Recompile and overwrite applications in system/app - G1 Android Development

As an experiment I am trying to rebuild some standard android applications and replace them in system/app on the G1. I have been through all the steps to get the source code and build for the dream platform and have built the various .apk files of interest (e.g. AlarmClock.apk, Browser.apk etc)
To put the files on the device I delete the old .apk and .odex files and copy my newly built .apk file on to the device. However when I try to run the application it crashes with the following message.
The application Alarm Clock (process com.android.alarmclock) has stopped unexpectedly. Please try again.
I know that replacing the applications like this is possible, because the AutoRotating Browser build works fine when copies over in this manner.
I'm using JF1.31 (RC8)
My initial reaction was that I was not signing the applications properly but having read some posts I think the default built .apk should have the right key already in it.
Another theory I have is that perhaps the applications from the head of the source tree are not compatible with the RC8 (or RC30) Android OS releases. Can anyone tell me how to get the source tree which corresponds to this baseline, I've done some reading around but cannot figure it out. I presume I need to do a repo init -u git://android.git.kernel.org/platofrm/manifest.git -b BASELINE but I can't figure out what BASELINE should be.
Many thanks in advance for any help you can give me!!!

There are some branches in android sources:
master
cupcake
release-1.0
Apps from the first two will not run on default G1, you need to reinstall a whole system. I think by default, following google docs you'll get master. So you need to download a release-1.0 sources.
I may be wrong, but that is what I'm see from my experience.

Thanks for that, I'll get the 1.0 branch downloaded and have a go with that.
Cheers for your help!

I was also trying to recompile some of the built-in apps, specifically the browser, but I can't even get it to build. I get a bunch of import errors, stating that it can't find some of the android libraries, such as android.net.http.AndroidHttpClient, android.os.AsyncTask, etc. I've got the android.jar from the SDK in my build path, and it finds some of them, such as android.webkit.URLUtil.
Can anyone shed some light on what I need to do to get it to see the missing libraries? Thanks.

UndeadCretin said:
Thanks for that, I'll get the 1.0 branch downloaded and have a go with that.
Cheers for your help!
Click to expand...
Click to collapse
There are around a dozen build breaks in release-1.0... all of them are due to missing header #includes in various .c and .h files. So, when it doesn't work, don't give up. Fix the breaks and everything will build properly.

Are you resigning the .apk files? Cuz you have to do that for them to work correctly.

Koush said:
There are around a dozen build breaks in release-1.0... all of them are due to missing header #includes in various .c and .h files. So, when it doesn't work, don't give up. Fix the breaks and everything will build properly.
Click to expand...
Click to collapse
Yep I fixed these problems but I have now hit upon the following problem:
(unknown): error 17: Field android.hardware.SensorManager.LIGHT_NO_MOON has changed value from 0.0010f to 0.001f
******************************
You have tried to change the API from what has been previously released in
an SDK. Please fix the errors listed above.
******************************
I've been in and modified SensorManager back to 0.0010f and that let me build get further but I hit the same error again later in the build.
Given that release-1.0 should be a stable branch is it normal to get all these build issues?

Managed to fix the java issue by modifying public_api.xml. Then hit several more C++ problems which I fixed and finally I can build the lot!
Just tried building the AlarmClock application and running on the G1 and it works fine. Thanks everyone for your help!

>Managed to fix the java issue by modifying public_api.xml. Then hit several more C++ problems which I fixed and finally I can build the lot!
Can you write, what did you fix?

^ Agreed, let us know which files need modifying and what needs doing, i've been trying to get my release-1.0 build root working too!
Alternatively, UndeadCretin, could you build the firmware (release-1.0) with a modified framework-res i can send you?

Ok, I managed to compile it without any editing of xml.
Just added stdlib, string, vector headers to dozen of cpp/h.

worry said:
>Managed to fix the java issue by modifying public_api.xml. Then hit several more C++ problems which I fixed and finally I can build the lot!
Can you write, what did you fix?
Click to expand...
Click to collapse
To fix the java issue, I modified frameworks/base/core/java/android/hardware/SensorManager to change the LIGHT_NO_MOON value to 0.0010f (from 0.001f) and in out/target/common/obj/PACKAGING I modified the <field name="LIGHT_NO_MOON" to have value-"0.0010f">
After this there were several other c++ files which were missing relevant includes. I'm afraid I didn't keep a note of these so cannot provide much detail but mostly they were missing one of the following
#include "stdlib.h"
#include "string.h"
#include "stdio.h"
I think one file needed the following include
#include <string>
and there were a couple of other files that needed other includes. The best way to find these is to google for the function name that isn't building and you should be able to find the appropriate include (that's how I did it).
Hope that helps a bit!

were you able to repo sync after adding the local_manifest.xml?

ximonx said:
were you able to repo sync after adding the local_manifest.xml?
Click to expand...
Click to collapse
I did try that previously but it didn't work. I don't think the relevant files for the dream build are available in the release-1.0 branch. This wasn't a problem for me since I'm only interested in building the applications which work fine with the generic build.

