Hi guys,
I was looking all over the net, and I didn't find any internal answering machine utility for the phone edition.
Of course this isn't any cell phone carrier best interest, but this could save some bucks to most of us, instead of using the regular voice mail.
Does anybody knows of any existing software, or any on development?
Thanks for the info.
It may be worth posting this in the other sections, maybe a nice programmer will come up with a way of doing it....I don't see any reason why it wouldn't be possible...though perhaps long-winded.
Anthony
answering machine software.
Yeah would love to have such an internal answering machine, will be so cool.
Although I am not familiar with the VB / .Net programming language (i'm a J2EE developer) it shouldn't be too hard to develop such an application for a VB developer.
From my understanding it should divert the incoming call after a specified amount of seconds -- similar to the 'auto-pickup feature' when used in a car -- from the phone application to an answering machine application -- which in turn extends the already existing note recording application -- to record the incoming call.
Well, that's about it, writen in one sentence
I do hope someone is capable of implementing such feature!
Shouldn't be too hard, as there is some software for the symbian based OS phones that does the same job ...
Also certain Motorola's came with this function built in ...
It's a good idea though - here's hoping !
Cheers
Mark
Hi there!
Just go to the search page of this forum, type: answering machine and select all terms then you will see that this was discussed long time ago.
HP had in one Journada a little answering machine proggi, but no one was able to get it.
Greetings, Kaputter :shock:
Hello, I need a Java Virtual Machine for my Pocket PC (Magician) that supports the JSR-82 Bluetooth API. Because a java application called Blooover (a great Bluetooth Sniffer) need that API.
The Midlet Manger that comes with the Magician supports MIDP2.0 but NOT the JSR-82 BT API ;(
I found something connected to it, but don't know how to setup for my pocket pc.
please have a look at this:
http://www.avelink.com/Bluetooth/Products/JSR-82/index.htm
I hope some one know, how to use Java Applications that need this Bluetooth API.
Thanks
Nobody knows nothing????
Impossible. See http://www.aximsite.com/boards/bluetooth-talk/209772-pocketpc-bluetooth-enabled-midlets.html
Hi!
I am a beginner in programming applications for mobile devices.
Now I want to write an application in C# that runs in background.
How can I do this?
-pinki-
Nice idea
I don't know, i'm not a beginner yet
you wanna make a virus friend ?
think we will wait your nice programs in the future !!
No, not a virus.
Just an application for setting random ringtones from a defined playlist.
The new ringtone will be set after x incoming calls.
I have some things I think would be nice to implement into my UI, such as a slide-down notification bar and a "Slide to send" instead of "Tap to send" when doing bluetooth transfers. I imagine flash is not the starting point, is it C# or what?
cab is just an install container
which can install anything from a registry change to a program
c# is easy to start with but for fast visual performance one need
to use c++ and program pure win32 api
Rudegar said:
cab is just an install container
which can install anything from a registry change to a program
c# is easy to start with but for fast visual performance one need
to use c++ and program pure win32 api
Click to expand...
Click to collapse
I understand that the cab is just the installer, somewhat like an msi or zip self-extracter. I just said "cab" in reference to a mod/app for the windows phones.
What tools should I be looking for to start with in regards to modding/adding animation to the UI of particular Windows Mobile spots? Thanks for narrowing the language required (C family, I'll start my studies once I have the programs to code it with). Thanks again!
visual studio
maybe mono if you are on mac linux or can't get visual studio
but mono is only c# though
another option is gcc for pocketpc
or visual studio embeddet c++ it should be free too
Hello !
SUMMARY: How to run pocketsphinx_continuous on mobile phone with Android, and how to do it with simulator of mobile phone with Android. PocketSphinx can be downloaded for free here, for both Linux and Windows: http://cmusphinx.sourceforge.net/html/download.php .
Click to expand...
Click to collapse
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SHORT EXPLANATION
I'd like to create application for mobile phone and server such that:
1. User runs application on mobile phone with Android, this application uses PocketSphinx. It is Automatic Speech Recognition software for devices like mobile phones, written in C. Somebody told me that "Pocketsphinx is used successfully on Symbian with minimal effort". (However I think Android may be better choice). My knowledge about Android is limited but I know something about CMU Sphinx. Can you help me, please, to run this PocketSphinx on Android? I also need to find simulator of mobile phone with Android. I have already found Wireless Toolkit and I tried to use this emulator, however I think it doesn't allow to run simulation of mobile phones with Android. (By the way I am limited in my project to mobile phone of the price up to about 160 euro; which Android version would be best for my application?).
