problem.
Click to expand...
Click to collapse
That would work!
Thanks
wolverine9827 said:
That would work!
Thanks
Click to expand...
Click to collapse
yep, my sound profile is as follows: Ringtone-alert bright but normally only vibrate
notifications- silent
never will my phone make noise for notifications, that's important when you are in school!
My sounds are intermittent. The screen unlock sound never works. Sometimes the plugged in charger sound works, sometimes it doesn't. There is no unplug charger sound. The haptic feedback is so weak I can barely feel it. Making selections in the app drawer never makes a sound. These are all set to ON.
If this thread was intended to be a 'question' you should have posted it in the Q&A Section, otherwise you probably should edit the title of this thread...
I dont think i have any problems with notifications, i prefer my phone to be wuiet all other times
Sent from my MB865 using Tapatalk 2
I have similar sound experiences but I use a wired headset and don't care much for all the notifications (switched em off) so its not that big an irk for me.. My sometime-ish wifi on the other hand, THAT'S a different matter
Sent from my MB865 using Tapatalk 2

Set a specific app to output audio via source - thank you Samsung

This is a life saver for parents
o to Settings - sound and vibration - Seperate App sound (all the way at the bottom)
turn on and pick the app you want(limited to 1 app at a time)
Then choose the location (I chose Music to bluetooth)
This way I can still listen to music and be able to hand my daughter my phone so she can watch youtube
Impressive, didn't think of that as a use case. Although I don't think I'll be handing anyone my phone just yet
For example (?) : can you watch a video/broadcast mute (sport game), and listen TuneIn ( running commentary ) at the same time ?
Actually android is deeply missing basic audio mix table !
Also can you (lucky owners) tell us if :
-AKG earphone are ip68 waterproof ?
-Google Music can be uninstall/disable ?
-is embedded EQ working with any browser/video app ?
Thx for sharing...
oF2pks said:
For example (?) : can you watch a video/broadcast mute (sport game), and listen TuneIn ( running commentary ) at the same time ?
Actually android is deeply missing basic audio mix table !
Also can you (lucky owners) tell us if :
-AKG earphone are ip68 waterproof ?
-Google Music can be uninstall/disable ?
-is embedded EQ working with any browser/video app ?
Thx for sharing...
Click to expand...
Click to collapse
The only one I can answer is that yes Google play music can be uninstalled
Sent from my SM-G950U using Tapatalk
I have a specific question/problem related to this:
Currently I have Google Play Music assigned to Bluetooth.
This is cool because in the car, I can play music - but then play a game or something at the same time.
HOWEVER.....
In order for this to actually work, you have to go to the audio connections hub thing in the notification shade.
And switch your audio output to the phone.
THEN with the audio output set to the phone - itll use the override and send the play music to bluetooth.
You seemingly have to do this every time (I even used Tasker and Autotools custom settings, trying to detect which setting gets changed and make it automatic.... but couldn't see a related changed setting in the settings lists).
A bigger problem though, amidst my messing around to try to make this work better....
I selected "turn off connections manager" option.
Now I don't get that stuff in the notification shade at all.
And I cannot find a single setting that lets me access it again!
So now I can never use separate app audio.
Can someone help me!?!?!?
I have found this feature usefull for SatNav.
I have the phone connected to car bluetooth, so ALL audio on previous phones goes to the car - so as im listening to streaming radio etc, the satnav voice from TomTom kicks in and can be quite annoying - especially as I only want the voice for traffic and speed cameras.
With this feature, I can still stream music to the car but have the audio come through the phone speaker - well done Samsung
finsmaniac02 said:
I have a specific question/problem related to this:
Currently I have Google Play Music assigned to Bluetooth.
This is cool because in the car, I can play music - but then play a game or something at the same time.
HOWEVER.....
In order for this to actually work, you have to go to the audio connections hub thing in the notification shade.
And switch your audio output to the phone.
THEN with the audio output set to the phone - itll use the override and send the play music to bluetooth.
You seemingly have to do this every time (I even used Tasker and Autotools custom settings, trying to detect which setting gets changed and make it automatic.... but couldn't see a related changed setting in the settings lists).
A bigger problem though, amidst my messing around to try to make this work better....
I selected "turn off connections manager" option.
Now I don't get that stuff in the notification shade at all.
And I cannot find a single setting that lets me access it again!
So now I can never use separate app audio.
Can someone help me!?!?!?
Click to expand...
Click to collapse
settings>sounds and vibration>separate app sound
I also have the audio manager not showing up in the notifications problem but turning on separate app and sound didn't work for me
oF2pks said:
For example (?) : can you watch a video/broadcast mute (sport game), and listen TuneIn ( running commentary ) at the same time ?
Actually android is deeply missing basic audio mix table !
Also can you (lucky owners) tell us if :
-AKG earphone are ip68 waterproof ?
-Google Music can be uninstall/disable ?
-is embedded EQ working with any browser/video app ?
Thx for sharing...
Click to expand...
Click to collapse
i am not testing that.
AperturePhoenix said:
I also have the audio manager not showing up in the notifications problem but turning on separate app and sound didn't work for me
Click to expand...
Click to collapse
Same, once disabled there doesn't appear to be a way to get it to reappear
Sent from my Nexus 7 using Tapatalk
Give SoundAbout a look. There isn't much it can't manage.
One of my issues with the Google ChromeCast is that when the phone is used as a source, all audio is sent over that ChromeCast connection.
You cannot divert the audio to Bluetooth for bluetooth speakers/headphones.
Does anyone know if this new Samsung feature will allow you to divert ChromeCast audio to Bluetooth?
That would be pretty darn cool if it did.
EDIT: Btw, I don't have the Samsung phone.
I was linked here from a Google Pixel thread. But I'm really interested to know the answer to my question above.
goRt said:
Same, once disabled there doesn't appear to be a way to get it to reappear
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
Download Sound Assistant from Samsung in the play store. When you adjust volume hit the icon and then expand the window. To the right of the app volume slider you can switch sound output.
Found the "Audio output" control! Yess!!
finsmaniac02 said:
I have a specific question/problem related to this:
Currently I have Google Play Music assigned to Bluetooth.
This is cool because in the car, I can play music - but then play a game or something at the same time.
HOWEVER.....
In order for this to actually work, you have to go to the audio connections hub thing in the notification shade.
And switch your audio output to the phone.
THEN with the audio output set to the phone - itll use the override and send the play music to bluetooth.
You seemingly have to do this every time (I even used Tasker and Autotools custom settings, trying to detect which setting gets changed and make it automatic.... but couldn't see a related changed setting in the settings lists).
A bigger problem though, amidst my messing around to try to make this work better....
I selected "turn off connections manager" option.
Now I don't get that stuff in the notification shade at all.
And I cannot find a single setting that lets me access it again!
So now I can never use separate app audio.
Can someone help me!?!?!?
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Click to collapse
Thanks to the post above I was finally able to find the setting to enable the option to select the Audio output on my phone (Samsung S8+) see pictures attached. So if you've lost the option to select the audio output of you S8 follow these steps. (Not to be confused with with Separate app sound, which routes different apps to a bluetooth or phone output)
Find the Samsung Connect app
Click on the three dots to bring down the menu
Tap Settings
Tap Samsung Connect panel
Ensure this is turned on
Tap on Always show
and Finally tap on Audio output << This is the one! :good:

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