I would like to do the same for the mms application. Could you give me the steps or a link how to do it? I mean do I need the whole sources from android platform to do it? How can I just compile one application?

Phlogiston said:
I would like to do the same for the mms application. Could you give me the steps or a link how to do it? I mean do I need the whole sources from android platform to do it? How can I just compile one application?
Click to expand...
Click to collapse
I downloaded the whole Android source (the release-1.0 branch) and compiled the lot. It may be possible to just build the individual application but I do not know how. It is not vital to build for the dream platform if you only care about the applications since they will work fine with the generic build.
So the basic steps to start are:
Get yourself a Linux or Mac OS platform (I use Ubuntu running in VMWare on my XP box).
Follow the instructions here: http://source.android.com/download but when you come to repo init add the flag -b release-1.0
Fix various build problems

When recompiling individual apps to replace system apps is there a way of just building a single application or does the entire thing need making?

ximonx said:
When recompiling individual apps to replace system apps is there a way of just building a single application or does the entire thing need making?
Click to expand...
Click to collapse
My experience is that you have to do the whole thing if you are building from source. There is one way I know of to get around this, which is to use baksmali and smali.

Just to be clear, making the entire thing = build from source root?

ximonx said:
Just to be clear, making the entire thing = build from source root?
Click to expand...
Click to collapse
If you are asking me--yes, that's what I mean. Make sure to build for dream-open as the target (it's generic by default).