2. This application communicates with the user. The users speaks digits and some other words (dictionary is about fifteen words, I can create language and acoustic models, as well as formal grammar in CMU Sphinx, with the use of SphinxTrain). The application recognizes those digits.
3. Based on this talk, mobile phone sends information about results of recognition to the server. I can do it in Java for CLDC/MIDP with httpconnection, POST method on the mobile phone side and with Tomcat on server. I think this httpconnection must be possible not only in Java ME, but also in Android C. But this is thing which will bother me later, now I'd like to run pocketsphinx_continuous on Android and try to modify it according to my needs.
Summing up, what I'd like to know is how to run demo pocketsphinx_continuous on mobile phone with Android, and how to do it with simulator of mobile phone with Android. (I've got Wireless Toolkit but I think it is not capable of running Android). PocketSphinx can be downloaded for free here, for both Linux and Windows: http://cmusphinx.sourceforge.net/html/download.php . There are two ways of installing it in Ubuntu. First is to unpack it (it is tar.gz), enter its directory and type "./configure", "make", "sudo make install". The other, different, is written in README file, i.e. run autogen.sh, "./configure", "make clean all", "make test", "make install". The result should be, among many other files, javadoc in doc directory.
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LONG EXPLANATION
What is required to give me some advices is written above. So if you don't want / don't have time to read the whole text, just above explanation is enough. But let me say about other possible approaches which I try to do. Those are worse than what I explained above, but I also tried them.
CMU Sphinx contains SphinxTrain to create acoustic model. It has got some different recognizers (also called decoders), those are PocketSphinx, Sphinx4 and some other. PocketSphinx is written in C and is for devices like mobile phones. Sphinx4 is Java application for PCs because it requires better hardware. There is good tutorial about using SphinxTrain with Sphinx4. It is here: http://www.speech.cs.cmu.edu/sphinx/tutorial.html . There is no similar tutorial for PocketSphinx. However with some knowledge about Android and C it is possible to run it on Android. The other approach than PocketSphinx, is using this Sphinx4. However it requires connection between mobile phone and server, sending audio data from cellular phone to server. It can be done with Skype, but there is still problem on server side with redirecting sound from Skype to Sphinx4. So you see there are two different approaches. One is to run speech recognition on mobile phone with PocketSphinx and Android. The other is speech recognition on server with Sphinx4. There are some ways to follow this second option. One is Skype on both server and mobile phone. (But there is problem with redirecting speech from Skype to Sphinx4). The other is too expensive Digium card. The third one is IVR, but I still look for good open-source IVR software. All of those three ways of second option involve Sphinx4. It was much easier to create application with Sphinx4. It is for PCs, not embedded devices, because it requires better device, extensive floating point math and some other things. But it has much better documentation than PocketSphinx. But I want to use PocketSphinx because I don't need to pay to anybody for access to mobile internet in order to send data through internet for application like Skype. The access to internet is required only for short time to send little text data with httpconnection, POST method. This is why I'd like you to help me, please, with running pocketsphinx_continuous on simulator of PocketSphinx on mobile phone with Android. (By the way, I see I've got installed S60 Developer Tools -> 3rd Edition FP1 SDK -> MIDP -> Emulator).
Summing up in a list, those are in CMU Sphinx:
I. SphinxTrain, which I can use to create files needed for speech recognition
II. decoders which use speech input and some files which I create with SphinxTrain, to follow speech recognition (input speech + files from SphinxTrain = are used by decoder)
II-1. PocketSphinx, written in C, for devices like mobile phones
II-2. Sphinx3, written in C, for PCs, actually the best developed
II-3. Sphinx4, written in Java, for PCs, with the best documentation
II-4. Some other, older versions
Those are possible approaches of solving my task:
I. Speech recognition on mobile phone with PocketSphinx. This is much better way than [II].
Problems: 1. running PocketSphinx on mobile phone with Android. 2. simulating mobile phone with Android on PC. I also thought that maybe I should consider Meamo, what do you think about it? Or use things different than CMU Sphinx, e.g. Simon, HTK, Julius. I looked at those other ASR engines and I think PocketSphinx may be best choice.
II. Speech recognition on server with Sphinx4. There are some different ways of establishing voice connection between mobile phone and server.
II-1. ordinary call from mobile phone to server; server has got Digium card. Disadvantage: Digium card is expensive.
II-2. to use Skype on both mobile phone and server. Problem: redirecting of sound from Skype to Sphinx4 and vice versa.
