How to flip screen - Touch Pro, Fuze General

So I've got PocketGBA installed, and it runs much smoother than Morphgear. The problem is, that when you set it to run in landscape, which is known as "vertical" mode for some reason, the screen is upside down. So you'd have the keyboard out, but the games run upside down.
Is there anyway to fix this, or a program to set screen orientation temporarily or whatever?
Thanks

I actually just play it that way, leaving the keyboard slid out on the top and assigning the keys.
Assigning keys this way is wierd, because with the keyboard open the onscreen buttons are off. So what I do, is with the keyboard closed... select your first key to assign, then slide the keyboard open and press a button.
You should see the button press take. To continue, close the phone then select another onscreen button to assign, open keyboard and press the selected physical button to map it.
Do this for all the required button assignments, opening and closing the keyboard each time. Once your done you shouldn't have to do it anymore.
Then just play with the keyboard open, with the screen facing you.
A fix would be nice though, but I don't know if the author of PocketGBA is still around or is the source is even available any more. It seems that there isn't an interest in working emulators for PocketPCs anymore. The ones we have are YEARS old and are bug prone. Finding the right Emulator is finding one that has bugs you can live with.

http://forum.xda-developers.com/showthread.php?t=427805

I don't think that will work. It is the PocketGBA software that rotates the screen. Even if you forced the screen to display the orientation correctly, I think the program will have all the touchscreen interface offset (just like what happens when you open the keyboard). I will try it though.

Related

Some button issues with TNT

I've been pretty happy with this phone, especially since I got WM6 on it but I'd like to be able to use Morphgear as an emulator. When I do, I like to use it in "west" orientation with my left thumb on the control pad and my two main buttons as Button 1 (the "mail" button) and Button 5 (the "comm manager" button) so I can press them at the same time with my thumb on 1 and my index finger on 5. When I try to map the buttons that way in Morphgear, it calls Button 5 Button 6 instead and it doesn't work in game. I thought it might be a Morphgear issue but I've tried it with other emulators and it doesn't work in them either. Why is that? Is there any way to correct it? Another annoying issue is that whenever I accidentally press the center of the control pad and Button 1 at the same time it wants to align the screen.
Any help?
evilwise said:
...Another annoying issue is that whenever I accidentally press the center of the control pad and Button 1 at the same time it wants to align the screen.
Any help?
Click to expand...
Click to collapse
that combination is probably a built in feature to pull up the align screen program for your device, and i am pretty sure can be removed by tweaking the reg. settings that correspond to the short cut.
You should post your issue under the tnt rom thread to avoid creating redundant threads.
cheers
try vjcalibrula .
it may turn calibration combo off... it works on wizard, at last..

Touch Pro onscreen keyboard landcape with slider closed?

Sometimes I like using the virtual keyboard instead of the hardware keyboard but would prefer to use it in landscape mode. Is it possible to have the virtual keyboard up in landscape mode without having to open the slider? I tried GSen but that didn't work and reading about Gyrator it seems causes more problems than it cures.
Basically I would like to start a new text message (or e-mail) turn the phone and have it switch to landscape.
Second, does the hardware keyboard have a 'punch through'? On my old T-Mobile Dash (WM 6.1) I could hold down a button and have the symbol pop up on screen instead of the letter - saves me from having to hit the "function" key. This works on the TP in virtual mode but not with the hardware keyboard, can this be enabled? Right now holding down the button merely makes the letter repeat like on a laptop.
ItsDon said:
Sometimes I like using the virtual keyboard instead of the hardware keyboard but would prefer to use it in landscape mode. Is it possible to have the virtual keyboard up in landscape mode without having to open the slider? I tried GSen but that didn't work and reading about Gyrator it seems causes more problems than it cures.
Basically I would like to start a new text message (or e-mail) turn the phone and have it switch to landscape.
Second, does the hardware keyboard have a 'punch through'? On my old T-Mobile Dash (WM 6.1) I could hold down a button and have the symbol pop up on screen instead of the letter - saves me from having to hit the "function" key. This works on the TP in virtual mode but not with the hardware keyboard, can this be enabled? Right now holding down the button merely makes the letter repeat like on a laptop.
Click to expand...
Click to collapse
I personally use Gyrator2, I do exactly what you are wanting to do. If you set it up correctly it really is a usefull app.
Second question, No clue.
gyrator 2 works great once you tell it what programs not to work in
it does exactly what you want in texts
You can also "move" your keyboard around the screen with this hack:
HKEY_CURRENT_USER\Control Panel\SIP and change the value of Dragstyle from 0 to 1, followed by a soft reset.
You can grab it and move it anywhere on the screen you like after.
yzf750 said:
You can also "move" your keyboard around the screen with this hack:
HKEY_CURRENT_USER\Control Panel\SIP and change the value of Dragstyle from 0 to 1, followed by a soft reset.
You can grab it and move it anywhere on the screen you like after.
Click to expand...
Click to collapse
i saw that hack but is it in anyway useful ? or just amusing
Thanks for the replies. I just installed Gyrator2 and it does indeed do what I'm asking for! I think I need to get a little deeper into it though as it does some things I wasn't expecting (switch the calling screen to landscape after taking a call etc.) but so far, so good!