Related

[Q] Source Code Base to build ROMs for SGS4G

Hello All,
I am new to the android platform. So please forgive if this is too trivial a question.
1. How do I obtain source code for a specific platform and a specific phone?
Is it segregated that way?
2. How do I build ROM and package it to deploy on the phone?
Please provide pointers to these and I am willing to go through the documents/literature. Please help.
Thanks in advance!!
Two answers first question go in general section second start here http://forum.xda-developers.com/showthread.php?t=1117554 very good read hope this helps
sent from gingerbread 2.3.3 sgs4g ROOTED
rose2jam said:
Two answers first question go in general section second start here http://forum.xda-developers.com/showthread.php?t=1117554 very good read hope this helps
sent from gingerbread 2.3.3 sgs4g ROOTED
Click to expand...
Click to collapse
Thanks for the quick response! I have been going over that thread quite extensively but I can't seem to locate threads for
1. How to get the source code for the instrument( SGS4G) ?
2. How to build a complete ROM which is flashable? Basically, How to package it for deployment, like the other developers do on this forum.
androcton said:
Thanks for the quick response! I have been going over that thread quite extensively but I can't seem to locate threads for
1. How to get the source code for the instrument( SGS4G) ?
2. How to build a complete ROM which is flashable? Basically, How to package it for deployment, like the other developers do on this forum.
Click to expand...
Click to collapse
You didn't post in the right section, this needs to go in the general section.
You'll need to download the phone's source:
https://opensource.samsung.com/reception/reception_main.do?method=reception_search&searchValue=t959v
You should grab both files there. You'll need to build this on Linux or anything that has G++ for ARM.
FBis251 said:
You didn't post in the right section, this needs to go in the general section.
You'll need to download the phone's source:
https://opensource.samsung.com/reception/reception_main.do?method=reception_search&searchValue=t959v
You should grab both files there. You'll need to build this on Linux or anything that has G++ for ARM.
Click to expand...
Click to collapse
Thank you so much! I am already onto it!
Moved to proper forum.
androcton said:
Thank you so much! I am already onto it!
Click to expand...
Click to collapse
Did you ever get it working? I also found Dr. Honk's public git here:
https://github.com/drhonk/android_device_samsung_sgs4g
You can see the source for the Bali kernel here:
https://github.com/drhonk/Bali-V4G
Tell me how it goes.
FBis251,
Thanks for the resources! Currently I am still trying to get my dev-env setup properly, somehow have some installation/setup issues with the GNU/LINUX ARM toolchain. Meanwhile, I could build the kernel from the android base from source.android.com.
I have the system.img and other files in the out directory. The build went through but with lot of warnings. Here is the buildlog. Please let me know if something is amiss. Thanks!
Assuming the build went fine, I am not quite sure how to load that onto the device. I am trying to run an emulator though....will get back on that.
androcton said:
FBis251,
Thanks for the resources! Currently I am still trying to get my dev-env setup properly, somehow have some installation/setup issues with the GNU/LINUX ARM toolchain. Meanwhile, I could build the kernel from the android base from source.android.com.
I have the system.img and other files in the out directory. The build went through but with lot of warnings. Here is the buildlog. Please let me know if something is amiss. Thanks!
Assuming the build went fine, I am not quite sure how to load that onto the device. I am trying to run an emulator though....will get back on that.
Click to expand...
Click to collapse
Have you tried looking at:
http://source.android.com/source/building.html
Apparently you can just flash the image you just made... Try to see if you can open the .img as a .tar...?
I'm having trouble compling the bali kernel... I'll try again tomorrow.
FBis251 said:
Have you tried looking at:
http://source.android.com/source/building.html
Apparently you can just flash the image you just made... Try to see if you can open the .img as a .tar...?
I'm having trouble compling the bali kernel... I'll try again tomorrow.
Click to expand...
Click to collapse
Hi FBis251,
Can you please tell me how did you go about setting up the dev-env(the cross compiling toolchains). Are you using linux( which flavor, I am using Ubuntu 11.04 Natty Narwhal). I have some problems setting up the toolchains...as mentioned in the below link
https://opensource.samsung.com/recep...rchValue=t959v
Any ideas??
The readme from the opensource site says:
Code:
HOW TO BUILD KERNEL
1. Visit http://www.codesourcery.com/, download and install Sourcery G++ Lite 2009q3-68 toolchain for ARM EABI.
2. Extract kernel source and move into the top directory.
3. Execute 'make vibrantplus_rev00_defconfig'.