II-3. can you think about any other ways? I found that Asterisk may be useful.
Greetings !
Summing up, what I'd like to know is how to run demo pocketsphinx_continuous on mobile phone with Android
Click to expand...
Click to collapse
First step would be to setup a toolchain and compile the prog for android
or statically linked with uClibc.
Then push it onto your device and test if it works as expected.
You can also push it onto the android emulator that comes with the sdk.
Just my 2 cents...
Thank you very much!
Can you give me any links to tutorials which can be useful for me?
By the way I know how to create my own application in Sphinx4 and I know how to run demo in PocketSphinx, but I've got some difficulties with creating my own application for PocketSphinx. So if you can have a look at PocketSphinx http://cmusphinx.sourceforge.net/html/download.php and tell me which files I need to have to create new project for PocketSphinx, I would be greatful. I mean that for Sphinx4 the only what I need to do is to enter S:\tutorial\sphinx4-1.0beta3-src\src\apps\edu\cmu\sphinx\demo\helloworld and create my own ...\demo\my_application, and inside it analogically to what is here ...\demo\helloworld. In the case of PocketSphinx, to run the application, I need to enter S:\tutorial\pocketsphinx\doc and run pocketsphinx_continuous. So I check what I've got in this file and I cannot see what files and where I need to have in order to create new project. I uploaded directory doc with pocketsphinx_continuous here: http://www.speedyshare.com/files/19429494/doc.7z
Greetings and thanks once more !
Rough outline: You'll need the Android SDK and NDK, both of which are available from http://developer.android.com/. The NDK will allow you to compile C code. You'll need to wrap the C core in a Java layer to make it accessible to the rest of the Android system. The SDK also includes an emulator, which I believe you've asked for if I understand you right.
I haven't actually attempted this, so that's about all the help I can be, but there is sample code included with the NDK that should get you started.
Thanks for your answer !
I check the google and see that NDK is term of Android, because I knew only SDK abbreviation. I assume NDK is especially for porting (like porting PocketSphinx for Android). So am I right that with this NDK I don't need to change code of PocketSphinx? I think it would be too easy .
There also other question which I've got. It is not strictly connected with Symbian but there wouldn't be any need for porting if I won't solve this problem. I've got my application in Sphinx4. There are also examplary appications for Sphinx4 and PocketSphinx. I can run demos from PocketSphinx (as explained in first post), as well as demos from Sphinx4. I can change source code of demos from Sphinx4 to perform my task. I'd like to do similar thing with PocketSphinx, but even if it should be easy task, I cannot do it. In Sphinx4 it is much simpler because all source files are in one directory. In PocketSphinx it is done in somehow different way. (http://cmusphinx.sourceforge.net/html/download.php). Without ability to move my application from Sphinx4 there is no need for me to port this PocketSphinx to Symbian.
Greetings !
johnyjj2 said:
I assume NDK is especially for porting (like porting PocketSphinx for Android). So am I right that with this NDK I don't need to change code of PocketSphinx? I think it would be too easy .
Click to expand...
Click to collapse
NDK is used to write software for Android devices that are compiled natively to the platform -- for now, this usually means ARM. Java as you probably realize is a bytecode intermediate language that the java virtual machine converts to native calls at runtime. This means that Java is generally platform independent whereas your C code is not.
JNI as used with the NDK is the Java Native Interface (or something to that effect). It allows you to call code that has been compiled for a specific processor from Java. This means that you could put heavily optimized super fast calculations in a native library and call them from your Java app.
It could also mean, that you've more or less written your entire application in some native code, and then you have written a java shim that has enough code to initiate and start your native software. Beware, there be dragons here.
The fact that you CAN do this, doesn't mean you SHOULD. There are a lot of benefits to using the android platform and specifically using the android way of writing applications. Concepts like views, activities, intents, etc., greatly simplify how an Android device interacts with other Android devices and provides a consistent and powerful framework.
For something like SCUMMVM, it is a game (platform) that is very linear in design; you are either actively playing it, or it is on pause. How other applications are running while using SCUMMVM is inconsequential. It sounds like you have very different requirements.
Thanks for answer!
Isn't that link (http://cmusphinx.svn.sourceforge.net/viewvc/cmusphinx?view=rev&revision=9470) simply trying to copy engine library to Symbian, without effect? Only enginge won't help, there is also need to write from zero code which will use this library. So it looks like there is still long way to have it working. Do I understand it properly?
Greetings!