Hardware buttons

Hi,
i look for it for a long time and i can't find it :
how to attribute a function to a button ?
In settings, there is no buttons available though there is 5 hardware buttons !!!
For exemple, i'd like to attribute task manager or task facade to the long press home button, is it possible ?
thanks
up...
nobody is interested in attributing hardware buttons ?
Yes I am interesting too
I used aebutton plus to assign MS Voice Command to long press windows button. That worked fine, although I haven't used it on any other buttons.
Well, the hardware buttons already have set functions. So assigning things to them would be a little bit complex within the settings. That's why they aren't there.
I imagine you would need to use a third party application, and even then you could only assign long presses to the keys.
Long press would be nice though
Pantaloonie, does everything run fine with aebutton and HD2?
Yes, it does what I want it to do, although as I said I only added long press windows key.
It was a little bit fiddly with aebp's small menus on the capacitive screen, but I got there after several attempts.
Now when I start the aebp program, I get an error message reading "Once you set AEBPlus to process Windows button you may also need to re-define following buttons also:"Button 1(Hold)", "OK Key"."
I haven't done as it says, and everything works perfectly.
Cool, thanks I might give it a spin then
Here's a guy who's tried AE Button Plus with HD2 pretty thoroughly it seems:
http://forum.xda-developers.com/showthread.php?t=603186
I just installed it and mapped the windows hard button with long press to task facade. It worked just fine, but it seems the button lost the original function which is to access the start menu on single tap. I dont mind it so much though, I might as well use the the soft start button in the upper left corner. The important thing is that multi tasking now works without having to go through the today screen.

MAMECE3

I have copied the folder I had MAMECE3 (mamece3 dot mameworld dot info) installed on - onto the sd card in my HD2. The program runs fine, but the problem is the buttons. I see that morphgear has an onscreen d-pad - is it possible to add one to this? This is the one thing I really miss from my old Axim x51v - a d-pad!
They have the source code available. This would open our devices up to yet another whole world of 1,000s of games. I would love to see moonpatrol, pacman, tapper and asteroids running yet again. And with freeware ;-)
note: anyone else have a favorite game they used to run on MAME?
You just named all my favs..... I'd love to see the MAME come to the HD2.
Try with LMT (http://forum.xda-developers.com/showthread.php?t=629263): among the other features it sports a good trasparent multi-touch onscreen controller, that can be used either on portrait and landscape mode.
It should overcome your problem (and be much more playable...).
By the way SEGA and Capcom games were the best!
OK tried it - nothing.
More detail - I installed it as per the instructions (on the device). If i run it, it just takes me back to the home screen. No findger swipes do anything other than the regular sense ones. I checked the task manager I don't see it running. I wonder what it takes to call it up other than just clicking on the shortcut.
So, I ran MAME. after a short time the game chooser menu comes up. It is at this point that I can set the buttons for different things, but nothing as far as LMT is concerned. So I go back and run it thinking maybe it is not running in the background (esp. since it never shows up in the task manager). Ahhh (wait for it ......) still nothing.
Kind of disappointing. I can start a rom, enter coins, but that is it - without my beloved d-pad i miss soo much.
Any other ideas?
Quick report back. Went over the thread again. Saw what I was doing wrong with LMT. It is a double swipe thing. I see the double swipe etc. on the Home screen. If you drawing a box with your finger the console comes up. I have had that up while trying to configure the buttons. I was even able to configure all of the buttons to taps on the LMT console (up = up, A for exit game, etc.) - no success.
When the game starts it is still lokking for the hardware keys and not the software ones - even though they are set in the button configure menu of MAMECE.
Please let us know if anyone else was able to get it working.
I succesfully mapped buttons 1 and 2 on LMT Controller, but not the others. Directional keys work perfectly.
My problem is that with the LMT Controller in portrait mode the only visible section of the screen during game is under the controller, while on landscape mode all is visible but it's really unconfortable!
And unluckily MAMECE3 doesn't support screen in landscape mode!
I've to figure out something else...
OK If you are interested in this. The LMT controller works great (http://forum.xda-developers.com/showthread.php?t=629263&page=67) go there get it - DONATE!. note: this is the latest page - it is on page 1. Use it in landscape mode. You just have to have it off when going to button settings - then do the square to open it - set the buttons. Hit the x to close it and save your settings.
Start the ROM you want - restart the controller.
vonkarayan said:
I succesfully mapped buttons 1 and 2 on LMT Controller, but not the others. Directional keys work perfectly.
My problem is that with the LMT Controller in portrait mode the only visible section of the screen during game is under the controller, while on landscape mode all is visible but it's really unconfortable!
And unluckily MAMECE3 doesn't support screen in landscape mode!
I've to figure out something else...
Click to expand...
Click to collapse
YES it does. Click on options > Rotate Right and it will work just fine. It took me a while to figure this one out. Also, if you delete all of your config files in the cfg directory it will use your default settings for everything. One thing I did was, change the one player button to the back arrow (hard key) less problems that way.
Remeber that left arrow then right arrow is "OK"

No menu button?