4. Execute 'make' or 'make -j<n>' where '<n>' is the number of multiple jobs to be invoked simultaneously.
I just googled thw 2009q3-68 version since I couldn't find it on the site after signing up and came across this:
http://www.codesourcery.com/sgpp/lite/arm/portal/release1033
I actually haven't gotten the kernel to compile without errors yet, and I haven't tried building the platform source until later today. You'll have to modify the makefile, look for the variable called CrossCompile and set it to the main /bin folder from the CodeSourcery toolchain.
Should be something like
Code:
CROSS_COMPILE ?= /home/user/CodeSourcery/Sourcery_G++_Lite/bin/arm-none-eabi-
I'll give you more details later, I'm still learning as I go too.
Also, something I came across to speed things up when you do the make, apparently if you have a quadcore processor, you can use make -j 8 (or just multiply however many cores you have by 2) and the compile should run as fast as possible.
Keep me posted.
FBis251 said:
The readme from the opensource site says:
Code:
HOW TO BUILD KERNEL
1. Visit http://www.codesourcery.com/, download and install Sourcery G++ Lite 2009q3-68 toolchain for ARM EABI.
2. Extract kernel source and move into the top directory.
3. Execute 'make vibrantplus_rev00_defconfig'.
4. Execute 'make' or 'make -j<n>' where '<n>' is the number of multiple jobs to be invoked simultaneously.
I just googled thw 2009q3-68 version since I couldn't find it on the site after signing up and came across this:
http://www.codesourcery.com/sgpp/lite/arm/portal/release1033
I actually haven't gotten the kernel to compile without errors yet, and I haven't tried building the platform source until later today. You'll have to modify the makefile, look for the variable called CrossCompile and set it to the main /bin folder from the CodeSourcery toolchain.
Should be something like
Code:
CROSS_COMPILE ?= /home/user/CodeSourcery/Sourcery_G++_Lite/bin/arm-none-eabi-
I'll give you more details later, I'm still learning as I go too.
Also, something I came across to speed things up when you do the make, apparently if you have a quadcore processor, you can use make -j 8 (or just multiply however many cores you have by 2) and the compile should run as fast as possible.
Keep me posted.
Click to expand...
Click to collapse
I followed the procedure mentioned in that readme file, but with additional info from other site,,
I extracted the source code from samsung open source, and then used the toolchain from the android base and it looked like it built(lot of warnings), but i cant find zImage anywhere?Wondering what ever happened during the build,,,
command used: make -j4 ARCH=arm CROSS_COMPILE=/android/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi- zImage
Build abruptly end, no build logs anything, see file for build output.
Is there anything that I am missing?, Please help!
And, Don't you think the build log is unusually small for a kernel build?? :O
androcton said:
I followed the procedure mentioned in that readme file, but with additional info from other site,,
I extracted the source code from samsung open source, and then used the toolchain from the android base and it looked like it built(lot of warnings), but i cant find zImage anywhere?Wondering what ever happened during the build,,,
command used: make -j4 ARCH=arm CROSS_COMPILE=/android/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi- zImage
Build abruptly end, no build logs anything, see file for build output.
Is there anything that I am missing?, Please help!
And, Don't you think the build log is unusually small for a kernel build?? :O
Click to expand...
Click to collapse
Folks on the forum, any ideas, the open source code from samsung sure looks like it has built all the '.o's but abruptly stop without even a warning as to what is wrong? Please help. Thanks in advance!
androcton said:
Folks on the forum, any ideas, the open source code from samsung sure looks like it has built all the '.o's but abruptly stop without even a warning as to what is wrong? Please help. Thanks in advance!
Click to expand...
Click to collapse
Okay, I got the kernel to compile after getting rid of the
1. "error: 'SEGMENT_SIZE' undeclared" problem, I had to turn on the Make V=1 ( verbose mode) explicitly to get to this point.
2. Next the compilation stopped saying "make[3]: *** No rule to make target `net/ipv4/netfilter/ipt_ecn.o', needed by `net/ipv4/netfilter/built-in.o'."
I had to remove the netfilter support from the kernel. I REALLY did not know how to solve this problem. Now that I have built the zImage( really small compared to the zImage that gets posted around in the forum) I am now concentrating on how get netfilter back into the kernel, for it is an important module for anything to do with TCP/IP security n filtering.
Finally,
3. How do I package this to the phone as a complete bootable ROM? Please help! Thanks in advance!
I found this thread, it might be useful. I can't try it until later though.
http://forum.xda-developers.com/showthread.php?t=704561

[Q] How to compile ROM from Paulburton's ICS source??

Can anyone provide me some reference or guide on how to compile the ROM for tf101 from Paulburton's ICS source.
rajkumard said:
Can anyone provide me some reference or guide on how to compile the ROM for tf101 from Paulburton's ICS source.
Click to expand...
Click to collapse
Check his website for repo information. Beyond that, its no different than compiling any rom from source.
You should know that you probably will not get anything different than what he has released thus far, that is, unless you have coded your own changes.
Thanks, I will check the link. I believe he has few bug fixes which I need, that's the reason why I wanted to compile it.
rajkumard said:
Thanks, I will check the link. I believe he has few bug fixes which I need, that's the reason why I wanted to compile it.
Click to expand...
Click to collapse
Understood. I do know that Paul is neck deep with finals, and other school stuff, so there is no harm in running a compile yourself. I just wanted to make sure you knew what to expect. His repo sync is a tad different from other instructions, i.e. CyanogenMod...but once you get it all pulled down, its essentially the same steps for the compile portion.
Actually I am new to this. All these days I have been only using the ROM's and never tried to compile one. This is my first time and I appreciate your help. The link really helper, I have started syncing the repo, looks like it's going to be a while. I will post if I run into any issues.
rajkumard said:
Actually I am new to this. All these days I have been only using the ROM's and never tried to compile one. This is my first time and I appreciate your help. The link really helper, I have started syncing the repo, looks like it's going to be a while. I will post if I run into any issues.
Click to expand...
Click to collapse
I will tell you this...use ccache, its a huge time saver when you need to rebuild after making changes. Also...dedicated build system really is recommended, and without question, the more juice its got, the better.
Here are a couple of links...including a kernel specific one from CyanogenMod's wiki. I use both when I am bored and just want to compile something
Yet Another Tutorial on Building Android from Sources
Building Kernel from Source
Compiling ICS from Source
Hope these help!
http://source.android.com/source/initializing.html
http://wiki.cyanogenmod.com/wiki/Building_from_source
You will probably need these... be sure to cross reference the CM website against the google one. There are a few differences.
Thank you for the links. I got a spare machine and am thinking it is about time I did something productive with it.
Thanks for all the links, I was using one of the links that you have provided. It had the with step by step instruction. I followed it, most of the things went fine and some issues I was able to resolve. Now when try to build the rom using the make command I get the following error. I am doing the sync again to see if it resolves. I will try it out tomorrow. Meanwhile if any of you have any suggestions please let me know. btw I have tried the solution provided in one of the xda thread (repo sync -f) already and it did not resolve.
ERROR:
cts/apps/CtsVerifier/lib/colorchecker/Android.mk:22: external/stlport/libstlport.mk: No such file or directory
make: *** No rule to make target `external/stlport/libstlport.mk'. Stop.
rajkumard said:
Thanks for all the links, I was using one of the links that you have provided. It had the with step by step instruction. I followed it, most of the things went fine and some issues I was able to resolve. Now when try to build the rom using the make command I get the following error. I am doing the sync again to see if it resolves. I will try it out tomorrow. Meanwhile if any of you have any suggestions please let me know. btw I have tried the solution provided in one of the xda thread (repo sync -f) already and it did not resolve.
ERROR:
cts/apps/CtsVerifier/lib/colorchecker/Android.mk:22: external/stlport/libstlport.mk: No such file or directory
make: *** No rule to make target `external/stlport/libstlport.mk'. Stop.
Click to expand...
Click to collapse
The obvious question would be does the folder/file exist?
Code:
$ ls external/stlport/libstlport.mk
external/stlport/libstlport.mk
If it is...type 'env' at your command prompt and see what environment variables are set to see if the external folder should be seen.
Re-run 'source ./build/envsetup.sh', then 'lunch' and choose the tf101-userdebug (or what ever Paul uses now) option listed after running lunch.
See if that helps.
I'm repo sync'ing now- gosh, it takes longer to sync than it does to build. I still have to clone the kernel. I think it's been downloading for 2 hours!
I've actually never flashed this ROM, but that won't stop me from building it
Thanks gVibeR. The external folder exist but the 'stlport' folder does not exist. And I also did not see any option with 'tf101' in it when I run 'lunch'. I tried re-syncing the repo but i ran into out of space error. I did not know where to delete all the earlier repo downloads. This was a brand new Ubuntu installed with 25gig disk space. I will keep looking and let know if I had any luck.
rajkumard said:
Thanks gVibeR. The external folder exist but the 'stlport' folder does not exist. And I also did not see any option with 'tf101' in it when I run 'lunch'. I tried re-syncing the repo but i ran into out of space error. I did not know where to delete all the earlier repo downloads. This was a brand new Ubuntu installed with 25gig disk space. I will keep looking and let know if I had any luck.
Click to expand...
Click to collapse
I think you'll need more space than that - once you start building, the directory will swell to over 20gb. For comparison, andromadus(ICS) for the vision is 21g and CM7 (GB) is 18gb.
I'm still downloading, but spark source is at least 11gb and that doesn't include the kernel or the out directory, which will fill up after building.
I think you will need at least 25gb for the build plus whatever for ubuntu. If you are hard up for space, you can install one of the server versions of ubuntu, which doesn't include the GUI (~1.5gb).
The repo files are stored in .repo, which will be hidden. Use ls -a to see it, although I think it manages and discards old commits.
Thanks gee one, I have more than enough space, just thought 25gig should be fine. I will install Ubuntu again with more space and give it a try. Let me know how it goes for you, please post if you got any issues and resolved it.

Got kexec-mod, kexec-tools working, atags in progress - Should Also Work With DroidX