Is there any way to force a menu button entry? Many older programs such as Scumm Vm do not have on-screen menus of any kind of rely on the button.
How can I play Full Throttle now!?!?!?! Good god the calamity.
bonapartist said:
Is there any way to force a menu button entry? Many older programs such as Scumm Vm do not have on-screen menus of any kind of rely on the button.
How can I play Full Throttle now!?!?!?! Good god the calamity.
Click to expand...
Click to collapse
'Y' should be acting as a menu button. Unless ScummVM maps it to something else, it should bring the menu up.
Gnurou said:
'Y' should be acting as a menu button. Unless ScummVM maps it to something else, it should bring the menu up.
Click to expand...
Click to collapse
AFAIK ScummVM is a derelict project - fully functioning and fully featured but no longer updated. It will likely never have anyone tailoring Shield support for it. So I have no way whatsoever to access the menu once in game, and hence no way to save or load, making most games essentially fruitless to play given their nature as long graphic adventures. I think the exclusion of a menu button is a bummer and a deficiency. They could of coded so a double press of the Nvidia button registers as a menu press, or something akin to that; knowing how cool Nvidia is, I imagine they'll either add this in, or their openness about the Shield will allow a custom rom to force it in... Still, it's a bummer right now that ScummVM is essentially "broken" on the Shield. 15+ years of superb graphic adventures.. Nuts.
I know the menu button is no longer a requirement on Android devices, but I for one am very sorry to see it go, even outside of implications for old Android applications that do not get freqeuent updates such as ScummVM.
Also the lack of a menu button means I can't bring up the keyboard at will in apps such as Dosbox! That's a huge problem! Being able to bring up the keyboard whenever you want was useful in many, many applications, I don't know why they would ever eliminate that.
I've yet to try SCUMM on the shield but there isn't a way to bring it up by swiping the screen?
On Dosbox, the keyboard can be brought up by swiping down from the top of the screen. Maybe it can be done somehow with ScUMM.
saiyan23 said:
I've yet to try SCUMM on the shield but there isn't a way to bring it up by swiping the screen?
On Dosbox, the keyboard can be brought up by swiping down from the top of the screen. Maybe it can be done somehow with ScUMM.
Click to expand...
Click to collapse
Is there an App like Button savior which has a menu button?? I use that app on my nook tablet which only has one button but I don't recall there being a menu button
If you're rooted you can use tincore keymapper and make whatever button you want into the menu button. Just run it when you run the emulator.
"Home 2 shortcut" could also work. Like someone above said it could assign menu to double tap of the home button. I've not tried it on the shield though. Though I'm not sure it can be used like this...It might only work to launch apps.
My FIrsthand Solution
bonapartist said:
Is there any way to force a menu button entry? Many older programs such as Scumm Vm do not have on-screen menus of any kind of rely on the button.
How can I play Full Throttle now!?!?!?! Good god the calamity.
Click to expand...
Click to collapse
I know this is an old post, but it came up on google when I was trying to resolve this problem myself. I decided to sign up and post the solution I found incase someone else searches the web trying to fix this problem.
I'm using the Nvidia Shield, but i believe this Build of ScummVM resolves problems for a lot of Android Devices:
google: ScummVm svn55436 1-1-0-7 (I Can't post links as a new user)
This is a stand-alone version of ScummVm, it offers an onscreen keyboard, as well as the ability to map buttons--resolving the issue of accessing a menu to save/load your game progress
Here is what I did using Nvidia Shield:
1. unistalled any Scumm apps I had
2. Using the chrome browser I went to: H TTP anddev.at.ua/load/scummvm_svn55436/1-1-0-7 (OR) google: ScummVM svn55436 1-1-0-7 (Again, I Can't post links as a new user)
the download link is at the top of the post
3. I went to settings>security> Check "Unknown Sources" UnCheck "Verify apps"
(This prevents Android from blocking installation switch these settings back after step 4.)
4. I then went to apps>downloads> and clicked "7_scummvm-sdl-1.7.apk" to install it
5. once installed I opened the program, I spent sometime configuring things in a trial by error fashion
Here's my configuration settings to my best recollection:
1. Video Settings> Check--Keep 4:3 screen aspect ratio
2. Mouse Emulation> Calibrate Touchscreen
3.Remap Physical Keys> (I pressed the "left shoulder" button on my gamepad)> Select Action> (scroll down) Show all Keycodes> then select "F5" <<<<This Lets you access the menu so you can SAVE/LOAD!!!!!
Were you able to use the analog stick to control the cursor? Mine acts very erratic. I followed your instructions and scumm works fine but I just that issue.
saiyan23 said:
Were you able to use the analog stick to control the cursor? Mine acts very erratic. I followed your instructions and scumm works fine but I just that issue.
Click to expand...
Click to collapse
I've been able to get by just fine using the touchscreen. The joystick is a little funky on me too, any movement tends to send the cursor drifting offscreen.
The guy who did this build, I believe, designed it for android devices in general and not specifically for the Shield, so if you want the analog joystick working you might be s-o-l.
I have to say though, the touchscreen is working pretty good for me--I'd give it shot and try to get used to it.

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