I realize people gave up slightly on the whole kexec thing over radio worries, but I now have the module compiling and inserting without error into the Droid2/DroidX gingerbread kernel. Next comes cross compiling the kexec-tools for userspace, to allow us to attempt inserting a different kernel.
To build, you'll need a compiled DroidX kernel from source, as well as the android NDK.
To build, make sure you have downloaded the DroidX GB kernel source and compiled it. There are guides everywhere on how to build Android kernels. Just make sure you use the proper cross compiler.
http://sourceforge.n....l.tgz/download
When you build, make sure to use
Code:
make mapphone_defconfig
Once the kernel is built, clone my repo and edit envsetup.sh to reflect the correct paths to your kernel source directory and the android NDK.
https://github.com/i...kexec-mod-d2-dx
Then, source it:
Code:
source envsetup.sh
Then, just run
Code:
make
and cross your fingers. You should then have a fresh kexec_load.ko file!
To see if it loads, you'll need to copy it to your sdcard, and then on the phone, using a console, do the following:
Code:
su (click allow)
insmod /sdcard/path/to/kexec_load.ko
If you don't get any errors, it inserted! Now, of course, to actually use it, we'd need the kexec-tools built, which I haven't gotten ready yet...but they're coming! To remove the module (no reason to leave it in memory for now):
Code:
rmmod kexec_load
Happy hacking, and help is always appreciated!
This looks great! If you need any help just ask
Thanks! I probably could actually use some. I'm looking at eternity project's git repos now, and am trying to figure out how they managed to get atags working, with the whole procfs thing...still scratching my head there.
I'm looking at eternity project's git repos now, and am trying to figure out how they managed to get atags working, with the whole procfs thing...still scratching my head there, though I do have an atags module working, except it doesn't do anything without atags in the procfs (http://lists.infradead.org/pipermail/kexec/2011-January/004795.html).
kexec-tools:
https://github.com/i...xec-tools-dx-d2
To build, see the README.
Then, copy the binaries from /build/sbin/* to your device, and the move them to the /system/bin directory, and chmod them 770 to make them executable.
mod-atags:
https://github.com/i...mod-atags-d2-dx
Now, if I/we can just get atags and procfs stuff taken care of, we'll be able to go to the next step. I already have atags compiling as a module, but it won't stay inserted because we have no atags in the procfs. Note I can't just trace through code like this and know what everything is doing, but I know enough to hack at it and be dangerous
I know this is kind of off topic, but would this help us people with Motorola Atrix 2? Does it use the same radio?
calebcoverdale said:
I know this is kind of off topic, but would this help us people with Motorola Atrix 2? Does it use the same radio?
Click to expand...
Click to collapse
No idea. I haven't even gotten the kernel to change yet, so I haven't gotten to mess with radio yet. The method itself should/would work though, but radio will require reverse engineering...perhaps find a similar phone with an open bootloader and disassemble and attempt to clone it's modules.
The latest change I made may or may not work, it was an attempt to remove atags from the kexec module based on an old patch I found, which added the functionality. This at leaset made kexec -l zImage work, but when I run kexec -e, the kexec binary complains about atags not being there...hrmmmph.
I may have to revert it (and will if we can get atags somehow) ...but if we can get the kexec bin to ignore /proc/atags or just find a way to rip them out of the running kernel, we'll be in business.
The commit: https://github.com/ilikenwf/kexec-mod-d2-dx/commit/12dffe0ea286be0fe9ab0303a5a35ed92be4ee2c
I'm also looking into 2ndboot.
I like where this is going! Keep working!
Sent from my DROID2 using xda premium
Okies, so, I emailed aliasxerog (original kexec-mod writer), and I hope he'll get back to me. Even though his twitter says he's a "former android developer," maybe he'll be willing to give me some hints so I can pick up where he left off.
I also got the froyo version of the module building properly based on his module, yet again, (all after SBF'ing my phone back down to motoblur froyo - yech!) but neither currently work... (note there's a gingerbread and a froyo branch on my repo): https://github.com/i...kexec-mod-d2-dx
The froyo one throws the following error, which stops me dead in the water:
Code:
Could not find a free area of memory of 3007dc bytes...
The gingerbread one loads the kernel into memory but won't execute it due to our not having atags.
We've moved our git repos to an organization for easier collaboration:
https://github.com/organizations/D2-DX-Customboot
links are imcomplete.
use URL lable pls.
Cross compiler version ?
hello,
Sorry but I am not able to use the sourceforge link that you provided to download kernel source .. Also please share what cross compiler version is to be used....
Thanks in advance.

Blob utility for AOSP-based ROMs

https://github.com/JackpotClavin/Android-Blob-Utility
The purpose of this program is to help AOSP-based ROM developers quickly and easily find out which proprietary blobs need to be copied into the ROM's build, or built using source. How the program works is you do a /system dump into a folder on a Linux computer. Then you make the program using the 'make' command; then you can run it.
First off, the program will ask you what the sdk version of the /system dump you pulled happens to be. For example, if your /system dump is Android 4.3, and intend port a 4.3-based ROM, then enter 18 and press enter.
When it prompts you for location of the /system dump you pulled, if the location of the build.prop of the /system dump is under:
Code:
/home/user/backup/dump/system/build.prop
then just use:
Code:
/home/user/backup/dump/system
The program will now ask you for your device's manufacturer's name, and the device's name. For my Verizon LG G2, I entered "lge" and "vs980" respectively.
The utility then will ask you how many files you wish to run through the program. In the case of my LG G2, the KitKat build requires two main proprietary camera-related libraries to run (/system/bin/mm-qcamera-daemon and
/system/lib/hw/camera.msm8974.so).
So I typed in 2 and pressed enter (because I'm running two proprietary files through the program)
Then simply typed in:
Code:
/home/user/backup/dump/system/bin/mm-qcamera-daemon
and pressed enter and it printed out *every* file needed to get /system/bin/mm-qcamera-daemon running (the file might be proprietary, or it can be built from source).
Then it asked for the final proprietary file, so I simply typed in:
Code:
/home/user/backup/dump/system/lib/hw/camera.msm8974.so
and pressed enter and it printed out *every* file needed to get /system/lib/hw/camera.msm8974.so running (the file might be proprietary, or it can be built from source).
An example usage of this program can be found here: https://raw.githubusercontent.com/JackpotClavin/Android-Blob-Utility/master/Example_Usage.txt
That's 106 proprietary blobs done in a flash!
The beauty of this program is that it's recursive, so if proprietary file 'A' needs proprietary file 'B' to run, but proprietary file 'B' needs proprietary file 'C' to run, which in turn needs 'D' to run, then simply entering proprietary file A to run will print out all A, B, C, and D nicely formatted so that you can simply copy the output and place it in a file under vendor/manufacturer/codename/codename-vendor-blobs.mk file in your AOSP build source tree's root.
Another great thing about this program is that it doesn't just catch the libraries needed to satisfy the linker, but rather, it will also print out those libraries that are called within the actual code of the library itself, like:
Code:
dlopen("libfoo.so", RTLD_NOW);
libfoo.so is not marked as a shared library, so the linker won't complain that libfoo.so is missing, and there might be no sign that libfoo.so missing and needed, but when it's time for the daemon or library to run, it won't show any sign that something is wrong, until you see that it doesn't work. This program will catch and display that libfoo.so is needed.
So basically:
1. Extract /system dump image
2. Tell program the SDK version of your /system dump
3. Tell program the location of your /system dump
4. Tell the program your device's manufacturer's name
5. Tell the program your device's codename
6. Tell program how many files you wish to run through the utility
7. Tell program the location of the file(s) you wish to run through the program.
8. Copy the output of the utility to a text file under vendor/manufacturer/codename/codename-vendor-blobs.mk
reserve
Hi,
I'm a noob and don't worry about my silly question.
I'm trying to build my first cm-rom and tested your tool. Thanks a lot for your work, it worked for me.
I'm a little bit curios about your point 5. Where can I find all the files I need for my own source-tree/device?
It would be nice if you can give me a hint.
Thanks a lot and greetings from germany
Greetings from the US
Do you mean the device folder the ROM? You can look at similar devices to your device and see what they did and make the changes to build Android.
This is the device folder for the Nexus 5 -> https://android.googlesource.com/device/lge/hammerhead
This tool is under-recognized. I think it's a really great way to find which blobs are dependencies!
Codename13 said:
This tool is under-recognized. I think it's a really great way to find which blobs are dependencies!
Click to expand...
Click to collapse
Thanks! Are you developing a ROM? Let me know if it helps!
Sent from my LG-VS980 using XDA Free mobile app
Could this be updated to Lolipop?
2GigayteSD said:
Could this be updated to Lolipop?
Click to expand...
Click to collapse
What do you mean? I added support for SDK version 20 if that's what you're asking.
Sent from my LG-VS980 using XDA Free mobile app
Does that mean I can port AOSP to any device just by getting all the necessary blobs? I'm not sure but I'm trying to port Lollipop to my device but I don't really have a clue how to do it/what's needed to do it. Will this be useful for me? Thanks.
cikoleko said:
Does that mean I can port AOSP to any device just by getting all the necessary blobs? I'm not sure but I'm trying to port Lollipop to my device but I don't really have a clue how to do it/what's needed to do it. Will this be useful for me? Thanks.
Click to expand...
Click to collapse
It helps with making ROMs for devices that don't have support (either the model is brand new or the device never gained AOSP ROM support for whatever reason)
Basically, in the early stages of porting ROMs, certain things won't work (graphics, camera, radio) and this is mostly due to not having the correct proprietary files needed for the OS to interact with the hardware. The proprietary files have dependencies (they rely on other libraries, which in turn may rely on other libraries, and so on and so forth until all proprietary libraries are satisfied).
In the case of my LG G2, there were a total of 92 proprietary files that needed to be pushed to the device in order to get just camera working. Instead of pushing one library at a time and getting a logcat or strace dump of what the daemons are calling or depend on, I wrote this program to recursively search for all proprietary libraries needed to satisfy a proprietary library (or in the case of the camera for my G2, there were two proprietary libraries needed that required those said 90 other proprietary blobs).
So rather than pushing libraries, (then gathering logs and stracing) and hoping that the one you just pushed is the one that will get your camera, radio, etc to work, you run your known proprietary daemons or libraries through this program and it will print out the necessary libraries to get it working, in a fraction of a second
Can you go through the actual "porting" process because from what I understand you have done it? If I'm correct to port a ROM you need to have working ROM from other device? If yes, does that device have to be same manufacturer? Lets say I do have working AOSPA kitkat for my device so I need to get AOSPA lollipop and exchange the certain files and then I'll able to run it? Once again if it's like that then I use your tool and get necessary blobs? I don't have a clue about this stuff, I only build ROMs but now time has come that my device is unsupported so can you give me some tips, thanks.
This is interesting. Going to have to try this out tomorrow.
cikoleko said:
Can you go through the actual "porting" process because from what I understand you have done it? If I'm correct to port a ROM you need to have working ROM from other device? If yes, does that device have to be same manufacturer? Lets say I do have working AOSPA kitkat for my device so I need to get AOSPA lollipop and exchange the certain files and then I'll able to run it? Once again if it's like that then I use your tool and get necessary blobs? I don't have a clue about this stuff, I only build ROMs but now time has come that my device is unsupported so can you give me some tips, thanks.
Click to expand...
Click to collapse
If you don't have a clue then dont do it, please! Work your way up. First step in this hypothetical is to wait for aospa 5.0
Thanks a lot for this tool
just one thing.. i cant get the blobs for my wireless (wl12xx)
Rest all done
andynoob said:
Thanks a lot for this tool
just one thing.. i cant get the blobs for my wireless (wl12xx)
Rest all done
Click to expand...
Click to collapse
Is it possible that each wl12xx library only relies on AOSP libraries (has no dependencies?)
See if they can be built from source!
Sent from my LG-VS980 using XDA Free mobile app
JackpotClavin said:
Is it possible that each wl12xx library only relies on AOSP libraries (has no dependencies?)
See if they can be built from source!
Sent from my LG-VS980 using XDA Free mobile app
Click to expand...
Click to collapse
Manufacturer hasnt provided the source code(Kernel) . Anyways thanks a lot for this tool :good: :good:
how to use it?
by reading the detailed instructions?
Sent from my LG-VS980 using XDA Free mobile app
JackpotClavin said:
by reading the detailed instructions?
Sent from my LG-VS980 using XDA Free mobile app
Click to expand...
Click to collapse
should we adb pull /system first?
*edit
I did it! but where is the directory out?
J,
You are a life saver ! Subscribed. Will add link of thread to my signature. Will dance happily for some hours! :good:
Will seek therapy. :silly:
m

Build Android 11 from source

Hi, I'm trying to build Android 11. When I run the command
repo sync
I obtai the error
fatal: remove-project element specifies non-existent project: platform/prebuilts/gcc/darwin-x86/mips/mips64el-linux-android-4.9
What it means? How can I resolve it?
Many thanks
Check this report from GitHub. It doesn't look like a big deal. Maybe missing resources/files that you probably don't need if you are building an OS for a phone.
I see they simple removed a line from local_manifests/untracked.xml of which contains the error.
Hi, many thanks for your reply. I have removed more than 10 lines from the xml files.
Is it a normal behaviour? Why the files are not correct?
denisgottardello said:
Hi, many thanks for your reply. I have removed more than 10 lines from the xml files.
Is it a normal behaviour? Why the files are not correct?
Click to expand...
Click to collapse
I didn't find a direct answer. But I've searched the errors, and found that your error on the OP has a darwin-x86 on it.
So I did Google that, and found that it is an Operating System that has something to do with Mac OS, released in 2000, still active.
So as the errors of other builders. I noticed that they're building an OS for mobile phones, which does not include, for an example, darwin-x86. So I asked myself .. What's the point of including an arch that you won't need?
I think when you're building the OS, you do export the arch you're targeting, right? So did it include darwin-x86?

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